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Download dialogue-parser/oracle/script.txt from benchflow/skillsbench: direct link, hf CLI and curl.
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22.8 kB
| [Start] | |
| Narrator: The tavern door creaks open. Smoke and laughter fill the air. -> TavernEntry | |
| [TavernEntry] | |
| Narrator: Three figures catch your eye: a hooded stranger, a boisterous merchant, and the barkeep. -> TavernChoice | |
| [TavernChoice] | |
| 1. Approach the hooded stranger. -> StrangerApproach | |
| 2. Sit next to the merchant. -> MerchantApproach | |
| 3. Order a drink from the barkeep. -> BarkeepApproach | |
| 4. [Observe] Study the room from the shadows. -> ObserveRoom | |
| [ObserveRoom] | |
| Narrator: You notice the stranger slipping a note to the barkeep. The merchant counts gold nervously. -> ObserveChoice | |
| [ObserveChoice] | |
| 1. Intercept the note. -> InterceptNote | |
| 2. Pickpocket the merchant. -> PickpocketAttempt | |
| 3. Pretend you saw nothing. -> TavernChoice | |
| [InterceptNote] | |
| Stranger: You dare?! -> StrangerHostile | |
| [PickpocketAttempt] | |
| 1. [Sleight of Hand] Swiftly grab the pouch. -> PickpocketSuccess | |
| 2. [Distraction] Bump into him accidentally. -> PickpocketDistract | |
| 3. Abandon the attempt. -> TavernChoice | |
| [PickpocketSuccess] | |
| Narrator: 50 gold pieces heavier, you slip away. The merchant hasn't noticed... yet. -> PickpocketAfter | |
| [PickpocketDistract] | |
| Merchant: Watch it, friend! -> MerchantAnnoyed | |
| [MerchantAnnoyed] | |
| 1. Apologize profusely. -> MerchantCalm | |
| 2. [Intimidate] You watch where YOU'RE going. -> MerchantFight | |
| 3. Use the distraction to grab the gold. -> PickpocketSuccess | |
| [MerchantCalm] | |
| Merchant: Hmph. Buy me a drink and we're even. -> MerchantFriendly | |
| [MerchantFight] | |
| Merchant: Why you little—! -> BarFight | |
| [PickpocketAfter] | |
| Narrator: But where to spend your ill-gotten gains? -> PickpocketChoice | |
| [PickpocketChoice] | |
| 1. Buy information from the barkeep. -> BarkeepBribe | |
| 2. Leave before anyone notices. -> TavernExit | |
| 3. Approach the stranger with newfound confidence. -> StrangerApproach | |
| [StrangerApproach] | |
| Stranger: You have the look of someone seeking something. -> StrangerGreet | |
| [StrangerGreet] | |
| 1. I seek the Crimson Blade. -> CrimsonQuestStart | |
| 2. I'm looking for work. -> WorkOffer | |
| 3. Who are you? -> StrangerIdentity | |
| 4. [Insight] Something tells me you're not what you seem. -> StrangerReveal | |
| [CrimsonQuestStart] | |
| Stranger: The Crimson Blade? Many seek it. Few survive. -> CrimsonWarning | |
| [CrimsonWarning] | |
| 1. I'm not like the others. -> CrimsonAccept | |
| 2. What happened to them? -> CrimsonLore | |
| 3. Perhaps I should reconsider... -> TavernChoice | |
| [CrimsonAccept] | |
| Stranger: Then you'll need a map. I have one... for a price. -> CrimsonPrice | |
| [CrimsonPrice] | |
| 1. How much? -> CrimsonNegotiate | |
| 2. [Persuade] Surely we can come to an arrangement. -> CrimsonDiscount | |
| 3. I'll find my own way. -> CrimsonRefuse | |
| [CrimsonNegotiate] | |
| Stranger: 100 gold, or a favor to be named later. -> CrimsonDeal | |
