docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
<mask> }
<mask> serializationObject.fov = camera.fov;
<mask> serializationObject.minZ = camera.minZ;
<mask> serializationObject.maxZ = camera.maxZ;
<mask> serializationObject.speed = camera.speed;
<mask> serializationObject.inertia = camera.inertia;
<mask> ... | [
"keep",
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js | |
//setting the type
if (camera instanceof BABYLON.FreeCamera) {
serializationObject.type = "FreeCamera";
}
else if (camera instanceof BABYLON.ArcRotateCamera) {
serializationObject.type = "ArcRotateCamera";
}
else if (camera instanceof BABYLON.Anagl... | <mask> serializationObject.minZ = camera.minZ;
<mask> serializationObject.maxZ = camera.maxZ;
<mask> serializationObject.speed = camera.speed;
<mask> serializationObject.inertia = camera.inertia;
<mask> serializationObject.checkCollisions = camera.checkCollisions;
<mask> ... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js |
serializationObject.cameras.push(serializeCamera(camera)); | <mask> // Cameras
<mask> serializationObject.cameras = [];
<mask> for (index = 0; index < scene.cameras.length; index++) {
<mask> var camera = scene.cameras[index];
<mask> if (camera instanceof BABYLON.FreeCamera) {
<mask> ser... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js |
shadowGenerator.bias = parsedShadowGenerator.bias; | <mask> else if (parsedShadowGenerator.useBlurVarianceShadowMap) {
<mask> shadowGenerator.useBlurVarianceShadowMap = true;
<mask> }
<mask> if (parsedShadowGenerator.bias) {
<mask> shadowGenerator.setBias(parsedShadowGenerator.bias);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js |
//# sourceMappingURL=babylon.audioEngine.js.mapvar BABYLON; | <mask> return AudioEngine;
<mask> })();
<mask> BABYLON.AudioEngine = AudioEngine;
<mask> })(BABYLON || (BABYLON = {}));
<mask> //# sourceMappingURL=babylon.audioengine.js.mapvar BABYLON;
<mask> (function (BABYLON) {
<mask> var Sound = (function () {
<mask> /**
<mask> * Creat... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js |
button.style.height = "24px";
button.style.color = "#444444";
button.style.border = "1px solid white"; | <mask> DebugLayer.prototype._generateButton = function (root, title, task, tag) {
<mask> if (tag === void 0) { tag = null; }
<mask> var button = document.createElement("button");
<mask> button.innerHTML = title;
<mask> button.style.height = "20px";
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js |
<mask> return LensRenderingPipeline;
<mask> })(BABYLON.PostProcessRenderPipeline);
<mask> BABYLON.LensRenderingPipeline = LensRenderingPipeline;
<mask> })(BABYLON || (BABYLON = {}));
<mask> //# sourceMappingURL=babylon.lensRenderingPipeline.js.map </s> Integrating latest PR
Former-commit-id: 5eee... | [
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a7ad3eaaae6d253c54b290dac53199221b7a19e0 | babylon.2.1-alpha.debug.js | |
import { VRCameraMetrics } from '../../Cameras/VR/vrCameraMetrics';
| <mask> import { SineEase, EasingFunction, CircleEase } from "../../Animations/easing";
<mask> import { Animation } from "../../Animations/animation";
<mask>
<mask> import "../../Meshes/Builders/groundBuilder";
<mask> import "../../Meshes/Builders/torusBuilder";
<mask> import "../../Meshes/Builders/cylinderBuilde... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a82d46ba1ef157059a12b88a93a6f59245f2ee84 | src/Cameras/VR/vrExperienceHelper.ts |
/**
* Distortion metrics for the fallback vrDeviceOrientationCamera (default: VRCameraMetrics.Default)
*/
vrDeviceOrientationCameraMetrics?: VRCameraMetrics;
| <mask> */
<mask> floorMeshes?: Mesh[];
<mask> }
<mask>
<mask> class VRExperienceHelperGazer implements IDisposable {
<mask> /** @hidden */
<mask> public _gazeTracker: Mesh;
</s> expose metric param
Former-commit-id: 45bdd6453aba2071997ffaa5db351a1201c68adb </s> remove this._vrDev... | [
