Upload H3 CG videos for G012_gravity_mine
Browse files- outputs/G012_gravity_mine/assets/cg_video/G012_cg_001/meta_seedance.json +54 -0
- outputs/G012_gravity_mine/assets/cg_video/G012_cg_001/video_seedance.mp4 +3 -0
- outputs/G012_gravity_mine/assets/cg_video/G012_cg_002/meta_seedance.json +54 -0
- outputs/G012_gravity_mine/assets/cg_video/G012_cg_002/video_seedance.mp4 +3 -0
- outputs/G012_gravity_mine/assets/cg_video/G012_cg_003/meta_seedance.json +54 -0
- outputs/G012_gravity_mine/assets/cg_video/G012_cg_003/video_seedance.mp4 +3 -0
outputs/G012_gravity_mine/assets/cg_video/G012_cg_001/meta_seedance.json
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{
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"task_id_input": "G012_cg_001",
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"game_id": "G012_gravity_mine",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "24b99f71f701e57ad1f3f947ea2ce489eca444db34bfbf021b8dfb8cc9f8a52e",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G012_gravity_mine\nWorld and visual bible:\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 深井下井\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 深井下井(Opening,5 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入矿井之前,每局一次\n- - 内容与角色场景:矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光\n- - 资产对应:维修工、矿井巷道与游戏内模型/贴图同源设计\n- - 可跳过:Enter/Space 或跳过按钮 → 直接进入段1;自然播完 → 进入段1\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入段1,跳过与自然播完后初始状态一致\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 5
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}
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},
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"started_at": "2026-10-19T05:34:56.443473+00:00",
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"task_id": "2e089aa959043a00f7dcf303aa156e8e",
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"status_response": {
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"taskId": "2e089aa959043a00f7dcf303aa156e8e",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 深井下井\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 深井下井(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入矿井之前,每局一次\\\\n- - 内容与角色场景:矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光\\\\n- - 资产对应:维修工、矿井巷道与游戏内模型/贴图同源设计\\\\n- - 可跳过:Enter/Space 或跳过按钮 → 直接进入段1;自然播完 → 进入段1\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入段1,跳过与自然播完后初始状态一致\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792388380000-jgyxfpn68gj.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 282,
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"completeTime": 1792388380945,
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"createTime": 1792388097558,
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"creditsConsumed": 205.0,
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"operationType": "bytedance/seedance-2",
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| 37 |
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792388380000-jgyxfpn68gj.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 深井下井\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 深井下井(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入矿井之前,每局一次\\\\n- - 内容与角色场景:矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光\\\\n- - 资产对应:维修工、矿井巷道与游戏内模型/贴图同源设计\\\\n- - 可跳过:Enter/Space 或跳过按钮 → 直接进入段1;自然播完 → 进入段1\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 矿井升降笼载着维修工沉入井道,头顶吊灯摇晃;镜头掠过上下双接触面,尽头失稳的主重力核泛着乱流红光;无剪辑、无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入段1,跳过与自然播完后初始状态一致\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792388380000-jgyxfpn68gj.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_001__seedance20.mp4",
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"native_video_bytes": 2793950,
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"video_bytes": 1317236,
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"credits_consumed": 205.0,
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"finished_at": "2026-10-19T05:39:57.338586+00:00",
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"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G012_gravity_mine/assets/cg_video/G012_cg_001/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:38f1472ff0a1f41af115dc238f96e4a038e204450db4ae449b37a1c0d78ee975
|
| 3 |
+
size 1317236
|
outputs/G012_gravity_mine/assets/cg_video/G012_cg_002/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G012_cg_002",
