Upload audio assets for G051_village_lost_found (#157)
Browse files- Upload audio assets for G051_village_lost_found (a6d1752678760d85fb9e0baa2a8db6000e1fa08c)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G051_village_lost_found/assets/audio/G051_sfx_001/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_001/meta.json +139 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_002/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_002/meta.json +101 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_003/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_003/meta.json +139 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_004/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_004/meta.json +138 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_005/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_005/meta.json +734 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_006/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_006/meta.json +137 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_007/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_007/meta.json +698 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_008/audio.wav +3 -0
- outputs/G051_village_lost_found/assets/audio/G051_sfx_008/meta.json +180 -0
outputs/G051_village_lost_found/assets/audio/G051_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:221de36e2f3661b0f8f2307ba2c949cebf4530ee2c175dbe23011ab555f03290
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size 192044
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outputs/G051_village_lost_found/assets/audio/G051_sfx_001/meta.json
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@@ -0,0 +1,139 @@
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{
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"game_id": "G051_village_lost_found",
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"task_id": "G051_sfx_001",
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"asset_name": "page_turn",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G051_village_lost_found",
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"task_id": "G051_sfx_001",
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"asset_name": "page_turn",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Paper page turn as a quest is accepted",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5511,
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"trigger": "M01 对话接取",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "M01 对话接取",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G051_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Paper page turn as a quest is accepted. Clear isolated sound starting promptly and ending naturally.",
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"duration": 1.0,
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"loop": false,
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| 53 |
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_001__v1/raw.mp3",
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| 56 |
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"raw_sha256": "e514fa1cb3e92c5dcc3a41d6244800572c369eab7ab8bbdede8801a91a27c652",
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| 57 |
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"remote_id": "3f972011ee364fdcb3c69685d47e3fe7",
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| 58 |
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.2733193337917328,
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| 62 |
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"strongest_contrast_cosine": 0.2301146537065506,
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"margin": 0.04320468008518219,
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"matched_source_families": [
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| 65 |
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"paper"
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],
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"positive_texts": [
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"Paper page turn as a quest is accepted",
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"The sound of Paper page turn as a quest is accepted",
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"Paper cards sliding and fluttering."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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| 100 |
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],
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| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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| 104 |
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"speech_transcription_check": null,
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| 105 |
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"loop_diagnostics": null,
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| 106 |
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"full_loop_diagnostics": null,
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| 107 |
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"file": "audio.wav",
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| 108 |
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"sha256": "221de36e2f3661b0f8f2307ba2c949cebf4530ee2c175dbe23011ab555f03290",
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| 109 |
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"duration_sec": 1.0,
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| 110 |
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"channels": 2,
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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"agent_review": {
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| 114 |
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"task_id": "G051_sfx_001",
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| 115 |
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"status": "ACCEPTED_AGENT",
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| 116 |
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"issues": [],
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| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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}
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| 120 |
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}
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| 121 |
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],
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| 122 |
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"required_variants": [
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| 123 |
