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  1. b/8b0b5899ed/shaders/fff305ac340bd035.consts.json +1 -0
  2. b/8b0b5899ed/shaders/fff305ac340bd035.wgsl +531 -0
  3. b/8b0b5899ed/shaders/index.json +0 -0
  4. b/8b0b5899ed/shaders/pack0.9dbe8980.bin +3 -0
  5. b/8b0b5899ed/shaders/pack1.d3742737.bin +3 -0
  6. b/8b0b5899ed/shaders/pipelines.json +0 -0
  7. b/8b0b5899ed/shaders/pipelines_low.json +0 -0
  8. b/8b0b5899ed/title/chalet.woff +0 -0
  9. data/bootset.json +0 -0
  10. data/bootset_low.json +0 -0
  11. data/common/RadioLog.csv +1 -0
  12. data/common/data/BranchBend_MAXShadersetting.xml +35 -0
  13. data/common/data/BranchBend_SfxWindSettings.xml +7 -0
  14. data/common/data/BranchBend_WindSettings.xml +20 -0
  15. data/common/data/CPQSMix_SSAOSettings.xml +11 -0
  16. data/common/data/CloudKeyframes.xml +1947 -0
  17. data/common/data/Clouds.xml +1921 -0
  18. data/common/data/FogShapes.xml +150 -0
  19. data/common/data/GrassLODSettings.xml +18 -0
  20. data/common/data/GrassShadowLODSettings.xml +18 -0
  21. data/common/data/ScaleformPreallocation.xml +0 -0
  22. data/common/data/ScaleformValidMethods.xml +1586 -0
  23. data/common/data/cargens.meta +6 -0
  24. data/common/data/common.meta +196 -0
  25. data/common/data/common_anim.meta +291 -0
  26. data/common/data/common_cutscene.meta +481 -0
  27. data/common/data/common_cutscene_fat.meta +577 -0
  28. data/common/data/defaulttaskdata.meta +19 -0
  29. data/common/data/deformableobjects.meta +1704 -0
  30. data/common/data/dispatch.meta +629 -0
  31. data/common/data/dlcList.xml +17 -0
  32. data/common/data/env_test_cache_y_bank.txt +0 -0
  33. data/common/data/events.meta +0 -0
  34. data/common/data/fragment.xml +159 -0
  35. data/common/data/gameconfig.xml +1945 -0
  36. data/common/data/garages.meta +412 -0
  37. data/common/data/gta5_cache_y_bank.txt +0 -0
  38. data/common/data/gtxd.ide +13 -0
  39. data/common/data/handling.meta +0 -0
  40. data/common/data/lensflare.xml +1539 -0
  41. data/common/data/lensflare_F.xml +1452 -0
  42. data/common/data/lensflare_M.xml +0 -0
  43. data/common/data/lensflare_T.xml +863 -0
  44. data/common/data/missioncreatordata.meta +4 -0
  45. data/common/data/motiontaskdata.meta +805 -0
  46. data/common/data/mounttune.xml +103 -0
  47. data/common/data/mpStatsSetup.xml +0 -0
  48. data/common/data/nav.dat +8 -0
  49. data/common/data/navcapabilities.meta +249 -0
  50. data/common/data/networkshop.meta +116 -0
b/8b0b5899ed/shaders/fff305ac340bd035.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/fff305ac340bd035.wgsl ADDED
@@ -0,0 +1,531 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ struct cb17_struct {
30
+ tint_symbol : array<vec4<f32>, 17u>,
31
+ }
32
+
33
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
34
+
35
+ struct cb46_struct {
36
+ tint_symbol_1 : array<vec4<f32>, 46u>,
37
+ }
38
+
39
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
40
+
41
+ struct cb4_struct {
42
+ tint_symbol_2 : array<vec4<f32>, 4u>,
43
+ }
44
+
45
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
46
+
47
+ struct cb5_struct {
48
+ tint_symbol_3 : array<vec4<f32>, 5u>,
49
+ }
50
+
51
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
52
+
53
+ @group(1u) @binding(18u) var s2 : sampler;
54
+
55
+ @group(1u) @binding(19u) var s3 : sampler;
56
+
57
+ @group(1u) @binding(20u) var s4 : sampler;
58
+
59
+ @group(1u) @binding(21u) var s5 : sampler;
60
+
61
+ @group(1u) @binding(22u) var s6 : sampler;
62
+
63
+ @group(1u) @binding(23u) var s7 : sampler;
64
+
65
+ @group(1u) @binding(24u) var s8 : sampler;
66
+
67
+ @group(1u) @binding(25u) var s9 : sampler;
68
+
69
+ @group(1u) @binding(26u) var s10 : sampler;
70
+
71
+ @group(1u) @binding(27u) var s11 : sampler;
72
+
73
+ @group(1u) @binding(28u) var s12 : sampler;
74
+
75
+ @group(1u) @binding(29u) var s13 : sampler;
76
+
77
+ @group(1u) @binding(30u) var s14 : sampler;
78
+
79
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
80
+
81
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
82
+
83
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
104
+
105
+ var<private> icb0 : array<vec4<f32>, 8u> = array<vec4<f32>, 8u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 0.80000001192092895508f), vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), vec4<f32>(0.0f, 0.0f, 0.0f, 0.10000000149011611938f), vec4<f32>());
106
+
107
+ var<private> v0 : vec4<f32>;
108
+
109
+ var<private> o0 : vec4<f32>;
110
+
111
+ var<private> o1 : vec4<f32>;
112
+
113
+ var<private> o2 : vec4<f32>;
114
+
115
+ var<private> o3 : vec4<f32>;
116
+
117
+ struct tint_symbol_5 {
118
+ tint_symbol_4 : array<vec4<u32>, 1u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
122
+
123
+ fn main_inner(v_1 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
124
+ var v_2 : vec4<f32> = v_1;
125
+ v_2.w = (1.0f / v_1.w);
126
+ v0 = v_2;
127
+ let v_3 = max(v0.xy, vec2<f32>());
128
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(v_3), vec2<u32>(4294967295u), (v_3 >= vec2<f32>(4294967296.0f))));
129
+ r0 = vec4<f32>(v_4.xy, r0.zw);
130
+ let v_5 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
131
+ r0 = vec4<f32>(v_5.xy, r0.zw);
132
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
133
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
134
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
135
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
136
+ v_6((bitcast<u32>(r0.x) != 0u));
137
+ r0 = textureSample(t14, s14, v1.zwzz.xy);
138
+ let v_7 = ((-(r0.xyzx)).xyz + v2.xyz);
139
+ r1 = vec4<f32>(v_7.xyz, r1.w);
140
+ let v_8 = fma(v2.www, r1.xyz, r0.xyz);
141
+ r0 = vec4<f32>(v_8.xyz, r0.w);
142
+ r0.w = dot(v7.xyz, v7.xyz);
143
+ r0.w = inverseSqrt(r0.w);
144
+ let v_9 = (r0.www * v7.xyz);
145
+ r1 = vec4<f32>(v_9.xyz, r1.w);
146
+ r0.w = dot(v3.xyz, v3.xyz);
147
+ r0.w = inverseSqrt(r0.w);
148
+ let v_10 = (r0.www * v3.xyz);
149
+ r2 = vec4<f32>(v_10.xyz, r2.w);
150
+ r0.w = dot(r1.xyz, r2.xyz);
151
+ let v_11 = clamp(v8.xy, vec2<f32>(), vec2<f32>(1.0f));
152
+ r1 = vec4<f32>(v_11.xy, r1.zw);
153
+ r2.x = ((-(r1.xxxx)).x + 1.0f);
154
+ let v_12 = -(cb2_2.tint_symbol[3u].xxxx);
155
+ r2.y = (v5.w + v_12.y);
156
+ r2.w = clamp(((r2.yyyy / cb2_2.tint_symbol[3u].yyyy)).w, 0.0f, 1.0f);
157
+ r3.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z);
158
+ r3.x = fma(abs(r0.wwww).x, r3.x, cb2_2.tint_symbol[3u].w);
159
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb2_2.tint_symbol[2u].zxwy == vec4<f32>(1.0f))));
160
+ if ((bitcast<u32>(r4.x) != 0u)) {
161
+ r3.y = (v_12.y + cb2_2.tint_symbol[3u].y);
162
+ r3.z = (r3.y * 0.34999999403953552246f);
163
+ let v_13 = -(cb2_2.tint_symbol[3u].yyyy);
164
+ r2.y = (r2.y + v_13.y);
165
+ r2.y = fma(r3.y, 0.34999999403953552246f, r2.y);
166
+ r2.y = clamp(((r2.yyyy / r3.zzzz)).y, 0.0f, 1.0f);
167
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
168
+ r2.x = (r2.y * r2.x);
169
+ r2.y = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 1.0f))));
170
+ if ((bitcast<u32>(r2.y) != 0u)) {
171
+ r2.y = (r2.w * 5.0f);
172
+ let v_14 = r2.y;
173
+ let v_15 = max(v_14, -2147483648.0f);
174
+ r3.y = bitcast<f32>(select(select(i32(v_15), 2147483647i, (v_15 >= 2147483648.0f)), 0i, !((v_14 == v_14))));
175
+ r3.y = bitcast<f32>(min(bitcast<i32>(r3.y), 4i));
176
+ r3.z = bitcast<f32>((bitcast<i32>(r3.y) + 1i));
177
+ r3.z = bitcast<f32>(min(bitcast<i32>(r3.z), 4i));
178
+ r2.y = trunc(r2.y);
179
+ let v_16 = -(r2.yyyy);
180
+ r2.y = fma(r2.w, 5.0f, v_16.y);
181
+ r3.z = ((-(icb0[bitcast<u32>((bitcast<i32>(r3.y) + 3i))].wwww)).z + icb0[bitcast<u32>((bitcast<i32>(r3.z) + 3i))].w);
182
+ r2.y = fma(r2.y, r3.z, icb0[bitcast<u32>((bitcast<i32>(r3.y) + 3i))].w);
183
+ } else {
184
+ r2.y = 0.0f;
185
+ }
186
+ r3.x = (r2.y * r3.x);
187
+ }
188
+ r2.y = clamp(((r3.xxxx + vec4<f32>(-1.0f))).y, 0.0f, 1.0f);
189
+ r0.w = (abs(r0.wwww).w * 4.0f);
190
+ r0.w = min(r0.w, 1.0f);
191
+ r0.w = (r0.w * r2.y);
192
+ r5.x = (r0.w * r2.x);
193
+ let v_17 = r3.x;
194
+ let v_18 = max(v_17, -2147483648.0f);
195
+ r0.w = bitcast<f32>(select(select(i32(v_18), 2147483647i, (v_18 >= 2147483648.0f)), 0i, !((v_17 == v_17))));
196
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(r0.w))));
197
+ r2.x = bitcast<f32>((bitcast<u32>(r4.y) | bitcast<u32>(r2.x)));
198
+ if ((bitcast<u32>(r2.x) != 0u)) {
199
+ r3 = vec4<f32>(r3.x, vec3<f32>(0.0f, 0.0f, 1.0f));
200
+ } else {
201
+ r2.x = (r5.x * cb2_2.tint_symbol[1u].x);
202
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
203
+ if ((bitcast<u32>(r2.y) != 0u)) {
204
+ let v_19 = ((-(r0.xxyz)).yzw + vec3<f32>(1.0f));
205
+ r3 = vec4<f32>(r3.x, v_19.xyz);
206
+ r2.y = (r3.z * r3.y);
207
+ r3.z = (r3.w * r2.y);
208
+ r2.y = (r0.z * r2.y);
209
+ r3.y = (r0.y * r3.y);
210
+ r3.w = (r3.w * r3.y);
211
+ r3.y = (r0.z * r3.y);
212
+ let v_20 = (r2.yy * cb12_12.tint_symbol_3[1u].zw);
213
+ r4 = vec4<f32>(v_20.xy, r4.zw);
214
+ let v_21 = fma(cb12_12.tint_symbol_3[1u].xy, r3.zz, r4.xy);
215
+ r4 = vec4<f32>(v_21.xy, r4.zw);
216
+ let v_22 = fma(cb12_12.tint_symbol_3[2u].xy, r3.ww, r4.xy);
217
+ r4 = vec4<f32>(v_22.xy, r4.zw);
218
+ let v_23 = fma(cb12_12.tint_symbol_3[2u].zw, r3.yy, r4.xy);
219
+ r4 = vec4<f32>(v_23.xy, r4.zw);
220
+ r4.x = (r2.x * r4.x);
221
+ r6.x = bitcast<f32>(select(0u, 4294967295u, !((r4.x == 0.0f))));
222
+ if ((bitcast<u32>(r6.x) != 0u)) {
223
+ r6.x = dot(v5.xyz, v7.xyz);
224
+ r6.y = dot(v6.xyz, v7.xyz);
225
+ r6.z = dot(v3.xyz, v7.xyz);
226
+ r6.w = max(v8.y, 0.10000000149011611938f);
227
+ r6.w = min(r6.w, 1.0f);
228
+ r6.w = ((-(r6.wwww)).w + 1.0f);
229
+ r7.x = dot(v5.xyz, cb3_3.tint_symbol_1[0u].xyz);
230
+ r7.y = dot(v6.xyz, cb3_3.tint_symbol_1[0u].xyz);
231
+ r7.z = dot(v3.xyz, cb3_3.tint_symbol_1[0u].xyz);
232
+ r7.w = dot(r7.xyz, r7.xyz);
233
+ r7.w = inverseSqrt(r7.w);
234
+ let v_24 = (r7.www * r7.xyz);
235
+ r7 = vec4<f32>(v_24.xyz, r7.w);
236
+ r7.w = dot(v3.xyz, r7.xyz);
237
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r7.w)));
238
+ r8.x = trunc(r3.x);
239
+ r8.x = (1.0f / r8.x);
240
+ r8.y = dot(r6.xyz, r6.xyz);
241
+ r8.y = inverseSqrt(r8.y);
242
+ let v_25 = (r6.xyz * r8.yyy);
243
+ r6 = vec4<f32>(v_25.xyz, r6.w);
244
+ r6.z = max(r6.z, r6.w);
245
+ let v_26 = ((-(r6.xxyx)).yz / r6.zz);
246
+ let v_27 = r8;
247
+ r8 = vec4<f32>(v_27.x, v_26.xy, v_27.w);
248
+ let v_28 = (r4.xx * r8.yz);
249
+ let v_29 = r8;
250
+ r8 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
251
+ let v_30 = (r6.xy / r6.zz);
252
+ r6 = vec4<f32>(v_30.xy, r6.zw);
253
+ let v_31 = (r4.yy * r6.xy);
254
+ r6 = vec4<f32>(v_31.xy, r6.zw);
255
+ let v_32 = (r2.xx * r6.xy);
256
+ r6 = vec4<f32>(v_32.xy, r6.zw);
257
+ r9 = textureSampleLevel(t4, s4, v1.xyxx.xy, 0.0f);
258
+ r10 = textureSampleLevel(t7, s7, v1.xyxx.xy, 0.0f);
259
+ r2.x = (r2.y * r10.x);
260
+ r2.x = fma(r9.x, r3.z, r2.x);
261
+ r9 = textureSampleLevel(t10, s10, v1.xyxx.xy, 0.0f);
262
+ r2.x = fma(r9.x, r3.w, r2.x);
263
+ r9 = textureSampleLevel(t13, s13, v1.xyxx.xy, 0.0f);
264
+ r2.x = fma(r9.x, r3.y, r2.x);
265
+ r2.x = (r2.x + 0.00000099999999747524f);
266
+ let v_33 = r6;
267
+ r6 = vec4<f32>(r6.xy, v_33.xy);
268
+ r4.y = 1.0f;
269
+ r8.w = 1.0f;
270
+ let v_34 = r2;
271
+ r9 = vec4<f32>(v_34.xx, r9.zw);
272
+ r9.z = 0.0f;
273
+ loop {
274
+ r9.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r9.z) >= bitcast<i32>(r0.w))));
275
+ if ((bitcast<u32>(r9.w) != 0u)) {
276
+ break;
277
+ }
278
+ r9.w = bitcast<f32>(select(0u, 4294967295u, (r9.x < r4.y)));
279
+ if ((bitcast<u32>(r9.w) != 0u)) {
280
+ r9.w = ((-(r8.xxxx)).w + r4.y);
281
+ let v_35 = fma(r8.yz, r8.xx, r6.zw);
282
+ r6 = vec4<f32>(r6.xy, v_35.xy);
283
+ let v_36 = (r6.zw + v1.xy);
284
+ r10 = vec4<f32>(v_36.xy, r10.zw);
285
+ r11 = textureSampleLevel(t4, s4, r10.xyxx.xy, 0.0f);
286
+ r12 = textureSampleLevel(t7, s7, r10.xyxx.xy, 0.0f);
287
+ r10.z = (r2.y * r12.x);
288
+ r10.z = fma(r11.x, r3.z, r10.z);
289
+ r11 = textureSampleLevel(t10, s10, r10.xyxx.xy, 0.0f);
290
+ r10.z = fma(r11.x, r3.w, r10.z);
291
+ r11 = textureSampleLevel(t13, s13, r10.xyxx.xy, 0.0f);
292
+ r10.x = fma(r11.x, r3.y, r10.z);
293
+ r8.w = r4.y;
294
+ let v_37 = r9;
295
+ let v_38 = r9;
296
+ r9 = vec4<f32>(v_38.x, v_37.xz, v_38.w);
297
+ r4.y = r9.w;
298
+ r9.x = r10.x;
299
+ } else {
300
+ r9.z = r0.w;
301
+ }
302
+ r9.z = bitcast<f32>((bitcast<i32>(r9.z) + 1i));
303
+ }
304
+ let v_39 = -(r9.xxxx);
305
+ r0.w = (r4.y + v_39.w);
306
+ let v_40 = -(r9.yyyy);
307
+ r6.z = (r8.w + v_40.z);
308
+ r6.w = ((-(r0.wwww)).w + r6.z);
309
+ r8.x = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
310
+ r0.w = (r0.w * r8.w);
311
+ let v_41 = -(r0.wwww);
312
+ r0.w = fma(r4.y, r6.z, v_41.w);
313
+ r0.w = (r0.w / r6.w);
314
+ r0.w = ((-(r0.wwww)).w + 1.0f);
315
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r8.x)));
316
+ let v_42 = fma(r8.yz, r0.ww, r6.xy);
317
+ r6 = vec4<f32>(v_42.xy, r6.zw);
318
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[0u].w)));
319
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r7.w)));
320
+ if ((bitcast<u32>(r0.w) != 0u)) {
321
+ let v_43 = (r7.xy / r7.zz);
322
+ r7 = vec4<f32>(v_43.xy, r7.zw);
323
+ let v_44 = (r4.xx * r7.xy);
324
+ r4 = vec4<f32>(v_44.xy, r4.zw);
325
+ r0.w = 0.0f;
326
+ r6.w = 0.0f;
327
+ loop {
328
+ r7.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r6.w) >= 7i)));
329
+ if ((bitcast<u32>(r7.x) != 0u)) {
330
+ break;
331
+ }
332
+ r7.x = f32(bitcast<i32>(r6.w));
333
+ r7.x = fma((-(r7.xxxx)).x, 0.14285714924335479736f, 1.0f);
334
+ let v_45 = fma(r4.xy, r7.xx, v1.xy);
335
+ let v_46 = r7;
336
+ r7 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
337
+ r8 = textureSampleLevel(t4, s4, r7.yzyy.xy, 0.0f);
338
+ r9 = textureSampleLevel(t7, s7, r7.yzyy.xy, 0.0f);
339
+ r7.w = (r2.y * r9.x);
340
+ r7.w = fma(r8.x, r3.z, r7.w);
341
+ r8 = textureSampleLevel(t10, s10, r7.yzyy.xy, 0.0f);
342
+ r7.w = fma(r8.x, r3.w, r7.w);
343
+ r8 = textureSampleLevel(t13, s13, r7.yzyy.xy, 0.0f);
344
+ r7.y = fma(r8.x, r3.y, r7.w);
345
+ r7.y = ((-(r2.xxxx)).y + r7.y);
346
+ r7.x = ((-(r7.xxxx)).x + r7.y);
347
+ r6.w = bitcast<f32>((bitcast<i32>(r6.w) + 1i));
348
+ r7.y = f32(bitcast<i32>(r6.w));
349
+ r7.x = (r7.y * r7.x);
350
+ r0.w = max(r0.w, r7.x);
351
+ }
352
+ r0.w = min(r0.w, 1.0f);
353
+ r6.z = fma((-(r0.wwww)).z, cb12_12.tint_symbol_3[0u].w, 1.0f);
354
+ } else {
355
+ r6.z = 1.0f;
356
+ }
357
+ } else {
358
+ r6 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r6.w);
359
+ }
360
+ r0.w = bitcast<f32>(v.tint_symbol_4[0i].x);
361
+ } else {
362
+ r6 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r6.w);
363
+ r0.w = 0.0f;
364
+ }
365
+ let v_47 = bitcast<vec3<u32>>(r0.www);
366
+ let v_48 = select(vec3<f32>(0.0f, 0.0f, 1.0f), r6.xyz, (v_47 != vec3<u32>()));
367
+ r3 = vec4<f32>(r3.x, v_48.xyz);
368
+ }
369
+ let v_49 = (r3.yz + v1.xy);
370
+ r2 = vec4<f32>(v_49.xy, r2.zw);
371
+ let v_50 = clamp(r0.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
372
+ r6 = vec4<f32>(v_50.xyz, r6.w);
373
+ let v_51 = ((-(r6.xyzx)).xyz + vec3<f32>(1.0f));
374
+ r7 = vec4<f32>(v_51.xyz, r7.w);
375
+ r0.w = (r7.y * r7.x);
376
+ r3.y = (r7.z * r0.w);
377
+ r0.w = (r6.z * r0.w);
378
+ r3.z = (r6.y * r7.x);
379
+ r4.x = (r7.z * r3.z);
380
+ r3.z = (r6.z * r3.z);
381
+ r6 = textureSample(t2, s2, r2.xyxx.xy);
382
+ r7 = textureSample(t5, s5, r2.xyxx.xy);
383
+ let v_52 = (r0.www * r7.xyz);
384
+ r7 = vec4<f32>(v_52.xyz, r7.w);
385
+ let v_53 = fma(r6.xyz, r3.yyy, r7.xyz);
386
+ r6 = vec4<f32>(v_53.xyz, r6.w);
387
+ r7 = textureSample(t8, s8, r2.xyxx.xy);
388
+ let v_54 = fma(r7.xyz, r4.xxx, r6.xyz);
389
+ r6 = vec4<f32>(v_54.xyz, r6.w);
390
+ r7 = textureSample(t11, s11, r2.xyxx.xy);
391
+ let v_55 = fma(r7.xyz, r3.zzz, r6.xyz);
392
+ r6 = vec4<f32>(v_55.xyz, r6.w);
393
+ let v_56 = ((-(r0.xyzx)).xyz + vec3<f32>(1.0f));
394
+ r7 = vec4<f32>(v_56.xyz, r7.w);
395
+ r0.x = (r7.y * r7.x);
396
+ r0.w = (r7.z * r0.x);
397
+ r0.y = (r0.y * r7.x);
398
+ r3.y = (r7.z * r0.y);
399
+ let v_57 = (r0.zz * r0.xy);
400
+ r0 = vec4<f32>(v_57.xy, r0.zw);
401
+ r7 = textureSample(t3, s3, r2.xyxx.xy);
402
+ r8 = textureSample(t6, s6, r2.xyxx.xy);
403
+ let v_58 = (r0.xx * r8.xy);
404
+ r4 = vec4<f32>(v_58.xy, r4.zw);
405
+ let v_59 = fma(r7.xy, r0.ww, r4.xy);
406
+ r4 = vec4<f32>(v_59.xy, r4.zw);
407
+ r7 = textureSample(t9, s9, r2.xyxx.xy);
408
+ let v_60 = fma(r7.xy, r3.yy, r4.xy);
409
+ r4 = vec4<f32>(v_60.xy, r4.zw);
410
+ r7 = textureSample(t12, s12, r2.xyxx.xy);
411
+ let v_61 = fma(r7.xy, r0.yy, r4.xy);
412
+ r2 = vec4<f32>(v_61.xy, r2.zw);
413
+ let v_62 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
414
+ r2 = vec4<f32>(v_62.xy, r2.zw);
415
+ r0.z = dot(r2.xy, r2.xy);
416
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
417
+ r0.z = sqrt(abs(r0.zzzz).z);
418
+ r3.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f);
419
+ let v_63 = (r2.xy * r3.zz);
420
+ r2 = vec4<f32>(v_63.xy, r2.zw);
421
+ let v_64 = (r2.yyy * v6.xyz);
422
+ r7 = vec4<f32>(v_64.xyz, r7.w);
423
+ let v_65 = fma(r2.xxx, v5.xyz, r7.xyz);
424
+ r7 = vec4<f32>(v_65.xyz, r7.w);
425
+ let v_66 = fma(r0.zzz, v3.xyz, r7.xyz);
426
+ r7 = vec4<f32>(v_66.xyz, r7.w);
427
+ r0.z = dot(r7.xyz, r7.xyz);
428
+ r0.z = inverseSqrt(r0.z);
429
+ let v_67 = (r0.zzz * r7.xyz);
430
+ r7 = vec4<f32>(v_67.xy, r7.z, v_67.z);
431
+ r0.x = (r0.x * cb12_12.tint_symbol_3[4u].y);
432
+ r0.x = fma(cb12_12.tint_symbol_3[4u].x, r0.w, r0.x);
433
+ r0.x = fma(cb12_12.tint_symbol_3[4u].z, r3.y, r0.x);
434
+ r0.x = fma(cb12_12.tint_symbol_3[4u].w, r0.y, r0.x);
435
+ r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y);
436
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
437
+ r5.y = (r3.x / cb2_2.tint_symbol[3u].w);
438
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
439
+ r6.w = 1.0f;
440
+ let v_68 = bitcast<vec4<u32>>(r0.wwww);
441
+ let v_69 = r5;
442
+ r5 = select(r6, v_69, (v_68 != vec4<u32>()));
443
+ let v_70 = bitcast<vec4<u32>>(r4.zzzz);
444
+ let v_71 = r5;
445
+ r5 = select(r6, v_71, (v_70 != vec4<u32>()));
446
+ r1.z = ((-(r1.yyyy)).z + 1.0f);
447
+ r1.w = 0.0f;
448
+ let v_72 = bitcast<vec3<u32>>(r4.www);
449
+ let v_73 = r1.xzw;
450
+ let v_74 = select(r5.xyz, v_73, (v_72 != vec3<u32>()));
451
+ r1 = vec4<f32>(v_74.xyz, r1.w);
452
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r2.w == 1.0f)));
453
+ r1.w = dot(r6.xyz, vec3<f32>(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f));
454
+ r1.w = ((-(r1.wwww)).w + 0.5f);
455
+ r1.w = clamp(((-(r1.wwww) + v3.wwww)).w, 0.0f, 1.0f);
456
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.80000001192092895508f < r2.w)));
457
+ r2.y = (r2.w + -0.80000001192092895508f);
458
+ r2.y = (r2.y * 5.0f);
459
+ r2.w = ((-(r3.wwww)).w + r1.w);
460
+ r2.y = fma(r2.y, r2.w, r3.w);
461
+ let v_75 = bitcast<u32>(r2.x);
462
+ let v_76 = r2.y;
463
+ r2.x = select(r3.w, v_76, (v_75 != 0u));
464
+ let v_77 = bitcast<u32>(r0.w);
465
+ let v_78 = r1.w;
466
+ o2.w = select(r2.x, v_78, (v_77 != 0u));
467
+ r0.w = clamp(fma(r2.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
468
+ o0.w = (r5.w * cb2_2.tint_symbol[15u].x);
469
+ let v_79 = fma(r7.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
470
+ o1 = vec4<f32>(v_79.xyz, o1.w);
471
+ r1.w = (r0.x + -0.10000000149011611938f);
472
+ r1.w = clamp(((r1.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
473
+ o1.w = (r0.w * r1.w);
474
+ r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f);
475
+ r2.x = (v4.x + cb3_3.tint_symbol_1[45u].w);
476
+ r2.y = v4.y;
477
+ let v_80 = (r2.xy * vec2<f32>(0.5f));
478
+ r2 = vec4<f32>(v_80.xy, r2.zw);
479
+ let v_81 = sqrt(r2.xy);
480
+ o3 = vec4<f32>(v_81.xy, o3.zw);
481
+ r0.z = fma(r7.z, r0.z, -0.34999999403953552246f);
482
+ r0.z = clamp(((r0.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
483
+ r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z);
484
+ r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
485
+ r0.z = (r0.z * r1.w);
486
+ r0.z = (r0.z * v4.x);
487
+ r1.w = fma((-(r0.yyyy)).w, 0.5f, 1.0f);
488
+ r1.w = (r0.z * r1.w);
489
+ r2.x = ((-(r0.xxxx)).x + 1.0f);
490
+ r1.w = (r1.w * r2.x);
491
+ r0.x = (r0.x * r0.z);
492
+ r0.z = fma(r1.w, -0.5f, 1.0f);
493
+ let v_82 = (r0.zzz * r1.xyz);
494
+ o0 = vec4<f32>(v_82.xyz, o0.w);
495
+ let v_83 = (-(r0.ywyy)).xy;
496
+ r1 = vec4<f32>(v_83.xy, r1.zw);
497
+ let v_84 = (r1.xy + vec2<f32>(0.5f, 0.48828125f));
498
+ r1 = vec4<f32>(v_84.xy, r1.zw);
499
+ let v_85 = max(r1.xy, vec2<f32>());
500
+ r1 = vec4<f32>(v_85.xy, r1.zw);
501
+ r2.x = fma(r1.x, r0.x, r0.y);
502
+ r2.y = fma(r1.y, r0.x, r0.w);
503
+ o2.z = 0.98000001907348632812f;
504
+ let v_86 = sqrt(r2.xy);
505
+ o2 = vec4<f32>(v_86.xy, o2.zw);
506
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
507
+ }
508
+
509
+ fn v_6(v_87 : bool) {
510
+ if (v_87) {
511
+ discard;
512
+ return;
513
+ }
514
+ }
515
+
516
+ struct tint_symbol_6 {
517
+ @location(0u)
518
+ o0 : vec4<f32>,
519
+ @location(1u)
520
+ o1 : vec4<f32>,
521
+ @location(2u)
522
+ o2 : vec4<f32>,
523
+ @location(3u)
524
+ o3 : vec4<f32>,
525
+ }
526
+
527
+ @fragment
528
+ fn main(@builtin(position) v_88 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
529
+ main_inner(v_88, v1, v2, v3, v4, v5, v6, v7, v8);
530
+ return tint_symbol_6(o0, o1, o2, o3);
531
+ }
b/8b0b5899ed/shaders/index.json ADDED
The diff for this file is too large to render. See raw diff
 
b/8b0b5899ed/shaders/pack0.9dbe8980.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:1a461d757d09c9ea767123524b5e156ccb20e3783c41929df918b54b6a3d8a11
3
+ size 4183080
b/8b0b5899ed/shaders/pack1.d3742737.bin ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8ac204d5f5bf9d0edeb75228cf89102ca309b43d782144c6bcdb94699ef77690
3
+ size 4178210
b/8b0b5899ed/shaders/pipelines.json ADDED
The diff for this file is too large to render. See raw diff
 
b/8b0b5899ed/shaders/pipelines_low.json ADDED
The diff for this file is too large to render. See raw diff
 
b/8b0b5899ed/title/chalet.woff ADDED
Binary file (27 kB). View file
 
data/bootset.json ADDED
The diff for this file is too large to render. See raw diff
 
data/bootset_low.json ADDED
The diff for this file is too large to render. See raw diff
 
data/common/RadioLog.csv ADDED
@@ -0,0 +1 @@
 
 
1
+ Station,TimeInMs,Category,Index,Context,Sound
data/common/data/BranchBend_MAXShadersetting.xml ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <CCustomShaderEffectTree__BRANCH_BEND_AND_TRI_WAVE_MICRO_MOVEMENTS_LOCALS>
4
+ <PivotHeight value="3.150000" />
5
+ <TrunkStiffnessAdjustLow value="2.000000" />
6
+ <TrunkStiffnessAdjustHigh value="9.060000" />
7
+ <PhaseStiffnessAdjustLow value="3.000000" />
8
+ <PhaseStiffnessAdjustHigh value="15.000000" />
9
+ <BasisWaves>
10
+ <Item>
11
+ <lowWind>
12
+ <freqAndAmp x="0.053000" y="0.020000" />
13
+ </lowWind>
14
+ <highWind>
15
+ <freqAndAmp x="0.043000" y="0.110000" />
16
+ </highWind>
17
+ </Item>
18
+ <Item>
19
+ <lowWind>
20
+ <freqAndAmp x="0.046000" y="0.019000" />
21
+ </lowWind>
22
+ <highWind>
23
+ <freqAndAmp x="0.028000" y="0.048000" />
24
+ </highWind>
25
+ </Item>
26
+ <Item>
27
+ <lowWind>
28
+ <freqAndAmp x="0.079000" y="0.012000" />
29
+ </lowWind>
30
+ <highWind>
31
+ <freqAndAmp x="0.010000" y="0.029000" />
32
+ </highWind>
33
+ </Item>
34
+ </BasisWaves>
35
+ </CCustomShaderEffectTree__BRANCH_BEND_AND_TRI_WAVE_MICRO_MOVEMENTS_LOCALS>
data/common/data/BranchBend_SfxWindSettings.xml ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <CCustomShaderEffectTree__BRANCH_BEND_AND_TRI_WAVE_MICRO_MOVEMENTS_SFX_GLOBALS>
4
+ <SfxWindEvalModulationFreq x="0.100000" y="0.200000" z="0.300000" />
5
+ <SfxWindEvalModulationDisplacementAmp value="2.000000" />
6
+ <SfxWindValueModulationProportion value="0.500000" />
7
+ </CCustomShaderEffectTree__BRANCH_BEND_AND_TRI_WAVE_MICRO_MOVEMENTS_SFX_GLOBALS>
data/common/data/BranchBend_WindSettings.xml ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <CCustomShaderEffectTree__BRANCH_BEND_AND_TRI_WAVE_MICRO_MOVEMENTS_GLOBALS>
4
+ <umLowWind value="0.000000" />
5
+ <umHighWind value="3.500000" />
6
+ <WindVariationRange value="0.268000" />
7
+ <WindVariationScales content="float_array">
8
+ 1.000000
9
+ 0.862000
10
+ 0.754000
11
+ </WindVariationScales>
12
+ <WindVariationBlendWaveFreq content="float_array">
13
+ 0.123000
14
+ 0.074000
15
+ </WindVariationBlendWaveFreq>
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data/common/data/FogShapes.xml ADDED
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+ <?xml version="1.0" encoding="UTF-8"?>
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data/common/data/GrassLODSettings.xml ADDED
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1
+ <?xml version="1.0" encoding="UTF-8"?>
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+
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+ <CGrassScalingParams_AllLODs>
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+ </Item>
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+ </AllLods>
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+ </CGrassScalingParams_AllLODs>
data/common/data/GrassShadowLODSettings.xml ADDED
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1
+ <?xml version="1.0" encoding="UTF-8"?>
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+
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+ <CGrassShadowParams_AllLODs>
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+ <AllLods>
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+ <Item>
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+ <fadeFar value="45.000000" />
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+ </Item>
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+ </AllLods>
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+ </CGrassShadowParams_AllLODs>
data/common/data/ScaleformPreallocation.xml ADDED
The diff for this file is too large to render. See raw diff
 
data/common/data/ScaleformValidMethods.xml ADDED
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1
+ <!------------------------------------------------------------------------------------->
2
+ <!-- -->
3
+ <!-- Name: ScaleformValidMethods.xml -->
4
+ <!-- Purpose: list of all Scaleform movies and valid methods associated with them -->
5
+ <!-- -->
6
+ <!------------------------------------------------------------------------------------->
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+
8
+ <ValidMethods>
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+
10
+ <movie name="-GENERIC-">
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+ <method name="SET_CASH"/>
