Datasets:
Rename to PCVE-RigidBench; document rigid-body-only scope
Browse files
README.md
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---
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pretty_name: PCVE-
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tags:
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- video-editing
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- physics
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- physical-reasoning
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- benchmark
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- video
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task_categories:
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- n<1K
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---
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# PCVE-
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**P**hysics-**C**onsistent **V**ideo **E**diting benchmark
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videos, 131 edit tasks. Each task asks a model to re-render
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a changed physical parameter (mass, friction, restitution,
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the presence of an object) and provides the
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score against.
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Everything is rendered from a PyBullet simulation driving a Blender scene, so
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every case ships exact per-frame object trajectories alongside the video.
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## Download
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```python
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from huggingface_hub import snapshot_download
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root = snapshot_download(repo_id="ccmoony/PCVE-
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```
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```bash
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hf download ccmoony/PCVE-
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```
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Physics-Consistent Video Editing benchmark. 20 scenes,
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20 source videos, 131 edit tasks.
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## Layout
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- `benchmark_manifest.json`: flat index of every source + edit; the
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authoritative record. Every field the evaluator needs (prompts,
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`physics` block carries the simulator settings, per-object parameters and
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scene geometry actually used, and `frames` carries the per-frame world
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matrices and velocities.
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- Model predictions are **not** part of this release; the repository contains
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only the benchmark data.
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---
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pretty_name: PCVE-RigidBench
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tags:
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- video-editing
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- physics
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- physical-reasoning
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- rigid-body
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- benchmark
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- video
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task_categories:
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- n<1K
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---
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# PCVE-RigidBench
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**P**hysics-**C**onsistent **V**ideo **E**diting benchmark, **rigid-body** subset:
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20 scenes, 20 source videos, 131 edit tasks. Each task asks a model to re-render
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a source video under a changed physical parameter (mass, friction, restitution,
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initial velocity, or the presence of an object) and provides the
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physically-simulated ground truth to score against.
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Everything is rendered from a PyBullet simulation driving a Blender scene, so
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every case ships exact per-frame object trajectories alongside the video.
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## Scope: rigid bodies only
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All 151 clips are **rigid-body** simulations. Every dynamic object is a rigid
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body in PyBullet, and every interaction is a rigid contact parameterised by
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mass, friction, rolling friction and restitution. Static scene geometry (floors,
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tables, ramps, the rug in `ball_carpet_climb`) participates purely as collision
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surfaces with their own friction and restitution -- it is never simulated as a
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deformable.
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The benchmark therefore contains **no** deformable, cloth, fluid, granular,
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soft-body or articulated/jointed dynamics, and the edit vocabulary is
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correspondingly restricted to rigid-body properties. Results here say nothing
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about a model's handling of non-rigid physics; that is deliberately out of
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scope for this release, and the `RigidBench` name marks it.
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## Download
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```python
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from huggingface_hub import snapshot_download
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root = snapshot_download(repo_id="ccmoony/PCVE-RigidBench", repo_type="dataset")
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```
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```bash
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hf download ccmoony/PCVE-RigidBench --repo-type dataset --local-dir PCVE-RigidBench
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```
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## Layout
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- `benchmark_manifest.json`: flat index of every source + edit; the
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authoritative record. Every field the evaluator needs (prompts,
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`physics` block carries the simulator settings, per-object parameters and
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scene geometry actually used, and `frames` carries the per-frame world
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matrices and velocities.
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- `benchmark_manifest.json` still carries `benchmark_name: pcve_benchmark_v1`,
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the internal build id of this release. It is kept as-is so existing evaluator
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code that keys off it keeps working; `PCVE-RigidBench` is the published name.
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- Model predictions are **not** part of this release; the repository contains
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only the benchmark data.
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