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https://huggingface.co/datasets/byliu/DeepFurniture/resolve/main/visualize_html.py
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10.2 kB
| import numpy as np | |
| from PIL import Image, ImageDraw, ImageFont | |
| import base64 | |
| import io | |
| from deepfurniture import DeepFurnitureDataset | |
| from pycocotools import mask as mask_utils | |
| def save_image_base64(image): | |
| """Convert PIL image to base64 string.""" | |
| buffered = io.BytesIO() | |
| image.save(buffered, format="JPEG", quality=90) | |
| return base64.b64encode(buffered.getvalue()).decode() | |
| def create_instance_visualization(scene_data): | |
| """Create combined instance visualization with both masks and bboxes.""" | |
| image = scene_data['image'] | |
| instances = scene_data['instances'] | |
| # Image dimensions for boundary checking | |
| img_width, img_height = image.size | |
| # Start with image at half opacity | |
| vis_img = np.array(image, dtype=np.float32) * 0.5 | |
| # Get all segmentations | |
| segmentations = [] | |
| for inst in instances: | |
| if inst['segmentation']: | |
| rle = { | |
| 'counts': inst['segmentation'], | |
| 'size': [img_height, img_width] | |
| } | |
| segmentations.append(rle) | |
| # Create color map for instances with distinct colors | |
| colors = np.array([ | |
| [0.9, 0.1, 0.1], # Red | |
| [0.1, 0.9, 0.1], # Green | |
| [0.1, 0.1, 0.9], # Blue | |
| [0.9, 0.9, 0.1], # Yellow | |
| [0.9, 0.1, 0.9], # Magenta | |
| [0.1, 0.9, 0.9], # Cyan | |
| [0.9, 0.5, 0.1], # Orange | |
| [0.5, 0.9, 0.1], # Lime | |
| [0.5, 0.1, 0.9], # Purple | |
| ]) | |
| colors = np.tile(colors, (len(instances) // len(colors) + 1, 1))[:len(instances)] | |
| # Draw instance masks with higher opacity | |
| if segmentations: | |
| if isinstance(segmentations[0]['counts'], (list, tuple)): | |
| segmentations = mask_utils.frPyObjects( | |
| segmentations, img_height, img_width | |
| ) | |
| masks = mask_utils.decode(segmentations) | |
| for idx in range(masks.shape[2]): | |
| color = colors[idx] | |
| mask = masks[:, :, idx] | |
| for c in range(3): | |
| vis_img[:, :, c] += mask * np.array(image)[:, :, c] * 0.7 * color[c] | |
| # Convert to PIL for drawing bounding boxes | |
| vis_img = Image.fromarray(np.uint8(np.clip(vis_img, 0, 255))) | |
| draw = ImageDraw.Draw(vis_img) | |
| # Try to load a font for better text rendering | |
| try: | |
| font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", 20) | |
| except: | |
| try: | |
| font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", 20) | |
| except: | |
| font = ImageFont.load_default() | |
| # Constants for text and box drawing | |
| text_padding = 4 | |
| text_height = 24 | |
| text_width = 200 | |
| corner_length = 20 | |
| # Draw bounding boxes with labels | |
| for idx, (instance, color) in enumerate(zip(instances, colors)): | |
| bbox = instance['bounding_box'] | |
| color_tuple = tuple(int(c * 255) for c in color) | |
| # Calculate label | |
| furniture_id = instance['identity_id'] | |
| category = instance['category_name'] | |
| label = f"{category} ({furniture_id})" | |
| # Draw bbox with double lines for better visibility | |
| for offset in [2, 1]: | |
| draw.rectangle([ | |
| max(0, bbox['xmin'] - offset), | |
| max(0, bbox['ymin'] - offset), | |
| min(img_width - 1, bbox['xmax'] + offset), | |
| min(img_height - 1, bbox['ymax'] + offset) | |
| ], outline=color_tuple, width=2) | |
| # Determine text position (handle boundary cases) | |
| # First try above the bbox | |
| text_y = bbox['ymin'] - text_height - text_padding | |
| if text_y < 0: # If no space above, try below | |
| text_y = bbox['ymax'] + text_padding | |
| # Handle x position | |
| text_x = bbox['xmin'] | |
| # If text would go beyond right edge, align to right edge | |
| if text_x + text_width > img_width: | |
| text_x = max(0, img_width - text_width) | |
| # Draw background for text | |
| text_pos = (text_x, text_y) | |
| draw.rectangle([ | |
| text_pos[0] - 2, | |
| text_pos[1] - 2, | |
| min(img_width - 1, text_pos[0] + text_width), | |
| min(img_height - 1, text_pos[1] + text_height) | |
| ], fill='black') | |
| # Draw text | |
| draw.text(text_pos, label, fill=color_tuple, font=font) | |
| # Add corner markers with boundary checking | |
| corners = [ | |
| (bbox['xmin'], bbox['ymin']), # Top-left | |
| (bbox['xmax'], bbox['ymin']), # Top-right | |
| (bbox['xmin'], bbox['ymax']), # Bottom-left | |
| (bbox['xmax'], bbox['ymax']) # Bottom-right | |
| ] | |
| for x, y in corners: | |
| # Ensure corner markers stay within image bounds | |
| # Horizontal lines | |
| x1 = max(0, x - corner_length) | |
| x2 = min(img_width - 1, x + corner_length) | |