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+ <method name="SHUTDOWN_MOVIE"/>
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+ <method name="ADD_PROGRAM"/>
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+ <method name="RUN_PROGRAM"/>
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+ <method name="OPEN_POPUP"/>
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+ <method name="CLOSE_POPUP"/>
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+ <method name="IS_PC_NEEDED"/>
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+ <method name="SET_SCAN_BAR"/>
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+ <method name="PLAY_SCAN_ANIM"/>
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+ <method name="GET_CURRENT_SELECTION"/>
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+ <method name="SET_DATA_SLOT"/>
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+ <method name="SET_HEADER"/>
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+ <method name="SET_INPUT_EVENT"/>
24
+ <method name="DISPLAY_VIEW"/>
25
+ <method name="SET_POSITIVE_BUTTON"/>
26
+ <method name="SET_NEGATIVE_BUTTON"/>
27
+ <method name="SET_OTHER_BUTTON"/>
28
+ <method name="SET_THEME"/> <!-- Used in CELLPHONES only -->
29
+ <method name="CREATE_ALERT"/>
30
+ <method name="CLEAR_ALL"/>
31
+ <method name="SET_SLEEP_MODE"/>
32
+ <method name="OPEN_SHUTTER"/>
33
+ <method name="CLOSE_SHUTTER"/>
34
+ <method name="CLOSE_THEN_OPEN_SHUTTER"/>
35
+ <method name="SET_TITLEBAR_TIME"/> <!-- Used in CELLPHONES only -->
36
+ <method name="SET_LAYOUT"/>
37
+ <method name="SET_WIND"/>
38
+ <method name="SET_ZOOM_LEVEL"/>
39
+ <method name="SET_COMPASS"/>
40
+ <method name="DISPLAY_STAT"/>
41
+ <method name="SET_TEXT"/>
42
+ <method name="PROXY_FUNCTION"/>
43
+ <method name="SET_POPUP"/>
44
+ <method name="SET_WIDESCREEN"/>
45
+ <method name="SHOW"/>
46
+ <method name="HIDE"/>
47
+ <method name="SET_SOFT_KEYS"/> <!-- Used in CELLPHONES only -->
48
+ <method name="SET_SOFT_KEYS_COLOUR"/> <!-- Used in CELLPHONES only -->
49
+ <method name="DISPLAY_STAT_LIST"/>
50
+ <method name="SET_DATA_SLOT_EMPTY"/>
51
+ <method name="SHOW_STATIC"/>
52
+ <method name="SET_PROGRESS_BAR"/>
53
+ <method name="SET_POLICE_NUMBER"/>
54
+ <method name="SET_UI_COLOUR"/>
55
+ <method name="SET_DISPLAY"/>
56
+ <method name="SET_BACKGROUND_VISIBILITY"/>
57
+ <method name="SET_ANALOG_STICK_INPUT"/>
58
+ <method name="SET_BAR_VALUE"/>
59
+ <method name="FLASH_BAR"/>
60
+ <method name="SET_COLOUR"/>
61
+ <method name="CREATE_VIEW"/>
62
+ <method name="SET_ECG_HEALTH"/>
63
+ <method name="SET_HEALTH"/>
64
+ <method name="SET_HEART_RATE"/>
65
+ <method name="QUIT"/>
66
+ <method name="SET_COUNTER"/>
67
+ <method name="SET_LABELS"/>
68
+ <method name="SET_CAR_FIX_PERCENT"/>
69
+ <method name="SET_CARFIX_COLOUR"/>
70
+ <method name="SET_RANK_BAR"/>
71
+ <method name="SET_HEART_BEAT"/>
72
+ <method name="SET_TODO"/>
73
+ <method name="SET_MISSION_TITLE"/>
74
+ <method name="ADD_BUTTON_TO_LIST"/>
75
+ <method name="SET_TOTAL"/>
76
+ <method name="DRAW_BUTTONS"/>
77
+ <method name="SET_MEDAL"/>
78
+ <method name="SET_SOCIAL_CLUB_INFO"/>
79
+ <method name="BUTTON_DEPRESSED"/>
80
+ <method name="REMOVE_BUTTONS"/>
81
+ <method name="BUTTON_PRESSED"/>
82
+ <method name="SET_MISSION_TITLE_COLOUR"/>
83
+ <method name="SET_MOVIECLIP_IS_VISIBLE"/>
84
+ <method name="SET_CHARGE_VALUE"/>
85
+ <method name="START_METER_FLASHING"/>
86
+ <method name="STOP_METER_FLASHING"/>
87
+ <method name="SHOW_RACE_MODULE"/>
88
+ <method name="UPDATE_DATA_SLOT"/>
89
+ <method name="APPEND_DATA_SLOT"/> <!-- Used in WEB_BROWSER only -->
90
+ <method name="SET_BROWSER_CURSOR_SPEED_MODIFIER"/> <!-- Used in WEB_BROWSER only -->
91
+ <method name="INITIALISE_WEBSITE"/> <!-- Used in WEB_BROWSER only -->
92
+ <method name="IS_SITE_DYNAMIC"/> <!-- Used in WEB_BROWSER only -->
93
+ <method name="GET_SITE_ID"/> <!-- Used in WEB_BROWSER only -->
94
+ <method name="GET_PAGE_ID"/> <!-- Used in WEB_BROWSER only -->
95
+ <method name="UPDATE_TEXT"/> <!-- Used in WEB_BROWSER only -->
96
+ <method name="GO_TO_WEBPAGE"/> <!-- Used in WEB_BROWSER only -->
97
+ <method name="GET_CURRENT_OBJECT_TYPE"/> <!-- Used in WEB_BROWSER only -->
98
+ <method name="CAN_I_CLOSE_THE_BROWSER"/> <!-- Used in WEB_BROWSER only -->
99
+ <method name="DRAW_MENU_LIST"/>
100
+ <method name="SET_LOGO"/>
101
+ <method name="SET_CLEAR_SPACE"/>
102
+ <method name="SET_BACKGROUND_COLOUR"/>
103
+ <method name="DRAW_INSTRUCTIONAL_BUTTONS"/>
104
+ <method name="CREATE_VIEW"/>
105
+ <method name="SET_GAMEPLAY_LABELS"/>
106
+ <method name="FOCUS_VIEW"/>
107
+ <method name="SHOW_HEIST_ASSET"/>
108
+ <method name="SHOW_VIEW"/>
109
+ <method name="SHOW_CREW_MEMBER_VIEW"/>
110
+ <method name="REPOSITION_VIEW"/>
111
+ <method name="DRAW_LIST"/>
112
+ <method name="SET_ROW_A"/>
113
+ <method name="SET_ROW_B"/>
114
+ <method name="SET_SPIN_DIRECTION"/>
115
+ <method name="SET_CONCAT_MESSAGE"/>
116
+ <method name="SET_TIME"/>
117
+ <method name="SET_MESSAGE"/>
118
+ <method name="SET_SHOT_DISPLAY"/>
119
+ <method name="SET_SPLASH"/>
120
+ <method name="SET_HOLE_DISPLAY"/>
121
+ <method name="SET_WIND_DIRECTION"/>
122
+ <method name="TINT_WIND_POINTER"/>
123
+ <method name="SET_COMPASS_DIRECTION"/>
124
+ <method name="SET_PUTTMETER"/>
125
+ <method name="SET_DISTANCE"/>
126
+ <method name="SET_SCOREPANEL"/>
127
+ <method name="SET_SCOREBOARD"/>
128
+ <method name="SET_HEADER_A"/>
129
+ <method name="SET_HEADER_B"/>
130
+ <method name="SET_SCORES_A"/>
131
+ <method name="SET_SCORES_B"/>
132
+ <method name="SHOW_RAMPAGE_TITLE"/>
133
+ <method name="HIDE_RAMPAGE_TITLE"/>
134
+ <method name="SHOW_RAMPAGE_COUNTERS"/>
135
+ <method name="HIDE_RAMPAGE_COUNTERS"/>
136
+ <method name="SET_RAMPAGE_TITLE"/>
137
+ <method name="SET_COUNTER"/>
138
+ <method name="SET_TIME"/>
139
+ <method name="CLEAR_TAXI_DISPLAY"/>
140
+ <method name="SET_TAXI_PRICE"/>
141
+ <method name="SHOW_TAXI_DESTINATION"/>
142
+ <method name="ADD_TAXI_DESTINATION"/>
143
+ <method name="SET_RACE_LABELS"/>
144
+ <method name="SET_RACE_POSITION"/>
145
+ <method name="SET_GATES_POSITION"/>
146
+ <method name="SET_RACE_TIME"/>
147
+ <method name="SET_RACE_RESULTS"/>
148
+ <method name="SHOW_RACE_RESULTS"/>
149
+ <method name="SET_TEETH_BRITTLE"/>
150
+ <method name="SET_TEETH_ANGLE"/>
151
+ <method name="SET_TEETH_DEPTH"/>
152
+ <method name="SET_SCROLL_TEXT"/>
153
+ <method name="DISPLAY_SCROLL_TEXT"/>
154
+ <method name="CLEAR_SCROLL_TEXT"/>
155
+ <method name="SET_CAM_HEADING"/>
156
+ <method name="SET_CAM_FOV"/>
157
+ <method name="SET_CAM_ALT"/>
158
+ <method name="SET_CAM_HEADING"/>
159
+ <method name="SET_CAM_FOV"/>
160
+ <method name="SET_CAM_ALT"/>
161
+ <method name="INIT_GAME"/>
162
+ <method name="COURSE_PAR"/>
163
+ <method name="SET_WAITING_TEXT"/>
164
+ <method name="MOVE_CURSOR"/>
165
+ <method name="SET_MISSION_BG_COLOUR"/>
166
+ <method name="COURSE_PAR_TOTAL"/>
167
+ <method name="SET_LABELS"/>
168
+ <method name="SHOW_ASSASSINATIONS_TITLE"/>
169
+ <method name="HIDE_ASSASSINATIONS_TITLE"/>
170
+ <method name="SET_ASSASSINATIONS_TITLE"/>
171
+ <method name="SET_STICK_POINTER_RGB"/>
172
+ <method name="SET_STICK_POINTER_ANGLE"/>
173
+ <method name="SET_SECTION"/>
174
+ <method name="SET_DATE"/>
175
+ <method name="TRIGGER_CAM_FLASH"/>
176
+ <method name="TRIGGER_WARNING"/>
177
+ <method name="SET_BUTTON_ACTIVE"/>
178
+ <method name="REPOSITION_WORD"/>
179
+ <method name="CROSS_WORD"/>
180
+ <method name="DELETE_WORD"/>
181
+ <method name="SET_BACKGROUND_IMAGE"/>
182
+ <method name="DISPLAY_PHOTO"/>
183
+ <method name="SET_IP_OUTCOME"/>
184
+ <method name="SET_ROULETTE_OUTCOME"/>
185
+ <method name="SET_COUNTDOWN"/>
186
+ <method name="SET_SPEED"/>
187
+ <method name="SET_LIVES"/>
188
+ <method name="CLOSE_APP"/>
189
+ <method name="OPEN_ERROR_POPUP"/>
190
+ <method name="OPEN_APP"/>
191
+ <method name="SHOW_SOCIAL_CLUB_MESSAGE"/>
192
+ <method name="HIDE_SOCIAL_CLUB_MESSAGE"/>
193
+ <method name="SET_HOTSWAP_PHONE"/>
194
+ <method name="SET_COLUMN_SPEED"/>
195
+ <method name="SET_HEADINGS"/>
196
+ <method name="SET_ROULETTE_WORD"/>
197
+ <method name="SET_HOTSWAP_MESSAGE"/>
198
+ <method name="SET_SATNAV_DIRECTION"/> <!-- Used in MINIMAP satnav -->
199
+ <method name="SET_SATNAV_DISTANCE"/> <!-- Used in MINIMAP satnav -->
200
+ <method name="HIDE_SATNAV"/> <!-- Used in MINIMAP satnav -->
201
+ <method name="SHOW_RAMPAGE_INTRO"/>
202
+ <method name="SHOW_RAMPAGE_COUNTDOWN"/>
203
+ <method name="SHOW_RAMPAGE_OUTRO"/>
204
+ <method name="SHOW_RAMPAGE"/>
205
+ <method name="HIDE_RAMPAGE"/>
206
+ <method name="OPEN_LOADING_PROGRESS"/>
207
+ <method name="SET_LOADING_PROGRESS"/>
208
+ <method name="SET_LOADING_MESSAGE"/>
209
+ <method name="CREATE_CELLPHONE_PREVIEW"/>
210
+ <method name="CLEAR_ALL"/>
211
+ <method name="REMOVE_DRUG_PURSE"/> <!-- Scripted HUD drugs purse -->
212
+ <method name="SET_DRUG_AMOUNT_AND_TYPE"/>
213
+ <method name="SET_FEED_DLC"/> <!-- Scripted HUD Social feed -->
214
+ <method name="REMOVE_FEED_DLC"/>
215
+ <method name="SET_FEED_FRIENDS"/>
216
+ <method name="REMOVE_FEED_FRIENDS"/>
217
+ <method name="SET_FEED_MESSAGE_PICTURE"/>
218
+ <method name="REMOVE_FEED_MESSAGE_PICTURE"/>
219
+ <method name="SET_FEED_MESSAGE_TEXT"/>
220
+ <method name="REMOVE_FEED_MESSAGE_TEXT"/>
221
+ <method name="SET_FEED_SOCIALCLUB"/>
222
+ <method name="REMOVE_FEED_SOCIALCLUB"/>
223
+ <method name="SET_FEED_STATS"/>
224
+ <method name="REMOVE_FEED_STATS"/>
225
+ <method name="SET_INPUT_EVENT_SELECT"/>
226
+ <method name="SET_INPUT_EVENT_BACK"/>
227
+ <method name="SHOW_MP_INVENTORY_ITEM_WITH_TEXT"/>
228
+ <method name="SET_HEADER_ITEM_COLOUR"/>
229
+ <method name="SET_MENU_HEADER_TEXT"/>
230
+ <method name="SET_ABILITY_BAR_GLOW"/> <!-- Used in MINIMAP -->
231
+ <method name="debug"/>
232
+ <method name="SHOW_PHOTO_FRAME"/>
233
+ <method name="FLASH_PHOTO_FRAME"/>
234
+ <method name="SET_REMAINING_PHOTOS"/>
235
+ <method name="SHOW_REMAINING_PHOTOS"/>
236
+ <method name="SET_FOCUS_LOCK"/>
237
+ <method name="SET_PLAYER_NAME"/>
238
+ </movie>
239
+
240
+ <movie name="HUD">
241
+ <method name="SHOW_MP_INVENTORY_ITEM_WITH_TEXT"/>
242
+ <method name="SHOW_MP_INVENTORY_ITEM"/>
243
+ <method name="REMOVE_MP_INVENTORY_ITEM"/>
244
+ <method name="SET_PLAYER_SWITCH"/>
245
+ <method name="SET_PLAYER_SWITCH_WITH_HINT_AND_CHARACTER"/>
246
+ <method name="CLEANUP_PLAYER_SWITCH_ALERT"/>
247
+ <method name="DESTROY"/>
248
+ <method name="ADD_PLAYER_TO_SWITCH"/>
249
+ <method name="START_PLAYER_SWITCH_LOOP"/>
250
+ <method name="LOAD_PLAYER_SWITCH_ALERT"/>
251
+
252
+ <!-- Used in MP_RANK_BAR -->
253
+ <method name="SET_COLOUR"/>
254
+ <method name="OVERRIDE_ANIMATION_SPEED"/>
255
+ <method name="OVERRIDE_ONSCREEN_DURATION"/>
256
+ <method name="SET_BAR_TEXT"/>
257
+ <method name="RESET_BAR_TEXT"/>
258
+ <method name="FADE_BAR_OUT"/>
259
+ <method name="SET_RANK_SCORES"/>
260
+ <method name="REMOVE"/>
261
+ <method name="RESET_MOVIE"/>
262
+ </movie>
263
+
264
+ <movie name="CELLPHONE_B">
265
+ <method name="GET_CURRENT_SELECTION"/>
266
+ <method name="SET_UI_COLOUR"/>
267
+ <method name="COLOUR_INFOBAR"/>
268
+ <method name="SET_THEME"/>
269
+ <method name="SET_DATA_SLOT_EMPTY"/>
270
+ <method name="SET_DATA_SLOT"/>
271
+ <method name="DISPLAY_VIEW"/>
272
+ <method name="SET_NUMBERPAD_DISPLAY"/>
273
+ <method name="SET_SLEEP_MODE"/>
274
+ <method name="SET_HEADER"/>
275
+ <method name="HOME_MENU"/>
276
+ <method name="CAMERA_SHUTTER"/>
277
+ <method name="CONTACT_LIST"/>
278
+ <method name="SIMPLE_LIST"/>
279
+ <method name="TODO_LIST"/>
280
+ <method name="TODO_VIEW"/>
281
+ <method name="SIDE_TASKS"/>
282
+ <method name="RECENT_CONTACTS_LIST"/>
283
+ <method name="CALENDAR_LIST"/>
284
+ <method name="TEXT_MESSAGE_LIST"/>
285
+ <method name="TEXT_MESSAGE_VIEW"/>
286
+ <method name="EMAIL_LIST"/>
287
+ <method name="EMAIL_VIEW"/>
288
+ <method name="CALL_SCREEN"/>
289
+ <method name="ALERT_DIALOG"/>
290
+ <method name="HIDE_ALERT_DIALOG"/>
291
+ <method name="SHOW_KEYBOARD"/>
292
+ <method name="HIDE_KEYBOARD"/>
293
+ <method name="HIDE_NUMBERPAD"/>
294
+ <method name="SHOW_NUMBERPAD"/>
295
+ <method name="SET_INPUT_EVENT"/>
296
+ </movie>
297
+
298
+ <movie name="CELLPHONE_POLICE">
299
+ <method name="SET_BACKGROUND_IMAGE"/>
300
+ <method name="SET_TITLEBAR_TIME"/>
301
+ <method name="GET_CURRENT_SELECTION"/>
302
+ <method name="SET_UI_COLOUR"/>
303
+ <method name="SET_THEME"/>
304
+ <method name="SET_DATA_SLOT_EMPTY"/>
305
+ <method name="SET_DATA_SLOT"/>
306
+ <method name="SET_SOFT_KEYS"/>
307
+ <method name="SET_SOFT_KEYS_COLOUR"/>
308
+ <method name="GET_DATA"/>
309
+ <method name="DISPLAY_VIEW"/>
310
+ <method name="SET_NUMBERPAD_DISPLAY"/>
311
+ <method name="SET_SLEEP_MODE"/>
312
+ <method name="SET_HEADER"/>
313
+ <method name="CALL_SCREEN"/>
314
+ <method name="ALERT_DIALOG"/>
315
+ <method name="HIDE_ALERT_DIALOG"/>
316
+ <method name="SHOW_KEYBOARD"/>
317
+ <method name="HIDE_KEYBOARD"/>
318
+ <method name="HIDE_NUMBERPAD"/>
319
+ <method name="SHOW_NUMBERPAD"/>
320
+ <method name="SET_INPUT_EVENT"/>
321
+ <method name="SET_PROVIDER_ICON"/>
322
+ <method name="APP_FUNCTION"/>
323
+ </movie>
324
+
325
+ <movie name="CELLPHONE_BADGER">
326
+ <method name="SET_BACKGROUND_IMAGE"/>
327
+ <method name="SET_TITLEBAR_TIME"/>
328
+ <method name="GET_CURRENT_SELECTION"/>
329
+ <method name="SET_UI_COLOUR"/>
330
+ <method name="SET_THEME"/>
331
+ <method name="SET_DATA_SLOT_EMPTY"/>
332
+ <method name="SET_DATA_SLOT"/>
333
+ <method name="SET_SOFT_KEYS"/>
334
+ <method name="SET_SOFT_KEYS_COLOUR"/>
335
+ <method name="GET_DATA"/>
336
+ <method name="DISPLAY_VIEW"/>
337
+ <method name="SET_NUMBERPAD_DISPLAY"/>
338
+ <method name="SET_SLEEP_MODE"/>
339
+ <method name="SET_HEADER"/>
340
+ <method name="CALL_SCREEN"/>
341
+ <method name="ALERT_DIALOG"/>
342
+ <method name="HIDE_ALERT_DIALOG"/>
343
+ <method name="SHOW_KEYBOARD"/>
344
+ <method name="HIDE_KEYBOARD"/>
345
+ <method name="HIDE_NUMBERPAD"/>
346
+ <method name="SHOW_NUMBERPAD"/>
347
+ <method name="SET_INPUT_EVENT"/>
348
+ <method name="SET_PROVIDER_ICON"/>
349
+ <method name="APP_FUNCTION"/>
350
+ </movie>
351
+
352
+ <movie name="CELLPHONE_FACADE">
353
+ <method name="SET_BACKGROUND_IMAGE"/>
354
+ <method name="SET_TITLEBAR_TIME"/>
355
+ <method name="GET_CURRENT_SELECTION"/>
356
+ <method name="SET_UI_COLOUR"/>
357
+ <method name="SET_THEME"/>
358
+ <method name="SET_DATA_SLOT_EMPTY"/>
359
+ <method name="SET_DATA_SLOT"/>
360
+ <method name="SET_SOFT_KEYS"/>
361
+ <method name="SET_SOFT_KEYS_COLOUR"/>
362
+ <method name="GET_DATA"/>
363
+ <method name="DISPLAY_VIEW"/>
364
+ <method name="SET_NUMBERPAD_DISPLAY"/>
365
+ <method name="SET_SLEEP_MODE"/>
366
+ <method name="SET_HEADER"/>
367
+ <method name="CALL_SCREEN"/>
368
+ <method name="ALERT_DIALOG"/>
369
+ <method name="HIDE_ALERT_DIALOG"/>
370
+ <method name="SHOW_KEYBOARD"/>
371
+ <method name="HIDE_KEYBOARD"/>
372
+ <method name="HIDE_NUMBERPAD"/>
373
+ <method name="SHOW_NUMBERPAD"/>
374
+ <method name="SET_INPUT_EVENT"/>
375
+ <method name="SET_PROVIDER_ICON"/>
376
+ <method name="APP_FUNCTION"/>
377
+ </movie>
378
+
379
+ <movie name="CELLPHONE_IFRUIT">
380
+ <method name="SET_BACKGROUND_IMAGE"/>
381
+ <method name="SET_TITLEBAR_TIME"/>
382
+ <method name="GET_CURRENT_SELECTION"/>
383
+ <method name="SET_UI_COLOUR"/>
384
+ <method name="SET_THEME"/>
385
+ <method name="SET_DATA_SLOT_EMPTY"/>
386
+ <method name="SET_DATA_SLOT"/>
387
+ <method name="SET_SOFT_KEYS"/>
388
+ <method name="SET_SOFT_KEYS_COLOUR"/>
389
+ <method name="GET_DATA"/>
390
+ <method name="DISPLAY_VIEW"/>
391
+ <method name="SET_NUMBERPAD_DISPLAY"/>
392
+ <method name="SET_SLEEP_MODE"/>
393
+ <method name="SET_HEADER"/>
394
+ <method name="CALL_SCREEN"/>
395
+ <method name="ALERT_DIALOG"/>
396
+ <method name="HIDE_ALERT_DIALOG"/>
397
+ <method name="SHOW_KEYBOARD"/>
398
+ <method name="HIDE_KEYBOARD"/>
399
+ <method name="HIDE_NUMBERPAD"/>
400
+ <method name="SHOW_NUMBERPAD"/>
401
+ <method name="SET_INPUT_EVENT"/>
402
+ <method name="SET_PROVIDER_ICON"/>
403
+ <method name="APP_FUNCTION"/>
404
+ <method name="SET_BACKGROUND_CREW_IMAGE"/>
405
+ </movie>
406
+
407
+ <movie name="CELLPHONE_PROLOGUE">
408
+ <method name="SET_TITLEBAR_TIME"/>
409
+ <method name="GET_CURRENT_SELECTION"/>
410
+ <method name="SET_UI_COLOUR"/>
411
+ <method name="SET_DATA_SLOT_EMPTY"/>
412
+ <method name="SET_DATA_SLOT"/>
413
+ <method name="SET_SOFT_KEYS"/>
414
+ <method name="SET_SOFT_KEYS_COLOUR"/>
415
+ <method name="GET_DATA"/>
416
+ <method name="DISPLAY_VIEW"/>
417
+ <method name="SET_NUMBERPAD_DISPLAY"/>
418
+ <method name="SET_SLEEP_MODE"/>
419
+ <method name="SET_HEADER"/>
420
+ <method name="CALL_SCREEN"/>
421
+ <method name="ALERT_DIALOG"/>
422
+ <method name="HIDE_ALERT_DIALOG"/>
423
+ <method name="SHOW_KEYBOARD"/>
424
+ <method name="HIDE_KEYBOARD"/>
425
+ <method name="HIDE_NUMBERPAD"/>
426
+ <method name="SHOW_NUMBERPAD"/>
427
+ <method name="SET_INPUT_EVENT"/>
428
+ <method name="SET_PROVIDER_ICON"/>
429
+ </movie>
430
+
431
+ <movie name="HELI_CAM">
432
+ <method name="SET_CAM_HEADING"/>
433
+ <method name="SET_CAM_FOV"/>
434
+ <method name="SET_CAM_ALT"/>
435
+ <method name="SET_CAM_LOGO"/>
436
+ <method name="SET_AUDIO_STATES"/>
437
+ <method name="SET_ALT_FOV_HEADING"/>
438
+ </movie>
439
+
440
+ <movie name="SAVING_FOOTER">
441
+ <method name="SET_TEXT"/>
442
+ <method name="SET_WAITING_TEXT"/>
443
+ </movie>
444
+
445
+ <movie name="RACE_POSITION">
446
+ <method name="SET_RACE_LABELS"/>
447
+ <method name="SHOW_RACE_MODULE"/>
448
+ <method name="SET_RACE_POSITION"/>
449
+ <method name="SET_GATES_POSITION"/>
450
+ <method name="SET_RACE_TIME"/>
451
+ <method name="SET_BEST_TIME"/>
452
+ <method name="SET_RACE_RESULTS"/>
453
+ <method name="SHOW_RACE_RESULTS"/>
454
+ </movie>
455
+
456
+ <movie name="MISSION_COMPLETE">
457
+ <method name="SET_DATA_SLOT"/>
458
+ <method name="UPDATE_DATA_SLOT"/>
459
+ <method name="DRAW_MENU_LIST"/>
460
+ <method name="HIGHLIGHT_ITEM"/>
461
+ <method name="SET_MISSION_TITLE_COLOUR"/>
462
+ <method name="SET_MISSION_SUBTITLE_COLOUR"/>
463
+ <method name="SET_MISSION_BG_COLOUR"/>
464
+ <method name="SET_MISSION_TITLE"/>
465
+ <method name="SET_TOTAL"/>
466
+ <method name="SET_MEDAL"/>
467
+ <method name="SET_DATA_SLOT_EMPTY"/>
468
+ <method name="SET_DATA_SLOT_EMPTY"/>
469
+ <method name="SET_INPUT_EVENT"/>
470
+ <method name="FOCUS_VIEW"/>
471
+ </movie>
472
+
473
+ <movie name="MISSION_QUIT">
474
+ <method name="SET_TEXT"/>
475
+ <method name="TRANSITION_IN"/>
476
+ <method name="TRANSITION_OUT"/>
477
+ </movie>
478
+
479
+ <movie name="COUNTDOWN">
480
+ <method name="SET_MESSAGE"/>
481
+ <method name="FADE"/>
482
+ <method name="OVERRIDE_FADE_DURATION"/>
483
+ <method name="IS_COUNTDOWN_VISIBLE"/>
484
+ </movie>
485
+
486
+ <movie name="SPLASH_TEXT">
487
+ <method name="SET_SPLASH_TEXT"/>
488
+ <method name="SPLASH_TEXT_LABEL"/>
489
+ <method name="SPLASH_TEXT_COLOR"/>
490
+ <method name="SPLASH_TEXT_TRANSITION_IN"/>
491
+ <method name="SPLASH_TEXT_TRANSITION_OUT"/>
492
+ <method name="IS_SPLASH_TEXT_VISIBLE"/>
493
+ </movie>
494
+
495
+ <movie name="SC_LEADERBOARD">
496
+ <method name="SET_DISPLAY_TYPE"/>
497
+ <method name="SET_MULTIPLAYER_TITLE"/>
498
+ <method name="SET_TITLE"/>
499
+ <method name="SET_SLOT"/>
500
+ <method name="SET_SLOT_STATE"/>
501
+ <method name="CLEAR_SLOT"/>
502
+ <method name="CLEAR_ALL_SLOTS"/>
503
+ </movie>
504
+
505
+ <movie name="MP_RESULTS_PANEL">
506
+ <method name="SET_TITLE"/>
507
+ <method name="SET_SUBTITLE"/>
508
+ <method name="SET_SLOT"/>
509
+ <method name="SET_SLOT_STATE"/>
510
+ <method name="CLEAR_SLOT"/>
511
+ <method name="CLEAR_ALL_SLOTS"/>
512
+ </movie>
513
+
514
+ <movie name="GOLF">
515
+ <method name="SET_DISPLAY"/>
516
+ <method name="SET_HOLE_DISPLAY"/>
517
+ <method name="SET_SWING_DISPLAY"/>
518
+ <method name="SET_PLAYERCARD_SLOT"/>
519
+ <method name="CLEAR_PLAYERCARD_SLOT"/>
520
+ <method name="SET_PLAYERCARD_HEADSET"/>
521
+ <method name="SET_SCOREBOARD_TITLE"/>
522
+ <method name="COURSE_PAR"/>
523
+ <method name="SET_SCOREBOARD_SLOT"/>
524
+ <method name="CLEAR_SCOREBOARD_SLOT"/>
525
+ <method name="SWING_METER_SET_MARKER"/>
526
+ <method name="SWING_METER_SET_APEX_MARKER"/>
527
+ <method name="SWING_METER_SET_TARGET"/>
528
+ <method name="SWING_METER_SET_TARGET_COLOR"/>
529
+ <method name="SWING_METER_SET_FILL"/>
530
+ <method name="SWING_METER_POSITION"/>
531
+ <method name="SWING_METER_SCALE"/>
532
+ <method name="SWING_METER_IS_TRANSITIOING"/>
533
+ <method name="SWING_METER_TRANSITION_IN"/>
534
+ <method name="SWING_METER_TRANSITION_OUT"/>
535
+ </movie>
536
+
537
+ <movie name="GOLF_FLOATING_UI">
538
+ <method name="SET_STRENGTH"/>
539
+ <method name="SET_SWING_DISTANCE"/>
540
+ <method name="SET_PIN_DISTANCE"/>
541
+ <method name="SET_HEIGHT"/>
542
+ <method name="TRANSITION_IN"/>
543
+ <method name="TRANSITION_OUT"/>
544
+ </movie>
545
+
546
+ <movie name="TENNIS">
547
+ <method name="DISPLAY_SCOREBOARD"/>
548
+ <method name="DISPLAY_PLAYER_CARD"/>
549
+ <method name="SET_SCOREBOARD_TITLE"/>
550
+ <method name="SET_SCOREBOARD_SLOT"/>
551
+ <method name="SET_PLAYERCARD_TITLE"/>
552
+ <method name="SET_PLAYERCARD_SLOT"/>
553
+ <method name="SET_PLAYERCARD_HEADSET"/>
554
+ <method name="SWING_METER_SET_MARKER"/>
555
+ <method name="SWING_METER_SET_APEX_MARKER"/>
556
+ <method name="SWING_METER_SET_TARGET"/>
557
+ <method name="SWING_METER_SET_TARGET_COLOR"/>
558
+ <method name="SWING_METER_SET_FILL"/>
559
+ <method name="SWING_METER_POSITION"/>
560
+ <method name="SWING_METER_SCALE"/>
561
+ <method name="SWING_METER_IS_TRANSITIOING"/>
562
+ <method name="SWING_METER_TRANSITION_IN"/>
563
+ <method name="SWING_METER_TRANSITION_OUT"/>
564
+ </movie>
565
+
566
+ <movie name="ALIEN_RUNES_OVERLAY">
567
+ <method name="FADE_FOR_DURATION"/>
568
+ </movie>
569
+
570
+ <movie name="WEB_BROWSER">
571
+ <method name="CREATE_HIGHLIGHT"/>
572
+ <method name="CLEAR_HIGHLIGHTS"/>
573
+ <method name="DISABLE_BUTTON"/>
574
+ <method name="SET_TICKERTAPE"/>
575
+ <method name="GET_BROWSER_FAVORITES_SIZE"/>
576
+ <method name="SET_BROWSER_FAVORITES_SIZE"/>
577
+ <method name="GET_BROWSER_FAVORITES"/>
578
+ <method name="SET_BROWSER_FAVORITES"/>
579
+ <method name="GET_BROWSER_HISTORY_SIZE"/>
580
+ <method name="SET_BROWSER_HISTORY_SIZE"/>
581
+ <method name="GET_BROWSER_HISTORY"/>
582
+ <method name="SET_BROWSER_HISTORY"/>
583
+ <method name="SET_BROWSER_SKIN"/>
584
+ <method name="SET_ERROR_TEXT"/>
585
+ <method name="SET_TITLEBAR_TEXT"/>
586
+ <method name="APPEND_DATA_SLOT"/>
587
+ <method name="SET_BROWSER_CURSOR_SPEED_MODIFIER"/>
588
+ <method name="INITIALISE_WEBSITE"/>
589
+ <method name="IS_SITE_DYNAMIC"/>
590
+ <method name="GET_SITE_ID"/>
591
+ <method name="GET_PAGE_ID"/>
592
+ <method name="UPDATE_TEXT"/>
593
+ <method name="GO_TO_WEBPAGE"/>
594
+ <method name="GET_CURRENT_OBJECT_TYPE"/>
595
+ <method name="CAN_I_CLOSE_THE_BROWSER"/>
596
+ <method name="SET_INPUT_SELECT"/>
597
+ <method name="HIDE_KEYBOARD"/>
598
+ <method name="SET_PC_KEY"/>
599
+ <method name="GO_BACK"/>
600
+ <method name="GO_FORWARD"/>
601
+ <method name="IS_KEYBOARD_ACTIVE"/>
602
+ <method name="SHOW_CURSOR"/>
603
+ <method name="SHOW_BACKGROUND"/>
604
+ <method name="GET_CURRENT_WEBSITE"/>
605
+ <method name="IS_JAPANESE"/>
606
+ <method name="SET_PRICES"/>
607
+ <method name="DISABLE_VIDEO"/>
608
+ <method name="SUPRESS_HISTORY"/>
609
+ <method name="SET_RANKS"/>
610
+ <method name="SET_MOUSE_INPUT"/>
611
+ </movie>
612
+
613
+ <movie name="YOGA_BUTTONS">
614
+ <method name="ADD_BUTTON_TO_LIST"/>
615
+ <method name="REMOVE_BUTTONS"/>
616
+ <method name="DRAW_BUTTONS"/>
617
+ <method name="SET_HOLD_TIMER"/>
618
+ <method name="SET_INFO_TIMER"/>
619
+ <method name="BUTTON_PRESSED"/>
620
+ <method name="BUTTON_STATE"/>
621
+ <method name="BUTTON_DEPRESSED"/>
622
+ <method name="SET_STICK_POINTER_RGB"/>
623
+ <method name="SET_STICK_POINTER_ANGLE"/>
624
+ <method name="TOGGLE_INPUT_FILL"/>
625
+ <method name="SET_BUTTON_TARGET"/>
626
+ <method name="SET_OUT_RING_TIMER_COLOUR"/>
627
+ <method name="SET_OUT_RING_TIMER"/>
628
+ <method name="SET_PLAYER_INPUT_COLOUR"/>
629
+ <method name="SET_STICK_POINTER_HIGHLIGHT_ANGLE"/>
630
+ <method name="HIDE_STICK_POINTER"/>
631
+ </movie>
632
+
633
+ <movie name="DESKTOP_PC">
634
+ <method name="ADD_PROGRAM"/>
635
+ <method name="SET_DATA_SLOT"/>
636
+ <method name="OPEN_POPUP"/>
637
+ <method name="CLOSE_POPUP"/>
638
+ <method name="OPEN_ANTIVIRUS"/>
639
+ <method name="RUN_PROGRAM"/>
640
+ <method name="LAST_POPUP_CLOSED"/>
641
+ <method name="MOVE_CURSOR"/>
642
+ <method name="SET_INPUT_EVENT"/>
643
+ <method name="SET_SCAN_BAR"/>
644
+ <method name="PLAY_SCAN_ANIM"/>
645
+ <method name="SET_CURSOR"/>
646
+ <method name="SET_SNAP_SPEED"/>
647
+ </movie>
648
+
649
+ <movie name="TAXI_DISPLAY">
650
+ <method name="ADD_TAXI_DESTINATION"/>
651
+ <method name="SHOW_TAXI_DESTINATION"/>
652
+ <method name="HIGHLIGHT_DESTINATION"/>
653
+ <method name="SET_TAXI_PRICE"/>
654
+ <method name="CLEAR_TAXI_DISPLAY"/>
655
+ <method name="SET_DATA_SLOT"/>
656
+ <method name="UPDATE_DATA_SLOT"/>
657
+ <method name="SET_DATA_SLOT_EMPTY"/>
658
+ <method name="GET_CURRENT_SELECTION"/>
659
+ <method name="SET_INPUT_EVENT"/>
660
+ </movie>
661
+
662
+ <movie name="WIND_METER">
663
+ <method name="SET_WIND_DIRECTION"/>
664
+ <method name="SET_COMPASS_DIRECTION"/>
665
+ <method name="TINT_WIND_POINTER"/>
666
+ </movie>
667
+
668
+ <movie name="ASSASSINATIONS">
669
+ <method name="SHOW_ASSASSINATIONS_TITLE"/>
670
+ <method name="HIDE_ASSASSINATIONS_TITLE"/>
671
+ <method name="SET_ASSASSINATIONS_TITLE"/>
672
+ </movie>
673
+
674
+ <movie name="SUB_PC">
675
+ <method name="RUN_PROGRAM"/>
676
+ <method name="MOVE_CURSOR"/>
677
+ <method name="SET_INPUT_EVENT"/>
678
+ <method name="SET_SECTION"/>
679
+ <method name="SET_LABELS"/>
680
+ <method name="SET_DATE"/>
681
+ <method name="SET_TIME"/>
682
+ <method name="SET_BUTTON_ACTIVE"/>
683
+ <method name="TRIGGER_CAM_FLASH"/>
684
+ <method name="TRIGGER_WARNING"/>
685
+ </movie>
686
+
687
+ <movie name="UV_CARSLIST">
688
+ <method name="SET_DATA_SLOT"/>
689
+ <method name="REPOSITION_WORD"/>
690
+ <method name="CROSS_WORD"/>
691
+ <method name="DELETE_WORD"/>
692
+ <method name="SET_COLOUR"/>
693
+ </movie>
694
+
695
+ <movie name="TRAFFIC_CAM">
696
+ <method name="SET_LAT_LONG"/>
697
+ <method name="SET_CAM_DATE"/>
698
+ <method name="PLAY_CAM_MOVIE"/>
699
+ </movie>
700
