Download Luar/moonloader/lib/SFlua/player.lua from andy-gg/LUAR_RP_PC: direct link, hf CLI and curl.
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12.6 kB
| --[[ | |
| Project: SF.lua <https://github.com/imring/SF.lua> | |
| License: MIT License | |
| Author: imring | |
| ]] | |
| local sampapi = require 'sampapi' | |
| local shared = require 'sampapi.shared' | |
| local ffi = shared.ffi | |
| local netgame = sampapi.require('CNetGame', true) | |
| local input = sampapi.require('CInput', true) | |
| sampapi.require('CPlayerPool', true) | |
| local function playerpool() | |
| return netgame.RefNetGame():GetPlayerPool() | |
| end | |
| function sampGetPlayerPoolPtr() | |
| return shared.get_pointer(playerpool()) | |
| end | |
| jit.off(sampGetPlayerPoolPtr, true) | |
| function sampIsPlayerConnected(id) | |
| return playerpool():IsConnected(id) | |
| end | |
| jit.off(sampIsPlayerConnected, true) | |
| function sampGetPlayerNickname(id) | |
| if not sampIsPlayerConnected(id) then | |
| return '' | |
| end | |
| netgame.RefNetGame():UpdatePlayers() | |
| return ffi.string(playerpool():GetName(id)) | |
| end | |
| jit.off(sampGetPlayerNickname, true) | |
| function sampSpawnPlayer() | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:RequestSpawn() | |
| localplayer:Spawn() | |
| end | |
| jit.off(sampSpawnPlayer, true) | |
| function sampSendChat(text) | |
| if text:byte(1) == 47 then -- character "/" | |
| input.RefInput():Send(text) | |
| else | |
| local localplayer = playerpool():GetLocalPlayer() | |
| playerpool():GetLocalPlayer():Chat(text) | |
| end | |
| end | |
| jit.off(sampSendChat, true) | |
| function sampIsPlayerNpc(id) | |
| return sampIsPlayerConnected(id) and playerpool().m_pObject[id].m_bIsNPC == 1 | |
| end | |
| jit.off(sampIsPlayerNpc, true) | |
| function sampGetPlayerScore(id) | |
| if not sampIsPlayerConnected(id) then | |
| return 0 | |
| end | |
| netgame.RefNetGame():UpdatePlayers() | |
| if id == sampGetLocalPlayerId() then | |
| return playerpool():GetLocalPlayerScore() | |
| end | |
| return playerpool():GetScore(id) | |
| end | |
| jit.off(sampGetPlayerScore, true) | |
| function sampGetPlayerPing(id) | |
| if not sampIsPlayerConnected(id) then | |
| return 0 | |
| end | |
| netgame.RefNetGame():UpdatePlayers() | |
| if id == sampGetLocalPlayerId() then | |
| return playerpool():GetLocalPlayerPing() | |
| end | |
| return playerpool():GetPing(id) | |
| end | |
| jit.off(sampGetPlayerPing, true) | |
| function sampRequestClass(class) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:RequestClass(class) | |
| end | |
| jit.off(sampRequestClass, true) | |
| function sampSendInteriorChange(id) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:ChangeInterior(id) | |
| end | |
| jit.off(sampSendInteriorChange, true) | |
| function sampForceUnoccupiedSyncSeatId(id, seat) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:SendUnoccupiedData(id, seat) | |
| end | |
| jit.off(sampForceUnoccupiedSyncSeatId, true) | |
| function sampGetCharHandleBySampPlayerId(id) | |
| if id == sampGetLocalPlayerId() then | |
| return true, PLAYER_PED | |
| elseif sampIsPlayerDefined(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| local ped = remoteplayer.m_pPed.m_pGamePed | |
| return true, getCharPointerHandle(shared.get_pointer(ped)) | |
| end | |
| end | |
| return false, -1 | |
| end | |
| jit.off(sampGetCharHandleBySampPlayerId, true) | |
| function sampGetPlayerIdByCharHandle(handle) | |
| if handle == PLAYER_PED then | |
| return true, sampGetLocalPlayerId() | |
| end | |
| for i = 0, ffi.C.MAX_PLAYERS - 1 do | |
| local res, pped = sampGetCharHandleBySampPlayerId(i) | |
| if res and pped == handle then return true, i end | |
| end | |
| return false, -1 | |
| end | |
| jit.off(sampGetPlayerIdByCharHandle, true) | |
| function sampGetPlayerArmor(id) | |
| if id == sampGetLocalPlayerId() then | |
| return getCharArmour(PLAYER_PED) | |
| elseif sampIsPlayerDefined(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer.m_fReportedArmour | |
| end | |
| end | |
| return 0 | |
| end | |
| jit.off(sampGetPlayerArmor, true) | |
| function sampGetPlayerHealth(id) | |
