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6.38 kB
| from PIL import Image, ImageDraw | |
| import random | |
| import os | |
| import argparse | |
| import json | |
| # Global counter to ensure unique numbering across the entire maze | |
| current_path_number = 1 | |
| end_x, end_y = 1, 1 | |
| path_length = 3 | |
| def create_grid(n, m): | |
| grid = [['#' for _ in range(m)] for _ in range(n)] | |
| return grid | |
| def carve_path(grid, x, y): | |
| global current_path_number | |
| global end_x, end_y | |
| global path_length | |
| grid[x][y] = str(current_path_number) | |
| current_path_number += 1 | |
| directions = [(0, 1), (1, 0), (0, -1), (-1, 0)] | |
| random.shuffle(directions) | |
| for dx, dy in directions: | |
| nx, ny = x + dx * 2, y + dy * 2 | |
| if 0 <= nx < len(grid) and 0 <= ny < len(grid[0]) and grid[nx][ny] == '#': | |
| grid[x + dx][y + dy] = str(current_path_number) | |
| if current_path_number == path_length: | |
| end_x, end_y = x+dx, y+dy | |
| current_path_number += 1 | |
| carve_path(grid, nx, ny) | |
| def find_solution(grid, start_pos, end_pos): | |
| # BFS to find the optimal path | |
| from collections import deque | |
| n, m = len(grid), len(grid[0]) | |
| directions = [(0, 1), (1, 0), (0, -1), (-1, 0)] | |
| queue = deque([(start_pos, [grid[start_pos[0]][start_pos[1]]])]) | |
| visited = set([start_pos]) | |
| while queue: | |
| (x, y), path = queue.popleft() | |
| if (x, y) == end_pos: | |
| return path | |
| for dx, dy in directions: | |
| nx, ny = x + dx, y + dy | |
| if 0 <= nx < n and 0 <= ny < m and (nx, ny) not in visited and grid[nx][ny] != '#': | |
| queue.append(((nx, ny), path + [grid[nx][ny]])) | |
| visited.add((nx, ny)) | |
| return [] | |
| def generate_maze(n, m, path): | |
| global current_path_number | |
| global path_length | |
| current_path_number = 1 # Reset global counter for new maze | |
| path_length = path | |
| grid = create_grid(n, m) | |
| start_x, start_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2)) | |
| carve_path(grid, start_x, start_y) | |
| # Set the end position at the farthest point from the start | |
| #end_x, end_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2)) | |
| # Ensure start and end are not the same | |
| """while (end_x, end_y) == (start_x, start_y): | |
| end_x, end_y = random.choice(range(1, n, 2)), random.choice(range(1, m, 2))""" | |
| global end_x, end_y | |
| if end_x == 1 and end_y == 1: | |
| for x in range(n): | |
| for y in range(m): | |
| if grid[x][y] == str(path_length): | |
| end_x, end_y = x, y | |
| break | |
| grid[start_x][start_y] = "S" # Label the start | |
| grid[end_x][end_y] = "E" # Label the end | |
| solution = find_solution(grid, (start_x, start_y), (end_x, end_y)) | |
| end_x, end_y = 1, 1 | |
| return grid, (start_x, start_y), (end_x, end_y), solution | |
| def maze_to_image(grid, cell_size=40): | |
| n, m = len(grid), len(grid[0]) | |
| img = Image.new("RGB", (m * cell_size, n * cell_size), color="white") | |
| draw = ImageDraw.Draw(img) | |
| for i, row in enumerate(grid): | |
| for j, cell in enumerate(row): | |
| top_left = (j * cell_size, i * cell_size) | |
| bottom_right = ((j + 1) * cell_size, (i + 1) * cell_size) | |
| draw.rectangle([top_left, bottom_right], outline="black", width=1) # Draw cell borders | |
| if cell == '#': | |
| draw.rectangle([top_left, bottom_right], fill="black") | |
| elif cell == 'S': # Start cell | |
| draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1) | |
| draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), "S", fill="black") | |
| elif cell == 'E': # End cell | |
| draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1) | |
| draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), "E", fill="black") | |
| else: | |
| draw.rectangle([top_left, bottom_right], fill="white" , outline="black", width=1) | |
| draw.text((top_left[0] + cell_size//4, top_left[1] + cell_size//4), cell, fill="blue") | |
| return img | |
| if __name__ == "__main__": | |
| output_dir = os.path.join(os.getcwd(), "data") | |
| if not os.path.exists(output_dir): | |
| os.makedirs(output_dir) | |
| parser = argparse.ArgumentParser(description='Create a grid of circles and triangles.') | |
| parser.add_argument( | |
| '--num_images', | |
| type=int, | |
| help='Number of images to generate', | |
| default=1 | |
| ) | |
| parser.add_argument( | |
| '--num_sizes', | |
| nargs='*', | |
| type=int, | |
| help='List of n values (num rows , num columns) to generate', | |
| default=[5 , 5] | |
| ) | |
| parser.add_argument( | |
| '--file', | |
| type=int, | |
| help='Starting file number', | |
| default=1 | |
| ) | |
| args = parser.parse_args() | |
| file = args.file | |
| data = [] | |
| append = (file != 1) | |
| num_images = args.num_images | |
| num_size = args.num_sizes | |
| # num_images = int(sys.argv[1]) | |
| # num_size = sys.argv[2:] | |
| # num_size = [int(num_objects) for num_objects in num_size] | |
| # n, m = 11, 11 # Dimensions of the maze (should be odd numbers) | |
| for i in range(0 , len(num_size)): | |
| n = 11 | |
| m = 11 | |
| for _ in range(num_images): | |
| maze, start_pos, end_pos, solution = generate_maze(n, m, num_size[i]) | |
| # solution = [int(cell) for cell in solution] | |
| img = maze_to_image(maze) | |
| # img.show() | |
| gold_output = { | |
| "id": f"{file}.png", | |
| "path": solution, | |
| "Rows": n, | |
| "Columns": m | |
| } | |
| file += 1 | |
| data.append(gold_output) | |
| img.save(os.path.join(output_dir, gold_output["id"])) | |
| if append: | |
| with open(os.path.join(os.getcwd() , "data.json"), "r") as f: | |
| old_data = json.load(f) | |
| old_data.extend(data) | |
| with open(os.path.join(os.getcwd() , "data.json"), "w") as f: | |
| json.dump(old_data, f, indent=2) | |
| else: | |
| with open(os.path.join(os.getcwd() , "data.json"), "w") as f: | |
| json.dump(data, f, indent=2) | |
| # maze, start_pos, end_pos, solution = generate_maze(n, m) | |
| # print("Optimal Solution Path (cell numbers):", solution) | |
| # img = maze_to_image(maze) | |
| # img.show() | |