Download Luar/moonloader/lib/libstd/matrix3x3.lua from andy-gg/LUAR_RP_PC: direct link, hf CLI and curl.
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https://huggingface.co/datasets/andy-gg/LUAR_RP_PC/resolve/main/Luar/moonloader/lib/libstd/matrix3x3.lua
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hf download hf://datasets/andy-gg/LUAR_RP_PC/Luar/moonloader/lib/libstd/matrix3x3.lua
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curl -L -o matrix3x3.lua https://huggingface.co/datasets/andy-gg/LUAR_RP_PC/resolve/main/Luar/moonloader/lib/libstd/matrix3x3.lua
2 kB
| -- This file is part of SA MoonLoader package. | |
| -- Licensed under the MIT License. | |
| -- Copyright (c) 2016, BlastHack Team <blast.hk> | |
| -- Matrix3X3 class | |
| -- authors: MTA Team (original MTA's CMatrix), FYP (lua implementation) | |
| local Vector3D = require "vector3d" | |
| Matrix3X3 = function(rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ) | |
| local mt = {} | |
| local obj = {} | |
| if rightX ~= nil then | |
| obj.right = Vector3D(rightX, rightY, rightZ) | |
| obj.front = Vector3D(frontX, frontY, frontZ) | |
| obj.up = Vector3D(upX, upY, upZ) | |
| else | |
| obj.right = Vector3D(1, 0, 0) | |
| obj.front = Vector3D(0, 1, 0) | |
| obj.up = Vector3D(0, 0, 1) | |
| end | |
| function obj:get() | |
| return obj.right.x, obj.right.y, obj.right.z, | |
| obj.front.x, obj.front.y, obj.front.z, | |
| obj.up.x, obj.up.y, obj.up.z | |
| end | |
| function obj:vectorMul(v) | |
| return Vector3D( | |
| self.right.x * v.x + self.front.x * v.y + self.up.x * v.z, | |
| self.right.y * v.x + self.front.y * v.y + self.up.y * v.z, | |
| self.right.z * v.x + self.front.z * v.y + self.up.z * v.z) | |
| end | |
| function obj:rotate(v, theta) | |
| local tsin, tcos = math.sin(theta), math.cos(theta) | |
| local rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ | |
| -- rotate Y | |
| rightX = tcos + (1.0 - tcos) * v.x * v.x | |
| rightY = (1.0 - tcos) * v.x * v.y - tsin * v.z | |
| rightZ = (1.0 - tcos) * v.x * v.z + tsin * v.y | |
| -- rotate Y | |
| frontX = (1.0 - tcos) * v.y * v.x + tsin * v.z | |
| frontY = tcos + (1.0 - tcos) * v.y * v.y | |
| frontZ = (1.0 - tcos) * v.y * v.z - tsin * v.x | |
| -- rotate Z | |
| upX = (1.0 - tcos) * v.z * v.x - tsin * v.y | |
| upY = (1.0 - tcos) * v.z * v.y + tsin * v.x | |
| upZ = tcos + (1.0 - tcos) * v.z * v.z | |
| return Matrix3X3(rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ) * self | |
| end | |
| obj.vector_mul = obj.vectorMul | |
| -- meta | |
| function mt:__mul(m) | |
| local mat = Matrix3X3() | |
| mat.right = self:vectorMul(m.right) | |
| mat.front = self:vectorMul(m.front) | |
| mat.up = self:vectorMul(m.up) | |
| return mat | |
| end | |
| setmetatable(obj, mt) | |
| return obj | |
| end | |
| return Matrix3X3 | |