| [CrimsonDeal] | |
| 1. I'll pay the gold. -> CrimsonGoldPath | |
| 2. I'll owe you a favor. -> CrimsonFavorPath | |
| 3. [Barter] 50 gold and a minor favor. -> CrimsonCompromise | |
| [CrimsonGoldPath] | |
| Stranger: Wise choice. No strings attached. -> MapReceived | |
| [CrimsonFavorPath] | |
| Stranger: Remember, I always collect. -> MapReceivedDebt | |
| [CrimsonCompromise] | |
| Stranger: You drive a hard bargain. Agreed. -> MapReceivedHalf | |
| [CrimsonDiscount] | |
| Stranger: Your silver tongue amuses me. 75 gold, final offer. -> CrimsonDiscountDeal | |
| [CrimsonDiscountDeal] | |
| 1. Deal. -> MapReceived | |
| 2. Still too rich for my blood. -> CrimsonRefuse | |
| [CrimsonRefuse] | |
| Stranger: Your loss. The Blade waits for no one. -> TavernChoice | |
| [CrimsonLore] | |
| Stranger: The mountain claims them. Traps, guardians, madness itself. -> CrimsonLoreMore | |
| [CrimsonLoreMore] | |
| 1. Guardians? -> GuardianInfo | |
| 2. Madness? -> MadnessInfo | |
| 3. I've heard enough. -> CrimsonWarning | |
| [GuardianInfo] | |
| Stranger: Stone sentinels that never sleep. Best approached with stealth... or great power. -> GuardianChoice | |
| [GuardianChoice] | |
| 1. [Arcana] I have magical means. -> GuardianMagic | |
| 2. [Stealth] I move like a shadow. -> GuardianStealth | |
| 3. I'll figure it out when I get there. -> CrimsonWarning | |
| [GuardianMagic] | |
| Stranger: A mage, then. You may yet survive. Take this. -> MapReceived | |
| [GuardianStealth] | |
| Stranger: A rogue's path. Dangerous but possible. -> MapReceived | |
| [MadnessInfo] | |
| Stranger: The mountain whispers. Those who listen too long... never leave. -> MadnessWarning | |
| [MadnessWarning] | |
| 1. [Willpower] My mind is steel. -> MadnessResist | |
| 2. I'll bring ear plugs. -> StrangerLaugh | |
| 3. This sounds too risky. -> CrimsonRefuse | |
| [MadnessResist] | |
| Stranger: Confidence or foolishness? We shall see. -> MapReceived | |
| [StrangerLaugh] | |
| Stranger: Ha! I like you. Maybe you'll be the one. -> MapReceived | |
| [MapReceived] | |
| Stranger: The Crimson Blade awaits at the peak of Mount Sorrow. Go. -> QuestAccepted | |
| [MapReceivedDebt] | |
| Stranger: Remember our deal. I will find you when the time is right. -> QuestAcceptedDebt | |
| [MapReceivedHalf] | |
| Stranger: A fair trade. Now go, before the trail grows cold. -> QuestAccepted | |
| [QuestAccepted] | |
| Narrator: You pocket the map. Your journey begins at dawn. -> QuestChoice | |
| [QuestAcceptedDebt] | |
| Narrator: The map feels heavy in your hands. What have you agreed to? -> QuestChoice | |
| [QuestChoice] | |
| 1. Prepare for the journey. -> PrepareQuest | |
| 2. Seek more information first. -> MoreInfo | |
| 3. Recruit allies. -> RecruitChoice | |
| [PrepareQuest] | |
| Narrator: You gather supplies and rest. Dawn breaks cold and clear. -> JourneyBegin | |
| [MoreInfo] | |
| Narrator: Who might know more about Mount Sorrow? -> MoreInfoChoice | |
| [MoreInfoChoice] | |
| 1. Ask the barkeep. -> BarkeepInfo | |
| 2. Consult the merchant. -> MerchantInfo | |
| 3. Return to the stranger. -> StrangerMoreInfo | |
| [BarkeepInfo] | |
| Barkeep: Mount Sorrow? My grandfather went there once. Came back without his voice. Said he traded it for wisdom. -> BarkeepWisdom | |
