File size: 16,575 Bytes
98e8615 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 | # Pixel-Based Maze Evaluation (Pure Vision)
Pure computer vision-based evaluation for maze-solving generation tasks. Compares generated maze solutions against ground-truth solution images using pixel-level analysis — no VLMs/LLMs involved.
| Script | Input | What it evaluates |
|--------|-------|-------------------|
| `image_gen_evaluation.py` | PNG images | Whether a generated maze-solution **image** is correct (blue path vs solution) |
| `video_gen_evaluation.py` | MP4 videos | Whether a generated maze-solution **video** is correct (green marker trajectory vs solution) |
The video script works by:
1. Extracting frames from the generated video (default: 192 frames @ 24fps)
2. Tracking the green marker position across all frames to form the generated path
3. Comparing the accumulated path with the reference solution image
## Installation
```bash
pip install opencv-python numpy pillow scipy scikit-image
```
## Usage
### Image Evaluation
```bash
# Evaluate a single image
python image_gen_evaluation.py --single "/path/to/generated_image.png"
# Evaluate an entire directory (default model: nano_banana_pro)
python image_gen_evaluation.py --model_name nano_banana_pro
# Custom directories
python image_gen_evaluation.py \
--input_dir "/path/to/generated/images" \
--solution_dir "/path/to/solution/images" \
--output_dir "/path/to/output/results" \
--model_name my_model
```
### Video Evaluation
```bash
# Evaluate a single video
python video_gen_evaluation.py --single "/path/to/generated_video.mp4"
# Evaluate an entire directory (default model: veo3)
python video_gen_evaluation.py --model_name veo3
# Custom directories
python video_gen_evaluation.py \
--input_dir "/path/to/generated/videos" \
--solution_dir "/path/to/solution/images" \
--output_dir "/path/to/output/results" \
--model_name my_model
# Specify number of frames to extract
python video_gen_evaluation.py --num_frames 192
# Loop through round directories
for dir in /path/to/video_results/veo3/dfs/easy_round*; do
python video_gen_evaluation.py --input_dir "$dir" --model_name veo3
done
```
### Batch Evaluation (All Algorithms / Difficulties / Rounds)
To evaluate a model across all maze algorithms (`dfs`, `wilson`), difficulty levels (`easy`, `medium`, `hard`), and generation rounds, run from this directory:
```bash
BASE_DIR=/path/to/maze_solving_task # contains image_results/, video_results/, data/solution/
# Images (e.g. gpt_image_1.5; also: nano_banana, nano_banana_pro, qwen_image)
for round in 1 2 3; do
for algo in dfs wilson; do
for difficulty in easy medium hard; do
python image_gen_evaluation.py \
--input_dir ${BASE_DIR}/image_results/gpt_image_1.5/${algo}/${difficulty}_round${round} \
--solution_dir ${BASE_DIR}/data/solution \
--model_name gpt_image_1.5
done
done
done
# Videos (e.g. wan2.2; also: veo3, sora2)
for round in 1 2 3 4 5; do
for algo in dfs wilson; do
for difficulty in easy medium hard; do
python video_gen_evaluation.py \
--input_dir ${BASE_DIR}/video_results/wan2.2/${algo}/${difficulty}_round${round} \
--solution_dir ${BASE_DIR}/data/solution \
--model_name wan2.2
done
done
done
```
Adjust the model name and round range to match what was generated.
### Default Paths
When flags are omitted, the scripts fall back to these defaults:
| Flag | Default | Relative to |
|------|---------|-------------|
| `--input_dir` | `./image_results/<model_name>` or `./video_results/<model_name>` | current working directory |
| `--solution_dir` | `./data/solution` | current working directory |
| `--output_dir` | `../evaluation_results/pixel_based_evaluation/<image\|video>_evaluation_results/<model_name>` | current working directory |
Unless you run the scripts from a directory that contains `image_results/`/`video_results/` and `data/solution/`, pass `--input_dir` and `--solution_dir` explicitly (as in the batch examples above).