+
701
+ <movie name="DARTS_SCOREBOARD">
702
+ <method name="SET_DARTS_PLAYER_NAMES"/>
703
+ <method name="ADD_DARTS_SCORE"/>
704
+ <method name="CLEAR_DARTBOARD"/>
705
+ <method name="CLEAR_SCORES"/>
706
+ <method name="SET_PLAYER_SETS_AND_LEGS"/>
707
+ <method name="SET_PLAYER_HIGHLIGHT"/>
708
+ <method name="SET_CREW_TAG"/>
709
+ </movie>
710
+
711
+ <movie name="HACKING_PC">
712
+ <method name="ADD_PROGRAM"/>
713
+ <method name="RUN_PROGRAM"/>
714
+ <method name="MOVE_CURSOR"/>
715
+ <method name="SET_INPUT_EVENT"/>
716
+ <method name="OPEN_APP"/>
717
+ <method name="CLOSE_APP"/>
718
+ <method name="OPEN_ERROR_POPUP"/>
719
+ <method name="SET_IP_OUTCOME"/>
720
+ <method name="SET_ROULETTE_OUTCOME"/>
721
+ <method name="SET_COUNTDOWN"/>
722
+ <method name="SET_SPEED"/>
723
+ <method name="SET_LIVES"/>
724
+ <method name="SHOW_LIVES"/>
725
+ <method name="SET_COLUMN_SPEED"/>
726
+ <method name="SET_ROULETTE_WORD"/>
727
+ <method name="STOP_ROULETTE"/>
728
+ <method name="RESET_ROULETTE"/>
729
+ <method name="OPEN_LOADING_PROGRESS"/>
730
+ <method name="SET_LOADING_PROGRESS"/>
731
+ <method name="SET_LOADING_MESSAGE"/>
732
+ <method name="SET_KEY_REPEAT_DELAY"/>
733
+ <method name="SET_LOADING_TIME"/>
734
+ <method name="OPEN_DOWNLOAD"/>
735
+ <method name="RESTART_MOVIE"/>
736
+ <method name="SET_BACKGROUND"/>
737
+ <method name="SET_LABELS"/>
738
+ <method name="SET_CURSOR"/>
739
+ </movie>
740
+
741
+ <movie name="SOCIAL_CLUB_MESSAGE">
742
+ <method name="SHOW_SOCIAL_CLUB_MESSAGE"/>
743
+ <method name="HIDE_SOCIAL_CLUB_MESSAGE"/>
744
+ </movie>
745
+
746
+ <movie name="HEIST_MP">
747
+ <method name="SET_LABELS"/>
748
+ <method name="REPOSITION_VIEW"/>
749
+ <method name="SHOW_VIEW"/>
750
+ <method name="ADD_LAUNCH_BUTTON"/>
751
+ <method name="UPDATE_LAUNCH_BUTTON"/>
752
+ <method name="SHOW_LAUNCH_BUTTON"/>
753
+ <method name="REQUEST_PLAYER_TXD"/>
754
+ <method name="REMOVE_PLAYER_TXD"/>
755
+ <method name="HAS_PLAYER_TXD_LOADED"/>
756
+ <method name="SET_HEIST_NAME"/>
757
+ <method name="UPDATE_HEIST_NAME"/>
758
+ <method name="ADD_CREW_MEMBER"/>
759
+ <method name="UPDATE_CREW_MEMBER"/>
760
+ <method name="BLANK_CREW_MEMBER"/>
761
+ <method name="ADD_TEAM_LIST"/>
762
+ <method name="UPDATE_TEAM_LIST"/>
763
+ <method name="ADD_PIECHART"/>
764
+ <method name="UPDATE_PIECHART"/>
765
+ <method name="ADD_TODO_LIST"/>
766
+ <method name="UPDATE_TODO_LIST"/>
767
+ <method name="ADD_PLAYERCARD"/>
768
+ <method name="UPDATE_PLAYERCARD"/>
769
+ <method name="BLANK_PLAYERCARD"/>
770
+ <method name="ADD_PLANNING_CHOICES"/>
771
+ <method name="UPDATE_PLANNING_CHOICES"/>
772
+ <method name="BLANK_PLANNING_CHOICES"/>
773
+ <method name="UPDATE_PREVIEW"/>
774
+ <method name="BLANK_PREVIEW"/>
775
+ <method name="ADD_PLANNING_SLOT"/>
776
+ <method name="UPDATE_PLANNING_SLOT"/>
777
+ <method name="BLANK_PLANNING_SLOT"/>
778
+ <method name="INITIALISE_HEISTBOARD"/>
779
+ <method name="INITIALISE_PLANNINGBOARD"/>
780
+ <method name="HIGHLIGHT_ITEM"/>
781
+ <method name="SHOW_HEISTBOARD"/>
782
+ <method name="SHOW_PLANNINGBOARD"/>
783
+ <method name="UPDATE_PLANNING_SLOT_LEFT"/>
784
+ <method name="UPDATE_PLANNING_SLOT_RIGHT"/>
785
+ <method name="LAUNCH_BUTTON_VISIBLE"/>
786
+ <method name="LAUNCH_BUTTON_ENABLED"/>
787
+ <method name="LAUNCH_BUTTON_HIGHLIGHTED"/>
788
+ <method name="ADD_PLAYERCARD_MEDALS"/>
789
+ <method name="PREPLAN_LAUNCH_BUTTON_VISIBLE"/>
790
+ <method name="PREPLAN_LAUNCH_BUTTON_ENABLED"/>
791
+ <method name="PREPLAN_LAUNCH_BUTTON_HIGHLIGHTED"/>
792
+ <method name="SHOW_PLANNING_IMAGES"/>
793
+ <method name="SHOW_ALL_TEXT"/>
794
+ <method name="HIDE_ALL_TEXT"/>
795
+ </movie>
796
+
797
+ <movie name="HEIST_ENDSCREEN">
798
+ <method name="SET_PIECHART_COLOURS"/>
799
+ <method name="SET_PIE_CHART"/>
800
+ <method name="SHOW_PIECHART_NUMBERS"/>
801
+ </movie>
802
+
803
+ <movie name="PAUSE_MENU_HEADER">
804
+ <method name="SET_HEADER_TITLE"/>
805
+ <method name="SET_CREW_TAG"/>
806
+ <method name="SET_CREW_IMG"/>
807
+ <method name="SET_CHAR_IMG"/>
808
+ <method name="SET_HEADING_DETAILS"/>
809
+ <method name="SET_MENU_ITEM_COLOUR"/>
810
+ <method name="LOCK_MENU_ITEM"/>
811
+ <method name="SCROLL_MENU_IN_DIR"/>
812
+ <method name="HIGHLIGHT_MENU"/>
813
+ <method name="BUILD_MENU"/>
814
+ <method name="REMOVE_MENU"/>
815
+ <method name="SET_INPUT_EVENT"/>
816
+ <method name="SET_MENU_HEADER_TEXT"/>
817
+ </movie>
818
+
819
+ <movie name="PAUSE_MP_MENU_GALLERY">
820
+ <method name="ADD_GALLERY_ITEM"/>
821
+ <method name="DRAW_GALLERY"/>
822
+ <method name="CLEAR_GALLERY"/>
823
+ <method name="SET_HIGHLIGHT"/>
824
+ <method name="UPDATE_DATA_SLOT"/>
825
+ </movie>
826
+
827
+ <movie name="MP_RANKUP">
828
+ <method name="SHOW_RANKUP_ANIMATION"/>
829
+ <method name="HIDE_RANKUP_ANIMATION"/>
830
+ </movie>
831
+
832
+ <movie name="CELLPHONE_ALERT_PREVIEW">
833
+ <method name="CREATE_CELLPHONE_PREVIEW"/>
834
+ <method name="CLEAR_ALL"/>
835
+ </movie>
836
+
837
+ <movie name="PAUSE_MP_MENU_WEAPONS">
838
+ <method name="ADD_WEAPON_ITEM"/>
839
+ <method name="DRAW_WEAPONS"/>
840
+ <method name="CLEAR_WEAPONS"/>
841
+ <method name="SET_HIGHLIGHT"/>
842
+ <method name="UPDATE_DATA_SLOT"/>
843
+ <method name="ADD_ATTACHMENT"/>
844
+ </movie>
845
+
846
+ <movie name="PAUSE_MP_MENU_PLAYER_COMPARISON">
847
+ <method name="SET_DATA_SLOT"/>
848
+ <method name="SET_PARTNER_UP"/>
849
+ </movie>
850
+
851
+ <!-- DEPRECATED, PLEASE USE MOVIE MP_PLAYER_CARD -->
852
+ <movie name="PAUSE_MP_MENU_PLAYER_CARD">
853
+ <method name="SET_DATA_SLOT"/>
854
+ <method name="STATS_LOCKED"/>
855
+ <method name="SET_DESCRIPTION"/>
856
+ <method name="SET_TITLE"/>
857
+ <method name="SET_HEADINGS"/>
858
+ <method name="SET_RELIABILITY"/>
859
+ <method name="SET_FREEMODE"/>
860
+ </movie>
861
+
862
+ <!-- UPDATED VERSION OF PAUSE_MP_MENU_PLAYER_CARD, PLEASE USE THIS INSTEAD -->
863
+ <movie name="MP_PLAYER_CARD">
864
+ <method name="SET_TITLE"/>
865
+ <method name="SET_DESCRIPTION"/>
866
+ <method name="STATS_LOCKED"/>
867
+ <method name="SET_DATA_SLOT"/>
868
+ <method name="SET_DATA_SLOT_EMPTY"/>
869
+ </movie>
870
+
871
+ <movie name="MP_PLAYER_COMPARISON">
872
+ <method name="SET_COLUMN_TITLE"/>
873
+ <method name="SET_DESCRIPTION"/>
874
+ <method name="SET_DATA_SLOT"/>
875
+ <method name="SET_DATA_SLOT_EMPTY"/>
876
+ </movie>
877
+
878
+ <movie name="PAUSE_MP_MENU_VERTICAL_LIST">
879
+ <method name="SET_DATA_SLOT"/>
880
+ <method name="SET_INPUT_EVENT"/>
881
+ <method name="GET_CURRENT_SELECTION"/>
882
+ <method name="UPDATE_DATA_SLOT"/>
883
+ <method name="DISPLAY_VIEW"/>
884
+ <method name="SET_HIGHLIGHT"/>
885
+ <method name="SET_DATA_SLOT_EMPTY"/>
886
+ </movie>
887
+
888
+ <movie name="PAUSE_MP_MENU_SIMPLE_LIST">
889
+ <method name="SET_DATA_SLOT"/>
890
+ <method name="DISPLAY_VIEW"/>
891
+ <method name="SET_DATA_SLOT_EMPTY"/>
892
+ </movie>
893
+
894
+
895
+
896
+ <movie name="MP_STAT_FRIEND_LIST">
897
+ <method name="SET_COLOUR"/>
898
+ <method name="SET_TITLE"/>
899
+ <method name="SET_STAT"/>
900
+ <method name="DISPLAY_STATS"/>
901
+ <method name="CLEAR_STATS"/>
902
+ <method name="UPDATE_STAT"/>
903
+ <method name="SET_FRIEND"/>
904
+ <method name="DISPLAY_FRIENDS"/>
905
+ <method name="CLEAR_FRIENDS"/>
906
+ <method name="UPDATE_FRIEND"/>
907
+ </movie>
908
+
909
+ <movie name="MP_CREW_TAG">
910
+ <method name="SET_CREW_TAG"/>
911
+ </movie>
912
+
913
+ <movie name="POPUP_WARNING">
914
+ <method name="SHOW_POPUP_WARNING"/>
915
+ <method name="HIDE_POPUP_WARNING"/>
916
+ <method name="SET_ALERT_IMAGE_WITH_GANG_HIGHLIGHT"/>
917
+ <method name="SET_ALERT_IMAGE"/>
918
+ <method name="SET_LIST_ITEMS"/>
919
+ <method name="SET_LIST_HIGHLIGHT"/>
920
+ </movie>
921
+
922
+ <movie name="DIGISCANNER">
923
+ <method name="SET_DISTANCE"/>
924
+ <method name="SET_COLOUR"/>
925
+ </movie>
926
+
927
+ <movie name="REMOTE_SNIPER_HUD">
928
+ <method name="START_INTRO_ANIMATION"/>
929
+ <method name="SET_ZOOM_LEVEL"/>
930
+ <method name="SET_WIND"/>
931
+ <method name="SET_COMPASS"/>
932
+ </movie>
933
+
934
+ <movie name="SECURITY_CAM">
935
+ <method name="SET_LOCATION"/>
936
+ <method name="SET_DETAILS"/>
937
+ <method name="SET_TIME"/>
938
+ </movie>
939
+
940
+ <movie name="REMOTE_SNIPER_LOADING">
941
+ <method name="START_LOADING"/>
942
+ <method name="IS_LOAD_ANIM_FINISHED"/>
943
+ </movie>
944
+
945
+
946
+ <movie name="STUNT_JUMPS">
947
+ <method name="SET_STUNT_JUMP_TITLE_AND_DESCRIPTION"/>
948
+ </movie>
949
+
950
+ <movie name="PLAYER_SWITCH">
951
+ <method name="SET_SWITCH_VISIBLE"/>
952
+ <method name="SET_SWITCH_SLOT"/>
953
+ <method name="SET_SWITCH_HINTED"/>
954
+ <method name="SET_SWITCH_ACTIVITY"/>
955
+ <method name="SET_SWITCH_COUNTER"/>
956
+ <method name="SET_SP_RING"/>
957
+ <method name="SET_MP_RING"/>
958
+ <method name="SET_POINTER_ANGLE"/>
959
+ <method name="SET_PLAYER_HIGHLIGHT"/>
960
+ <method name="SET_PLAYER_SELECTED"/>
961
+ <method name="GET_SWITCH_SELECTED"/>
962
+ <method name="SET_MULTIPLAYER_HEAD"/>
963
+ <method name="SET_MP_LABEL"/>
964
+ <method name="SET_PLAYER_DAMAGE"/>
965
+ <method name="SET_SWITCH_HINTED_ALL"/>
966
+ <method name="SET_SWITCH_COUNTER_ALL"/>
967
+ </movie>
968
+
969
+ <movie name="PAUSE_MENU_PAGES_FRIENDS">
970
+ <method name="SET_FRIEND_LIST_SIZE"/>
971
+ <method name="SET_FRIEND_SLOT"/>
972
+ <method name="REFRESH_PLAYER_CARD_NAME_AND_COLOUR"/>
973
+ <method name="SET_PLAYER_CARD_GANG_STANDING"/>
974
+ <method name="SET_PLAYER_CARD_RANK"/>
975
+ <method name="SET_PLAYER_CARD_KILL_DEATH"/>
976
+ <method name="SET_PLAYER_CARD_DRIVING"/>
977
+ <method name="SET_PLAYER_CARD_PASSENGER"/>
978
+ <method name="SET_PLAYER_CARD_RELIABILITY"/>
979
+ <method name="SET_PLAYER_CARD_SHOOTING"/>
980
+ <method name="SET_PLAYER_CARD_SNIPER"/>
981
+ </movie>
982
+
983
+ <movie name="MP_UNLOCK_FREEMODE">
984
+ <method name="SHOW_UNLOCK_AND_MESSAGE"/>
985
+ <method name="SHOW_BRIDGES_KNIVES_PROGRESS"/>
986
+ <method name="SHOW_COLLECTION_PROGRESS"/>
987
+ <method name="RESET_AWARDS_MOVIE"/>
988
+ </movie>
989
+
990
+ <movie name="MP_MEDAL_FREEMODE">
991
+ <method name="SHOW_AWARD_AND_MESSAGE"/>
992
+ <method name="RESET_AWARDS_MOVIE"/>
993
+ </movie>
994
+
995
+ <movie name="MP_AWARD_FREEMODE">
996
+ <method name="SHOW_AWARD_AND_MESSAGE"/>
997
+ <method name="RESET_AWARDS_MOVIE"/>
998
+ </movie>
999
+
1000
+ <movie name="MP_BIG_MESSAGE_FREEMODE">
1001
+ <method name="SHOW_BIG_MP_MESSAGE"/>
1002
+ <method name="SHOW_BIG_MP_MESSAGE_WITH_STRAP"/>
1003
+ <method name="SHOW_BIG_MP_MESSAGE_WITH_STRAP_AND_RANK"/>
1004
+ <method name="SHOW_BUSTED_MP_MESSAGE"/>
1005
+ <method name="SHOW_WASTED_MP_MESSAGE"/>
1006
+ <method name="SHOW_RANKUP_MP_MESSAGE"/>
1007
+ <method name="SHOW_CREW_RANKUP_MP_MESSAGE"/>
1008
+ <method name="CLEAR_CREW_RANKUP_MP_MESSAGE"/>
1009
+ <method name="SHOW_LOCKED_UP_MP_MESSAGE"/>
1010
+ <method name="SHOW_MISSION_END_MP_MESSAGE"/>
1011
+ <method name="SHOW_TERRITORY_CHANGE_MP_MESSAGE"/>
1012
+ <method name="SHOW_MP_MESSAGE_TOP"/>
1013
+ <method name="UPDATE_STRAP_MESSAGE"/>
1014
+ <method name="RESET_MOVIE"/>
1015
+ <method name="SHOW_CENTERED_MP_MESSAGE"/>
1016
+ <method name="SHOW_CENTERED_MP_MESSAGE_LARGE"/>
1017
+ <method name="SHOW_CENTERED_TOP_MP_MESSAGE"/>
1018
+ <method name="TRANSITION_IN" />
1019
+ <method name="TRANSITION_UP" />
1020
+ <method name="TRANSITION_DOWN" />
1021
+ <method name="TRANSITION_OUT"/>
1022
+ <method name="SHOW_MISSION_FAILED_MP_MESSAGE"/>
1023
+ <method name="SET_RANK_ICON_RGB"/>
1024
+ <method name="SHOW_MISSION_PASSED_MESSAGE"/>
1025
+ <method name="SHOW_WEAPON_PURCHASED"/>
1026
+ <method name="SET_RESPAWN_BAR_PERCENTAGE"/>
1027
+ <method name="FLASH_RESPAWN_BAR"/>
1028
+ <method name="SHOW_SHARD_CENTERED_MP_MESSAGE"/>
1029
+ <method name="SHOW_SHARD_CENTERED_MP_MESSAGE_LARGE"/>
1030
+ <method name="SHOW_SHARD_WASTED_MP_MESSAGE"/>
1031
+ <method name="SHOW_SHARD_CENTERED_TOP_MP_MESSAGE"/>
1032
+ <method name="SHOW_SHARD_RANKUP_MP_MESSAGE"/>
1033
+ <method name="SHOW_SHARD_CREW_RANKUP_MP_MESSAGE "/>
1034
+ <method name="SHARD_ANIM_OUT"/>
1035
+ <method name="SET_SHARD_BACKGROUND_TARGET_HEIGHT"/>
1036
+ <method name="SET_SHARD_BACKGROUND_HEIGHT"/>
1037
+ <method name="ROLL_DOWN_BACKGROUND"/>
1038
+ <method name="ROLL_UP_BACKGROUND"/>
1039
+ <method name="UPDATE_MESSAGE"/>
1040
+ </movie>
1041
+
1042
+ <movie name="MP_KILLSTRIP_FREEMODE">
1043
+ <method name="SHOW_CREW_INFO_PANEL"/>
1044
+ <method name="SHOW_KILLSTRIP_SCORE_PANEL"/>
1045
+ <method name="ADD_CREW_INFO_FOR_VICTIM"/>
1046
+ <method name="ADD_CREW_INFO_FOR_KILLER"/>
1047
+ <method name="SET_RANK_OF_KILLER"/>
1048
+ <method name="SET_PLAYERS_HEADSHOT"/>
1049
+ <method name="ADD_PLAYERS_GANG_SCORE_AND_MURDER_WEAPON"/>
1050
+ <method name="ADD_DAMAGE_TO_VICTIM"/>
1051
+ <method name="SHOW_STAT_PANEL"/>
1052
+ <method name="ADD_STAT_INFO_FOR_VICTIM"/>
1053
+ <method name="ADD_STAT_INFO_FOR_KILLER"/>
1054
+ <method name="SET_FREEMODE_KILLER_COLOUR"/>
1055
+ <method name="SET_PAGE_INDICATORS"/>
1056
+ <method name="SET_NUMBER_OF_PAGES"/>
1057
+ <method name="ADD_PLAYERS_GANG_SCORE_AND_MURDER_DESCRIPTION"/>
1058
+ <method name="SET_KILLER_AND_VICTIM_COLOURS"/>
1059
+ <method name="SET_PLAYER_INFO"/>
1060
+ <method name="SET_CREW_TAG"/>
1061
+ <method name="ADD_DAMAGE_TO_VICTIM"/>
1062
+ <method name="SET_KILLERS_CREW_EMBLEM"/>
1063
+ <method name="UPDATE_PLAYER_SCORES"/>
1064
+ </movie>
1065
+
1066
+ <movie name="TATTOO_BUTTONS">
1067
+ <method name="ADD_BUTTON"/>
1068
+ <method name="SET_STICK_POINTER_ANGLE"/>
1069
+ <method name="SET_STICK_POINTER_HIGHLIGHT_ANGLE"/>
1070
+ <method name="HIDE_STICK_POINTER"/>
1071
+ </movie>
1072
+
1073
+ <movie name="VOTING">
1074
+ <method name="SHOW_VOTING_MESSAGE"/>
1075
+ <method name="HIDE_VOTING_MESSAGE"/>
1076
+ <method name="SET_THUMB_HIGHLIGHT"/>
1077
+ <method name="SET_CREW_TAG"/>
1078
+ <method name="SHOW_VOTING_RESULTS"/>
1079
+ <method name="SHOW_VOTING_MESSAGE_NEW"/>
1080
+ </movie>
1081
+
1082
+ <movie name="MP_MISSION_NAME_FREEMODE">
1083
+ <method name="SET_MISSION_INFO"/>
1084
+ </movie>
1085
+
1086
+ <movie name="MP_MISSION_NAME_FREEMODE_1">
1087
+ <method name="SET_MISSION_INFO"/>
1088
+ </movie>
1089
+
1090
+ <movie name="MP_MISSION_NAME_FREEMODE_2">
1091
+ <method name="SET_MISSION_INFO"/>
1092
+ </movie>
1093
+
1094
+ <movie name="INSTRUCTIONAL_BUTTONS">
1095
+ <method name="CLEAR_ALL"/>
1096
+ <method name="OVERRIDE_POSITION"/>
1097
+ <method name="SET_CLEAR_SPACE"/>
1098
+ <method name="SET_LEADING"/>
1099
+ <method name="SET_DATA_SLOT"/>
1100
+ <method name="SET_DATA_SLOT_EMPTY"/>
1101
+ <method name="DRAW_INSTRUCTIONAL_BUTTONS"/>
1102
+ <method name="SET_PADDING"/>
1103
+ <method name="SET_TEXT_COLOUR"/>
1104
+ <method name="SET_BACKGROUND_COLOUR"/>
1105
+ <method name="OUTPUT_TEXTFIELD"/>
1106
+ <method name="OVERRIDE_RESPAWN_TEXT"/>
1107
+ <method name="SET_MAX_WIDTH"/>
1108
+ <method name="FLASH_BUTTON_BY_ID"/>
1109
+ <method name="TOGGLE_MOUSE_BUTTONS"/>
1110
+ </movie>
1111
+
1112
+ <movie name="HUD_PLAYER_SWITCH_ALERT">
1113
+ <method name="SET_PLAYER_SWITCH"/>
1114
+ <method name="SET_PLAYER_SWITCH_WITH_HINT_AND_CHARACTER"/>
1115
+ <method name="DESTROY"/>
1116
+ <method name="SET_PLAYER_SWITCH_VISIBLE_STATE"/>
1117
+ </movie>
1118
+
1119
+ <movie name="PLAYER_SWITCH_ALERT">
1120
+ <method name="SET_PLAYER_SWITCH"/>
1121
+ <method name="SET_PLAYER_SWITCH_WITH_HINT_AND_CHARACTER"/>
1122
+ <method name="DESTROY"/>
1123
+ <method name="SET_PLAYER_SWITCH_VISIBLE_STATE"/>
1124
+ </movie>
1125
+
1126
+ <movie name="MP_MISSION_DETAILS_CARD">
1127
+ <method name="SET_TITLE"/>
1128
+ <method name="SET_DATA_SLOT"/>
1129
+ <method name="SET_DATA_SLOT_EMPTY"/>
1130
+ <method name="SET_ALPHA"/>
1131
+ <method name="DISPLAY_VIEW"/>
1132
+ </movie>
1133
+
1134
+ <movie name="PLAYER_SWITCH_STATS_PANEL">
1135
+ <method name="SET_STATS_LABELS"/>
1136
+ <method name="SHOW"/>
1137
+ <method name="HIDE"/>
1138
+ </movie>
1139
+
1140
+ <movie name="MP_FREEMODE_CHECKPOINT_1">
1141
+ <method name="SET_CHECKPOINT_TEXT"/>
1142
+ </movie>
1143
+
1144
+ <movie name="MP_FREEMODE_CHECKPOINT_2">
1145
+ <method name="SET_CHECKPOINT_TEXT"/>
1146
+ </movie>
1147
+
1148
+ <movie name="MP_FREEMODE_CHECKPOINT_3">
1149
+ <method name="SET_CHECKPOINT_TEXT"/>
1150
+ </movie>
1151
+
1152
+ <movie name="MP_FREEMODE_CHECKPOINT_4">
1153
+ <method name="SET_CHECKPOINT_TEXT"/>
1154
+ </movie>
1155
+
1156
+ <movie name="MP_FREEMODE_CHECKPOINT_5">
1157
+ <method name="SET_CHECKPOINT_TEXT"/>
1158
+ </movie>
1159
+
1160
+ <movie name="MP_FREEMODE_CHECKPOINT_6">
1161
+ <method name="SET_CHECKPOINT_TEXT"/>
1162
+ </movie>
1163
+
1164
+ <movie name="MP_FREEMODE_CHECKPOINT_7">
1165
+ <method name="SET_CHECKPOINT_TEXT"/>
1166
+ </movie>
1167
+
1168
+ <movie name="MP_FREEMODE_CHECKPOINT_8">
1169
+ <method name="SET_CHECKPOINT_TEXT"/>
1170
+ </movie>
1171
+
1172
+ <movie name="MP_FREEMODE_CHECKPOINT_9">
1173
+ <method name="SET_CHECKPOINT_TEXT"/>
1174
+ </movie>
1175
+
1176
+ <movie name="MP_FREEMODE_CHECKPOINT_10">
1177
+ <method name="SET_CHECKPOINT_TEXT"/>
1178
+ </movie>
1179
+
1180
+ <movie name="MP_RANK_BAR">
1181
+ <method name="SET_COLOUR"/>
1182
+ <method name="OVERRIDE_ANIMATION_SPEED"/>
1183
+ <method name="OVERRIDE_ONSCREEN_DURATION"/>
1184
+ <method name="SET_BAR_TEXT"/>
1185
+ <method name="RESET_BAR_TEXT"/>
1186
+ <method name="FADE_BAR_OUT"/>
1187
+ <method name="SET_RANK_SCORES"/>
1188
+ </movie>
1189
+
1190
+ <movie name="PLAYER_SWITCH_PROLOGUE">
1191
+ <method name="SET_SWITCH_VISIBLE"/>
1192
+ <method name="SET_SWITCH_SLOT"/>
1193
+ <method name="SET_SWITCH_HINTED"/>
1194
+ <method name="SET_SWITCH_ACTIVITY"/>
1195
+ <method name="SET_SWITCH_COUNTER"/>
1196
+ <method name="SET_SP_RING"/>
1197
+ <method name="SET_MP_RING"/>
1198
+ <method name="SET_POINTER_ANGLE"/>
1199
+ <method name="SET_PLAYER_HIGHLIGHT"/>
1200
+ <method name="SET_PLAYER_SELECTED"/>
1201
+ <method name="GET_SWITCH_SELECTED"/>
1202
+ <method name="SET_MULTIPLAYER_HEAD"/>
1203
+ <method name="SET_MP_LABEL"/>
1204
+ <method name="SET_PLAYER_DAMAGE"/>
1205
+ <method name="SET_SWITCH_HINTED_ALL"/>
1206
+ <method name="SET_SWITCH_COUNTER_ALL"/>
1207
+ </movie>
1208
+
1209
+ <movie name="MP_MATCHMAKING_VEHICLE_CARD">
1210
+ <method name="SET_TITLE" />
1211
+ <method name="SET_DATA_SLOT" />
1212
+ <method name="UPDATE_SLOT" />
1213
+ <method name="DISPLAY_VIEW" />
1214
+ <method name="SET_HIGHLIGHT" />
1215
+ <method name="SET_INPUT_EVENT" />
1216
+ <method name="ON_DESTROY" />
1217
+ </movie>
1218
+
1219
+ <movie name="MP_MATCHMAKING_CARD">
1220
+ <method name="SET_TITLE" />
1221
+ <method name="SET_DATA_SLOT" />
1222
+ <method name="UPDATE_SLOT" />
1223
+ <method name="DISPLAY_VIEW" />
1224
+ <method name="SET_HIGHLIGHT" />
1225
+ <method name="SET_INPUT_EVENT" />
1226
+ <method name="ON_DESTROY" />
1227
+ <method name="SET_DESCRIPTION" />
1228
+ <method name="SET_ROW_SPACING" />
1229
+ <method name="COLLAPSE" />
1230
+ <method name="SET_DATA_SLOT_EMPTY" />
1231
+ <method name="DISPLAY_MIC"/>
1232
+ <method name="REORDER"/>
1233
+ <method name="REMOVE_FROM_SESSION_BY_ID"/>
1234
+ <method name="SET_TIME_BY_ID"/>
1235
+ <method name="SET_ICON"/>
1236
+ </movie>
1237
+
1238
+ <movie name="MP_MATCHMAKING_SELECTOR">
1239
+ <method name="SHOW_GAMER_INFO" />
1240
+ <method name="SHOW_BET_SELECTOR" />
1241
+ <method name="SET_BETS_ON_PLAYER" />
1242
+ <method name="SET_ODDS" />
1243
+ <method name="SET_MY_BET" />
1244
+ <method name="LOCK_BETTING" />
1245
+ <method name="SHOW_VEHICLE_SELECTOR" />
1246
+ <method name="SHOW_QUESTION_MARK" />
1247
+ <method name="SET_VEHICLE_NAME" />
1248
+ <method name="SET_VEHICLE_TYPE" />
1249
+ <method name="SET_COLOUR" />
1250
+ <method name="SET_COLOUR_TYPE" />
1251
+ <method name="SHOW_CENTER_CONTENT" />
1252
+ <method name="SHOW_BOTTOM_SELECTOR" />
1253
+ <method name="SHOW_UP_DOWN_ARROWS" />
1254
+ <method name="SHOW_LEFT_ARROW" />
1255
+ <method name="SHOW_RIGHT_ARROW" />
1256
+ </movie>
1257
+
1258
+ <movie name="LETTER_SCRAPS">
1259
+ <method name="SET_LETTER_TEXT"/>
1260
+ <method name="ADD_TO_LETTER_TEXT"/>
1261
+ <method name="SET_BG_VISIBILITY"/>
1262
+ </movie>
1263
+
1264
+ <movie name="PSYCHOLOGY_REPORT">
1265
+ <method name="SET_PLAYER_NAME"/>
1266
+ <method name="SET_LETTER_TEXT"/>
1267
+ <method name="ADD_TO_LETTER_TEXT"/>
1268
+ <method name="SET_BG_VISIBILITY"/>
1269
+ </movie>
1270
+
1271
+ <movie name="ATM">
1272
+ <method name="UPDATE_TEXT"/>
1273
+ <method name="SET_DATA_SLOT"/>
1274
+ <method name="SET_DATA_SLOT_EMPTY"/>
1275
+ <method name="SET_ANALOG_STICK_INPUT"/>
1276
+ <method name="SET_BROWSER_CURSOR_SPEED_MODIFIER"/>
1277
+ <method name="GET_CURRENT_SELECTION"/>
1278
+ <method name="SET_INPUT_EVENT"/>
1279
+ <method name="SET_INPUT_SELECT"/>
1280
+ <method name="DISPLAY_BALANCE"/>
1281
+ <method name="DISPLAY_MENU"/>
1282
+ <method name="DISPLAY_CASH_OPTIONS"/>
1283
+ <method name="DISPLAY_MESSAGE"/>
1284
+ <method name="DISPLAY_TRANSACTIONS"/>
1285
+ </movie>
1286
+
1287
+ <movie name="BREAKING_NEWS">
1288
+ <method name="SET_TEXT"/>
1289
+ <method name="SET_SCROLL_TEXT"/>
1290
+ <method name="DISPLAY_SCROLL_TEXT"/>
1291
+ <method name="CLEAR_SCROLL_TEXT"/>
1292
+ <method name="SHOW_STATIC"/>
1293
+ </movie>
1294
+
1295
+ <movie name="SOCIAL_CLUB_TV">
1296
+ <method name="SHOW_LIVE_PANEL"/>
1297
+ <method name="SET_LIVE_PANEL"/>
1298
+ <method name="SHOW_TICKER"/>
1299
+ <method name="SET_TICKER_TITLE"/>
1300
+ <method name="ADD_TICKER_TEXT"/>
1301
+ </movie>
1302
+
1303
+
1304
+ <movie name="GTAV_ONLINE">
1305
+ <method name="SET_TITLE"/>
1306
+ <method name="SET_BIG_LOGO_VISIBLE"/>
1307
+ <method name="SET_BIGFEED_INFO" />
1308
+ <method name="SET_BIGFEED_BODY_TEXT" />
1309
+ <method name="SET_NEWS_CONTEXT" />
1310
+ <method name="HIDE_ONLINE_LOGO"/>
1311
+ </movie>
1312
+
1313
+
1314
+ <movie name="MIDSIZED_MESSAGE">
1315
+ <method name="SHOW_MIDSIZED_MESSAGE"/>
1316
+ <method name="SHOW_BRIDGES_KNIVES_PROGRESS"/>
1317
+ <method name="SHOW_SHARD_MIDSIZED_MESSAGE"/>
1318
+ <method name="SHARD_ANIM_OUT"/>
1319
+ </movie>
1320
+
1321
+ <movie name="LOADINGSCREEN_STARTUP">
1322
+ <method name="SET_BUTTONS"/>
1323
+ <method name="HIDE_BUTTONS"/>
1324
+ </movie>
1325
+
1326
+ <movie name="OPENING_CREDITS">
1327
+ <method name="ADD_NAMES_TO_CREDIT_BLOCK"/>
1328
+ <method name="ADD_ROLE_TO_CREDIT_BLOCK"/>
1329
+ <method name="ADD_TEXT_TO_SINGLE_LINE"/>
1330
+ <method name="SHOW_SINGLE_LINE"/>
1331
+ <method name="SETUP_CREDIT_BLOCK"/>
1332
+ <method name="SETUP_SINGLE_LINE"/>
1333
+ <method name="SHOW_CREDIT_BLOCK"/>
1334
+ <method name="SHOW_SINGLE_LINE"/>
1335
+ <method name="SHOW_LOGO"/>
1336
+ <method name="HIDE_LOGO"/>
1337
+ <method name="REMOVE"/>
1338
+ <method name="REMOVE_ALL"/>
1339
+ <method name="HIDE"/>
1340
+ </movie>
1341
+
1342
+ <movie name="mp_car_stats_01">
1343
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1344
+ </movie>
1345
+ <movie name="mp_car_stats_02">
1346
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1347
+ </movie>
1348
+ <movie name="mp_car_stats_03">
1349
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1350
+ </movie>
1351
+ <movie name="mp_car_stats_04">
1352
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1353
+ </movie>
1354
+ <movie name="mp_car_stats_05">
1355
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1356
+ </movie>
1357
+ <movie name="mp_car_stats_06">
1358
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1359
+ </movie>
1360
+ <movie name="mp_car_stats_07">
1361
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1362
+ </movie>
1363
+ <movie name="mp_car_stats_08">
1364
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1365
+ </movie>
1366
+ <movie name="mp_car_stats_09">
1367
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1368
+ </movie>
1369
+ <movie name="mp_car_stats_10">
1370
+ <method name="SET_VEHICLE_INFOR_AND_STATS"/>
1371
+ </movie>
1372
+
1373
+ <movie name="mp_next_job_selection">
1374
+ <method name="SET_TITLE"/>
1375
+ <method name="SHOW_PLAYER_VOTE"/>
1376
+ <method name="SET_GRID_ITEM" />
1377
+ <method name="SET_GRID_ITEM_VOTE"/>
1378
+ <method name="SET_SELECTION"/>
1379
+ <method name="SET_DETAILS_ITEM"/>
1380
+ <method name="SET_LOBBY_LIST_VISIBILITY"/>
1381
+ <method name="SET_LOBBY_LIST_DATA_SLOT"/>
1382
+ <method name="UPDATE_LOBBY_LIST_DATA_SLOT"/>
1383
+ <method name="DISPLAY_LOBBY_LIST_VIEW"/>
1384
+ <method name="SET_LOBBY_LIST_DATA_SLOT_EMPTY"/>
1385
+ <method name="SET_LOBBY_LIST_HIGHLIGHT"/>
1386
+ <method name="INIT_LOBBY_LIST_SCROLL"/>
1387
+ <method name="SET_LOBBY_LIST_SCROLL"/>
1388
+ <method name="CLEANUP_MOVIE"/>
1389
+ </movie>
1390
+
1391
+ <movie name="mp_celebration">
1392
+ <method name="ADD_BACKGROUND_TO_WALL"/>
1393
+ <method name="ADD_CASH_TO_WALL"/>
1394
+ <method name="ADD_CHALLENGE_PART_TO_WALL"/>
1395
+ <method name="ADD_CHALLENGE_SET_TO_WALL"/>
1396
+ <method name="ADD_CHALLENGE_WINNER_TO_WALL"/>
1397
+ <method name="ADD_CASH_WON_TO_WALL"/>
1398
+ <method name="ADD_GAMES_WON_TO_WALL"/>
1399
+ <method name="ADD_INTRO_TO_WALL"/>
1400
+ <method name="ADD_JOB_POINTS_TO_WALL"/>
1401
+ <method name="ADD_MISSION_RESULT_TO_WALL"/>
1402
+ <method name="ADD_OBJECTIVE_TO_WALL"/>
1403
+ <method name="ADD_POINTS_TO_WALL"/>
1404
+ <method name="ADD_POSITION_TO_WALL"/>
1405
+ <method name="ADD_READY_TO_WALL"/>
1406
+ <method name="ADD_REP_POINTS_AND_RANK_BAR_TO_WALL"/>
1407
+ <method name="ADD_SCORE_TO_WALL"/>
1408
+ <method name="ADD_STAT_NUMERIC_TO_WALL"/>
1409
+ <method name="ADD_STAT_TABLE_TO_WALL"/>
1410
+ <method name="ADD_STAT_TO_TABLE"/>
1411
+ <method name="ADD_TIME_TO_WALL"/>
1412
+ <method name="ADD_TOURNAMENT_TO_WALL"/>
1413
+ <method name="ADD_WAVE_REACHED_TO_WALL"/>
1414
+ <method name="ADD_WINNER_TO_WALL"/>
1415
+ <method name="ADD_WORLD_RECORD_TO_WALL"/>
1416
+ <method name="CLEANUP"/>
1417
+ <method name="CREATE_STAT_TABLE"/>
1418
+ <method name="CREATE_STAT_WALL"/>
1419
+ <method name="GET_TOTAL_WALL_DURATION"/>
1420
+ <method name="OVERRIDE_PAUSES"/>
1421
+ <method name="PAUSE"/>
1422
+ <method name="PAUSE_BEFORE_PREVIOUS_LAYOUT"/>
1423
+ <method name="SET_CELEBRATION_GFX_TYPE"/>
1424
+ <method name="SET_GFX_TYPE"/>
1425
+ <method name="SET_PAUSE_DURATION"/>
1426
+ <method name="SHOW_FLASH"/>
1427
+ <method name="SHOW_STAT_WALL"/>
1428
+ <method name="UNPAUSE"/>
1429
+ </movie>
1430
+ <movie name="mp_celebration_fg">
1431
+ <method name="ADD_BACKGROUND_TO_WALL"/>
1432
+ <method name="ADD_CASH_TO_WALL"/>
1433
+ <method name="ADD_CHALLENGE_PART_TO_WALL"/>
1434
+ <method name="ADD_CHALLENGE_SET_TO_WALL"/>
1435