| [BarkeepWisdom] | |
| 1. What wisdom? -> BarkeepSecret | |
| 2. That's disturbing. -> QuestChoice | |
| 3. [Empathy] It must have been hard for your family. -> BarkeepTrust | |
| [BarkeepSecret] | |
| Barkeep: He wrote it down before he died. Want to see? -> BarkeepOffer | |
| [BarkeepOffer] | |
| 1. Yes, show me. -> BarkeepJournal | |
| 2. What's the catch? -> BarkeepPrice | |
| 3. I prefer to discover myself. -> QuestChoice | |
| [BarkeepJournal] | |
| Barkeep: It says: "The silence speaks truth. Listen with your heart, not your ears." -> JournalWisdom | |
| [JournalWisdom] | |
| Narrator: Cryptic, but perhaps useful. You commit it to memory. -> QuestChoice | |
| [BarkeepPrice] | |
| Barkeep: Smart. 20 gold for the journal. -> BarkeepDeal | |
| [BarkeepDeal] | |
| 1. Fair enough. -> BarkeepJournal | |
| 2. Too expensive. -> QuestChoice | |
| 3. [Haggle] 10 gold. -> BarkeepHaggle | |
| [BarkeepHaggle] | |
| Barkeep: 15. Take it or leave it. -> BarkeepFinal | |
| [BarkeepFinal] | |
| 1. Deal. -> BarkeepJournal | |
| 2. I'll pass. -> QuestChoice | |
| [BarkeepTrust] | |
| Barkeep: You're kind. Take the journal. He would have wanted it to help someone. -> BarkeepJournal | |
| [MerchantInfo] | |
| Merchant: Mount Sorrow? I've sold equipment to three expeditions. None returned for refunds. -> MerchantSales | |
| [MerchantSales] | |
| 1. What equipment did they buy? -> MerchantGear | |
| 2. Sounds profitable for you. -> MerchantCynical | |
| 3. Would you sell to me? -> MerchantShop | |
| [MerchantGear] | |
| Merchant: Climbing tools, wards against magic, and plenty of rope. Most came back for more rope. -> GearAdvice | |
| [GearAdvice] | |
| Narrator: Perhaps you should stock up. -> MerchantShop | |
| [MerchantCynical] | |
| Merchant: Hey, a sale's a sale. Not my fault if they don't come back. -> MerchantDefend | |
| [MerchantDefend] | |
| 1. [Morality] That's cold. -> MerchantShame | |
| 2. Fair point. Business is business. -> MerchantFriendly | |
| 3. Do you feel any guilt? -> MerchantConfess | |
| [MerchantShame] | |
| Merchant: ...I light a candle for each of them. Not that it helps. -> MerchantConfess | |
| [MerchantConfess] | |
| Merchant: Look, take this charm. It's supposed to protect against curses. For free. Consider it penance. -> CharmReceived | |
| [CharmReceived] | |
| Narrator: You receive a strange amulet. It pulses faintly with warmth. -> QuestChoice | |
| [MerchantShop] | |
| Merchant: I've got rope, torches, climbing picks, and a potion or two. What'll it be? -> ShopChoice | |
| [ShopChoice] | |
| 1. I'll take the climbing gear. -> BuyGear | |
| 2. What potions do you have? -> PotionList | |
| 3. I'm good for now. -> QuestChoice | |
| [BuyGear] | |
| Merchant: 30 gold for the full kit. Worth every copper. -> GearPurchase | |
| [GearPurchase] | |
| 1. I'll take it. -> GearBought | |
| 2. [Haggle] 20 gold. -> GearHaggle | |
| 3. Maybe later. -> ShopChoice | |
| [GearBought] | |
| Narrator: You're now equipped for climbing. The mountain won't know what hit it. -> QuestChoice | |
| [GearHaggle] | |
| Merchant: 25, and that's robbery. -> GearFinal | |
| [GearFinal] | |
| 1. Fine, 25. -> GearBought | |
