File size: 9,434 Bytes
c69b4d0 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.SceneManagement;
using UnityEngine;
using Unity.MLAgents.Policies;
using Unity.MLAgents.Actuators;
// Install in an isolated release-23 Project/Assets/Editor, then invoke
// -executeMethod VectorExtrasBuild.Build -simulationOutput <directory>.
public static class VectorExtrasBuild
{
[Serializable] public class BehaviorInfo
{
public string name;
public int team;
public string stockPolicy;
public string policyFile;
public int continuous;
public int[] branches;
}
[Serializable] public class Manifest
{
public string environment;
public string sourceScene;
public string unityVersion;
public string platform;
public bool modelRemoved;
public BehaviorInfo[] behaviors;
public string[] packedPolicies;
}
public static void Build()
{
try
{
var args = Environment.GetCommandLineArgs();
int idx = Array.IndexOf(args, "-simulationOutput");
if (idx < 0 || idx + 1 >= args.Length)
throw new ArgumentException("-simulationOutput is required");
string output = Path.GetFullPath(args[idx + 1]);
int targetIndex = Array.IndexOf(args, "-simulationTarget");
var target = targetIndex < 0 ? BuildTarget.StandaloneWindows64 :
(BuildTarget)Enum.Parse(typeof(BuildTarget), args[targetIndex + 1]);
if (target != BuildTarget.StandaloneWindows64 && target != BuildTarget.StandaloneLinux64)
throw new ArgumentException("Only Windows64 and Linux64 are supported");
string[] allNames = { "Match3VectorObs", "Basic", "3DBall", "PushBlockWithInput" };
string[] allScenes = {
"Match3/Scenes/Match3.unity", "Basic/Scenes/Basic.unity",
"3DBall/Scenes/3DBall.unity", "PushBlockWithInput/Scenes/PushBlockWithInput.unity"
};
int selectionIndex = Array.IndexOf(args, "-simulationEnvironments");
string[] names = selectionIndex < 0 ? allNames : args[selectionIndex + 1].Split(',');
foreach (var name in names)
if (!allNames.Contains(name)) throw new ArgumentException("Unknown scene: " + name);
Directory.CreateDirectory("Assets/SimulationBuildScenes");
AssetDatabase.Refresh();
for (int i = 0; i < names.Length; i++)
{
string source = "Assets/ML-Agents/Examples/" + allScenes[Array.IndexOf(allNames, names[i])];
var scene = EditorSceneManager.OpenScene(source, OpenSceneMode.Single);
// Unpack copies so prefab model references cannot enter the build.
foreach (var root in scene.GetRootGameObjects())
if (PrefabUtility.IsPartOfPrefabInstance(root))
PrefabUtility.UnpackPrefabInstance(root, PrefabUnpackMode.Completely,
InteractionMode.AutomatedAction);
if (names[i] == "Match3VectorObs")
{
var allBehaviors = scene.GetRootGameObjects()
.SelectMany(r => r.GetComponentsInChildren<BehaviorParameters>(true)).ToArray();
foreach (var b in allBehaviors)
if (b.BehaviorName != "Match3VectorObs")
UnityEngine.Object.DestroyImmediate(b.gameObject);
}
var behaviors = scene.GetRootGameObjects()
.SelectMany(r => r.GetComponentsInChildren<BehaviorParameters>(true)).ToArray();
var info = behaviors.Select(b => new BehaviorInfo {
name = b.BehaviorName, team = b.TeamId,
stockPolicy = StockPolicyPath(names[i]),
policyFile = names[i] + ".onnx",
continuous = CombinedSpec(b).NumContinuousActions,
branches = CombinedSpec(b).BranchSizes
}).GroupBy(b => b.name + "?team=" + b.team).Select(g => g.First()).ToArray();
if (behaviors.Length == 0) throw new Exception("No behaviors in " + names[i]);
foreach (var component in scene.GetRootGameObjects()
.SelectMany(r => r.GetComponentsInChildren<MonoBehaviour>(true)))
if (component != null && component.GetType().Name == "CameraSensorComponent")
throw new Exception("Unexpected camera sensor: " + component.name);
foreach (var b in behaviors)
{
b.Model = null;
b.BehaviorType = BehaviorType.Default;
EditorUtility.SetDirty(b);
}
// Remove any other serialized ONNX/NN references on scene components.
