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- .gitattributes +4 -0
- b/8b0b5899ed/title/art/ls9_background.webp +3 -0
- b/8b0b5899ed/title/art/ls9_foreground.webp +3 -0
- data/common/data/detailAtlas.dds +3 -0
- data/common/data/env_test_cache_y_bank.dat +3 -0
- data/common/data/gta5_cache_d.dat +3 -0
- data/common/data/gta5_cache_o.dat +3 -0
- data/common/shaders/win32_40_lq/vfx_fogvolumeMS.fxc +0 -0
- data/common/shaders/win32_40_lq/vfx_lightningStrike.fxc +0 -0
- data/common/shaders/win32_40_lq/waterTex.fxc +0 -0
- data/common/shaders/win32_40_lq/water_foam.fxc +0 -0
- data/common/shaders/win32_40_lq/water_fountain.fxc +0 -0
- data/common/shaders/win32_40_lq/water_poolenv.fxc +0 -0
- data/common/shaders/win32_40_lq/water_river.fxc +0 -0
- data/common/shaders/win32_40_lq/water_riverfoam.fxc +0 -0
- data/common/shaders/win32_40_lq/water_riverlod.fxc +0 -0
- data/common/shaders/win32_40_lq/water_riverocean.fxc +0 -0
- data/common/shaders/win32_40_lq/water_rivershallow.fxc +0 -0
- data/common/shaders/win32_40_lq/water_shallow.fxc +0 -0
- data/common/shaders/win32_40_lq/water_terrainfoam.fxc +0 -0
- data/common/shaders/win32_40_lq/waveform.fxc +0 -0
- data/common/shaders/win32_nvstereo/BlurCS.fxc +0 -0
- data/common/shaders/win32_nvstereo/ClearCS.fxc +0 -0
- data/common/shaders/win32_nvstereo/DistortionWarp.fxc +0 -0
- data/common/shaders/win32_nvstereo/HDAO2.fxc +0 -0
- data/common/shaders/win32_nvstereo/HDAO2_MS.fxc +0 -0
- data/common/shaders/win32_nvstereo/MemoryCS.fxc +0 -0
- data/common/shaders/win32_nvstereo/adaptiveDof.fxc +0 -0
- data/common/shaders/win32_nvstereo/albedo_alpha.fxc +0 -0
- data/common/shaders/win32_nvstereo/avgLuminanceCompute.fxc +0 -0
- data/common/shaders/win32_nvstereo/billboard_nobump.fxc +0 -0
- data/common/shaders/win32_nvstereo/blend_2lyr.fxc +0 -0
- data/common/shaders/win32_nvstereo/cable.fxc +0 -0
- data/common/shaders/win32_nvstereo/cascadeshadows.fxc +0 -0
- data/common/shaders/win32_nvstereo/cascadeshadows_processing.fxc +0 -0
- data/common/shaders/win32_nvstereo/cascadeshadows_processingMS.fxc +0 -0
- data/common/shaders/win32_nvstereo/cascadeshadows_processingMS0.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_altitude.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_anim.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_animsoft.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_billboard_fast.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_billboard_soft.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_fast.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_fog.fxc +0 -0
- data/common/shaders/win32_nvstereo/clouds_soft.fxc +0 -0
- data/common/shaders/win32_nvstereo/damage_blits.fxc +0 -0
- data/common/shaders/win32_nvstereo/debug_DTQ.fxc +0 -0
- data/common/shaders/win32_nvstereo/debug_cable.fxc +0 -0
- data/common/shaders/win32_nvstereo/debug_lightprobe.fxc +0 -0
- data/common/shaders/win32_nvstereo/debug_mirror.fxc +0 -0
.gitattributes
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@@ -58,3 +58,7 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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data/common/data/detailAtlas.dds filter=lfs diff=lfs merge=lfs -text
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data/common/data/env_test_cache_y_bank.dat filter=lfs diff=lfs merge=lfs -text
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data/common/data/gta5_cache_d.dat filter=lfs diff=lfs merge=lfs -text
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data/common/data/gta5_cache_o.dat filter=lfs diff=lfs merge=lfs -text
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b/8b0b5899ed/title/art/ls9_background.webp
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Git LFS Details
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b/8b0b5899ed/title/art/ls9_foreground.webp
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Git LFS Details
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data/common/data/detailAtlas.dds
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Git LFS Details
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data/common/data/env_test_cache_y_bank.dat
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size 424623
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data/common/data/gta5_cache_d.dat
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version https://git-lfs.github.com/spec/v1
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data/common/data/gta5_cache_o.dat
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version https://git-lfs.github.com/spec/v1
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size 666463
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data/common/shaders/win32_40_lq/vfx_fogvolumeMS.fxc
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Binary file (42.9 kB). View file
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data/common/shaders/win32_40_lq/vfx_lightningStrike.fxc
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Binary file (17.9 kB). View file
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data/common/shaders/win32_40_lq/waterTex.fxc
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Binary file (58.2 kB). View file
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data/common/shaders/win32_40_lq/water_foam.fxc
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Binary file (16 kB). View file
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data/common/shaders/win32_40_lq/water_fountain.fxc
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Binary file (55.5 kB). View file
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data/common/shaders/win32_40_lq/water_poolenv.fxc
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Binary file (54.1 kB). View file
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data/common/shaders/win32_40_lq/water_river.fxc
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Binary file (64.6 kB). View file
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data/common/shaders/win32_40_lq/water_riverfoam.fxc
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Binary file (23.1 kB). View file
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data/common/shaders/win32_40_lq/water_riverlod.fxc
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Binary file (57.1 kB). View file
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data/common/shaders/win32_40_lq/water_riverocean.fxc
