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  1. b/8b0b5899ed/shaders/pack8.b3a27300.bin +3 -0
  2. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/DesertSprint.xml +54 -0
  3. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/DowntownDragonknot.xml +154 -0
  4. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/LakesideLoop.xml +74 -0
  5. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/LakeviewLoop.xml +146 -0
  6. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/MountainClimb.xml +62 -0
  7. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/MountainPass.xml +54 -0
  8. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/RiverRun.xml +62 -0
  9. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/SkyScrape.xml +114 -0
  10. data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/Vinewood_Flyby.xml +90 -0
  11. data/common/data/script/xml/SP_Races/Triathlon/Races/IronmanPier.xml +81 -0
  12. data/common/data/script/xml/SP_Races/Triathlon/Races/TriathlonTest2.xml +83 -0
  13. data/common/data/script/xml/SP_Races/Triathlon/Races/TriathlonTest3.xml +62 -0
  14. data/common/data/script/xml/SP_Races/Triathlon/Races/Triathlon_traditional_01.xml +141 -0
  15. data/common/data/script/xml/SP_Races/Triathlon/Races/Triathlon_traditional_02.xml +149 -0
  16. data/common/data/script/xml/SP_Races/Triathlon/Races/Triathlon_traditional_03.xml +533 -0
  17. data/common/data/script/xml/SP_Races/Triathlon/Races/ironmanMountain.xml +89 -0
  18. data/common/data/script/xml/SP_Races/Triathlon/SPR_Master.xml +10 -0
  19. data/common/data/script/xml/Testbed/CutsceneSamples.xml +20 -0
  20. data/common/data/script/xml/Testbed/TestCamMenu.xml +36 -0
  21. data/common/data/script/xml/Testbed/TestCombatMenu.xml +55 -0
  22. data/common/data/script/xml/Testbed/TestCoverMenu.xml +5 -0
  23. data/common/data/script/xml/Testbed/TestCutSceneMenu.xml +66 -0
  24. data/common/data/script/xml/Testbed/TestGeneralMenu.xml +30 -0
  25. data/common/data/script/xml/Testbed/TestHorseAiMenu.xml +7 -0
  26. data/common/data/script/xml/Testbed/TestNavMenu.xml +33 -0
  27. data/common/data/script/xml/Testbed/TestNmMenu.xml +47 -0
  28. data/common/data/script/xml/Testbed/TestPhysicsMenu.xml +13 -0
  29. data/common/data/script/xml/Testbed/TestSwitchMenu.xml +12 -0
  30. data/common/data/script/xml/Testbed/TestTargettingMenu.xml +5 -0
  31. data/common/data/script/xml/Testbed/TestVehicleAiMenu.xml +16 -0
  32. data/common/data/script/xml/Testbed/TestVehicleMenu.xml +29 -0
  33. data/common/data/timecycle/timecycle_mods_1.xml +0 -0
  34. data/common/data/timecycle/timecycle_mods_2.xml +660 -0
  35. data/common/data/timecycle/timecycle_mods_3.xml +0 -0
  36. data/common/data/timecycle/timecycle_mods_4.xml +0 -0
  37. data/common/data/timecycle/underwater_deep.xml +0 -0
  38. data/common/data/timecycle/w_XMAS.xml +0 -0
  39. data/common/data/timecycle/w_blizzard.xml +0 -0
  40. data/common/data/timecycle/w_clear.xml +0 -0
  41. data/common/data/timecycle/w_clearing.xml +0 -0
  42. data/common/data/timecycle/w_clouds.xml +0 -0
  43. data/common/data/timecycle/w_extrasunny.xml +0 -0
  44. data/common/data/timecycle/w_foggy.xml +0 -0
  45. data/common/data/timecycle/w_neutral.xml +0 -0
  46. data/common/data/timecycle/w_overcast.xml +0 -0
  47. data/common/data/timecycle/w_rain.xml +0 -0
  48. data/common/data/timecycle/w_smog.xml +0 -0
  49. data/common/data/timecycle/w_snow.xml +0 -0
  50. data/common/data/timecycle/w_snowlight.xml +0 -0
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/DesertSprint.xml ADDED
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/DowntownDragonknot.xml ADDED
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/LakesideLoop.xml ADDED
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/LakeviewLoop.xml ADDED
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/MountainClimb.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
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+ <!-- Feel free to edit this file by hand or by using the widget -->
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+ <?xml version='1.0'?>
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+ <Race>
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/MountainPass.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
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+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
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+ <Race>
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data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/RiverRun.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
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+ <Race>
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+ </Race>
data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/SkyScrape.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
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+ <Race>
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+ </Gate>
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+ <Gate>
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+ <Checkpoint Radius = "30.0000" Type = "2" Stunt = "0" />
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+ </Gate>
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+ <Gate>
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+ <Checkpoint Radius = "30.0000" Type = "3" Stunt = "0" />
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+ </Gate>
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+ </Gates>
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+ <Racers>
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+ <Racer Name = "Player" >
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+ <Driver Type = "0" Model = "0" />
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+ <Vehicle Model = "55" />
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+ </Racer>
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+ </Racers>
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+ </Race>
data/common/data/script/xml/SP_Races/StuntPlaneRaces/Races/Vinewood_Flyby.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
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+ <Race>
5
+ <Gates>
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+ <Gate>
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+ </Racer>
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+ </Racers>
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+ </Race>
data/common/data/script/xml/SP_Races/Triathlon/Races/IronmanPier.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
4
+ <Race>
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+ <Gates>
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+ <Gate>
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+ </Gate>
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+ </Gate>
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+ </Gates>
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+ <Racer Name = "Player" >
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+ <Driver Type = "0" Model = "0" />
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+ </Racer>
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+ <Racer Name = "Tim" >
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+ <Driver Type = "1" Model = "1" />
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+ <Vehicle Model = "49" />
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+ </Racer>
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+ <Racer Name = "Bill" >
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+ <Location X = "-1881.7330" Y = "-350.0000" Z = "49.2365" H = "133.2000" />
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+ <Driver Type = "1" Model = "1" />
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+ <Vehicle Model = "49" />
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+ </Racer>
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+ <Racer Name = "Fred" >
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+ <Location X = "-1880.7330" Y = "-351.0000" Z = "49.2365" H = "137.0000" />
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+ <Driver Type = "1" Model = "1" />
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+ <Vehicle Model = "49" />
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+ </Racer>
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+ </Racers>
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+ </Race>
data/common/data/script/xml/SP_Races/Triathlon/Races/TriathlonTest2.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
4
+ <Race>
5
+ <Gates>
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+ <Gate>
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+ </Racer>
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+ <Racer Name = "Racer" >
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+ <Vehicle Model = "59" />
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+ </Racer>
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+ </Racers>
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+ </Race>
data/common/data/script/xml/SP_Races/Triathlon/Races/TriathlonTest3.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
4
+ <Race>
5
+ <Gates>
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+ <Gate>
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+ <Racers>
