Upload audio assets for G017_lighthouse_prism (#123)
Browse files- Upload audio assets for G017_lighthouse_prism (9be6f0331a24a8e0f156190f9a75e652791f3896)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001/meta.json +140 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002/meta.json +139 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_003/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_003/meta.json +181 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004/meta.json +139 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005/meta.json +101 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006/meta.json +139 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007/audio.wav +3 -0
- outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007/meta.json +182 -0
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:98311cec78ae93684615ac0821d3e1fa0beba016dd9f95898e3774050aac978b
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size 192044
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001/meta.json
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@@ -0,0 +1,140 @@
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{
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"game_id": "G017_lighthouse_prism",
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"task_id": "G017_sfx_001",
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"asset_name": "mirror_click",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G017_lighthouse_prism",
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"task_id": "G017_sfx_001",
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"asset_name": "mirror_click",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Fine brass gear click as a mirror rotates one 45-degree step",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5171,
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"trigger": "M01 旋转",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "M01 旋转",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G017_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Fine brass gear click as a mirror rotates one 45-degree step. Clear isolated sound starting promptly and ending naturally.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_001__v1/raw.mp3",
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| 56 |
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"raw_sha256": "0c8732f84bdc502cb581d8b58de27ef8b542d49043426ed93c5a9daaa54288c2",
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| 57 |
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"remote_id": "da0b70eca885468ebd9d251ab88e289a",
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| 58 |
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.38488858938217163,
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| 62 |
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"strongest_contrast_cosine": 0.33524009585380554,
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| 63 |
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"margin": 0.04964849352836609,
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| 64 |
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"matched_source_families": [
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"metal",
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"music"
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],
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"positive_texts": [
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"Fine brass gear click as a mirror rotates one 45-degree step",
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"The sound of Fine brass gear click as a mirror rotates one 45-degree step",
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"A short metallic mechanism clacking or ringing.",
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"A brief musical brass or tonal game cue."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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| 105 |
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"speech_transcription_check": null,
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| 106 |
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"loop_diagnostics": null,
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| 107 |
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"full_loop_diagnostics": null,
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| 108 |
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"file": "audio.wav",
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| 109 |
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"sha256": "98311cec78ae93684615ac0821d3e1fa0beba016dd9f95898e3774050aac978b",
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| 110 |
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"duration_sec": 1.0,
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| 111 |
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"channels": 2,
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| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 114 |
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"agent_review": {
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| 115 |
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"task_id": "G017_sfx_001",
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| 116 |
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"status": "ACCEPTED_AGENT",
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| 117 |
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"issues": [],
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| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 120 |
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}
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| 121 |
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}
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| 122 |
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],
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| 123 |
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"required_variants": [
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| 124 |
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"default"
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| 125 |
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],
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| 126 |
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"package_complete": true,
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| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 128 |
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"stage3_import_status": "NOT_RUN",
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| 129 |
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"runtime_notes": [
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| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 131 |
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],
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| 132 |
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"review_status": "ACCEPTED_AGENT",
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| 133 |
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"agent_review": {
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| 134 |
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"task_id": "G017_sfx_001",
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| 135 |
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"status": "ACCEPTED_AGENT",
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| 136 |
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"issues": [],
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| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 139 |
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}
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| 140 |
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}
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:016aeae4f17b0122dadeb67bb2b7ef704af63a7cd5312322fa0f90bf28edeea1
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size 192044
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002/meta.json
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@@ -0,0 +1,139 @@
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{
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"game_id": "G017_lighthouse_prism",
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| 3 |
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"task_id": "G017_sfx_002",
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| 4 |
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"asset_name": "shutter_thunk",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G017_lighthouse_prism",
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| 18 |
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"task_id": "G017_sfx_002",
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| 19 |
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"asset_name": "shutter_thunk",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Heavy metal shutter opening or closing thunk with slight reverb",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5172,
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| 26 |
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"trigger": "M03 开合",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M03 开合",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
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| 44 |
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"variants": [
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| 45 |
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{
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| 48 |
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"method": "elevenlabs/sound-effects-v2",
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| 49 |
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"raw_sha256": "8cbfe5a6c247fe4f16e59d55ea8ebe624aa326826b551871b9be4744ec7793e6",
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"A short metallic mechanism clacking or ringing."