| if id == sampGetLocalPlayerId() then | |
| return getCharHealth(PLAYER_PED) | |
| elseif sampIsPlayerDefined(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer.m_fReportedHealth | |
| end | |
| end | |
| return 0 | |
| end | |
| jit.off(sampGetPlayerHealth, true) | |
| function sampIsPlayerPaused(id) | |
| if id == sampGetLocalPlayerId() then | |
| -- TODO: CMenuManager? | |
| return false | |
| elseif sampIsPlayerConnected(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer.m_nStatus == ffi.C.PLAYER_STATE_NONE | |
| end | |
| end | |
| end | |
| jit.off(sampIsPlayerPaused, true) | |
| function sampSetSpecialAction(action) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:SetSpecialAction(action) | |
| end | |
| jit.off(sampSetSpecialAction, true) | |
| function sampGetPlayerCount(streamed) | |
| if not streamed then | |
| return playerpool():GetCount(true) | |
| end | |
| local players = 0 | |
| for i = 0, ffi.C.MAX_PLAYERS - 1 do | |
| if i ~= sampGetLocalPlayerId() then | |
| local res, ped = sampGetCharHandleBySampPlayerId(i) | |
| local bool = res and doesCharExist(ped) | |
| if bool then players = players + 1 end | |
| end | |
| end | |
| return players | |
| end | |
| jit.off(sampGetPlayerCount, true) | |
| function sampGetMaxPlayerId(streamed) | |
| if not streamed then | |
| return playerpool().m_nLargestId | |
| end | |
| local mid = sampGetLocalPlayerId() | |
| for i = 0, ffi.C.MAX_PLAYERS - 1 do | |
| if i ~= sampGetLocalPlayerId() then | |
| local res, ped = sampGetCharHandleBySampPlayerId(i) | |
| local bool = res and doesCharExist(ped) | |
| if bool and i > mid then mid = i end | |
| end | |
| end | |
| return mid | |
| end | |
| jit.off(sampGetMaxPlayerId, true) | |
| function sampGetPlayerSpecialAction(id) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer:GetSpecialAction() | |
| elseif sampIsPlayerDefined(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer.m_nSpecialAction | |
| end | |
| end | |
| return -1 | |
| end | |
| jit.off(sampGetPlayerSpecialAction, true) | |
| function sampStorePlayerOnfootData(id, data) | |
| local player | |
| if id == sampGetLocalPlayerId() then | |
| player = playerpool():GetLocalPlayer() | |
| elseif sampIsPlayerDefined(id) then | |
| player = playerpool():GetPlayer(id) | |
| end | |
| if player then | |
| ffi.copy(ffi.cast('void*', data), player.m_onfootData, ffi.sizeof(player.m_onfootData)) | |
| end | |
| end | |
| jit.off(sampStorePlayerOnfootData, true) | |
| function sampStorePlayerIncarData(id, data) | |
| local player | |
| if id == sampGetLocalPlayerId() then | |
| player = playerpool():GetLocalPlayer() | |
| elseif sampIsPlayerDefined(id) then | |
| player = playerpool():GetPlayer(id) | |
| end | |
| if player then | |
| ffi.copy(ffi.cast('void*', data), player.m_incarData, ffi.sizeof(player.m_incarData)) | |
| end | |
| end | |
| jit.off(sampStorePlayerIncarData, true) | |
| function sampStorePlayerPassengerData(id, data) | |
| local player | |
| if id == sampGetLocalPlayerId() then | |
| player = playerpool():GetLocalPlayer() | |
| elseif sampIsPlayerDefined(id) then | |
| player = playerpool():GetPlayer(id) | |
| end | |
| if player then | |
| ffi.copy(ffi.cast('void*', data), player.m_passengerData, ffi.sizeof(player.m_passengerData)) | |
| end | |
| end | |
| jit.off(sampStorePlayerPassengerData, true) | |
| function sampStorePlayerTrailerData(id, data) | |
| local player | |
| if id == sampGetLocalPlayerId() then | |
| player = playerpool():GetLocalPlayer() | |
| elseif sampIsPlayerDefined(id) then | |
| player = playerpool():GetPlayer(id) | |
| end | |
| if player then | |
| ffi.copy(ffi.cast('void*', data), player.m_trailerData, ffi.sizeof(player.m_trailerData)) | |
| end | |
| end | |
| jit.off(sampStorePlayerTrailerData, true) | |
| function sampStorePlayerAimData(id, data) | |
| local player | |
| if id == sampGetLocalPlayerId() then | |
| player = playerpool():GetLocalPlayer() | |
| elseif sampIsPlayerDefined(id) then | |
| player = playerpool():GetPlayer(id) | |
| end | |
| if player then | |
| ffi.copy(ffi.cast('void*', data), player.m_aimData, ffi.sizeof(player.m_aimData)) | |
