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| /** | |
| * 🚀 Advanced C# Test File for Chahuadev Emoji Cleaner Tool | |
| * 📝 Comprehensive C# patterns with extensive emoji usage for testing | |
| * 🎯 Features: Modern C# features, async/await, LINQ, and emoji integration | |
| * 🧪 Perfect for testing emoji removal from C# source files | |
| * | |
| * @author Chahuadev Development Team 👨💻 | |
| * @version 2.0.0 🎯 | |
| * @since 2025-01-20 📅 | |
| */ | |
| using System; // 🔧 Core system functionality | |
| using System.Collections.Generic; // 📦 Collections support | |
| using System.Collections.Concurrent; // 🧵 Thread-safe collections | |
| using System.Linq; // 🌊 LINQ queries | |
| using System.Threading.Tasks; // ⚡ Async operations | |
| using System.Threading; // 🧵 Threading support | |
| using System.Text; // 📝 Text processing | |
| using System.Text.RegularExpressions; // 🔍 Regular expressions | |
| using System.IO; // 📁 File operations | |
| using System.Diagnostics; // 📊 Performance monitoring | |
| using System.Reflection; // 🪞 Reflection capabilities | |
| using System.ComponentModel; // 🏷️ Component model | |
| using System.Runtime.CompilerServices; // ⚙️ Compiler services | |
| using System.Text.Json; // 📄 JSON serialization | |
| using System.Globalization; // 🌍 Internationalization | |
| namespace Chahuadev.EmojiCleaner.Test // 📦 Namespace declaration | |
| { | |
| /// <summary> | |
| /// 🧪 Custom attribute for emoji testing metadata | |
| /// 🎯 Demonstrates attribute usage with emoji descriptions | |
| /// </summary> | |
| [] | |
| public class EmojiTestAttribute : Attribute | |
| { | |
| /// <summary>🎯 Test description with emoji indicators</summary> | |
| public string Description { get; set; } = "🧪 Default test"; | |
| /// <summary>📊 Test category classification</summary> | |
| public string Category { get; set; } = "🏷️ General"; | |
| /// <summary>🔥 Priority level (1-5)</summary> | |
| public int Priority { get; set; } = 1; | |
| /// <summary>🏷️ Test tags for organization</summary> | |
| public string[] Tags { get; set; } = Array.Empty<string>(); | |
| /// <summary> | |
| /// 🎯 Constructor with emoji-enhanced parameters | |
| /// </summary> | |
| /// <param name="description">📝 Test description</param> | |
| /// <param name="category">📊 Test category</param> | |
| public EmojiTestAttribute(string description, string category = "🏷️ General") | |
| { | |
| Description = description; | |
| Category = category; | |
| } | |
| } | |
| /// <summary> | |
| /// 📊 Immutable record for emoji statistics | |
| /// 🎯 Demonstrates C# 9+ record types with emoji data | |
| /// </summary> | |
| public record EmojiStatistics( | |
| int TotalEmojis, // 🔢 Total emoji count | |
| int UniqueEmojis, // 🎯 Unique emoji varieties | |
| TimeSpan ProcessingTime, // ⏱️ Time taken for processing | |
| Dictionary<string, int> CategoryBreakdown, // 📊 Category statistics | |
| double EfficiencyScore, // 📈 Processing efficiency | |
| bool Success // ✅ Success indicator | |
| ) | |
| { | |
| /// <summary> | |
| /// 📋 Generate formatted report with emoji indicators | |
| /// </summary> | |
| /// <returns>📄 Formatted statistics report</returns> | |
| public string GenerateReport() | |
| { | |
| var report = new StringBuilder(); | |
| report.AppendLine("📊 EMOJI PROCESSING STATISTICS"); | |
| report.AppendLine("=============================="); | |
| report.AppendLine(); | |
| report.AppendLine($"🔢 Total emojis processed: {TotalEmojis}"); | |
| report.AppendLine($"🎯 Unique emoji types: {UniqueEmojis}"); | |
| report.AppendLine($"⏱️ Processing time: {ProcessingTime.TotalMilliseconds:F2} ms"); | |
| report.AppendLine($"📈 Efficiency score: {EfficiencyScore:F2}%"); | |
| report.AppendLine($"✅ Success status: {(Success ? "Completed" : "Failed")}"); | |
| report.AppendLine(); | |
| if (CategoryBreakdown.Count > 0) | |
| { | |
| report.AppendLine("🏷️ CATEGORY BREAKDOWN:"); | |
| foreach (var (category, count) in CategoryBreakdown.OrderByDescending(x => x.Value)) | |
| { | |
| var percentage = (double)count / TotalEmojis * 100; | |
| report.AppendLine($" {category}: {count} emojis ({percentage:F1}%)"); | |
| } | |
| } | |
| return report.ToString(); | |
| } | |
| } | |
| /// <summary> | |
| /// 🎯 Delegate for emoji processing operations | |
| /// ⚡ Functional programming support with emoji context | |
| /// </summary> | |
| /// <typeparam name="TInput">📝 Input type</typeparam> | |
| /// <typeparam name="TOutput">📊 Output type</typeparam> | |
| /// <param name="input">📥 Input data</param> | |
| /// <param name="cancellationToken">🛑 Cancellation support</param> | |
| /// <returns>📤 Processed output</returns> | |
| public delegate Task<TOutput> EmojiProcessorDelegate<TInput, TOutput>(TInput input, CancellationToken cancellationToken); | |
| /// <summary> | |
| /// 🔧 Interface for emoji processing operations | |
| /// 🎯 Contract definition for emoji handlers | |
| /// </summary> | |
| public interface IEmojiProcessor | |
| { | |
| /// <summary>🏷️ Processor name with emoji indicator</summary> | |
| string Name { get; } | |
| /// <summary>📊 Current processing statistics</summary> | |
| EmojiStatistics Statistics { get; } | |
| /// <summary> | |
| /// 🧹 Process content to remove emojis | |
| /// </summary> | |
| /// <param name="content">📝 Input content</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📊 Processing result</returns> | |
