Datasets:
domino_chain: retime the timed DELETE to frame 24 (mid-fall)
Browse filesedit_remove_domino_1_after_cascade (DELETE domino_1 AT FRAME 48) is replaced by edit_remove_domino_1_mid_fall (AT FRAME 24). At frame 24 the first tile is still falling at 38 deg, three frames after it first touches tile 2, so the cascade still completes but lags the source by 6-8 frames. 132 edits / 152 clips.
- README.md +5 -5
- benchmark_manifest.json +47 -4
- scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/ground_truth_transforms.json +0 -0
- scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/prompts.json +32 -0
- scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/video.mp4 +3 -0
- splits/all.txt +1 -0
- splits/by_property/presence.txt +1 -0
- splits/by_timing/partway.txt +1 -0
- thumbnails/domino_chain/edit_remove_domino_1_mid_fall.jpg +3 -0
README.md
CHANGED
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@@ -19,7 +19,7 @@ size_categories:
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# PCVE-RigidBench
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**P**hysics-**C**onsistent **V**ideo **E**diting benchmark, **rigid-body** subset:
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-
20 scenes, 20 source videos,
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a source video under a changed physical parameter (mass, friction, restitution,
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initial velocity, or the presence of an object) and provides the
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physically-simulated ground truth to score against.
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@@ -29,7 +29,7 @@ every case ships exact per-frame object trajectories alongside the video.
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## Scope: rigid bodies only
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-
All
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body in PyBullet, and every interaction is a rigid contact parameterised by
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mass, friction, rolling friction and restitution. Static scene geometry (floors,
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tables, ramps, the rug in `ball_carpet_climb`) participates purely as collision
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perceptual metrics.
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## Counts
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-
- Edits by kind: {'SET': 92, 'DELETE':
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- Edits by timing: {'partway':
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-
- Edits by property: {'friction': 21, 'initial_velocity': 26, 'mass': 32, 'presence':
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## Notes
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- `ground_truth_transforms.json` is the physics record, not a render log: the
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# PCVE-RigidBench
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**P**hysics-**C**onsistent **V**ideo **E**diting benchmark, **rigid-body** subset:
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+
20 scenes, 20 source videos, 132 edit tasks. Each task asks a model to re-render
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a source video under a changed physical parameter (mass, friction, restitution,
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initial velocity, or the presence of an object) and provides the
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physically-simulated ground truth to score against.
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## Scope: rigid bodies only
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+
All 152 clips are **rigid-body** simulations. Every dynamic object is a rigid
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body in PyBullet, and every interaction is a rigid contact parameterised by
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mass, friction, rolling friction and restitution. Static scene geometry (floors,
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tables, ramps, the rug in `ball_carpet_climb`) participates purely as collision
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perceptual metrics.
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## Counts
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- Edits by kind: {'SET': 92, 'DELETE': 33, 'ADD': 7}
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+
- Edits by timing: {'partway': 15, 'whole_clip': 117}
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+
- Edits by property: {'friction': 21, 'initial_velocity': 26, 'mass': 32, 'presence': 40, 'restitution': 13}
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## Notes
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- `ground_truth_transforms.json` is the physics record, not a render log: the
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benchmark_manifest.json
CHANGED
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@@ -42,21 +42,21 @@
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"counts": {
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"scenes": 20,
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"sources": 20,
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-
"edits":
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"by_property": {
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"friction": 21,
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"initial_velocity": 26,
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"mass": 32,
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-
"presence":
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"restitution": 13
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},
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"by_kind": {
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"SET": 92,
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-
"DELETE":
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"ADD": 7
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},
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"by_timing": {
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-
"partway":
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"whole_clip": 117
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}
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},
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"ground_truth": "scenes/domino_chain/cases/edit_remove_domino_1/ground_truth_transforms.json",
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"thumbnail": "thumbnails/domino_chain/edit_remove_domino_1.jpg"
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},
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{
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"global_id": "domino_chain/edit_remove_domino_2",
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"scene": "domino_chain",
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"counts": {
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"scenes": 20,
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"sources": 20,
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+
"edits": 132,
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"by_property": {
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"friction": 21,
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"initial_velocity": 26,
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"mass": 32,
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+
"presence": 40,
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"restitution": 13
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},
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"by_kind": {
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"SET": 92,
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"DELETE": 33,
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"ADD": 7
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},
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"by_timing": {
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"partway": 15,
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"whole_clip": 117
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}
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},
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| 3743 |
"ground_truth": "scenes/domino_chain/cases/edit_remove_domino_1/ground_truth_transforms.json",
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"thumbnail": "thumbnails/domino_chain/edit_remove_domino_1.jpg"
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},
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{
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"global_id": "domino_chain/edit_remove_domino_1_mid_fall",
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"scene": "domino_chain",
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"case_id": "edit_remove_domino_1_mid_fall",
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"source_case_id": "domino_chain_baseline",
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"source_video": "scenes/domino_chain/cases/domino_chain_baseline/video.mp4",
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"edited_video": "scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/video.mp4",
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"duration_sec": 4.0,
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"prompts": {
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"vague": {
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"zh": "在视频前段,把第 1 张骨牌从场景中删除。",
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"en": "Early in the clip, remove the first domino from the scene."
