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- b/8b0b5899ed/title/art/ls12_foreground_michael.webp +3 -0
- data/common/shaders/db/normal_diffspec_tnt.sps +1 -0
- data/common/shaders/db/normal_pxm.sps +1 -0
- data/common/shaders/db/normal_pxm_tnt.sps +1 -0
- data/common/shaders/db/normal_reflect.sps +1 -0
- data/common/shaders/db/normal_reflect_alpha.sps +4 -0
- data/common/shaders/db/normal_reflect_decal.sps +4 -0
- data/common/shaders/db/normal_reflect_screendooralpha.sps +4 -0
- data/common/shaders/db/normal_screendooralpha.sps +4 -0
- data/common/shaders/db/normal_spec.sps +1 -0
- data/common/shaders/db/normal_spec_batch.sps +1 -0
- data/common/shaders/db/normal_spec_cubemap_reflect.sps +2 -0
- data/common/shaders/db/normal_spec_cutout.sps +4 -0
- data/common/shaders/db/normal_spec_cutout_tnt.sps +4 -0
- data/common/shaders/db/normal_spec_decal.sps +4 -0
- data/common/shaders/db/normal_spec_decal_detail.sps +4 -0
- data/common/shaders/db/normal_spec_decal_nopuddle.sps +4 -0
- data/common/shaders/db/normal_spec_decal_pxm.sps +4 -0
- data/common/shaders/db/normal_spec_decal_tnt.sps +4 -0
- data/common/shaders/db/normal_spec_detail.sps +1 -0
- data/common/shaders/db/normal_spec_detail_dpm.sps +1 -0
- data/common/shaders/db/normal_spec_detail_dpm_texdecal_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_detail_dpm_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_detail_dpm_vertdecal_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_detail_tnt_dpm.sps +1 -0
- data/common/shaders/db/normal_spec_dpm.sps +1 -0
- data/common/shaders/db/normal_spec_emissive.sps +1 -0
- data/common/shaders/db/normal_spec_pxm.sps +1 -0
- data/common/shaders/db/normal_spec_pxm_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_reflect.sps +1 -0
- data/common/shaders/db/normal_spec_reflect_alpha.sps +4 -0
- data/common/shaders/db/normal_spec_reflect_decal.sps +4 -0
- data/common/shaders/db/normal_spec_reflect_emissivenight.sps +1 -0
- data/common/shaders/db/normal_spec_reflect_emissivenight_alpha.sps +4 -0
- data/common/shaders/db/normal_spec_screendooralpha.sps +4 -0
- data/common/shaders/db/normal_spec_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_tnt_pxm.sps +1 -0
- data/common/shaders/db/normal_spec_twiddle_tnt.sps +1 -0
- data/common/shaders/db/normal_spec_um.sps +1 -0
- data/common/shaders/db/normal_terrain_wet.sps +1 -0
- data/common/shaders/db/normal_terrain_wet_pxm.sps +1 -0
- data/common/shaders/db/normal_tnt.sps +1 -0
- data/common/shaders/db/normal_tnt_alpha.sps +4 -0
- data/common/shaders/db/normal_tnt_pxm.sps +1 -0
- data/common/shaders/db/normal_um.sps +1 -0
- data/common/shaders/db/normal_um_tnt.sps +1 -0
- data/common/shaders/db/normal_wind.sps +1 -0
- data/common/shaders/db/parallax.sps +1 -0
- data/common/shaders/db/parallax_specmap.sps +1 -0
- data/common/shaders/db/parallax_steep.sps +1 -0
b/8b0b5899ed/title/art/ls12_foreground_michael.webp
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data/common/shaders/db/normal_diffspec_tnt.sps
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shader normal_diffspec_tnt
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data/common/shaders/db/normal_pxm.sps
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shader normal_pxm
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data/common/shaders/db/normal_pxm_tnt.sps
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shader normal_pxm_tnt
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data/common/shaders/db/normal_reflect.sps
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shader normal_reflect
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data/common/shaders/db/normal_reflect_alpha.sps
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shader normal_reflect
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__rage_drawbucket {
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int 1
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}
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data/common/shaders/db/normal_reflect_decal.sps
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shader normal_reflect_decal
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_reflect_screendooralpha.sps
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shader normal_reflect
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__rage_drawbucket {
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int 3
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}
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data/common/shaders/db/normal_screendooralpha.sps
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shader normal
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__rage_drawbucket {
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int 3
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}
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data/common/shaders/db/normal_spec.sps
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shader normal_spec
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data/common/shaders/db/normal_spec_batch.sps
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shader normal_spec_batch
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data/common/shaders/db/normal_spec_cubemap_reflect.sps
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shader normal_spec_cubemap_reflect
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data/common/shaders/db/normal_spec_cutout.sps
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shader normal_spec
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__rage_drawbucket {
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int 3
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}
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data/common/shaders/db/normal_spec_cutout_tnt.sps
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shader normal_spec_tnt
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__rage_drawbucket {
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int 3
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}
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data/common/shaders/db/normal_spec_decal.sps
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shader normal_spec_decal
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_decal_detail.sps
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shader normal_spec_decal_detail
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_decal_nopuddle.sps
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shader normal_spec_decal_nopuddle
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_decal_pxm.sps
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shader normal_spec_decal_pxm