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+ </Racer>
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+ </Racers>
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+ </Race>
data/common/data/script/xml/SP_Races/Triathlon/Races/Triathlon_traditional_01.xml ADDED
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1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Feel free to edit this file by hand or by using the widget -->
3
+ <?xml version='1.0'?>
4
+ <Race>
5
+ <Gates>
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+ <Gate>
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data/common/data/script/xml/SP_Races/Triathlon/Races/ironmanMountain.xml ADDED
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68
+ <Racer Name = "Racer" >
69
+ <Location X = "-1109.5690" Y = "4898.2998" Z = "212.0000" H = "268.4000" />
70
+ <Driver Type = "0" Model = "0" />
71
+ <Vehicle Model = "49" />
72
+ </Racer>
73
+ <Racer Name = "Racer" >
74
+ <Location X = "-1109.5690" Y = "4901.7822" Z = "212.8604" H = "268.4000" />
75
+ <Driver Type = "1" Model = "1" />
76
+ <Vehicle Model = "49" />
77
+ </Racer>
78
+ <Racer Name = "Racer" >
79
+ <Location X = "-1109.5690" Y = "4900.0000" Z = "212.8322" H = "268.0000" />
80
+ <Driver Type = "2" Model = "2" />
81
+ <Vehicle Model = "49" />
82
+ </Racer>
83
+ <Racer Name = "Racer" >
84
+ <Location X = "-1109.5690" Y = "4903.7002" Z = "212.8428" H = "268.4000" />
85
+ <Driver Type = "1" Model = "1" />
86
+ <Vehicle Model = "49" />
87
+ </Racer>
88
+ </Racers>
89
+ </Race>
data/common/data/script/xml/SP_Races/Triathlon/SPR_Master.xml ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ <!-- This file has been generated using Single Player Races widget -->
2
+ <!-- Do NOT edit this file by hand unless you know what you're doing -->
3
+ <?xml version='1.0'?>
4
+ <Master>
5
+ <Races>
6
+ <Race FileName = "Triathlon_traditional_01" Name = "TRI_BASIC_1" Time = "180.0000" />
7
+ <Race FileName = "Triathlon_traditional_02" Name = "TRI_BASIC_2" Time = "180.0000" />
8
+ <Race FileName = "Triathlon_traditional_03" Name = "TRI_BASIC_3" Time = "180.0000" /> <!-- TODO: Uncomment once race is playable.-->
9
+ </Races>
10
+ </Master>
data/common/data/script/xml/Testbed/CutsceneSamples.xml ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!--"Cutscene Sample Library"-->
6
+ <menuItem name="--Cutscene Blend Examples--" />
7
+ <menuItem name="Exit into Idle" value= "1" />
8
+ <menuItem name="Exit into Walk, ped off camera blend" value= "2" />
9
+ <menuItem name="Exit into Run, 1 ped blend on camera, 2 off camera." value= "3" />
10
+ <menuItem name="Exit into Vehicle Idle" value= "4" />
11
+ <menuItem name="Exit into Cover w/ Weapon" value= "5" />
12
+ <menuItem name="Exit into custom state" value= "6" />
13
+ <menuItem name="Exit prop static in world" value= "7" />
14
+ <menuItem name="Exit peds into vehicle in motion" value= "8" />
15
+ <menuItem name="Exit into vehicle idle w/ passengers" value= "9" />
16
+ <menuItem name="Exit into walk, ped into custom anim" value= "10" />
17
+ <menuItem name="Exit into idle w/ blendout cam and ped into custom state" value= "11" />
18
+ <menuItem name="TestBed vehicle blendout to car recording" value= "12" />
19
+
20
+ </testbedCode>
data/common/data/script/xml/Testbed/TestCamMenu.xml ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="ActivateDeactivateCams" value="0" />
7
+ <menuItem name="CreateFixedCam" value="1" />
8
+ <menuItem name="AttachCams" value="2" />
9
+ <menuItem name="PointCams" value="3" />
10
+ <menuItem name="SplineCams" value="4" />
11
+ <menuItem name="InterpCams" value="5" />
12
+ <menuItem name="Shake cams" value="6" />
13
+ <menuItem name="Animate cams" value="7" />
14
+ <menuItem name="Fade cams" value="8" />
15
+ <menuItem name="Gameplay cams" value="9" />
16
+ <menuItem name="Debug cam" value="10" />
17
+ <menuItem name="follow ped cam" value="11" />
18
+ <menuItem name="follow vehicle cam" value="12" />
19
+ <menuItem name="Hint cam" value="13" />
20
+ <menuItem name="Simple interp" value="14" />
21
+ <menuItem name="Cinematic driveby" value="15" />
22
+ <menuItem name="Scene Transition" value="16" />
23
+ <menuItem name="High Dof Test" value="17" />
24
+ <menuItem name="interp to and from script" value="18" />
25
+ <menuItem name="Timed Spline" value="19" />
26
+ <menuItem name="Rounded Spline" value="20" />
27
+ <menuItem name="Smoothed Spline" value="21" />
28
+ <menuItem name="Look At Spline" value="22" />
29
+ <menuItem name="Camera focus ped" value="23" />
30
+ <menuItem name="Scripted fly camera" value="24" />
31
+ <menuItem name="Cinematic Formation Camera" value="25" />
32
+ <menuItem name="Fall out heli Camera" value="26" />
33
+ <menuItem name="interp to script catch up" value="27" />
34
+ <menuItem name="Third Person script limits" value="28" />
35
+ <menuItem name="Adaptive DOF test" value="29" />
36
+ </testbedCode>
data/common/data/script/xml/Testbed/TestCombatMenu.xml ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="TASK_COMBAT_PED" value= "0" />
7
+ <menuItem name="TASK_COMBAT_HATED_TARGETS_AROUND_PED" value= "1" />
8
+ <menuItem name="TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED" value= "2" />
9
+ <menuItem name="TASK_COMBAT_TIMED" value= "3" />
10
+ <menuItem name="TASK_COMBAT_HATED_PED_IN_AREA" value= "4" />
11
+ <menuItem name="TASK_AIM_GUN_AT_COORD" value= "5" />
12
+ <menuItem name="TASK_AIM_GUN_AT_ENTITY" value= "6" />
13
+ <menuItem name="TASK_SHOOT_AT_COORD" value= "7" />
14
+ <menuItem name="TASK_GOTO_X_WHILE_AIMING_AT_X" value= "8" />
15
+ <menuItem name="TASK_SEEK_COVER_FROM_POS" value= "9" />
16
+ <menuItem name="TASK_SEEK_COVER_FROM_PED" value= "10" />
17
+ <menuItem name="TASK_SEEK_COVER_TO_COVER_POINT" value= "11" />
18
+ <menuItem name="TASK_SEEK_COVER_TO_COVER_COORD" value= "12" />
19
+ <menuItem name="TASK_PUT_PED_DIRECTLY_INTO_COVER" value= "13" />
20
+ <menuItem name="TASK_GUARD_ASSIGNED_DEFENSIVE_AREA" value= "14" />
21
+ <menuItem name="TASK_GUARD_ANGLED_DEFENSIVE_AREA" value= "15" />
22
+ <menuItem name="TASK_GUARD_SPHERE_DEFENSIVE_AREA" value= "16" />
23
+ <menuItem name="TASK_GUARD_CURRENT_POS" value= "17" />
24
+ <menuItem name="TASK_STAND_GUARD" value= "18" />
25
+ <menuItem name="SET_PED_PREFERRED_COVER" value= "19" />
26
+ <menuItem name="TASK_PATROL" value= "20" />
27
+ <menuItem name="IS_PED_RESPONDING_TO_EVENT" value= "21" />
28
+ <menuItem name="HAS_PED_RECEIVED_EVENT" value = "22" />
29
+ <menuItem name="One ped in cover one out: advantage of cover" value= "23" />
30
+ <menuItem name="close quater combat" value= "24" />
31
+ <menuItem name="Look at peds combat out of cover" value= "25" />
32
+ <menuItem name="Bug: Guy with ak47: wierd sliding and popping" value= "26" />
33
+ <menuItem name="Squad Of Peds Moving Between Vehicles" value= "27" />
34
+ <menuItem name="Defensive Behind Vehicle: sliding and warping" value= "28" />
35
+ <menuItem name="Squad Defending Pos: examine cover selection " value= "29" />
36
+ <menuItem name="Bug 850: Ped Does Weird pops seeking cover" value= "30" />
37
+ <menuItem name="Combat range test" value= "31" />
38
+ <menuItem name="Shoot at coord" value= "32" />
39
+ <menuItem name="Patrol route tests" value= "33" />
40
+ <menuItem name="Bug: ped glitch when behind friend " value= "34" />
41
+ <menuItem name="Peds use random paths to cover" value= "35" />
42
+ <menuItem name="Bug: AI tank issues" value= "36" />
43
+ <menuItem name="Target Dummy" value= "37" />
44
+ <menuItem name="SWAT_VAN_DRIVE_BY" value = "38" />
45
+ <menuItem name="TASK_RAPPEL_DOWN_WALL (player test)" value = "39" />
46
+ <menuItem name="TASK_RAPPEL_DOWN_WALL (AI test)" value = "40" />
47
+ <menuItem name="TASK_MELEE_COMBAT_ONE" value = "41" />
48
+ <menuItem name="TASK_MELEE_COMBAT_MANY" value = "42" />
49
+ <menuItem name="TASK_DRAG_INJURED_PED" value = "43" />
50
+ <menuItem name="TEST_TASK_SHOOT_AT_PLAYER" value = "44" />
51
+ <menuItem name="TEST_TASK_SHOOT_AT_VEHICLE" value = "45" />
52
+ <menuItem name="TEST_TASK_AI_STEALTH_KILL" value = "46" />
53
+ <menuItem name="TEST_TASK_ANIMAL_MELEE" value = "47" />
54
+ <menuItem name="TEST_TASK_ARMED_MELEE_IN_COVER" value = "48" />
55
+ </testbedCode>
data/common/data/script/xml/Testbed/TestCoverMenu.xml ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Cover Test Menu">
4
+ <menuItem name="TASK_EXIT_COVER" value= "0" />
5
+ </testbedCode>
data/common/data/script/xml/Testbed/TestCutSceneMenu.xml ADDED
@@ -0,0 +1,66 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="- - Scenes that dont stream well " />
7
+ <menuItem name="Family 4 streaming issues" value= "42" />
8
+ <menuItem name="- - crash test -- " />
9
+ <menuItem name="Off screen vehicle" value= "41" />
10
+ <menuItem name="- - Standard And Seamless Scenes -- " />
11
+ <menuItem name="Standard Cutscene" value= "0" />
12
+ <menuItem name="JanSeamlessTest" value= "1" />
13
+ <menuItem name="JanSeamlessTestNonPed" value= "18" />
14
+ <menuItem name="- - Loading Tests -- " />
15
+ <menuItem name="Fail to Stream Assets in time" value= "31" />
16
+ <menuItem name="Fail to Stream Cutfile in time" value= "32" />
17
+ <menuItem name="Stopping cutscene through script" value= "34" />
18
+ <menuItem name="Load unload test" value= "37" />
19
+ <menuItem name="- - Seamless Player Tests -- " />
20
+ <menuItem name="SCSPlayerTest1" value= "2" />
21
+ <menuItem name="SCSPlayerTest2" value= "3" />
