Upload H3 CG videos for G059_observatory_pinball
Browse files- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/meta_seedance.json +54 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/video_seedance.mp4 +3 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/meta_seedance.json +54 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/video_seedance.mp4 +3 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/meta_seedance.json +54 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/video_seedance.mp4 +3 -0
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/meta_seedance.json
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{
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"task_id_input": "G059_cg_001",
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"game_id": "G059_observatory_pinball",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "dd84f9f3d92a9d8d4530d2f2e5a6f3decd31a7dda41478b0a7f5833b5aa964e1",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场观测\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入台面之前,每局一次\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-20T03:04:11.047250+00:00",
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"task_id": "0fd9dae17f8afe846c7002b0dfece86b",
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"status_response": {
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"taskId": "0fd9dae17f8afe846c7002b0dfece86b",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场观测\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入台面之前,每局一次\\\\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\\\\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792465678981-9x9p4rk5oze.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 228,
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"completeTime": 1792465680245,
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"createTime": 1792465452044,
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"creditsConsumed": 410.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792465678981-9x9p4rk5oze.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场观测\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入台面之前,每局一次\\\\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\\\\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792465678981-9x9p4rk5oze.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_001__seedance20.mp4",
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"native_video_bytes": 6420319,
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"video_bytes": 3050510,
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"credits_consumed": 410.0,
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| 51 |
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"finished_at": "2026-10-20T03:08:12.330747+00:00",
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"uploaded_artifact": "video_seedance.mp4",
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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}
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outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/video_seedance.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:63baf94af454cecb1b669714677c47721e3016d60a152d1d5244a40cce7dc308
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size 3050510
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outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/meta_seedance.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G059_cg_002",
|
| 3 |
+
"game_id": "G059_observatory_pinball",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "3511ef0ae85f96e77191e615adcfb68149ae486ca6b8a5e60b5403f811c21e55",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Event\nName: 群星多球\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 6
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-20T03:08:12.911947+00:00",
|
| 23 |
+
"task_id": "879f9ad88ba7bc58fc56312f47c2f2e1",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "879f9ad88ba7bc58fc56312f47c2f2e1",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 群星多球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\\\\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\\\\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792465981586-x3t7ou0fom.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 288,
|
| 33 |
+
"completeTime": 1792465983008,
|
| 34 |
+
"createTime": 1792465693960,
|
| 35 |
+
"creditsConsumed": 246.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792465981586-x3t7ou0fom.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 群星多球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\\\\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\\\\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792465981586-x3t7ou0fom.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3195719,
|
| 49 |
+
"video_bytes": 1549243,
|
| 50 |
+
"credits_consumed": 246.0,
|
| 51 |
+
"finished_at": "2026-10-20T03:13:10.985646+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:392cffc1a262f2881b19ea80a3d270ef3a852299595bad5689ddab6fff0a3ccf
|
| 3 |
+
size 1549243
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G059_cg_003",
|
| 3 |
+
"game_id": "G059_observatory_pinball",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "9a39d6dd7dd635dc133c88ea39eb5372b809ae4344cb1f7ed1469e12a61c3369",
|
| 7 |
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"status": "success",
|
| 8 |
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"request": {
|
| 9 |
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"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 观测完成\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\n- - 触发时机:发球机会归零结算前,每局一次\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:达标/未达标呈现与真实结算一致\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 10
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-20T03:13:11.627995+00:00",
|
| 23 |
+
"task_id": "ecd2f942b75e482e7ffa9adac8f475e4",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "ecd2f942b75e482e7ffa9adac8f475e4",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 观测完成\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:发球机会归零结算前,每局一次\\\\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\\\\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:达标/未达标呈现与真实结算一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792466264045-gkeoqssb7l.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 271,
|
| 33 |
+
"completeTime": 1792466264845,
|
| 34 |
+
"createTime": 1792465993366,
|
| 35 |
+
"creditsConsumed": 410.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792466264045-gkeoqssb7l.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 观测完成\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:发球机会归零结算前,每局一次\\\\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\\\\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:达标/未达标呈现与真实结算一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792466264045-gkeoqssb7l.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G059_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 4930649,
|
| 49 |
+
"video_bytes": 2299817,
|
| 50 |
+
"credits_consumed": 410.0,
|
| 51 |
+
"finished_at": "2026-10-20T03:17:54.856758+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/video_seedance.mp4
ADDED
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size 2299817
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