**Note**: for sora2 models (`--model_name` containing `sora`), the video script automatically extracts 360 frames (12s @ 30fps) instead of the default 192, unless `--num_frames` is set to a non-default value.
## Video Path Extraction Methods
### 1. Green Marker Tracking (Default)
`--extraction_method green_marker_tracking`
- Tracks the position of the green marker in each frame
- Accumulates all green marker positions to form the generated path
- Works well when the video shows a moving green marker tracing the solution
### 2. Frame Differencing
`--extraction_method frame_differencing`
- Uses frame-to-frame differences to detect marker movement
- Detects new green pixels that appear between consecutive frames
- Alternative method for videos with different marker behaviors
## Evaluation Metrics
### 1. Wall Crossing Detection
**Purpose**: Detect if the generated path crosses black walls (invalid move)
**Method**:
- **Image**: Extract blue path and black wall pixels from the generated image; apply 3px erosion tolerance (handles anti-aliasing); flag as crossing only if ratio > 1%
- **Video**: Accumulate the path from all frames; check against the **solution's** wall structure (not video frame walls); apply significant erosion (1/4 cell size) to only detect interior crossing; use raw path (no dilation) to avoid false positives at edges; flag only if ratio > 5%
**Output**:
- `wall_crossing_detected`: Boolean
- `wall_crossing_pixels`: Number of crossing pixels
- `wall_crossing_ratio`: Fraction of path crossing walls
### 2. Layout Matching
**Purpose**: Verify maze structure and marker positions match the solution
**Method**:
- Compare black wall regions using IoU
- Compare green square (start) and red square (end) centroid positions
- **Image**: single image check, position tolerance 20 pixels
- **Video**: layout is checked for EACH frame (parallelized with ThreadPoolExecutor) and the **minimum** score across all frames is reported (worst-case detection); position tolerance 50 pixels (video resolution differences)
**Output**:
- `layout_match_score`: Combined score, 0-1 (video: minimum across frames)
- `maze_structure_iou`: Wall structure IoU (video: at worst frame)
- `green_position_match` / `red_position_match`: Boolean
- `green_centroid_distance` / `red_centroid_distance`: Distance in pixels
### 3. Path Matching (Dilate + IoU)
**Purpose**: Compare the generated path with solution blue cells
**Challenge**: The generated path is thin (a blue line in images, a marker trajectory in videos) while solutions have filled blue cells
**Method**:
- **Image**: dilate the thin generated blue line to match cell width
- **Video**: dilate the accumulated green marker path to match cell width
- Compute IoU with solution blue regions, plus precision and recall
**Output**:
- `path_match_iou`: Intersection over Union
- `path_precision`: Fraction of generated path that's correct
- `path_recall`: Fraction of solution path that's covered (pixel-level)
- `target_achievement`: Fraction of solution cells touched by generated path (cell-level, 0-1)
- More lenient than recall: counts a cell as "achieved" if generated path touches it at all
- Better reflects route correctness when generated path is thinner than solution cells
### 4. Reflection/Exploration Detection
**Purpose**: Detect if the model shows reasoning behavior (backtracking, exploration)
**Method**:
- Skeletonize the generated path and trace it
- Detect loops (cells visited multiple times)
- Compare path length vs solution path length
- Flag reflection if loops exist OR path is >1.3x longer
**Output**:
- `has_reflection`: Boolean
- `loop_count`: Number of detected loops
- `path_length_ratio`: Generated length / Solution length
- `exploration_score`: Combined exploration metric (0-1)
### 5. Gated Metrics (Video Only, Binary Pass/Fail)
**Purpose**: Provide strict pass/fail criteria for evaluation
**Criteria**:
| Metric | Condition |
|--------|-----------|
| `layout_match_score_gated` | 1 if `maze_structure_iou > 0.8`, else 0 |
| `target_achievement_gated` | 1 if `target_achievement > 0.95`, else 0 |
| `overall_score_gated` | 1 if ALL three conditions are met, else 0 |
**Overall Score Gated Requirements** (all must be true):
1. `layout_match_score_gated == 1` (maze structure IoU > 0.8)
2. `wall_crossing_detected == False` (no wall crossing)
3. `target_achievement_gated == 1` (target achievement > 0.95)
### Video-Specific Metrics
- `total_frames`: Total number of frames extracted from video
- `frames_with_marker`: Number of frames where green marker was detected
- `path_extraction_method`: Method used for path extraction
## Overall Score Calculation
```
overall_score = layout_score * 0.2 + path_iou * 0.5 - wall_penalty
where:
wall_penalty = 0.3 if wall_crossing_detected else 0.0
```
## Output Files
By default, results are written to `../evaluation_results/pixel_based_evaluation/` (relative to this directory). Override with `--output_dir`.