foreach (var component in scene.GetRootGameObjects()
.SelectMany(r => r.GetComponentsInChildren<MonoBehaviour>(true)))
{
if (component == null) continue;
var serialized = new SerializedObject(component);
var property = serialized.GetIterator();
bool changed = false;
while (property.Next(true))
{
if (property.propertyType != SerializedPropertyType.ObjectReference) continue;
string path = AssetDatabase.GetAssetPath(property.objectReferenceValue);
if (path.EndsWith(".onnx", StringComparison.OrdinalIgnoreCase) ||
path.EndsWith(".nn", StringComparison.OrdinalIgnoreCase))
{
property.objectReferenceValue = null;
changed = true;
}
}
if (changed) serialized.ApplyModifiedPropertiesWithoutUndo();
}
string staged = "Assets/SimulationBuildScenes/" + names[i] + ".unity";
if (!EditorSceneManager.SaveScene(scene, staged))
throw new Exception("Could not save " + staged);
string envOutput = Path.Combine(output, names[i]);
Directory.CreateDirectory(envOutput);
foreach (var policy in info.Select(b => b.stockPolicy).Where(p => !string.IsNullOrEmpty(p)).Distinct())
{
string policies = Path.Combine(output, "policies", names[i]);
Directory.CreateDirectory(policies);
File.Copy(policy, Path.Combine(policies, names[i] + ".onnx"), true);
}
var report = BuildPipeline.BuildPlayer(new BuildPlayerOptions {
scenes = new[] { staged },
locationPathName = Path.Combine(envOutput, names[i] +
(target == BuildTarget.StandaloneWindows64 ? ".exe" : ".x86_64")),
target = target,
options = BuildOptions.StrictMode
});
if (report.summary.result != BuildResult.Succeeded)
throw new Exception(names[i] + " build failed: " + report.summary.result);
var packed = report.packedAssets.SelectMany(p => p.contents)
.Select(a => a.sourceAssetPath).Where(p => p.EndsWith(".onnx") || p.EndsWith(".nn"))
.Distinct().ToArray();
var manifest = new Manifest {
environment = names[i], sourceScene = source,
unityVersion = Application.unityVersion, platform = target.ToString(),
modelRemoved = packed.Length == 0,
behaviors = info, packedPolicies = packed
};
File.WriteAllText(Path.Combine(envOutput, "simulation-build.json"), JsonUtility.ToJson(manifest, true));
if (packed.Length > 0)
throw new Exception("Baked policies found: " + string.Join(", ", packed));
Debug.Log("SIMULATION_BUILD_OK " + names[i] + " " + report.summary.totalSize);
}
EditorApplication.Exit(0);
}
catch (Exception error)
{
Debug.LogException(error);
EditorApplication.Exit(1);
}
}
static ActionSpec CombinedSpec(BehaviorParameters behavior)
{
var components = behavior.GetComponentsInChildren<ActuatorComponent>(true);
return ActionSpec.Combine(new[] { behavior.BrainParameters.ActionSpec }
.Concat(components.Select(c => c.ActionSpec)).ToArray());
}
static string StockPolicyPath(string environment)
{
string folder = environment == "Match3VectorObs" ? "Match3" : environment;
string filename = environment == "PushBlockWithInput" ? "PushBlock" : environment;
string path = "Assets/ML-Agents/Examples/" + folder + "/TFModels/" + filename + ".onnx";
if (!File.Exists(path)) throw new Exception("Missing external policy: " + path);
return path;
}
}
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