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| 79 |
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"task_id": "G017_sfx_002",
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| 115 |
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"status": "ACCEPTED_AGENT",
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| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"default"
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| 128 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 130 |
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],
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| 131 |
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"review_status": "ACCEPTED_AGENT",
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| 132 |
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"agent_review": {
|
| 133 |
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"task_id": "G017_sfx_002",
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| 134 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_003/meta.json
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"ducking": "none",
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"planned_source": "general_audio_llm"
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"loop": false,
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{
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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| 157 |
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"Paper cards sliding and fluttering.",
|
| 158 |
+
"Continuous natural wind blowing and hissing.",
|
| 159 |
+
"A fast airy swoosh or whoosh.",
|
| 160 |
+
"Rain falling steadily, with distant thunder.",
|
| 161 |
+
"Water washing, splashing and dripping naturally.",
|
| 162 |
+
"Fire burning and crackling.",
|
| 163 |
+
"Brittle ice cracking and snow crunching.",
|
| 164 |
+
"Electrical buzzing, sparking and crackling.",
|
| 165 |
+
"A mechanical motor engine humming and rattling.",
|
| 166 |
+
"A brief musical brass or tonal game cue.",
|
| 167 |
+
"A deep low ominous drone or rumble.",
|
| 168 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 169 |
+
"Stone rubbing, grinding and crumbling.",
|
| 170 |
+
"Ropes or structural supports creaking under tension.",
|
| 171 |
+
"A resonant horn, bell or warning siren.",
|
| 172 |
+
"Electronic static and radio interference.",
|
| 173 |
+
"A loud explosive boom.",
|
| 174 |
+
"Silence with very faint recording noise."
|
| 175 |
+
],
|
| 176 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 177 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 178 |
+
},
|
| 179 |
+
"speech_transcription_check": null
|
| 180 |
+
}
|
| 181 |
+
}
|
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004/audio.wav
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:2ae3cb3c8b3861f67b291ff98b5b4eb54c1ccfc9af626f4a5482a95dfc2299da
|
| 3 |
+
size 192044
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
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|
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|
|
|
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|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G017_lighthouse_prism",
|
| 3 |
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"task_id": "G017_sfx_004",
|
| 4 |
+
"asset_name": "receiver_on",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_004",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
+
"game_id": "G017_lighthouse_prism",
|
| 18 |
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"task_id": "G017_sfx_004",
|
| 19 |
+
"asset_name": "receiver_on",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Warm confirmation tone as a beacon receiver lights up",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5174,
|
| 26 |
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"trigger": "接收器点亮",
|
| 27 |
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|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
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|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
+
"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "接收器点亮",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G017_sfx_004__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Warm confirmation tone as a beacon receiver lights up. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
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"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G017_lighthouse_prism/G017_sfx_004__autonomous_repair1/raw.mp3",
|
| 56 |
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"raw_sha256": "d4073956620c874f0f8761dacdfa69afc906792f6cd80d73ff5b14807e365b93",
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| 57 |
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"remote_id": "c4940683444d4bc4835f89ceb541e1fc",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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|
| 60 |
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| 61 |
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"positive_cosine": 0.4359387159347534,
|
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"margin": 0.21859687566757202,
|
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"matched_source_families": [
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| 65 |
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"tone"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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"Warm confirmation tone as a beacon receiver lights up",
|
| 69 |
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"The sound of Warm confirmation tone as a beacon receiver lights up",
|
| 70 |
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"A short electronic beep or chime notification."