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"add",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a82d46ba1ef157059a12b88a93a6f59245f2ee84 | src/Cameras/VR/vrExperienceHelper.ts |
this._vrDeviceOrientationCamera = new VRDeviceOrientationFreeCamera("VRDeviceOrientationVRHelper", this._position, this._scene, true, webVROptions.vrDeviceOrientationCameraMetrics);
| <mask> }
<mask>
<mask> // Create VR cameras
<mask> if (webVROptions.createFallbackVRDeviceOrientationFreeCamera) {
<mask> this._vrDeviceOrientationCamera = new VRDeviceOrientationFreeCamera("VRDeviceOrientationVRHelper", this._position, this._scene);
<mask> this._v... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a82d46ba1ef157059a12b88a93a6f59245f2ee84 | src/Cameras/VR/vrExperienceHelper.ts |
notifiers: {
activatePreviewCommand: true,
callback: (scene, block) => {
const sceneDepthBlock = block as SceneDepthBlock;
let retVal = false;
if (sceneDepthBlock.useNonLinearDepth) {
sceneDepthBlock.storeCameraSpa... | <mask> /**
<mask> * Defines if the depth renderer should be setup in non linear mode
<mask> */
<mask> @editableInPropertyPage("Use non linear depth", PropertyTypeForEdition.Boolean, "ADVANCED", {
<mask> notifiers: { activatePreviewCommand: true, callback: (scene) => scene.disableDepthRend... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Materials/Node/Blocks/Dual/sceneDepthBlock.ts |
const depthRenderer = scene.enableDepthRenderer(undefined, this.useNonLinearDepth, this.force32itsFloat, undefined, this.storeCameraSpaceZ);
| <mask> return NodeMaterialBlockTargets.Fragment;
<mask> }
<mask>
<mask> private _getTexture(scene: Scene): BaseTexture {
<mask> const depthRenderer = scene.enableDepthRenderer(undefined, this.useNonLinearDepth, this.force32itsFloat);
<mask>
<mask> return depthRenderer.getDepthMa... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Materials/Node/Blocks/Dual/sceneDepthBlock.ts |
serializationObject.storeCameraSpaceZ = this.storeCameraSpaceZ;
| <mask> const serializationObject = super.serialize();
<mask>
<mask> serializationObject.useNonLinearDepth = this.useNonLinearDepth;
<mask> serializationObject.force32itsFloat = this.force32itsFloat;
<mask>
<mask> return serializationObject;
<mask> }
<mask>
</s> Add storeC... | [
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"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Materials/Node/Blocks/Dual/sceneDepthBlock.ts |
this.storeCameraSpaceZ = !!serializationObject.storeCameraSpaceZ;
| <mask>
<mask> this.useNonLinearDepth = serializationObject.useNonLinearDepth;
<mask> this.force32itsFloat = serializationObject.force32itsFloat;
<mask> }
<mask> }
<mask>
</s> Add storeCameraSpaceZ property to SceneDepth block </s> remove this._depthRenderer[camera.id] = new DepthRen... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Materials/Node/Blocks/Dual/sceneDepthBlock.ts |
callback?: (scene: Scene, block: NodeMaterialBlock) => void | boolean;
| <mask> update?: boolean;
<mask> /** the onPreviewCommandActivated observer of the preview manager should be triggered */
<mask> activatePreviewCommand?: boolean;
<mask> /** a callback to trigger */
<mask> callback?: (scene: Scene, block: NodeMaterialBlock) => void;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Materials/Node/nodeMaterialDecorator.ts |
this.clearColor = new Color4(storeCameraSpaceZ ? 1e8 : 1.0, 0.0, 0.0, 1.0);
| <mask> this.isPacked = type === Constants.TEXTURETYPE_UNSIGNED_BYTE;
<mask> if (this.isPacked) {
<mask> this.clearColor = new Color4(1.0, 1.0, 1.0, 1.0);
<mask> } else {
<mask> this.clearColor = new Color4(1.0, 0.0, 0.0, 1.0);
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Rendering/depthRenderer.ts |
* @param storeCameraSpaceZ Defines whether the depth stored is the Z coordinate in camera space. If true, storeNonLinearDepth has no effect. (Default: false)
