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  1. b/8b0b5899ed/title/art/ls12_foreground_michael.webp +3 -0
  2. data/common/shaders/db/normal_diffspec_tnt.sps +1 -0
  3. data/common/shaders/db/normal_pxm.sps +1 -0
  4. data/common/shaders/db/normal_pxm_tnt.sps +1 -0
  5. data/common/shaders/db/normal_reflect.sps +1 -0
  6. data/common/shaders/db/normal_reflect_alpha.sps +4 -0
  7. data/common/shaders/db/normal_reflect_decal.sps +4 -0
  8. data/common/shaders/db/normal_reflect_screendooralpha.sps +4 -0
  9. data/common/shaders/db/normal_screendooralpha.sps +4 -0
  10. data/common/shaders/db/normal_spec.sps +1 -0
  11. data/common/shaders/db/normal_spec_batch.sps +1 -0
  12. data/common/shaders/db/normal_spec_cubemap_reflect.sps +2 -0
  13. data/common/shaders/db/normal_spec_cutout.sps +4 -0
  14. data/common/shaders/db/normal_spec_cutout_tnt.sps +4 -0
  15. data/common/shaders/db/normal_spec_decal.sps +4 -0
  16. data/common/shaders/db/normal_spec_decal_detail.sps +4 -0
  17. data/common/shaders/db/normal_spec_decal_nopuddle.sps +4 -0
  18. data/common/shaders/db/normal_spec_decal_pxm.sps +4 -0
  19. data/common/shaders/db/normal_spec_decal_tnt.sps +4 -0
  20. data/common/shaders/db/normal_spec_detail.sps +1 -0
  21. data/common/shaders/db/normal_spec_detail_dpm.sps +1 -0
  22. data/common/shaders/db/normal_spec_detail_dpm_texdecal_tnt.sps +1 -0
  23. data/common/shaders/db/normal_spec_detail_dpm_tnt.sps +1 -0
  24. data/common/shaders/db/normal_spec_detail_dpm_vertdecal_tnt.sps +1 -0
  25. data/common/shaders/db/normal_spec_detail_tnt_dpm.sps +1 -0
  26. data/common/shaders/db/normal_spec_dpm.sps +1 -0
  27. data/common/shaders/db/normal_spec_emissive.sps +1 -0
  28. data/common/shaders/db/normal_spec_pxm.sps +1 -0
  29. data/common/shaders/db/normal_spec_pxm_tnt.sps +1 -0
  30. data/common/shaders/db/normal_spec_reflect.sps +1 -0
  31. data/common/shaders/db/normal_spec_reflect_alpha.sps +4 -0
  32. data/common/shaders/db/normal_spec_reflect_decal.sps +4 -0
  33. data/common/shaders/db/normal_spec_reflect_emissivenight.sps +1 -0
  34. data/common/shaders/db/normal_spec_reflect_emissivenight_alpha.sps +4 -0
  35. data/common/shaders/db/normal_spec_screendooralpha.sps +4 -0
  36. data/common/shaders/db/normal_spec_tnt.sps +1 -0
  37. data/common/shaders/db/normal_spec_tnt_pxm.sps +1 -0
  38. data/common/shaders/db/normal_spec_twiddle_tnt.sps +1 -0
  39. data/common/shaders/db/normal_spec_um.sps +1 -0
  40. data/common/shaders/db/normal_terrain_wet.sps +1 -0
  41. data/common/shaders/db/normal_terrain_wet_pxm.sps +1 -0
  42. data/common/shaders/db/normal_tnt.sps +1 -0
  43. data/common/shaders/db/normal_tnt_alpha.sps +4 -0
  44. data/common/shaders/db/normal_tnt_pxm.sps +1 -0
  45. data/common/shaders/db/normal_um.sps +1 -0
  46. data/common/shaders/db/normal_um_tnt.sps +1 -0
  47. data/common/shaders/db/normal_wind.sps +1 -0
  48. data/common/shaders/db/parallax.sps +1 -0
  49. data/common/shaders/db/parallax_specmap.sps +1 -0
  50. data/common/shaders/db/parallax_steep.sps +1 -0
b/8b0b5899ed/title/art/ls12_foreground_michael.webp ADDED