|
| 3 |
+
"game_id": "G012_gravity_mine",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
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"prompt_sha256": "a763fd3e65fb70b1c702a7ee734e9eeba9feab2bce6c2b5fc87d10d2fb364bf8",
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"status": "success",
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| 8 |
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"request": {
|
| 9 |
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"model": "bytedance/seedance-2",
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| 10 |
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G012_gravity_mine\nWorld and visual bible:\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Event\nName: 第一次翻转\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 第一次翻转(Event,5 秒,1280×720@24fps)\n- - 触发时机:每局首次成功反转并落到顶面(G03 oracle 的首次 land(surface=ceiling))时,每局一次\n- - 内容与角色场景:维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\n- - 资产对应:维修工、顶面接触面与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接继续游玩(重力状态保持反转);自然播完 → 继续游玩\n- - 状态一致:播放期间重力、移动与陷阱计时冻结,播放结束瞬间按冻结前状态恢复\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接继续游玩,播放期间重力/移动/陷阱计时冻结\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"reference_image_urls": [],
|
| 13 |
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"reference_video_urls": [],
|
| 14 |
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"reference_audio_urls": [],
|
| 15 |
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"return_last_frame": false,
|
| 16 |
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"generate_audio": false,
|
| 17 |
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"resolution": "720p",
|
| 18 |
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"aspect_ratio": "16:9",
|
| 19 |
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"duration": 5
|
| 20 |
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}
|
| 21 |
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},
|
| 22 |
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"started_at": "2026-10-19T05:39:58.018879+00:00",
|
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"task_id": "8e0f256546ba054c0854f066a0ef49e9",
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"status_response": {
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"taskId": "8e0f256546ba054c0854f066a0ef49e9",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 第一次翻转\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 第一次翻转(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:每局首次成功反转并落到顶面(G03 oracle 的首次 land(surface=ceiling))时,每局一次\\\\n- - 内容与角色场景:维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n- - 资产对应:维修工、顶面接触面与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接继续游玩(重力状态保持反转);自然播完 → 继续游玩\\\\n- - 状态一致:播放期间重力、移动与陷阱计时冻结,播放结束瞬间按冻结前状态恢复\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接继续游玩,播放期间重力/移动/陷阱计时冻结\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792388754339-btk2v54j4o.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 356,
|
| 33 |
+
"completeTime": 1792388755252,
|
| 34 |
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"createTime": 1792388399099,
|
| 35 |
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"creditsConsumed": 205.0,
|
| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
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"response": {
|
| 38 |
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"resultUrls": [
|
| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792388754339-btk2v54j4o.mp4"
|
| 40 |
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]
|
| 41 |
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},
|
| 42 |
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"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 第一次翻转\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 第一次翻转(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:每局首次成功反转并落到顶面(G03 oracle 的首次 land(surface=ceiling))时,每局一次\\\\n- - 内容与角色场景:维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n- - 资产对应:维修工、顶面接触面与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接继续游玩(重力状态保持反转);自然播完 → 继续游玩\\\\n- - 状态一致:播放期间重力、移动与陷阱计时冻结,播放结束瞬间按冻结前状态恢复\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 维修工扳动反转扳手,青色重力光圈荡开,镜头保持水平而角色旋转——上方变成脚下,顶面巷道在视野中展开\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接继续游玩,播放期间重力/移动/陷阱计时冻结\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792388754339-btk2v54j4o.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_002__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 2993554,