| Task<ProcessingResult> ProcessContentAsync(string content, CancellationToken cancellationToken = default); | |
| /// <summary> | |
| /// 📦 Process multiple content items in batch | |
| /// </summary> | |
| /// <param name="contentItems">📋 Content collection</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📊 Batch processing results</returns> | |
| Task<IEnumerable<ProcessingResult>> ProcessBatchAsync(IEnumerable<string> contentItems, CancellationToken cancellationToken = default); | |
| } | |
| /// <summary> | |
| /// 📊 Processing result container | |
| /// 🎯 Encapsulates emoji processing outcomes | |
| /// </summary> | |
| public class ProcessingResult | |
| { | |
| /// <summary>📝 Original content before processing</summary> | |
| public string OriginalContent { get; init; } = string.Empty; | |
| /// <summary>🧹 Content after emoji removal</summary> | |
| public string CleanedContent { get; init; } = string.Empty; | |
| /// <summary>🔍 List of detected emojis</summary> | |
| public IReadOnlyList<string> FoundEmojis { get; init; } = Array.Empty<string>(); | |
| /// <summary>📊 Category-wise emoji statistics</summary> | |
| public IReadOnlyDictionary<string, int> CategoryStats { get; init; } = new Dictionary<string, int>(); | |
| /// <summary>⏱️ Time taken for processing</summary> | |
| public TimeSpan ProcessingTime { get; init; } | |
| /// <summary>✅ Success indicator</summary> | |
| public bool Success { get; init; } | |
| /// <summary>❌ Error message if processing failed</summary> | |
| public string? ErrorMessage { get; init; } | |
| /// <summary>🏷️ Processor identifier</summary> | |
| public string ProcessorName { get; init; } = "🔧 Unknown"; | |
| /// <summary> | |
| /// 📈 Calculate processing efficiency | |
| /// </summary> | |
| /// <returns>📊 Efficiency percentage</returns> | |
| public double CalculateEfficiency() | |
| { | |
| if (OriginalContent.Length == 0) return 100.0; | |
| var reductionRatio = (double)FoundEmojis.Count / OriginalContent.Length; | |
| return Math.Min(100.0, reductionRatio * 100.0); | |
| } | |
| /// <summary> | |
| /// 📋 Generate detailed processing report | |
| /// </summary> | |
| /// <returns>📄 Formatted report string</returns> | |
| public string GenerateDetailedReport() | |
| { | |
| var report = new StringBuilder(); | |
| report.AppendLine("🎯 PROCESSING RESULT REPORT"); | |
| report.AppendLine("=========================="); | |
| report.AppendLine(); | |
| report.AppendLine($"🏷️ Processor: {ProcessorName}"); | |
| report.AppendLine($"📝 Original length: {OriginalContent.Length:N0} characters"); | |
| report.AppendLine($"🧹 Cleaned length: {CleanedContent.Length:N0} characters"); | |
| report.AppendLine($"🔍 Emojis detected: {FoundEmojis.Count:N0}"); | |
| report.AppendLine($"⏱️ Processing time: {ProcessingTime.TotalMilliseconds:F2} ms"); | |
| report.AppendLine($"📈 Efficiency: {CalculateEfficiency():F2}%"); | |
| report.AppendLine($"✅ Status: {(Success ? "Success" : "Failed")}"); | |
| if (!string.IsNullOrEmpty(ErrorMessage)) | |
| { | |
| report.AppendLine($"❌ Error: {ErrorMessage}"); | |
| } | |
| return report.ToString(); | |
| } | |
| } | |
| /// <summary> | |
| /// 🧹 Advanced emoji processor implementation | |
| /// ⚡ High-performance emoji cleaning with modern C# features | |
| /// </summary> | |
| [] | |
| public class AdvancedEmojiProcessor : IEmojiProcessor, IDisposable | |
| { | |
| // 🔍 Emoji detection patterns for different categories | |
| private static readonly Dictionary<string, Regex> EmojiPatterns = new() | |
| { | |
| ["😀 Faces"] = new Regex(@"[\u{1F600}-\u{1F64F}]", RegexOptions.Compiled | RegexOptions.CultureInvariant), | |
| ["❤️ Hearts"] = new Regex(@"[\u{1F495}-\u{1F49F}]|❤️|🧡|💛|💚|💙|💜", RegexOptions.Compiled | RegexOptions.CultureInvariant), | |
| ["🚀 Objects"] = new Regex(@"[\u{1F680}-\u{1F6FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant), | |
| ["🌸 Nature"] = new Regex(@"[\u{1F300}-\u{1F5FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant), | |
| ["🎯 Symbols"] = new Regex(@"[\u{2600}-\u{26FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant) | |
| }; | |
| // 💾 Thread-safe caching for performance optimization | |
| private readonly ConcurrentDictionary<string, List<string>> _emojiCache = new(); | |
| // 📊 Atomic counters for statistics tracking | |
| private long _totalProcessed = 0; | |
| private long _totalEmojisRemoved = 0; | |
| private long _totalProcessingTimeMs = 0; | |
| // ⚙️ Configuration and state | |
| private readonly SemaphoreSlim _semaphore; | |
| private readonly CancellationTokenSource _disposalTokenSource = new(); | |
| private bool _disposed = false; | |
| /// <summary>🏷️ Processor name with emoji indicator</summary> | |
| public string Name => "🧹 Advanced C# Emoji Processor"; | |
| /// <summary>📊 Current processing statistics</summary> | |
| public EmojiStatistics Statistics => CalculateCurrentStatistics(); | |
| /// <summary> | |
| /// 🎯 Constructor with configuration options | |
| /// </summary> | |
| /// <param name="maxConcurrency">🧵 Maximum concurrent operations</param> | |
| public AdvancedEmojiProcessor(int maxConcurrency = Environment.ProcessorCount) | |
| { | |
| _semaphore = new SemaphoreSlim(maxConcurrency, maxConcurrency); | |
| LogMessage("✅ Advanced emoji processor initialized successfully"); | |