| <mask> * @param camera The camera to create the depth renderer on (default: scene's active camera)
<mask> * @param storeNonLinearDepth Defines whether the depth is stored linearly like in Babylon Shadows or directly like glFragCoord.z
<mask> * @param force32bitsFloat Forces 32 bits float w... | [
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"keep",
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"add",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Rendering/depthRendererSceneComponent.ts |
enableDepthRenderer(
camera?: Nullable<Camera>,
storeNonLinearDepth?: boolean,
force32bitsFloat?: boolean,
samplingMode?: number,
storeCameraSpaceZ?: boolean
): DepthRenderer;
| <mask> * @param force32bitsFloat Forces 32 bits float when supported (else 16 bits float is prioritized over 32 bits float if supported)
<mask> * @param samplingMode The sampling mode to be used with the render target (Linear, Nearest...)
<mask> * @returns the created depth renderer
<mask... | [
"keep",
"keep",
"keep",
"keep",
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"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Rendering/depthRendererSceneComponent.ts |
samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,
storeCameraSpaceZ: boolean = false
| <mask> Scene.prototype.enableDepthRenderer = function (
<mask> camera?: Nullable<Camera>,
<mask> storeNonLinearDepth = false,
<mask> force32bitsFloat: boolean = false,
<mask> samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE
<mask> ): DepthRenderer {
<mask> camera = camera || this.activ... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Rendering/depthRendererSceneComponent.ts |
this._depthRenderer[camera.id] = new DepthRenderer(this, textureType, camera, storeNonLinearDepth, samplingMode, storeCameraSpaceZ);
| <mask> textureType = Constants.TEXTURETYPE_FLOAT;
<mask> } else {
<mask> textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;
<mask> }
<mask> this._depthRenderer[camera.id] = new DepthRenderer(this, textureType, camera, storeNonLinearDepth, samplingMode);
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/dev/core/src/Rendering/depthRendererSceneComponent.ts |
const rebuild = notifiers?.callback?.((this.props.stateManager.data as GlobalState).nodeMaterial.getScene(), this.props.nodeData.data as NodeMaterialBlock) ?? false;
if (rebuild) {
this.props.stateManager.onRebuildRequiredObservable.notifyObservers(true);
}
| <mask> if (notifiers?.activatePreviewCommand) {
<mask> (this.props.stateManager.data as GlobalState).onPreviewCommandActivated.notifyObservers(true);
<mask> }
<mask>
<mask> notifiers?.callback?.((this.props.stateManager.data as GlobalState).nodeMaterial.getScene(), this.props.n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9a53a8900233d1fdf3954df49aef68daa6e617d | packages/tools/nodeEditor/src/graphSystem/properties/genericNodePropertyComponent.tsx |
return;
| <mask> * @param checked is true when Selector is checked
<mask> */
<mask> public addSelector(label: string, func = () => {} , checked = false): void {
<mask> if(this.type === "S") {
<mask> return
<mask> }
<mask> switch(this.type) {
<mask> case "C":
... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param onVal is the function used to format the value displayed, eg radians to degrees
<mask> */
<mask> public addSlider(label: string, func = () => {}, unit: string = "Units", min: number = 0, max: number = 0, value: number = 0, onVal = (v:number)=>{return v | 0}): void {
<mask> if(t... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask>
<mask> /** removes the selector/slider at the given position */
<mask> public removeSelector(selectorNb: number) {
<mask> if(selectorNb < 0) {
<mask> return
<mask> }
<mask> this._groupPanel.removeControl(this._selectors[selectorNb]);
<mask> this._selec... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
this._selectors.push(_selector);
