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Upload accepted Scene delivery: G013_scene_001

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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G013_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 58,
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+ "native_checks": 144,
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+ "triangles": 236152,
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+ "visual_review": {
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+ "passed": true,
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+ "reviewer": "Codex manual visual inspection",
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+ "engine": "Unity 6000.6.7f1 / URP 17.6.0",
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+ "screenshots": {
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+ "findings": [
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+ "Five current native views inspected: steel decks, supported mechanical rings, signal posts and orange gust markers readable.",
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+ "First checkpoint online appearance distinct from remaining offline posts.",
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+ "Cloud field covers bottom of canyon in inspected views; no obvious pink materials or bright rock cracks.",
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+ "144 native checks passed, including actual mesh clearance and static next-ring range, angle and line of sight."
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+ ],
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+ "limitations": [
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+ "No whole-scene reference bound; object ring reference used for structural direction, not photoreal texture fidelity.",
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+ "Repeated rock modules remain visible in inspection overview.",
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+ "Scene asset gate only; static checks do not certify dynamic grapple trajectory, wind forces, gameplay or audio.",
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+ "Art layout retains 6m platform spacing; mechanic owns final numerical level manifest and trajectories."
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+ ]
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+ },
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+ "build": {
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+ "result": "Succeeded",
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+ "errors": 0,
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+ "bytes": 245103000
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+ },
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+ "new_api_credits": 0
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+ }
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outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/START_HERE.zh.txt ADDED
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+ G013 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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+ 打开 Assets/Scenes/G013_scene_001.unity。Windows 包解压后运行 SceneG013.exe。
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+ 验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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+ 参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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+
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+ 操作与集成说明:
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+ G013 峡谷风塔巡检线 · 单场景交付
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+
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+ G013_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、场景清单和验收证据。
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+ G013_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G013_scene_001.unity。
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+ G013_Windows_Review.zip:解压后运行 SceneG013.exe,保留同目录文件。
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+
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+ V 全景/近景;1/2/3/4 四个检查点视角;P 暂停云海、旗帜和信号灯呼吸。
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+ 16 个机械挂环、4 个独立信号桩、2 处风带地面标记;首桩为在线外观,其余为离线外观。
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+ 原平台碰撞、锚点、检查点和阵风位置全部保留。环形外观参考绑定的 object A01;此任务没有整场景参考图。
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+ 平台净空与挂环视线使用真实网格检查;从前一平台静态眼位到下一挂环的距离和角度也单独检查。
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+ 这些是场景整合检查,不证明摆荡、释放抛体、风场推力、复位或限时玩法完成。
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+
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+ layout_manifest.scene.json 是 Scene 载体清单。沿用原美术底稿的 6m 间距,seed=1013 用于本次确定性细节;最终数值关卡 layout_manifest 和动态碰撞由 mechanic 依 L04 接管。
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+ 云海覆盖坠落带;旗帜形变、信号灯呼吸和云纹流动在 Unity 项目中,GLB 为静态模型。
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+ 原岩壁高模在减面前焊接接缝,避免原生画面中的裂缝漏光;未新增生成费用。
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+ 范围仅含 Scene 美术与引擎集成;角色、绳索物理、HUD、交互状态、音频与视频由相应任务接管。
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+ 本次新增 API 费用 0。
outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png ADDED

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