22
+ <menuItem name="SCSPlayerTest3" value= "4" />
23
+ <menuItem name="- - Seamless Player Meets Ped Tests -- " />
24
+ <menuItem name="SCSPMP1 script ped to be animated by CS" value= "5" />
25
+ <menuItem name="SCSPMP2 script ped to be created by CS" value= "6" />
26
+ <menuItem name="SCSPMP3 script ped deleted by CS" value= "7" />
27
+ <menuItem name="Ped registered dead, same scene as SCSPMP1" value= "33" />
28
+ <menuItem name="- - Seamless Trigger Tests -- " />
29
+ <menuItem name="SCSPlayerMeetTriggerTest" value= "8" />
30
+ <menuItem name="- - Vehicle Tests -- " />
31
+ <menuItem name="SCSVehicleTest1" value= "9" />
32
+ <menuItem name="SCSVehicleTest2" value= "10" />
33
+ <menuItem name="SCSVehicleTest3" value= "11" />
34
+ <menuItem name="SCSLowVehicle" value= "19" />
35
+ <menuItem name="Tailgater test" value= "28" />
36
+ <menuItem name="- - Prop Tests -- " />
37
+ <menuItem name="SCSPropTest1" value= "12" />
38
+ <menuItem name="SCSPropTest2" value= "13" />
39
+ <menuItem name="SCSPropTest3" value= "14" />
40
+ <menuItem name="- - Skinned Prop Tests -- " />
41
+ <menuItem name="SCSSkinPropTest1" value= "15" />
42
+ <menuItem name="SCSSkinPropTest2" value= "16" />
43
+ <menuItem name="SCSSkinPropTest3" value= "17" />
44
+ <menuItem name="- - Exit Ped State Tests -- " />
45
+ <menuItem name="SCS_PedExitWalkState" value= "20" />
46
+ <menuItem name="SCS_PedExitWalkStateIntoTask" value= "30" />
47
+ <menuItem name="SCS_PedExitRunState" value= "21" />
48
+ <menuItem name="SCS_PedExitIntoFreeFall" value= "22" />
49
+ <menuItem name="SCS_PedExitCoverState" value= "23" />
50
+ <menuItem name="SCS_PedExitInVehicle" value= "35" />
51
+ <menuItem name="SCS_PedExitHoldingWeapon" value= "36" />
52
+ <menuItem name="-- Check for Dropping Frames Of Anim-- " />
53
+ <menuItem name="Walk" value= "26" />
54
+ <menuItem name="WalkSec" value= "27" />
55
+ <menuItem name="-- Expressions -- " />
56
+ <menuItem name="Expression test" value= "29" />
57
+ <menuItem name="-- Missions Specific -- " />
58
+ <menuItem name="Helibox" value= "25" />
59
+ <menuItem name="CBH Rayfire" value= "38" />
60
+ <menuItem name="-- Overlays -- " />
61
+ <menuItem name="Breaking News Overlay" value= "39" />
62
+ <menuItem name="Loading Un Loading" value= "40" />
63
+ <menuItem name="-- Branching -- " />
64
+ <menuItem name="FIB parts 2345" value= "43" />
65
+ <menuItem name="FIB parts 1345" value= "44" />
66
+ </testbedCode>
data/common/data/script/xml/Testbed/TestGeneralMenu.xml ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="Setup" value= "0" />
7
+ <menuItem name="Current Bug" value= "1" />
8
+ <menuItem name="Listening Gadget Test" value= "2" />
9
+ <menuItem name="Camera Gadget Test" value= "3" />
10
+ <menuItem name="Shot Spread Test" value= "4" />
11
+ <menuItem name="Search ped test" value= "5" />
12
+ <menuItem name="TestReactions" value= "6" />
13
+ <menuItem name="TestGuardChat" value= "7" />
14
+ <menuItem name="TestReact1" value= "8" />
15
+ <menuItem name="TestInterruptableGetup" value= "9" />
16
+ <menuItem name="TestGuardsSpotDeadPeds" value= "10" />
17
+ <menuItem name="TestUnidentifiedPed" value= "11" />
18
+ <menuItem name="SeekCoverOnlyTest" value= "12" />
19
+ <menuItem name="SurrenderTest" value= "13" />
20
+ <menuItem name="ClimbKillTest" value= "14" />
21
+ <menuItem name="TaskChatTest" value= "15" />
22
+ <menuItem name="WhistlingTest" value= "16" />
23
+ <menuItem name="GuardFindingDeadPed" value= "17" />
24
+ <menuItem name="Mop and bucket movement" value= "18" />
25
+ <menuItem name="Sync Map Object" value= "19" />
26
+ <menuItem name="Test Diving Away From Vehicle" value= "20" />
27
+ <menuItem name="Test WORLD_HUMAN_LEANING_FORWARDS" value="21" />
28
+ <menuItem name="Test WORLD_HUMAN_LEANING" value="22" />
29
+ <menuItem name="Test PROP_HUMAN_SEAT_BENCH" value="23" />
30
+ </testbedCode>
data/common/data/script/xml/Testbed/TestHorseAiMenu.xml ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="HorseTest" value= "0" />
7
+ </testbedCode>
data/common/data/script/xml/Testbed/TestNavMenu.xml ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="Test Slide_to_Coord" value="0" />
7
+ <menuItem name="Test Task_Slide_Play_Anim" value="1" />
8
+ <menuItem name="Test Task_Follow_Navmesh" value="2" />
9
+ <menuItem name="Test Task_Open_Vehicle_Door" value="3" />
10
+ <menuItem name="Test Task_Play_Anim" value="4" />
11
+ <menuItem name="Test problem with extract velocity in slide to coord" value="5" />
12
+ <menuItem name="Test: navigate to point and play anim" value="6" />
13
+ <menuItem name="Test: Follow several route points" value="7" />
14
+ <menuItem name="Test: Advanced follow navmesh turn to heading" value="8" />
15
+ <menuItem name="Test: Standstill" value="9" />
16
+ <menuItem name="Test: Enter Seinove" value="10" />
17
+ <menuItem name="Test: Enter Winky " value="11" />
18
+ <menuItem name="Test: Enter Z75" value="12" />
19
+ <menuItem name="Test: Enter JZ125" value="13" />
20
+ <menuItem name="Test: Enter Gyro" value="14" />
21
+ <menuItem name="Test: Enter B chopper" value="15" />
22
+ <menuItem name="Test: Enter Hind" value="16" />
23
+ <menuItem name="Test: Enter Skimobile" value="17" />
24
+ <menuItem name="Test: Enter Rhino" value="18" />
25
+ <menuItem name="Test: Enter Bobsligh" value="19" />
26
+ <menuItem name="Bug: follow point route single" value="20" />
27
+ <menuItem name="Bug: follow point route season" value="21" />
28
+ <menuItem name="Bug: TASK_GOTO_PED_OFFSET" value="22" />
29
+ <menuItem name="Test: Enable Assisted Movement Route 1" value="23" />
30
+ <menuItem name="Test: Disable Assisted Movement Route 1" value="24" />
31
+ <menuItem name="Test: Enable Assisted Movement Route 2" value="25" />
32
+ <menuItem name="Test: Disable Assisted Movement Route 2" value="26" />
33
+ </testbedCode>
data/common/data/script/xml/Testbed/TestNmMenu.xml ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Natural Motion Test Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="Shot" value="0" />
7
+ <menuItem name="Run Shot" value="1" />
8
+ <menuItem name="Shot Underwater" value="3" />
9
+ <menuItem name="Bumped by player" value="4" />
10
+ <menuItem name="Bumped by vehicle" value="5" />
11
+ <menuItem name="Fall from height" value="6" />
12
+ <menuItem name="Standing on moving vehicle" value="7" />
13
+ <menuItem name="Jumping out of vehicle" value="8" />
14
+ <menuItem name="Grabbing vehicle door" value="9" />
15
+ <menuItem name="Explosion" value="10" />
16
+ <menuItem name="On fire" value="11" />
17
+ <menuItem name="Relax behaviour" value="14" />
18
+ <menuItem name="Dying" value="15" />
19
+ <menuItem name="Flinch" value="16" />
20
+ <menuItem name="Shot over rail 5m" value="17" />
21
+ <menuItem name="Shot over rail 10m" value="18" />
22
+ <menuItem name="Shot over rail 15m" value="19" />
23
+ <menuItem name="Shot over rail 20m" value="20" />
24
+ <menuItem name="Shot fall 2m" value="21" />
25
+ <menuItem name="Shot fall 5m" value="22" />
26
+ <menuItem name="Shot fall 10m" value="23" />
27
+ <menuItem name="Shot fall 15m" value="24" />
28
+ <menuItem name="Shot fall 20m" value="25" />
29
+ <menuItem name="Shot slope" value="26" />
30
+ <menuItem name="Slide grab" value="27" />
31
+ <menuItem name="Balance Default" value="28" />
32
+ <menuItem name="Bind pose transition test" value="29" />
33
+ <menuItem name="Walking down hill" value="36" />
34
+ <menuItem name="Teeter 20m" value="38" />
35
+ <menuItem name="Attach Idle" value="39" />
36
+ <menuItem name="Attach Underneath" value="40" />
37
+ <menuItem name="Shot over rail 2m" value="42" />
38
+ <menuItem name="Dangle From Meathook" value="43" />
39
+ <menuItem name="Slung Over Shoulder" value="44" />
40
+ <menuItem name="Shot against wall" value="45" />
41
+ <menuItem name="Slide test" value="47" />
42
+ <menuItem name="Warp to interior" value="48" />
43
+ <menuItem name="Player bumped by vehicle" value="49" />
44
+ <menuItem name="Truck bed" value="50" />
45
+ <menuItem name="Cover" value="51" />
46
+ <menuItem name="Quit" value="52" />
47
+ </testbedCode>
data/common/data/script/xml/Testbed/TestPhysicsMenu.xml ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+ <testbedCode title="Testbed Menu">
3
+ <menuItem name="Attach object to vehicle with rope" value="0"></menuItem>
4
+ <menuItem name="Material physics properties test" value="1" />
5
+ <menuItem name="Async shapetest test" value="2" />
6
+ <menuItem name="Async ped targetting stress test" value="3" />
7
+ <menuItem name="Attachment test ped chain" value="4" />
8
+ <menuItem name="Attachment test car tree" value="5" />
9
+ <menuItem name="Forklift test" value="6" />
10
+ <menuItem name="Handler test" value="7" />
11
+ <menuItem name="Kinematic ped test" value="8" />
12
+ <menuItem name="Dangle ped from rope test" value="9" />
13
+ </testbedCode>
data/common/data/script/xml/Testbed/TestSwitchMenu.xml ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Switch Test Menu">
4
+ <menuItem name="SWITCH_BETWEEN_IDLE_CHARACTERS" value= "0" />
5
+ <menuItem name="SWITCH_BETWEEN_MOVING_CHARACTERS" value= "1" />
6
+ <menuItem name="SWITCH_BETWEEN_MOVING_AIMING_CHARACTERS" value= "2" />
7
+ <menuItem name="SWITCH_BETWEEN_AIMING_CHARACTERS" value= "3" />
8
+ <menuItem name="SWITCH_BETWEEN_COVER_CHARACTERS" value= "4" />
9
+ <menuItem name="SWITCH_BETWEEN_COMBAT_CHARACTERS" value="5" />
10
