Add files using upload-large-folder tool
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- b/8b0b5899ed/title/art/ls2_foreground.webp +3 -0
- b/8b0b5899ed/title/art/ls2_foreground_chop.webp +3 -0
- b/8b0b5899ed/title/art/ls3_background.webp +3 -0
- b/8b0b5899ed/title/art/ls3_foreground.webp +3 -0
- b/8b0b5899ed/title/art/ls4_background.webp +3 -0
- b/8b0b5899ed/title/art/ls4_foreground.webp +3 -0
- data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_ttn.fxc +0 -0
- data/common/shaders/win32_40/terrain_cb_w_4lyr_cm.fxc +0 -0
- data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_tnt.fxc +0 -0
- data/common/shaders/win32_40/terrain_cb_w_4lyr_lod.fxc +0 -0
- data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_int.fxc +0 -0
- data/common/shaders/win32_40/tiled_lighting.fxc +0 -0
- data/common/shaders/win32_40/tiled_lightingMS.fxc +0 -0
- data/common/shaders/win32_40/tiled_lightingMS0.fxc +0 -0
- data/common/shaders/win32_40/trees_lod.fxc +0 -0
- data/common/shaders/win32_40/trees_lod2.fxc +0 -0
- data/common/shaders/win32_40/trees_lod2d.fxc +0 -0
- data/common/shaders/win32_40/trees_lod_tnt.fxc +0 -0
- data/common/shaders/win32_40/vehicle_apply_damage.fxc +0 -0
- data/common/shaders/win32_40/vfx_decaldyn.fxc +0 -0
- data/common/shaders/win32_40/vfx_decaldynMS.fxc +0 -0
- data/common/shaders/win32_40/vfx_decaldyn_steep.fxc +0 -0
- data/common/shaders/win32_40/vfx_decaldyn_steepMS.fxc +0 -0
- data/common/shaders/win32_40/vfx_fogvolume.fxc +0 -0
- data/common/shaders/win32_40/vfx_fogvolumeMS.fxc +0 -0
- data/common/shaders/win32_40/vfx_lightningStrike.fxc +0 -0
- data/common/shaders/win32_40/waterTex.fxc +0 -0
- data/common/shaders/win32_40/water_foam.fxc +0 -0
- data/common/shaders/win32_40/water_fountain.fxc +0 -0
- data/common/shaders/win32_40/water_river.fxc +0 -0
- data/common/shaders/win32_40/water_riverfoam.fxc +0 -0
- data/common/shaders/win32_40/water_riverlod.fxc +0 -0
- data/common/shaders/win32_40/water_riverocean.fxc +0 -0
- data/common/shaders/win32_40/water_rivershallow.fxc +0 -0
- data/common/shaders/win32_40/water_shallow.fxc +0 -0
- data/common/shaders/win32_40/water_terrainfoam.fxc +0 -0
- data/common/shaders/win32_40/waveform.fxc +0 -0
- data/common/shaders/win32_40_lq/BlurCS.fxc +0 -0
- data/common/shaders/win32_40_lq/ClearCS.fxc +0 -0
- data/common/shaders/win32_40_lq/DistortionWarp.fxc +0 -0
- data/common/shaders/win32_40_lq/adaptiveDof.fxc +0 -0
- data/common/shaders/win32_40_lq/albedo_alpha.fxc +0 -0
- data/common/shaders/win32_40_lq/avgLuminanceCompute.fxc +0 -0
- data/common/shaders/win32_40_lq/billboard_nobump.fxc +0 -0
- data/common/shaders/win32_40_lq/blend_2lyr.fxc +0 -0
- data/common/shaders/win32_40_lq/cable.fxc +0 -0
- data/common/shaders/win32_40_lq/cascadeshadows.fxc +0 -0
- data/common/shaders/win32_40_lq/cascadeshadows_processing.fxc +0 -0
- data/common/shaders/win32_40_lq/cascadeshadows_processingMS.fxc +0 -0
- data/common/shaders/win32_40_lq/cascadeshadows_processingMS0.fxc +0 -0
b/8b0b5899ed/title/art/ls2_foreground.webp
ADDED
|
Git LFS Details
|
b/8b0b5899ed/title/art/ls2_foreground_chop.webp
ADDED
|
Git LFS Details
|
b/8b0b5899ed/title/art/ls3_background.webp
ADDED
|
Git LFS Details
|
b/8b0b5899ed/title/art/ls3_foreground.webp
ADDED
|
Git LFS Details
|
b/8b0b5899ed/title/art/ls4_background.webp
ADDED
|
Git LFS Details
|
b/8b0b5899ed/title/art/ls4_foreground.webp
ADDED
|
Git LFS Details
|
data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_ttn.fxc
ADDED
|
Binary file (94.4 kB). View file
|
|
|
data/common/shaders/win32_40/terrain_cb_w_4lyr_cm.fxc
ADDED
|
Binary file (84.3 kB). View file
|
|
|
data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_tnt.fxc
ADDED
|
Binary file (87.7 kB). View file
|
|
|
data/common/shaders/win32_40/terrain_cb_w_4lyr_lod.fxc
ADDED
|
Binary file (79 kB). View file
|
|
|