| <mask> _selector.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
<mask> _selector.left = "4px";
<mask> _selector.children[0].name = text;
<mask> this._groupPanel.addControl(_selector);
<mask> this._selectors.push(_selector)
<mask>
<mask> if(this.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
constructor(public name: string, public groups: SelectorGroup[] = []) {
| <mask> * Creates a new SelectorGroup
<mask> * @param name of SelectionPanel
<mask> * @param groups is an array of SelectionGroups
<mask> */
<mask> constructor(public name: string, public groups?: SelectorGroup[]) {
<mask> super(name);
<mask> if (groups === void 0) { groups = n... | [
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
<mask> * @param groups is an array of SelectionGroups
<mask> */
<mask> constructor(public name: string, public groups?: SelectorGroup[]) {
<mask> super(name);
<mask> if (groups === void 0) { groups = new Array() };
<mask> this._groups = groups;
<mask> this.thickness = ... | [
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return;
| <mask>
<mask> /** Sets color of separator bar */
<mask> public set barColor(color: string) {
<mask> if(this._barColor === color) {
<mask> return
<mask> }
<mask>
<mask> this._barColor = color;
<mask> this._setBarColor();
<mask> }
</s> missing ; s add... | [
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"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param groupNb is the position of the group in the list
<mask> */
<mask> public removeGroup(groupNb: number): void {
<mask> if(groupNb < 0 || groupNb >= this._groups.length) {
<mask> return
<mask> }
<mask> var group = this._groups[groupNb];
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param selectorNb is optional and when present is the number of the selector within a group to relabel
<mask> * */
<mask> public relabel(label: string, groupNb: number, selectorNb?: number): void {
<mask> if(groupNb < 0 || groupNb >= this._groups.length) {
<mask> return
... | [
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> (<TextBlock>group.group.children[0]).text = label;
<mask> }
<mask> else {
<mask> if(selectorNb < 0 || selectorNb >= group.selectors.length) {
<mask> return
<mask> }
<mask> if(group.type === "C" || group.type === "R") {
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param selectorNB is the number of the selector within the group
<mask> */
<mask> public removeFromGroupSelector(groupNb: number, selectorNb: number): void {
<mask> if(groupNb < 0 || groupNb >= this._groups.length) {
<mask> return
<mask> }
<mask> var gro... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> return
<mask> }
<mask> var group = this._groups[groupNb];
<mask> if(selectorNb < 0 || selectorNb >= group.selectors.length) {
<mask> return
<mask> }
<mask> group.removeSelector(selectorNb);
<mask> }
<mask>
<mask> /** For a given g... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param checked is true when Selector is checked
<mask> */
<mask> public addToGroupSelector(groupNb: number, label: string, func = () => {} , checked: boolean = false): void {
<mask> if(groupNb < 0 || groupNb >= this._groups.length) {
<mask> return
<mask> }
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
return;
| <mask> * @param onVal is the function used to format the value displayed, eg radians to degrees
<mask> */
<mask> public addToGroupSlider(groupNb: number, label: string, func = () => {}, unit: string = "Units", min: number = 0, max: number = 0, value: number = 0, onVal = (v:number)=>{return v | 0}): voi... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/a9b36101ffb97d95c8ebf5a3fc79b69d558847e5 | gui/src/2D/controls/selector.ts |
<mask> }
<mask>
<mask> /**
<mask> * Creates a new InstancedMesh from the current mesh.
<mask> * - name (string) : the cloned mesh name
<mask> * - newParent (optional Node) : the optional Node to parent the clone to.