+ <menuItem name="SWITCH_BETWEEN_DRIVING_CHARACTERS" value="6" />
11
+ <menuItem name="SWITCH_BETWEEN_DRIVE_BY_CHARACTERS" value="7" />
12
+ </testbedCode>
data/common/data/script/xml/Testbed/TestTargettingMenu.xml ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Cover Test Menu">
4
+ <menuItem name="PLAYER_VS_ONE_DUMB_PED" value= "0" />
5
+ </testbedCode>
data/common/data/script/xml/Testbed/TestVehicleAiMenu.xml ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Menu">
4
+
5
+ <!-- add some code options france"-->
6
+ <menuItem name="Test Example" value= "0" />
7
+ <menuItem name="PointRouteTest" value= "1" />
8
+ <menuItem name="HeliStrafe" value= "2" />
9
+ <menuItem name="CarSetTempAction" value= "3" />
10
+ <menuItem name="CarDrive" value= "4" />
11
+ <menuItem name="CarDriveWander" value= "5" />
12
+ <menuItem name="PlaneTest" value= "6" />
13
+ <menuItem name="TrainTest" value= "7" />
14
+ <menuItem name="PlaneDriveBy" value= "8" />
15
+ <menuItem name="HeliDriveBy" value= "9" />
16
+ </testbedCode>
data/common/data/script/xml/Testbed/TestVehicleMenu.xml ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="iso-8859-1"?>
2
+
3
+ <testbedCode title="Testbed Vehicle Menu">
4
+ <menuItem name="TEST_SET_PED_IN_VEHICLE" value= "0" />
5
+ <menuItem name="TEST_TASK_WARP_PED_INTO_VEHICLE" value= "1" />
6
+ <menuItem name="TEST_MOVING_ALIGN" value= "2" />
7
+ <menuItem name="BUG_LEAVE_ANY_VEHICLE" value= "3" />
8
+ <menuItem name="TEST_ENTER_VEHICLE_NORMAL" value= "4" />
9
+ <menuItem name="TEST_ENTER_VEHICLE_JACK" value= "5" />
10
+ <menuItem name="TEST_ENTER_VEHICLE_FORCED" value= "6" />
11
+ <menuItem name="BRING_VEHICLE_TO_HALT test" value="7" />
12
+ <menuItem name="TEST_ENTER_VEHICLE_ON_SIDE" value= "8" />
13
+ <menuItem name="TEST_PLANE_HOMING_MISSILES" value= "9" />
14
+ <menuItem name="TEST_STREAM_VEHICLE_ANIMS" value= "10" />
15
+ <menuItem name="TEST_SET_VEHICLE_FORWARD_SPEED" value= "11" />
16
+ <menuItem name="TEST_IN_VEHICLE_CONTEXT" value= "12" />
17
+ <menuItem name="TEST_STOCKADE_WITH_STICKY_GRENADES" value= "13" />
18
+ <menuItem name="TEST_DEATH_WHILST_EXITING" value= "14" />
19
+ <menuItem name="TEST_COLLISION_WHILE_ENTERING" value= "15" />
20
+ <menuItem name="TEST_COLLISION_WHILE_EXITING" value= "16" />
21
+ <menuItem name="TEST_DEATH_WHILE_ENTERING" value= "17" />
22
+ <menuItem name="TEST_DEATH_WHILE_EXITING" value= "18" />
23
+ <menuItem name="TEST_THROUGH_WINDSCREEN" value= "19" />
24
+ <menuItem name="TEST_JUMP_OUT" value= "20" />
25
+ <menuItem name="TEST_COLLISION_WHILE_JACKING_PED" value= "21" />
26
+ <menuItem name="TEST_DEATH_WHILE_JACKING_PED" value= "22" />
27
+ <menuItem name="TEST_OVERRIDE_ENTRY_CLIPSET" value= "23" />
28
+ <menuItem name="TEST_FLEE_EXIT" value= "24" />
29
+ </testbedCode>
data/common/data/timecycle/timecycle_mods_1.xml ADDED
The diff for this file is too large to render. See raw diff
 
data/common/data/timecycle/timecycle_mods_2.xml ADDED
@@ -0,0 +1,660 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+
3
+ <timecycle_modifier_data version="1.000000">
4
+ <modifier name="polluted" numMods="14" userFlags="0">
5
+ <light_ray_mult>8.000 0.480</light_ray_mult>
6
+ <dof_far>400.000 0.000</dof_far>
7
+ <dof_blur_far>0.500 0.000</dof_blur_far>
8
+ <fog_start>-1000.000 150.000</fog_start>
9
+ <fog_near_col_r>0.137 0.100</fog_near_col_r>
10
+ <fog_near_col_g>0.102 0.100</fog_near_col_g>
11
+ <fog_near_col_b>0.016 0.100</fog_near_col_b>
12
+ <fog_near_col_a>1.000 0.100</fog_near_col_a>
13
+ <fog_east_col_r>0.137 0.100</fog_east_col_r>
14
+ <fog_east_col_g>0.102 0.100</fog_east_col_g>
15
+ <fog_east_col_b>0.016 0.100</fog_east_col_b>
16
+ <fog_east_col_a>1.000 0.100</fog_east_col_a>
17
+ <fog_density>5.000 1000.000</fog_density>
18
+ <fog_falloff>0.000 7.000</fog_falloff>
19
+ </modifier>
20
+ <modifier name="lightning" numMods="31" userFlags="0">
21
+ <light_dir_col_r>0.518 1.000</light_dir_col_r>
22
+ <light_dir_col_g>0.584 1.000</light_dir_col_g>
23
+ <light_dir_col_b>1.000 1.000</light_dir_col_b>
24
+ <light_dir_mult>16.000 1.000</light_dir_mult>
25
+ <light_directional_amb_col_r>0.773 1.000</light_directional_amb_col_r>
26
+ <light_directional_amb_col_g>0.875 1.000</light_directional_amb_col_g>
27
+ <light_directional_amb_col_b>1.000 1.000</light_directional_amb_col_b>
28
+ <ped_light_col_r>0.498 1.000</ped_light_col_r>
29
+ <ped_light_col_g>0.678 1.000</ped_light_col_g>
30
+ <ped_light_col_b>1.000 1.000</ped_light_col_b>
31
+ <ped_light_mult>0.400 1.000</ped_light_mult>
32
+ <light_ray_col_r>0.302 1.000</light_ray_col_r>
33
+ <light_ray_col_g>0.424 1.000</light_ray_col_g>
34
+ <light_ray_col_b>1.000 1.000</light_ray_col_b>
35
+ <light_ray_mult>3.808 1.000</light_ray_mult>
36
+ <light_ray_blit_size>10.000 0.000</light_ray_blit_size>
37
+ <light_ray_length>8.000 0.000</light_ray_length>
38
+ <postfx_intensity_bloom>2.000 0.000</postfx_intensity_bloom>
39
+ <sky_hdr>255.000 0.000</sky_hdr>
40
+ <fog_start>0.000 0.000</fog_start>
41
+ <fog_near_col_r>0.078 0.950</fog_near_col_r>
42
+ <fog_near_col_g>0.145 0.950</fog_near_col_g>
43
+ <fog_near_col_b>0.427 0.950</fog_near_col_b>
44
+ <fog_near_col_a>1.000 0.950</fog_near_col_a>
45
+ <fog_col_r>0.322 0.100</fog_col_r>
46
+ <fog_col_g>0.718 0.100</fog_col_g>
47
+ <fog_col_b>1.000 0.100</fog_col_b>
48
+ <fog_col_a>1.000 0.100</fog_col_a>
49
+ <fog_hdr>32.000 0.050</fog_hdr>
50
+ <reflection_tweak_directional>0.302 0.000</reflection_tweak_directional>
51
+ <particle_light_intensity_mult>0.600 1.000</particle_light_intensity_mult>
52
+ </modifier>
53
+ <modifier name="torpedo" numMods="12" userFlags="0">
54
+ <postfx_exposure>0.000 0.000</postfx_exposure>
55
+ <postfx_bright_pass_thresh>3.000 0.000</postfx_bright_pass_thresh>
56
+ <postfx_intensity_bloom>0.500 0.000</postfx_intensity_bloom>
57
+ <postfx_desaturation>1.000 0.000</postfx_desaturation>
58
+ <postfx_noise>0.050 0.000</postfx_noise>
59
+ <postfx_vignetting_intensity>1.000 0.000</postfx_vignetting_intensity>
60
+ <postfx_vignetting_radius>8.000 0.000</postfx_vignetting_radius>
61
+ <postfx_vignetting_col_r>0.000 0.000</postfx_vignetting_col_r>
62
+ <postfx_vignetting_col_g>1.000 0.000</postfx_vignetting_col_g>
63
+ <postfx_vignetting_col_b>0.765 0.000</postfx_vignetting_col_b>
64
+ <postfx_grad_top_middle_midpoint>0.830 0.000</postfx_grad_top_middle_midpoint>
65
+ <postfx_grad_middle_bottom_midpoint>0.810 0.000</postfx_grad_middle_bottom_midpoint>
66
+ </modifier>
67
+ <modifier name="NEW_shrinksOffice" numMods="54" userFlags="0">
68
+ <light_directional_amb_bounce_enabled>0.000 0.000</light_directional_amb_bounce_enabled>
69
+ <light_amb_down_wrap>0.200 0.000</light_amb_down_wrap>
70
+ <light_artificial_int_down_col_r>1.000 1.000</light_artificial_int_down_col_r>
71
+ <light_artificial_int_down_col_g>0.800 1.000</light_artificial_int_down_col_g>
72
+ <light_artificial_int_down_col_b>0.224 1.000</light_artificial_int_down_col_b>
73
+ <light_artificial_int_down_intensity>0.100 0.000</light_artificial_int_down_intensity>
74
+ <light_artificial_int_up_col_r>0.878 1.000</light_artificial_int_up_col_r>
75
+ <light_artificial_int_up_col_g>0.961 1.000</light_artificial_int_up_col_g>
76
+ <light_artificial_int_up_col_b>0.682 1.000</light_artificial_int_up_col_b>
77
+ <light_artificial_int_up_intensity>0.300 0.000</light_artificial_int_up_intensity>
78
+ <ped_light_col_r>0.878 1.000</ped_light_col_r>
79
+ <ped_light_col_g>1.000 1.000</ped_light_col_g>
80
+ <ped_light_col_b>0.502 1.000</ped_light_col_b>
81
+ <ped_light_mult>0.070 0.500</ped_light_mult>
82
+ <light_amb_occ_mult_ped>1.000 0.000</light_amb_occ_mult_ped>
83
+ <light_amb_volumes_in_diffuse>1.000 0.000</light_amb_volumes_in_diffuse>
84
+ <ssao_inten>0.000 0.000</ssao_inten>
85
+ <ssao_type>0.000 0.000</ssao_type>
86
+ <light_ped_rim_mult>0.789 0.000</light_ped_rim_mult>
87
+ <light_direction_override>1.000 0.000</light_direction_override>
88
+ <sun_direction_x>-1.000 0.000</sun_direction_x>
89
+ <sun_direction_y>-0.380 0.000</sun_direction_y>
90
+ <sun_direction_z>0.400 0.000</sun_direction_z>
91
+ <postfx_exposure>-1.000 0.000</postfx_exposure>
92
+ <postfx_bright_pass_thresh_width>0.600 0.000</postfx_bright_pass_thresh_width>
93
+ <postfx_bright_pass_thresh>0.700 0.000</postfx_bright_pass_thresh>
94
+ <postfx_intensity_bloom>0.300 0.000</postfx_intensity_bloom>
95
+ <dir_shadow_num_cascades>3.000 0.000</dir_shadow_num_cascades>
96
+ <dir_shadow_distance_multiplier>0.300 0.000</dir_shadow_distance_multiplier>
97
+ <water_reflection_far_clip>0.000 0.000</water_reflection_far_clip>
98
+ <water_foam_intensity_mult>0.000 0.000</water_foam_intensity_mult>
99
+ <fog_start>73.000 73.000</fog_start>
100
+ <fog_haze_density>7.000 7.003</fog_haze_density>
101
+ <fog_haze_alpha>1.000 1.000</fog_haze_alpha>
102
+ <fog_shadow_amount>0.000 0.000</fog_shadow_amount>
103
+ <reflection_lod_range_start>-1.000 0.000</reflection_lod_range_start>
104
+ <reflection_lod_range_end>-1.000 0.000</reflection_lod_range_end>
105
+ <reflection_slod_range_start>-1.000 0.000</reflection_slod_range_start>
106
+ <reflection_slod_range_end>-1.000 0.000</reflection_slod_range_end>
107
+ <reflection_interior_range>20.000 0.000</reflection_interior_range>
108
+ <reflection_tweak_interior_amb>10.000 0.000</reflection_tweak_interior_amb>
109
+ <reflection_tweak_emissive>12.000 0.000</reflection_tweak_emissive>
110
+ <reflection_tweak_directional>0.000 0.000</reflection_tweak_directional>