|
| 49 |
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"video_bytes": 1537625,
|
| 50 |
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"credits_consumed": 205.0,
|
| 51 |
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"finished_at": "2026-10-19T05:46:10.972477+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G012_gravity_mine/assets/cg_video/G012_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6040a7de9878c94a33d634c4d7fadeac1e861707ea296db1bdb93bcb35165d94
|
| 3 |
+
size 1537625
|
outputs/G012_gravity_mine/assets/cg_video/G012_cg_003/meta_seedance.json
ADDED
|
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G012_cg_003",
|
| 3 |
+
"game_id": "G012_gravity_mine",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "d2beda34a3762615a9381e699e447b5920519744738a64f75fe9153dd3f04e2f",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G012_gravity_mine\nWorld and visual bible:\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 重力核重启\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 重力核重启(Ending,6 秒,1280×720@24fps,胜负共用双意象)\n- - 触发时机:V01 或 V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败意象=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\n- - 资产对应:维修工、终点装置、矿井与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 6
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T05:46:11.833557+00:00",
|
| 23 |
+
"task_id": "78abc2e8d464c22bd76986f7c8d8ab9a",
|
| 24 |
+
"status_response": {
|
| 25 |
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"taskId": "78abc2e8d464c22bd76986f7c8d8ab9a",
|
| 26 |
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"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 重力核重启\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 重力核重启(Ending,6 秒,1280×720@24fps,胜负共用双意象)\\\\n- - 触发时机:V01 或 V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败意象=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n- - 资产对应:维修工、终点装置、矿井与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792389058791-c0roz8dqgov.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 285,
|
| 33 |
+
"completeTime": 1792389059597,
|
| 34 |
+
"createTime": 1792388773904,
|
| 35 |
+
"creditsConsumed": 246.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792389058791-c0roz8dqgov.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G012_gravity_mine\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:矿井里的反向救援——深井中央的主重力核失控,矿道上下两面翻转不定,矿井濒临坍缩。\\\\n- - W02 场景所在地:一座三段垂直矿井(教学巷道 40 米、长竖井 60 米、精密检修段 50 米),上下两面均可行走,尽头是失稳的主重力核终点装置。\\\\n- - W03 玩家身份与当前任务动机:玩家是重力维修工,携带着反转扳手下井;动机是在矿道彻底坍缩前重启主重力核,让矿井恢复秩序。\\\\n- - W04 失败代价与结局表达:失败=第六次坠落,维修工被矿井引力乱流卷回井口(C03 失败意象);胜利=主重力核重启、矿井灯光逐层亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:重力反转=维修扳手的二态扳动(唯一腾空手段);定向陷阱=失控引力对不同接触面的定向反噬(尖刺咬地面、压锤咬顶面、蒸汽两态皆险);双锚点检查点=维修工安装的双面安全栓。全部原创。\\\\n- - W06 视觉风格与色彩材质:深矿井工业风+暖色灯光点缀;主色=岩黑 #2B2F36、铜金 #C9A876、危险红 #C43B2F、重力青 #4FC3C9、灯暖橙 #E8A25C;材质为湿岩、锈铁、蒸汽铜管。\\\\n- - W07 环境氛围与声音语言:矿井低鸣与滴水为底;音效语言为「重力反转嗡鸣+金属陷阱+落面闷响」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代下井与失控主核 → 反转事件视频(C02)承载重力机制的过程叙事 → 结算视频(C03)收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:2.5D 侧视固定水平镜头(不随重力旋转);前视安全区 ≥ 屏宽 30%;镜头仅位移不旋转;镜头重置仅在明确切场/复位时。\\\\n- - F04 环境常驻效果:矿井雾尘粒子、顶部吊灯摇晃、蒸汽管余热微光、滴水。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 重力核重启\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 重力核重启(Ending,6 秒,1280×720@24fps,胜负共用双意象)\\\\n- - 触发时机:V01 或 V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败意象=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n- - 资产对应:维修工、终点装置、矿井与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 胜负双意象:胜利=主重力核重启、矿井灯光逐层亮起、维修工收起扳手;失败=引力乱流卷起尘土、维修工被吊回井口、灯光逐层熄灭\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792389058791-c0roz8dqgov.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G012_cg_003__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 2138090,
|
| 49 |
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"video_bytes": 967606,
|
| 50 |
+
"credits_consumed": 246.0,
|
| 51 |
+
"finished_at": "2026-10-19T05:51:04.544924+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G012_gravity_mine/assets/cg_video/G012_cg_003/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:61527ec241c5f6fd91a4c08a3541f0cbe4ff8098509e1747cc4bfce216bf049a
|
| 3 |
+
size 967606
|