+ <method name="ADD_CHALLENGE_WINNER_TO_WALL"/>
1436
+ <method name="ADD_CASH_WON_TO_WALL"/>
1437
+ <method name="ADD_GAMES_WON_TO_WALL"/>
1438
+ <method name="ADD_INTRO_TO_WALL"/>
1439
+ <method name="ADD_JOB_POINTS_TO_WALL"/>
1440
+ <method name="ADD_MISSION_RESULT_TO_WALL"/>
1441
+ <method name="ADD_OBJECTIVE_TO_WALL"/>
1442
+ <method name="ADD_POINTS_TO_WALL"/>
1443
+ <method name="ADD_POSITION_TO_WALL"/>
1444
+ <method name="ADD_READY_TO_WALL"/>
1445
+ <method name="ADD_REP_POINTS_AND_RANK_BAR_TO_WALL"/>
1446
+ <method name="ADD_SCORE_TO_WALL"/>
1447
+ <method name="ADD_STAT_NUMERIC_TO_WALL"/>
1448
+ <method name="ADD_STAT_TABLE_TO_WALL"/>
1449
+ <method name="ADD_STAT_TO_TABLE"/>
1450
+ <method name="ADD_TIME_TO_WALL"/>
1451
+ <method name="ADD_TOURNAMENT_TO_WALL"/>
1452
+ <method name="ADD_WAVE_REACHED_TO_WALL"/>
1453
+ <method name="ADD_WINNER_TO_WALL"/>
1454
+ <method name="ADD_WORLD_RECORD_TO_WALL"/>
1455
+ <method name="CLEANUP"/>
1456
+ <method name="CREATE_STAT_TABLE"/>
1457
+ <method name="CREATE_STAT_WALL"/>
1458
+ <method name="GET_TOTAL_WALL_DURATION"/>
1459
+ <method name="OVERRIDE_PAUSES"/>
1460
+ <method name="PAUSE"/>
1461
+ <method name="PAUSE_BEFORE_PREVIOUS_LAYOUT"/>
1462
+ <method name="SET_CELEBRATION_GFX_TYPE"/>
1463
+ <method name="SET_GFX_TYPE"/>
1464
+ <method name="SET_PAUSE_DURATION"/>
1465
+ <method name="SHOW_FLASH"/>
1466
+ <method name="SHOW_STAT_WALL"/>
1467
+ <method name="UNPAUSE"/>
1468
+ </movie>
1469
+ <movie name="mp_celebration_bg">
1470
+ <method name="ADD_BACKGROUND_TO_WALL"/>
1471
+ <method name="ADD_CASH_TO_WALL"/>
1472
+ <method name="ADD_CHALLENGE_PART_TO_WALL"/>
1473
+ <method name="ADD_CHALLENGE_SET_TO_WALL"/>
1474
+ <method name="ADD_CHALLENGE_WINNER_TO_WALL"/>
1475
+ <method name="ADD_CASH_WON_TO_WALL"/>
1476
+ <method name="ADD_GAMES_WON_TO_WALL"/>
1477
+ <method name="ADD_INTRO_TO_WALL"/>
1478
+ <method name="ADD_JOB_POINTS_TO_WALL"/>
1479
+ <method name="ADD_MISSION_RESULT_TO_WALL"/>
1480
+ <method name="ADD_OBJECTIVE_TO_WALL"/>
1481
+ <method name="ADD_POINTS_TO_WALL"/>
1482
+ <method name="ADD_POSITION_TO_WALL"/>
1483
+ <method name="ADD_READY_TO_WALL"/>
1484
+ <method name="ADD_REP_POINTS_AND_RANK_BAR_TO_WALL"/>
1485
+ <method name="ADD_SCORE_TO_WALL"/>
1486
+ <method name="ADD_STAT_NUMERIC_TO_WALL"/>
1487
+ <method name="ADD_STAT_TABLE_TO_WALL"/>
1488
+ <method name="ADD_STAT_TO_TABLE"/>
1489
+ <method name="ADD_TIME_TO_WALL"/>
1490
+ <method name="ADD_TOURNAMENT_TO_WALL"/>
1491
+ <method name="ADD_WAVE_REACHED_TO_WALL"/>
1492
+ <method name="ADD_WINNER_TO_WALL"/>
1493
+ <method name="ADD_WORLD_RECORD_TO_WALL"/>
1494
+ <method name="CLEANUP"/>
1495
+ <method name="CREATE_STAT_TABLE"/>
1496
+ <method name="CREATE_STAT_WALL"/>
1497
+ <method name="GET_TOTAL_WALL_DURATION"/>
1498
+ <method name="OVERRIDE_PAUSES"/>
1499
+ <method name="PAUSE"/>
1500
+ <method name="PAUSE_BEFORE_PREVIOUS_LAYOUT"/>
1501
+ <method name="SET_CELEBRATION_GFX_TYPE"/>
1502
+ <method name="SET_GFX_TYPE"/>
1503
+ <method name="SET_PAUSE_DURATION"/>
1504
+ <method name="SHOW_FLASH"/>
1505
+ <method name="SHOW_STAT_WALL"/>
1506
+ <method name="UNPAUSE"/>
1507
+ </movie>
1508
+ <movie name="MP_MM_CARD_FREEMODE">
1509
+ <method name="SET_TITLE"/>
1510
+ <method name="SET_DATA_SLOT"/>
1511
+ <method name="DISPLAY_VIEW"/>
1512
+ <method name="SET_DATA_SLOT_EMPTY"/>
1513
+ <method name="COLLAPSE"/>
1514
+ <method name="DISPLAY_MIC"/>
1515
+ <method name="SET_ICON"/>
1516
+ </movie>
1517
+ <movie name="SLOT_MACHINE">
1518
+ <method name="SET_SLOT_MACHINE_TEXT"/>
1519
+ </movie>
1520
+ <movie name="MP_SPECTATOR_OVERLAY">
1521
+ <method name="SHOW_TICKER"/>
1522
+ <method name="SHOW_POSITIONS"/>
1523
+ <method name="SET_TITLE"/>
1524
+ <method name="ADD_FEED_TEXT"/>
1525
+ <method name="ADD_JOB_TEXT"/>
1526
+ <method name="SET_PLAYER_SCORE"/>
1527
+ </movie>
1528
+
1529
+ <movie name="YOGA_KEYS">
1530
+ <method name="ADD_BUTTON_TO_LIST"/>
1531
+ <method name="REMOVE_BUTTONS"/>
1532
+ <method name="DRAW_BUTTONS"/>
1533
+ <method name="SET_HOLD_TIMER"/>
1534
+ <method name="SET_INFO_TIMER"/>
1535
+ <method name="BUTTON_PRESSED"/>
1536
+ <method name="BUTTON_STATE"/>
1537
+ <method name="BUTTON_DEPRESSED"/>
1538
+ <method name="SET_STICK_POINTER_RGB"/>
1539
+ <method name="SET_STICK_POINTER_ANGLE"/>
1540
+ <method name="TOGGLE_INPUT_FILL"/>
1541
+ <method name="SET_BUTTON_TARGET"/>
1542
+ <method name="SET_OUT_RING_TIMER_COLOUR"/>
1543
+ <method name="SET_OUT_RING_TIMER"/>
1544
+ <method name="SET_PLAYER_INPUT_COLOUR"/>
1545
+ <method name="SET_STICK_POINTER_HIGHLIGHT_ANGLE"/>
1546
+ <method name="HIDE_STICK_POINTER"/>
1547
+ <method name="REPLACE_STICK_WITH_KEYS"/>
1548
+ <method name="REPLACE_KEYS_WITH_STICK"/>
1549
+ </movie>
1550
+
1551
+ <movie name="TATTOO_KEYS">
1552
+ <method name="ADD_BUTTON"/>
1553
+ <method name="SET_STICK_POINTER_ANGLE"/>
1554
+ <method name="SET_STICK_POINTER_HIGHLIGHT_ANGLE"/>
1555
+ <method name="HIDE_STICK_POINTER"/>
1556
+ </movie>
1557
+
1558
+ <movie name="DRILLING">
1559
+ <method name="SET_SPEED"/>
1560
+ <method name="SET_HOLE_DEPTH"/>
1561
+ <method name="SET_DRILL_POSITION"/>
1562
+ <method name="SET_TEMPERATURE"/>
1563
+ </movie>
1564
+
1565
+ <movie name="MUGSHOT_BOARD_01">
1566
+ <method name="SET_BOARD"/>
1567
+ </movie>
1568
+
1569
+ <movie name="MUGSHOT_BOARD_02">
1570
+ <method name="SET_BOARD"/>
1571
+ </movie>
1572
+
1573
+ <movie name="DIGITAL_CAMERA">
1574
+ <method name="SHOW_REMAINING_PHOTOS"/>
1575
+ <method name="SET_REMAINING_PHOTOS"/>
1576
+ <method name="SHOW_PHOTO_FRAME"/>
1577
+ <method name="SHOW_FOCUS_LOCK"/>
1578
+ <method name="OPEN_SHUTTER"/>
1579
+ <method name="CLOSE_SHUTTER"/>
1580
+ <method name="CLOSE_THEN_OPEN_SHUTTER"/>
1581
+ <method name="SHOW_PHOTO_BORDER"/>
1582
+ </movie>
1583
+
1584
+ </ValidMethods>
1585
+
1586
+ <!-- eof -->
data/common/data/cargens.meta ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <CargenPriorityAreas>
4
+ <areas>
5
+ </areas>
6
+ </CargenPriorityAreas>
data/common/data/common.meta ADDED
@@ -0,0 +1,196 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+ <dataFiles>
3
+ <Item>
4
+ <filename>platform:/models/cdimages/componentpeds_a_c.rpf</filename>
5
+ <fileType>RPF_FILE</fileType>
6
+ <contents>CONTENTS_PEDS</contents>
7
+ <installPartition>PARTITION_2</installPartition>
8
+ </Item>
9
+ <Item>
10
+ <filename>platform:/models/cdimages/componentpeds_a_f_m.rpf</filename>
11
+ <fileType>RPF_FILE</fileType>
12
+ <contents>CONTENTS_PEDS</contents>
13
+ <installPartition>PARTITION_2</installPartition>
14
+ </Item>
15
+ <Item>
16
+ <filename>platform:/models/cdimages/componentpeds_a_f_o.rpf</filename>
17
+ <fileType>RPF_FILE</fileType>
18
+ <contents>CONTENTS_PEDS</contents>
19
+ <installPartition>PARTITION_2</installPartition>
20
+ </Item>
21
+ <Item>
22
+ <filename>platform:/models/cdimages/componentpeds_a_f_y.rpf</filename>
23
+ <fileType>RPF_FILE</fileType>
24
+ <contents>CONTENTS_PEDS</contents>
25
+ <installPartition>PARTITION_2</installPartition>
26
+ </Item>
27
+ <Item>
28
+ <filename>platform:/models/cdimages/componentpeds_a_m_m.rpf</filename>
29
+ <fileType>RPF_FILE</fileType>
30
+ <contents>CONTENTS_PEDS</contents>
31
+ <installPartition>PARTITION_2</installPartition>
32
+ </Item>
33
+ <Item>
34
+ <filename>platform:/models/cdimages/componentpeds_a_m_o.rpf</filename>
35
+ <fileType>RPF_FILE</fileType>
36
+ <contents>CONTENTS_PEDS</contents>
37
+ <installPartition>PARTITION_2</installPartition>
38
+ </Item>
39
+ <Item>
40
+ <filename>platform:/models/cdimages/componentpeds_a_m_y.rpf</filename>
41
+ <fileType>RPF_FILE</fileType>
42
+ <contents>CONTENTS_PEDS</contents>
43
+ <installPartition>PARTITION_2</installPartition>
44
+ </Item>
45
+ <Item>
46
+ <filename>platform:/models/cdimages/componentpeds_comp_peds.rpf</filename>
47
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
48
+ <contents>CONTENTS_PEDS</contents>
49
+ <installPartition>PARTITION_2</installPartition>
50
+ </Item>
51
+ <Item>
52
+ <filename>platform:/models/cdimages/componentpeds_csb.rpf</filename>
53
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
54
+ <contents>CONTENTS_PEDS</contents>
55
+ <installPartition>PARTITION_2</installPartition>
56
+ </Item>
57
+ <Item>
58
+ <filename>platform:/models/cdimages/componentpeds_g_f_y.rpf</filename>
59
+ <fileType>RPF_FILE</fileType>
60
+ <contents>CONTENTS_PEDS</contents>
61
+ <installPartition>PARTITION_2</installPartition>
62
+ </Item>
63
+ <Item>
64
+ <filename>platform:/models/cdimages/componentpeds_g_m_m.rpf</filename>
65
+ <fileType>RPF_FILE</fileType>
66
+ <contents>CONTENTS_PEDS</contents>
67
+ <installPartition>PARTITION_2</installPartition>
68
+ </Item>
69
+ <Item>
70
+ <filename>platform:/models/cdimages/componentpeds_g_m_y.rpf</filename>
71
+ <fileType>RPF_FILE</fileType>
72
+ <contents>CONTENTS_PEDS</contents>
73
+ <installPartition>PARTITION_2</installPartition>
74
+ </Item>
75
+ <Item>
76
+ <filename>platform:/models/cdimages/componentpeds_ig.rpf</filename>
77
+ <fileType>RPF_FILE</fileType>
78
+ <contents>CONTENTS_PEDS</contents>
79
+ <installPartition>PARTITION_2</installPartition>
80
+ </Item>
81
+ <Item>
82
+ <filename>platform:/models/cdimages/componentpeds_mp.rpf</filename>
83
+ <fileType>RPF_FILE</fileType>
84
+ <contents>CONTENTS_PEDS</contents>
85
+ <installPartition>PARTITION_2</installPartition>
86
+ </Item>
87
+ <Item>
88
+ <filename>platform:/models/cdimages/componentpeds_slod.rpf</filename>
89
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
90
+ <contents>CONTENTS_PEDS</contents>
91
+ <installPartition>PARTITION_2</installPartition>
92
+ </Item>
93
+ <Item>
94
+ <filename>platform:/models/cdimages/componentpeds_s_f_m.rpf</filename>
95
+ <fileType>RPF_FILE</fileType>
96
+ <contents>CONTENTS_PEDS</contents>
97
+ <installPartition>PARTITION_2</installPartition>
98
+ </Item>
99
+ <Item>
100
+ <filename>platform:/models/cdimages/componentpeds_s_f_y.rpf</filename>
101
+ <fileType>RPF_FILE</fileType>
102
+ <contents>CONTENTS_PEDS</contents>
103
+ <installPartition>PARTITION_2</installPartition>
104
+ </Item>
105
+ <Item>
106
+ <filename>platform:/models/cdimages/componentpeds_s_m_m.rpf</filename>
107
+ <fileType>RPF_FILE</fileType>
108
+ <contents>CONTENTS_PEDS</contents>
109
+ <installPartition>PARTITION_2</installPartition>
110
+ </Item>
111
+ <Item>
112
+ <filename>platform:/models/cdimages/componentpeds_s_m_o.rpf</filename>
113
+ <fileType>RPF_FILE</fileType>
114
+ <contents>CONTENTS_PEDS</contents>
115
+ <installPartition>PARTITION_2</installPartition>
116
+ </Item>
117
+ <Item>
118
+ <filename>platform:/models/cdimages/componentpeds_s_m_y.rpf</filename>
119
+ <fileType>RPF_FILE</fileType>
120
+ <contents>CONTENTS_PEDS</contents>
121
+ <installPartition>PARTITION_2</installPartition>
122
+ </Item>
123
+ <Item>
124
+ <filename>platform:/models/cdimages/componentpeds_u_f_m.rpf</filename>
125
+ <fileType>RPF_FILE</fileType>
126
+ <contents>CONTENTS_PEDS</contents>
127
+ <installPartition>PARTITION_2</installPartition>
128
+ </Item>
129
+ <Item>
130
+ <filename>platform:/models/cdimages/componentpeds_u_f_o.rpf</filename>
131
+ <fileType>RPF_FILE</fileType>
132
+ <contents>CONTENTS_PEDS</contents>
133
+ <installPartition>PARTITION_2</installPartition>
134
+ </Item>
135
+ <Item>
136
+ <filename>platform:/models/cdimages/componentpeds_u_f_y.rpf</filename>
137
+ <fileType>RPF_FILE</fileType>
138
+ <contents>CONTENTS_PEDS</contents>
139
+ <installPartition>PARTITION_2</installPartition>
140
+ </Item>
141
+ <Item>
142
+ <filename>platform:/models/cdimages/componentpeds_u_m_m.rpf</filename>
143
+ <fileType>RPF_FILE</fileType>
144
+ <contents>CONTENTS_PEDS</contents>
145
+ <installPartition>PARTITION_2</installPartition>
146
+ </Item>
147
+ <Item>
148
+ <filename>platform:/models/cdimages/componentpeds_u_m_o.rpf</filename>
149
+ <fileType>RPF_FILE</fileType>
150
+ <contents>CONTENTS_PEDS</contents>
151
+ <installPartition>PARTITION_2</installPartition>
152
+ </Item>
153
+ <Item>
154
+ <filename>platform:/models/cdimages/componentpeds_u_m_y.rpf</filename>
155
+ <fileType>RPF_FILE</fileType>
156
+ <contents>CONTENTS_PEDS</contents>
157
+ <installPartition>PARTITION_2</installPartition>
158
+ </Item>
159
+ <Item>
160
+ <filename>platform:/models/cdimages/pedprops.rpf</filename>
161
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
162
+ <contents>CONTENTS_PEDS</contents>
163
+ <locked value="true"/>
164
+ <installPartition>PARTITION_2</installPartition>
165
+ </Item>
166
+ <Item>
167
+ <filename>platform:/models/cdimages/weapons.rpf</filename>
168
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
169
+ <contents>CONTENTS_PROPS</contents>
170
+ <locked value="true"/>
171
+ <enforceLsnSorting value="false"/>
172
+ <installPartition>PARTITION_2</installPartition>
173
+ </Item>
174
+ <Item>
175
+ <filename>platform:/levels/gta5/vehicles.rpf</filename>
176
+ <fileType>RPF_FILE</fileType>
177
+ <contents>CONTENTS_VEHICLES</contents>
178
+ <locked value="true"/>
179
+ <persistent value="true"/>
180
+ <installPartition>PARTITION_2</installPartition>
181
+ </Item>
182
+ <Item>
183
+ <filename>platform:/levels/gta5/vehicles_mp.rpf</filename>
184
+ <fileType>RPF_FILE</fileType>
185
+ <contents>CONTENTS_VEHICLES</contents>
186
+ <locked value="true"/>
187
+ <disabled value="true"/>
188
+ <persistent value="true"/>
189
+ <overlay value="true"/>
190
+ <installPartition>PARTITION_2</installPartition>
191
+ </Item>
192
+ <Item>
193
+ <filename>platform:/data/metadata/statsmgr</filename>
194
+ <fileType>STATS_METADATA_PSO_FILE</fileType>
195
+ </Item>
196
+ </dataFiles>
data/common/data/common_anim.meta ADDED
@@ -0,0 +1,291 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ <?xml version="1.0" encoding="UTF-8"?>
3
+ <dataFiles>
4
+ <Item>
5
+ <filename>platform:/anim/clipmax.rpf</filename>
6
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
7
+ <contents>CONTENTS_ANIMATION</contents>
8
+ <locked value="true"/>
9
+ <installPartition>PARTITION_2</installPartition>
10
+ </Item>
11
+ <Item>
12
+ <filename>platform:/ANIM/EXPRESSIONS.rpf</filename>
13
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
14
+ <locked value="true"/>
15
+ <contents>CONTENTS_ANIMATION</contents>
16
+ <installPartition>PARTITION_2</installPartition>
17
+ </Item>
18
+ <Item>
19
+ <filename>PLATFORM:/ANIM/FILTERS.RPF</filename>
20
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
21
+ <contents>CONTENTS_ANIMATION</contents>
22
+ <installPartition>PARTITION_2</installPartition>
23
+ </Item>
24
+ <Item>
25
+ <filename>PLATFORM:/ANIM/NETWORKDEFS.RPF</filename>
26
+ <contents>CONTENTS_ANIMATION</contents>
27
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
28
+ <installPartition>PARTITION_2</installPartition>
29
+ </Item>
30
+ <Item>
31
+ <filename>PLATFORM:/ANIM/POSEMATCHERS.RPF</filename>
32
+ <contents>CONTENTS_ANIMATION</contents>
33
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
34
+ <installPartition>PARTITION_2</installPartition>
35
+ </Item>
36
+ <Item>
37
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_AMB@.RPF</filename>
38
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
39
+ <installPartition>PARTITION_2</installPartition>
40
+ </Item>
41
+ <Item>
42
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_ARREST.RPF</filename>
43
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
44
+ <installPartition>PARTITION_2</installPartition>
45
+ </Item>
46
+ <Item>
47
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_AVOIDS.RPF</filename>
48
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
49
+ <installPartition>PARTITION_2</installPartition>
50
+ </Item>
51
+ <Item>
52
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_BUSTED.RPF</filename>
53
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
54
+ <installPartition>PARTITION_2</installPartition>
55
+ </Item>
56
+ <Item>
57
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_CELLPHONE@.RPF</filename>
58
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
59
+ <installPartition>PARTITION_2</installPartition>
60
+ </Item>
61
+ <Item>
62
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_CLOTHING.RPF</filename>
63
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
64
+ <installPartition>PARTITION_2</installPartition>
65
+ </Item>
66
+ <Item>
67
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_COMBAT@.RPF</filename>
68
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
69
+ <installPartition>PARTITION_2</installPartition>
70
+ </Item>
71
+ <Item>
72
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_COVER@.RPF</filename>
73
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
74
+ <installPartition>PARTITION_2</installPartition>
75
+ </Item>
76
+ <Item>
77
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_CREATURES@.RPF</filename>
78
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
79
+ <installPartition>PARTITION_2</installPartition>
80
+ </Item>
81
+ <Item>
82
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_DAM_.RPF</filename>
83
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
84
+ <installPartition>PARTITION_2</installPartition>
85
+ </Item>
86
+ <Item>
87
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_DAM_AD.RPF</filename>
88
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
89
+ <installPartition>PARTITION_2</installPartition>
90
+ </Item>
91
+ <Item>
92
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_DEAD.RPF</filename>
93
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
94
+ <installPartition>PARTITION_2</installPartition>
95
+ </Item>
96
+ <Item>
97
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
102
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_EXPLOSIONS.RPF</filename>
103
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
104
+ <installPartition>PARTITION_2</installPartition>
105
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_FACIALS@.RPF</filename>
108
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
109
+ <installPartition>PARTITION_2</installPartition>
110
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_FRIENDS@.RPF</filename>
113
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
114
+ <installPartition>PARTITION_2</installPartition>
115
+ </Item>
116
+ <Item>
117
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_GESTURES@.RPF</filename>
118
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
119
+ <installPartition>PARTITION_2</installPartition>
120
+ </Item>
121
+ <Item>
122
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_GET_UP@.RPF</filename>
123
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
124
+ <installPartition>PARTITION_2</installPartition>
125
+ </Item>
126
+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_GUARD_REACTIONS.RPF</filename>
128
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
129
+ <installPartition>PARTITION_2</installPartition>
130
+ </Item>
131
+ <Item>
132
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_LADDERS.RPF</filename>
133
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
134
+ <installPartition>PARTITION_2</installPartition>
135
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_Map_Objects.RPF</filename>
138
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
139
+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_MELEE@.RPF</filename>
143
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
144
+ <installPartition>PARTITION_2</installPartition>
145
+ </Item>
146
+ <Item>
147
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_MINI@.RPF</filename>
148
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
149
+ <installPartition>PARTITION_2</installPartition>
150
+ </Item>
151
+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_MISS.RPF</filename>
153
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
154
+ <installPartition>PARTITION_2</installPartition>
155
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_MOVE_.RPF</filename>
158
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_MP_.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_NM.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_NM@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_ODDJOBS@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_ped.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_PICKUP_OBJECT.RPF</filename>
188
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
189
+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_RAGDOLL@.RPF</filename>
193
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_RANDOM@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_RCM.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_RE@.RPF</filename>
208
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_REACTION@.RPF</filename>
213
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
214
+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
216
+ <Item>
217
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_RESPAWN@.RPF</filename>
218
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
219
+ <installPartition>PARTITION_2</installPartition>
220
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SAFE@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SAVE.RPF</filename>
228
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SHAKE_CAM_.RPF</filename>
233
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
237
+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SKYDIVE@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
239
+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
241
+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SPECIAL_PED@.RPF</filename>
243
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
245
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_STUNGUN@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
249
+ <installPartition>PARTITION_2</installPartition>
250
+ </Item>
251
+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SWAT.RPF</filename>
253
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
254
+ <installPartition>PARTITION_2</installPartition>
255
+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SWIMMING@.RPF</filename>
258
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_SWITCH@.RPF</filename>
263
+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_TAXI_HAIL.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_TIMETABLE@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_VEH@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_WEAPON@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ <Item>
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+ <filename>PLATFORM:/ANIM/INGAME/CLIP_WEAPONS@.RPF</filename>
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+ <fileType>RPF_FILE_PRE_INSTALL</fileType>
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+ <installPartition>PARTITION_2</installPartition>
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+ </Item>
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+ </dataFiles>
data/common/data/common_cutscene.meta ADDED
@@ -0,0 +1,481 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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1564
+ <damageVelThreshold value="1.5" />
1565
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1567
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1569
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+ <Item key="P_ccar_dmg_S">
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+ <objectName>P_ccar_dmg_S</objectName>
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+ <DeformableBones>
1578
+ <Item>
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+ <damageVelThreshold value="1.5" />
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1594
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1597
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+ <strength value="0.05" />
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+ <damageVelThreshold value="1.5" />
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+ <strength value="0.05" />
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+ <radius value="0.5" />
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+ <damageVelThreshold value="1.5" />
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+ </Item>
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+ <Item>
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+ <boneName>P_ccar_dmg_S_bone06</boneName>
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+ <strength value="0.05" />
1611
+ <radius value="0.5" />
1612
+ <damageVelThreshold value="1.5" />
1613
+ </Item>
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+ <Item>
1615
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+ <strength value="0.05" />
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+ <radius value="0.5" />
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1619
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+ <strength value="0.05" />
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1624
+ <damageVelThreshold value="1.5" />
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+ </Item>
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+ <Item>
1627
+ <boneName>P_ccar_dmg_S_bone09</boneName>
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+ <strength value="0.05" />
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+ <radius value="0.5" />
1630
+ <damageVelThreshold value="1.5" />
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+ </Item>
1632
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1633
+ <boneName>P_ccar_dmg_S_bone10</boneName>
1634
+ <strength value="0.05" />
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+ <radius value="0.5" />
1636
+ <damageVelThreshold value="1.5" />
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+ </Item>
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+ <Item>
1639
+ <boneName>P_ccar_dmg_S_bone11</boneName>
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+ <strength value="0.05" />
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+ <radius value="0.5" />
1642
+ <damageVelThreshold value="1.5" />
1643
+ </Item>
1644
+ <Item>
1645
+ <boneName>P_ccar_dmg_S_bone13</boneName>
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+ <strength value="0.05" />
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+ <radius value="0.5" />
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+ <damageVelThreshold value="1.5" />
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+ <Item>
1651
+ <boneName>P_ccar_dmg_S_bone14</boneName>