111
+ <reflection_hdr_mult>0.600 0.000</reflection_hdr_mult>
112
+ <far_clip>1500.000 1500.000</far_clip>
113
+ <temperature>20.000 0.000</temperature>
114
+ <natural_ambient_multiplier>0.100 0.000</natural_ambient_multiplier>
115
+ <artificial_int_ambient_multiplier>1.000 0.000</artificial_int_ambient_multiplier>
116
+ <light_falloff_mult>0.001 0.000</light_falloff_mult>
117
+ <lodlight_range_mult>0.001 0.000</lodlight_range_mult>
118
+ <lod_mult_slod1>0.308 0.000</lod_mult_slod1>
119
+ <lod_mult_slod2>0.328 0.000</lod_mult_slod2>
120
+ <lod_mult_slod3>0.100 0.000</lod_mult_slod3>
121
+ <lod_mult_slod4>0.100 0.000</lod_mult_slod4>
122
+ </modifier>
123
+ <modifier name="Facebook_NEW" numMods="26" userFlags="0">
124
+ <light_natural_amb_down_col_r>0.278 0.507</light_natural_amb_down_col_r>
125
+ <light_natural_amb_down_col_g>0.812 0.507</light_natural_amb_down_col_g>
126
+ <light_natural_amb_down_col_b>0.624 0.507</light_natural_amb_down_col_b>
127
+ <light_natural_amb_up_col_r>0.278 0.500</light_natural_amb_up_col_r>
128
+ <light_natural_amb_up_col_g>0.812 0.500</light_natural_amb_up_col_g>
129
+ <light_natural_amb_up_col_b>0.624 0.500</light_natural_amb_up_col_b>
130
+ <light_artificial_int_down_col_r>0.910 1.000</light_artificial_int_down_col_r>
131
+ <light_artificial_int_down_col_g>0.831 1.000</light_artificial_int_down_col_g>
132
+ <light_artificial_int_down_col_b>0.675 1.000</light_artificial_int_down_col_b>
133
+ <light_artificial_int_down_intensity>0.700 0.000</light_artificial_int_down_intensity>
134
+ <light_artificial_int_up_col_r>0.835 1.000</light_artificial_int_up_col_r>
135
+ <light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
136
+ <light_artificial_int_up_col_b>0.875 1.000</light_artificial_int_up_col_b>
137
+ <light_artificial_int_up_intensity>0.300 0.000</light_artificial_int_up_intensity>
138
+ <ssao_inten>5.000 0.000</ssao_inten>
139
+ <light_ped_rim_mult>0.200 0.000</light_ped_rim_mult>
140
+ <postfx_bright_pass_thresh_width>0.600 0.000</postfx_bright_pass_thresh_width>
141
+ <postfx_bright_pass_thresh>0.900 0.000</postfx_bright_pass_thresh>
142
+ <postfx_intensity_bloom>0.500 0.000</postfx_intensity_bloom>
143
+ <lens_artefacts_intensity>0.050 0.000</lens_artefacts_intensity>
144
+ <fog_start>73.000 73.000</fog_start>
145
+ <reflection_tweak_interior_amb>16.000 0.000</reflection_tweak_interior_amb>
146
+ <reflection_tweak_directional>0.000 0.000</reflection_tweak_directional>
147
+ <temperature>20.000 0.000</temperature>
148
+ <natural_ambient_multiplier>0.200 0.000</natural_ambient_multiplier>
149
+ <artificial_int_ambient_multiplier>1.000 0.000</artificial_int_ambient_multiplier>
150
+ </modifier>
151
+ <modifier name="NEW_trevorstrailer" numMods="30" userFlags="0">
152
+ <light_amb_down_wrap>0.200 0.000</light_amb_down_wrap>
153
+ <light_artificial_int_down_col_r>0.918 1.000</light_artificial_int_down_col_r>
154
+ <light_artificial_int_down_col_g>0.792 1.000</light_artificial_int_down_col_g>
155
+ <light_artificial_int_down_col_b>0.416 1.000</light_artificial_int_down_col_b>
156
+ <light_artificial_int_down_intensity>1.000 0.000</light_artificial_int_down_intensity>
157
+ <light_artificial_int_up_col_r>0.961 1.000</light_artificial_int_up_col_r>
158
+ <light_artificial_int_up_col_g>0.875 1.000</light_artificial_int_up_col_g>
159
+ <light_artificial_int_up_col_b>0.769 1.000</light_artificial_int_up_col_b>
160
+ <light_artificial_int_up_intensity>0.300 0.000</light_artificial_int_up_intensity>
161
+ <light_ped_rim_mult>0.650 0.000</light_ped_rim_mult>
162
+ <postfx_bright_pass_thresh_width>0.600 0.000</postfx_bright_pass_thresh_width>
163
+ <postfx_bright_pass_thresh>0.600 0.000</postfx_bright_pass_thresh>
164
+ <postfx_intensity_bloom>0.500 0.000</postfx_intensity_bloom>
165
+ <lens_artefacts_intensity>0.200 0.000</lens_artefacts_intensity>
166
+ <fog_start>73.000 73.000</fog_start>
167
+ <fog_density>0.000 10.000</fog_density>
168
+ <reflection_lod_range_start>-1.000 0.000</reflection_lod_range_start>
169
+ <reflection_lod_range_end>-1.000 0.000</reflection_lod_range_end>
170
+ <reflection_slod_range_start>-1.000 0.000</reflection_slod_range_start>
171
+ <reflection_slod_range_end>-1.000 0.000</reflection_slod_range_end>
172
+ <far_clip>1000.000 1000.000</far_clip>
173
+ <temperature>20.000 0.000</temperature>
174
+ <natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
175
+ <artificial_int_ambient_multiplier>0.800 0.000</artificial_int_ambient_multiplier>
176
+ <lod_mult_hd>0.455 0.000</lod_mult_hd>
177
+ <lod_mult_lod>0.455 0.000</lod_mult_lod>
178
+ <lod_mult_slod1>0.455 0.000</lod_mult_slod1>
179
+ <lod_mult_slod2>0.455 0.000</lod_mult_slod2>
180
+ <lod_mult_slod3>0.455 0.000</lod_mult_slod3>
181
+ <lod_mult_slod4>0.455 0.000</lod_mult_slod4>
182
+ </modifier>
183
+ <modifier name="New_sewers" numMods="55" userFlags="0">
184
+ <light_amb_down_wrap>0.200 0.000</light_amb_down_wrap>
185
+ <light_artificial_int_down_col_r>0.922 1.000</light_artificial_int_down_col_r>
186
+ <light_artificial_int_down_col_g>0.824 1.000</light_artificial_int_down_col_g>
187
+ <light_artificial_int_down_col_b>0.431 1.000</light_artificial_int_down_col_b>
188
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+ <light_artificial_int_up_col_r>0.925 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_intensity>0.200 0.000</light_artificial_int_up_intensity>
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+ <ped_light_col_r>0.733 1.000</ped_light_col_r>
194
+ <ped_light_col_g>1.000 1.000</ped_light_col_g>
195
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+ <ped_light_mult>0.100 1.000</ped_light_mult>
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+ <postfx_bright_pass_thresh>0.700 0.000</postfx_bright_pass_thresh>
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+ <postfx_intensity_bloom>1.000 0.000</postfx_intensity_bloom>
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+ <sky_hdr>0.000 0.000</sky_hdr>
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+ <water_interior>1.000 0.000</water_interior>
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+ <fog_start>10.000 10.000</fog_start>
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+ <fog_near_col_r>0.012 1.000</fog_near_col_r>
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205
+ <fog_near_col_b>1.000 1.000</fog_near_col_b>
206
+ <fog_near_col_a>0.000 1.000</fog_near_col_a>
207
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208
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209
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210
+ <fog_col_a>0.000 1.000</fog_col_a>
211
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214
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215
+ <fog_density>100.000 100.000</fog_density>
216
+ <fog_falloff>0.500 0.500</fog_falloff>
217
+ <fog_base_height>0.000 0.000</fog_base_height>
218
+ <fog_alpha>1.000 1.000</fog_alpha>
219
+ <fog_horizon_tint_scale>4.000 4.000</fog_horizon_tint_scale>
220
+ <fog_hdr>0.000 1.000</fog_hdr>
221
+ <fog_haze_col_r>0.004 1.000</fog_haze_col_r>
222
+ <fog_haze_col_g>0.012 1.000</fog_haze_col_g>
223
+ <fog_haze_col_b>0.012 1.000</fog_haze_col_b>
224
+ <fog_haze_density>0.500 0.500</fog_haze_density>
225
+ <fog_haze_alpha>1.000 1.000</fog_haze_alpha>
226
+ <fog_haze_hdr>1.000 1.000</fog_haze_hdr>
227
+ <fog_haze_start>0.000 0.000</fog_haze_start>
228
+ <fog_shadow_amount>0.000 0.000</fog_shadow_amount>
229
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230
+ <fog_shadow_base_height>0.000 0.000</fog_shadow_base_height>
231
+ <reflection_slod_range_end>100.000 0.000</reflection_slod_range_end>
232
+ <reflection_interior_range>100.000 0.000</reflection_interior_range>
233
+ <far_clip>0.000 200.000</far_clip>
234
+ <natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
235
+ <artificial_int_ambient_multiplier>0.300 0.000</artificial_int_ambient_multiplier>
236
+ <no_weather_fx>1.000 0.000</no_weather_fx>
237
+ <no_gpu_fx>1.000 0.000</no_gpu_fx>
238
+ <entity_reject>6000.000 0.000</entity_reject>
239
+ </modifier>
240
+ <modifier name="facebook_serveroom" numMods="30" userFlags="0">
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+ <light_natural_amb_down_col_r>0.275 0.507</light_natural_amb_down_col_r>
242
+ <light_natural_amb_down_col_g>0.812 0.507</light_natural_amb_down_col_g>
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+ <light_natural_amb_down_col_b>0.624 0.507</light_natural_amb_down_col_b>
244
+ <light_natural_amb_up_col_r>0.275 0.500</light_natural_amb_up_col_r>
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+ <light_natural_amb_up_col_g>0.812 0.500</light_natural_amb_up_col_g>
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+ <light_artificial_int_down_col_g>0.718 1.000</light_artificial_int_down_col_g>
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+ <light_artificial_int_down_col_b>0.416 1.000</light_artificial_int_down_col_b>
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+ <light_artificial_int_down_intensity>0.500 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_r>0.710 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_col_g>0.627 1.000</light_artificial_int_up_col_g>
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+ <light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
254
+ <light_artificial_int_up_intensity>0.300 0.000</light_artificial_int_up_intensity>