| } | |
| /// <summary> | |
| /// 🧹 Process content to remove emojis asynchronously | |
| /// </summary> | |
| /// <param name="content">📝 Input content with emojis</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📊 Processing result</returns> | |
| [] | |
| public async Task<ProcessingResult> ProcessContentAsync(string content, CancellationToken cancellationToken = default) | |
| { | |
| if (_disposed) throw new ObjectDisposedException(nameof(AdvancedEmojiProcessor)); | |
| if (string.IsNullOrEmpty(content)) | |
| return CreateEmptyResult(content, "📝 Empty or null content provided"); | |
| var stopwatch = Stopwatch.StartNew(); | |
| try | |
| { | |
| await _semaphore.WaitAsync(cancellationToken); | |
| using var combinedToken = CancellationTokenSource.CreateLinkedTokenSource( | |
| cancellationToken, _disposalTokenSource.Token); | |
| LogMessage($"🔄 Processing content ({content.Length:N0} characters)"); | |
| // 🔍 Detect emojis with parallel processing | |
| var foundEmojis = await DetectEmojisAsync(content, combinedToken.Token); | |
| // 📊 Generate category statistics | |
| var categoryStats = await GenerateCategoryStatisticsAsync(foundEmojis, combinedToken.Token); | |
| // 🧹 Remove emojis from content | |
| var cleanedContent = await RemoveEmojisAsync(content, foundEmojis, combinedToken.Token); | |
| stopwatch.Stop(); | |
| // 📊 Update global statistics | |
| Interlocked.Increment(ref _totalProcessed); | |
| Interlocked.Add(ref _totalEmojisRemoved, foundEmojis.Count); | |
| Interlocked.Add(ref _totalProcessingTimeMs, stopwatch.ElapsedMilliseconds); | |
| var result = new ProcessingResult | |
| { | |
| OriginalContent = content, | |
| CleanedContent = cleanedContent, | |
| FoundEmojis = foundEmojis.AsReadOnly(), | |
| CategoryStats = categoryStats, | |
| ProcessingTime = stopwatch.Elapsed, | |
| Success = true, | |
| ProcessorName = Name | |
| }; | |
| LogMessage($"✅ Processing completed: {foundEmojis.Count} emojis removed in {stopwatch.ElapsedMilliseconds} ms"); | |
| return result; | |
| } | |
| catch (OperationCanceledException) | |
| { | |
| LogMessage("🛑 Processing cancelled by user request"); | |
| return CreateErrorResult(content, "🛑 Operation was cancelled", stopwatch.Elapsed); | |
| } | |
| catch (Exception ex) | |
| { | |
| LogMessage($"❌ Processing failed: {ex.Message}"); | |
| return CreateErrorResult(content, $"❌ Processing error: {ex.Message}", stopwatch.Elapsed); | |
| } | |
| finally | |
| { | |
| _semaphore.Release(); | |
| stopwatch.Stop(); | |
| } | |
| } | |
| /// <summary> | |
| /// 📦 Process multiple content items in batch | |
| /// </summary> | |
| /// <param name="contentItems">📋 Content collection</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📊 Batch processing results</returns> | |
| [] | |
| public async Task<IEnumerable<ProcessingResult>> ProcessBatchAsync( | |
| IEnumerable<string> contentItems, | |
| CancellationToken cancellationToken = default) | |
| { | |
| if (_disposed) throw new ObjectDisposedException(nameof(AdvancedEmojiProcessor)); | |
| var items = contentItems?.ToList() ?? new List<string>(); | |
| LogMessage($"📦 Starting batch processing for {items.Count:N0} items"); | |
| // 🧵 Process items concurrently with controlled parallelism | |
| var tasks = items.Select(async (content, index) => | |
| { | |
| try | |
| { | |
| var result = await ProcessContentAsync(content, cancellationToken); | |
| return result; | |
| } | |
| catch (Exception ex) | |
| { | |
| LogMessage($"❌ Batch item {index} failed: {ex.Message}"); | |
| return CreateErrorResult(content, $"❌ Batch processing error: {ex.Message}", TimeSpan.Zero); | |
| } | |
| }); | |
| var results = await Task.WhenAll(tasks); | |
| var successCount = results.Count(r => r.Success); | |
| var totalEmojis = results.Sum(r => r.FoundEmojis.Count); | |
| LogMessage($"📦 Batch processing completed: {successCount}/{items.Count} successful, {totalEmojis:N0} emojis removed"); | |
| return results; | |
| } | |
| /// <summary> | |
| /// 🔍 Detect emojis in content using parallel pattern matching | |
| /// </summary> | |
| /// <param name="content">📝 Content to analyze</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📋 List of found emojis</returns> | |
| private async Task<List<string>> DetectEmojisAsync(string content, CancellationToken cancellationToken) | |
| { | |
| // 💾 Check cache first for performance | |
| var cacheKey = content.GetHashCode().ToString(); | |
| if (_emojiCache.TryGetValue(cacheKey, out var cachedEmojis)) | |
| { | |
| LogMessage("📊 Cache hit for emoji detection"); | |
| return new List<string>(cachedEmojis); | |
| } | |
| // 🔍 Parallel detection across emoji categories | |
| var detectionTasks = EmojiPatterns.Select(async pattern => | |
| { | |
| return await Task.Run(() => | |
| { | |
| cancellationToken.ThrowIfCancellationRequested(); | |
| var matches = pattern.Value.Matches(content); | |
| return matches.Cast<Match>().Select(m => m.Value).ToList(); | |
| }, cancellationToken); | |
| }); | |
| var categoryResults = await Task.WhenAll(detectionTasks); | |
| // 🎯 Combine and deduplicate results | |
| var allEmojis = categoryResults | |
| .SelectMany(emojis => emojis) | |
| .Distinct() | |
| .OrderBy(emoji => emoji) | |
| .ToList(); | |
| // 💾 Cache results for future use | |
| _emojiCache.TryAdd(cacheKey, new List<string>(allEmojis)); | |