|
| 71 |
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],
|
| 72 |
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"contrast_texts": [
|
| 73 |
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"A human voice speaking or shouting.",
|
| 74 |
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"A firearm firing sharp gunshots.",
|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
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"A short solid physical impact or dull thud.",
|
| 77 |
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"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
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"Fabric rustling and rubbing.",
|
| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
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"Continuous natural wind blowing and hissing.",
|
| 83 |
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"A fast airy swoosh or whoosh.",
|
| 84 |
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"Rain falling steadily, with distant thunder.",
|
| 85 |
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"Water washing, splashing and dripping naturally.",
|
| 86 |
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"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
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| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A mechanical motor engine humming and rattling.",
|
| 90 |
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"A brief musical brass or tonal game cue.",
|
| 91 |
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"A deep low ominous drone or rumble.",
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| 92 |
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|
| 93 |
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"Stone rubbing, grinding and crumbling.",
|
| 94 |
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| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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|
| 105 |
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|
| 106 |
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|
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"file": "audio.wav",
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| 108 |
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| 109 |
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| 110 |
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"channels": 2,
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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| 114 |
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"status": "ACCEPTED_AGENT",
|
| 115 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 116 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G017_lighthouse_prism/screening.json",
|
| 118 |
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"human_listening_claimed": false
|
| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
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| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"status": "ACCEPTED_AGENT",
|
| 134 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G017_lighthouse_prism/screening.json",
|
| 137 |
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"human_listening_claimed": false
|
| 138 |
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}
|
| 139 |
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}
|
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:0abe52174f836b567929bf875fcc951b7ac8a6d00fdbfd88f48c2a469deb0f9e
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| 3 |
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size 96044
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,101 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G017_lighthouse_prism",
|
| 3 |
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"task_id": "G017_sfx_005",
|
| 4 |
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"asset_name": "reject_buzz",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
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| 14 |
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"channels": 1,
|
| 16 |
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"source_task": {
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| 17 |
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"game_id": "G017_lighthouse_prism",
|
| 18 |
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"task_id": "G017_sfx_005",
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| 19 |
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"asset_name": "reject_buzz",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short low buzz when light color mismatches a receiver",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5175,
|
| 26 |
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"trigger": "色不匹配",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
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| 38 |
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| 39 |
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},
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| 40 |
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"trigger": "色不匹配",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G017_sfx_005__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G017_lighthouse_prism/G017_sfx_005__native_tonal/native.wav",
|
| 51 |
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"raw_sha256": "0abe52174f836b567929bf875fcc951b7ac8a6d00fdbfd88f48c2a469deb0f9e",
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| 52 |
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|
| 53 |
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|
| 54 |
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"recipe": {
|
| 55 |
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"kind": "short_low_buzz_tone",
|
| 56 |
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|
| 57 |
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[
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| 58 |
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|
| 59 |
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|
| 60 |
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]
|
| 61 |
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],
|
| 62 |
+
"native_duration_sec": 1.0,
|
| 63 |
+
"amplitude_design": 0.14,
|
| 64 |
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"source_specific_tonal_role": "Short low buzz when light color mismatches a receiver",
|
| 65 |
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"method_code_sha256": "fe9f16b96a383462fd485fa8ecf798d5c54c0e9d0868d13f367c2ec8f33faeff"
|
| 66 |
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},
|
| 67 |
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"auxiliary_semantic": null,
|
| 68 |
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|
| 69 |
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"loop_diagnostics": null,
|
| 70 |
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"full_loop_diagnostics": null,
|
| 71 |
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"file": "audio.wav",
|
| 72 |
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"sha256": "0abe52174f836b567929bf875fcc951b7ac8a6d00fdbfd88f48c2a469deb0f9e",
|
| 73 |
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"duration_sec": 1.0,
|
| 74 |
+
"channels": 1,
|
| 75 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 76 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 77 |