255
+ <ssao_inten>5.000 0.000</ssao_inten>
256
+ <light_ped_rim_mult>0.200 0.000</light_ped_rim_mult>
257
+ <postfx_bright_pass_thresh_width>0.700 0.000</postfx_bright_pass_thresh_width>
258
+ <postfx_bright_pass_thresh>0.700 0.000</postfx_bright_pass_thresh>
259
+ <postfx_intensity_bloom>1.000 0.000</postfx_intensity_bloom>
260
+ <lens_artefacts_intensity>0.000 0.000</lens_artefacts_intensity>
261
+ <fog_start>73.000 73.000</fog_start>
262
+ <reflection_tweak_interior_amb>32.000 0.000</reflection_tweak_interior_amb>
263
+ <far_clip>500.000 500.000</far_clip>
264
+ <temperature>20.000 0.000</temperature>
265
+ <particle_light_intensity_mult>0.000 1.000</particle_light_intensity_mult>
266
+ <natural_ambient_multiplier>0.200 0.000</natural_ambient_multiplier>
267
+ <artificial_int_ambient_multiplier>0.800 0.000</artificial_int_ambient_multiplier>
268
+ <no_weather_fx>0.000 0.000</no_weather_fx>
269
+ <no_gpu_fx>0.000 0.000</no_gpu_fx>
270
+ <wind_speed_mult>0.000 0.000</wind_speed_mult>
271
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+ <modifier name="V_Office_smoke_Fire" numMods="17" userFlags="0">
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+ <light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
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+ <light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
275
+ <light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
276
+ <light_artificial_int_down_col_r>0.890 1.000</light_artificial_int_down_col_r>
277
+ <light_artificial_int_down_col_g>0.890 1.000</light_artificial_int_down_col_g>
278
+ <light_artificial_int_down_col_b>0.749 1.000</light_artificial_int_down_col_b>
279
+ <light_artificial_int_down_intensity>0.150 0.000</light_artificial_int_down_intensity>
280
+ <light_artificial_int_up_col_r>0.871 1.000</light_artificial_int_up_col_r>
281
+ <light_artificial_int_up_col_g>0.843 1.000</light_artificial_int_up_col_g>
282
+ <light_artificial_int_up_col_b>0.714 1.000</light_artificial_int_up_col_b>
283
+ <light_artificial_int_up_intensity>0.170 0.000</light_artificial_int_up_intensity>
284
+ <postfx_bright_pass_thresh_width>0.000 0.000</postfx_bright_pass_thresh_width>
285
+ <postfx_bright_pass_thresh>0.000 0.000</postfx_bright_pass_thresh>
286
+ <postfx_intensity_bloom>0.125 0.000</postfx_intensity_bloom>
287
+ <particle_light_intensity_mult>1.000 1.000</particle_light_intensity_mult>
288
+ <natural_ambient_multiplier>0.100 0.000</natural_ambient_multiplier>
289
+ <artificial_int_ambient_multiplier>0.275 0.000</artificial_int_ambient_multiplier>
290
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291
+ <modifier name="V_FIB_IT3_alt5" numMods="23" userFlags="0">
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+ <light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
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+ <light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
294
+ <light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
295
+ <light_amb_down_wrap>0.800 0.000</light_amb_down_wrap>
296
+ <light_artificial_int_down_col_r>0.980 1.000</light_artificial_int_down_col_r>
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+ <light_artificial_int_down_col_g>0.824 1.000</light_artificial_int_down_col_g>
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+ <light_artificial_int_down_col_b>0.416 1.000</light_artificial_int_down_col_b>
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+ <light_artificial_int_down_intensity>0.250 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_b>0.408 1.000</light_artificial_int_up_col_b>
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+ <light_artificial_int_up_intensity>0.200 0.000</light_artificial_int_up_intensity>
304
+ <ped_light_col_r>1.000 1.000</ped_light_col_r>
305
+ <ped_light_col_g>0.259 1.000</ped_light_col_g>
306
+ <ped_light_col_b>0.008 1.000</ped_light_col_b>
307
+ <ped_light_mult>0.300 1.000</ped_light_mult>
308
+ <postfx_bright_pass_thresh_width>1.000 0.000</postfx_bright_pass_thresh_width>
309
+ <postfx_bright_pass_thresh>1.000 0.000</postfx_bright_pass_thresh>
310
+ <postfx_intensity_bloom>0.500 0.000</postfx_intensity_bloom>
311
+ <reflection_interior_range>100.000 0.000</reflection_interior_range>
312
+ <particle_light_intensity_mult>1.000 1.000</particle_light_intensity_mult>
313
+ <natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
314
+ <artificial_int_ambient_multiplier>0.375 0.000</artificial_int_ambient_multiplier>
315
+ </modifier>
316
+ <modifier name="int_Hospital_DM" numMods="20" userFlags="0">
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+ <light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
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+ <light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
319
+ <light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
320
+ <light_amb_down_wrap>0.531 0.000</light_amb_down_wrap>
321
+ <light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
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+ <light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
323
+ <light_artificial_int_down_col_b>0.894 1.000</light_artificial_int_down_col_b>
324
+ <light_artificial_int_down_intensity>1.250 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_r>0.839 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
327
+ <light_artificial_int_up_col_b>0.875 1.000</light_artificial_int_up_col_b>
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+ <light_artificial_int_up_intensity>0.300 0.000</light_artificial_int_up_intensity>
329
+ <ssao_inten>0.000 0.000</ssao_inten>
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+ <postfx_exposure>0.192 0.000</postfx_exposure>
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+ <postfx_bright_pass_thresh>1.000 0.000</postfx_bright_pass_thresh>
332
+ <postfx_intensity_bloom>0.250 0.000</postfx_intensity_bloom>
333
+ <far_clip>0.000 200.000</far_clip>
334
+ <temperature>20.000 0.000</temperature>
335
+ <natural_ambient_multiplier>0.300 0.000</natural_ambient_multiplier>
336
+ <artificial_int_ambient_multiplier>0.000 0.000</artificial_int_ambient_multiplier>
337
+ </modifier>
338
+ <modifier name="int_Hospital2_DM" numMods="30" userFlags="0">
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+ <light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
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+ <light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
341
+ <light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
342
+ <light_amb_down_wrap>0.358 0.000</light_amb_down_wrap>
343
+ <light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
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+ <light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
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+ <light_artificial_int_down_col_b>0.890 1.000</light_artificial_int_down_col_b>
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+ <light_artificial_int_down_intensity>0.000 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_r>0.835 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
349
+ <light_artificial_int_up_col_b>0.875 1.000</light_artificial_int_up_col_b>
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+ <light_artificial_int_up_intensity>0.250 0.000</light_artificial_int_up_intensity>
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+ <ssao_inten>0.000 0.000</ssao_inten>
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+ <postfx_exposure>0.192 0.000</postfx_exposure>
353
+ <postfx_bright_pass_thresh_width>1.000 0.000</postfx_bright_pass_thresh_width>
354
+ <postfx_bright_pass_thresh>1.000 0.000</postfx_bright_pass_thresh>
355
+ <postfx_intensity_bloom>0.200 0.000</postfx_intensity_bloom>
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+ <postfx_grad_top_col_r>0.000 0.000</postfx_grad_top_col_r>
357
+ <postfx_grad_top_col_g>0.325 0.000</postfx_grad_top_col_g>
358
+ <postfx_grad_top_col_b>1.000 0.000</postfx_grad_top_col_b>
359
+ <postfx_grad_middle_col_r>0.561 0.000</postfx_grad_middle_col_r>
360
+ <postfx_grad_middle_col_g>0.886 0.000</postfx_grad_middle_col_g>
361
+ <postfx_grad_middle_col_b>1.000 0.000</postfx_grad_middle_col_b>
362
+ <postfx_grad_midpoint>0.000 0.000</postfx_grad_midpoint>
363
+ <postfx_grad_top_middle_midpoint>0.241 0.000</postfx_grad_top_middle_midpoint>
364
+ <reflection_tweak_interior_amb>64.000 0.000</reflection_tweak_interior_amb>
365
+ <far_clip>0.000 200.000</far_clip>
366
+ <temperature>20.000 0.000</temperature>
367
+ <natural_ambient_multiplier>0.075 0.000</natural_ambient_multiplier>
368
+ <artificial_int_ambient_multiplier>0.625 0.000</artificial_int_ambient_multiplier>
369
+ </modifier>
370
+ <modifier name="int_Barber1" numMods="27" userFlags="0">
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+ <light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
372
+ <light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
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+ <light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
374
+ <light_artificial_int_down_col_r>0.918 1.000</light_artificial_int_down_col_r>
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+ <light_artificial_int_down_col_g>0.816 1.000</light_artificial_int_down_col_g>
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+ <light_artificial_int_down_col_b>0.502 1.000</light_artificial_int_down_col_b>