<mask> * - doNotCloneChildren (optional boolean, default `false`) : ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/Meshes/instancedMesh.ts | |
* @param name the cloned mesh name
* @param newParent the optional Node to parent the clone to.
* @param doNotCloneChildren if `true` the model children aren't cloned.
* @param newSourceMesh if set this mesh will be used as the source mesh instead of ths instance's one
* @returns the clone
| <mask> * - newParent (optional Node) : the optional Node to parent the clone to.
<mask> * - doNotCloneChildren (optional boolean, default `false`) : if `true` the model children aren't cloned.
<mask> *
<mask> * Returns the clone.
<mask> * @param name
<mask> * @param newParent
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/Meshes/instancedMesh.ts |
public clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean, newSourceMesh?: Mesh): InstancedMesh {
const result = (newSourceMesh || this._sourceMesh).createInstance(name);
| <mask> * @param name
<mask> * @param newParent
<mask> * @param doNotCloneChildren
<mask> */
<mask> public clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean): InstancedMesh {
<mask> const result = this._sourceMesh.createInstance(name);
<mask>
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/Meshes/instancedMesh.ts |
// instancedMesh should have a different sourced mesh
if (child.getClassName() === "InstancedMesh" && instance.getClassName() === "Mesh") {
(child as InstancedMesh).instantiateHierarchy(
instance,
{
doNotInstant... | <mask> onNewNodeCreated(this, instance);
<mask> }
<mask>
<mask> for (const child of this.getChildTransformNodes(true)) {
<mask> child.instantiateHierarchy(instance, options, onNewNodeCreated);
<mask> }
<mask>
<mask> return instance;
<mask> }
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/Meshes/mesh.ts |
import type { InstancedMesh } from "./Meshes/instancedMesh";
| <mask> import type { Node } from "./node";
<mask> import type { Observer } from "./Misc/observable";
<mask> import type { ThinEngine } from "./Engines/thinEngine";
<mask>
<mask> /**
<mask> * Set of assets to keep when moving a scene into an asset container.
<mask> */
</s> InstancedMesh should be cloned with ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
const conversionMap: { [key: number]: number } = {};
| <mask> nameFunction?: (sourceName: string) => string,
<mask> cloneMaterials = false,
<mask> options?: { doNotInstantiate?: boolean | ((node: TransformNode) => boolean); predicate?: (entity: any) => boolean }
<mask> ): InstantiatedEntries {
<mask> const convertionMap: { [key: num... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
conversionMap[source.uniqueId] = clone.uniqueId;
| <mask> localOptions.doNotInstantiate = (node) => !!(node as AbstractMesh).skeleton;
<mask> }
<mask>
<mask> const onClone = (source: TransformNode, clone: TransformNode) => {
<mask> convertionMap[source.uniqueId] = clone.uniqueId;
<mask> storeMap[clone.uniqueId]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
conversionMap[oldTarget.uniqueId] = newTarget.uniqueId;
| <mask> for (let index = 0; index < oldMorphTargetManager.numTargets; index++) {
<mask> const oldTarget = oldMorphTargetManager.getTarget(index);
<mask> const newTarget = clonedMesh.morphTargetManager.getTarget(index);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
// check if there are instanced meshes in the array, to set their new source mesh
const instancesExist = this.meshes.some((m) => m.getClassName() === "InstancedMesh");
const instanceSourceMap: TransformNode[] = [];
| <mask> }
<mask> }
<mask> });
<mask>
<mask> this.meshes.forEach((o) => {
<mask> if (localOptions.predicate && !localOptions.predicate(o)) {
<mask> return;
<mask> }
<mask>
<mask> if (!o.parent) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
const onNewCreated = (source: TransformNode, clone: TransformNode) => {
onClone(source, clone);
| <mask> if (!o.parent) {
<mask> const newOne = o.instantiateHierarchy(null, localOptions, (source, clone) => {
<mask> onClone(source, clone);
<mask>
<mask> if ((clone as any).material) {
<mask> const mesh = clone as Abstra... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
if ((clone as any).material) {
