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Upload H3 CG videos for G059_observatory_pinball

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outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G059_cg_001",
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+ "game_id": "G059_observatory_pinball",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场观测\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入台面之前,每局一次\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "resolution": "720p",
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+ "started_at": "2026-10-20T03:04:11.047250+00:00",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场观测\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入台面之前,每局一次\\\\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\\\\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_001__seedance20.native.mp4",
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+ "finished_at": "2026-10-20T03:08:12.330747+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Event\nName: 群星多球\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "aspect_ratio": "16:9",
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+ "duration": 6
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+ "finished_at": "2026-10-20T03:13:10.985646+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 观测完成\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\n- - 触发时机:发球机会归零结算前,每局一次\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:达标/未达标呈现与真实结算一致\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 观测完成\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:发球机会归零结算前,每局一次\\\\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\\\\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:达标/未达标呈现与真实结算一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_003__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_003__seedance20.mp4",
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+ "finished_at": "2026-10-20T03:17:54.856758+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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