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},
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"quantitative": {
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"zh": "从第 24 帧开始,把第 1 张骨牌从场景中删除。",
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"en": "From frame 24 onwards, remove the first domino from the scene."
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}
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},
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"edit_dsl": "DELETE domino_1 AT FRAME 24",
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| 3765 |
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"edit_kind": "DELETE",
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"object_id": "domino_1",
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"property": null,
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"outcome_type": "object_removed",
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"applies_from_frame": 24,
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"timing": "partway",
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"physics_diff": {
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"domino_1": {
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"from": "present",
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"to": "removed"
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},
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"timing": {
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"applies_from_frame": 24,
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"total_frames": 96,
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| 3779 |
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"unedited_frames": [
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1,
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+
23
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]
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}
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},
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"edit_summary": "First tile removed at frame 24 of 96, while it is still falling. Frames 1-23 are the source video frame for frame: tile 1 tips from its 12 degree start and reaches 38 degrees, having met tile 2 at frame 21 and started it moving (tile 2 is 5 degrees over at frame 24). Tile 1 then vanishes mid-fall, leaning but nowhere near down, and the rest of the row carries on under the momentum it already had: tiles 2, 3 and 4 all still topple, but each crosses 45 degrees six to eight frames later than in the source (frames 43, 51, 55 against 37, 43, 47) and the row settles around frame 60 instead of frame 52. The end state matches the baseline -- 76, 76 and flat at 90 degrees, within 0.2 degrees and 4 cm -- so what separates this from the source is the missing tile plus a visibly slower cascade. Toppled=3/4. The whole-clip version of the same delete (edit_remove_domino_1) is a different video again: with no pre-tilted tile to start it, nothing in the row ever moves.",
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"ground_truth": "scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/ground_truth_transforms.json",
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"thumbnail": "thumbnails/domino_chain/edit_remove_domino_1_mid_fall.jpg"
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},
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{
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"global_id": "domino_chain/edit_remove_domino_2",
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"scene": "domino_chain",
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scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/ground_truth_transforms.json
ADDED
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The diff for this file is too large to render.
See raw diff
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scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/prompts.json
ADDED
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{
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"schema_version": 2,
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"case_id": "edit_remove_domino_1_mid_fall",
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"source_case_id": "domino_chain_baseline",
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"edit_dsl": "DELETE domino_1 AT FRAME 24",
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+
"edit_summary": "First tile removed at frame 24 of 96, while it is still falling. Frames 1-23 are the source video frame for frame: tile 1 tips from its 12 degree start and reaches 38 degrees, having met tile 2 at frame 21 and started it moving (tile 2 is 5 degrees over at frame 24). Tile 1 then vanishes mid-fall, leaning but nowhere near down, and the rest of the row carries on under the momentum it already had: tiles 2, 3 and 4 all still topple, but each crosses 45 degrees six to eight frames later than in the source (frames 43, 51, 55 against 37, 43, 47) and the row settles around frame 60 instead of frame 52. The end state matches the baseline -- 76, 76 and flat at 90 degrees, within 0.2 degrees and 4 cm -- so what separates this from the source is the missing tile plus a visibly slower cascade. Toppled=3/4. The whole-clip version of the same delete (edit_remove_domino_1) is a different video again: with no pre-tilted tile to start it, nothing in the row ever moves.",
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+
"applies_from_frame": 24,
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"physics_diff": {
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"domino_1": {
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"from": "present",
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"to": "removed"
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},
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"timing": {
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"applies_from_frame": 24,
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"total_frames": 96,
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"unedited_frames": [
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1,
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+
23
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+
]
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}
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+
},
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"prompts": {
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| 23 |
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"vague": {
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| 24 |
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"zh": "在视频前段,把第 1 张骨牌从场景中删除。",
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| 25 |
+
"en": "Early in the clip, remove the first domino from the scene."
