Upload accepted Scene delivery: G046_scene_001
Browse files- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/ACCEPTANCE.json +36 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Portable.zip +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Unity_URP_Project.zip +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Windows_Review.zip +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/PACKAGES.json +20 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt +21 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_detail.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_island_day.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_island_night.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_north_rocks.png +3 -0
outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/ACCEPTANCE.json
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{
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"task_id": "G046_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 45,
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"native_checks": 57,
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"triangles": 25920,
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"visual_review": {
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"passed": true,
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"reviewer": "Codex manual visual inspection",
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"engine": "Unity 6000.6.7f1 / URP 17.6.0",
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"screenshots": {
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"native.png": "f882dadb7c885892f48e8e6e55e07a3a599943da8511b20f41c210e27c319b2b",
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"native_detail.png": "64dff0fb8703158f20a67cabbcd711284a224bfc1cb72f17a895b76f0f231ab1",
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"native_island_day.png": "21c0fe3388baa4335c4a93661810bd79aae864359ed2bb70a833eb68e97b7dec",
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"native_island_night.png": "e1d6e8f851d858b97ed1f2d1092c0eaa1744f4af488ce602503a092d1fe879da",
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"native_north_rocks.png": "80abd79bbeadfa6f801d97246b86fbbbec5b9b437a1179efb263b812052e79bc"
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},
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"fbx_sha256": "3b2e6a4857e213f2259dda0d3ac66515af320b36680cef1d34990724586b4839",
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"findings": [
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"Five current native views inspected: southern beach, middle woodland and north rocks clearly separated.",
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"Night ambient lighting corrected to improve nearby foliage, berry and path edge readability, retaining 12m fog limit.",
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"Physical central traversal and four world boundary tests passed."
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],
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"limitations": [
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"Stylized voxel interpretation, not reference-image fidelity certification.",
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"Resource meshes are static; collection, construction, survival gameplay, characters, bonfire object and audio are outside Scene scope."
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]
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},
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"build": {
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"result": "Succeeded",
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"errors": 0,
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"warnings": 65,
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"bytes": 190773311
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},
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"new_api_credits": 0
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}
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:cb4a76cda98c6643ebe7fc45d5a678f95d4bb06126bff73ea8070921eca08034
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size 30942181
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Unity_URP_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:bb4676a484e6779e9f9ddf665f9053ca298d4806b21101e20846e86577ee2e09
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size 10781696
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ec146cb3d4d1fbc855f123358381a01ab93379b2c41c9756a01adc9486fdf81
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size 79623337
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/PACKAGES.json
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[
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{
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"file": "G046_Portable.zip",
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"sha256": "cb4a76cda98c6643ebe7fc45d5a678f95d4bb06126bff73ea8070921eca08034",
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"bytes": 30942181,
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"crc_verified": true
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},
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{
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"file": "G046_Windows_Review.zip",
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"sha256": "6ec146cb3d4d1fbc855f123358381a01ab93379b2c41c9756a01adc9486fdf81",
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"bytes": 79623337,
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"crc_verified": true
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},
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{
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"file": "G046_Unity_URP_Project.zip",
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"sha256": "bb4676a484e6779e9f9ddf665f9053ca298d4806b21101e20846e86577ee2e09",
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"bytes": 10781696,
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"crc_verified": true
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}
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]
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt
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G046 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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打开 Assets/Scenes/G046_scene_001.unity。Windows 包解压后运行 SceneG046.exe。
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验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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操作与集成说明:
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G046 风暴岛屿 · 单场景交付
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G046_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、体素单元表与验收证据。
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G046_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G046_scene_001.unity。
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G046_Windows_Review.zip:解压后运行 SceneG046.exe,保留同目录文件。
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V 切换全景/细节;Tab 进入第一人称检查;WASD+鼠标、空格跳跃;N 切换昼夜预览;P 暂停海面、云影和风线。
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世界资源范围 32×32×16,四面边界带碰撞;岛外海面仅为背景,不属于可采集/放置的体素域。
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南滩落点、中部林地、北部岩区按需求布置;中央通路经过实际网格净空、地面射线及胶囊移动检查。
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世界布局采用总需求的 seed=1046;资产任务的 seed=4461 没有被用作游戏地形种子,修正记录在 layout.json。
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voxel_contract.cells 和 voxel_resources 提供固定位置与资源类型,静态合并网格需要由 mechanic 按单元表接管采集、重建与放置。
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昼段有流动云影和海面高光;夜段采用 12m 雾距、冷色照明与风线,容量 48(上限60)。昼夜用同机位原生画面检查。
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GLB 为静态资产;实时效果在 Unity 项目中。游戏昼夜计时、风暴伤害、采集、合成、建筑、存档、角色、火堆和音频由相应任务接管。
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这是参考图启发的卡通体素场景,配色采用需求的海雾蓝绿、雨灰与沙岸色,不是参考图逐像素重建。
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本次新增 API 费用 0。
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native.png
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Git LFS Details
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_detail.png
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Git LFS Details
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_island_day.png
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Git LFS Details
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_island_night.png
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Git LFS Details
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outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native_north_rocks.png
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Git LFS Details
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