### Image Evaluation Results
```
../evaluation_results/pixel_based_evaluation/image_evaluation_results/<model_name>/
├── evaluation_results_<timestamp>.json # Final results
├── evaluation_results_latest.json # Latest results (overwritten)
├── evaluation_results_incremental.json # Progress during evaluation
└── visualizations/ # Visualization images
└── <image_name>_evaluation.png
```
### Video Evaluation Results
```
../evaluation_results/pixel_based_evaluation/video_evaluation_results/<model_name>/
├── evaluation_results_<round>_<timestamp>.json # Final results (with round suffix)
├── evaluation_results_<round>_latest.json # Latest results (overwritten)
├── evaluation_results_<round>_incremental.json # Progress during evaluation
├── <video_name>_<round>_result.json # Individual video result
└── visualizations/ # Visualization images
└── <video_name>_<round>_evaluation.png
```
**Round suffix handling**: when evaluating directories with round information (e.g. `easy_round1`), the video script automatically extracts the round suffix from the input directory path and appends it to all output filenames (e.g. `_round1`), so results from different rounds can be distinguished.
### Visualization Layout
Each visualization is a 2x2 grid (top-left is the generated image, or the path accumulated from all video frames):
```
┌─────────────────┬─────────────────┐
│ Generated / │ Solution │
│ Video Path │ (reference) │
├─────────────────┼─────────────────┤
│ Wall Crossing │ Path Compare │
│ Overlay │ Overlay │
└─────────────────┴─────────────────┘
```
**Color Legend (Path Compare)**:
- Green: Solution path only (missed by generated)
- Red: Generated path only (extra exploration)
- Yellow: Overlap (correct path)
**Color Legend (Wall Crossing)**:
- Yellow: Actual wall crossing (counted)
- Image: Orange = edge touch (tolerated, not counted)
- Video: Light blue = valid path (not crossing walls)
## File Naming Convention
| | Pattern | Example |
|---|---------|---------|
| Generated image | `{algo}_{difficulty}_{size}_n{idx}_{variant}_targeted_solution.png` | `dfs_easy_3x3_n000_var1_fixed_both_targeted_solution.png` |
| Generated video | `{algo}_{difficulty}_{size}_n{idx}_{variant}.mp4` | `dfs_easy_3x3_n000_var1_fixed_both.mp4` |
| Solution image | `{algo}_{difficulty}_{size}_n{idx}_{variant}_solution.png` | `dfs_easy_3x3_n000_var1_fixed_both_solution.png` |
## Example Output
Video evaluation result (image results contain the same fields minus the video-specific and gated ones):
```json
{
"filename": "dfs_easy_3x3_n000_var1_fixed_both.mp4",
"solution_file": "dfs_easy_3x3_n000_var1_fixed_both_solution.png",
"wall_crossing_detected": false,
"wall_crossing_pixels": 0,
"wall_crossing_ratio": 0.0,
"layout_match_score": 0.988,
"maze_structure_iou": 0.85,
"green_position_match": true,
"red_position_match": true,
"path_match_iou": 0.369,
"path_precision": 0.554,
"path_recall": 0.525,
"target_achievement": 0.98,
"has_reflection": true,
"loop_count": 20,
"path_length_ratio": 1.95,
"exploration_score": 1.0,
"total_frames": 192,
"frames_with_marker": 180,
"path_extraction_method": "green_marker_tracking",
"overall_score": 0.382,
"layout_match_score_gated": 1,
"target_achievement_gated": 1,
"overall_score_gated": 1
}
```
**Gating example breakdown**:
- `maze_structure_iou = 0.85` → `layout_match_score_gated = 1` (0.85 > 0.8)