+
"agent_review": {
|
| 78 |
+
"status": "ACCEPTED_AGENT",
|
| 79 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 80 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 81 |
+
"human_listening_claimed": false
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"required_variants": [
|
| 86 |
+
"default"
|
| 87 |
+
],
|
| 88 |
+
"package_complete": true,
|
| 89 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 90 |
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"stage3_import_status": "NOT_RUN",
|
| 91 |
+
"runtime_notes": [
|
| 92 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 93 |
+
],
|
| 94 |
+
"review_status": "ACCEPTED_AGENT",
|
| 95 |
+
"agent_review": {
|
| 96 |
+
"status": "ACCEPTED_AGENT",
|
| 97 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 98 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 99 |
+
"human_listening_claimed": false
|
| 100 |
+
}
|
| 101 |
+
}
|
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:9ec8066364ed80e832b1c4dd4700dc1ea56048a1a92818a9c0609ab649f9b7be
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| 3 |
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size 192044
|
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G017_lighthouse_prism",
|
| 3 |
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"task_id": "G017_sfx_006",
|
| 4 |
+
"asset_name": "group_fanfare",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G017_lighthouse_prism",
|
| 18 |
+
"task_id": "G017_sfx_006",
|
| 19 |
+
"asset_name": "group_fanfare",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Small uplifting brass fanfare when a puzzle group completes",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
+
"seed": 5176,
|
| 26 |
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"trigger": "组完成",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "组完成",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G017_sfx_006__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Small uplifting brass fanfare when a puzzle group completes. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_006__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "9adcb05f7b55ec823d54eff3e2ede8d1c48234e678e98a008c9ecdc4a01071af",
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| 57 |
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"remote_id": "52cfe4c68e0d4e66b8b896fe980548c1",
|
| 58 |
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|
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|
| 60 |
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|
| 61 |
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"positive_cosine": 0.6791038513183594,
|
| 62 |
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"strongest_contrast_cosine": 0.34023362398147583,
|
| 63 |
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"margin": 0.33887022733688354,
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| 64 |
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"matched_source_families": [
|
| 65 |
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"music"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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"Small uplifting brass fanfare when a puzzle group completes",
|
| 69 |
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"The sound of Small uplifting brass fanfare when a puzzle group completes",
|
| 70 |
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"A brief musical brass or tonal game cue."
|
| 71 |
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],
|
| 72 |
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"contrast_texts": [
|
| 73 |
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"A human voice speaking or shouting.",
|
| 74 |
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"A firearm firing sharp gunshots.",
|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
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"A short solid physical impact or dull thud.",
|
| 77 |
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"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
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"Fabric rustling and rubbing.",
|
| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
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"Continuous natural wind blowing and hissing.",
|
| 83 |
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"A fast airy swoosh or whoosh.",
|
| 84 |
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"Rain falling steadily, with distant thunder.",
|
| 85 |
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"Water washing, splashing and dripping naturally.",
|
| 86 |
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"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
|
| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A mechanical motor engine humming and rattling.",
|
| 90 |
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"A short electronic beep or chime notification.",
|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
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"Stone rubbing, grinding and crumbling.",
|
| 94 |
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"Ropes or structural supports creaking under tension.",
|
| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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"full_loop_diagnostics": null,
|
| 107 |
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"file": "audio.wav",
|
| 108 |
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"sha256": "9ec8066364ed80e832b1c4dd4700dc1ea56048a1a92818a9c0609ab649f9b7be",
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| 109 |
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"duration_sec": 1.0,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
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"task_id": "G017_sfx_006",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
|
| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"task_id": "G017_sfx_006",
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"issues": [],
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
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}
|
| 139 |
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}
|
outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:1f7fa52f447650d38a8fb49ebef0a463d7d5c8bf1f12c03ba94f7fd424c6c08a
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size 4320070
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outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007/meta.json
ADDED
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@@ -0,0 +1,182 @@
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| 1 |
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{
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| 2 |
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"game_id": "G017_lighthouse_prism",
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| 3 |
+
"task_id": "G017_sfx_007",
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| 4 |
+
"asset_name": "lighthouse_ambience",
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| 5 |
+
"audio_type": "sound_effect",
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| 6 |
+
"sound_category": "ambient_loop",
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| 7 |
+
"file": "audio.wav",
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| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007/audio.wav",