| return allEmojis; | |
| } | |
| /// <summary> | |
| /// 📊 Generate category statistics for detected emojis | |
| /// </summary> | |
| /// <param name="emojis">🔍 Detected emoji list</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>📈 Category statistics dictionary</returns> | |
| private async Task<Dictionary<string, int>> GenerateCategoryStatisticsAsync( | |
| List<string> emojis, | |
| CancellationToken cancellationToken) | |
| { | |
| var categoryStats = new Dictionary<string, int>(); | |
| // 🔄 Count emojis by category using parallel processing | |
| var categoryTasks = EmojiPatterns.Select(async pattern => | |
| { | |
| var (categoryName, regex) = pattern; | |
| var count = await Task.Run(() => | |
| { | |
| cancellationToken.ThrowIfCancellationRequested(); | |
| return emojis.Count(emoji => regex.IsMatch(emoji)); | |
| }, cancellationToken); | |
| return new { Category = categoryName, Count = count }; | |
| }); | |
| var results = await Task.WhenAll(categoryTasks); | |
| foreach (var result in results.Where(r => r.Count > 0)) | |
| { | |
| categoryStats[result.Category] = result.Count; | |
| } | |
| return categoryStats; | |
| } | |
| /// <summary> | |
| /// 🧹 Remove detected emojis from content | |
| /// </summary> | |
| /// <param name="content">📝 Original content</param> | |
| /// <param name="emojis">🔍 Emojis to remove</param> | |
| /// <param name="cancellationToken">🛑 Cancellation token</param> | |
| /// <returns>🧹 Cleaned content</returns> | |
| private async Task<string> RemoveEmojisAsync( | |
| string content, | |
| List<string> emojis, | |
| CancellationToken cancellationToken) | |
| { | |
| return await Task.Run(() => | |
| { | |
| cancellationToken.ThrowIfCancellationRequested(); | |
| var result = content; | |
| // 🔄 Remove each detected emoji | |
| foreach (var emoji in emojis) | |
| { | |
| cancellationToken.ThrowIfCancellationRequested(); | |
| result = result.Replace(emoji, string.Empty); | |
| } | |
| // 🧹 Clean up extra whitespace | |
| result = Regex.Replace(result, @"\s+", " ").Trim(); | |
| return result; | |
| }, cancellationToken); | |
| } | |
| /// <summary> | |
| /// 📊 Calculate current processor statistics | |
| /// </summary> | |
| /// <returns>📈 Current statistics</returns> | |
| private EmojiStatistics CalculateCurrentStatistics() | |
| { | |
| var totalProcessed = Interlocked.Read(ref _totalProcessed); | |
| var totalEmojisRemoved = Interlocked.Read(ref _totalEmojisRemoved); | |
| var totalTimeMs = Interlocked.Read(ref _totalProcessingTimeMs); | |
| var avgTimeMs = totalProcessed > 0 ? (double)totalTimeMs / totalProcessed : 0.0; | |
| var efficiency = totalProcessed > 0 ? (double)totalEmojisRemoved / totalProcessed * 100 : 0.0; | |
| return new EmojiStatistics( | |
| TotalEmojis: (int)totalEmojisRemoved, | |
| UniqueEmojis: _emojiCache.Values.SelectMany(v => v).Distinct().Count(), | |
| ProcessingTime: TimeSpan.FromMilliseconds(avgTimeMs), | |
| CategoryBreakdown: new Dictionary<string, int>(), | |
| EfficiencyScore: efficiency, | |
| Success: true | |
| ); | |
| } | |
| /// <summary> | |
| /// 📝 Create empty result for invalid input | |
| /// </summary> | |
| /// <param name="content">📝 Original content</param> | |
| /// <param name="message">💬 Error message</param> | |
| /// <returns>📊 Empty processing result</returns> | |
| private ProcessingResult CreateEmptyResult(string content, string message) | |
| { | |
| return new ProcessingResult | |
| { | |
| OriginalContent = content ?? string.Empty, | |
| CleanedContent = content ?? string.Empty, | |
| FoundEmojis = Array.Empty<string>(), | |
| CategoryStats = new Dictionary<string, int>(), | |
| ProcessingTime = TimeSpan.Zero, | |
| Success = false, | |
| ErrorMessage = message, | |
| ProcessorName = Name | |
| }; | |
| } | |
| /// <summary> | |
| /// ❌ Create error result for failed processing | |
| /// </summary> | |
| /// <param name="content">📝 Original content</param> | |
| /// <param name="error">❌ Error message</param> | |
| /// <param name="elapsed">⏱️ Elapsed time</param> | |
| /// <returns>📊 Error processing result</returns> | |
| private ProcessingResult CreateErrorResult(string content, string error, TimeSpan elapsed) | |
| { | |
| return new ProcessingResult | |
| { | |
| OriginalContent = content, | |
| CleanedContent = content, // 🔄 Return original on error | |
| FoundEmojis = Array.Empty<string>(), | |
| CategoryStats = new Dictionary<string, int>(), | |
| ProcessingTime = elapsed, | |
| Success = false, | |
| ErrorMessage = error, | |
| ProcessorName = Name | |
| }; | |
| } | |
| /// <summary> | |
| /// 📝 Log message with timestamp and emoji indicators | |
| /// </summary> | |
| /// <param name="message">💬 Message to log</param> | |
| private void LogMessage(string message) | |
| { | |
| var timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture); | |
| Console.WriteLine($"[{timestamp}] 🕒 {Name}: {message}"); | |
| } | |
| /// <summary> | |
| /// 🧹 Dispose pattern implementation | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| Dispose(true); | |
| GC.SuppressFinalize(this); | |
| } | |
| /// <summary> | |
| /// 🧹 Protected dispose implementation | |
| /// </summary> | |
| /// <param name="disposing">🔄 Disposing flag</param> | |
| protected virtual void Dispose(bool disposing) | |
| { | |
| if (!_disposed && disposing) | |
| { | |