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"default"
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| 124 |
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],
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| 125 |
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"package_complete": true,
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| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 127 |
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"stage3_import_status": "NOT_RUN",
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| 128 |
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"runtime_notes": [
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| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 130 |
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],
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| 131 |
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"review_status": "ACCEPTED_AGENT",
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| 132 |
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"agent_review": {
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| 133 |
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"task_id": "G051_sfx_001",
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| 134 |
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"status": "ACCEPTED_AGENT",
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| 135 |
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"issues": [],
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| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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}
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| 139 |
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}
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outputs/G051_village_lost_found/assets/audio/G051_sfx_002/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:62c7fe2e33cf2ff44bd6629c675004b69d9b14c81bde4e954df5e1bcc4142cc2
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| 3 |
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size 96044
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outputs/G051_village_lost_found/assets/audio/G051_sfx_002/meta.json
ADDED
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@@ -0,0 +1,101 @@
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{
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| 2 |
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"game_id": "G051_village_lost_found",
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| 3 |
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"task_id": "G051_sfx_002",
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| 4 |
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"asset_name": "clue_ding",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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| 14 |
+
"requested_duration_sec": 1.0,
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| 15 |
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"channels": 1,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G051_village_lost_found",
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| 18 |
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"task_id": "G051_sfx_002",
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| 19 |
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"asset_name": "clue_ding",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Light discovery ding as an environment clue registers",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5512,
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| 26 |
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"trigger": "M04 线索发现",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
+
"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
+
"trigger": "M04 线索发现",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
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"id": "G051_sfx_002__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G051_village_lost_found/G051_sfx_002__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "62c7fe2e33cf2ff44bd6629c675004b69d9b14c81bde4e954df5e1bcc4142cc2",
|
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|
| 53 |
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| 54 |
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"recipe": {
|
| 55 |
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"kind": "light_discovery_ding",
|
| 56 |
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| 57 |
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[
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1568
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| 60 |
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|
| 61 |
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| 62 |
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"native_duration_sec": 1.0,
|
| 63 |
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"amplitude_design": 0.13,
|
| 64 |
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"source_specific_tonal_role": "Light discovery ding as an environment clue registers",
|
| 65 |
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"method_code_sha256": "fe9f16b96a383462fd485fa8ecf798d5c54c0e9d0868d13f367c2ec8f33faeff"
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| 66 |
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},
|
| 67 |
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"auxiliary_semantic": null,
|
| 68 |
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|
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"loop_diagnostics": null,
|
| 70 |
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"full_loop_diagnostics": null,
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"file": "audio.wav",
|
| 72 |
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"sha256": "62c7fe2e33cf2ff44bd6629c675004b69d9b14c81bde4e954df5e1bcc4142cc2",
|
| 73 |
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"duration_sec": 1.0,
|
| 74 |
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"channels": 1,
|
| 75 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 76 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 77 |
+
"agent_review": {
|
| 78 |
+
"status": "ACCEPTED_AGENT",
|
| 79 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 80 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 81 |
+
"human_listening_claimed": false
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"required_variants": [
|
| 86 |
+
"default"
|
| 87 |
+
],
|
| 88 |
+
"package_complete": true,
|
| 89 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 90 |
+
"stage3_import_status": "NOT_RUN",
|
| 91 |
+
"runtime_notes": [
|
| 92 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 93 |