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+ <strength value="0.05" />
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+ <radius value="0.5" />
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+ <damageVelThreshold value="1.5" />
1655
+ </Item>
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+ <Item>
1657
+ <boneName>P_ccar_dmg_S_bone15</boneName>
1658
+ <strength value="0.05" />
1659
+ <radius value="0.5" />
1660
+ <damageVelThreshold value="1.5" />
1661
+ </Item>
1662
+ <Item>
1663
+ <boneName>P_ccar_dmg_S_bone16</boneName>
1664
+ <strength value="0.05" />
1665
+ <radius value="0.5" />
1666
+ <damageVelThreshold value="1.5" />
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+ </Item>
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+ <Item>
1669
+ <boneName>P_ccar_dmg_S_bone17</boneName>
1670
+ <strength value="0.05" />
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+ <radius value="0.5" />
1672
+ <damageVelThreshold value="1.5" />
1673
+ </Item>
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+ <Item>
1675
+ <boneName>P_ccar_dmg_S_bone18</boneName>
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+ <strength value="0.05" />
1677
+ <radius value="0.5" />
1678
+ <damageVelThreshold value="1.5" />
1679
+ </Item>
1680
+ <Item>
1681
+ <boneName>P_ccar_dmg_S_bone19</boneName>
1682
+ <strength value="0.05" />
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+ <radius value="0.5" />
1684
+ <damageVelThreshold value="1.5" />
1685
+ </Item>
1686
+ <Item>
1687
+ <boneName>P_ccar_dmg_S_bone20</boneName>
1688
+ <strength value="0.05" />
1689
+ <radius value="0.5" />
1690
+ <damageVelThreshold value="1.5" />
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+ </Item>
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+ <Item>
1693
+ <boneName>P_ccar_dmg_S_bone21</boneName>
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+ <strength value="0.05" />
1695
+ <radius value="0.5" />
1696
+ <damageVelThreshold value="1.5" />
1697
+ </Item>
1698
+ </DeformableBones>
1699
+ </Item>
1700
+
1701
+
1702
+
1703
+ </DeformableObjects>
1704
+ </CDeformableObjectManager>
data/common/data/dispatch.meta ADDED
@@ -0,0 +1,629 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
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+
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+ <CDispatchData>
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+ <ParoleDuration value="9000"/>
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+ <InHeliRadiusMultiplier value="1.5"/>
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+ <ImmediateDetectionRange value="25.0"/>
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+ <OnScreenImmediateDetectionRange value="45.0f"/>
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+ <LawSpawnDelayMin>
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+ <SLOW value="20.0"/>
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+ <MEDIUM value="10.0"/>
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+ <FAST value="10.0"/>
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+ </LawSpawnDelayMin>
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+ <LawSpawnDelayMax>
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+ <SLOW value="30.0"/>
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+ <MEDIUM value="20.0"/>
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+ <FAST value="20.0"/>
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+ </LawSpawnDelayMax>
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+ <AmbulanceSpawnDelayMin>
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+ <SLOW value="35.0"/>
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+ <MEDIUM value="15.0"/>
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+ <FAST value="15.0"/>
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+ </AmbulanceSpawnDelayMin>
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+ <AmbulanceSpawnDelayMax>
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+ <SLOW value="45.0"/>
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+ <MEDIUM value="25.0"/>
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+ <FAST value="25.0"/>
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+ </AmbulanceSpawnDelayMax>
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+ <FireSpawnDelayMin>
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+ <SLOW value="35.0"/>
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+ <MEDIUM value="15.0"/>
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+ <FAST value="15.0"/>
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+ </FireSpawnDelayMin>
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+ <FireSpawnDelayMax>
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+ <SLOW value="45.0"/>
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+ <MEDIUM value="25.0"/>
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+ <FAST value="25.0"/>
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+ </FireSpawnDelayMax>
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+ <DispatchOrderDistances>
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+ <Item>
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+ <DispatchType>DT_PoliceAutomobile</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_PoliceHelicopter</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_SwatHelicopter</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_FireDepartment</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_SwatAutomobile</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_AmbulanceDepartment</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_Gangs</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_PoliceRiders</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <InVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_PoliceVehicleRequest</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_PoliceRoadBlock</DispatchType>
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+ <OnFootOrderDistance value="350.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_PoliceBoat</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
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+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ <Item>
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+ <DispatchType>DT_ArmyVehicle</DispatchType>
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+ <OnFootOrderDistance value="200.0"/>
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+ <MinInVehicleOrderDistance value="350.0"/>
108
+ <MaxInVehicleOrderDistance value="350.0"/>
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+ </Item>
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+ </DispatchOrderDistances>
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+ <WantedLevelThresholds>
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+ <WantedLevelClean value="0"/>
113
+ <WantedLevel1 value="50"/>
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+ <WantedLevel2 value="180"/>
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+ <WantedLevel3 value="550"/>
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+ <WantedLevel4 value="1200"/>
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+ <WantedLevel5 value="3800"/>
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+ </WantedLevelThresholds>
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+ <SingleplayerWantedLevelRadius>
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+ <WantedLevelClean value="0.0"/>
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+ <WantedLevel1 value="145.0"/>
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+ <WantedLevel2 value="227.5"/>
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+ <WantedLevel3 value="340.0"/>
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+ <WantedLevel4 value="510.0"/>
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+ <WantedLevel5 value="850.0"/>
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+ </SingleplayerWantedLevelRadius>
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+ <MultiplayerWantedLevelRadius>
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+ <WantedLevelClean value="0.0"/>
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+ <WantedLevel1 value="217.5"/>
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+ <WantedLevel2 value="341.25"/>
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+ <WantedLevel3 value="450.0"/>
132
+ <WantedLevel4 value="645.0"/>
133
+ <WantedLevel5 value="1275.0"/>
134
+ </MultiplayerWantedLevelRadius>
135
+ <HiddenEvasionTimes>
136
+ <WantedLevelClean value="0"/>
137
+ <WantedLevel1 value="30000"/>
138
+ <WantedLevel2 value="37500"/>
139
+ <WantedLevel3 value="45000"/>
140
+ <WantedLevel4 value="56250"/>
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+ <WantedLevel5 value="82500"/>
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+ </HiddenEvasionTimes>
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+ <MultiplayerHiddenEvasionTimes>
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+ <WantedLevelClean value="0"/>
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+ <WantedLevel1 value="30000"/>
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+ <WantedLevel2 value="37500"/>
147
+ <WantedLevel3 value="40500"/>
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+ <WantedLevel4 value="50625"/>
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+ <WantedLevel5 value="74250"/>
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+ </MultiplayerHiddenEvasionTimes>
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+ <VehicleSets>
152
+ <Vehicle>
153
+ <Name>POLICE_CAR</Name>
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+ <ConditionalVehicleSets>
155
+ <Item>
156
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
157
+ <VehicleModels>
158
+ <Vehicle>crusader</Vehicle>
159
+ </VehicleModels>
160
+ <PedModels>
161
+ <Ped>S_M_M_Marine_01</Ped>
162
+ </PedModels>
163
+ </Item>
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+ <Item>
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+ <ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
166
+ <VehicleModels>
167
+ <Vehicle>SHERIFF</Vehicle>
168
+ </VehicleModels>
169
+ <PedModels>
170
+ <Ped>S_M_Y_Sheriff_01</Ped>
171
+ </PedModels>
172
+ </Item>
173
+ <Item>
174
+ <VehicleModels>
175
+ <Vehicle>police3</Vehicle>
176
+ </VehicleModels>
177
+ <PedModels>
178
+ <Ped>S_M_Y_Cop_01</Ped>
179
+ </PedModels>
180
+ </Item>
181
+ </ConditionalVehicleSets>
182
+ </Vehicle>
183
+ <Vehicle>
184
+ <Name>POLICE_MOTORCYCLE</Name>
185
+ <ConditionalVehicleSets>
186
+ <Item>
187
+ <VehicleModels>
188
+ <Vehicle>policeb</Vehicle>
189
+ </VehicleModels>
190
+ <PedModels>
191
+ <Ped>S_M_Y_Cop_01</Ped>
192
+ </PedModels>
193
+ </Item>
194
+ </ConditionalVehicleSets>
195
+ </Vehicle>
196
+ <Vehicle>
197
+ <Name>SWAT_JEEP</Name>
198
+ <ConditionalVehicleSets>
199
+ <Item>
200
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
201
+ <VehicleModels>
202
+ <Vehicle>crusader</Vehicle>
203
+ </VehicleModels>
204
+ <PedModels>
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+ <Ped>S_M_M_Marine_01</Ped>
206
+ </PedModels>
207
+ </Item>
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+ <Item>
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+ <ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
210
+ <VehicleModels>
211
+ <Vehicle>sheriff2</Vehicle>
212
+ </VehicleModels>
213
+ <PedModels>
214
+ <Ped>S_M_Y_Swat_01</Ped>
215
+ </PedModels>
216
+ </Item>
217
+ <Item>
218
+ <VehicleModels>
219
+ <Vehicle>fbi2</Vehicle>
220
+ </VehicleModels>
221
+ <PedModels>
222
+ <Ped>S_M_Y_Swat_01</Ped>
223
+ </PedModels>
224
+ </Item>
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+ </ConditionalVehicleSets>
226
+ </Vehicle>
227
+ <Vehicle>
228
+ <Name>POLICE_HELI_1</Name>
229
+ <ConditionalVehicleSets>
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+ <Item>
231
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
232
+ </Item>
233
+ <Item>
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+ <VehicleModels>
235
+ <Vehicle>polmav</Vehicle>
236
+ </VehicleModels>
237
+ <PedModels>
238
+ <Ped>S_M_Y_Swat_01</Ped>
239
+ </PedModels>
240
+ </Item>
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+ </ConditionalVehicleSets>
242
+ </Vehicle>
243
+ <Vehicle>
244
+ <Name>POLICE_HELI_2</Name>
245
+ <ConditionalVehicleSets>
246
+ <Item>
247
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
248
+ </Item>
249
+ <Item>
250
+ <VehicleModels>
251
+ <Vehicle>annihilator</Vehicle>
252
+ </VehicleModels>
253
+ <PedModels>
254
+ <Ped>S_M_Y_Swat_01</Ped>
255
+ </PedModels>
256
+ </Item>
257
+ </ConditionalVehicleSets>
258
+ </Vehicle>
259
+ <Vehicle>
260
+ <Name>AMBULANCE</Name>
261
+ <ConditionalVehicleSets>
262
+ <Item>
263
+ <VehicleModels>
264
+ <Vehicle>ambulance</Vehicle>
265
+ </VehicleModels>
266
+ <PedModels>
267
+ <Ped>S_M_M_Paramedic_01</Ped>
268
+ </PedModels>
269
+ </Item>
270
+ </ConditionalVehicleSets>
271
+ </Vehicle>
272
+ <Vehicle>
273
+ <Name>FIRE_TRUCK</Name>
274
+ <ConditionalVehicleSets>
275
+ <Item>
276
+ <VehicleModels>
277
+ <Vehicle>firetruk</Vehicle>
278
+ </VehicleModels>
279
+ <PedModels>
280
+ <Ped>S_M_Y_Fireman_01</Ped>
281
+ </PedModels>
282
+ </Item>
283
+ </ConditionalVehicleSets>
284
+ </Vehicle>
285
+ <Vehicle>
286
+ <Name>POLICE_ROAD_BLOCK_CARS</Name>
287
+ <ConditionalVehicleSets>
288
+ <Item>
289
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
290
+ </Item>
291
+ <Item>
292
+ <ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
293
+ <VehicleModels>
294
+ <Vehicle>SHERIFF</Vehicle>
295
+ </VehicleModels>
296
+ <PedModels>
297
+ <Ped>S_M_Y_Sheriff_01</Ped>
298
+ </PedModels>
299
+ <ObjectModels>
300
+ <Object>prop_roadcone01a</Object>
301
+ </ObjectModels>
302
+ </Item>
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+ <Item>
304
+ <VehicleModels>
305
+ <Vehicle>police3</Vehicle>
306
+ </VehicleModels>
307
+ <PedModels>
308
+ <Ped>S_M_Y_Cop_01</Ped>
309
+ </PedModels>
310
+ <ObjectModels>
311
+ <Object>prop_roadcone01a</Object>
312
+ </ObjectModels>
313
+ </Item>
314
+ </ConditionalVehicleSets>
315
+ </Vehicle>
316
+ <Vehicle>
317
+ <Name>POLICE_ROAD_BLOCK_RIOT</Name>
318
+ <ConditionalVehicleSets>
319
+ <Item>
320
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
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+ </Item>
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+ <Item>
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+ <IsMutuallyExclusive value="true" />
324
+ <VehicleModels>
325
+ <Vehicle>riot</Vehicle>
326
+ </VehicleModels>
327
+ <PedModels>
328
+ <Ped>S_M_Y_Cop_01</Ped>
329
+ </PedModels>
330
+ <ObjectModels>
331
+ <Object>prop_roadcone01a</Object>
332
+ </ObjectModels>
333
+ </Item>
334
+ </ConditionalVehicleSets>
335
+ </Vehicle>
336
+ <Vehicle>
337
+ <Name>POLICE_ROAD_BLOCK_SPIKE_STRIP</Name>
338
+ <ConditionalVehicleSets>
339
+ <Item>
340
+ <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
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+ </Item>
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+ <Item>
343
+ <IsMutuallyExclusive value="true" />
344
+ <VehicleModels>
345
+ <Vehicle>policet</Vehicle>
346
+ </VehicleModels>
347
+ <PedModels>
348
+ <Ped>S_M_Y_Cop_01</Ped>
349
+ </PedModels>
350
+ <ObjectModels>
351
+ <Object>p_ld_stinger_s</Object>
352
+ </ObjectModels>
353
+ </Item>
354
+ </ConditionalVehicleSets>
355
+ </Vehicle>
356
+ <Vehicle>
357
+ <Name>GANGS</Name>
358
+ <ConditionalVehicleSets>
359
+ <Item>
360
+ <VehicleModels>
361
+ <Vehicle>cavalcade</Vehicle>
362
+ </VehicleModels>
363
+ <PedModels>
364
+ <Ped>G_M_Y_PoloGoon_01</Ped>
365
+ </PedModels>
366
+ </Item>
367
+ </ConditionalVehicleSets>
368
+ </Vehicle>
369
+ <Vehicle>
370
+ <Name>POLICE_BOAT</Name>
371
+ <ConditionalVehicleSets>
372
+ <Item>
373
+ <VehicleModels>
374
+ <Vehicle>predator</Vehicle>
375
+ </VehicleModels>
376
+ <PedModels>
377
+ <Ped>S_M_Y_Cop_01</Ped>
378
+ </PedModels>
379
+ </Item>
380
+ </ConditionalVehicleSets>
381
+ </Vehicle>
382
+ <Vehicle>
383
+ <Name>ARMY</Name>
384
+ <ConditionalVehicleSets>
385
+ <Item>
386
+ <VehicleModels>
387
+ <Vehicle>mesa3</Vehicle>
388
+ </VehicleModels>
389
+ <PedModels>
390
+ <Ped>S_M_Y_BlackOps_01</Ped>
391
+ </PedModels>
392
+ </Item>
393
+ </ConditionalVehicleSets>
394
+ </Vehicle>
395
+ </VehicleSets>
396
+ <PedVariations>
397
+ <Item key="S_M_Y_Cop_01">
398
+ <ModelVariations>
399
+ <Item>
400
+ <Component>PV_COMP_TASK</Component>
401
+ <DrawableId value="2"/>
402
+ <MinWantedLevel value="3"/>
403
+ <Armour value="20.0"/>
404
+ </Item>
405
+ <Item>
406
+ <Component>PV_COMP_ACCS</Component>
407
+ <DrawableId value="2"/>
408
+ <MinWantedLevel value="3"/>
409
+ <Armour value="20.0"/>
410
+ </Item>
411
+ </ModelVariations>
412
+ </Item>
413
+ <Item key="S_M_Y_Sheriff_01">
414
+ <ModelVariations>
415
+ <Item>
416
+ <Component>PV_COMP_TASK</Component>
417
+ <DrawableId value="2"/>
418
+ <MinWantedLevel value="3"/>
419
+ <Armour value="20.0"/>
420
+ </Item>
421
+ </ModelVariations>
422
+ </Item>
423
+ </PedVariations>
424
+ <WantedResponses>
425
+ <WantedLevel1>
426
+ <DispatchServices>
427
+ <Item>
428
+ <DispatchType>DT_PoliceAutomobile</DispatchType>
429
+ <NumPedsToSpawn value="4"/>
430
+ <DispatchVehicleSets>
431
+ <Dispatch>POLICE_CAR</Dispatch>
432
+ </DispatchVehicleSets>
433
+ </Item>
434
+ <Item>
435
+ <DispatchType>DT_PoliceBoat</DispatchType>
436
+ <NumPedsToSpawn value="3"/>
437
+ <DispatchVehicleSets>
438
+ <Dispatch>POLICE_BOAT</Dispatch>
439
+ </DispatchVehicleSets>
440
+ </Item>
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+ </DispatchServices>
442
+ </WantedLevel1>
443
+ <WantedLevel2>
444
+ <DispatchServices>
445
+ <Item>
446
+ <DispatchType>DT_PoliceAutomobile</DispatchType>
447
+ <NumPedsToSpawn value="6"/>
448
+ <DispatchVehicleSets>
449
+ <Dispatch>POLICE_CAR</Dispatch>
450
+ </DispatchVehicleSets>
451
+ </Item>
452
+ <Item>
453
+ <DispatchType>DT_PoliceBoat</DispatchType>
454
+ <NumPedsToSpawn value="3"/>
455
+ <DispatchVehicleSets>
456
+ <Dispatch>POLICE_BOAT</Dispatch>
457
+ </DispatchVehicleSets>
458
+ </Item>
459
+ </DispatchServices>
460
+ </WantedLevel2>
461
+ <WantedLevel3>
462
+ <DispatchServices>
463
+ <Item>
464
+ <DispatchType>DT_PoliceAutomobile</DispatchType>
465
+ <NumPedsToSpawn value="8"/>
466
+ <DispatchVehicleSets>
467
+ <Dispatch>POLICE_CAR</Dispatch>
468
+ </DispatchVehicleSets>
469
+ </Item>
470
+ <Item>
471
+ <DispatchType>DT_PoliceHelicopter</DispatchType>
472
+ <NumPedsToSpawn value="3"/>
473
+ <DispatchVehicleSets>
474
+ <Dispatch>POLICE_HELI_1</Dispatch>
475
+ </DispatchVehicleSets>
476
+ </Item>
477
+ <Item>
478
+ <DispatchType>DT_PoliceRoadBlock</DispatchType>
479
+ <NumPedsToSpawn value="2"/>
480
+ <DispatchVehicleSets>
481
+ <Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
482
+ <Dispatch>POLICE_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
483
+ </DispatchVehicleSets>
484
+ </Item>
485
+ <Item>
486
+ <DispatchType>DT_PoliceBoat</DispatchType>
487
+ <NumPedsToSpawn value="6"/>
488
+ <DispatchVehicleSets>
489
+ <Dispatch>POLICE_BOAT</Dispatch>
490
+ </DispatchVehicleSets>
491
+ </Item>
492
+ </DispatchServices>
493
+ </WantedLevel3>
494
+ <WantedLevel4>
495
+ <DispatchServices>
496
+ <Item>
497
+ <DispatchType>DT_PoliceAutomobile</DispatchType>
498
+ <NumPedsToSpawn value="6"/>
499
+ <DispatchVehicleSets>
500
+ <Dispatch>POLICE_CAR</Dispatch>
501
+ </DispatchVehicleSets>
502
+ </Item>
503
+ <Item>
504
+ <DispatchType>DT_SwatAutomobile</DispatchType>
505
+ <NumPedsToSpawn value="6"/>
506
+ <DispatchVehicleSets>
507
+ <Dispatch>SWAT_JEEP</Dispatch>
508
+ </DispatchVehicleSets>
509
+ </Item>
510
+ <Item>
511
+ <DispatchType>DT_PoliceHelicopter</DispatchType>
512
+ <NumPedsToSpawn value="3"/>
513
+ <DispatchVehicleSets>
514
+ <Dispatch>POLICE_HELI_1</Dispatch>
515
+ </DispatchVehicleSets>
516
+ </Item>
517
+ <Item>
518
+ <DispatchType>DT_SwatHelicopter</DispatchType>
519
+ <NumPedsToSpawn value="5"/>
520
+ <DispatchVehicleSets>
521
+ <Dispatch>POLICE_HELI_1</Dispatch>
522
+ </DispatchVehicleSets>
523
+ </Item>
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+ <Item>
525
+ <DispatchType>DT_PoliceRoadBlock</DispatchType>
526
+ <NumPedsToSpawn value="4"/>
527
+ <DispatchVehicleSets>
528
+ <Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
529
+ <Dispatch>POLICE_ROAD_BLOCK_RIOT</Dispatch>
530
+ <Dispatch>POLICE_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
531
+ </DispatchVehicleSets>
532
+ </Item>
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+ <Item>
534
+ <DispatchType>DT_PoliceBoat</DispatchType>
535
+ <NumPedsToSpawn value="6"/>
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+ <DispatchVehicleSets>
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+ <Dispatch>POLICE_BOAT</Dispatch>
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+ </DispatchVehicleSets>
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+ </Item>
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+ </DispatchServices>
541
+ </WantedLevel4>
542
+ <WantedLevel5>
543
+ <DispatchServices>
544
+ <Item>
545
+ <DispatchType>DT_PoliceAutomobile</DispatchType>
546
+ <NumPedsToSpawn value="6"/>
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+ <DispatchVehicleSets>
548
+ <Dispatch>POLICE_CAR</Dispatch>
549
+ </DispatchVehicleSets>
550
+ </Item>
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+ <Item>
552
+ <DispatchType>DT_SwatAutomobile</DispatchType>
553
+ <NumPedsToSpawn value="6"/>
554
+ <DispatchVehicleSets>
555
+ <Dispatch>SWAT_JEEP</Dispatch>
556
+ </DispatchVehicleSets>
557
+ </Item>
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+ <Item>
559
+ <DispatchType>DT_PoliceHelicopter</DispatchType>
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+ <NumPedsToSpawn value="3"/>
561
+ <DispatchVehicleSets>
562
+ <Dispatch>POLICE_HELI_1</Dispatch>
563
+ </DispatchVehicleSets>
564
+ </Item>
565
+ <Item>
566
+ <DispatchType>DT_SwatHelicopter</DispatchType>
567
+ <NumPedsToSpawn value="5"/>
568
+ <DispatchVehicleSets>
569
+ <Dispatch>POLICE_HELI_1</Dispatch>
570
+ </DispatchVehicleSets>
571
+ </Item>
572
+ <Item>
573
+ <DispatchType>DT_PoliceRoadBlock</DispatchType>
574
+ <NumPedsToSpawn value="4"/>
575
+ <DispatchVehicleSets>
576
+ <Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
577
+ <Dispatch>POLICE_ROAD_BLOCK_RIOT</Dispatch>
578
+ <Dispatch>POLICE_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
579
+ </DispatchVehicleSets>
580
+ </Item>
581
+ <Item>
582
+ <DispatchType>DT_PoliceBoat</DispatchType>
583
+ <NumPedsToSpawn value="9"/>
584
+ <DispatchVehicleSets>
585
+ <Dispatch>POLICE_BOAT</Dispatch>
586
+ </DispatchVehicleSets>
587
+ </Item>
588
+ </DispatchServices>
589
+ </WantedLevel5>
590
+ </WantedResponses>
591
+ <EmergencyResponses>
592
+ <Item>
593
+ <DispatchType>DT_FireDepartment</DispatchType>
594
+ <NumPedsToSpawn value="4"/>
595
+ <DispatchVehicleSets>
596
+ <Dispatch>FIRE_TRUCK</Dispatch>
597
+ </DispatchVehicleSets>
598
+ </Item>
599
+ <Item>
600
+ <DispatchType>DT_AmbulanceDepartment</DispatchType>
601
+ <NumPedsToSpawn value="2"/>
602
+ <DispatchVehicleSets>
603
+ <Dispatch>AMBULANCE</Dispatch>
604
+ </DispatchVehicleSets>
605
+ </Item>
606
+ <Item>
607
+ <DispatchType>DT_PoliceVehicleRequest</DispatchType>
608
+ <NumPedsToSpawn value="2"/>
609
+ <DispatchVehicleSets>
610
+ <Dispatch>POLICE_CAR</Dispatch>
611
+ </DispatchVehicleSets>
612
+ </Item>
613
+ <Item>
614
+ <DispatchType>DT_Gangs</DispatchType>
615
+ <NumPedsToSpawn value="6"/>
616
+ <DispatchVehicleSets>
617
+ <Dispatch>GANGS</Dispatch>
618
+ </DispatchVehicleSets>
619
+ </Item>
620
+ <Item>
621
+ <DispatchType>DT_ArmyVehicle</DispatchType>
622
+ <NumPedsToSpawn value="6"/>
623
+ <DispatchVehicleSets>
624
+ <Dispatch>ARMY</Dispatch>
625
+ </DispatchVehicleSets>
626
+ </Item>
627
+ </EmergencyResponses>
628
+ </CDispatchData>
629
+
data/common/data/dlcList.xml ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <SMandatoryPacksData>
4
+ <Paths>
5
+ <Item>platform:\dlcPacks\mpBeach\</Item>
6
+ <Item>platform:\dlcPacks\mpBusiness\</Item>
7
+ <Item>platform:\dlcPacks\mpChristmas\</Item>
8
+ <Item>platform:\dlcPacks\mpValentines\</Item>
9
+ <Item>platform:\dlcPacks\mpBusiness2\</Item>
10
+ <Item>platform:\dlcPacks\mpHipster\</Item>
11
+ <Item>platform:\dlcPacks\mpIndependence\</Item>
12
+ <Item>platform:\dlcPacks\mpPilot\</Item>
13
+ <Item>platform:\dlcPacks\spUpgrade\</Item>
14
+ <Item>platform:\dlcPacks\mpLTS\</Item>
15
+ <Item>platform:\dlcPacks\verityRadio\</Item>
16
+ </Paths>
17
+ </SMandatoryPacksData>
data/common/data/env_test_cache_y_bank.txt ADDED
The diff for this file is too large to render. See raw diff
 
data/common/data/events.meta ADDED
The diff for this file is too large to render. See raw diff
 
data/common/data/fragment.xml ADDED
@@ -0,0 +1,159 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <rage__fragTuneStruct>
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+ <GlobalMaxDrawingDistance value="1000.000000"/>
5
+ <GlobalForceTransmissionScaleDown value="1.000000"/>
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+ <GlobalForceTransmissionScaleUp value="1.000000"/>
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+ <ReferenceMassForDefaultTuning value="100.000000"/>
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+ <BreakPresets>
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+
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+ <Item>
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+ <Name>Basic Wood Fence</Name>
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+ <Strength value="500.000000"/>
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+ <ForceTransmissionScaleUp value="0.000000"/>
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+ <ForceTransmissionScaleDown value="1.050000"/>
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+ <MinDamageForce value="0.000000"/>
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+ <ObjectScale value="1.000000"/>
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+ </Item>
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+ <Item>
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+ <Name>Strong Wood Fence</Name>
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+ <Strength value="500.000000"/>
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+ <ForceTransmissionScaleUp value="0.000000"/>