| 2. Too rich. -> ShopChoice | |
| [PotionList] | |
| Merchant: Healing, night vision, and one I call "liquid courage." Makes you immune to fear for an hour. -> PotionChoice | |
| [PotionChoice] | |
| 1. The healing potion. -> BuyHealing | |
| 2. Night vision sounds useful. -> BuyNightVision | |
| 3. Liquid courage—I might need that. -> BuyCourage | |
| 4. One of each. -> BuyAll | |
| 5. I'll pass on potions. -> ShopChoice | |
| [BuyHealing] | |
| Narrator: A red vial joins your pack. Better than dying. -> ShopChoice | |
| [BuyNightVision] | |
| Narrator: A blue vial. The darkness won't hide dangers from you now. -> ShopChoice | |
| [BuyCourage] | |
| Narrator: A golden vial. For when fear is the enemy. -> ShopChoice | |
| [BuyAll] | |
| Merchant: Big spender! 60 gold for the lot. -> BuyAllDeal | |
| [BuyAllDeal] | |
| 1. Worth it. -> AllPotionsBought | |
| 2. Just the healing potion then. -> BuyHealing | |
| [AllPotionsBought] | |
| Narrator: Your pack clinks with vials. You feel prepared. -> QuestChoice | |
| [StrangerMoreInfo] | |
| Stranger: Back so soon? Afraid? -> StrangerReturn | |
| [StrangerReturn] | |
| 1. Cautious, not afraid. -> StrangerRespect | |
| 2. Tell me more about the guardians. -> GuardianInfo | |
| 3. What's really up there? -> StrangerTruth | |
| [StrangerRespect] | |
| Stranger: Wisdom. Most charge in blindly. Ask your questions. -> StrangerQuestions | |
| [StrangerQuestions] | |
| 1. How did you get a map? -> StrangerOrigin | |
| 2. Have you been there yourself? -> StrangerPast | |
| 3. I'm ready now. -> JourneyBegin | |
| [StrangerOrigin] | |
| Stranger: I... found it. On someone who no longer needed it. -> StrangerDark | |
| [StrangerDark] | |
| 1. You killed them? -> StrangerAccuse | |
| 2. They died on the mountain? -> StrangerClarity | |
| 3. I don't want to know. -> StrangerQuestions | |
| [StrangerAccuse] | |
| Stranger: Would it matter? They're dead. The map lives on. As might you. -> StrangerQuestions | |
| [StrangerClarity] | |
| Stranger: The mountain took them. I merely... recovered what was left. -> StrangerQuestions | |
| [StrangerPast] | |
| Stranger: Once. Long ago. I left something there. Something I can never retrieve. -> StrangerRegret | |
| [StrangerRegret] | |
| 1. What did you leave? -> StrangerSecret | |
| 2. I'm sorry. -> StrangerQuestions | |
| 3. [Insight] You lost someone, didn't you? -> StrangerVulnerable | |
| [StrangerSecret] | |
| Stranger: My name. The mountain takes something from everyone. -> StrangerWarningFinal | |
| [StrangerVulnerable] | |
| Stranger: ...Her name was Elena. She heard the whispers and... walked off the cliff. Smiling. -> StrangerGrief | |
| [StrangerGrief] | |
| 1. I'll be careful. -> StrangerBlessing | |
| 2. Maybe the blade can bring her back? -> StrangerHope | |
| 3. Some things are worth the risk. -> StrangerBlessing | |
| [StrangerHope] | |
| Stranger: The legends say it can cut anything. Even death. But legends lie. -> StrangerBlessing | |
| [StrangerBlessing] | |
| Stranger: Go then. And may you find what you seek... without losing what you have. -> JourneyBegin | |
| [StrangerWarningFinal] | |
| Stranger: Guard your identity. The mountain will try to take it. -> JourneyBegin | |
| [StrangerTruth] | |