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| 26 |
+
},
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+
"quantitative": {
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+
"zh": "从第 24 帧开始,把第 1 张骨牌从场景中删除。",
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+
"en": "From frame 24 onwards, remove the first domino from the scene."
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+
}
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}
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}
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scenes/domino_chain/cases/edit_remove_domino_1_mid_fall/video.mp4
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:598d601d399389ccb5d1d300aa05283272567190bfbcad798157883dca3fc032
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size 243357
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splits/all.txt
CHANGED
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@@ -66,6 +66,7 @@ dining_chain/edit_remove_cup_mid_slide
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domino_chain/edit_heavy_domino_2
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domino_chain/edit_heavy_domino_3
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domino_chain/edit_remove_domino_1
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| 69 |
domino_chain/edit_remove_domino_2
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domino_chain/edit_remove_domino_3
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domino_chain/edit_remove_domino_4
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| 66 |
domino_chain/edit_heavy_domino_2
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| 67 |
domino_chain/edit_heavy_domino_3
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| 68 |
domino_chain/edit_remove_domino_1
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| 69 |
+
domino_chain/edit_remove_domino_1_mid_fall
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| 70 |
domino_chain/edit_remove_domino_2
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| 71 |
domino_chain/edit_remove_domino_3
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| 72 |
domino_chain/edit_remove_domino_4
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splits/by_property/presence.txt
CHANGED
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@@ -13,6 +13,7 @@ dining_chain/edit_remove_cup
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dining_chain/edit_remove_milk
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dining_chain/edit_remove_cup_mid_slide
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| 15 |
domino_chain/edit_remove_domino_1
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| 16 |
domino_chain/edit_remove_domino_2
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| 17 |
domino_chain/edit_remove_domino_3
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| 18 |
domino_chain/edit_remove_domino_4
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| 13 |
dining_chain/edit_remove_milk
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| 14 |
dining_chain/edit_remove_cup_mid_slide
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| 15 |
domino_chain/edit_remove_domino_1
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+
domino_chain/edit_remove_domino_1_mid_fall
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| 17 |
domino_chain/edit_remove_domino_2
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| 18 |
domino_chain/edit_remove_domino_3
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| 19 |
domino_chain/edit_remove_domino_4
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splits/by_timing/partway.txt
CHANGED
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@@ -5,6 +5,7 @@ bouncing_ball/edit_dead_ball_after_first_bounce
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| 5 |
car_gap_jump/edit_grippy_wheels_mid_jump
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| 6 |
car_ramp_climb/edit_grippy_wheels_mid_climb
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| 7 |
dining_chain/edit_remove_cup_mid_slide
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| 8 |
picnic_apple_ball/edit_remove_apple_after_impact
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| 9 |
pool_collision/edit_remove_target_ball_after_impact
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| 10 |
ramp_collision/edit_grippy_red_ball_mid_roll
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| 5 |
car_gap_jump/edit_grippy_wheels_mid_jump
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| 6 |
car_ramp_climb/edit_grippy_wheels_mid_climb
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| 7 |
dining_chain/edit_remove_cup_mid_slide
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| 8 |
+
domino_chain/edit_remove_domino_1_mid_fall
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| 9 |
picnic_apple_ball/edit_remove_apple_after_impact
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| 10 |
pool_collision/edit_remove_target_ball_after_impact
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| 11 |
ramp_collision/edit_grippy_red_ball_mid_roll
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thumbnails/domino_chain/edit_remove_domino_1_mid_fall.jpg
ADDED
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Git LFS Details
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