- `wall_crossing_detected = false` → passes wall crossing check
- `target_achievement = 0.98` → `target_achievement_gated = 1` (0.98 > 0.95)
- All three conditions met → `overall_score_gated = 1`
## Summary Statistics
After evaluating a directory, each script outputs aggregated statistics (gated/video-specific blocks appear for video evaluation only):
```json
{
"summary": {
"wall_crossing": {
"count": 5,
"rate": 0.05
},
"path_matching": {
"mean_iou": 0.45,
"std_iou": 0.15,
"mean_precision": 0.62,
"mean_recall": 0.71,
"mean_target_achievement": 0.92
},
"layout_matching": {
"mean_score": 0.95,
"green_match_rate": 0.98,
"red_match_rate": 0.97
},
"reflection": {
"count": 42,
"rate": 0.42
},
"overall": {
"mean_score": 0.51,
"std_score": 0.18,
"min_score": 0.10,
"max_score": 0.85
},
"gated_metrics": {
"layout_match_score_gated_count": 80,
"layout_match_score_gated_rate": 0.80,
"target_achievement_gated_count": 75,
"target_achievement_gated_rate": 0.75,
"overall_score_gated_count": 70,
"overall_score_gated_rate": 0.70
},
"video_specific": {
"avg_frames_with_marker": 175.5
}
}
}
```
## Tuning Parameters
Image evaluation (`image_gen_evaluation.py`):
| Parameter | Default | Description |
|-----------|---------|-------------|
| `tolerance_pixels` | 3 | Wall erosion for edge tolerance |
| `min_crossing_ratio` | 0.01 | Min ratio to flag wall crossing |
| `position_tolerance` | 20.0 | Max centroid distance for position match |
| `dilation_size` | auto | Size to dilate thin lines (auto-detected) |
Video evaluation (`video_gen_evaluation.py`):
| Parameter | Default | Description |
|-----------|---------|-------------|
| `num_frames` | 192 | Number of frames to extract from each video |
| `min_crossing_ratio` | 0.05 | Min ratio to flag wall crossing (5%) |
| `position_tolerance` | 50.0 | Max centroid distance for position match |
| `wall_erosion` | cell_size/4 | Erosion applied to walls before crossing check |
| `dilation_size` | auto | Size to dilate paths (auto-detected from cell size) |
| `BLACK_THRESHOLD` | 30 | Grayscale threshold for wall detection |
| `WHITE_THRESHOLD` | 200 | Grayscale threshold for walkable path detection |
## Image vs Video Evaluation Differences
| Aspect | Image Evaluation | Video Evaluation |
|--------|-----------------|------------------|
| Input | PNG image files | MP4 video files |
| Path Source | Blue path in generated image | Accumulated green marker positions |
| Frame Processing | Single image | 192 frames per video |
| Layout Check | Single image check | Minimum score across ALL frames |
| Wall Reference | Solution's walls only | Solution's walls only |
| Position Tolerance | 20 pixels | 50 pixels |
| Parallel Processing | N/A | ThreadPoolExecutor for frames |
| Gated Metrics | N/A | Binary pass/fail (see above) |
## Comparison with VLM-based Evaluation
| Aspect | These Scripts (Vision) | VLM-based (Gemini) |
|--------|------------------------|-------------------|
| Speed | Fast (~0.5s/image, ~5-10s/video) | Slow (~5s/image, ~30s/video) |
| Cost | Free | API costs |
| Consistency | Deterministic | May vary |
| Interpretability | Pixel-level metrics | Natural language |
| Edge cases | May miss semantic issues | Better reasoning |
## Logging
Evaluation logs are saved to:
```
./evaluation_logs/
├── maze_vis_evaluation_<timestamp>.log # image evaluation
└── maze_video_vis_evaluation_<timestamp>.log # video evaluation
```
|