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| #ifndef SEGMENT_IMAGE
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| #define SEGMENT_IMAGE
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|
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| #include <cstdlib>
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| #include <image.h>
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| #include <misc.h>
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| #include <filter.h>
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| #include "segment-graph.h"
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| rgb random_rgb(){
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| rgb c;
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| double r;
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| c.r = (uchar)random();
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| c.g = (uchar)random();
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| c.b = (uchar)random();
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|
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| return c;
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| }
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| static inline float diff(image<float> *r, image<float> *g, image<float> *b,
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| int x1, int y1, int x2, int y2) {
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| return sqrt(square(imRef(r, x1, y1)-imRef(r, x2, y2)) +
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| square(imRef(g, x1, y1)-imRef(g, x2, y2)) +
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| square(imRef(b, x1, y1)-imRef(b, x2, y2)));
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| }
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| image<rgb> *segment_image(image<rgb> *im, float sigma, float c, int min_size,
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| int *num_ccs) {
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| int width = im->width();
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| int height = im->height();
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|
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| image<float> *r = new image<float>(width, height);
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| image<float> *g = new image<float>(width, height);
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| image<float> *b = new image<float>(width, height);
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| for (int y = 0; y < height; y++) {
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| for (int x = 0; x < width; x++) {
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| imRef(r, x, y) = imRef(im, x, y).r;
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| imRef(g, x, y) = imRef(im, x, y).g;
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| imRef(b, x, y) = imRef(im, x, y).b;
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| }
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| }
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| image<float> *smooth_r = smooth(r, sigma);
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| image<float> *smooth_g = smooth(g, sigma);
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| image<float> *smooth_b = smooth(b, sigma);
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| delete r;
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| delete g;
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| delete b;
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|
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| edge *edges = new edge[width*height*4];
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| int num = 0;
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| for (int y = 0; y < height; y++) {
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| for (int x = 0; x < width; x++) {
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| if (x < width-1) {
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| edges[num].a = y * width + x;
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| edges[num].b = y * width + (x+1);
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| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y);
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| num++;
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| }
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| if (y < height-1) {
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| edges[num].a = y * width + x;
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| edges[num].b = (y+1) * width + x;
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| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x, y+1);
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| num++;
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| }
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|
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| if ((x < width-1) && (y < height-1)) {
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| edges[num].a = y * width + x;
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| edges[num].b = (y+1) * width + (x+1);
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| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y+1);
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| num++;
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| }
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| if ((x < width-1) && (y > 0)) {
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| edges[num].a = y * width + x;
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| edges[num].b = (y-1) * width + (x+1);
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| edges[num].w = diff(smooth_r, smooth_g, smooth_b, x, y, x+1, y-1);
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| num++;
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| }
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| }
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| }
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| delete smooth_r;
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| delete smooth_g;
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| delete smooth_b;
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| universe *u = segment_graph(width*height, num, edges, c);
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| for (int i = 0; i < num; i++) {
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| int a = u->find(edges[i].a);
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| int b = u->find(edges[i].b);
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| if ((a != b) && ((u->size(a) < min_size) || (u->size(b) < min_size)))
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| u->join(a, b);
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| }
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| delete [] edges;
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| *num_ccs = u->num_sets();
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|
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| image<rgb> *output = new image<rgb>(width, height);
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| rgb *colors = new rgb[width*height];
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| for (int i = 0; i < width*height; i++)
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| colors[i] = random_rgb();
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|
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| for (int y = 0; y < height; y++) {
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| for (int x = 0; x < width; x++) {
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| int comp = u->find(y * width + x);
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| imRef(output, x, y) = colors[comp];
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| }
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| }
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| delete [] colors;
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| delete u;
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| return output;
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| }
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|
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| #endif
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