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_decal_tnt.sps
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shader normal_spec_decal_tnt
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_detail.sps
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shader normal_spec_detail
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data/common/shaders/db/normal_spec_detail_dpm.sps
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shader normal_spec_detail_dpm
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data/common/shaders/db/normal_spec_detail_dpm_texdecal_tnt.sps
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shader normal_spec_detail_dpm_texdecal_tnt
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data/common/shaders/db/normal_spec_detail_dpm_tnt.sps
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shader normal_spec_detail_dpm_tnt
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data/common/shaders/db/normal_spec_detail_dpm_vertdecal_tnt.sps
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shader normal_spec_detail_dpm_vertdecal_tnt
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data/common/shaders/db/normal_spec_detail_tnt_dpm.sps
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shader normal_spec_detail_dpm_tnt
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data/common/shaders/db/normal_spec_dpm.sps
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shader normal_spec_dpm
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data/common/shaders/db/normal_spec_emissive.sps
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shader normal_spec_emissive
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data/common/shaders/db/normal_spec_pxm.sps
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shader normal_spec_pxm
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data/common/shaders/db/normal_spec_pxm_tnt.sps
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shader normal_spec_pxm_tnt
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data/common/shaders/db/normal_spec_reflect.sps
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shader normal_spec_reflect
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data/common/shaders/db/normal_spec_reflect_alpha.sps
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shader normal_spec_reflect
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__rage_drawbucket {
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int 1
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}
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data/common/shaders/db/normal_spec_reflect_decal.sps
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shader normal_spec_reflect_decal
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__rage_drawbucket {
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int 2
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}
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data/common/shaders/db/normal_spec_reflect_emissivenight.sps
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shader normal_spec_reflect_emissivenight
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data/common/shaders/db/normal_spec_reflect_emissivenight_alpha.sps
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shader normal_spec_reflect_emissivenight
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__rage_drawbucket {
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int 1
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}
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data/common/shaders/db/normal_spec_screendooralpha.sps
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shader normal_spec
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__rage_drawbucket {
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int 3
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}
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data/common/shaders/db/normal_spec_tnt.sps
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shader normal_spec_tnt
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data/common/shaders/db/normal_spec_tnt_pxm.sps
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shader normal_spec_pxm_tnt
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data/common/shaders/db/normal_spec_twiddle_tnt.sps
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shader normal_spec_twiddle_tnt
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data/common/shaders/db/normal_spec_um.sps
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shader normal_spec_um
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data/common/shaders/db/normal_terrain_wet.sps
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shader normal_terrain_wet
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data/common/shaders/db/normal_terrain_wet_pxm.sps
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shader normal_terrain_wet_pxm
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data/common/shaders/db/normal_tnt.sps
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shader normal_tnt
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data/common/shaders/db/normal_tnt_alpha.sps
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shader normal_tnt
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__rage_drawbucket {
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int 1
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}
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data/common/shaders/db/normal_tnt_pxm.sps
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shader normal_pxm_tnt
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data/common/shaders/db/normal_um.sps
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shader normal_um
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data/common/shaders/db/normal_um_tnt.sps
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shader normal_um_tnt
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data/common/shaders/db/normal_wind.sps
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shader normal_wind
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data/common/shaders/db/parallax.sps
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shader parallax
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data/common/shaders/db/parallax_specmap.sps
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shader parallax_specmap
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data/common/shaders/db/parallax_steep.sps
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shader parallax_steep
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