| Stranger: Power. Madness. Death. And one blade that can end wars or start them. -> StrangerQuestions | |
| [RecruitChoice] | |
| Narrator: Who might join your quest? -> RecruitOptions | |
| [RecruitOptions] | |
| 1. The stranger seems capable. -> RecruitStranger | |
| 2. The merchant knows the gear. -> RecruitMerchant | |
| 3. Perhaps the barkeep has contacts. -> RecruitBarkeep | |
| 4. I work better alone. -> JourneyBegin | |
| [RecruitStranger] | |
| Stranger: Join you? I gave up adventuring when Elena... No. But I'll wait here. If you return, drinks are on me. -> RecruitFail | |
| [RecruitFail] | |
| Narrator: Your party remains at one. Perhaps for the best. -> JourneyBegin | |
| [RecruitMerchant] | |
| Merchant: Me? Climb a mountain? Ha! I'll sell you supplies, but I like living too much. -> RecruitFail | |
| [RecruitBarkeep] | |
| Barkeep: I know a sellsword who comes through sometimes. Name's Kira. She's... intense. -> KiraIntro | |
| [KiraIntro] | |
| 1. Where can I find her? -> KiraLocation | |
| 2. What's her rate? -> KiraRate | |
| 3. Intense how? -> KiraWarning | |
| [KiraLocation] | |
| Barkeep: She's in the back room. Blue cloak, two swords. Can't miss her. -> KiraMeet | |
| [KiraRate] | |
| Barkeep: She negotiates. Bring coin and patience. -> KiraMeet | |
| [KiraWarning] | |
| Barkeep: She's never failed a contract. But she's got... rules. Strange ones. Don't break them. -> KiraMeet | |
| [KiraMeet] | |
| Narrator: You find Kira sharpening her blade in the dim light. -> KiraApproach | |
| [KiraApproach] | |
| Kira: State your business. I don't do small talk. -> KiraOffer | |
| [KiraOffer] | |
| 1. I need a sword for a mountain expedition. -> KiraJob | |
| 2. [Flattery] Your reputation precedes you. -> KiraFlattery | |
| 3. How much to keep me alive? -> KiraDirect | |
| [KiraJob] | |
| Kira: Mountain? Which one? -> KiraWhich | |
| [KiraWhich] | |
| Kira: Mount Sorrow? -> KiraSorrow | |
| [KiraSorrow] | |
| 1. You've heard of it. -> KiraKnows | |
| 2. Is that a problem? -> KiraConcern | |
| 3. The same. Will you come? -> KiraDecision | |
| [KiraKnows] | |
| Kira: Everyone's heard of it. Not everyone's stupid enough to go. -> KiraConcern | |
| [KiraConcern] | |
| Kira: Problem? It's suicide. But the pay would need to match. -> KiraPrice | |
| [KiraPrice] | |
| 1. Name your price. -> KiraNaming | |
| 2. [Persuade] Think of the glory. -> KiraGlory | |
| 3. Forget it, you're too expensive. -> RecruitFail | |
| [KiraNaming] | |
| Kira: 200 gold. Half now, half when we're done. If we survive, you owe me a story. -> KiraDeal | |
| [KiraDeal] | |
| 1. Deal. -> KiraJoins | |
| 2. [Haggle] 150. -> KiraHaggle | |
| 3. Too steep. -> RecruitFail | |
| [KiraJoins] | |
| Kira: Then we leave at dawn. Don't be late. I won't wait. -> PartyFormed | |
| [KiraHaggle] | |
| Kira: 175. And you carry the supplies. -> KiraHaggleFinal | |
| [KiraHaggleFinal] | |
| 1. Agreed. -> KiraJoins | |
| 2. Fine, 200 it is. -> KiraJoins | |
| 3. I'll go alone. -> RecruitFail | |
| [KiraGlory] | |
| Kira: Glory doesn't pay for food. But... the Crimson Blade is legendary. 150 gold. -> KiraDeal | |
| [KiraFlattery] | |
| Kira: Flattery is cheap. What do you want? -> KiraJob | |
| [KiraDirect] | |