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Binary file (65.1 kB). View file
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data/common/shaders/win32_40_lq/water_rivershallow.fxc
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Binary file (66.1 kB). View file
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data/common/shaders/win32_40_lq/water_shallow.fxc
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Binary file (63.1 kB). View file
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data/common/shaders/win32_40_lq/water_terrainfoam.fxc
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Binary file (26.7 kB). View file
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data/common/shaders/win32_40_lq/waveform.fxc
ADDED
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Binary file (50.4 kB). View file
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data/common/shaders/win32_nvstereo/BlurCS.fxc
ADDED
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Binary file (8.77 kB). View file
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data/common/shaders/win32_nvstereo/ClearCS.fxc
ADDED
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Binary file (108 Bytes). View file
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data/common/shaders/win32_nvstereo/DistortionWarp.fxc
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Binary file (6.56 kB). View file
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data/common/shaders/win32_nvstereo/HDAO2.fxc
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Binary file (89.2 kB). View file
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data/common/shaders/win32_nvstereo/HDAO2_MS.fxc
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Binary file (91.2 kB). View file
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data/common/shaders/win32_nvstereo/MemoryCS.fxc
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Binary file (2.51 kB). View file
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data/common/shaders/win32_nvstereo/adaptiveDof.fxc
ADDED
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Binary file (14.7 kB). View file
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data/common/shaders/win32_nvstereo/albedo_alpha.fxc
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Binary file (93.6 kB). View file
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data/common/shaders/win32_nvstereo/avgLuminanceCompute.fxc
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Binary file (6.89 kB). View file
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data/common/shaders/win32_nvstereo/billboard_nobump.fxc
ADDED
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Binary file (11.6 kB). View file
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data/common/shaders/win32_nvstereo/blend_2lyr.fxc
ADDED
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Binary file (26.9 kB). View file
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data/common/shaders/win32_nvstereo/cable.fxc
ADDED
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Binary file (62.9 kB). View file
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data/common/shaders/win32_nvstereo/cascadeshadows.fxc
ADDED
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Binary file (10.8 kB). View file
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data/common/shaders/win32_nvstereo/cascadeshadows_processing.fxc
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Binary file (41.6 kB). View file
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data/common/shaders/win32_nvstereo/cascadeshadows_processingMS.fxc
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Binary file (47.3 kB). View file
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data/common/shaders/win32_nvstereo/cascadeshadows_processingMS0.fxc
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Binary file (46.8 kB). View file
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data/common/shaders/win32_nvstereo/clouds_altitude.fxc
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Binary file (74.6 kB). View file
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data/common/shaders/win32_nvstereo/clouds_anim.fxc
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Binary file (64 kB). View file
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data/common/shaders/win32_nvstereo/clouds_animsoft.fxc
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Binary file (74.5 kB). View file
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data/common/shaders/win32_nvstereo/clouds_billboard_fast.fxc
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Binary file (57.4 kB). View file
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data/common/shaders/win32_nvstereo/clouds_billboard_soft.fxc
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Binary file (67.9 kB). View file
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data/common/shaders/win32_nvstereo/clouds_fast.fxc
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Binary file (56.7 kB). View file
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data/common/shaders/win32_nvstereo/clouds_fog.fxc
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Binary file (28.1 kB). View file
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data/common/shaders/win32_nvstereo/clouds_soft.fxc
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Binary file (67.4 kB). View file
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data/common/shaders/win32_nvstereo/damage_blits.fxc
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Binary file (17.3 kB). View file
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data/common/shaders/win32_nvstereo/debug_DTQ.fxc
ADDED
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Binary file (37.8 kB). View file
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data/common/shaders/win32_nvstereo/debug_cable.fxc
ADDED
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Binary file (7.8 kB). View file
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data/common/shaders/win32_nvstereo/debug_lightprobe.fxc
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Binary file (4.74 kB). View file
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data/common/shaders/win32_nvstereo/debug_mirror.fxc
ADDED
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Binary file (17.2 kB). View file
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