+
],
|
| 94 |
+
"review_status": "ACCEPTED_AGENT",
|
| 95 |
+
"agent_review": {
|
| 96 |
+
"status": "ACCEPTED_AGENT",
|
| 97 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 98 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 99 |
+
"human_listening_claimed": false
|
| 100 |
+
}
|
| 101 |
+
}
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:80750dbb7ac3a2c47594f98e7540b27f7e4fe9f39a4505c1a8b35a3a2f47b5e5
|
| 3 |
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size 192044
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G051_village_lost_found",
|
| 3 |
+
"task_id": "G051_sfx_003",
|
| 4 |
+
"asset_name": "pickup_chime",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G051_village_lost_found",
|
| 18 |
+
"task_id": "G051_sfx_003",
|
| 19 |
+
"asset_name": "pickup_chime",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Small item pickup chime",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5513,
|
| 26 |
+
"trigger": "拾取",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "拾取",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G051_sfx_003__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Small item pickup chime. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_003__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "b95416e568060d782a33b210b381bf688d5ad69d0d7de908b1ab5e3da66411c0",
|
| 57 |
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"remote_id": "5e7ccda811cf470889309108b2309da4",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3390064537525177,
|
| 62 |
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"strongest_contrast_cosine": 0.14291641116142273,
|
| 63 |
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"margin": 0.19609004259109497,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"tone"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
+
"Small item pickup chime",
|
| 69 |
+
"The sound of Small item pickup chime",
|
| 70 |
+
"A short electronic beep or chime notification."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
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"A firearm firing sharp gunshots.",
|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
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"A short solid physical impact or dull thud.",
|
| 77 |
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"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
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"Fabric rustling and rubbing.",
|
| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
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"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
|
| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A mechanical motor engine humming and rattling.",
|
| 90 |
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"A brief musical brass or tonal game cue.",
|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
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"Stone rubbing, grinding and crumbling.",
|
| 94 |
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"Ropes or structural supports creaking under tension.",
|
| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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"full_loop_diagnostics": null,
|
| 107 |
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"file": "audio.wav",
|
| 108 |
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"sha256": "80750dbb7ac3a2c47594f98e7540b27f7e4fe9f39a4505c1a8b35a3a2f47b5e5",
|
| 109 |
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"duration_sec": 1.0,
|
| 110 |
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"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
+
"task_id": "G051_sfx_003",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
|
| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G051_sfx_003",
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"issues": [],
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
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}
|
| 139 |
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}
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:152c5c3d3fdb637f1b84e6da766f4d867b4d9b7ac59c786756316427b5b0785a
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| 3 |
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size 98126
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_004/meta.json
ADDED
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@@ -0,0 +1,138 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G051_village_lost_found",
|
| 3 |
+
"task_id": "G051_sfx_004",
|
| 4 |
+
"asset_name": "goose_honk",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_004/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_004",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0216875,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G051_village_lost_found",
|
| 18 |
+
"task_id": "G051_sfx_004",
|
| 19 |
+
"asset_name": "goose_honk",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Single indignant goose honk",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5514,
|
| 26 |
+
"trigger": "鹅群跟随",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "鹅群跟随",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G051_sfx_004__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Single indignant goose honk. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_004__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "3089c833ccadc660e48fa74f4e98470a0c2aa29423757ee5ac187a345caa4778",
|
| 58 |
+
"remote_id": "085158e897324c7089e6bb06e464817b",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.41286277770996094,
|
| 63 |
+
"strongest_contrast_cosine": 0.3418867886066437,
|
| 64 |
+
"margin": 0.07097598910331726,
|
| 65 |
+
"matched_source_families": [],
|
| 66 |
+
"positive_texts": [
|
| 67 |
+
"Single indignant goose honk",
|
| 68 |
+
"The sound of Single indignant goose honk"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
+
"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
+
"A deep low ominous drone or rumble.",
|
| 91 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
+
"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
+
"Glass or crystal cracking and shattering.",
|
| 95 |
+
"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
+
"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": null,
|
| 105 |
+
"full_loop_diagnostics": null,
|
| 106 |
+
"file": "audio.wav",
|
| 107 |
+
"sha256": "152c5c3d3fdb637f1b84e6da766f4d867b4d9b7ac59c786756316427b5b0785a",
|
| 108 |
+
"duration_sec": 1.0216875,
|
| 109 |
+
"channels": 1,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"task_id": "G051_sfx_004",
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"issues": [],