| LogMessage("🔄 Disposing emoji processor resources"); | |
| _disposalTokenSource.Cancel(); | |
| _semaphore?.Dispose(); | |
| _disposalTokenSource?.Dispose(); | |
| _emojiCache.Clear(); | |
| _disposed = true; | |
| LogMessage("✅ Emoji processor disposed successfully"); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// 🛠️ Utility class for emoji-related operations | |
| /// 🎯 Static helper methods for emoji analysis | |
| /// </summary> | |
| public static class EmojiUtilities | |
| { | |
| // 🔍 Comprehensive emoji detection pattern | |
| private static readonly Regex AllEmojisPattern = new( | |
| @"[\u{1F600}-\u{1F64F}]|[\u{1F300}-\u{1F5FF}]|[\u{1F680}-\u{1F6FF}]|[\u{2600}-\u{26FF}]|[\u{1F1E0}-\u{1F1FF}]|[\u{1F900}-\u{1F9FF}]", | |
| RegexOptions.Compiled | RegexOptions.CultureInvariant); | |
| /// <summary> | |
| /// 📊 Count emoji frequency in text | |
| /// </summary> | |
| /// <param name="text">📝 Text to analyze</param> | |
| /// <returns>📈 Emoji frequency dictionary</returns> | |
| public static Dictionary<string, int> CountEmojiFrequency(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) return new Dictionary<string, int>(); | |
| return AllEmojisPattern.Matches(text) | |
| .Cast<Match>() | |
| .GroupBy(m => m.Value) | |
| .ToDictionary(g => g.Key, g => g.Count()); | |
| } | |
| /// <summary> | |
| /// 🔍 Extract all emojis from text | |
| /// </summary> | |
| /// <param name="text">📝 Source text</param> | |
| /// <returns>📋 List of unique emojis</returns> | |
| public static List<string> ExtractEmojis(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) return new List<string>(); | |
| return AllEmojisPattern.Matches(text) | |
| .Cast<Match>() | |
| .Select(m => m.Value) | |
| .Distinct() | |
| .OrderBy(emoji => emoji) | |
| .ToList(); | |
| } | |
| /// <summary> | |
| /// ✅ Check if text contains any emojis | |
| /// </summary> | |
| /// <param name="text">📝 Text to check</param> | |
| /// <returns>🔍 True if emojis are found</returns> | |
| public static bool ContainsEmojis(string text) | |
| { | |
| return !string.IsNullOrEmpty(text) && AllEmojisPattern.IsMatch(text); | |
| } | |
| /// <summary> | |
| /// 📏 Calculate text length excluding emojis | |
| /// </summary> | |
| /// <param name="text">📝 Input text</param> | |
| /// <returns>📊 Length without emojis</returns> | |
| public static int LengthWithoutEmojis(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) return 0; | |
| var cleanText = AllEmojisPattern.Replace(text, string.Empty); | |
| return cleanText.Length; | |
| } | |
| /// <summary> | |
| /// 📈 Calculate emoji density in text | |
| /// </summary> | |
| /// <param name="text">📝 Text to analyze</param> | |
| /// <returns>📊 Emoji density percentage</returns> | |
| public static double CalculateEmojiDensity(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) return 0.0; | |
| var emojiCount = AllEmojisPattern.Matches(text).Count; | |
| return (double)emojiCount / text.Length * 100.0; | |
| } | |
| /// <summary> | |
| /// 📋 Generate comprehensive emoji analysis report | |
| /// </summary> | |
| /// <param name="text">📝 Text to analyze</param> | |
| /// <returns>📄 Formatted analysis report</returns> | |
| public static string GenerateAnalysisReport(string text) | |
| { | |
| if (string.IsNullOrEmpty(text)) | |
| return "📝 No content provided for analysis"; | |
| var emojis = ExtractEmojis(text); | |
| var frequency = CountEmojiFrequency(text); | |
| var density = CalculateEmojiDensity(text); | |
| var lengthWithoutEmojis = LengthWithoutEmojis(text); | |
| var report = new StringBuilder(); | |
| report.AppendLine("🎯 COMPREHENSIVE EMOJI ANALYSIS"); | |
| report.AppendLine("==============================="); | |
| report.AppendLine(); | |
| report.AppendLine($"📝 Total characters: {text.Length:N0}"); | |
| report.AppendLine($"🔍 Total emojis: {frequency.Values.Sum():N0}"); | |
| report.AppendLine($"🎯 Unique emojis: {emojis.Count:N0}"); | |
| report.AppendLine($"📏 Length without emojis: {lengthWithoutEmojis:N0}"); | |
| report.AppendLine($"📈 Emoji density: {density:F2}%"); | |
| report.AppendLine($"✅ Contains emojis: {(emojis.Count > 0 ? "Yes" : "No")}"); | |
| report.AppendLine(); | |
| if (frequency.Count > 0) | |
| { | |
| report.AppendLine("🏆 MOST FREQUENT EMOJIS:"); | |
| foreach (var (emoji, count) in frequency.OrderByDescending(x => x.Value).Take(10)) | |
| { | |
| var percentage = (double)count / frequency.Values.Sum() * 100; | |
| report.AppendLine($" {emoji}: {count:N0} times ({percentage:F1}%)"); | |
| } | |
| report.AppendLine(); | |
| } | |
| if (emojis.Count > 0) | |
| { | |
| report.AppendLine("📋 ALL DETECTED EMOJIS:"); | |
| report.AppendLine($" {string.Join(" ", emojis)}"); | |
| } | |
| return report.ToString(); | |
| } | |
| } | |
| /// <summary> | |
| /// 🧪 Test runner for emoji processor validation | |
| /// 🎯 Comprehensive testing with performance metrics | |
| /// </summary> | |
| [] | |
| public class EmojiProcessorTestRunner | |
| { | |
| /// <summary> | |
| /// 🚀 Main entry point for emoji processor tests | |
| /// </summary> | |
| /// <param name="args">📋 Command line arguments</param> | |
| /// <returns>⚡ Async task completion</returns> | |
| public static async Task Main(string[] args) | |
| { | |
| Console.WriteLine("🎉 Starting Chahuadev C# Emoji Cleaner Test Suite! 🧪\n"); | |
| // 🔧 Initialize processor | |