const mesh = clone as AbstractMesh;
| <mask>
<mask> if ((clone as any).material) {
<mask> const mesh = clone as AbstractMesh;
<mask>
<mask> if (mesh.material) {
<mask> if (cloneMaterials) {
<mask> const sourceMaterial = (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
if (mesh.material) {
if (cloneMaterials) {
const sourceMaterial = (source as AbstractMesh).material!;
| <mask> if (mesh.material) {
<mask> if (cloneMaterials) {
<mask> const sourceMaterial = (source as AbstractMesh).material!;
<mask>
<mask> if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {
let swap = sourceMaterial.clone(nameFunction ? nameFunction(sourceMaterial.name) : "Clone of " + sourceMaterial.name)!;
alreadySwappedMaterials.push(sourceMaterial);
... | <mask> alreadySwappedMaterials.push(sourceMaterial);
<mask> convertionMap[sourceMaterial.uniqueId] = swap.uniqueId;
<mask> storeMap[swap.uniqueId] = swap;
<mask>
<mask> i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
if (sourceMaterial.getClassName() === "MultiMaterial") {
const multi = sourceMaterial as MultiMaterial;
| <mask>
<mask> if (sourceMaterial.getClassName() === "MultiMaterial") {
<mask> const multi = sourceMaterial as MultiMaterial;
<mask>
<mask> for (const material of multi.subMaterials) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
for (const material of multi.subMaterials) {
if (!material) {
continue;
| <mask> convertionMap[material.uniqueId] = swap.uniqueId;
<mask> storeMap[swap.uniqueId] = swap;
<mask> }
<mask>
<mask> multi.subMaterials = multi.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
swap = material.clone(nameFunction ? nameFunction(material.name) : "Clone of " + material.name)!;
alreadySwappedMaterials.push(material);
conversionMap[material.uniqueId] = swap.uniqueId;
... | <mask> if (!material) {
<mask> continue;
<mask> }
<mask> }
<mask>
<mask> multi.subMaterials = multi.subMaterials.map((m) => m && storeMap... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[conversionMap[m.uniqueId]]);
}
}
if (mesh.getClassName() !== "InstancedMesh") {
mesh.material = storeMap[conversi... | <mask> multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[convertionMap[m.uniqueId]]);
<mask> }
<mask> }
<mask>
<mask> if (mesh.getClassName() !== "InstancedMes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
}
}
};
this.meshes.forEach((o, idx) => {
if (localOptions.predicate && !localOptions.predicate(o)) {
return;
}
if (!o.parent) {
const isInstance = o.getClassName() === "InstancedMesh";
... | <mask> }
<mask> }
<mask> }
<mask> }
<mask> });
<mask>
<mask> if (newOne) {
<mask> result.rootNodes.push(newOne);
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
if (instancesExist && newOne.getClassName() !== "InstancedMesh") {
instanceSourceMap[idx] = newOne;
}
| <mask> : o.instantiateHierarchy(null, localOptions, onNewCreated);
<mask>
<mask> if (newOne) {
<mask> result.rootNodes.push(newOne);
<mask> }
<mask> }
<mask> });
<mask>
<mask> this.skeletons.forEach((s) => {
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
const copy = storeMap[conversionMap[m.uniqueId]] as Mesh;
| <mask> const clone = s.clone(nameFunction ? nameFunction(s.name) : "Clone of " + s.name);
<mask>
<mask> for (const m of this.meshes) {
<mask> if (m.skeleton === s && !m.isAnInstance) {
<mask> const copy = storeMap[convertionMap[m.uniqueId]] as Mesh;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
bone._linkedTransformNode = storeMap[conversionMap[bone._linkedTransformNode.uniqueId]];
| <mask>
<mask> // Check if bones are mesh linked
<mask> for (const bone of clone.bones) {
<mask> if (bone._linkedTransformNode) {
<mask> bone._linkedTransformNode = storeMap[convertionMap[bone._linkedTransformNode.uniqueId]... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
const newTarget = storeMap[conversionMap[oldTarget.uniqueId]];
| <mask> return;
<mask> }
<mask>
<mask> const clone = o.clone(nameFunction ? nameFunction(o.name) : "Clone of " + o.name, (oldTarget) => {
<mask> const newTarget = storeMap[convertionMap[oldTarget.uniqueId]];
<mask>
<mask> return newTarget |... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
BabylonJS adds special naming to targets that are children of nodes.