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"task_id": "G051_sfx_004",
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"issues": [],
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:eaf2dde2480f477d7ea0185dcc9ec525a966475d254b8b959c741448bf02d2dd
|
| 3 |
+
size 192044
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,734 @@
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| 1 |
+
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| 2 |
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| 3 |
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|
| 4 |
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| 5 |
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| 6 |
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| 7 |
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|
| 8 |
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| 9 |
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| 10 |
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| 11 |
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|
| 12 |
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| 15 |
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|
| 16 |
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| 17 |
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|
| 18 |
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|
| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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{
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 56 |
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| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G051_sfx_006",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fc340126439d1775a275f07ebf7f6ec99cd19d3e3cf4817b081c618bfeaf68ec
|
| 3 |
+
size 196208
|
outputs/G051_village_lost_found/assets/audio/G051_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,698 @@
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|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G051_village_lost_found",
|
| 3 |
+
"task_id": "G051_sfx_007",
|
| 4 |
+
"asset_name": "coin_drop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0216875,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G051_village_lost_found",
|
| 18 |
+
"task_id": "G051_sfx_007",
|
| 19 |
+
"asset_name": "coin_drop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Coin drop into a stamp tin",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5517,
|
| 26 |
+
"trigger": "M03 奖励入账",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M03 奖励入账",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G051_sfx_007__sonilo_native_once",
|
| 47 |
+
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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"basis": "Original source coin-in-tin native generation has strong source-family cosine .611 and .434 margin. AST independently ranks Coin (dropping) first at .833. It was held solely because a coarse coin/metal family description also accepted the gunshot negative control. That failed control is retained; exact coin identity is supported by independent tags, without relaxing global gates.",
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},
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{
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"Stone rubbing, grinding and crumbling.",
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| 513 |
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}
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},
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{
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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"semantic_hold": false,
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"strongest_positive_text": "A coin dropping into a metal stamp tin.",
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}
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},
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{
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"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
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"semantic_hold": true,
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"Stone rubbing, grinding and crumbling.",
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| 603 |
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],
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| 614 |
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}
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}
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],
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| 617 |
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"independent_tag_diagnostic": {
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"id": "G051_sfx_007__sonilo_native_once",
|
| 619 |
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"task_id": "G051_sfx_007",
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"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/sonilo_once/G051_village_lost_found/screening.json",
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| 621 |
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"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_once/G051_village_lost_found/G051_sfx_007__sonilo_native_once/native.wav",
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{
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"activation": 0.009634612128138542
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},
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{
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"tag": "Dishes, pots, and pans",
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"activation": 0.007937265560030937
|
| 663 |
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},
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| 664 |
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{
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"tag": "Chink, clink",
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|
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},
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{
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"tag": "Scrape",
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"activation": 0.007046881597489119
|
| 671 |
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},
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| 672 |
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{
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"tag": "Whack, thwack",
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| 674 |
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"activation": 0.00610384764149785
|
| 675 |
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},