| end | |
| end | |
| jit.off(sampStorePlayerAimData, true) | |
| function sampSendSpawn() | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:Spawn() | |
| end | |
| jit.off(sampSendSpawn, true) | |
| function sampGetPlayerAnimationId(id) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer.m_animation.m_value | |
| elseif sampIsPlayerDefined(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer.m_animation.m_value | |
| end | |
| end | |
| return -1 | |
| end | |
| jit.off(sampGetPlayerAnimationId, true) | |
| function sampSetLocalPlayerName(name) | |
| playerpool():SetLocalPlayerName(name) | |
| end | |
| jit.off(sampSetLocalPlayerName, true) | |
| function sampGetPlayerStructPtr(id) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return shared.get_pointer(localplayer) | |
| elseif sampIsPlayerConnected(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| return shared.get_pointer(remoteplayer) | |
| end | |
| return 0 | |
| end | |
| jit.off(sampGetPlayerStructPtr, true) | |
| function sampSendEnterVehicle(id, passenger) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:EnterVehicle(id, passenger) | |
| end | |
| jit.off(sampSendEnterVehicle, true) | |
| function sampSendExitVehicle(id) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer:ExitVehicle(id) | |
| end | |
| jit.off(sampSendExitVehicle, true) | |
| function sampIsLocalPlayerSpawned() | |
| -- TODO: works fine? | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer.m_bClearedToSpawn == 1 and localplayer.m_bHasSpawnInfo == 1 and ( localplayer.m_bIsActive == 1 or isCharDead(PLAYER_PED) ) | |
| end | |
| jit.off(sampIsLocalPlayerSpawned, true) | |
| function sampGetPlayerColor(id) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer:GetColorAsARGB() | |
| elseif sampIsPlayerConnected(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer:GetColorAsARGB() | |
| end | |
| end | |
| return 0 | |
| end | |
| jit.off(sampGetPlayerColor, true) | |
| function sampForceAimSync() | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer.m_lastAnyUpdate = 0 -- lol | |
| localplayer:SendAimData() | |
| end | |
| jit.off(sampForceAimSync, true) | |
| function sampForceOnfootSync() | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer.m_lastAnyUpdate = 0 | |
| localplayer:SendOnfootData() | |
| end | |
| jit.off(sampForceOnfootSync, true) | |
| function sampForceStatsSync() | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer.m_lastAnyUpdate = 0 | |
| localplayer:SendStats() | |
| end | |
| jit.off(sampForceStatsSync, true) | |
| function sampForceTrailerSync(id) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer.m_lastAnyUpdate = 0 | |
| localplayer:SendTrailerData(id) | |
| end | |
| jit.off(sampForceTrailerSync, true) | |
| function sampForceVehicleSync(id) | |
| local localplayer = playerpool():GetLocalPlayer() | |
| localplayer.m_lastAnyUpdate = 0 | |
| localplayer:SendIncarData(id) | |
| end | |
| jit.off(sampForceVehicleSync, true) | |
| -- New functions | |
| function sampGetLocalPlayerId() | |
| return playerpool().m_localInfo.m_nId | |
| end | |
| jit.off(sampGetLocalPlayerId, true) | |
| function sampIsPlayerDefined(id) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer ~= nil | |
| end | |
| if not sampIsPlayerConnected(id) then | |
| return false | |
| end | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer == nil then | |
| return false | |
| end | |
| return remoteplayer:DoesExist() ~= 0 | |
| end | |
| jit.off(sampIsPlayerDefined, true) | |
| function sampGetLocalPlayerNickname() | |
| return sampGetPlayerNickname(sampGetLocalPlayerId()) | |
| end | |
| function sampGetLocalPlayerColor() | |
| return sampGetPlayerColor(sampGetLocalPlayerId()) | |
| end | |
| function sampSetPlayerColor(id, color) | |
| if id == sampGetLocalPlayerId() then | |
| local localplayer = playerpool():GetLocalPlayer() | |
| return localplayer:SetColor(color) | |
| elseif sampIsPlayerConnected(id) then | |
| local remoteplayer = playerpool():GetPlayer(id) | |
| if remoteplayer ~= nil then | |
| return remoteplayer:SetColor(color) | |
| end | |
| end | |
| end | |
| jit.off(sampSetPlayerColor, true) |