Percept-V / maze_solving /script.py
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Add generation scripts for all tasks (#3)
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from PIL import Image, ImageDraw
import random
import os
import argparse
import json
# Global counter to ensure unique numbering across the entire maze
current_path_number = 1
end_x, end_y = 1, 1
path_length = 3
def create_grid(n, m):
grid = [['#' for _ in range(m)] for _ in range(n)]
return grid
def carve_path(grid, x, y):
global current_path_number
global end_x, end_y
global path_length
grid[x][y] = str(current_path_number)
current_path_number += 1
directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
random.shuffle(directions)
for dx, dy in directions:
nx, ny = x + dx * 2, y + dy * 2
if 0 <= nx < len(grid) and 0 <= ny < len(grid[0]) and grid[nx][ny] == '#':
grid[x + dx][y + dy] = str(current_path_number)
if current_path_number == path_length:
end_x, end_y = x+dx, y+dy
current_path_number += 1
carve_path(grid, nx, ny)
def find_solution(grid, start_pos, end_pos):
# BFS to find the optimal path
from collections import deque
n, m = len(grid), len(grid[0])
directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
queue = deque([(start_pos, [grid[start_pos[0]][start_pos[1]]])])
visited = set([start_pos])
while queue:
(x, y), path = queue.popleft()
if (x, y) == end_pos:
return path
for dx, dy in directions:
nx, ny = x + dx, y + dy
if 0 <= nx < n and 0 <= ny < m and (nx, ny) not in visited and grid[nx][ny] != '#':
queue.append(((nx, ny), path + [grid[nx][ny]]))
visited.add((nx, ny))
return []
def generate_maze(n, m, path):
global current_path_number
global path_length
current_path_number = 1 # Reset global counter for new maze
path_length = path
grid = create_grid(n, m)
start_x, start_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2))
carve_path(grid, start_x, start_y)
# Set the end position at the farthest point from the start
#end_x, end_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2))
# Ensure start and end are not the same
"""while (end_x, end_y) == (start_x, start_y):
end_x, end_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2))"""
global end_x, end_y
if end_x == 1 and end_y == 1:
for x in range(n):
for y in range(m):
if grid[x][y] == str(path_length):
end_x, end_y = x, y
break
grid[start_x][start_y] = "S" # Label the start
grid[end_x][end_y] = "E" # Label the end
solution = find_solution(grid, (start_x, start_y), (end_x, end_y))
end_x, end_y = 1, 1
return grid, (start_x, start_y), (end_x, end_y), solution
def maze_to_image(grid, cell_size=40):
n, m = len(grid), len(grid[0])
img = Image.new("RGB", (m * cell_size, n * cell_size), color="white")
draw = ImageDraw.Draw(img)
for i, row in enumerate(grid):
for j, cell in enumerate(row):
top_left = (j * cell_size, i * cell_size)
bottom_right = ((j + 1) * cell_size, (i + 1) * cell_size)
draw.rectangle([top_left, bottom_right], outline="black", width=1) # Draw cell borders
if cell == '#':
draw.rectangle([top_left, bottom_right], fill="black")
elif cell == 'S': # Start cell
draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1)
draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), "S", fill="black")
elif cell == 'E': # End cell
draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1)
draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), "E", fill="black")
else:
draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1)
draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), cell, fill="blue")
return img
if __name__ == "__main__":
output_dir = os.path.join(os.getcwd(), "data")
if not os.path.exists(output_dir):
os.makedirs(output_dir)
parser = argparse.ArgumentParser(description='Create a grid of circles and triangles.')
parser.add_argument(
'--num_images',
type=int,
help='Number of images to generate',
default=1
)
parser.add_argument(
'--num_sizes',
nargs='*',
type=int,
help='List of n values (num rows , num columns) to generate',
default=[5 , 5]
)
parser.add_argument(
'--file',
type=int,
help='Starting file number',
default=1
)
args = parser.parse_args()
file = args.file
data = []
append = (file != 1)
num_images = args.num_images
num_size = args.num_sizes
# num_images = int(sys.argv[1])
# num_size = sys.argv[2:]
# num_size = [int(num_objects) for num_objects in num_size]
# n, m = 11, 11 # Dimensions of the maze (should be odd numbers)
for i in range(0 , len(num_size)):
n = 11
m = 11
for _ in range(num_images):
maze, start_pos, end_pos, solution = generate_maze(n, m, num_size[i])
# solution = [int(cell) for cell in solution]
img = maze_to_image(maze)
# img.show()
gold_output = {
"id": f"{file}.png",
"path": solution,
"Rows": n,
"Columns": m
}
file += 1
data.append(gold_output)
img.save(os.path.join(output_dir, gold_output["id"]))
if append:
with open(os.path.join(os.getcwd() , "data.json"), "r") as f:
old_data = json.load(f)
old_data.extend(data)
with open(os.path.join(os.getcwd() , "data.json"), "w") as f:
json.dump(old_data, f, indent=2)
else:
with open(os.path.join(os.getcwd() , "data.json"), "w") as f:
json.dump(data, f, indent=2)
# maze, start_pos, end_pos, solution = generate_maze(n, m)
# print("Optimal Solution Path (cell numbers):", solution)
# img = maze_to_image(maze)
# img.show()