|
| 676 |
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{
|
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"tag": "Inside, small room",
|
| 678 |
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"activation": 0.005220365710556507
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},
|
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{
|
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"tag": "Musical instrument",
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| 682 |
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"activation": 0.004972714465111494
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}
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]
|
| 685 |
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| 686 |
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| 687 |
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| 688 |
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|
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|
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"no_new_api_generation": true,
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| 696 |
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"global_thresholds_unchanged": true
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| 697 |
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}
|
| 698 |
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}
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G051_village_lost_found",
|
| 3 |
+
"task_id": "G051_sfx_008",
|
| 4 |
+
"asset_name": "village_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G051_village_lost_found/assets/audio/G051_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 40.007979166666665,
|
| 14 |
+
"requested_duration_sec": 40.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G051_village_lost_found",
|
| 18 |
+
"task_id": "G051_sfx_008",
|
| 19 |
+
"asset_name": "village_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Autumn village morning: stream water, breeze through leaves, distant dog bark",
|
| 23 |
+
"duration_sec": 40.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5518,
|
| 26 |
+
"trigger": "常驻环境音",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2822920c98b01d49f293fba6a46e4e393eaaa3e959c68450a01a16375f3c203b",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "常驻环境音",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G051_sfx_008__extended",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/f1b95d2a-bab0-4290-91f4-94b09d27c8e9.mp3",
|
| 51 |
+
"prompt": "Autumn village morning: stream water, breeze through leaves, distant dog bark. Consistent seamless continuous ambience.",
|
| 52 |
+
"append_duration": 18.0,
|
| 53 |
+
"ambience": true,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_008__extended/raw.mp3",
|
| 58 |
+
"raw_sha256": "9082bfaec74f106eeb8c5930c5179a7558deb8c0a34032f8936fafc8f1c38684",
|
| 59 |
+
"remote_id": "e9fe81047d904863abcc410c3df08c21",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.41107869148254395,
|
| 64 |
+
"strongest_contrast_cosine": 0.2028706818819046,
|
| 65 |
+
"margin": 0.20820800960063934,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"water"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Autumn village morning: stream water, breeze through leaves, distant dog bark",
|
| 71 |
+
"The sound of Autumn village morning: stream water, breeze through leaves, distant dog bark",
|
| 72 |
+
"Water washing, splashing and dripping naturally."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": {
|
| 108 |
+
"sample_jump": 0.00213623046875,
|
| 109 |
+
"internal_derivative_p99": 0.038299560546875,
|
| 110 |
+
"jump_ratio": 0.055776892430278883,
|
| 111 |
+
"first_100ms_dbfs": -41.52091878746445,
|
| 112 |
+
"last_100ms_dbfs": -41.542815675617916,
|
| 113 |
+
"edge_quiet_sec": 0.0,
|
| 114 |
+
"flags": [],
|
| 115 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_008__extended_wrap_probe.wav",
|
| 116 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 117 |
+
},
|
| 118 |
+
"full_loop_diagnostics": {
|
| 119 |
+
"wrap_sample_jump": 0.00213623046875,
|
| 120 |
+
"internal_derivative_p99": 0.038299560546875,
|
| 121 |
+
"wrap_jump_over_internal_p99": 0.055776892430278883,
|
| 122 |
+
"wrap_jump_percentile_in_internal_derivatives": 25.4548556381355,
|
| 123 |
+
"first_100ms_rms_dbfs": -41.52091878746445,
|
| 124 |
+
"last_100ms_rms_dbfs": -41.542815675617916,
|
| 125 |
+
"edge_rms_difference_db": 0.02189688815346358,
|
| 126 |
+
"leading_quiet_ms": 0.0,
|
| 127 |
+
"trailing_quiet_ms": 0.0,
|
| 128 |
+
"quiet_threshold_dbfs": -70.9956026761897,
|
| 129 |
+
"edge_spectral_js_distance": 0.2283589037163947,
|
| 130 |
+
"internal_spectral_js_p95": 0.47429851028466946,
|
| 131 |
+
"diagnostic_flags": [],
|
| 132 |
+
"probe_mapping": {
|
| 133 |
+
"A": "internal",
|
| 134 |
+
"B": "wrap"
|
| 135 |
+
},
|
| 136 |
+
"probe_center_sec": 1.5,
|
| 137 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_008__extended/diagnostics/wrap_probe.wav",
|
| 138 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_008__extended/diagnostics/internal_control.wav",
|
| 139 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G051_village_lost_found/G051_sfx_008__extended/diagnostics/repeat_3x.wav",
|
| 140 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 141 |
+
},
|
| 142 |
+
"file": "audio.wav",
|
| 143 |
+
"sha256": "636e2df21fd222731eb89d5d570def0242d0998dfe14429ca22ba0f215bd5b98",
|
| 144 |
+
"duration_sec": 40.007979166666665,
|
| 145 |
+
"channels": 1,
|
| 146 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 147 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 148 |
+
"agent_review": {
|
| 149 |
+
"task_id": "G051_sfx_008",
|
| 150 |
+
"status": "ACCEPTED_AGENT",
|
| 151 |
+
"issues": [],
|
| 152 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 153 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
],
|
| 157 |
+
"required_variants": [
|
| 158 |
+
"default"
|
| 159 |
+
],
|
| 160 |
+
"package_complete": true,
|
| 161 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 162 |
+
"stage3_import_status": "NOT_RUN",
|
| 163 |
+
"runtime_notes": [
|
| 164 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 165 |
+
],
|
| 166 |
+
"runtime_contract_resolution": {
|
| 167 |
+
"source_loop_field": false,
|
| 168 |
+
"runtime_loop_required_by_spec": true,
|
| 169 |
+
"preserve_source_fields": true,
|
| 170 |
+
"requires_stage3_binding": true
|
| 171 |
+
},
|
| 172 |
+
"review_status": "ACCEPTED_AGENT",
|
| 173 |
+
"agent_review": {
|
| 174 |
+
"task_id": "G051_sfx_008",
|
| 175 |
+
"status": "ACCEPTED_AGENT",
|
| 176 |
+
"issues": [],
|
| 177 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 178 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 179 |
+
}
|
| 180 |
+
}
|