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+ <light_artificial_int_down_intensity>0.700 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_r>1.000 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_col_g>0.800 1.000</light_artificial_int_up_col_g>
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+ <light_artificial_int_up_col_b>0.471 1.000</light_artificial_int_up_col_b>
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+ <light_artificial_int_up_intensity>0.700 0.000</light_artificial_int_up_intensity>
382
+ <ped_light_col_r>0.549 1.000</ped_light_col_r>
383
+ <ped_light_col_g>0.761 1.000</ped_light_col_g>
384
+ <ped_light_col_b>1.000 1.000</ped_light_col_b>
385
+ <ped_light_mult>0.700 1.000</ped_light_mult>
386
+ <postfx_bright_pass_thresh_width>1.000 0.000</postfx_bright_pass_thresh_width>
387
+ <postfx_bright_pass_thresh>0.500 0.000</postfx_bright_pass_thresh>
388
+ <postfx_intensity_bloom>0.300 0.000</postfx_intensity_bloom>
389
+ <dir_shadow_num_cascades>3.000 0.000</dir_shadow_num_cascades>
390
+ <fog_start>73.000 73.000</fog_start>
391
+ <reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
392
+ <reflection_lod_range_end>0.000 0.000</reflection_lod_range_end>
393
+ <reflection_slod_range_start>0.000 0.000</reflection_slod_range_start>
394
+ <reflection_slod_range_end>0.000 0.000</reflection_slod_range_end>
395
+ <temperature>20.000 0.000</temperature>
396
+ <natural_ambient_multiplier>0.300 0.000</natural_ambient_multiplier>
397
+ <artificial_int_ambient_multiplier>1.000 0.000</artificial_int_ambient_multiplier>
398
+ </modifier>
399
+ <modifier name="int_tattoo_B" numMods="32" userFlags="0">
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+ <light_directional_amb_col_r>1.000 0.910</light_directional_amb_col_r>
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+ <light_directional_amb_col_g>0.910 0.910</light_directional_amb_col_g>
402
+ <light_directional_amb_col_b>0.455 0.910</light_directional_amb_col_b>
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+ <light_amb_down_wrap>0.641 0.000</light_amb_down_wrap>
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+ <light_artificial_int_down_col_r>0.890 1.000</light_artificial_int_down_col_r>
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+ <light_artificial_int_down_col_g>0.875 1.000</light_artificial_int_down_col_g>
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+ <light_artificial_int_down_intensity>1.300 0.000</light_artificial_int_down_intensity>
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+ <light_artificial_int_up_col_r>1.000 1.000</light_artificial_int_up_col_r>
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+ <light_artificial_int_up_intensity>1.300 0.000</light_artificial_int_up_intensity>
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+ <ped_light_col_r>0.941 1.000</ped_light_col_r>
413
+ <ped_light_col_g>1.000 1.000</ped_light_col_g>
414
+ <ped_light_col_b>0.180 1.000</ped_light_col_b>
415
+ <ped_light_mult>0.200 1.000</ped_light_mult>
416
+ <postfx_exposure>-0.252 0.000</postfx_exposure>
417
+ <postfx_bright_pass_thresh_width>0.400 0.000</postfx_bright_pass_thresh_width>
418
+ <postfx_bright_pass_thresh>0.500 0.000</postfx_bright_pass_thresh>
419
+ <postfx_intensity_bloom>0.500 0.000</postfx_intensity_bloom>
420
+ <dir_shadow_num_cascades>3.000 0.000</dir_shadow_num_cascades>
421
+ <dir_shadow_distance_multiplier>0.700 0.000</dir_shadow_distance_multiplier>
422
+ <fog_start>30.000 30.000</fog_start>
423
+ <reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
424
+ <reflection_lod_range_end>0.000 0.000</reflection_lod_range_end>
425
+ <reflection_slod_range_start>0.000 0.000</reflection_slod_range_start>
426
+ <reflection_slod_range_end>0.000 0.000</reflection_slod_range_end>
427
+ <reflection_tweak_interior_amb>15.000 0.000</reflection_tweak_interior_amb>
428
+ <far_clip>150.000 150.000</far_clip>
429
+ <temperature>20.000 0.000</temperature>
430
+ <natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
431
+ <artificial_int_ambient_multiplier>0.500 0.000</artificial_int_ambient_multiplier>
432
+ </modifier>
433
+ <modifier name="glasses_black" numMods="15" userFlags="0">
434
+ <postfx_intensity_bloom>0.100 0.000</postfx_intensity_bloom>
435
+ <postfx_correct_col_r>1.000 0.000</postfx_correct_col_r>
436
+ <postfx_correct_col_g>0.914 0.000</postfx_correct_col_g>
437
+ <postfx_correct_col_b>0.827 0.000</postfx_correct_col_b>
438
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439
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440
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441
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442
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443
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446
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447
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448
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449
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450
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451
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452
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453
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454
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455
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456
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457
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458
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459
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460
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461
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462
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463
+ </modifier>
464
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465
+ <postfx_intensity_bloom>0.100 0.000</postfx_intensity_bloom>
466
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467
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468
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469
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470
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471
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472
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473
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474
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475
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476
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477
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478
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479
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480
+ </modifier>
481
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482
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483
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484
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485
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486
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487
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488
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489
+ <postfx_shift_col_b>0.192 1.000</postfx_shift_col_b>
490
+ <postfx_shift_cutoff>16.000 0.000</postfx_shift_cutoff>
491
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492
+ <postfx_vignetting_radius>10.000 0.000</postfx_vignetting_radius>
493
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494
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495
+ <postfx_vignetting_col_g>0.000 0.000</postfx_vignetting_col_g>
496
+ <postfx_vignetting_col_b>0.000 0.000</postfx_vignetting_col_b>
497
+ </modifier>
498
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499
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500
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501
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502
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503
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504
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505
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506
+ <postfx_shift_col_b>0.373 1.000</postfx_shift_col_b>
507
+ <postfx_shift_cutoff>16.000 0.000</postfx_shift_cutoff>
508
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509
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510
+ <postfx_vignetting_contrast>0.088 0.000</postfx_vignetting_contrast>
511
+ <postfx_vignetting_col_r>0.016 0.000</postfx_vignetting_col_r>
512
+ <postfx_vignetting_col_g>0.259 0.000</postfx_vignetting_col_g>
513
+ <postfx_vignetting_col_b>0.000 0.000</postfx_vignetting_col_b>
514
+ <postfx_grad_top_col_r>1.000 0.000</postfx_grad_top_col_r>
515
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516
+ <postfx_grad_top_col_b>0.059 0.000</postfx_grad_top_col_b>
517
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518
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519
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520
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521
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522
+ <postfx_grad_bottom_col_b>1.000 0.000</postfx_grad_bottom_col_b>
523
+ </modifier>
524
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525
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526
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527
