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Upload accepted Scene delivery: G046_scene_001

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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G046_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 45,
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+ "native_checks": 57,
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+ "triangles": 25920,
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+ "visual_review": {
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+ "passed": true,
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+ "reviewer": "Codex manual visual inspection",
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+ "engine": "Unity 6000.6.7f1 / URP 17.6.0",
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+ "screenshots": {
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+ "native.png": "f882dadb7c885892f48e8e6e55e07a3a599943da8511b20f41c210e27c319b2b",
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+ "fbx_sha256": "3b2e6a4857e213f2259dda0d3ac66515af320b36680cef1d34990724586b4839",
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+ "findings": [
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+ "Five current native views inspected: southern beach, middle woodland and north rocks clearly separated.",
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+ "Night ambient lighting corrected to improve nearby foliage, berry and path edge readability, retaining 12m fog limit.",
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+ "Physical central traversal and four world boundary tests passed."
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+ ],
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+ "limitations": [
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+ "Stylized voxel interpretation, not reference-image fidelity certification.",
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+ "Resource meshes are static; collection, construction, survival gameplay, characters, bonfire object and audio are outside Scene scope."
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+ ]
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+ },
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+ "build": {
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+ "result": "Succeeded",
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+ "errors": 0,
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+ },
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+ "new_api_credits": 0
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+ }
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt ADDED
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+ G046 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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+ 打开 Assets/Scenes/G046_scene_001.unity。Windows 包解压后运行 SceneG046.exe。
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+ 验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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+ 参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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+
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+ 操作与集成说明:
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+ G046 风暴岛屿 · 单场景交付
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+
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+ G046_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、体素单元表与验收证据。
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+ G046_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G046_scene_001.unity。
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+ G046_Windows_Review.zip:解压后运行 SceneG046.exe,保留同目录文件。
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+
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+ V 切换全景/细节;Tab 进入第一人称检查;WASD+鼠标、空格跳跃;N 切换昼夜预览;P 暂停海面、云影和风线。
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+ 世界资源范围 32×32×16,四面边界带碰撞;岛外海面仅为背景,不属于可采集/放置的体素域。
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+ 南滩落点、中部林地、北部岩区按需求布置;中央通路经过实际网格净空、地面射线及胶囊移动检查。
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+ 世界布局采用总需求的 seed=1046;资产任务的 seed=4461 没有被用作游戏地形种子,修正记录在 layout.json。
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+ voxel_contract.cells 和 voxel_resources 提供固定位置与资源类型,静态合并网格需要由 mechanic 按单元表接管采集、重建与放置。
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+ 昼段有流动云影和海面高光;夜段采用 12m 雾距、冷色照明与风线,容量 48(上限60)。昼夜用同机位原生画面检查。
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+ GLB 为静态资产;实时效果在 Unity 项目中。游戏昼夜计时、风暴伤害、采集、合成、建筑、存档、角色、火堆和音频由相应任务接管。
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+ 这是参考图启发的卡通体素场景,配色采用需求的海雾蓝绿、雨灰与沙岸色,不是参考图逐像素重建。
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+ 本次新增 API 费用 0。
outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native.png ADDED

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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_island_day.png ADDED

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