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| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G017_lighthouse_prism/assets/audio/G017_sfx_007",
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| 10 |
+
"task_kind": "audio",
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| 11 |
+
"sample_rate": 48000,
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| 12 |
+
"requested_sample_rate": 48000,
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| 13 |
+
"duration_sec": 45.00027083333333,
|
| 14 |
+
"requested_duration_sec": 45.0,
|
| 15 |
+
"channels": 1,
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| 16 |
+
"source_task": {
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| 17 |
+
"game_id": "G017_lighthouse_prism",
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| 18 |
+
"task_id": "G017_sfx_007",
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| 19 |
+
"asset_name": "lighthouse_ambience",
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| 20 |
+
"audio_type": "sound_effect",
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| 21 |
+
"sound_category": "ambient_loop",
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| 22 |
+
"prompt": "Waves against a lighthouse rock, distant fog horn every 45 seconds, night gulls, no music",
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| 23 |
+
"duration_sec": 45.0,
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| 24 |
+
"sample_rate": 48000,
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| 25 |
+
"seed": 5177,
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| 26 |
+
"trigger": "常驻环境音",
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| 27 |
+
"required_by_spec": true,
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| 28 |
+
"spec_ref": "F06",
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| 29 |
+
"loop": false,
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| 30 |
+
"stop_condition": "natural_end",
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| 31 |
+
"priority": "gameplay_critical",
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| 32 |
+
"ducking": "none",
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| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
+
},
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| 35 |
+
"source_tasks_sha256": "40dbbc79e4f42058d5f64eca871c4569a4b1195af1a888ecc3ce14ecd955f9d1",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
+
"collection_annotations": {
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| 38 |
+
"planned_source": "general_audio_llm"
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| 39 |
+
},
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| 40 |
+
"trigger": "常驻环境音",
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| 41 |
+
"loop": false,
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| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
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| 45 |
+
{
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| 46 |
+
"id": "G017_sfx_007__extended",
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| 47 |
+
"variant": "default",
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| 48 |
+
"method": "mirelo-ai/sfx-1.6/extend-audio",
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| 49 |
+
"request": {
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| 50 |
+
"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/0916a944-9783-4baa-925a-a5e9aa8a3e63.mp3",
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| 51 |
+
"prompt": "Waves against a lighthouse rock, distant fog horn every 45 seconds, night gulls, no music. Consistent seamless continuous ambience.",
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| 52 |
+
"append_duration": 23.0,
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| 53 |
+
"ambience": true,
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| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_007__extended/raw.mp3",
|
| 58 |
+
"raw_sha256": "457a51f09b12dd0c5f4b47084c4a0385833605ecb1da5528be177a396b94e590",
|
| 59 |
+
"remote_id": "e3e60764e0b549d2890a0b4a4bed9435",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.3814382553100586,
|
| 64 |
+
"strongest_contrast_cosine": 0.1312471181154251,
|
| 65 |
+
"margin": 0.2501911371946335,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"water",
|
| 68 |
+
"stone",
|
| 69 |
+
"horn"
|
| 70 |
+
],
|
| 71 |
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"positive_texts": [
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| 72 |
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"Waves against a lighthouse rock, distant fog horn every 45 seconds, night gulls",
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| 73 |
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"The sound of Waves against a lighthouse rock, distant fog horn every 45 seconds, night gulls",
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| 74 |
+
"Water washing, splashing and dripping naturally.",
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| 75 |
+
"Stone rubbing, grinding and crumbling.",
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| 76 |
+
"A resonant horn, bell or warning siren."
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| 77 |
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],
|
| 78 |
+
"contrast_texts": [
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| 79 |
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"A human voice speaking or shouting.",
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| 80 |
+
"A firearm firing sharp gunshots.",
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| 81 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 82 |
+
"A short solid physical impact or dull thud.",
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| 83 |
+
"A short metallic mechanism clacking or ringing.",
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| 84 |
+
"Wooden objects cracking and creaking.",
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| 85 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 86 |
+
"Fabric rustling and rubbing.",
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| 87 |
+
"Paper cards sliding and fluttering.",
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| 88 |
+
"Continuous natural wind blowing and hissing.",
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| 89 |
+
"A fast airy swoosh or whoosh.",
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| 90 |
+
"Rain falling steadily, with distant thunder.",
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| 91 |
+
"Fire burning and crackling.",
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| 92 |
+
"Brittle ice cracking and snow crunching.",
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| 93 |
+
"Electrical buzzing, sparking and crackling.",
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| 94 |
+
"A mechanical motor engine humming and rattling.",
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| 95 |
+
"A brief musical brass or tonal game cue.",
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| 96 |
+
"A short electronic beep or chime notification.",
|
| 97 |
+
"A deep low ominous drone or rumble.",
|
| 98 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 99 |
+
"Ropes or structural supports creaking under tension.",
|
| 100 |
+
"Glass or crystal cracking and shattering.",
|
| 101 |
+
"Electronic static and radio interference.",
|
| 102 |
+
"A loud explosive boom.",
|
| 103 |
+
"Silence with very faint recording noise."
