Card: single 178-row train split, merged games slice
Browse files
README.md
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data_files:
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- split: train
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path: distillation-150.parquet
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- config_name: games
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data_files:
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- split: train
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path: games-28.parquet
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---
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# distillation-150
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Every assistant reply starts with a `<think>` block that derives the solution from first
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principles (zero-knowledge style, no template phases), followed by a concise explanation
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messages: list<struct<role: string, content: string>>
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```
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Each `messages` is `[user, assistant]`
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assistant turn
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```
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<think>
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## Games: 28 multi-turn game samples
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extends or repairs it:
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```python
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ds = load_dataset("bunnycore/distillation-150", "games", split="train")
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```
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```
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user -> build brief for a single-file HTML/CSS/JS game
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API (`state()`, `start()`, `reset()`, `tick(ms)`, plus game actions) so the core rules can be
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exercised without a browser driver. Every game was loaded in Chromium with zero console
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errors and smoke-tested through the debug API (input, ticks, scoring, lives, persistence).
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Think blocks follow the same zero-knowledge style as the
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## Loading the games config
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```python
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from datasets import load_dataset
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ds = load_dataset("bunnycore/distillation-150", "games", split="train")
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print(ds) # DatasetDict({train: 28})
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print(ds[0]["messages"][1]["content"][:200])
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```
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## Composition
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| Slice | Count | Language | Delivery |
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|---|---|---|---|
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| Games |
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| Apps | 50 | HTML/JS (single file, vanilla) | timers, calculators, converters, localStorage tools |
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| Interactive tools/viz | 25 | HTML/JS + Canvas + Web Audio | sort/pathfinding visualizers, Web Audio synths |
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| Algorithms | 50 | Python 3 (stdlib only) | DP, parsing, graphs, heaps, with `if __name__ == "__main__"` demos |
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from datasets import load_dataset
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ds = load_dataset("bunnycore/distillation-150", split="train")
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print(ds) # Dataset({features: ['messages'], num_rows:
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print(ds[0]["messages"][0]["content"][:200])
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```
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Or directly:
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```python
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## Honest limitations
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- **Not human-reviewed.** These are machine-generated and machine-checked samples.
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-
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traced, not observed.
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- Two near-duplicate mechanics (`stroop-test`, `color-reaction`) slipped through review.
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- Small sample (n=
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Expect several percent of entries to need manual repair before training.
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- Assistant code follows the stated constraints (single file, stdlib-only) and encodes
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one reference style; style diversity is low by construction.
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data_files:
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- split: train
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path: distillation-150.parquet
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---
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# distillation-150
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178 SFT / distillation coding samples for small language models, in one train split:
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- 150 single-turn (user → assistant) reasoning-focused coding samples
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- 28 multi-turn (user ↔ assistant × 2) browser-game samples
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Every assistant reply starts with a `<think>` block that derives the solution from first
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principles (zero-knowledge style, no template phases), followed by a concise explanation
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messages: list<struct<role: string, content: string>>
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```
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Each `messages` is `[user, assistant]` for the 150 single-turn samples and
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`[user, assistant, user, assistant]` for the 28 multi-turn games. Single-turn rows: the
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user turn is a coding task/brief and the assistant turn is one complete program. Multi-turn
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rows: the first pair builds a complete browser game, the second pair adds a feature or
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fixes a bug and returns the full updated file.
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```
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<think>
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## Games: 28 multi-turn game samples
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Every row in the `games` slice is a four-message conversation that builds a playable
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browser game and then extends or repairs it:
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```
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user -> build brief for a single-file HTML/CSS/JS game
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API (`state()`, `start()`, `reset()`, `tick(ms)`, plus game actions) so the core rules can be
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exercised without a browser driver. Every game was loaded in Chromium with zero console
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errors and smoke-tested through the debug API (input, ticks, scoring, lives, persistence).
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Think blocks follow the same zero-knowledge style as the single-turn samples.
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## Composition
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| Slice | Count | Language | Delivery |
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|---|---|---|---|
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| Games | 53 | HTML/JS + 3D/canvas | 25 single-turn games + 28 multi-turn browser games |
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| Apps | 50 | HTML/JS (single file, vanilla) | timers, calculators, converters, localStorage tools |
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| Interactive tools/viz | 25 | HTML/JS + Canvas + Web Audio | sort/pathfinding visualizers, Web Audio synths |
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| Algorithms | 50 | Python 3 (stdlib only) | DP, parsing, graphs, heaps, with `if __name__ == "__main__"` demos |
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from datasets import load_dataset
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ds = load_dataset("bunnycore/distillation-150", split="train")
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print(ds) # Dataset({features: ['messages'], num_rows: 178})
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print(ds[0]["messages"][0]["content"][:200])
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```
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Rows with exactly 2 messages are the single-turn coding tasks; rows with exactly 4 are the
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multi-turn browser games. Filter with `ds.filter(lambda r: len(r["messages"]) == 4)`.
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Or directly:
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```python
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## Honest limitations
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- **Not human-reviewed.** These are machine-generated and machine-checked samples.
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+
The 28 browser games were smoke-tested in Chromium through a `window.__game` debug
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API; the other 150 entries have no browser testing — canvas/audio behavior there is
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traced, not observed.
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- Two near-duplicate mechanics (`stroop-test`, `color-reaction`) slipped through review.
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- Small sample (n=178) — a seed set to iterate on, not a training-ready corpus.
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Expect several percent of entries to need manual repair before training.
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- Assistant code follows the stated constraints (single file, stdlib-only) and encodes
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one reference style; style diversity is low by construction.
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