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528
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529
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530
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531
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532
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533
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534
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535
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536
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537
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538
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539
+ <postfx_vignetting_col_b>0.000 0.000</postfx_vignetting_col_b>
540
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541
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542
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543
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544
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545
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546
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547
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548
+ <postfx_grad_bottom_col_b>0.000 0.000</postfx_grad_bottom_col_b>
549
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550
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551
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552
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553
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554
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555
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556
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557
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558
+ <postfx_shift_col_b>1.000 1.000</postfx_shift_col_b>
559
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560
+ <postfx_vignetting_intensity>0.765 0.000</postfx_vignetting_intensity>
561
+ <postfx_vignetting_radius>7.688 0.000</postfx_vignetting_radius>
562
+ <postfx_vignetting_contrast>0.088 0.000</postfx_vignetting_contrast>
563
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564
+ <postfx_vignetting_col_g>0.000 0.000</postfx_vignetting_col_g>
565
+ <postfx_vignetting_col_b>0.259 0.000</postfx_vignetting_col_b>
566
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567
+ <postfx_grad_top_col_g>0.055 0.000</postfx_grad_top_col_g>
568
+ <postfx_grad_top_col_b>1.000 0.000</postfx_grad_top_col_b>
569
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570
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571
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572
+ <postfx_grad_bottom_col_r>0.000 0.000</postfx_grad_bottom_col_r>
573
+ <postfx_grad_bottom_col_g>0.055 0.000</postfx_grad_bottom_col_g>
574
+ <postfx_grad_bottom_col_b>1.000 0.000</postfx_grad_bottom_col_b>
575
+ </modifier>
576
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577
+ <postfx_intensity_bloom>0.100 0.000</postfx_intensity_bloom>
578
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579
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580
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581
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582
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583
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584
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585
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586
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587
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588
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589
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590
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591
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592
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594
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595
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597
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598
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599
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600
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601
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602
+ <postfx_grad_middle_bottom_midpoint>0.500 0.000</postfx_grad_middle_bottom_midpoint>
603
+ </modifier>
604
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605
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606
+ <postfx_correct_col_r>1.000 0.000</postfx_correct_col_r>
607
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608
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609
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610
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611
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612
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613
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614
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615
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616
+ <postfx_vignetting_contrast>0.088 0.000</postfx_vignetting_contrast>
617
+ <postfx_vignetting_col_r>1.000 0.000</postfx_vignetting_col_r>
618
+ <postfx_vignetting_col_g>0.055 0.000</postfx_vignetting_col_g>
619
+ <postfx_vignetting_col_b>0.055 0.000</postfx_vignetting_col_b>
620
+ <postfx_grad_top_col_r>1.000 0.000</postfx_grad_top_col_r>
621
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622
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623
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624
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625
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626
+ <postfx_grad_bottom_col_r>1.000 0.000</postfx_grad_bottom_col_r>
627
+ <postfx_grad_bottom_col_g>0.600 0.000</postfx_grad_bottom_col_g>
628
+ <postfx_grad_bottom_col_b>0.141 0.000</postfx_grad_bottom_col_b>
629
+ <postfx_grad_top_middle_midpoint>0.559 0.000</postfx_grad_top_middle_midpoint>
630
+ <postfx_grad_middle_bottom_midpoint>0.500 0.000</postfx_grad_middle_bottom_midpoint>
631
+ </modifier>
632
+ <modifier name="WATER_ID2_21" numMods="2" userFlags="0">
633
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634
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
635
+ </modifier>
636
+ <modifier name="WATER_RichmanStuntJump" numMods="2" userFlags="0">
637
+ <water_reflection_height_override>62.710 0.000</water_reflection_height_override>
638
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
639
+ </modifier>
640
+ <modifier name="CH3_06_water" numMods="2" userFlags="0">
641
+ <water_reflection_height_override>53.400 0.000</water_reflection_height_override>
642
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
643
+ </modifier>
644
+ <modifier name="WATER_refmap_hollywoodlake" numMods="2" userFlags="0">
645
+ <water_reflection_height_override>196.400 0.000</water_reflection_height_override>
646
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
647
+ </modifier>
648
+ <modifier name="WATER_CH2_06_01_03" numMods="2" userFlags="0">
649
+ <water_reflection_height_override>231.500 0.000</water_reflection_height_override>
650
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
651
+ </modifier>
652
+ <modifier name="WATER_CH2_06_02" numMods="2" userFlags="0">
653
+ <water_reflection_height_override>225.670 0.000</water_reflection_height_override>
654
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
655
+ </modifier>
656
+ <modifier name="WATER_CH2_06_04" numMods="2" userFlags="0">
657
+ <water_reflection_height_override>230.380 0.000</water_reflection_height_override>
658
+ <water_reflection_height_override_amount>1.000 0.000</water_reflection_height_override_amount>
659
+ </modifier>
660
+ </timecycle_modifier_data>
data/common/data/timecycle/timecycle_mods_3.xml ADDED
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data/common/data/timecycle/timecycle_mods_4.xml ADDED
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data/common/data/timecycle/underwater_deep.xml ADDED
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data/common/data/timecycle/w_XMAS.xml ADDED
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data/common/data/timecycle/w_blizzard.xml ADDED
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data/common/data/timecycle/w_clear.xml ADDED
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data/common/data/timecycle/w_clearing.xml ADDED
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data/common/data/timecycle/w_clouds.xml ADDED
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data/common/data/timecycle/w_extrasunny.xml ADDED
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data/common/data/timecycle/w_foggy.xml ADDED
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data/common/data/timecycle/w_neutral.xml ADDED
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data/common/data/timecycle/w_overcast.xml ADDED
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data/common/data/timecycle/w_rain.xml ADDED
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data/common/data/timecycle/w_smog.xml ADDED
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data/common/data/timecycle/w_snow.xml ADDED
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data/common/data/timecycle/w_snowlight.xml ADDED
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