data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_int.fxc
ADDED
|
Binary file (83.8 kB). View file
|
|
|
data/common/shaders/win32_40/tiled_lighting.fxc
ADDED
|
Binary file (78.2 kB). View file
|
|
|
data/common/shaders/win32_40/tiled_lightingMS.fxc
ADDED
|
Binary file (83.8 kB). View file
|
|
|
data/common/shaders/win32_40/tiled_lightingMS0.fxc
ADDED
|
Binary file (83.5 kB). View file
|
|
|
data/common/shaders/win32_40/trees_lod.fxc
ADDED
|
Binary file (76.9 kB). View file
|
|
|
data/common/shaders/win32_40/trees_lod2.fxc
ADDED
|
Binary file (84.2 kB). View file
|
|
|
data/common/shaders/win32_40/trees_lod2d.fxc
ADDED
|
Binary file (87.5 kB). View file
|
|
|
data/common/shaders/win32_40/trees_lod_tnt.fxc
ADDED
|
Binary file (78 kB). View file
|
|
|
data/common/shaders/win32_40/vehicle_apply_damage.fxc
ADDED
|
Binary file (80 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_decaldyn.fxc
ADDED
|
Binary file (88.5 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_decaldynMS.fxc
ADDED
|
Binary file (88.7 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_decaldyn_steep.fxc
ADDED
|
Binary file (89.8 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_decaldyn_steepMS.fxc
ADDED
|
Binary file (90 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_fogvolume.fxc
ADDED
|
Binary file (43.1 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_fogvolumeMS.fxc
ADDED
|
Binary file (43.2 kB). View file
|
|
|
data/common/shaders/win32_40/vfx_lightningStrike.fxc
ADDED
|
Binary file (18.3 kB). View file
|
|
|
data/common/shaders/win32_40/waterTex.fxc
ADDED
|
Binary file (58.8 kB). View file
|
|
|
data/common/shaders/win32_40/water_foam.fxc
ADDED
|
Binary file (16.1 kB). View file
|
|
|
data/common/shaders/win32_40/water_fountain.fxc
ADDED
|
Binary file (56.1 kB). View file
|
|
|
data/common/shaders/win32_40/water_river.fxc
ADDED
|
Binary file (65.2 kB). View file
|
|
|
data/common/shaders/win32_40/water_riverfoam.fxc
ADDED
|
Binary file (23.5 kB). View file
|
|
|
data/common/shaders/win32_40/water_riverlod.fxc
ADDED
|
Binary file (57.7 kB). View file
|
|
|
data/common/shaders/win32_40/water_riverocean.fxc
ADDED
|
Binary file (65.8 kB). View file
|
|
|
data/common/shaders/win32_40/water_rivershallow.fxc
ADDED
|
Binary file (66.8 kB). View file
|
|
|
data/common/shaders/win32_40/water_shallow.fxc
ADDED
|
Binary file (63.8 kB). View file
|
|
|
data/common/shaders/win32_40/water_terrainfoam.fxc
ADDED
|
Binary file (27.1 kB). View file
|
|
|
data/common/shaders/win32_40/waveform.fxc
ADDED
|
Binary file (50.4 kB). View file
|
|
|
data/common/shaders/win32_40_lq/BlurCS.fxc
ADDED
|
Binary file (8.77 kB). View file
|
|
|
data/common/shaders/win32_40_lq/ClearCS.fxc
ADDED
|
Binary file (108 Bytes). View file
|
|
|
data/common/shaders/win32_40_lq/DistortionWarp.fxc
ADDED
|
Binary file (6.56 kB). View file
|
|
|
data/common/shaders/win32_40_lq/adaptiveDof.fxc
ADDED
|
Binary file (14.7 kB). View file
|
|
|
data/common/shaders/win32_40_lq/albedo_alpha.fxc
ADDED
|
Binary file (84.9 kB). View file
|
|
|
data/common/shaders/win32_40_lq/avgLuminanceCompute.fxc
ADDED
|
Binary file (6.89 kB). View file
|
|
|
data/common/shaders/win32_40_lq/billboard_nobump.fxc
ADDED
|
Binary file (11.6 kB). View file
|
|
|
data/common/shaders/win32_40_lq/blend_2lyr.fxc
ADDED
|
Binary file (26.7 kB). View file
|
|
|
data/common/shaders/win32_40_lq/cable.fxc
ADDED
|
Binary file (62.5 kB). View file
|
|
|
data/common/shaders/win32_40_lq/cascadeshadows.fxc
ADDED
|
Binary file (10.8 kB). View file
|
|
|
data/common/shaders/win32_40_lq/cascadeshadows_processing.fxc
ADDED
|
Binary file (41.5 kB). View file
|
|
|
data/common/shaders/win32_40_lq/cascadeshadows_processingMS.fxc
ADDED
|
Binary file (47.1 kB). View file
|
|
|
data/common/shaders/win32_40_lq/cascadeshadows_processingMS0.fxc
ADDED
|
Binary file (46.5 kB). View file
|
|
|