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+ <ForceTransmissionScaleDown value="1.050000"/>
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+ <ObjectScale value="1.000000"/>
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+ <Item>
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+ <Name>Fence Wire Mesh</Name>
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+ <Strength value="500.000000"/>
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+ <ForceTransmissionScaleUp value="0.000000"/>
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+ <ForceTransmissionScaleDown value="0.000000"/>
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+ <MinDamageForce value="0.000000"/>
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+ <ExplosionScale value="1.000000"/>
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+ <ObjectScale value="1.000000"/>
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+ </Item>
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+ <Item>
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+ <Name>Solid root</Name>
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+ <ForceTransmissionScaleDown value="0.000000"/>
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+ <Item>
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+ <Name>Standard Chainlink Fence</Name>
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+ <Strength value="500.000000"/>
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+ <ForceTransmissionScaleDown value="0.000000"/>
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+ <ExplosionScale value="1.000000"/>
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+ <ObjectScale value="0.000000"/>
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+ <Item>
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+ <Name>Standard Chainlink Fence2</Name>
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+ <ExplosionScale value="1.000000"/>
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+ <ObjectScale value="0.000000"/>
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+ </Item>
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+ <Item>
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+ <Name>Standard Road sign Pole</Name>
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+ <MinMoveForce value="1000.000000"/>
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+ <Strength value="1000.000000"/>
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+ <ForceTransmissionScaleDown value="0.000000"/>
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+ <ExplosionScale value="1.000000"/>
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+ <ObjectScale value="1.000000"/>
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+ </Item>
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+ <Item>
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+ <Name>Standard Road sign Sign</Name>
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+ <MinMoveForce value="1000.000000"/>
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+ <Strength value="100.000000"/>
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+ <ForceTransmissionScaleUp value="0.000000"/>
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+ <ForceTransmissionScaleDown value="0.100000"/>
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+ <MinDamageForce value="100.000000"/>
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+ <DamageHealth value="1000.000000"/>
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+ <WeaponHealth value="0.000000"/>
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+ <WeaponScale value="0.000000"/>
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+ <VehicleScale value="1.00000"/>
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+ <PedScale value="0.000000"/>
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+ <RagdollScale value="0.000000"/>
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+ <ExplosionScale value="1.000000"/>
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+ <ObjectScale value="1.000000"/>
141
+ </Item>
142
+ <Item>
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+ <Name>Sign minigun</Name>
144
+ <MinMoveForce value="1000.000000"/>
145
+ <Strength value="100.000000"/>
146
+ <ForceTransmissionScaleUp value="0.000000"/>
147
+ <ForceTransmissionScaleDown value="0.000000"/>
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+ <MinDamageForce value="100.000000"/>
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+ <DamageHealth value="1000.000000"/>
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+ <WeaponHealth value="10000.000000"/>
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+ <WeaponScale value="0.100000"/>
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+ <VehicleScale value="1.00000"/>
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+ <PedScale value="0.000000"/>
154
+ <RagdollScale value="0.000000"/>
155
+ <ExplosionScale value="1.000000"/>
156
+ <ObjectScale value="1.000000"/>
157
+ </Item>
158
+ </BreakPresets>
159
+ </rage__fragTuneStruct>
data/common/data/gameconfig.xml ADDED
@@ -0,0 +1,1945 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <fwAllConfigs>
4
+ <ConfigArray>
5
+
6
+ <!-- Base configuration, applies to all platforms and builds. -->
7
+ <Item>
8
+ <Build>Any</Build>
9
+ <Platforms>Any</Platforms>
10
+ <Config type="CGameConfig">
11
+ <PoolSizes>
12
+ <Entries>
13
+ <!-- Keep these sorted -->
14
+
15
+ <Item>
16
+ <PoolName>AnimatedBuilding</PoolName>
17
+ <PoolSize value="210"/>
18
+ </Item>
19
+ <Item>
20
+ <PoolName>AttachmentExtension</PoolName>
21
+ <PoolSize value="290"/>
22
+ </Item>
23
+ <Item>
24
+ <PoolName>AudioHeap</PoolName>
25
+ <PoolSize value="195"/>
26
+ </Item>
27
+ <Item>
28
+ <PoolName>BlendshapeStore</PoolName>
29
+ <PoolSize value="75"/>
30
+ </Item>
31
+ <Item>
32
+ <PoolName>Building</PoolName>
33
+ <PoolSize value="28500"/>
34
+ </Item>
35
+ <Item>
36
+ <!-- Size of CVehicleRecordingMgr's streaming module. -->
37
+ <PoolName>carrec</PoolName>
38
+ <PoolSize value="4000"/>
39
+ </Item>
40
+ <Item>
41
+ <PoolName>CBoatChaseDirector</PoolName>
42
+ <PoolSize value="4"/>
43
+ </Item>
44
+ <Item>
45
+ <PoolName>CVehicleCombatAvoidanceArea</PoolName>
46
+ <PoolSize value="5"/>
47
+ </Item>
48
+ <Item>
49
+ <PoolName>CCargen</PoolName>
50
+ <PoolSize value="800"/>
51
+ </Item>
52
+ <Item>
53
+ <PoolName>CCargenForScenarios</PoolName>
54
+ <PoolSize value="500"/>
55
+ </Item>
56
+ <Item>
57
+ <PoolName>CCombatDirector</PoolName>
58
+ <PoolSize value="5"/>
59
+ </Item>
60
+ <Item>
61
+ <PoolName>CCombatInfo</PoolName>
62
+ <PoolSize value="16"/>
63
+ </Item>
64
+ <Item>
65
+ <PoolName>CCombatSituation</PoolName>
66
+ <PoolSize value="6"/>
67
+ </Item>
68
+ <Item>
69
+ <PoolName>CCoverFinder</PoolName>
70
+ <PoolSize value="40"/>
71
+ </Item>
72
+ <Item>
73
+ <PoolName>CDefaultCrimeInfo</PoolName>
74
+ <PoolSize value="13"/>
75
+ </Item>
76
+ <Item>
77
+ <PoolName>CTacticalAnalysis</PoolName>
78
+ <PoolSize value="3"/>
79
+ </Item>
80
+ <Item>
81
+ <PoolName>CTaskUseScenarioEntityExtension</PoolName>
82
+ <PoolSize value="256"/>
83
+ </Item>
84
+ <Item>
85
+ <PoolName>AnimStore</PoolName>
86
+ <PoolSize value="13500"/>
87
+ </Item>
88
+ <Item>
89
+ <PoolName>CGameScriptResource</PoolName>
90
+ <PoolSize value="2600"/>
91
+ </Item>
92
+ <Item>
93
+ <PoolName>ClothStore</PoolName>
94
+ <PoolSize value="60"/>
95
+ </Item>
96
+ <Item>
97
+ <PoolName>CombatMeleeManager_Groups</PoolName>
98
+ <PoolSize value="3"/>
99
+ </Item>
100
+ <Item>
101
+ <PoolName>CombatMountedManager_Attacks</PoolName>
102
+ <PoolSize value="1"/>
103
+ </Item>
104
+ <Item>
105
+ <PoolName>CompEntity</PoolName>
106
+ <PoolSize value="39"/>
107
+ </Item>
108
+ <Item>
109
+ <PoolName>CPrioritizedClipSetBucket</PoolName>
110
+ <PoolSize value="22"/>
111
+ </Item>
112
+ <Item>
113
+ <PoolName>CPrioritizedClipSetRequest</PoolName>
114
+ <PoolSize value="106"/>
115
+ </Item>
116
+ <Item>
117
+ <PoolName>CRoadBlock</PoolName>
118
+ <PoolSize value="3"/>
119
+ </Item>
120
+ <Item>
121
+ <PoolName>CStuntJump</PoolName>
122
+ <PoolSize value="64"/>
123
+ </Item>
124
+ <Item>
125
+ <PoolName>CScenarioInfo</PoolName>
126
+ <PoolSize value="220"/>
127
+ </Item>
128
+ <Item>
129
+ <PoolName>CScenarioPointExtraData</PoolName>
130
+ <PoolSize value="220"/>
131
+ </Item>
132
+ <Item>
133
+ <PoolName>CutsceneStore</PoolName>
134
+ <PoolSize value="1400"/>
135
+ </Item>
136
+ <Item>
137
+ <PoolName>CScriptEntityExtension</PoolName>
138
+ <PoolSize value="250"/>
139
+ </Item>
140
+ <Item>
141
+ <PoolName>CVehicleChaseDirector</PoolName>
142
+ <PoolSize value="4"/>
143
+ </Item>
144
+ <Item>
145
+ <PoolName>CVehicleClipRequestHelper</PoolName>
146
+ <PoolSize value="45"/>
147
+ </Item>
148
+ <Item>
149
+ <PoolName>CPathNodeRouteSearchHelper</PoolName>
150
+ <PoolSize value="119"/>
151
+ </Item>
152
+ <Item>
153
+ <PoolName>CGrabHelper</PoolName>
154
+ <PoolSize value="8"/>
155
+ </Item>
156
+ <Item>
157
+ <PoolName>CGpsNumNodesStored</PoolName>
158
+ <PoolSize value="1024"/>
159
+ </Item>
160
+ <Item>
161
+ <PoolName>CClimbHandHoldDetected</PoolName>
162
+ <PoolSize value="16"/>
163
+ </Item>
164
+ <Item>
165
+ <PoolName>CAmbientLookAt</PoolName>
166
+ <PoolSize value="40"/>
167
+ </Item>
168
+ <Item>
169
+ <PoolName>DecoratorExtension</PoolName>
170
+ <PoolSize value="256"/>
171
+ </Item>
172
+ <Item>
173
+ <PoolName>DrawableStore</PoolName>
174
+ <PoolSize value="50000"/>
175
+ </Item>
176
+ <Item>
177
+ <PoolName>Dummy Object</PoolName>
178
+ <PoolSize value="8000"/>
179
+ </Item>
180
+ <Item>
181
+ <PoolName>DwdStore</PoolName>
182
+ <PoolSize value="14000"/>
183
+ </Item>
184
+ <Item>
185
+ <PoolName>EntityBatch</PoolName>
186
+ <PoolSize value="5000"/>
187
+ </Item>
188
+ <Item>
189
+ <PoolName>GrassBatch</PoolName>
190
+ <PoolSize value="30000"/>
191
+ </Item>
192
+ <Item>
193
+ <PoolName>ExprDictStore</PoolName>
194
+ <PoolSize value="190"/>
195
+ </Item>
196
+ <Item>
197
+ <PoolName>FrameFilterStore</PoolName>
198
+ <PoolSize value="14"/>
199
+ </Item>
200
+ <Item>
201
+ <PoolName>FragmentStore</PoolName>
202
+ <PoolSize value="4255"/>
203
+ </Item>
204
+ <Item>
205
+ <PoolName>GamePlayerBroadcastDataHandler_Remote</PoolName>
206
+ <PoolSize value="1000"/>
207
+ </Item>
208
+ <Item>
209
+ <PoolName>InstanceBuffer</PoolName>
210
+ <PoolSize value="0"/>
211
+ </Item>
212
+ <Item>
213
+ <PoolName>InteriorInst</PoolName>
214
+ <PoolSize value="80"/>
215
+ </Item>
216
+ <Item>
217
+ <PoolName>InteriorProxy</PoolName>
218
+ <PoolSize value="650"/>
219
+ </Item>
220
+ <Item>
221
+ <PoolName>IplStore</PoolName>
222
+ <PoolSize value="3000"/>
223
+ </Item>
224
+ <Item>
225
+ <PoolName>MaxLoadedInfo</PoolName>
226
+ <PoolSize value="6000"/>
227
+ </Item>
228
+ <Item>
229
+ <PoolName>MaxLoadRequestedInfo</PoolName>
230
+ <PoolSize value="3000"/>
231
+ </Item>
232
+ <Item>
233
+ <PoolName>ActiveLoadedInfo</PoolName>
234
+ <PoolSize value="3000"/>
235
+ </Item>
236
+ <Item>
237
+ <PoolName>ActivePersistentLoadedInfo</PoolName>
238
+ <PoolSize value="1439"/>
239
+ </Item>
240
+ <Item>
241
+ <PoolName>Known Refs</PoolName>
242
+ <PoolSize value="11500"/>
243
+ </Item>
244
+ <Item>
245
+ <PoolName>LightEntity</PoolName>
246
+ <PoolSize value="4000"/>
247
+ </Item>
248
+ <Item>
249
+ <PoolName>MapDataLoadedNode</PoolName>
250
+ <PoolSize value="1000"/>
251
+ </Item>
252
+ <Item>
253
+ <PoolName>MapDataStore</PoolName>
254
+ <PoolSize value="6000"/>
255
+ </Item>
256
+ <Item>
257
+ <PoolName>MapTypesStore</PoolName>
258
+ <PoolSize value="1400"/>
259
+ </Item>
260
+ <Item>
261
+ <PoolName>MetaDataStore</PoolName>
262
+ <PoolSize value="3000"/>
263
+ </Item>
264
+ <Item>
265
+ <PoolName>NavMeshes</PoolName>
266
+ <PoolSize value="10100"/>
267
+ </Item>
268
+ <Item>
269
+ <PoolName>NetworkDefStore</PoolName>
270
+ <PoolSize value="118"/>
271
+ </Item>
272
+ <Item>
273
+ <PoolName>NetworkCrewDataMgr</PoolName>
274
+ <PoolSize value="16"/>
275
+ </Item>
276
+ <Item>
277
+ <PoolName>Object</PoolName>
278
+ <PoolSize value="1000"/>
279
+ </Item>
280
+ <Item>
281
+ <PoolName>OcclusionInteriorInfo</PoolName>
282
+ <PoolSize value="50"/>
283
+ </Item>
284
+ <Item>
285
+ <PoolName>OcclusionPathNode</PoolName>
286
+ <PoolSize value="2300"/>
287
+ </Item>
288
+ <Item>
289
+ <PoolName>OcclusionPortalEntity</PoolName>
290
+ <PoolSize value="163"/>
291
+ </Item>
292
+ <Item>
293
+ <PoolName>OcclusionPortalInfo</PoolName>
294
+ <PoolSize value="400"/>
295
+ </Item>
296
+ <Item>
297
+ <PoolName>Peds</PoolName>
298
+ <PoolSize value="110"/>
299
+ </Item>
300
+ <Item>
301
+ <PoolName>CWeapon</PoolName>
302
+ <PoolSize value="117"/>
303
+ </Item>
304
+ <Item>
305
+ <PoolName>phInstGta</PoolName>
306
+ <PoolSize value="2214"/>
307
+ </Item>
308
+ <Item>
309
+ <PoolName>PhysicsBounds</PoolName>
310
+ <PoolSize value="1450"/>
311
+ </Item>
312
+ <Item>
313
+ <PoolName>CPickup</PoolName>
314
+ <PoolSize value="73"/>
315
+ </Item>
316
+ <Item>
317
+ <PoolName>CPickupPlacement</PoolName>
318
+ <PoolSize value="280"/>
319
+ </Item>
320
+ <Item>
321
+ <PoolName>CPickupPlacementCustomScriptData</PoolName>
322
+ <PoolSize value="60"/>
323
+ </Item>
324
+ <Item>
325
+ <PoolName>CRegenerationInfo</PoolName>
326
+ <PoolSize value="56"/>
327
+ </Item>
328
+ <Item>
329
+ <PoolName>PortalInst</PoolName>
330
+ <PoolSize value="200" />
331
+ </Item>
332
+ <Item>
333
+ <PoolName>PoseMatcherStore</PoolName>
334
+ <PoolSize value="28" />
335
+ </Item>
336
+ <Item>
337
+ <PoolName>PMStore</PoolName>
338
+ <PoolSize value="100"/>
339
+ </Item>
340
+ <Item>
341
+ <PoolName>PtFxSortedEntity</PoolName>
342
+ <PoolSize value="384"/>
343
+ </Item>
344
+ <Item>
345
+ <PoolName>PtFxAssetStore</PoolName>
346
+ <PoolSize value="250"/>
347
+ </Item>
348
+ <Item>
349
+ <PoolName>QuadTreeNodes</PoolName>
350
+ <PoolSize value="1310"/>
351
+ </Item>
352
+ <Item>
353
+ <PoolName>ScaleformStore</PoolName>
354
+ <PoolSize value="642"/>
355
+ </Item>
356
+ <Item>
357
+ <PoolName>ScaleformMgrArray</PoolName>
358
+ <PoolSize value="40"/>
359
+ </Item>
360
+ <Item>
361
+ <PoolName>ScriptStore</PoolName>
362
+ <PoolSize value="1400"/>
363
+ </Item>
364
+ <Item>
365
+ <PoolName>StaticBounds</PoolName>
366
+ <PoolSize value="13000"/>
367
+ </Item>
368
+ <Item>
369
+ <PoolName>tcBox</PoolName>
370
+ <PoolSize value="3000"/>
371
+ </Item>
372
+ <Item>
373
+ <PoolName>TrafficLightInfos</PoolName>
374
+ <PoolSize value="84"/>
375
+ </Item>
376
+ <Item>
377
+ <PoolName>TxdStore</PoolName>
378
+ <PoolSize value="27300"/>
379
+ </Item>
380
+ <Item>
381
+ <PoolName>Vehicles</PoolName>
382
+ <PoolSize value="148"/>
383
+ </Item>
384
+ <Item>
385
+ <PoolName>VehicleStreamRequest</PoolName>
386
+ <PoolSize value="30"/>
387
+ </Item>
388
+ <Item>
389
+ <PoolName>VehicleStreamRender</PoolName>
390
+ <PoolSize value="35"/>
391
+ </Item>
392
+ <Item>
393
+ <PoolName>VehicleStruct</PoolName>
394
+ <PoolSize value="53"/>
395
+ </Item>
396
+ <Item>
397
+ <PoolName>HandlingData</PoolName>
398
+ <PoolSize value="560"/>
399
+ </Item>
400
+ <Item>
401
+ <!-- Size of the CWaypointRecording streaming module. -->
402
+ <PoolName>wptrec</PoolName>
403
+ <PoolSize value="800"/>
404
+ </Item>
405
+ <Item>
406
+ <PoolName>fwLodNode</PoolName>
407
+ <PoolSize value="12500"/>
408
+ </Item>
409
+ <Item>
410
+ <PoolName>CTask</PoolName>
411
+ <PoolSize value="1450"/>
412
+ </Item>
413
+ <Item>
414
+ <PoolName>CEvent</PoolName>
415
+ <PoolSize value="800"/>
416
+ </Item>
417
+ <Item>
418
+ <PoolName>CMoveObject</PoolName>
419
+ <PoolSize value="112"/>
420
+ </Item>
421
+ <Item>
422
+ <PoolName>CMoveAnimatedBuilding</PoolName>
423
+ <PoolSize value="161"/>
424
+ </Item>
425
+ <Item>
426
+ <PoolName>atDScriptObjectNode</PoolName>
427
+ <PoolSize value="450"/>
428
+ </Item>
429
+ <Item>
430
+ <PoolName>fwDynamicArchetypeComponent</PoolName>
431
+ <PoolSize value="6830"/>
432
+ </Item>
433
+ <Item>
434
+ <PoolName>fwDynamicEntityComponent</PoolName>
435
+ <PoolSize value="1000"/>
436
+ </Item>
437
+ <Item>
438
+ <PoolName>fwEntityContainer</PoolName>
439
+ <PoolSize value="615"/>
440
+ </Item>
441
+ <Item>
442
+ <PoolName>fwMatrixTransform</PoolName>
443
+ <PoolSize value="30000"/>
444
+ </Item>
445
+ <Item>
446
+ <PoolName>fwQuaternionTransform</PoolName>
447
+ <PoolSize value="12958"/>
448
+ </Item>
449
+ <Item>
450
+ <PoolName>fwSimpleTransform</PoolName>
451
+ <PoolSize value="32767"/>
452
+ </Item>
453
+ <Item>
454
+ <PoolName>ScenarioCarGensPerRegion</PoolName>
455
+ <PoolSize value="80"/>
456
+ </Item>
457
+ <Item>
458
+ <PoolName>ScenarioPointsAndEdgesPerRegion</PoolName>
459
+ <PoolSize value="1000"/>
460
+ </Item>
461
+ <Item>
462
+ <PoolName>ScenarioPoint</PoolName>
463
+ <PoolSize value="900"/>
464
+ </Item>
465
+ <Item>
466
+ <PoolName>ScenarioPointEntity</PoolName>
467
+ <PoolSize value="350"/>
468
+ </Item>
469
+ <Item>
470
+ <PoolName>ScenarioPointWorld</PoolName>
471
+ <PoolSize value="1400"/>
472
+ </Item>
473
+ <Item>
474
+ <PoolName>MaxNonRegionScenarioPointSpatialObjects</PoolName>
475
+ <PoolSize value="900"/>
476
+ </Item>
477
+ <Item>
478
+ <PoolName>ObjectIntelligence</PoolName>
479
+ <PoolSize value="37"/>
480
+ </Item>
481
+ <Item>
482
+ <PoolName>VehicleScenarioAttractors</PoolName>
483
+ <PoolSize value="64"/>
484
+ </Item>
485
+ <Item>
486
+ <PoolName>AircraftFlames</PoolName>
487
+ <PoolSize value="34"/>
488
+ </Item>
489
+ <Item>
490
+ <PoolName>CScenarioPointChainUseInfo</PoolName>
491
+ <PoolSize value="96"/>
492
+ </Item>
493
+ <Item>
494
+ <PoolName>CScenarioClusterSpawnedTrackingData</PoolName>
495
+ <PoolSize value="190"/>
496
+ </Item>
497
+ <Item>
498
+ <PoolName>CSPClusterFSMWrapper</PoolName>
499
+ <PoolSize value="192"/>
500
+ </Item>
501
+ <Item>
502
+ <PoolName>fwArchetypePooledMap</PoolName>
503
+ <PoolSize value="36497"/>
504
+ </Item>
505
+ <Item>
506
+ <PoolName>CTaskConversationHelper</PoolName>
507
+ <PoolSize value="4"/>
508
+ </Item>
509
+ <Item>
510
+ <PoolName>SyncedScenes</PoolName>
511
+ <PoolSize value="48"/>
512
+ </Item>
513
+ <Item>
514
+ <PoolName>CPropManagementHelper</PoolName>
515
+ <PoolSize value="77"/>
516
+ </Item>
517
+ <Item>
518
+ <PoolName>ActionTable_Definitions</PoolName>
519
+ <PoolSize value="299"/>
520
+ </Item>
521
+ <Item>
522
+ <PoolName>ActionTable_Results</PoolName>
523
+ <PoolSize value="455"/>
524
+ </Item>
525
+ <Item>
526
+ <PoolName>ActionTable_Impulses</PoolName>
527
+ <PoolSize value="20"/>
528
+ </Item>
529
+ <Item>
530
+ <PoolName>ActionTable_Interrelations</PoolName>
531
+ <PoolSize value="60"/>
532
+ </Item>
533
+ <Item>
534
+ <PoolName>ActionTable_Homings</PoolName>
535
+ <PoolSize value="167"/>
536
+ </Item>
537
+ <Item>
538
+ <PoolName>ActionTable_Damages</PoolName>
539
+ <PoolSize value="24"/>
540
+ </Item>
541
+ <Item>
542
+ <PoolName>ActionTable_StrikeBones</PoolName>
543
+ <PoolSize value="17"/>
544
+ </Item>
545
+ <Item>
546
+ <PoolName>ActionTable_Rumbles</PoolName>
547
+ <PoolSize value="5"/>
548
+ </Item>
549
+ <Item>
550
+ <PoolName>ActionTable_Branches</PoolName>
551
+ <PoolSize value="27"/>
552
+ </Item>
553
+ <Item>
554
+ <PoolName>ActionTable_StealthKills</PoolName>
555
+ <PoolSize value="10"/>
556
+ </Item>
557
+ <Item>
558
+ <PoolName>ActionTable_Vfx</PoolName>
559
+ <PoolSize value="35"/>
560
+ </Item>
561
+ <Item>
562
+ <PoolName>ActionTable_FacialAnimSets</PoolName>
563
+ <PoolSize value="5"/>
564
+ </Item>
565
+ <Item>
566
+ <PoolName>NetworkEntityAreas</PoolName>
567
+ <PoolSize value="128"/>
568
+ </Item>
569
+ <Item>
570
+ <PoolName>NavMeshRoute</PoolName>
571
+ <PoolSize value="113"/>
572
+ </Item>
573
+ </Entries>
574
+ </PoolSizes>
575
+
576
+ <ConfigPopulation>
577
+ <ScenarioPedsMultiplier_Base value="70"/>
578
+ <ScenarioPedsMultiplier value="70"/>
579
+ <AmbientPedsMultiplier_Base value="70"/>
580
+ <AmbientPedsMultiplier value="70"/>
581
+ <MaxTotalPeds_Base value="70"/>
582
+ <MaxTotalPeds value="70"/>
583
+ <PedMemoryMultiplier value="500"/>
584
+ <PedsForVehicles_Base value="75"/>
585
+ <PedsForVehicles value="75"/>
586
+ <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
587
+ <VehicleTimesliceMaxUpdatesPerFrame value="4"/>
588
+ <VehicleAmbientDensityMultiplier_Base value="66"/>
589
+ <VehicleAmbientDensityMultiplier value="66"/>
590
+ <VehicleMemoryMultiplier value="500"/>
591
+ <VehicleParkedDensityMultiplier_Base value="50"/>
592
+ <VehicleParkedDensityMultiplier value="50"/>
593
+ <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
594
+ <VehicleLowPrioParkedDensityMultiplier value="50"/>
595
+ <VehicleUpperLimit_Base value="40"/>
596
+ <VehicleUpperLimit value="40"/>
597
+ <VehicleUpperLimitMP value="20"/>
598
+ <VehicleParkedUpperLimit_Base value="40"/>
599
+ <VehicleParkedUpperLimit value="40"/>
600
+ <VehicleKeyholeShapeInnerThickness_Base value="20"/>
601
+ <VehicleKeyholeShapeInnerThickness value="20"/>
602
+ <VehicleKeyholeShapeOuterThickness_Base value="40"/>
603
+ <VehicleKeyholeShapeOuterThickness value="40"/>
604
+ <VehicleKeyholeShapeInnerRadius_Base value="80"/>
605
+ <VehicleKeyholeShapeInnerRadius value="80"/>
606
+ <VehicleKeyholeShapeOuterRadius_Base value="185"/>
607
+ <VehicleKeyholeShapeOuterRadius value="185"/>
608
+ <VehicleKeyholeSideWallThickness_Base value="60"/>
609
+ <VehicleKeyholeSideWallThickness value="60"/>
610
+ <VehicleMaxCreationDistance_Base value="225"/>
611
+ <VehicleMaxCreationDistance value="225"/>
612
+ <VehicleMaxCreationDistanceOffscreen_Base value="50"/>
613
+ <VehicleMaxCreationDistanceOffscreen value="50"/>
614
+ <VehicleCullRange_Base value="251"/>
615
+ <VehicleCullRange value="251"/>
616
+ <VehicleCullRangeOnScreenScale_Base value="140"/>
617
+ <VehicleCullRangeOnScreenScale value="140"/>
618
+ <VehicleCullRangeOffScreen_Base value="100"/>
619
+ <VehicleCullRangeOffScreen value="100"/>
620
+ <DensityBasedRemovalRateScale_Base value="36"/>
621
+ <DensityBasedRemovalRateScale value="36"/>
622
+ <DensityBasedRemovalTargetHeadroom_Base value="10"/>
623
+ <DensityBasedRemovalTargetHeadroom value="10"/>
624
+ <VehicleSpacing_Base>
625
+ <VehicleSpacing_0_Base value="1"/>
626
+ <VehicleSpacing_1_Base value="172"/>
627
+ <VehicleSpacing_2_Base value="150"/>
628
+ <VehicleSpacing_3_Base value="129"/>
629
+ <VehicleSpacing_4_Base value="110"/>
630
+ <VehicleSpacing_5_Base value="88"/>
631
+ <VehicleSpacing_6_Base value="55"/>
632
+ <VehicleSpacing_7_Base value="52"/>
633
+ <VehicleSpacing_8_Base value="45"/>
634
+ <VehicleSpacing_9_Base value="40"/>
635
+ <VehicleSpacing_10_Base value="34"/>
636
+ <VehicleSpacing_11_Base value="27"/>
637
+ <VehicleSpacing_12_Base value="22"/>
638
+ <VehicleSpacing_13_Base value="20"/>
639
+ <VehicleSpacing_14_Base value="19"/>
640
+ <VehicleSpacing_15_Base value="18"/>
641
+ </VehicleSpacing_Base>
642
+ <VehicleSpacing>
643
+ <VehicleSpacing_0 value="1"/>
644
+ <VehicleSpacing_1 value="172"/>
645
+ <VehicleSpacing_2 value="150"/>
646
+ <VehicleSpacing_3 value="129"/>
647
+ <VehicleSpacing_4 value="110"/>
648
+ <VehicleSpacing_5 value="88"/>
649
+ <VehicleSpacing_6 value="55"/>
650
+ <VehicleSpacing_7 value="52"/>
651
+ <VehicleSpacing_8 value="45"/>
652
+ <VehicleSpacing_9 value="40"/>
653
+ <VehicleSpacing_10 value="34"/>
654
+ <VehicleSpacing_11 value="27"/>
655
+ <VehicleSpacing_12 value="22"/>
656
+ <VehicleSpacing_13 value="20"/>
657
+ <VehicleSpacing_14 value="19"/>
658
+ <VehicleSpacing_15 value="18"/>
659
+ </VehicleSpacing>
660
+ <PlayersRoadScanDistance_Base value="300"/>
661
+ <PlayersRoadScanDistance value="300"/>
662
+ <PlayerRoadDensityInc_Base>
663
+ <PlayerRoadDensityInc_0_Base value="0"/>
664
+ <PlayerRoadDensityInc_1_Base value="0"/>
665
+ <PlayerRoadDensityInc_2_Base value="0"/>
666
+ <PlayerRoadDensityInc_3_Base value="0"/>
667
+ <PlayerRoadDensityInc_4_Base value="0"/>
668
+ <PlayerRoadDensityInc_5_Base value="0"/>
669
+ <PlayerRoadDensityInc_6_Base value="0"/>
670
+ <PlayerRoadDensityInc_7_Base value="0"/>
671
+ <PlayerRoadDensityInc_8_Base value="0"/>
672
+ <PlayerRoadDensityInc_9_Base value="0"/>
673
+ <PlayerRoadDensityInc_10_Base value="0"/>
674
+ <PlayerRoadDensityInc_11_Base value="0"/>
675
+ <PlayerRoadDensityInc_12_Base value="0"/>
676
+ <PlayerRoadDensityInc_13_Base value="0"/>
677
+ <PlayerRoadDensityInc_14_Base value="0"/>
678
+ <PlayerRoadDensityInc_15_Base value="0"/>
679
+ </PlayerRoadDensityInc_Base>
680
+ <PlayerRoadDensityInc>
681
+ <PlayerRoadDensityInc_0 value="0"/>
682
+ <PlayerRoadDensityInc_1 value="0"/>
683
+ <PlayerRoadDensityInc_2 value="0"/>
684
+ <PlayerRoadDensityInc_3 value="0"/>
685
+ <PlayerRoadDensityInc_4 value="0"/>
686
+ <PlayerRoadDensityInc_5 value="0"/>
687
+ <PlayerRoadDensityInc_6 value="0"/>
688
+ <PlayerRoadDensityInc_7 value="0"/>
689
+ <PlayerRoadDensityInc_8 value="0"/>
690
+ <PlayerRoadDensityInc_9 value="0"/>
691
+ <PlayerRoadDensityInc_10 value="0"/>
692
+ <PlayerRoadDensityInc_11 value="0"/>
693
+ <PlayerRoadDensityInc_12 value="0"/>
694
+ <PlayerRoadDensityInc_13 value="0"/>
695
+ <PlayerRoadDensityInc_14 value="0"/>
696
+ <PlayerRoadDensityInc_15 value="0"/>
697
+ </PlayerRoadDensityInc>
698
+ <NonPlayerRoadDensityDec_Base>
699
+ <NonPlayerRoadDensityDec_0_Base value="0"/>
700
+ <NonPlayerRoadDensityDec_1_Base value="0"/>
701
+ <NonPlayerRoadDensityDec_2_Base value="0"/>
702
+ <NonPlayerRoadDensityDec_3_Base value="1"/>
703
+ <NonPlayerRoadDensityDec_4_Base value="1"/>
704
+ <NonPlayerRoadDensityDec_5_Base value="1"/>
705
+ <NonPlayerRoadDensityDec_6_Base value="1"/>
706
+ <NonPlayerRoadDensityDec_7_Base value="2"/>
707
+ <NonPlayerRoadDensityDec_8_Base value="2"/>
708
+ <NonPlayerRoadDensityDec_9_Base value="2"/>
709
+ <NonPlayerRoadDensityDec_10_Base value="2"/>
710
+ <NonPlayerRoadDensityDec_11_Base value="2"/>
711
+ <NonPlayerRoadDensityDec_12_Base value="3"/>
712
+ <NonPlayerRoadDensityDec_13_Base value="3"/>
713
+ <NonPlayerRoadDensityDec_14_Base value="3"/>
714
+ <NonPlayerRoadDensityDec_15_Base value="3"/>
715
+ </NonPlayerRoadDensityDec_Base>
716
+ <NonPlayerRoadDensityDec>
717
+ <NonPlayerRoadDensityDec_0 value="0"/>
718
+ <NonPlayerRoadDensityDec_1 value="0"/>
719
+ <NonPlayerRoadDensityDec_2 value="0"/>
720
+ <NonPlayerRoadDensityDec_3 value="1"/>
721
+ <NonPlayerRoadDensityDec_4 value="1"/>
722
+ <NonPlayerRoadDensityDec_5 value="1"/>
723
+ <NonPlayerRoadDensityDec_6 value="1"/>
724
+ <NonPlayerRoadDensityDec_7 value="2"/>
725
+ <NonPlayerRoadDensityDec_8 value="2"/>
726
+ <NonPlayerRoadDensityDec_9 value="2"/>
727
+ <NonPlayerRoadDensityDec_10 value="2"/>
728