| Kira: Depends on the threat. Mount Sorrow? That's 200 gold minimum. -> KiraDeal | |
| [KiraDecision] | |
| Kira: If you're going to Sorrow, you'll need me. 200 gold. Take it or leave it. -> KiraDeal | |
| [PartyFormed] | |
| Narrator: With Kira at your side, the odds feel slightly less suicidal. -> JourneyBegin | |
| [MerchantApproach] | |
| Merchant: Ah, a customer perhaps? Or just looking for company? -> MerchantGreet | |
| [MerchantGreet] | |
| 1. What are you selling? -> MerchantShop | |
| 2. You look worried. What's wrong? -> MerchantTrouble | |
| 3. [Examine] What's in that heavy pouch? -> MerchantSuspicious | |
| [MerchantTrouble] | |
| Merchant: It's nothing. Just... debts. Powerful people. You know how it is. -> MerchantDebt | |
| [MerchantDebt] | |
| 1. How much do you owe? -> MerchantAmount | |
| 2. Who's after you? -> MerchantCreditor | |
| 3. Not my problem. -> TavernChoice | |
| [MerchantAmount] | |
| Merchant: 500 gold. By month's end, or... -> MerchantThreat | |
| [MerchantThreat] | |
| 1. I could help. For a price. -> MerchantHelp | |
| 2. [Intimidate] Pay me and I'll make the problem disappear. -> MerchantHit | |
| 3. Sounds dangerous. Good luck. -> TavernChoice | |
| [MerchantHelp] | |
| Merchant: What kind of price? -> MerchantBargain | |
| [MerchantBargain] | |
| 1. Your entire inventory. -> MerchantDeal | |
| 2. Information about Mount Sorrow. -> MerchantInfoDeal | |
| 3. A partnership. 50/50 on profits. -> MerchantPartner | |
| [MerchantDeal] | |
| Merchant: Everything? I... alright. Save me and it's yours. -> MerchantAllied | |
| [MerchantInfoDeal] | |
| Merchant: Information? I know expeditions. Gear lists. Who came back. It's yours if you help. -> MerchantAllied | |
| [MerchantPartner] | |
| Merchant: A partner? That's... actually fair. You help with this, and we split future profits. Deal? -> MerchantAllied | |
| [MerchantAllied] | |
| Narrator: You've gained a potential ally—or liability. Time will tell. -> TavernChoice | |
| [MerchantHit] | |
| Merchant: You're... offering to kill them? That's dark. But effective. 100 gold if you do. -> HitChoice | |
| [HitChoice] | |
| 1. Consider it done. -> HitAccepted | |
| 2. [Morality] No, I was joking. -> TavernChoice | |
| 3. Make it 200. -> HitNegotiate | |
| [HitAccepted] | |
| Narrator: You've accepted a contract to kill. This will have consequences. -> MerchantAllied | |
| [HitNegotiate] | |
| Merchant: 150. That's all I have left. -> HitFinal | |
| [HitFinal] | |
| 1. Fine. 150. -> HitAccepted | |
| 2. Too low. Find someone else. -> TavernChoice | |
| [MerchantCreditor] | |
| Merchant: A guild. The Black Ledger. They don't forgive debts. -> MerchantAmount | |
| [MerchantSuspicious] | |
| Merchant: It's just gold! Honestly earned! Why would you—are you with THEM?! -> MerchantPanic | |
| [MerchantPanic] | |
| 1. [Calm] Easy, I'm not with anyone. -> MerchantCalm | |
| 2. Maybe I am. Maybe I'm not. -> MerchantTerror | |
| 3. [Bluff] The Black Ledger sends their regards. -> MerchantTerror | |
| [MerchantTerror] | |
| Merchant: Please! I can pay! I just need more time! -> MerchantBeg | |
| [MerchantBeg] | |
| 1. [Mercy] Relax, I'm messing with you. -> MerchantRelief | |
| 2. Then the information you have is mine. -> MerchantBribed | |
