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  ---
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  license: cc-by-4.0
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  task_categories:
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- - text-generation
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- - text-classification
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  language:
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- - en
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  pretty_name: DigitalCoach
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  size_categories:
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- - 10K<n<100K
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  configs:
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- - config_name: dialogue_turns
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- data_files:
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- - path: "**/turns.json"
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- split: train
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- - config_name: session_metadata
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- data_files:
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- - path: "**/meta.json"
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- split: train
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- - config_name: file_snapshots
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- data_files:
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- - path: "**/files/*.json"
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- split: train
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- - config_name: screen_recordings
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- data_files:
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- - path: "**/screen.mp4"
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- split: train
 
 
 
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  ---
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  # DigitalCoach Dataset
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- [![Paper](https://img.shields.io/badge/Paper-arXiv-B31B1B?style=flat-square&logo=arxiv&logoColor=fff)](https://arxiv.org/abs/2606.31980)
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- [![Paper (HTML)](https://img.shields.io/badge/Paper-HTML-blue?style=flat-square)](https://arxiv.org/html/2606.31980v1)
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  DigitalCoach is a multimodal expert-novice computer-use coaching dataset for studying how humans teach software skills through grounded dialogue.
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  It contains **72 coaching sessions**, **22,752 dialogue turns**, and **28.1 hours** of screen recordings, collected across **5 software applications** in creativity, engineering, and productivity-oriented workflows.
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- Each session pairs one expert coach with one novice learner, and captures:
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- - turn-level dialogue transcripts
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- - session metadata (task, participants, start time, counts)
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- - timestamped software/file state snapshots
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- - full screen recordings
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  The dataset supports research on collaborative computer-use agents that teach users (not just automate tasks), with emphasis on grounded instruction, feedback, diagnosis, and learner engagement.
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@@ -59,27 +62,15 @@ The dataset supports research on collaborative computer-use agents that teach us
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  ---
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- ## Task Setup
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-
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- Sessions are organized around real software-learning workflows.
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- For each tutorial workflow, learners also complete matched pre/post tasks to measure skill transfer and retention.
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-
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- - **Participants:** expert coach + novice learner
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- - **Session length:** approximately 3 hours
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- - **Coverage per session:** typically 3-4 tasks in one software environment
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- - **Domains:** creativity, engineering, productivity-oriented analytical work
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-
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- ---
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-
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  ## Applications Covered
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- DigitalCoach sessions span five software environments, including:
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  - Figma
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  - Blender
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- - FL Studio
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  - Onshape
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- - Matplotlib-based analytical workflows
 
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  ---
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@@ -93,4 +84,18 @@ DigitalCoach/
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  turns.json
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  screen.mp4
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  files/
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- {timestamp}.json
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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  license: cc-by-4.0
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  task_categories:
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+ - video-text-to-text
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+ - visual-question-answering
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  language:
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+ - en
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  pretty_name: DigitalCoach
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  size_categories:
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+ - 10K<n<100K
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  configs:
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+ - config_name: dialogue_turns
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+ data_files:
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+ - path: '**/turns.json'
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+ split: train
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+ - config_name: session_metadata
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+ data_files:
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+ - path: '**/meta.json'
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+ split: train
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+ - config_name: file_snapshots
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+ data_files:
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+ - path: '**/files/*.json'
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+ split: train
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+ - config_name: screen_recordings
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+ data_files:
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+ - path: '**/screen.mp4'
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+ split: train
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+ tags:
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+ - computer-use
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+ - real-time-interaction
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  ---
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  # DigitalCoach Dataset
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+ [![arXiv](https://img.shields.io/badge/Paper-arXiv-B31B1B?style=flat-square&logo=arxiv&logoColor=fff)](https://arxiv.org/abs/2606.31980)
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+ [![Project Page](https://img.shields.io/badge/Paper-HTML-blue?style=flat-square)](https://project-digital-coach.vercel.app/)
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  DigitalCoach is a multimodal expert-novice computer-use coaching dataset for studying how humans teach software skills through grounded dialogue.
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  It contains **72 coaching sessions**, **22,752 dialogue turns**, and **28.1 hours** of screen recordings, collected across **5 software applications** in creativity, engineering, and productivity-oriented workflows.
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+ Each session pairs one expert coach with one novice learner, and captures timestamped data:
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+ - dialogue transcripts
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+ - screen recordings
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+ - computer use input events
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+ - file snapshots
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  The dataset supports research on collaborative computer-use agents that teach users (not just automate tasks), with emphasis on grounded instruction, feedback, diagnosis, and learner engagement.
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  ---
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  ## Applications Covered
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+ DigitalCoach sessions span five software applications, including:
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  - Figma
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  - Blender
 
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  - Onshape
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+ - FL Studio
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+ - Excel
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  ---
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  turns.json
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  screen.mp4
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  files/
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+ {timestamp}.json
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+
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+ ---
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @inproceedings{chen2026digitalcoach,
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+ title={DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching},
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+ author={Chen, Meng and Ji, Anya and Wu, Tsung-Han and Maringgele, Tobias and Chan, David M. and Suhr, Alane and Pavel, Amy},
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+ booktitle={Arxiv},
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+ doi={10.48550/arXiv.2606.31980}
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+ year={2026},
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+ }
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+ ```