Upload accepted Scene delivery: G013_scene_001
Browse files- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json +39 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Portable.zip +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Unity_URP_Project.zip +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Windows_Review.zip +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/PACKAGES.json +20 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/START_HERE.zh.txt +23 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_anchor_detail.png +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_detail.png +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_first_checkpoint.png +3 -0
- outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_precision_section.png +3 -0
outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json
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{
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"task_id": "G013_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 58,
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"native_checks": 144,
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"triangles": 236152,
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"visual_review": {
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"passed": true,
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"reviewer": "Codex manual visual inspection",
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"engine": "Unity 6000.6.7f1 / URP 17.6.0",
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"screenshots": {
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"native.png": "2b498aaf84fb5717813ba4a7c8c7c5dc1a42a5a8e66dfb3dd27f77f4955e87cf",
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"native_anchor_detail.png": "dbd794a5e232af8def48832d95622cdcd35ce7e5a82810bb841d8511cede0597",
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"native_detail.png": "e7182eb025ef98e0d1805a40842b58c3adacacd191fbbdd9df2745dfcf77eb18",
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"native_first_checkpoint.png": "61ee087e91fe5bbc52e444316db844d85993bfe29383aff6344faf61d23c9a52",
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"native_precision_section.png": "dd05d91341952aaf4938b20238aa54d8570180d05f3c7b2f492f4e7e4f3e10a6"
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},
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"fbx_sha256": "536a7c896a0d0e9426c8d97dae2ee2670dc70f964984fe6eae158b0e673f94d8",
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"findings": [
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"Five current native views inspected: steel decks, supported mechanical rings, signal posts and orange gust markers readable.",
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"First checkpoint online appearance distinct from remaining offline posts.",
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"Cloud field covers bottom of canyon in inspected views; no obvious pink materials or bright rock cracks.",
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"144 native checks passed, including actual mesh clearance and static next-ring range, angle and line of sight."
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],
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"limitations": [
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"No whole-scene reference bound; object ring reference used for structural direction, not photoreal texture fidelity.",
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"Repeated rock modules remain visible in inspection overview.",
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"Scene asset gate only; static checks do not certify dynamic grapple trajectory, wind forces, gameplay or audio.",
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"Art layout retains 6m platform spacing; mechanic owns final numerical level manifest and trajectories."
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]
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},
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"build": {
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"result": "Succeeded",
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"errors": 0,
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"warnings": 0,
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"bytes": 245103000
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},
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"new_api_credits": 0
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}
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:d708f1156d9cec0e9b515f0da68494126e0564e6a0183639119b48ec0400fac5
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size 53318403
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Unity_URP_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:8a22e426a3b3e7153f4d40c2b31d0fb34b76b1b77924484fe8716bdb1ec11055
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size 15298676
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:7b4618b2e54ca86a30c2d177c6a6fdb8d599a92616eb57b1186ea78f8d9662ac
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size 96436049
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/PACKAGES.json
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[
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{
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"file": "G013_Portable.zip",
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"sha256": "d708f1156d9cec0e9b515f0da68494126e0564e6a0183639119b48ec0400fac5",
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"bytes": 53318403,
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"crc_verified": true
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},
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{
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"file": "G013_Windows_Review.zip",
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"sha256": "7b4618b2e54ca86a30c2d177c6a6fdb8d599a92616eb57b1186ea78f8d9662ac",
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"bytes": 96436049,
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"crc_verified": true
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},
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{
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"file": "G013_Unity_URP_Project.zip",
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"sha256": "8a22e426a3b3e7153f4d40c2b31d0fb34b76b1b77924484fe8716bdb1ec11055",
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"bytes": 15298676,
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"crc_verified": true
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}
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]
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/START_HERE.zh.txt
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G013 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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打开 Assets/Scenes/G013_scene_001.unity。Windows 包解压后运行 SceneG013.exe。
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验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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操作与集成说明:
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G013 峡谷风塔巡检线 · 单场景交付
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G013_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、场景清单和验收证据。
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G013_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G013_scene_001.unity。
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G013_Windows_Review.zip:解压后运行 SceneG013.exe,保留同目录文件。
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V 全景/近景;1/2/3/4 四个检查点视角;P 暂停云海、旗帜和信号灯呼吸。
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16 个机械挂环、4 个独立信号桩、2 处风带地面标记;首桩为在线外观,其余为离线外观。
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原平台碰撞、锚点、检查点和阵风位置全部保留。环形外观参考绑定的 object A01;此任务没有整场景参考图。
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平台净空与挂环视线使用真实网格检查;从前一平台静态眼位到下一挂环的距离和角度也单独检查。
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这些是场景整合检查,不证明摆荡、释放抛体、风场推力、复位或限时玩法完成。
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layout_manifest.scene.json 是 Scene 载体清单。沿用原美术底稿的 6m 间距,seed=1013 用于本次确定性细节;最终数值关卡 layout_manifest 和动态碰撞由 mechanic 依 L04 接管。
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云海覆盖坠落带;旗帜形变、信号灯呼吸和云纹流动在 Unity 项目中,GLB 为静态模型。
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原岩壁高模在减面前焊接接缝,避免原生画面中的裂缝漏光;未新增生成费用。
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范围仅含 Scene 美术与引擎集成;角色、绳索物理、HUD、交互状态、音频与视频由相应任务接管。
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本次新增 API 费用 0。
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png
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Git LFS Details
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_anchor_detail.png
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Git LFS Details
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_detail.png
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Git LFS Details
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_first_checkpoint.png
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Git LFS Details
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_precision_section.png
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Git LFS Details
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