| 3. [Evil] Time's up. -> MerchantFate | |
| [MerchantRelief] | |
| Merchant: Oh thank the gods. You nearly gave me a heart attack. Drinks on me. -> MerchantFriendly | |
| [MerchantBribed] | |
| Merchant: Anything! Ask and it's yours! -> MerchantInfoDeal | |
| [MerchantFate] | |
| Narrator: The merchant's scream is cut short. The tavern falls silent. -> BarFight | |
| [MerchantFriendly] | |
| Merchant: You're alright, friend. Let me know if you need gear or trade contacts. -> TavernChoice | |
| [BarkeepApproach] | |
| Barkeep: What'll it be? Ale, wine, or something stronger? -> DrinkChoice | |
| [DrinkChoice] | |
| 1. Ale. -> DrinkAle | |
| 2. Wine. -> DrinkWine | |
| 3. Something stronger. -> DrinkStrong | |
| 4. Information. -> BarkeepInfo | |
| [DrinkAle] | |
| Barkeep: Classic choice. 2 copper. -> DrinkServed | |
| [DrinkWine] | |
| Barkeep: From the southern vineyards. 5 copper. -> DrinkServed | |
| [DrinkStrong] | |
| Barkeep: Dwarven Fire. You sure? It's knocked out knights. -> StrongConfirm | |
| [StrongConfirm] | |
| 1. [Constitution] I can handle it. -> DrinkServed | |
| 2. Maybe just ale. -> DrinkAle | |
| 3. Give me a double. -> DrinkDouble | |
| [DrinkDouble] | |
| Barkeep: Your funeral. -> DrinkPassed | |
| [DrinkPassed] | |
| Narrator: The world spins. Then goes dark. You wake up in an alley, missing 50 gold. -> RobbedWake | |
| [RobbedWake] | |
| 1. [Rage] WHO TOOK MY GOLD?! -> AlleyRage | |
| 2. Check your belongings. -> AlleyCheck | |
| 3. [Calm] Assess the situation. -> AlleyCalm | |
| [AlleyRage] | |
| Narrator: Your shout echoes. A rat scurries away. No answers come. -> AlleyCheck | |
| [AlleyCheck] | |
| Narrator: Your pack is intact. The map is still there. But your coin pouch is lighter. -> TavernReturn | |
| [AlleyCalm] | |
| Narrator: You take stock. Gold gone, but otherwise unharmed. Could be worse. -> TavernReturn | |
| [TavernReturn] | |
| Narrator: You stumble back to the tavern. The barkeep smirks. -> BarkeepSmirk | |
| [BarkeepSmirk] | |
| 1. You let someone rob me! -> BarkeepAccuse | |
| 2. [Humor] I'll have what I had. -> BarkeepLaugh | |
| 3. Never again. -> TavernChoice | |
| [BarkeepAccuse] | |
| Barkeep: I told you Dwarven Fire knocks out knights. Not my fault you didn't listen. -> TavernChoice | |
| [BarkeepLaugh] | |
| Barkeep: Ha! You've got spirit. This one's on the house. -> DrinkServed | |
| [DrinkServed] | |
| Narrator: The drink warms your belly. The world feels slightly better. -> TavernChoice | |
| [BarkeepBribe] | |
| Barkeep: Information costs. 20 gold and I'll tell you what I know about the castle nearby. -> BarkeepDeal | |
| [StrangerHostile] | |
| Stranger: You've made a dangerous enemy today. -> StrangerChoice | |
| [StrangerChoice] | |
| 1. [Fight] Then let's end this now. -> StrangerFight | |
| 2. [Apologize] I meant no offense! -> StrangerCalm | |
| 3. [Flee] Run for the door! -> TavernExit | |
| [StrangerFight] | |
| Narrator: Blades flash. The stranger is fast—too fast. -> StrangerBattle | |
| [StrangerBattle] | |
| 1. [Attack] Press the advantage. -> StrangerWound | |
| 2. [Defend] Focus on survival. -> StrangerStalemate | |
| 3. [Yield] I surrender! -> StrangerMercy | |
| [StrangerWound] | |