| using var processor = new AdvancedEmojiProcessor(maxConcurrency: 4); | |
| try | |
| { | |
| // 🧪 Run comprehensive test suite | |
| await RunBasicTests(processor); | |
| await RunAdvancedTests(processor); | |
| await RunPerformanceTests(processor); | |
| await RunBatchTests(processor); | |
| await RunUtilityTests(); | |
| // 📊 Display final statistics | |
| await DisplayFinalStatistics(processor); | |
| } | |
| catch (Exception ex) | |
| { | |
| Console.WriteLine($"❌ Test suite failed: {ex.Message}"); | |
| } | |
| Console.WriteLine("\n🎉 All tests completed successfully! ✅"); | |
| } | |
| /// <summary> | |
| /// 🧪 Run basic emoji processing tests | |
| /// </summary> | |
| /// <param name="processor">🔧 Processor instance</param> | |
| private static async Task RunBasicTests(IEmojiProcessor processor) | |
| { | |
| Console.WriteLine("🧪 Running basic emoji processing tests...\n"); | |
| var testCases = new Dictionary<string, string> | |
| { | |
| ["🎯 Simple Faces"] = "Hello 😊 World! 😀 This is a test 🙂 with basic emojis 😃!", | |
| ["❤️ Hearts and Love"] = "I love ❤️ programming! 💕 C# is amazing 💖 for development 💘!", | |
| ["🚀 Objects and Tools"] = "Check out this rocket 🚀! We use tools 🔧 and technology 💻 daily ⚡!", | |
| ["🌸 Nature Elements"] = "Beautiful flowers 🌸🌺🌻 grow in the garden 🌱 under the sun ☀️!", | |
| ["🎪 Mixed Content"] = "🎉 Celebration time! 🚀 Let's code! 😊 Happy programming 💻 with emojis 🎨!" | |
| }; | |
| foreach (var (testName, content) in testCases) | |
| { | |
| Console.WriteLine($"Testing: {testName}"); | |
| var result = await processor.ProcessContentAsync(content); | |
| Console.WriteLine($" 📝 Original: {TruncateString(content, 50)}"); | |
| Console.WriteLine($" 🧹 Cleaned: {TruncateString(result.CleanedContent, 50)}"); | |
| Console.WriteLine($" 🔍 Emojis found: {result.FoundEmojis.Count}"); | |
| Console.WriteLine($" ⏱️ Time: {result.ProcessingTime.TotalMilliseconds:F2} ms"); | |
| Console.WriteLine($" ✅ Success: {result.Success}"); | |
| Console.WriteLine(); | |
| } | |
| } | |
| /// <summary> | |
| /// 🔬 Run advanced emoji processing tests | |
| /// </summary> | |
| /// <param name="processor">🔧 Processor instance</param> | |
| private static async Task RunAdvancedTests(IEmojiProcessor processor) | |
| { | |
| Console.WriteLine("🔬 Running advanced emoji processing tests...\n"); | |
| var complexContent = """ | |
| 🎯 Welcome to our comprehensive C# emoji testing suite! 🧪 | |
| This content includes various emoji categories: | |
| • 😀 Facial expressions: 😊 😂 🤣 😍 🥰 😘 😎 🤓 😴 😇 🙃 😉 | |
| • ❤️ Hearts and emotions: 💕 💖 💗 💘 💝 💞 💟 💔 ❣️ 💋 😍 🥰 | |
| • 🚀 Technology objects: 💻 📱 ⌨️ 🖥️ 🖨️ 📡 💾 💿 📀 🔌 🔋 💡 | |
| • 🌸 Nature elements: 🌱 🌿 🍀 🌾 🌳 🌲 🌴 🌵 🌺 🌻 🌼 🌷 | |
| • 🎯 Symbols and signs: ⭐ 🌟 ✨ 💫 🌙 ☀️ ⛅ 🌈 ⚡ 🔥 💧 🌊 | |
| Advanced unicode sequences: | |
| 👨💻 Developer coding in C# 💻 with Visual Studio 🎯 | |
| 👩🚀 Astronaut exploring 🌍 space with advanced 🚀 technology | |
| 🏳️🌈 Rainbow flag representing 🌈 diversity in tech community | |
| 👨👩👧👦 Family enjoying 🎪 technology conference together | |
| Skin tone modifiers and variations: | |
| 👋🏻 👋🏼 👋🏽 👋🏾 👋🏿 (greeting with skin tone diversity) | |
| 👍🏻 👍🏼 👍🏽 👍🏾 👍🏿 (approval across all backgrounds) | |
| 👨🏻💻 👨🏼💻 👨🏽💻 👨🏾💻 👨🏿💻 (diverse developers) | |
| Multilingual content with emojis: | |
| English: Hello 👋 World! 🌍 Welcome to C# programming! 💻 | |
| ไทย: สวัสดี 🙏 ชาวโลก! 🌎 ยินดีต้อนรับสู่การเขียนโปรแกรม C#! 👨💻 | |
| 日本語: こんにちは 👋 世界! 🌏 C# プログラミングへようこそ! 🎯 | |
| Español: ¡Hola 👋 Mundo! 🌍 ¡Bienvenido a la programación C#! 🚀 | |
| Performance and statistics: | |
| 📊 Processing speed: 1000+ emojis/second ⚡ | |
| 📈 Accuracy rate: 99.8% detection success ✅ | |
| ⏰ Response time: < 100ms average 🎯 | |
| 💾 Memory usage: Optimized for efficiency 🧠 | |
| 🔧 Concurrent processing: Multi-threaded support 🧵 | |
| Special characters and edge cases: | |
| Unicode combinations: 🤦♀️ 🤷♂️ 💁♀️ 🙋♂️ 🙎♀️ 🙍♂️ | |
| Food and drinks: ☕ 🍕 🍔 🍟 🌭 🥪 🌮 🌯 🥙 🍗 🍖 🥓 | |
| Sports and activities: ⚽ 🏀 🏈 ⚾ 🎾 🏐 🏉 🎱 🏓 🏸 🥅 | |
| Transportation: 🚗 🚕 🚙 🚌 🚎 🏎️ 🚓 🚑 🚒 🚐 🛻 🚚 | |
| 🎉 End of advanced testing content! 🧪✨ | |
| """; | |
| Console.WriteLine($"Processing complex content with 100+ emojis ({complexContent.Length:N0} characters)..."); | |
| var result = await processor.ProcessContentAsync(complexContent); | |
| Console.WriteLine(result.GenerateDetailedReport()); | |
| // 📊 Category analysis | |
| Console.WriteLine("🏷️ Detailed Category Analysis:"); | |
| foreach (var (category, count) in result.CategoryStats.OrderByDescending(x => x.Value)) | |
| { | |
| var percentage = (double)count / result.FoundEmojis.Count * 100; | |
| Console.WriteLine($" {category}: {count:N0} emojis ({percentage:F1}%)"); | |
| } | |
| Console.WriteLine(); | |
| } | |
| /// <summary> | |
| /// ⚡ Run performance and stress tests | |
| /// </summary> | |
| /// <param name="processor">🔧 Processor instance</param> | |
| private static async Task RunPerformanceTests(IEmojiProcessor processor) | |
| { | |
| Console.WriteLine("⚡ Running performance tests...\n"); | |
| // 📊 Generate large content for stress testing | |
| var emojiSamples = new[] | |
| { | |
| "😀", "😃", "😄", "😁", "😆", "😅", "🤣", "😂", "🙂", "🙃", | |
| "😉", "😊", "😇", "🥰", "😍", "🤩", "😘", "😗", "😚", "😙", | |
| "🚀", "⚡", "🔥", "💧", "🌟", "✨", "💫", "⭐", "🌙", "☀️", | |
| "❤️", "🧡", "💛", "💚", "💙", "💜", "🤎", "🖤", "🤍", "💔", | |
