testv5 / data /common /non_final /anim /move /nodemaps /TaskAimGunScripted_nodemap.xml
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<?xml version="1.0" encoding="UTF-8"?>
<NodeMap>
<debugNames>
<names>AbortOnIdle</names>
<names>Add 2</names>
<names>add 2_000</names>
<names>add 2_001</names>
<names>AdditiveFire</names>
<names>AdditiveFire_000</names>
<names>AdditiveFiring</names>
<names>AdditiveFiring_000</names>
<names>Aim</names>
<names>aim_breathe_additive</names>
<names>aim_breathe_additive_000</names>
<names>Aim_OnEnter</names>
<names>AimSweep</names>
<names>Blend 2</names>
<names>Blend N</names>
<names>blend n_000</names>
<names>blend n_001</names>
<names>Blend N_002</names>
<names>Blocked</names>
<names>Blocked_OnEnter</names>
<names>Breathe_Additive_SM</names>
<names>Clip</names>
<names>clip_000</names>
<names>clip_001</names>
<names>Curve</names>
<names>curve_000</names>
<names>Default</names>
<names>Default_NoAdditive</names>
<names>Directional Additives</names>
<names>fire_0_additive</names>
<names>FireAnimFinished</names>
<names>FireAnimLooped</names>
<names>FireLoopOneFinished</names>
<names>FireLoopTwoFinished</names>
<names>Firing</names>
<names>FiringLoop</names>
<names>Heading</names>
<names>idle</names>
<names>Idle_OnEnter</names>
<names>Idlemt</names>
<names>Input</names>
<names>input_000</names>
<names>input_001</names>
<names>Intro</names>
<names>Intro_0</names>
<names>Intro_180L</names>
<names>intro_180r</names>
<names>Intro_90L</names>
<names>Intro_90R</names>
<names>Intro_OnEnter</names>
<names>Intro180R</names>
<names>IntroHeading</names>
<names>IntroRate</names>
<names>IntroTransitionPhase</names>
<names>Invalid</names>
<names>Invalid_000</names>
<names>invalid_001</names>
<names>invalidmt</names>
<names>Not firing</names>
<names>NotReloading_OnEnter</names>
<names>Output</names>
<names>Outro</names>
<names>Outro_0</names>
<names>Outro_180L</names>
<names>Outro_180R</names>
<names>Outro_90L</names>
<names>Outro_90R</names>
<names>Outro_OnEnter</names>
<names>OutroAnimFinished</names>
<names>OutroHeading</names>
<names>OutroRate</names>
<names>Pitch</names>
<names>reload</names>
<names>Reload State Machine</names>
<names>Reload_OnEnter</names>
<names>ReloadAnimFinished</names>
<names>ReloadAnimPhase</names>
<names>ReloadPhase</names>
<names>Single Additive</names>
<names>StateMachine</names>
<names>sweep_back_breathe_additive</names>
<names>sweep_blocked</names>
<names>sweep_front_breathe_additive</names>
<names>Sweep_High</names>
<names>sweep_left_breathe_additive</names>
<names>Sweep_Low</names>
<names>Sweep_Med</names>
<names>sweep_right_breathe_additive</names>
<names>TurnPhase</names>
<names>UseAdditiveFiring</names>
<names>UseDirectionalBreatheAdditives</names>
</debugNames>
</NodeMap>