| Narrator: You land a cut, but so does she. Blood drips from both of you. -> StrangerStalemate | |
| [StrangerStalemate] | |
| Stranger: Enough. You fight well. Perhaps we started poorly. -> StrangerTruce | |
| [StrangerTruce] | |
| 1. Agreed. Start over? -> StrangerGreet | |
| 2. I don't trust you. -> TavernExit | |
| 3. [Suspicious] Why the sudden change? -> StrangerExplain | |
| [StrangerExplain] | |
| Stranger: I test potential allies. You passed. -> StrangerGreet | |
| [StrangerMercy] | |
| Stranger: Coward. But at least you're smart. Leave my sight. -> TavernChoice | |
| [StrangerCalm] | |
| Stranger: Words are wind. But I'll give you one chance. Explain yourself. -> StrangerExplain2 | |
| [StrangerExplain2] | |
| 1. I was curious about the note. -> StrangerNote | |
| 2. I'm seeking the Crimson Blade. -> CrimsonQuestStart | |
| 3. [Lie] I thought you were someone else. -> StrangerLie | |
| [StrangerNote] | |
| Stranger: The note is none of your concern. But since you're bold... -> StrangerGreet | |
| [StrangerLie] | |
| Stranger: [Narrows eyes] You're lying. But I appreciate the attempt. -> StrangerGreet | |
| [StrangerReveal] | |
| Stranger: Perceptive. I was once known as the Shadow of Eloria. Now I am no one. -> StrangerIdentity | |
| [StrangerIdentity] | |
| 1. The assassin?! -> StrangerFamous | |
| 2. What are you doing here? -> StrangerPurpose | |
| 3. I've never heard of you. -> StrangerOffended | |
| [StrangerFamous] | |
| Stranger: Former. Retired. Mostly. -> StrangerGreet | |
| [StrangerPurpose] | |
| Stranger: Waiting. For someone like you, perhaps. -> StrangerGreet | |
| [StrangerOffended] | |
| Stranger: Good. That means I did my job well. -> StrangerGreet | |
| [WorkOffer] | |
| Stranger: Work? I have a task. Dangerous. Well-paid. Interested? -> WorkChoice | |
| [WorkChoice] | |
| 1. What's the job? -> WorkDetails | |
| 2. How dangerous? -> WorkRisk | |
| 3. How much? -> WorkPay | |
| [WorkDetails] | |
| Stranger: Retrieve an item from the old crypt. A ring. Don't ask what it does. -> WorkAccept | |
| [WorkRisk] | |
| Stranger: Undead. Traps. The usual. -> WorkDetails | |
| [WorkPay] | |
| Stranger: 100 gold on completion. More if you're fast. -> WorkAccept | |
| [WorkAccept] | |
| 1. I'll do it. -> SideQuestAccepted | |
| 2. I need more information. -> WorkDetails | |
| 3. I have other priorities. -> StrangerGreet | |
| [SideQuestAccepted] | |
| Stranger: Good. Come back when it's done. Don't die. -> TavernChoice | |
| [BarFight] | |
| Narrator: Tables overturn! The tavern erupts into chaos! -> BarFightChoice | |
| [BarFightChoice] | |
| 1. [Fight] Join the brawl! -> BarFightWin | |
| 2. [Flee] Slip out the back! -> TavernExit | |
| 3. [Hide] Duck under a table! -> BarFightHide | |
| [BarFightWin] | |
| Narrator: Fists fly. You emerge victorious, bruised but alive. -> BarFightAfter | |
| [BarFightHide] | |
| Narrator: Chaos swirls above as you wait it out. Eventually, calm returns. -> BarFightAfter | |
| [BarFightAfter] | |
| Barkeep: OUT! All of you! I'm closing early! -> TavernExit | |
| [TavernExit] | |
| Narrator: The cool night air greets you. The adventure continues... elsewhere. -> End | |
| [JourneyBegin] | |
| Narrator: The mountain looms in the distance. Your destiny awaits. -> End | |