| "📊", "📈", "📉", "📋", "📌", "📍", "📎", "📏", "📐", "📑" | |
| }; | |
| var contentBuilder = new StringBuilder(); | |
| var random = new Random(42); // 🎯 Deterministic for reproducible tests | |
| // 🔄 Generate content with 2000+ emojis | |
| for (int i = 0; i < 2000; i++) | |
| { | |
| contentBuilder.Append($"Sample text {i} "); | |
| contentBuilder.Append(emojiSamples[i % emojiSamples.Length]); | |
| contentBuilder.Append(" "); | |
| if (i % 20 == 0) contentBuilder.AppendLine(); | |
| } | |
| var testContent = contentBuilder.ToString(); | |
| Console.WriteLine($"📊 Generated performance test content: {testContent.Length:N0} characters"); | |
| // ⏱️ Multiple performance runs for accuracy | |
| var results = new List<ProcessingResult>(); | |
| var totalStopwatch = Stopwatch.StartNew(); | |
| for (int run = 0; run < 5; run++) | |
| { | |
| var runResult = await processor.ProcessContentAsync(testContent); | |
| results.Add(runResult); | |
| Console.WriteLine($" 🔄 Run {run + 1}: {runResult.FoundEmojis.Count} emojis in {runResult.ProcessingTime.TotalMilliseconds:F2} ms"); | |
| } | |
| totalStopwatch.Stop(); | |
| // 📈 Calculate performance metrics | |
| var avgTime = results.Average(r => r.ProcessingTime.TotalMilliseconds); | |
| var avgEmojis = results.Average(r => r.FoundEmojis.Count); | |
| var avgThroughput = avgEmojis / (avgTime / 1000.0); | |
| var successRate = results.Count(r => r.Success) / (double)results.Count * 100; | |
| Console.WriteLine("\n⚡ PERFORMANCE SUMMARY:"); | |
| Console.WriteLine($" 📊 Average processing time: {avgTime:F2} ms"); | |
| Console.WriteLine($" 🔍 Average emojis processed: {avgEmojis:F0}"); | |
| Console.WriteLine($" 🚀 Average throughput: {avgThroughput:F0} emojis/second"); | |
| Console.WriteLine($" ✅ Success rate: {successRate:F1}%"); | |
| Console.WriteLine($" ⏱️ Total test time: {totalStopwatch.Elapsed.TotalSeconds:F2} seconds"); | |
| Console.WriteLine(); | |
| } | |
| /// <summary> | |
| /// 📦 Run batch processing tests | |
| /// </summary> | |
| /// <param name="processor">🔧 Processor instance</param> | |
| private static async Task RunBatchTests(IEmojiProcessor processor) | |
| { | |
| Console.WriteLine("📦 Running batch processing tests...\n"); | |
| var batchContent = new List<string> | |
| { | |
| "🎯 First batch item with various emojis 😊 and text content 📝", | |
| "🚀 Second item containing rockets 🚀 and stars ⭐✨ for testing", | |
| "❤️ Third piece with hearts 💕 and love 💖 symbols everywhere", | |
| "🌸 Fourth content about nature 🌿 flowers 🌺 and growth 🌱", | |
| "🎪 Fifth document mixing celebration 🎉 and fun 🎈 activities", | |
| "💻 Sixth item about technology 📱 coding 👨💻 and innovation", | |
| "🍎 Seventh piece with food 🍕 drinks ☕ and culinary 🍳 emojis", | |
| "🏠 Eighth content about places 🏢 travel ✈️ and exploration 🗺️", | |
| "🎨 Ninth document with art 🖼️ creativity 🎭 and design 🎪", | |
| "🧪 Tenth item for scientific 🔬 testing 📊 and research 📚 purposes", | |
| "🎵 Eleventh content with music 🎶 entertainment 🎬 and media 📺", | |
| "🏆 Twelfth item celebrating achievements 🥇 success ✅ and victory 🎉" | |
| }; | |
| Console.WriteLine($"Processing batch of {batchContent.Count:N0} items..."); | |
| var batchStopwatch = Stopwatch.StartNew(); | |
| var batchResults = await processor.ProcessBatchAsync(batchContent); | |
| batchStopwatch.Stop(); | |
| var resultsList = batchResults.ToList(); | |
| var totalEmojis = resultsList.Sum(r => r.FoundEmojis.Count); | |
| var successCount = resultsList.Count(r => r.Success); | |
| var avgTimePerItem = resultsList.Average(r => r.ProcessingTime.TotalMilliseconds); | |
| Console.WriteLine("📦 BATCH PROCESSING RESULTS:"); | |
| Console.WriteLine($" 📊 Items processed: {resultsList.Count:N0}"); | |
| Console.WriteLine($" ✅ Successful items: {successCount:N0} ({(double)successCount / resultsList.Count * 100:F1}%)"); | |
| Console.WriteLine($" 🔍 Total emojis removed: {totalEmojis:N0}"); | |
| Console.WriteLine($" ⏱️ Total batch time: {batchStopwatch.Elapsed.TotalMilliseconds:F2} ms"); | |
| Console.WriteLine($" 📈 Average per item: {avgTimePerItem:F2} ms"); | |
| Console.WriteLine($" 🚀 Batch throughput: {totalEmojis / batchStopwatch.Elapsed.TotalSeconds:F0} emojis/second"); | |
| Console.WriteLine(); | |
| } | |
| /// <summary> | |
| /// 🛠️ Run utility function tests | |
| /// </summary> | |
| private static async Task RunUtilityTests() | |
| { | |
| Console.WriteLine("🛠️ Running utility function tests...\n"); | |
| var testText = "🎯 Sample text with emojis! 😊 Testing utilities 🧪 for analysis 📊 and reporting 📋! ⚡✨🎉"; | |
| Console.WriteLine("Testing EmojiUtilities functions:"); | |
| Console.WriteLine($" 📝 Test text: {testText}"); | |
| Console.WriteLine(); | |
| // 🔍 Test individual utility functions | |
| var emojis = EmojiUtilities.ExtractEmojis(testText); | |
| var frequency = EmojiUtilities.CountEmojiFrequency(testText); | |
| var containsEmojis = EmojiUtilities.ContainsEmojis(testText); | |
| var lengthWithoutEmojis = EmojiUtilities.LengthWithoutEmojis(testText); | |
| var density = EmojiUtilities.CalculateEmojiDensity(testText); | |
| Console.WriteLine("🔍 UTILITY FUNCTION RESULTS:"); | |
| Console.WriteLine($" 📋 Extracted emojis: {string.Join(" ", emojis)}"); | |
| Console.WriteLine($" 📊 Emoji frequency: {frequency.Count} unique, {frequency.Values.Sum()} total"); | |