| draw.line([(x1, y), (x2, y)], fill=color_tuple, width=3) | |
| # Vertical lines | |
| y1 = max(0, y - corner_length) | |
| y2 = min(img_height - 1, y + corner_length) | |
| draw.line([(x, y1), (x, y2)], fill=color_tuple, width=3) | |
| return vis_img | |
| def process_depth_map(depth_image): | |
| """Process depth map for better visualization. | |
| Args: | |
| depth_image: PIL Image of depth map | |
| Returns: | |
| Processed depth map as PIL Image | |
| """ | |
| # Convert to numpy array | |
| depth = np.array(depth_image) | |
| # Normalize depth to 0-1 range | |
| if depth.max() > depth.min(): | |
| depth = (depth - depth.min()) / (depth.max() - depth.min()) | |
| # Apply colormap (viridis-like) | |
| colored_depth = np.zeros((*depth.shape, 3)) | |
| colored_depth[..., 0] = (1 - depth) * 0.4 # Red channel | |
| colored_depth[..., 1] = np.abs(depth - 0.5) * 0.8 # Green channel | |
| colored_depth[..., 2] = depth * 0.8 # Blue channel | |
| # Convert to uint8 and then to PIL | |
| colored_depth = (colored_depth * 255).astype(np.uint8) | |
| return Image.fromarray(colored_depth) | |
| def visualize_html(dataset, scene_idx, output_path='scene.html'): | |
| """Generate HTML visualization for a scene.""" | |
| scene_data = dataset[scene_idx] | |
| # Create visualizations | |
| instance_vis = create_instance_visualization(scene_data) | |
| depth_vis = None | |
| if scene_data['depth']: | |
| depth_vis = process_depth_map(scene_data['depth']) | |
| # Get base64 encoded images | |
| scene_img = save_image_base64(scene_data['image']) | |
| instance_vis = save_image_base64(instance_vis) | |
| depth_img = save_image_base64(depth_vis) if depth_vis else None | |
| # Create HTML with minimal CSS | |
| html = f''' | |
| <html> | |
| <head> | |
| <style> | |
| body {{ font-family: Arial; margin: 20px; max-width: 2000px; margin: 0 auto; }} | |
| .grid {{ display: grid; grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); gap: 20px; }} | |
| .main-images {{ | |
| grid-template-columns: repeat(auto-fit, minmax(800px, 1fr)); | |
| margin: 20px 0; | |
| }} | |
| .card {{ | |
| border: 1px solid #ddd; | |
| padding: 15px; | |
| border-radius: 8px; | |
| box-shadow: 0 2px 4px rgba(0,0,0,0.1); | |
| }} | |
| .card h3 {{ | |
| font-size: 20px; | |
| margin-bottom: 15px; | |
| }} | |
| img {{ max-width: 100%; height: auto; }} | |
| h1 {{ | |
| color: #333; | |
| font-size: 32px; | |
| text-align: center; | |
| margin: 30px 0; | |
| }} | |
| h2 {{ | |
| color: #333; | |
| font-size: 28px; | |
| margin: 25px 0; | |
| }} | |
| .instance-info {{ | |
| color: #444; | |
| font-size: 16px; | |
| line-height: 1.4; | |
| }} | |
| .main-images img {{ | |
| width: 100%; | |
| object-fit: contain; | |
| max-height: 800px; /* Increased max height */ | |
| }} | |
| </style> | |
| </head> | |
| <body> | |
| <h1>Scene ID: {scene_data['scene_id']}</h1> | |
| <h2>Scene Visualizations</h2> | |
| <div class="grid main-images"> | |
| <div class="card"> | |
| <h3>Original Scene</h3> | |
| <img src="data:image/png;base64,{scene_img}"> | |
| </div> | |
| <div class="card"> | |
| <h3>Instance Visualization (Masks + Bboxes)</h3> | |
| <img src="data:image/png;base64,{instance_vis}"> | |
| </div> | |
| {f'<div class="card"><h3>Depth Map</h3><img src="data:image/png;base64,{depth_img}"></div>' if depth_img else ''} | |
| </div> | |
| <h2>Furniture Instances</h2> | |
| <div class="grid"> | |
| ''' | |
| # Add furniture previews | |
| for instance in scene_data['instances']: | |
| furniture_id = str(instance['identity_id']) | |
| if furniture_id in scene_data['furniture_previews']: | |
| preview = save_image_base64(scene_data['furniture_previews'][furniture_id]) | |
| bbox = instance['bounding_box'] | |
| html += f''' | |
| <div class="card"> | |
| <h3>{instance['category_name']} (ID: {furniture_id})</h3> | |
| <div class="instance-info"> | |
| <p>Style: {', '.join(instance['style_names'])}</p> | |
| <p>BBox: ({bbox['xmin']}, {bbox['ymin']}, {bbox['xmax']}, {bbox['ymax']})</p> | |
| </div> | |
| <img src="data:image/png;base64,{preview}"> | |
| </div> | |
| ''' | |
| html += ''' | |
| </div> | |
| </body> | |
| </html> | |
| ''' | |
| with open(output_path, 'w') as f: | |
| f.write(html) | |
| print(f"Visualization saved to {output_path}") | |
| if __name__ == '__main__': | |
| import argparse | |
| parser = argparse.ArgumentParser() | |
| parser.add_argument('--dataset', required=True) | |
| parser.add_argument('--scene_idx', type=int, required=True) | |
| parser.add_argument('--output', default='scene.html') | |
| args = parser.parse_args() | |
| dataset = DeepFurnitureDataset(args.dataset) | |
| visualize_html(dataset, args.scene_idx, args.output) | |