|
| 104 |
+
],
|
| 105 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 106 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": {
|
| 110 |
+
"sample_jump": 0.00250244140625,
|
| 111 |
+
"internal_derivative_p99": 0.02374267578125,
|
| 112 |
+
"jump_ratio": 0.10539845758354756,
|
| 113 |
+
"first_100ms_dbfs": -39.77104878149315,
|
| 114 |
+
"last_100ms_dbfs": -38.16324811683259,
|
| 115 |
+
"edge_quiet_sec": 0.0,
|
| 116 |
+
"flags": [],
|
| 117 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_007__extended_wrap_probe.wav",
|
| 118 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 119 |
+
},
|
| 120 |
+
"full_loop_diagnostics": {
|
| 121 |
+
"wrap_sample_jump": 0.00250244140625,
|
| 122 |
+
"internal_derivative_p99": 0.02374267578125,
|
| 123 |
+
"wrap_jump_over_internal_p99": 0.10539845758354756,
|
| 124 |
+
"wrap_jump_percentile_in_internal_derivatives": 52.328105009244084,
|
| 125 |
+
"first_100ms_rms_dbfs": -39.77104878149315,
|
| 126 |
+
"last_100ms_rms_dbfs": -38.16324811683259,
|
| 127 |
+
"edge_rms_difference_db": -1.6078006646605587,
|
| 128 |
+
"leading_quiet_ms": 0.0,
|
| 129 |
+
"trailing_quiet_ms": 0.0,
|
| 130 |
+
"quiet_threshold_dbfs": -65.57435133531075,
|
| 131 |
+
"edge_spectral_js_distance": 0.26123228525799785,
|
| 132 |
+
"internal_spectral_js_p95": 0.3865506582473606,
|
| 133 |
+
"diagnostic_flags": [],
|
| 134 |
+
"probe_mapping": {
|
| 135 |
+
"A": "wrap",
|
| 136 |
+
"B": "internal"
|
| 137 |
+
},
|
| 138 |
+
"probe_center_sec": 1.5,
|
| 139 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_007__extended/diagnostics/wrap_probe.wav",
|
| 140 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_007__extended/diagnostics/internal_control.wav",
|
| 141 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G017_lighthouse_prism/G017_sfx_007__extended/diagnostics/repeat_3x.wav",
|
| 142 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 143 |
+
},
|
| 144 |
+
"file": "audio.wav",
|
| 145 |
+
"sha256": "1f7fa52f447650d38a8fb49ebef0a463d7d5c8bf1f12c03ba94f7fd424c6c08a",
|
| 146 |
+
"duration_sec": 45.00027083333333,
|
| 147 |
+
"channels": 1,
|
| 148 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 149 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 150 |
+
"agent_review": {
|
| 151 |
+
"task_id": "G017_sfx_007",
|
| 152 |
+
"status": "ACCEPTED_AGENT",
|
| 153 |
+
"issues": [],
|
| 154 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 155 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
],
|
| 159 |
+
"required_variants": [
|
| 160 |
+
"default"
|
| 161 |
+
],
|
| 162 |
+
"package_complete": true,
|
| 163 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 164 |
+
"stage3_import_status": "NOT_RUN",
|
| 165 |
+
"runtime_notes": [
|
| 166 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 167 |
+
],
|
| 168 |
+
"runtime_contract_resolution": {
|
| 169 |
+
"source_loop_field": false,
|
| 170 |
+
"runtime_loop_required_by_spec": true,
|
| 171 |
+
"preserve_source_fields": true,
|
| 172 |
+
"requires_stage3_binding": true
|
| 173 |
+
},
|
| 174 |
+
"review_status": "ACCEPTED_AGENT",
|
| 175 |
+
"agent_review": {
|
| 176 |
+
"task_id": "G017_sfx_007",
|
| 177 |
+
"status": "ACCEPTED_AGENT",
|
| 178 |
+
"issues": [],
|
| 179 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 180 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 181 |
+
}
|
| 182 |
+
}
|