+ <NonPlayerRoadDensityDec_11 value="2"/>
729
+ <NonPlayerRoadDensityDec_12 value="3"/>
730
+ <NonPlayerRoadDensityDec_13 value="3"/>
731
+ <NonPlayerRoadDensityDec_14 value="3"/>
732
+ <NonPlayerRoadDensityDec_15 value="3"/>
733
+ </NonPlayerRoadDensityDec>
734
+ <VehiclePopulationFrameRate_Base value="20"/>
735
+ <VehiclePopulationFrameRate value="20"/>
736
+ <VehiclePopulationCyclesPerFrame_Base value="1"/>
737
+ <VehiclePopulationCyclesPerFrame value="1"/>
738
+ <VehiclePopulationFrameRateMP_Base value="15"/>
739
+ <VehiclePopulationFrameRateMP value="15"/>
740
+ <VehiclePopulationCyclesPerFrameMP_Base value="1"/>
741
+ <VehiclePopulationCyclesPerFrameMP value="1"/>
742
+ <PedPopulationFrameRate_Base value="20"/>
743
+ <PedPopulationFrameRate value="20"/>
744
+ <PedPopulationCyclesPerFrame_Base value="1"/>
745
+ <PedPopulationCyclesPerFrame value="1"/>
746
+ <PedPopulationFrameRateMP_Base value="15"/>
747
+ <PedPopulationFrameRateMP value="15"/>
748
+ <PedPopulationCyclesPerFrameMP_Base value="1"/>
749
+ <PedPopulationCyclesPerFrameMP value="1"/>
750
+ </ConfigPopulation>
751
+
752
+ <Config2dEffects>
753
+ <MaxAttrsAudio value="280"/>
754
+ <MaxAttrsBuoyancy value="100"/>
755
+ <MaxAttrsDecal value="50"/>
756
+ <MaxAttrsExplosion value="50"/>
757
+ <MaxAttrsLadder value="122"/>
758
+ <MaxAttrsLightShaft value="600"/>
759
+ <MaxAttrsParticle value="2500"/>
760
+ <MaxAttrsProcObj value="100"/>
761
+ <MaxAttrsScrollBar value="1"/>
762
+ <MaxAttrsSpawnPoint value="500"/>
763
+ <MaxAttrsWindDisturbance value="50"/>
764
+ <MaxAttrsWorldPoint value="600"/>
765
+ <MaxEffectsWorld2d value="600"/>
766
+ </Config2dEffects>
767
+
768
+ <ConfigModelInfo>
769
+ <defaultPlayerName>player_zero</defaultPlayerName>
770
+ <defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName>
771
+ <MaxAvoidancePoints value="700"/>
772
+ <MaxBaseModelInfos value="2"/>
773
+ <MaxCompEntityModelInfos value="100"/>
774
+ <MaxMloInstances value="18000"/>
775
+ <MaxMloModelInfos value="220"/>
776
+ <MaxPedModelInfos value="725"/>
777
+ <MaxTimeModelInfos value="1800"/>
778
+ <MaxVehicleModelInfos value="310"/>
779
+ <MaxWeaponModelInfos value="115"/>
780
+ <MaxExtraPedModelInfos value="100"/>
781
+ <MaxExtraVehicleModelInfos value="100"/>
782
+ <MaxExtraWeaponModelInfos value="100"/>
783
+ </ConfigModelInfo>
784
+
785
+ <ConfigExtensions>
786
+ <MaxDoorExtensions value="25"/>
787
+ <MaxLightExtensions value="600"/>
788
+ <MaxSpawnPointOverrideExtensions value="100"/>
789
+ <MaxExpressionExtensions value="30"/>
790
+ </ConfigExtensions>
791
+
792
+ <ConfigStreamingEngine>
793
+ <ArchiveCount value="1406"/>
794
+ <PhysicalStreamingBuffer value="350000"/>
795
+ <VirtualStreamingBuffer value="0"/>
796
+ </ConfigStreamingEngine>
797
+
798
+ <UseVehicleBurnoutTexture>CB_TRUE</UseVehicleBurnoutTexture>
799
+ <AllowCrouchedMovement>CB_FALSE</AllowCrouchedMovement>
800
+ <AllowParachuting>CB_TRUE</AllowParachuting>
801
+ <AllowStealthMovement>CB_TRUE</AllowStealthMovement>
802
+ <DebugScriptsPath>x:\gta5\script\dev\singleplayer\sco\DEBUG\</DebugScriptsPath>
803
+
804
+ <Threads>
805
+ <Item key="Streamer">
806
+ <Priority>PRIO_NORMAL</Priority>
807
+ </Item>
808
+ <Item key="Update">
809
+ <Priority>PRIO_NORMAL</Priority>
810
+ </Item>
811
+ <Item key="Render">
812
+ <Priority>PRIO_NORMAL</Priority>
813
+ </Item>
814
+ <Item key="PathServer">
815
+ <Priority>PRIO_LOWEST</Priority>
816
+ </Item>
817
+ <Item key="SysTask">
818
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
819
+ </Item>
820
+ <Item key="PostScanHelper">
821
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
822
+ </Item>
823
+ <Item key="ControlMgrUpdateThread">
824
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
825
+ </Item>
826
+ </Threads>
827
+
828
+ <ConfigOnlineServices>
829
+ <RosTitleName>gta5</RosTitleName>
830
+ <RosTitleVersion value="11"/>
831
+ <RosScVersion value="11"/>
832
+ <SteamAppId value="271590"/>
833
+ <TitleDirectoryName>GTA V</TitleDirectoryName>
834
+ <MultiplayerSessionTemplateName>SessionTemplate</MultiplayerSessionTemplateName>
835
+ </ConfigOnlineServices>
836
+
837
+ <ConfigUGCDescriptions>
838
+ <MaxDescriptionLength value="255"/>
839
+ <MaxNumDescriptions value="640"/>
840
+ <SizeOfDescriptionBuffer value="60000"/>
841
+ </ConfigUGCDescriptions>
842
+
843
+ <ConfigNetScriptBroadcastData>
844
+ <HostBroadcastData>
845
+ <Item>
846
+ <SizeOfData value="35000"/>
847
+ <MaxParticipants value="32"/>
848
+ <NumInstances value="2"/>
849
+ </Item>
850
+ <Item>
851
+ <SizeOfData value="11000"/>
852
+ <MaxParticipants value="32"/>
853
+ <NumInstances value="2"/>
854
+ </Item>
855
+ <Item>
856
+ <SizeOfData value="7500"/>
857
+ <MaxParticipants value="32"/>
858
+ <NumInstances value="2"/>
859
+ </Item>
860
+ <Item>
861
+ <SizeOfData value="4000"/>
862
+ <MaxParticipants value="32"/>
863
+ <NumInstances value="4"/>
864
+ </Item>
865
+ <Item>
866
+ <SizeOfData value="2000"/>
867
+ <MaxParticipants value="32"/>
868
+ <NumInstances value="3"/>
869
+ </Item>
870
+ <Item>
871
+ <SizeOfData value="1500"/>
872
+ <MaxParticipants value="32"/>
873
+ <NumInstances value="2"/>
874
+ </Item>
875
+ <Item>
876
+ <SizeOfData value="1000"/>
877
+ <MaxParticipants value="32"/>
878
+ <NumInstances value="6"/>
879
+ </Item>
880
+ <Item>
881
+ <SizeOfData value="500"/>
882
+ <MaxParticipants value="32"/>
883
+ <NumInstances value="3"/>
884
+ </Item>
885
+ <Item>
886
+ <SizeOfData value="250"/>
887
+ <MaxParticipants value="32"/>
888
+ <NumInstances value="4"/>
889
+ </Item>
890
+ <Item>
891
+ <SizeOfData value="120"/>
892
+ <MaxParticipants value="32"/>
893
+ <NumInstances value="12"/>
894
+ </Item>
895
+ </HostBroadcastData>
896
+ <PlayerBroadcastData>
897
+ <Item>
898
+ <SizeOfData value="3600"/>
899
+ <MaxParticipants value="32"/>
900
+ <NumInstances value="1"/>
901
+ </Item>
902
+ <Item>
903
+ <SizeOfData value="2500"/>
904
+ <MaxParticipants value="32"/>
905
+ <NumInstances value="2"/>
906
+ </Item>
907
+ <Item>
908
+ <SizeOfData value="1200"/>
909
+ <MaxParticipants value="32"/>
910
+ <NumInstances value="2"/>
911
+ </Item>
912
+ <Item>
913
+ <SizeOfData value="600"/>
914
+ <MaxParticipants value="32"/>
915
+ <NumInstances value="2"/>
916
+ </Item>
917
+ <Item>
918
+ <SizeOfData value="500"/>
919
+ <MaxParticipants value="32"/>
920
+ <NumInstances value="2"/>
921
+ </Item>
922
+ <Item>
923
+ <SizeOfData value="400"/>
924
+ <MaxParticipants value="32"/>
925
+ <NumInstances value="2"/>
926
+ </Item>
927
+ <Item>
928
+ <SizeOfData value="150"/>
929
+ <MaxParticipants value="32"/>
930
+ <NumInstances value="4"/>
931
+ </Item>
932
+ <Item>
933
+ <SizeOfData value="80"/>
934
+ <MaxParticipants value="32"/>
935
+ <NumInstances value="4"/>
936
+ </Item>
937
+ <Item>
938
+ <SizeOfData value="40"/>
939
+ <MaxParticipants value="32"/>
940
+ <NumInstances value="8"/>
941
+ </Item>
942
+ <Item>
943
+ <SizeOfData value="0"/>
944
+ <MaxParticipants value="0"/>
945
+ <NumInstances value="0"/>
946
+ </Item>
947
+ </PlayerBroadcastData>
948
+ </ConfigNetScriptBroadcastData>
949
+
950
+ <ConfigScriptStackSizes>
951
+ <StackSizeData>
952
+ <Item>
953
+ <StackName>MICRO</StackName>
954
+ <SizeOfStack value="128"/>
955
+ <NumberOfStacksOfThisSize value="20"/>
956
+ </Item>
957
+ <Item>
958
+ <StackName>MINI</StackName>
959
+ <SizeOfStack value="512"/>
960
+ <NumberOfStacksOfThisSize value="20"/>
961
+ </Item>
962
+ <Item>
963
+ <StackName>DEFAULT</StackName>
964
+ <SizeOfStack value="1424"/>
965
+ <NumberOfStacksOfThisSize value="68"/>
966
+ </Item>
967
+ <Item>
968
+ <StackName>SPECIAL_ABILITY</StackName>
969
+ <SizeOfStack value="1828"/>
970
+ <NumberOfStacksOfThisSize value="13"/>
971
+ </Item>
972
+ <Item>
973
+ <StackName>FRIEND</StackName>
974
+ <SizeOfStack value="2050"/>
975
+ <NumberOfStacksOfThisSize value="12"/>
976
+ </Item>
977
+ <Item>
978
+ <StackName>SHOP</StackName>
979
+ <SizeOfStack value="2324"/>
980
+ <NumberOfStacksOfThisSize value="6"/>
981
+ </Item>
982
+ <Item>
983
+ <StackName>CELLPHONE</StackName>
984
+ <SizeOfStack value="2552"/>
985
+ <NumberOfStacksOfThisSize value="2"/>
986
+ </Item>
987
+ <Item>
988
+ <StackName>VEHICLE_SPAWN</StackName>
989
+ <SizeOfStack value="3568"/>
990
+ <NumberOfStacksOfThisSize value="1"/>
991
+ </Item>
992
+ <Item>
993
+ <StackName>PAUSE_MENU_SCRIPT</StackName>
994
+ <SizeOfStack value="3076"/>
995
+ <NumberOfStacksOfThisSize value="2"/>
996
+ </Item>
997
+ <Item>
998
+ <StackName>APP_INTERNET</StackName>
999
+ <SizeOfStack value="4592"/>
1000
+ <NumberOfStacksOfThisSize value="1"/>
1001
+ </Item>
1002
+ <Item>
1003
+ <StackName>MULTIPLAYER_MISSION</StackName>
1004
+ <SizeOfStack value="5050"/>
1005
+ <NumberOfStacksOfThisSize value="19"/>
1006
+ </Item>
1007
+ <Item>
1008
+ <StackName>CONTACTS_APP</StackName>
1009
+ <SizeOfStack value="4000"/>
1010
+ <NumberOfStacksOfThisSize value="1"/>
1011
+ </Item>
1012
+ <Item>
1013
+ <StackName>INTERACTION_MENU</StackName>
1014
+ <SizeOfStack value="9800"/>
1015
+ <NumberOfStacksOfThisSize value="1"/>
1016
+ </Item>
1017
+ <Item>
1018
+ <StackName>SCRIPT_XML</StackName>
1019
+ <SizeOfStack value="8344"/>
1020
+ <NumberOfStacksOfThisSize value="4"/>
1021
+ </Item>
1022
+ <Item>
1023
+ <StackName>PROPERTY_INT</StackName>
1024
+ <SizeOfStack value="19400"/>
1025
+ <NumberOfStacksOfThisSize value="1"/>
1026
+ </Item>
1027
+ <Item>
1028
+ <StackName>INGAMEHUD</StackName>
1029
+ <SizeOfStack value="4600"/>
1030
+ <NumberOfStacksOfThisSize value="1"/>
1031
+ </Item>
1032
+ <Item>
1033
+ <StackName>TRANSITION</StackName>
1034
+ <SizeOfStack value="8032"/>
1035
+ <NumberOfStacksOfThisSize value="1"/>
1036
+ </Item>
1037
+ <Item>
1038
+ <StackName>FMMC_LAUNCHER</StackName>
1039
+ <SizeOfStack value="24000"/>
1040
+ <NumberOfStacksOfThisSize value="1"/>
1041
+ </Item>
1042
+ <Item>
1043
+ <StackName>MULTIPLAYER_FREEMODE</StackName>
1044
+ <SizeOfStack value="70500"/>
1045
+ <NumberOfStacksOfThisSize value="1"/>
1046
+ </Item>
1047
+ <Item>
1048
+ <StackName>MISSION</StackName>
1049
+ <SizeOfStack value="53000"/>
1050
+ <NumberOfStacksOfThisSize value="1"/>
1051
+ </Item>
1052
+ <Item>
1053
+ <StackName>MP_LAUNCH_SCRIPT</StackName>
1054
+ <SizeOfStack value="33750"/>
1055
+ <NumberOfStacksOfThisSize value="1"/>
1056
+ </Item>
1057
+ <Item>
1058
+ <StackName>CAR_MOD_SHOP</StackName>
1059
+ <SizeOfStack value="3600"/>
1060
+ <NumberOfStacksOfThisSize value="2"/>
1061
+ </Item>
1062
+ <Item>
1063
+ <StackName>SMPL_INTERIOR</StackName>
1064
+ <SizeOfStack value="2512"/>
1065
+ <NumberOfStacksOfThisSize value="1"/>
1066
+ </Item>
1067
+ <Item>
1068
+ <StackName>WAREHOUSE</StackName>
1069
+ <SizeOfStack value="14100"/>
1070
+ <NumberOfStacksOfThisSize value="1"/>
1071
+ </Item>
1072
+ <Item>
1073
+ <StackName>IE_DELIVERY</StackName>
1074
+ <SizeOfStack value="2324"/>
1075
+ <NumberOfStacksOfThisSize value="1"/>
1076
+ </Item>
1077
+ <Item>
1078
+ <StackName>SHOP_CONTROLLER</StackName>
1079
+ <SizeOfStack value="3200"/>
1080
+ <NumberOfStacksOfThisSize value="1"/>
1081
+ </Item>
1082
+ <Item>
1083
+ <StackName>ACTIVITY_CREATOR_INT</StackName>
1084
+ <SizeOfStack value="15900"/>
1085
+ <NumberOfStacksOfThisSize value="3"/>
1086
+ </Item>
1087
+ <Item>
1088
+ <StackName>AM_MP_YACHT</StackName>
1089
+ <SizeOfStack value="5000"/>
1090
+ <NumberOfStacksOfThisSize value="3"/>
1091
+ </Item>
1092
+
1093
+
1094
+ </StackSizeData>
1095
+ </ConfigScriptStackSizes>
1096
+
1097
+ <ConfigScriptTextLines>
1098
+ <ArrayOfMaximumTextLines>
1099
+ <Item>
1100
+ <NameOfScriptTextLine>ScriptTextLinesZeroOrOneNumbers</NameOfScriptTextLine>
1101
+ <MaximumNumber value="160"/>
1102
+ </Item>
1103
+ <Item>
1104
+ <NameOfScriptTextLine>ScriptTextLinesOneSubstring</NameOfScriptTextLine>
1105
+ <MaximumNumber value="100"/>
1106
+ </Item>
1107
+ <Item>
1108
+ <NameOfScriptTextLine>ScriptTextLinesFourSubstringsThreeNumbers</NameOfScriptTextLine>
1109
+ <MaximumNumber value="25"/>
1110
+ </Item>
1111
+ </ArrayOfMaximumTextLines>
1112
+ </ConfigScriptTextLines>
1113
+
1114
+ </Config>
1115
+ </Item>
1116
+
1117
+
1118
+ <!-- Beta configuration overrides -->
1119
+ <Item>
1120
+ <Build>beta</Build>
1121
+ <Platforms>Any</Platforms>
1122
+ <Config type="CGameConfig">
1123
+ <PoolSizes>
1124
+ <Entries>
1125
+ <!-- test_startup creates lots of peds and cars around Pershing Square -->
1126
+ <Item>
1127
+ <PoolName>CScriptEntityExtension</PoolName>
1128
+ <PoolSize value="250"/>
1129
+ </Item>
1130
+ </Entries>
1131
+ </PoolSizes>
1132
+ </Config>
1133
+ </Item>
1134
+
1135
+ <!-- Nonfinal param configuration overrides -->
1136
+ <Item>
1137
+ <Build>nonfinal</Build>
1138
+ <Platforms>Any</Platforms>
1139
+ <Param>usefatcuts</Param>
1140
+ <Config type="CGameConfig">
1141
+ <PoolSizes>
1142
+ <Entries>
1143
+ <!-- fatcuts needs a bigger animation pool -->
1144
+ <Item>
1145
+ <PoolName>AnimStore</PoolName>
1146
+ <PoolSize value="15000"/>
1147
+ </Item>
1148
+ <Item>
1149
+ <PoolName>CutSceneStore</PoolName>
1150
+ <PoolSize value="15000"/>
1151
+ </Item>
1152
+ </Entries>
1153
+ </PoolSizes>
1154
+ </Config>
1155
+ </Item>
1156
+
1157
+ <!-- Xbox 360 configuration overrides -->
1158
+ <Item>
1159
+ <Build>Any</Build>
1160
+ <Platforms>xbox360</Platforms>
1161
+ <Config type="CGameConfig">
1162
+ <PoolSizes>
1163
+ <Entries>
1164
+ <Item>
1165
+ <PoolName>TxdStore</PoolName>
1166
+ <PoolSize value="35700"/>
1167
+ </Item>
1168
+ </Entries>
1169
+ </PoolSizes>
1170
+ <ConfigStreamingEngine>
1171
+ <PhysicalStreamingBuffer value="270336"/>
1172
+ <VirtualStreamingBuffer value="0"/>
1173
+ </ConfigStreamingEngine>
1174
+ <Threads>
1175
+ <Item key="Update">
1176
+ <Priority>PRIO_HIGHEST</Priority>
1177
+ <CpuAffinity value="0"/>
1178
+ </Item>
1179
+ <Item key="AsyncShapeTestMgr">
1180
+ <Priority>PRIO_HIGHEST</Priority>
1181
+ <CpuAffinity value="1"/>
1182
+ </Item>
1183
+ <Item key="NorthAudioUpdate">
1184
+ <Priority>PRIO_NORMAL</Priority>
1185
+ <CpuAffinity value="1"/>
1186
+ </Item>
1187
+ <Item key="Streamer">
1188
+ <Priority>PRIO_LOWEST</Priority>
1189
+ <CpuAffinity value="2"/>
1190
+ </Item>
1191
+ <Item key="Reader">
1192
+ <Priority>PRIO_HIGHEST</Priority>
1193
+ <CpuAffinity value="3"/>
1194
+ </Item>
1195
+ <Item key="Render">
1196
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1197
+ <CpuAffinity value="3"/>
1198
+ </Item>
1199
+ <Item key="ControlMgrUpdateThread">
1200
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1201
+ <CpuAffinity value="5"/>
1202
+ </Item>
1203
+ <Item key="RageAudioEngineThread">
1204
+ <Priority>PRIO_NORMAL</Priority>
1205
+ <CpuAffinity value="5"/>
1206
+ </Item>
1207
+ <Item key="RageNetSend">
1208
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1209
+ <CpuAffinity value="5"/>
1210
+ </Item>
1211
+ <Item key="RageNetRecv">
1212
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1213
+ <CpuAffinity value="5"/>
1214
+ </Item>
1215
+ <Item key="RageVoiceChatWorker">
1216
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1217
+ <CpuAffinity value="5"/>
1218
+ </Item>
1219
+ <Item key="PathServer">
1220
+ <Priority>PRIO_IDLE</Priority>
1221
+ <CpuAffinity value="5"/>
1222
+ </Item>
1223
+ <Item key="PostScanHelper">
1224
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1225
+ <CpuAffinity value="2"/>
1226
+ </Item>
1227
+ </Threads>
1228
+ </Config>
1229
+ </Item>
1230
+
1231
+ <Item>
1232
+ <Build>Final</Build>
1233
+ <Platforms>xbox360</Platforms>
1234
+ <Config type="CGameConfig">
1235
+ <ConfigStreamingEngine>
1236
+ <PhysicalStreamingBuffer value="279552"/>
1237
+ <VirtualStreamingBuffer value="0"/>
1238
+ </ConfigStreamingEngine>
1239
+ </Config>
1240
+ </Item>
1241
+
1242
+ <!-- PS3 configuration overrides -->
1243
+ <Item>
1244
+ <Build>Any</Build>
1245
+ <Platforms>ps3</Platforms>
1246
+ <Config type="CGameConfig">
1247
+ <PoolSizes>
1248
+ <Entries>
1249
+ </Entries>
1250
+ </PoolSizes>
1251
+ <ConfigStreamingEngine>
1252
+ <PhysicalStreamingBuffer value="156000"/>
1253
+ <VirtualStreamingBuffer value="87000"/>
1254
+ </ConfigStreamingEngine>
1255
+ <Threads>
1256
+ <Item key="NorthAudioUpdate">
1257
+ <Priority>PRIO_NORMAL</Priority>
1258
+ </Item>
1259
+ <Item key="Streamer">
1260
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1261
+ </Item>
1262
+ <Item key="Reader">
1263
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1264
+ </Item>
1265
+ <Item key="Update">
1266
+ <Priority>PRIO_HIGHEST</Priority>
1267
+ </Item>
1268
+ <Item key="AsyncShapeTestMgr">
1269
+ <Priority>PRIO_HIGHEST</Priority>
1270
+ </Item>
1271
+ </Threads>
1272
+ </Config>
1273
+ </Item>
1274
+
1275
+ <!-- PC configuration overrides -->
1276
+ <Item>
1277
+ <Build>Any</Build>
1278
+ <Platforms>pc</Platforms>
1279
+ <Config type="CGameConfig">
1280
+ <PoolSizes>
1281
+ <Entries>
1282
+ <Item>
1283
+ <PoolName>AnimatedBuilding</PoolName>
1284
+ <PoolSize value="600"/>
1285
+ </Item>
1286
+ <Item>
1287
+ <PoolName>AttachmentExtension</PoolName>
1288
+ <PoolSize value="348"/>
1289
+ </Item>
1290
+ <Item>
1291
+ <PoolName>DrawableStore</PoolName>
1292
+ <PoolSize value="58200"/>
1293
+ </Item>
1294
+ <Item>
1295
+ <PoolName>Building</PoolName>
1296
+ <PoolSize value="55000"/>
1297
+ </Item>
1298
+ <Item>
1299
+ <PoolName>CPathNodeRouteSearchHelper</PoolName>
1300
+ <PoolSize value="256"/>
1301
+ </Item>
1302
+ <Item>
1303
+ <PoolName>CTask</PoolName>
1304
+ <PoolSize value="8192"/>
1305
+ </Item>
1306
+ <Item>
1307
+ <PoolName>Dummy Object</PoolName>
1308
+ <PoolSize value="20000"/>
1309
+ </Item>
1310
+ <Item>
1311
+ <PoolName>FragmentStore</PoolName>
1312
+ <PoolSize value="8200"/>
1313
+ </Item>
1314
+ <Item>
1315
+ <PoolName>fwArchetypePooledMap</PoolName>
1316
+ <PoolSize value="62000"/>
1317
+ </Item>
1318
+ <Item>
1319
+ <PoolName>fwMatrixTransform</PoolName>
1320
+ <PoolSize value="30000"/>
1321
+ </Item>
1322
+ <Item>
1323
+ <PoolName>fwSimpleTransform</PoolName>
1324
+ <PoolSize value="37000"/>
1325
+ </Item>
1326
+ <Item>
1327
+ <PoolName>InstanceBuffer</PoolName>
1328
+ <PoolSize value="20000"/>
1329
+ </Item>
1330
+ <Item>
1331
+ <PoolName>Known Refs</PoolName>
1332
+ <PoolSize value="24000"/>
1333
+ </Item>
1334
+ <Item>
1335
+ <PoolName>LightEntity</PoolName>
1336
+ <PoolSize value="4000"/>
1337
+ </Item>
1338
+ <Item>
1339
+ <PoolName>MaxLoadedInfo</PoolName>
1340
+ <PoolSize value="32768"/>
1341
+ </Item>
1342
+ <Item>
1343
+ <PoolName>MetaDataStore</PoolName>
1344
+ <PoolSize value="3000"/>
1345
+ </Item>
1346
+ <Item>
1347
+ <PoolName>Object</PoolName>
1348
+ <PoolSize value="1600"/>
1349
+ </Item>
1350
+ <Item>
1351
+ <PoolName>Peds</PoolName>
1352
+ <PoolSize value="256"/>
1353
+ </Item>
1354
+ <Item>
1355
+ <PoolName>fwDynamicEntityComponent</PoolName>
1356
+ <PoolSize value="8192"/>
1357
+ </Item>
1358
+ <Item>
1359
+ <PoolName>CWeapon</PoolName>
1360
+ <PoolSize value="1024"/>
1361
+ </Item>
1362
+ <Item>
1363
+ <PoolName>CPropManagementHelper</PoolName>
1364
+ <PoolSize value="256"/>
1365
+ </Item>
1366
+ <Item>
1367
+ <PoolName>NavMeshRoute</PoolName>
1368
+ <PoolSize value="1024"/>
1369
+ </Item>
1370
+ <Item>
1371
+ <PoolName>phInstGta</PoolName>
1372
+ <PoolSize value="8192"/>
1373
+ </Item>
1374
+ <Item>
1375
+ <PoolName>TrafficLightInfos</PoolName>
1376
+ <PoolSize value="512"/>
1377
+ </Item>
1378
+ <Item>
1379
+ <PoolName>TxdStore</PoolName>
1380
+ <PoolSize value="38900"/>
1381
+ </Item>
1382
+ <Item>
1383
+ <PoolName>Vehicles</PoolName>
1384
+ <PoolSize value="276"/>
1385
+ </Item>
1386
+ <Item>
1387
+ <PoolName>VehicleStruct</PoolName>
1388
+ <PoolSize value="512"/>
1389
+ </Item>
1390
+ </Entries>
1391
+ </PoolSizes>
1392
+
1393
+ <ConfigPopulation>
1394
+ <ScenarioPedsMultiplier value="100"/>
1395
+ <AmbientPedsMultiplier value="100"/>
1396
+ <MaxTotalPeds value="200"/>
1397
+ <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
1398
+ <VehicleUpperLimit value="130"/>
1399
+ <VehicleUpperLimitMP value="60"/>
1400
+ <VehicleAmbientDensityMultiplier value="100"/>
1401
+ <VehicleParkedDensityMultiplier value="100"/>
1402
+ <VehicleLowPrioParkedDensityMultiplier value="100"/>
1403
+ <VehicleParkedUpperLimit value="100"/>
1404
+ <VehicleKeyholeShapeInnerRadius value="120"/>
1405
+ <VehicleKeyholeShapeOuterRadius value="215"/>
1406
+ <VehicleMaxCreationDistance value="255"/>
1407
+ <VehicleCullRange value="311"/>
1408
+ <VehicleCullRangeOnScreenScale value="140"/>
1409
+ <VehicleCullRangeOffScreen value="150"/>
1410
+ <PlayersRoadScanDistance value="330"/>
1411
+ <PlayerRoadDensityInc>
1412
+ <PlayerRoadDensityInc_0 value="0"/>
1413
+ <PlayerRoadDensityInc_1 value="0"/>
1414
+ <PlayerRoadDensityInc_2 value="0"/>
1415
+ <PlayerRoadDensityInc_3 value="0"/>
1416
+ <PlayerRoadDensityInc_4 value="0"/>
1417
+ <PlayerRoadDensityInc_5 value="0"/>
1418
+ <PlayerRoadDensityInc_6 value="2"/>
1419
+ <PlayerRoadDensityInc_7 value="2"/>
1420
+ <PlayerRoadDensityInc_8 value="2"/>
1421
+ <PlayerRoadDensityInc_9 value="2"/>
1422
+ <PlayerRoadDensityInc_10 value="2"/>
1423
+ <PlayerRoadDensityInc_11 value="1"/>
1424
+ <PlayerRoadDensityInc_12 value="0"/>
1425
+ <PlayerRoadDensityInc_13 value="0"/>
1426
+ <PlayerRoadDensityInc_14 value="0"/>
1427
+ <PlayerRoadDensityInc_15 value="0"/>
1428
+ </PlayerRoadDensityInc>
1429
+ <NonPlayerRoadDensityDec>
1430
+ <NonPlayerRoadDensityDec_0 value="0"/>
1431
+ <NonPlayerRoadDensityDec_1 value="0"/>
1432
+ <NonPlayerRoadDensityDec_2 value="0"/>
1433
+ <NonPlayerRoadDensityDec_3 value="0"/>
1434
+ <NonPlayerRoadDensityDec_4 value="0"/>
1435
+ <NonPlayerRoadDensityDec_5 value="0"/>
1436
+ <NonPlayerRoadDensityDec_6 value="0"/>
1437
+ <NonPlayerRoadDensityDec_7 value="0"/>
1438
+ <NonPlayerRoadDensityDec_8 value="0"/>
1439
+ <NonPlayerRoadDensityDec_9 value="0"/>
1440
+ <NonPlayerRoadDensityDec_10 value="0"/>
1441
+ <NonPlayerRoadDensityDec_11 value="1"/>
1442
+ <NonPlayerRoadDensityDec_12 value="2"/>
1443
+ <NonPlayerRoadDensityDec_13 value="3"/>
1444
+ <NonPlayerRoadDensityDec_14 value="4"/>
1445
+ <NonPlayerRoadDensityDec_15 value="5"/>
1446
+ </NonPlayerRoadDensityDec>
1447
+ <VehiclePopulationFrameRate value="25"/>
1448
+ <VehiclePopulationFrameRateMP value="20"/>
1449
+ <PedPopulationFrameRate value="25"/>
1450
+ <PedPopulationFrameRateMP value="20"/>
1451
+ </ConfigPopulation>
1452
+
1453
+ <ConfigExtensions>
1454
+ <MaxDoorExtensions value="64"/>
1455
+ <MaxLightExtensions value="1024"/>
1456
+ <MaxSpawnPointOverrideExtensions value="255"/>
1457
+ <MaxExpressionExtensions value="255"/>
1458
+ </ConfigExtensions>
1459
+
1460
+ <ConfigStreamingEngine>
1461
+ <PhysicalStreamingBuffer value="58"/>
1462
+ <VirtualStreamingBuffer value="1000"/>
1463
+ </ConfigStreamingEngine>
1464
+ </Config>
1465
+ </Item>
1466
+
1467
+ <Item>
1468
+ <Build>any</Build>
1469
+ <Platforms>durango</Platforms>
1470
+ <Config type="CGameConfig">
1471
+ <ConfigStreamingEngine>
1472
+ <PhysicalStreamingBuffer value="2304"/>
1473
+ <VirtualStreamingBuffer value="0"/>
1474
+ </ConfigStreamingEngine>
1475
+ <Threads>
1476
+ <Item key="Update">
1477
+ <Priority>PRIO_HIGHEST</Priority>
1478
+ <CpuAffinity value="0"/>
1479
+ </Item>
1480
+ <Item key="AsyncShapeTestMgr">
1481
+ <Priority>PRIO_HIGHEST</Priority>
1482
+ <CpuAffinity value="1"/>
1483
+ </Item>
1484
+ <Item key="RmptfxUpdateThread">
1485
+ <Priority>PRIO_HIGHEST</Priority>
1486
+ <CpuAffinity value="1"/>
1487
+ </Item>
1488
+ <Item key="ControlMgrUpdateThread">
1489
+ <Priority>PRIO_HIGHEST</Priority>
1490
+ <CpuAffinity value="1"/>
1491
+ </Item>
1492
+ <Item key="NorthAudioUpdate">
1493
+ <Priority>PRIO_NORMAL</Priority>
1494
+ <CpuAffinity value="1"/>
1495
+ </Item>
1496
+ <Item key="RecordingThreadDefault">
1497
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1498
+ <CpuAffinity value="1"/>
1499
+ </Item>
1500
+ <Item key="ReplayQuantizeThread">
1501
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1502
+ <CpuAffinity value="1"/>
1503
+ </Item>
1504
+ <Item key="RecordingThreadGameAndObject">
1505
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1506
+ <CpuAffinity value="1"/>
1507
+ </Item>
1508
+ <Item key="MediaEncoderThreadAudio">
1509
+ <Priority>PRIO_LOWEST</Priority>
1510
+ <CpuAffinity value="1"/>
1511
+ </Item>
1512
+ <Item key="RageDvdReader">
1513
+ <Priority>PRIO_TIME_CRITICAL</Priority>
1514
+ <CpuAffinity value="2"/>
1515
+ </Item>
1516
+ <Item key="RageHddReader">
1517
+ <Priority>PRIO_TIME_CRITICAL</Priority>
1518
+ <CpuAffinity value="2"/>
1519
+ </Item>
1520
+ <Item key="RecorderWorkerThread">
1521
+ <Priority>PRIO_HIGHEST</Priority>
1522
+ <CpuAffinity value="2"/>
1523
+ </Item>
1524
+ <Item key="RecordingThreadPed">
1525
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1526
+ <CpuAffinity value="2"/>
1527
+ </Item>
1528
+ <Item key="Render">
1529
+ <Priority>PRIO_NORMAL</Priority>
1530
+ <CpuAffinity value="3"/>
1531
+ </Item>
1532
+ <Item key="RageAudioMixThread">
1533
+ <Priority>PRIO_TIME_CRITICAL</Priority>
1534
+ <CpuAffinity value="4"/>
1535
+ </Item>
1536
+ <Item key="RageAudioEngineThread">
1537
+ <Priority>PRIO_NORMAL</Priority>
1538
+ <CpuAffinity value="4"/>
1539
+ </Item>
1540
+ <Item key="RageDvdStreamer">
1541
+ <Priority>PRIO_LOWEST</Priority>
1542
+ <CpuAffinity value="4"/>
1543
+ </Item>
1544
+ <Item key="RageHddStreamer">
1545
+ <Priority>PRIO_LOWEST</Priority>
1546
+ <CpuAffinity value="4"/>
1547
+ </Item>
1548
+ <Item key="SaveBlockDataThread">
1549
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1550
+ <CpuAffinity value="4"/>
1551
+ </Item>
1552
+ <Item key="RecordingThreadVehicle">
1553
+ <Priority>PRIO_ABOVE_NORMAL</Priority>
1554
+ <CpuAffinity value="5"/>
1555
+ </Item>
1556
+ <Item key="RageNetSend">
1557
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1558
+ <CpuAffinity value="5"/>
1559
+ </Item>
1560
+ <Item key="RageNetRecv">
1561
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1562
+ <CpuAffinity value="5"/>
1563
+ </Item>
1564
+ <Item key="RageVoiceChatWorker">
1565
+ <Priority>PRIO_BELOW_NORMAL</Priority>
1566
+ <CpuAffinity value="5"/>
1567
+ </Item>
1568
+ <Item key="MediaEncoderThreadVideo">
1569
+ <Priority>PRIO_LOWEST</Priority>
1570
+ <CpuAffinity value="5"/>
1571
+ </Item>
1572
+ <Item key="MediaDecoderThread">
1573
+ <Priority>PRIO_LOWEST</Priority>
1574
+ <CpuAffinity value="5"/>
1575
+ </Item>
1576
+ <Item key="ReplayFileManager">
1577
+ <Priority>PRIO_LOWEST</Priority>
1578
+ <CpuAffinity value="5"/>
1579
+ </Item>
1580
+ <Item key="ResourcePlacementThread">
1581
+ <Priority>PRIO_LOWEST</Priority>
1582
+ <CpuAffinity value="5"/>
1583
+ </Item>
1584
+ <Item key="PathServer">
1585
+ <Priority>PRIO_IDLE</Priority>
1586
