aloshi93 commited on
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fdfd8bf
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1 Parent(s): a7f29b6

Reorg: move 'characters movement aseet' -> '02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet' (4/4)

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  1. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-combo_1_end.png +0 -0
  2. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-design.png +0 -0
  3. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-fall.png +0 -0
  4. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-fall_loop.png +0 -0
  5. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-idle.png +0 -0
  6. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-jump.png +0 -0
  7. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-run.png +0 -0
  8. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-walk.png +0 -0
  9. {characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/male_hero_template.png +0 -0
  10. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Attack.fbx +0 -0
  11. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Idle.fbx +0 -0
  12. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Mesh_Tpose.fbx +0 -0
  13. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Run.fbx +0 -0
  14. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Walk.fbx +0 -0
  15. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/GLB/PSX_BagMan.glb +0 -3
  16. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/License (READ).txt +0 -9
  17. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/PSX_BagMan.blend +0 -3
  18. characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/PSX_BagMan_TEXTURES.png +0 -3
  19. characters movement aseet/Creature/Creature/Material_Base_color.png +0 -3
  20. characters movement aseet/Creature/Creature/scissors.blend +0 -3
  21. characters movement aseet/Creature/Creature/scissors.fbx +0 -3
  22. characters movement aseet/DEAG Spritesheet.png +0 -3
  23. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Aim_Offsets/W1_Crouch_Aim_Point_D90.fbx +0 -3
  24. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Aim_Offsets/W1_Crouch_Aim_Point_U90.fbx +0 -3
  25. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Aim_Offsets/W1_Stand_Aim_Point_D90.fbx +0 -3
  26. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Aim_Offsets/W1_Stand_Aim_Point_U90.fbx +0 -3
  27. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Fire/W1_Crouch_Fire_Single.fbx +0 -3
  28. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Fire/W1_Stand_Fire_Single.fbx +0 -3
  29. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/Split_Jumps/W1_Jog_Aim_F_Jump_RU_End_IPC.fbx +0 -3
  30. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/Split_Jumps/W1_Stand_Aim_Jump_Air_IPC.fbx +0 -3
  31. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/Split_Jumps/W1_Stand_Aim_Jump_End_IPC.fbx +0 -3
  32. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/Split_Jumps/W1_Stand_Aim_Jump_Start_IPC.fbx +0 -3
  33. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/Split_Jumps/W1_Walk_Aim_F_Jump_RU_End_IPC.fbx +0 -3
  34. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_CrouchWalk_Aim_F_Loop_IPC.fbx +0 -3
  35. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Crouch_Aim_Idle_IPC.fbx +0 -3
  36. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Crouch_Idle_IPC.fbx +0 -3
  37. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Jog_Aim_F_Loop_IPC.fbx +0 -3
  38. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Stand_Aim_Idle_IPC.fbx +0 -3
  39. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Stand_Aim_Turn_In_Place_L_Loop_IPC.fbx +0 -3
  40. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Stand_Aim_Turn_In_Place_R_Loop_IPC.fbx +0 -3
  41. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Stand_Relaxed_Idle_IPC.fbx +0 -3
  42. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/In-Place/W1_Walk_Aim_F_Loop_IPC.fbx +0 -3
  43. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_CrouchWalk_Aim_F_Loop.fbx +0 -3
  44. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Crouch_Aim_Idle.fbx +0 -3
  45. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Crouch_Idle.fbx +0 -3
  46. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Jog_Aim_F_Loop.fbx +0 -3
  47. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Stand_Aim_Idle.fbx +0 -3
  48. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Stand_Aim_Turn_In_Place_L_Loop.fbx +0 -3
  49. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Stand_Aim_Turn_In_Place_R_Loop.fbx +0 -3
  50. characters movement aseet/FBX_Pistol_Starter_27A (1)/FBX_Pistol_Starter_27A/Animation/Root_Motion/W1_Stand_Relaxed_Idle.fbx +0 -3
{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-combo_1_end.png RENAMED
File without changes
{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-design.png RENAMED
File without changes
{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-fall.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-fall_loop.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-idle.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-jump.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-run.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/individual_sheets/male_hero_template-walk.png RENAMED
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{characters movement aseet → 02_LowPoly_Polygon_Style/04_Modern_and_Urban/characters movement aseet}/template_free/male_hero_template.png RENAMED
File without changes
characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Attack.fbx DELETED
Binary file (57.4 kB)
 
characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Idle.fbx DELETED
Binary file (74.9 kB)
 
characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Mesh_Tpose.fbx DELETED
Binary file (84.1 kB)
 
characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Run.fbx DELETED
Binary file (68.6 kB)
 
characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/FBX/BagMan_Walk.fbx DELETED
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characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/GLB/PSX_BagMan.glb DELETED
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characters movement aseet/BAGMAN_PSX_CHARACTER/BAGMAN_PSX_CHARACTER/License (READ).txt DELETED
@@ -1,9 +0,0 @@
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- --- Please credit as “Aredius (Daniel Arias)”. ---
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-
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- Usage Terms:
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- - You are allowed to use this asset EXCLUSIVELY for game projects (both commercial and non-commercial).
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- - However, you may not resell or redistribute this asset in any form (even modified).
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- - You can modify or make derivative characters with the asset but credit is needed anyways.
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- - If you make a game using my asset, let me know. (arediusmusic@gmail.com)
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-
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- For more info please visit: https://arediuspsx.itch.io/sackhead-killer
 
 
 
 
 
 
 
 
 
 
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