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Rename to PCVE-RigidBench; document rigid-body-only scope

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  1. README.md +28 -12
README.md CHANGED
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  ---
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- pretty_name: PCVE-Bench
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  tags:
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  - video-editing
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  - physics
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  - physical-reasoning
 
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  - benchmark
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  - video
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  task_categories:
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  - n<1K
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  ---
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- # PCVE-Bench
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- **P**hysics-**C**onsistent **V**ideo **E**diting benchmark: 20 scenes, 20 source
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- videos, 131 edit tasks. Each task asks a model to re-render a source video under
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- a changed physical parameter (mass, friction, restitution, initial velocity, or
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- the presence of an object) and provides the physically-simulated ground truth to
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- score against.
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  Everything is rendered from a PyBullet simulation driving a Blender scene, so
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  every case ships exact per-frame object trajectories alongside the video.
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  ## Download
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  ```python
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  from huggingface_hub import snapshot_download
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- root = snapshot_download(repo_id="ccmoony/PCVE-Bench", repo_type="dataset")
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  ```
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  ```bash
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- hf download ccmoony/PCVE-Bench --repo-type dataset --local-dir PCVE-Bench
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  ```
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- Physics-Consistent Video Editing benchmark. 20 scenes,
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- 20 source videos, 131 edit tasks.
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-
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  ## Layout
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  - `benchmark_manifest.json`: flat index of every source + edit; the
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  authoritative record. Every field the evaluator needs (prompts,
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  `physics` block carries the simulator settings, per-object parameters and
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  scene geometry actually used, and `frames` carries the per-frame world
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  matrices and velocities.
 
 
 
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  - Model predictions are **not** part of this release; the repository contains
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  only the benchmark data.
 
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  ---
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+ pretty_name: PCVE-RigidBench
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  tags:
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  - video-editing
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  - physics
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  - physical-reasoning
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+ - rigid-body
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  - benchmark
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  - video
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  task_categories:
 
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  - n<1K
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  ---
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+ # PCVE-RigidBench
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+ **P**hysics-**C**onsistent **V**ideo **E**diting benchmark, **rigid-body** subset:
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+ 20 scenes, 20 source videos, 131 edit tasks. Each task asks a model to re-render
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+ a source video under a changed physical parameter (mass, friction, restitution,
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+ initial velocity, or the presence of an object) and provides the
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+ physically-simulated ground truth to score against.
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  Everything is rendered from a PyBullet simulation driving a Blender scene, so
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  every case ships exact per-frame object trajectories alongside the video.
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+ ## Scope: rigid bodies only
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+
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+ All 151 clips are **rigid-body** simulations. Every dynamic object is a rigid
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+ body in PyBullet, and every interaction is a rigid contact parameterised by
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+ mass, friction, rolling friction and restitution. Static scene geometry (floors,
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+ tables, ramps, the rug in `ball_carpet_climb`) participates purely as collision
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+ surfaces with their own friction and restitution -- it is never simulated as a
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+ deformable.
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+
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+ The benchmark therefore contains **no** deformable, cloth, fluid, granular,
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+ soft-body or articulated/jointed dynamics, and the edit vocabulary is
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+ correspondingly restricted to rigid-body properties. Results here say nothing
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+ about a model's handling of non-rigid physics; that is deliberately out of
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+ scope for this release, and the `RigidBench` name marks it.
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+
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  ## Download
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  ```python
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  from huggingface_hub import snapshot_download
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+ root = snapshot_download(repo_id="ccmoony/PCVE-RigidBench", repo_type="dataset")
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  ```
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  ```bash
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+ hf download ccmoony/PCVE-RigidBench --repo-type dataset --local-dir PCVE-RigidBench
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  ```
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  ## Layout
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  - `benchmark_manifest.json`: flat index of every source + edit; the
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  authoritative record. Every field the evaluator needs (prompts,
 
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  `physics` block carries the simulator settings, per-object parameters and
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  scene geometry actually used, and `frames` carries the per-frame world
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  matrices and velocities.
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+ - `benchmark_manifest.json` still carries `benchmark_name: pcve_benchmark_v1`,
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+ the internal build id of this release. It is kept as-is so existing evaluator
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+ code that keys off it keeps working; `PCVE-RigidBench` is the published name.
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  - Model predictions are **not** part of this release; the repository contains
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  only the benchmark data.