+ <CpuAffinity value="5"/>
1587
+ </Item>
1588
+ </Threads>
1589
+ </Config>
1590
+ </Item>
1591
+
1592
+ <Item>
1593
+ <Build>any</Build>
1594
+ <Platforms>orbis</Platforms>
1595
+ <Config type="CGameConfig">
1596
+ <PoolSizes>
1597
+ <Entries>
1598
+ <Item>
1599
+ <PoolName>CTask</PoolName>
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data/common/data/garages.meta ADDED
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1
+ <?xml version="1.0" encoding="UTF-8"?>
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+
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+ <CGarages__CGarageInitDataList>
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+ <garages>
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+ <Item>
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+ <name>Michael - Beverly Hills</name>
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+ <type>GARAGE_SAFEHOUSE_PARKING_ZONE</type>
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+ <permittedVehicleType value="-1" />
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+ <startedWithVehicleSavingEnabled value="true" />
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+ <ExteriorBoxIDX value="-1" />
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+ <Item>
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+ <name>Trevor - Countryside</name>
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+ <owner />
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+ <boxes>
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+ <name>Trevor - City</name>
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+ <name>Trevor - Stripclub</name>
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+ <name>Franklin - Aunt</name>
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+ <name>Lockup_PSY_01</name>
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+ <name>Lockup_PSY_02</name>
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data/common/data/lensflare_F.xml ADDED
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+ <?xml version="1.0" encoding="UTF-8"?>
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719
+ <SlopeScrambleClipSetHash>CLIP_SET_SLOPE_SCAMBLE</SlopeScrambleClipSetHash>
720
+ <WalkTurnRate value="3.241593" />
721
+ <RunTurnRate value="3.241593" />
722
+ <SprintTurnRate value="3.241593" />
723
+ <MotionAnimRateScale value="1.000000" />
724
+ <QuadWalkRunTransitionTime value="0.200000" />
725
+ <QuadRunWalkTransitionTime value="0.250000" />
726
+ <QuadRunSprintTransitionTime value="0.250000" />
727
+ <QuadSprintRunTransitionTime value="0.500000" />
728
+ <QuadWalkTurnScaleFactor value="1.000000" />
729
+ <QuadRunTurnScaleFactor value="1.600000" />
730
+ <QuadSprintTurnScaleFactor value="2.400000" />
731
+ <QuadWalkTurnScaleFactorPlayer value="1.000000" />
732
+ <QuadRunTurnScaleFactorPlayer value="1.000000" />
733
+ <QuadSprintTurnScaleFactorPlayer value="1.000000" />
734
+ <HasWalkStarts value="true" />
735
+ <HasRunStarts value="true" />
736
+ <HasQuickStops value="false" />
737
+ <CanTrot value="false" />
738
+ </onFoot>
739
+ <inWater type="NULL" />
740
+ <HasLowLodMotionTask value="false" />
741
+ </Item>
742
+ <Item type="CMotionTaskDataSet">
743
+ <Name>CAT</Name>
744
+ <onFoot type="sMotionTaskData">
745
+ <Type>CAT_ON_FOOT</Type>
746
+ <JumpClipSetHash />
747
+ <JumpNetworkName>TaskJump</JumpNetworkName>
748
+ <UseQuadrupedJump value="false" />
749
+ <FallClipSetHash />
750
+ <SlopeScrambleClipSetHash>CLIP_SET_SLOPE_SCAMBLE</SlopeScrambleClipSetHash>
751
+ <WalkTurnRate value="3.141593" />
752
+ <RunTurnRate value="2.530727" />
753
+ <SprintTurnRate value="1.745329" />
754
+ <MotionAnimRateScale value="1.000000" />
755
+ <QuadWalkRunTransitionTime value="0.250000" />
756
+ <QuadRunWalkTransitionTime value="0.250000" />
757
+ <QuadRunSprintTransitionTime value="0.250000" />
758
+ <QuadSprintRunTransitionTime value="0.250000" />
759
+ <QuadWalkTurnScaleFactor value="1.000000" />
760
+ <QuadRunTurnScaleFactor value="1.700000" />
761
+ <QuadSprintTurnScaleFactor value="2.000000" />
762
+ <QuadWalkTurnScaleFactorPlayer value="1.500000" />
763
+ <QuadRunTurnScaleFactorPlayer value="1.700000" />
764
+ <QuadSprintTurnScaleFactorPlayer value="2.000000" />
765
+ <HasWalkStarts value="true" />
766
+ <HasRunStarts value="true" />
767
+ <HasQuickStops value="false" />
768
+ <CanTrot value="false" />
769
+ </onFoot>
770
+ <inWater type="NULL" />
771
+ <HasLowLodMotionTask value="false" />
772
+ </Item>
773
+ <Item type="CMotionTaskDataSet">
774
+ <Name>RABBIT</Name>
775
+ <onFoot type="sMotionTaskData">
776
+ <Type>RABBIT_ON_FOOT</Type>
777
+ <JumpClipSetHash />
778
+ <JumpNetworkName>TaskJump</JumpNetworkName>
779
+ <UseQuadrupedJump value="false" />
780
+ <FallClipSetHash />
781
+ <SlopeScrambleClipSetHash>CLIP_SET_SLOPE_SCAMBLE</SlopeScrambleClipSetHash>
782
+ <WalkTurnRate value="3.141593" />
783
+ <RunTurnRate value="2.356194" />
784
+ <SprintTurnRate value="1.570796" />
785
+ <MotionAnimRateScale value="1.000000" />
786
+ <QuadWalkRunTransitionTime value="0.250000" />
787
+ <QuadRunWalkTransitionTime value="0.250000" />
788
+ <QuadRunSprintTransitionTime value="0.250000" />
789
+ <QuadSprintRunTransitionTime value="0.250000" />
790
+ <QuadWalkTurnScaleFactor value="1.000000" />
791
+ <QuadRunTurnScaleFactor value="1.250000" />
792
+ <QuadSprintTurnScaleFactor value="1.500000" />
793
+ <QuadWalkTurnScaleFactorPlayer value="1.000000" />
794
+ <QuadRunTurnScaleFactorPlayer value="1.250000" />
795
+ <QuadSprintTurnScaleFactorPlayer value="1.500000" />
796
+ <HasWalkStarts value="true" />
797
+ <HasRunStarts value="true" />
798
+ <HasQuickStops value="false" />
799
+ <CanTrot value="false" />
800
+ </onFoot>
801
+ <inWater type="NULL" />
802
+ <HasLowLodMotionTask value="false" />
803
+ </Item>
804
+ </aMotionTaskData>
805
+ </CMotionTaskDataManager>
data/common/data/mounttune.xml ADDED
@@ -0,0 +1,103 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <hrsSimTuneMgr>
4
+ <SimTune>
5
+ <Item>
6
+ <HrsTypeName>default</HrsTypeName>
7
+ <SpeedTune>
8
+ <TopSpeed value="15.500000" />
9
+ <bInstantaneousAccel value="false" />
10
+ <fCollisionDecelRate value="0.100000" />
11
+ <fCollisionDecelRateFixed value="0.500000" />
12
+ <fDecayDelay value="0.750000" />
13
+ <AimSpeedFactor value="0.750000" />
14
+ <fSpeedGainFactorDelay value="0.100000" />
15
+ <fMtlWaterMult_Human value="0.550000" />
16
+ <fMtlWaterMult_AI value="0.550000" />
17
+ <fMtlWaterApproachRate value="1.000000" />
18
+ <fMtlOffPathMult_Human value="0.790000" />
19
+ <fMtlOffPathMult_AI value="0.790000" />
20
+ <fMtlOffPathApproachRate value="0.100000" />
21
+ <fMtlRecoveryApproachRate value="1.000000" />
22
+ <KFByFreshness>
23
+ <keyData>
24
+ <numKeyEntries value="2" />
25
+ <keyEntryData content="float_array">
26
+ 0.000000 0.000000 1.000000 0.000000 0.000000
27
+ 1.000000 0.100000 1.000000 0.000000 0.000000
28
+ </keyEntryData>
29
+ </keyData>
30
+ </KFByFreshness>
31
+ <KFBySpeed>
32
+ <keyData>
33
+ <numKeyEntries value="4" />
34
+ <keyEntryData content="float_array">
35
+ 0.000000 0.500000 0.100000 0.010000 0.000000
36
+ 0.200000 0.500000 0.100000 0.007323 0.000000
37
+ 0.747170 0.500000 0.261724 0.000000 0.000000
38
+ 1.000000 0.500000 0.400000 0.000000 0.000000
39
+ </keyEntryData>
40
+ </keyData>
41
+ </KFBySpeed>
42
+ <KFByStickMag>
43
+ <keyData>
44
+ <numKeyEntries value="2" />
45
+ <keyEntryData content="float_array">
46
+ 0.000000 0.000000 0.000000 0.000000 0.000000
47
+ 0.996124 0.101293 0.000000 0.000000 0.000000
48
+ </keyEntryData>
49
+ </keyData>
50
+ </KFByStickMag>
51
+ <KFByStickY>
52
+ <keyData>
53
+ <numKeyEntries value="3" />
54
+ <keyEntryData content="float_array">
55
+ 0.000000 0.000000 1.000000 0.000000 0.000000
56
+ 0.500000 0.075000 1.000000 0.050177 0.000000
57
+ 0.996466 0.100000 1.000000 0.100000 0.000000
58
+ </keyEntryData>
59
+ </keyData>
60
+ </KFByStickY>
61
+ </SpeedTune>
62
+ <FreshTune>
63
+ <KFBySpeed>
64
+ <keyData>
65
+ <numKeyEntries value="4" />
66
+ <keyEntryData content="float_array">
67
+ 0.000000 1.000000 0.800000 0.018000 0.000000
68
+ 0.390000 1.000000 0.400000 0.018000 0.000000
69
+ 0.500000 1.000000 0.400000 0.018000 0.000000
70
+ 1.000000 1.000000 0.150000 0.018000 0.000000
71
+ </keyEntryData>
72
+ </keyData>
73
+ </KFBySpeed>
74
+ <fReplenishDelay value="1.000000" />
75
+ </FreshTune>
76
+ <AgitationTune>
77
+ <fBaselineAgitation value="0.000000" />
78
+ <fDecayRate value="0.750000" />
79
+ <KFByRiderMountSpeed>
80
+ <keyData>
81
+ <numKeyEntries value="1" />
82
+ <keyEntryData content="float_array">
83
+ 0.000000 0.100000 0.000000 0.000000 0.000000
84
+ </keyEntryData>
85
+ </keyData>
86
+ </KFByRiderMountSpeed>
87
+ <KFByFreshness>
88
+ <keyData>
89
+ <numKeyEntries value="2" />
90
+ <keyEntryData content="float_array">
91
+ 0.000000 0.200000 0.000000 0.000000 0.000000
92
+ 1.000000 0.200000 0.000000 0.000000 0.000000
93
+ </keyEntryData>
94
+ </keyData>
95
+ </KFByFreshness>
96
+ </AgitationTune>
97
+ <BrakeTune>
98
+ <fSoftBrakeDecel value="0.700000" />
99
+ <fHardBrakeDecel value="1.000000" />
100
+ </BrakeTune>
101
+ </Item>
102
+ </SimTune>
103
+ </hrsSimTuneMgr>
data/common/data/mpStatsSetup.xml ADDED
The diff for this file is too large to render. See raw diff
 
data/common/data/nav.dat ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ SECTORS_PER_NAVMESH = 3
2
+ SECTORS_PER_NAVNODES = 12
3
+ NAVMESH_LOAD_DISTANCE = 212
4
+ RELATIVE_THREAD_PRIORITY = 8
5
+ MAX_NUM_NAVMESHES_IN_ANY_LEVEL = 10099
6
+ MAX_NUM_AUDMESHES_IN_ANY_LEVEL = 1000
7
+ MAX_NUM_NAVNODES_IN_ANY_LEVEL = 400
8
+ MAX_NUM_DYNAMIC_NAVMESH_TYPES = 40
data/common/data/navcapabilities.meta ADDED
@@ -0,0 +1,249 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <CPedNavCapabilityInfoManager>
4
+ <aPedNavCapabilities>
5
+ <Item>
6
+ <Name>STANDARD_PED</Name>
7
+ <BitFlags>MayClimb MayDrop MayJump MayEnterWater MayUseLadders AvoidObjects PreferToAvoidWater AvoidFire</BitFlags>
8
+ <MaxClimbHeight value="1.000000" />
9
+ <MaxDropHeight value="1.000000" />
10
+ <IgnoreObjectMass value="10.000000" />
11
+ <fClimbCostModifier value="1.000000" />
12
+ <GotoTargetLookAheadDistance value="1.500000" />
13
+ <GotoTargetInitialLookAheadDistance value="0.250000" />
14
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
15
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
16
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
17
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
18
+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
19
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
20
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
21
+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
22
+ <DefaultMaxSlopeNavigable value="0.000000" />
23
+ <StillLeaderSpacingEpsilon value="0.000000" />
24
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
25
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
26
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
27
+ <CanSprintInFollowLeaderSeekEntity value="false" />
28
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
29
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
30
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
31
+ </Item>
32
+ <Item>
33
+ <Name>STANDARD_QUADRUPED</Name>
34
+ <BitFlags>AvoidObjects PreferToAvoidWater AvoidFire NeverStopNavmeshTaskEarlyInFollowLeader</BitFlags>
35
+ <MaxClimbHeight value="0.000000" />
36
+ <MaxDropHeight value="0.000000" />
37
+ <IgnoreObjectMass value="0.000000" />
38
+ <fClimbCostModifier value="1.000000" />
39
+ <GotoTargetLookAheadDistance value="1.800000" />
40
+ <GotoTargetInitialLookAheadDistance value="0.400000" />
41
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
42
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
43
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
44
+ <DesiredMbrLowerBoundInMoveFollowLeader value="0.750000" />
45
+ <FollowLeaderSeekEntityWalkSpeedRange value="8.000000" />
46
+ <LooseFormationTargetRadiusOverride value="0.200000" />
47
+ <FollowLeaderResetTargetDistanceSquaredOverride value="0.250000" />
48
+ <FollowLeaderSeekEntityRunSpeedRange value="15.000000" />
49
+ <DefaultMaxSlopeNavigable value="0.000000" />
50
+ <StillLeaderSpacingEpsilon value="0.800000" />
51
+ <MoveFollowLeaderHeadingTolerance value="40.000000" />
52
+ <NonGroupMinDistToAdjustSpeed value="1.250000" />
53
+ <NonGroupMaxDistToAdjustSpeed value="4.000000" />
54
+ <CanSprintInFollowLeaderSeekEntity value="true" />
55
+ <UseAdaptiveMbrInMoveFollowLeader value="true" />
56
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="true" />
57
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="true" />
58
+ </Item>
59
+ <Item>
60
+ <Name>WILD_ANIMAL</Name>
61
+ <BitFlags>AvoidObjects PreferToAvoidWater AvoidFire NeverStopNavmeshTaskEarlyInFollowLeader</BitFlags>
62
+ <MaxClimbHeight value="0.000000" />
63
+ <MaxDropHeight value="0.000000" />
64
+ <IgnoreObjectMass value="0.000000" />
65
+ <fClimbCostModifier value="1.000000" />
66
+ <GotoTargetLookAheadDistance value="4.000000" />
67
+ <GotoTargetInitialLookAheadDistance value="2.500000" />
68
+ <GotoTargetLookAheadDistanceIncrement value="5.000000" />
69
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
70
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
71
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
72
+ <FollowLeaderSeekEntityWalkSpeedRange value="8.000000" />
73
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
74
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
75
+ <FollowLeaderSeekEntityRunSpeedRange value="15.000000" />
76
+ <DefaultMaxSlopeNavigable value="0.785390" />
77
+ <StillLeaderSpacingEpsilon value="0.000000" />
78
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
79
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
80
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
81
+ <CanSprintInFollowLeaderSeekEntity value="true" />
82
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
83
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
84
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
85
+ </Item>
86
+ <Item>
87
+ <Name>COUGAR</Name>
88
+ <BitFlags>AvoidObjects PreferToAvoidWater AvoidFire NeverStopNavmeshTaskEarlyInFollowLeader</BitFlags>
89
+ <MaxClimbHeight value="0.000000" />
90
+ <MaxDropHeight value="0.000000" />
91
+ <IgnoreObjectMass value="0.000000" />
92
+ <fClimbCostModifier value="1.000000" />
93
+ <GotoTargetLookAheadDistance value="4.000000" />
94
+ <GotoTargetInitialLookAheadDistance value="2.500000" />
95
+ <GotoTargetLookAheadDistanceIncrement value="5.000000" />
96
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
97
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
98
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
99
+ <FollowLeaderSeekEntityWalkSpeedRange value="8.000000" />
100
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
101
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
102
+ <FollowLeaderSeekEntityRunSpeedRange value="15.000000" />
103
+ <DefaultMaxSlopeNavigable value="0.000000" />
104
+ <StillLeaderSpacingEpsilon value="0.000000" />
105
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
106
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
107
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
108
+ <CanSprintInFollowLeaderSeekEntity value="true" />
109
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
110
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
111
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
112
+ </Item>
113
+ <Item>
114
+ <Name>SIMPLE</Name>
115
+ <BitFlags>AvoidObjects AvoidFire</BitFlags>
116
+ <MaxClimbHeight value="0.000000" />
117
+ <MaxDropHeight value="0.000000" />
118
+ <IgnoreObjectMass value="0.000000" />
119
+ <fClimbCostModifier value="1.000000" />
120
+ <GotoTargetLookAheadDistance value="1.500000" />
121
+ <GotoTargetInitialLookAheadDistance value="0.250000" />
122
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
123
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
124
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
125
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
126
+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
127
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
128
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
129
+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
130
+ <DefaultMaxSlopeNavigable value="0.000000" />
131
+ <StillLeaderSpacingEpsilon value="0.000000" />
132
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
133
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
134
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
135
+ <CanSprintInFollowLeaderSeekEntity value="false" />
136
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
137
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
138
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
139
+ </Item>
140
+ <Item>
141
+ <Name>SIMPLE_NO_AVOIDANCE</Name>
142
+ <BitFlags />
143
+ <MaxClimbHeight value="0.000000" />
144
+ <MaxDropHeight value="0.000000" />
145
+ <IgnoreObjectMass value="0.000000" />
146
+ <fClimbCostModifier value="1.000000" />
147
+ <GotoTargetLookAheadDistance value="1.500000" />
148
+ <GotoTargetInitialLookAheadDistance value="0.250000" />
149
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
150
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
151
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
152
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
153
+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
154
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
155
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
156
+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
157
+ <DefaultMaxSlopeNavigable value="0.000000" />
158
+ <StillLeaderSpacingEpsilon value="0.000000" />
159
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
160
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
161
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
162
+ <CanSprintInFollowLeaderSeekEntity value="false" />
163
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
164
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
165
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
166
+ </Item>
167
+ <Item>
168
+ <Name>WATER_ONLY</Name>
169
+ <BitFlags>MayEnterWater SearchForPathsAbovePed</BitFlags>
170
+ <MaxClimbHeight value="0.000000" />
171
+ <MaxDropHeight value="0.000000" />
172
+ <IgnoreObjectMass value="0.000000" />
173
+ <fClimbCostModifier value="1.000000" />
174
+ <GotoTargetLookAheadDistance value="1.500000" />
175
+ <GotoTargetInitialLookAheadDistance value="0.250000" />
176
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
177
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
178
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
179
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
180
+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
181
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
182
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
183
+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
184
+ <DefaultMaxSlopeNavigable value="0.000000" />
185
+ <StillLeaderSpacingEpsilon value="0.000000" />
186
+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
187
+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
188
+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
189
+ <CanSprintInFollowLeaderSeekEntity value="false" />
190
+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
191
+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
192
+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
193
+ </Item>
194
+ <Item>
195
+ <Name>FLIGHT_CAPABLE</Name>
196
+ <BitFlags>MayFly</BitFlags>
197
+ <MaxClimbHeight value="0.000000" />
198
+ <MaxDropHeight value="0.000000" />
199
+ <IgnoreObjectMass value="0.000000" />
200
+ <fClimbCostModifier value="1.000000" />
201
+ <GotoTargetLookAheadDistance value="1.500000" />
202
+ <GotoTargetInitialLookAheadDistance value="0.250000" />
203
+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
204
+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
205
+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
206
+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
207
+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
208
+ <LooseFormationTargetRadiusOverride value="-1.000000" />
209
+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
210
+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
211
+ <DefaultMaxSlopeNavigable value="0.000000" />
212
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+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
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+ <CanSprintInFollowLeaderSeekEntity value="false" />
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+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
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+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
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+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
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+ </Item>
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+ <Item>
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+ <Name>SURFACE_SKIMMER</Name>
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+ <BitFlags>MayEnterWater PreferNearWaterSurface SearchForPathsAbovePed</BitFlags>
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+ <MaxClimbHeight value="0.000000" />
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+ <MaxDropHeight value="0.000000" />
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+ <IgnoreObjectMass value="0.000000" />
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+ <GotoTargetInitialLookAheadDistance value="0.250000" />
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+ <GotoTargetLookAheadDistanceIncrement value="4.000000" />
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+ <DefaultMoveFollowLeaderRunDistance value="6.000000" />
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+ <DefaultMoveFollowLeaderSprintDistance value="9.000000" />
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+ <DesiredMbrLowerBoundInMoveFollowLeader value="1.000000" />
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+ <FollowLeaderSeekEntityWalkSpeedRange value="10.000000" />
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+ <LooseFormationTargetRadiusOverride value="-1.000000" />
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+ <FollowLeaderResetTargetDistanceSquaredOverride value="-1.000000" />
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+ <FollowLeaderSeekEntityRunSpeedRange value="20.000000" />
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+ <StillLeaderSpacingEpsilon value="0.000000" />
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+ <MoveFollowLeaderHeadingTolerance value="0.000000" />
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+ <NonGroupMinDistToAdjustSpeed value="3.000000" />
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+ <NonGroupMaxDistToAdjustSpeed value="16.000000" />
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+ <CanSprintInFollowLeaderSeekEntity value="false" />
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+ <UseAdaptiveMbrInMoveFollowLeader value="false" />
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+ <AlwaysKeepMovingWhilstFollowingLeaderPath value="false" />
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+ <IgnoreMovingTowardsLeaderTargetRadiusExpansion value="false" />
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+ </Item>
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+ </aPedNavCapabilities>
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+ </CPedNavCapabilityInfoManager>
data/common/data/networkshop.meta ADDED
@@ -0,0 +1,116 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
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+
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+ <CNetworkShoppingMgr>
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+
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+ <services>
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+ <item> <key>2209654107</key> </item>
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+ <item> <key>-1645229221</key> </item>
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+ <item> <key>-585718395</key> </item>
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+ <item> <key>-661030418</key> </item>
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+ <item> <key>1301046174</key> </item>
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+ </services>
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+
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+ <categories>
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+ <item> <key>1227573907</key> </item>
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+ <item> <key>-1829708865</key> </item>
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+ <item> <key>-433440095</key> </item>
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+ <item> <key>-145857301</key> </item>
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+ </categories>
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+
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+ <transactiontypes>
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+ <item> <key>-1593119440</key> </item>
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+ <item> <key>78225582</key> </item>
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+ <item> <key>-1135378931</key> </item>
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+ </transactiontypes>
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+
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+ <actiontypes>
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+ <item> <key>-1161833819</key> </item>
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+ <item> <key>1408068829</key> </item>
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+ <item> <key>996896804</key> </item>
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+ <item> <key>-897111558</key> </item>
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+ </actiontypes>
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+
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+ </CNetworkShoppingMgr>
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+
116
+