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<!DOCTYPE html>
<html>
<head>
<style>body {
background-color: #EBF2F5;
overflow: hidden;
text-align: center;
}
body,
html {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
}
#animationWindow {
width: 100%;
height: 100%;
}</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/4.10.1/bodymovin.min.js"></script>
</head>
<body>
<div id="animationWindow">
</div>
<script>var select = function(s) {
return document.querySelector(s);
},
selectAll = function(s) {
return document.querySelectorAll(s);
},
animationWindow = select('#animationWindow'),
animData = {
wrapper: animationWindow,
animType: 'svg',
loop: true,
prerender: true,
autoplay: true,
path: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/35984/play_fill_loader.json',
rendererSettings: {
//context: canvasContext, // the canvas context
//scaleMode: 'noScale',
//clearCanvas: false,
//progressiveLoad: false, // Boolean, only svg renderer, loads dom elements when needed. Might speed up initialization for large number of elements.
//hideOnTransparent: true //Boolean, only svg renderer, hides elements when opacity reaches 0 (defaults to true)
}
}, anim;
anim = bodymovin.loadAnimation(animData);
anim.setSpeed(1);
anim.addEventListener('DOMLoaded', onDOMLoaded);
function onDOMLoaded(e){
// Interactive scrub behavior removed.
// Provide an autonomous back-and-forth scrub so the animation remains dynamic without user input.
var totalFrames = 0;
try {
if (typeof anim.totalFrames !== 'undefined') totalFrames = anim.totalFrames;
else if (typeof anim.getDuration === 'function') totalFrames = Math.round(anim.getDuration(true));
} catch (err) {
totalFrames = 0;
}
// If we can't determine frames, fall back to normal playback.
if (!totalFrames) {
if (typeof anim.play === 'function') anim.play();
return;
}
var frame = 0;
var direction = 1; // 1 = forward, -1 = backward
var framesPerTick = Math.max(1, Math.round(totalFrames / 300)); // control speed relative to length
function tick() {
frame += direction * framesPerTick;
if (frame >= totalFrames) {
frame = totalFrames;
direction = -1;
} else if (frame <= 0) {
frame = 0;
direction = 1;
}
// goToAndStop expects (value, isFrame)
if (typeof anim.goToAndStop === 'function') {
anim.goToAndStop(frame, true);
}
requestAnimationFrame(tick);
}
// Start autonomous scrub loop
requestAnimationFrame(tick);
}
</script>
</body>
</html>