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<!DOCTYPE html>
<html>
<head>
<style>body{
background-color:#2d2d2d;
overflow:hidden;
}
body, html {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
}
svg{
width:100%;
height:100%;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.17.0/TweenMax.min.js"></script>
</head>
<body>
<svg xmlns="http://www.w3.org/2000/svg"
x="0px" y="0px" viewBox="0 0 600 600">
<defs>
<marker id="eye" width="26.4px" height="48px" viewBox="0 0 26.4 48" markerWidth="26.4" markerHeight="34" refX="10" refY="23" orient="auto" markerUnits="userSpaceOnUse">
<ellipse fill="#FFFFFF" cx="13.2" cy="8.5" rx="13.2" ry="8.5"/>
<circle class="eyeR" cx="17" cy="10" r="3.4"/>
<ellipse fill="#FFFFFF" cx="13.2" cy="39.5" rx="13.2" ry="8.5"/>
<circle class="eyeL" cx="20.4" cy="39" r="3.4"/>
</marker>
<path id="bendyPath" d="M50,200c0,100,0,100,0,200" stroke-linecap="round" marker-start="url(#eye)" />
</defs>
<use xlink:href="#bendyPath" stroke="red" x="0" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="orange" x="75" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="yellow" x="150" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="green" x="225" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="blue" x="300" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="indigo" x="375" y="0" fill="none" stroke-width="4" />
<use xlink:href="#bendyPath" stroke="violet" x="450" y="0" fill="none" stroke-width="4" />
</svg>
<script>var container = document.querySelector('.container');
//we won't animate this beginning part of the path so we'll write it as a string
var pathStart = 'M50,200c';
var pathEnd = ',0,200';
//center the container cos it's pretty an' that
var eyeRollR = TweenMax.to(['.eyeL', '.eyeR'], 2, {
transformOrigin:'10% 50%',
rotation:'+=360',
//repeat:-1,
ease:Elastic.easeOut
})
var eyeRollL = TweenMax.to(['.eyeL', '.eyeR'], 2, {
transformOrigin:'10% 50%',
rotation:'-=360',
//repeat:-1,
ease:Elastic.easeOut
})
//make a nullObject to allow animation of values for the path
var nullObject = {x1:0, y1:100, x2:0, y2:100};
//animate the values = the onUpdate calls the updateLines every frame
var tl = new TimelineMax({repeat:-1, yoyo:true, onUpdate:updateLines});
tl.timeScale(1.16)
tl.to(nullObject, 1, {
x1:100,
y1:'+=0',
x2:-100,
y2:'+=0',
ease:Elastic.easeInOut
})
.to(nullObject, 1, {
x1:-100,
y1:'+=0',
x2:100,
y2:'+=0',
ease:Elastic.easeInOut
})
.addCallback(rollEyesR, 0.5)
.addCallback(rollEyesL, 1.5)
//this is called onUpdate (every frame) of the animation and applies the values of nullObject to the path's d attribute
//Note we're animating the originator and the <use> instances all update too - it's SO SWEET!
function updateLines(){
TweenMax.set('#bendyPath', {
attr:{
d:pathStart +nullObject.x1 + ',' + nullObject.y1 + ','+ nullObject.x2 + ',' + nullObject.y2 + pathEnd
}
})
}
function rollEyesR(){
eyeRollR.play(0, true);
}
function rollEyesL(){
eyeRollL.play(0, true);
}</script>
</body>
</html>