| Console.WriteLine($" ✅ Contains emojis: {containsEmojis}"); | |
| Console.WriteLine($" 📏 Length without emojis: {lengthWithoutEmojis} characters"); | |
| Console.WriteLine($" 📈 Emoji density: {density:F2}%"); | |
| Console.WriteLine(); | |
| // 📋 Generate and display comprehensive analysis | |
| var analysisReport = EmojiUtilities.GenerateAnalysisReport(testText); | |
| Console.WriteLine("📋 COMPREHENSIVE ANALYSIS REPORT:"); | |
| Console.WriteLine(analysisReport); | |
| await Task.Delay(10); // 🔄 Simulate async operation | |
| } | |
| /// <summary> | |
| /// 📊 Display final processor statistics | |
| /// </summary> | |
| /// <param name="processor">🔧 Processor instance</param> | |
| private static async Task DisplayFinalStatistics(IEmojiProcessor processor) | |
| { | |
| Console.WriteLine("📊 FINAL PROCESSOR STATISTICS"); | |
| Console.WriteLine("=============================\n"); | |
| var stats = processor.Statistics; | |
| Console.WriteLine(stats.GenerateReport()); | |
| // 🎯 Additional processor information | |
| Console.WriteLine("🔧 PROCESSOR INFORMATION:"); | |
| Console.WriteLine($" 🏷️ Name: {processor.Name}"); | |
| Console.WriteLine($" ⚙️ Type: {processor.GetType().Name}"); | |
| Console.WriteLine($" 🧵 Thread-safe: Yes"); | |
| Console.WriteLine($" 💾 Caching: Enabled"); | |
| Console.WriteLine($" ⚡ Async support: Full"); | |
| Console.WriteLine(); | |
| await Task.Delay(10); // 🔄 Simulate async operation | |
| } | |
| /// <summary> | |
| /// ✂️ Truncate string for display purposes | |
| /// </summary> | |
| /// <param name="text">📝 Text to truncate</param> | |
| /// <param name="maxLength">📏 Maximum length</param> | |
| /// <returns>✂️ Truncated text</returns> | |
| private static string TruncateString(string text, int maxLength) | |
| { | |
| if (string.IsNullOrEmpty(text) || text.Length <= maxLength) | |
| return text; | |
| return text[..maxLength] + "..."; | |
| } | |
| } | |
| /// <summary> | |
| /// 🏭 Factory for creating test data with emoji content | |
| /// 📊 Generates various test scenarios for validation | |
| /// </summary> | |
| public static class EmojiTestDataFactory | |
| { | |
| private static readonly Random Random = new(Environment.TickCount); | |
| /// <summary> | |
| /// 🎯 Generate test content with specified characteristics | |
| /// </summary> | |
| /// <param name="wordCount">📊 Number of words</param> | |
| /// <param name="emojiDensity">📈 Percentage of emoji content</param> | |
| /// <returns>📝 Generated test content</returns> | |
| public static string GenerateTestContent(int wordCount, double emojiDensity) | |
| { | |
| var words = new[] | |
| { | |
| "test", "content", "sample", "example", "demonstration", "validation", | |
| "processing", "analysis", "performance", "optimization", "efficiency", | |
| "technology", "innovation", "development", "programming", "software" | |
| }; | |
| var emojis = new[] | |
| { | |
| "😀", "😃", "😄", "😁", "😆", "😅", "🤣", "😂", "🙂", "🙃", | |
| "🚀", "⚡", "🔥", "💧", "🌟", "✨", "💫", "⭐", "🌙", "☀️", | |
| "❤️", "🧡", "💛", "💚", "💙", "💜", "🤎", "🖤", "🤍", "💔", | |
| "📊", "📈", "📉", "📋", "📌", "📍", "📎", "📏", "📐", "📑", | |
| "🎯", "🎪", "🎨", "🎵", "🎶", "🎬", "🎭", "🎮", "🎲", "🎸" | |
| }; | |
| var content = new StringBuilder(); | |
| for (int i = 0; i < wordCount; i++) | |
| { | |
| if (Random.NextDouble() < emojiDensity) | |
| { | |
| content.Append(emojis[Random.Next(emojis.Length)]); | |
| } | |
| else | |
| { | |
| content.Append(words[Random.Next(words.Length)]); | |
| } | |
| if (i < wordCount - 1) content.Append(" "); | |
| } | |
| return content.ToString(); | |
| } | |
| /// <summary> | |
| /// 📋 Create predefined test scenarios with various emoji patterns | |
| /// </summary> | |
| /// <returns>🧪 Dictionary of test scenarios</returns> | |
| public static Dictionary<string, string> CreateTestScenarios() | |
| { | |
| return new Dictionary<string, string> | |
| { | |
| ["🧪 Light Usage"] = GenerateTestContent(50, 0.15), // 15% emojis | |
| ["🎯 Medium Usage"] = GenerateTestContent(75, 0.30), // 30% emojis | |
| ["🔥 Heavy Usage"] = GenerateTestContent(100, 0.50), // 50% emojis | |
| ["🎪 Extreme Usage"] = GenerateTestContent(40, 0.75), // 75% emojis | |
| ["📊 Mixed Content"] = GenerateTestContent(200, 0.25) // 25% emojis, longer text | |
| }; | |
| } | |
| } | |
| } | |
| /* | |
| * 🎉 End of Advanced C# Emoji Cleaner Test File | |
| * | |
| * 📊 File Statistics: | |
| * - Lines of code: 1000+ lines | |
| * - Emoji count: 400+ emojis | |
| * - C# features: Modern C# 10+ patterns with records, async/await, LINQ | |
| * - Complexity: Enterprise-grade with concurrency, performance optimization | |
| * | |
| * 🧪 Test Coverage: | |
| * ✅ Advanced emoji detection with regex patterns | |
| * ✅ Asynchronous processing with cancellation support | |
| * ✅ Thread-safe concurrent operations | |
| * ✅ Comprehensive error handling and logging | |
| * ✅ Performance monitoring and optimization | |
| * ✅ Batch processing capabilities | |
| * ✅ Memory-efficient caching system | |
| * ✅ Resource management with IDisposable pattern | |
| * ✅ Statistical analysis and reporting | |
| * ✅ Utility functions for emoji analysis | |
| * | |
| * 🎯 Perfect for testing emoji removal from C# source files! | |
| * 🚀 Demonstrates modern C# development patterns with emoji integration | |
| * 💻 Ready for comprehensive emoji cleaner validation and performance testing | |
| */ |