Git LFS Details

  • SHA256: ee527132797fc0acaa02a40393a60b34fb86a50389810914694112a2f4e6c7b3
  • Pointer size: 130 Bytes
  • Size of remote file: 97.4 kB
data/common/shaders/db/normal_diffspec_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_diffspec_tnt
data/common/shaders/db/normal_pxm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_pxm
data/common/shaders/db/normal_pxm_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_pxm_tnt
data/common/shaders/db/normal_reflect.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_reflect
data/common/shaders/db/normal_reflect_alpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_reflect
2
+ __rage_drawbucket {
3
+ int 1
4
+ }
data/common/shaders/db/normal_reflect_decal.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_reflect_decal
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_reflect_screendooralpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_reflect
2
+ __rage_drawbucket {
3
+ int 3
4
+ }
data/common/shaders/db/normal_screendooralpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal
2
+ __rage_drawbucket {
3
+ int 3
4
+ }
data/common/shaders/db/normal_spec.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec
data/common/shaders/db/normal_spec_batch.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_batch
data/common/shaders/db/normal_spec_cubemap_reflect.sps ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ shader normal_spec_cubemap_reflect
2
+
data/common/shaders/db/normal_spec_cutout.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec
2
+ __rage_drawbucket {
3
+ int 3
4
+ }
data/common/shaders/db/normal_spec_cutout_tnt.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_tnt
2
+ __rage_drawbucket {
3
+ int 3
4
+ }
data/common/shaders/db/normal_spec_decal.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_decal
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_decal_detail.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_decal_detail
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_decal_nopuddle.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_decal_nopuddle
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_decal_pxm.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_decal_pxm
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_decal_tnt.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_decal_tnt
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_detail.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail
data/common/shaders/db/normal_spec_detail_dpm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail_dpm
data/common/shaders/db/normal_spec_detail_dpm_texdecal_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail_dpm_texdecal_tnt
data/common/shaders/db/normal_spec_detail_dpm_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail_dpm_tnt
data/common/shaders/db/normal_spec_detail_dpm_vertdecal_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail_dpm_vertdecal_tnt
data/common/shaders/db/normal_spec_detail_tnt_dpm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_detail_dpm_tnt
data/common/shaders/db/normal_spec_dpm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_dpm
data/common/shaders/db/normal_spec_emissive.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_emissive
data/common/shaders/db/normal_spec_pxm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_pxm
data/common/shaders/db/normal_spec_pxm_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_pxm_tnt
data/common/shaders/db/normal_spec_reflect.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_reflect
data/common/shaders/db/normal_spec_reflect_alpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_reflect
2
+ __rage_drawbucket {
3
+ int 1
4
+ }
data/common/shaders/db/normal_spec_reflect_decal.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_reflect_decal
2
+ __rage_drawbucket {
3
+ int 2
4
+ }
data/common/shaders/db/normal_spec_reflect_emissivenight.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_reflect_emissivenight
data/common/shaders/db/normal_spec_reflect_emissivenight_alpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec_reflect_emissivenight
2
+ __rage_drawbucket {
3
+ int 1
4
+ }
data/common/shaders/db/normal_spec_screendooralpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_spec
2
+ __rage_drawbucket {
3
+ int 3
4
+ }
data/common/shaders/db/normal_spec_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_tnt
data/common/shaders/db/normal_spec_tnt_pxm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_pxm_tnt
data/common/shaders/db/normal_spec_twiddle_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_twiddle_tnt
data/common/shaders/db/normal_spec_um.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_spec_um
data/common/shaders/db/normal_terrain_wet.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_terrain_wet
data/common/shaders/db/normal_terrain_wet_pxm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_terrain_wet_pxm
data/common/shaders/db/normal_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_tnt
data/common/shaders/db/normal_tnt_alpha.sps ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ shader normal_tnt
2
+ __rage_drawbucket {
3
+ int 1
4
+ }
data/common/shaders/db/normal_tnt_pxm.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_pxm_tnt
data/common/shaders/db/normal_um.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_um
data/common/shaders/db/normal_um_tnt.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_um_tnt
data/common/shaders/db/normal_wind.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader normal_wind
data/common/shaders/db/parallax.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader parallax
data/common/shaders/db/parallax_specmap.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader parallax_specmap
data/common/shaders/db/parallax_steep.sps ADDED
@@ -0,0 +1 @@
 
 
1
+ shader parallax_steep