This name attempts to remove that special naming to get the parent nodes name in case the target
can't be found in the node tree
| <mask> let node = null;
<mask>
<mask> const targetProperty = target.animations.length ? target.animations[0].targetProperty : "";
<mask> /*
<mask> BabylonJS adds special naming to targets that are children of nodes.
<mask> This... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
Ex: Torso_primitive0 likely points to a Mesh primitive. We take away primitive0 and are left with "Torso" which is the name
of the primitive's parent.
*/
| <mask> BabylonJS adds special naming to targets that are children of nodes.
<mask> This name attempts to remove that special naming to get the parent nodes name in case the target
<mask> can't be found in the node tree
<mask>
<mask> Ex: Torso_primiti... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aa95401d93c459636d30a148c03b6d469d5a6ff9 | packages/dev/core/src/assetContainer.ts |
engine.setAlphaTesting(options ? options.alphaTest : this.needAlphaTesting());
| <mask>
<mask> var alphaTestState = engine.getAlphaTesting();
<mask> var clipPlaneState = scene.clipPlane;
<mask>
<mask> if (options.alphaTest) {
<mask> engine.setAlphaTesting(options ? options.alphaTest : this.needAlphaTesting());
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aab89a00e06b4e6031a3b9e8cf77ff02c99e16f6 | src/Materials/babylon.material.ts |
engine.setAlphaTesting(alphaTestState);
| <mask> else {
<mask> setTimeout(checkReady, 16);
<mask> }
<mask>
<mask> if (options.alphaTest) {
<mask> engine.setAlphaTesting(alphaTestState);
<mask> }
<mask>
<mask> if (options.clipPlane)... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aab89a00e06b4e6031a3b9e8cf77ff02c99e16f6 | src/Materials/babylon.material.ts |
private _buildAllowed = true;
| <mask> private _imageProcessingEnabled: boolean = true;
<mask> private _defaultPipelineTextureType: number;
<mask> private _bloomScale: number = 0.6;
<mask>
<mask> /**
<mask> * Specifies the size of the bloom blur kernel, relative to the final output size
<mask> */
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aab89a00e06b4e6031a3b9e8cf77ff02c99e16f6 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
/**
* Force the compilation of the entire pipeline.
*/
public prepare(): void {
let previousState = this._buildAllowed;
this._buildAllowed = true;
this._buildPipeline();
this._buildAllowed = previousState;
}
| <mask> this._buildPipeline();
<mask> }
<mask>
<mask> private _buildPipeline() {
<mask> if (!this._buildAllowed) {
<mask> return;
<mask> }
<mask>
<mask> var engine = this._scene.getEngine();
</s> fixed alphatest detection for for... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aab89a00e06b4e6031a3b9e8cf77ff02c99e16f6 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
if (!this._buildAllowed) {
return;
}
| <mask> }
<mask>
<mask> private _buildPipeline() {
<mask> var engine = this._scene.getEngine();
<mask>
<mask> this._disposePostProcesses();
<mask> this._reset();
<mask>
</s> fixed alphatest detection for force compilation
Former-commit-id: 9772de6c8fc6a5f... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/aab89a00e06b4e6031a3b9e8cf77ff02c99e16f6 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
// recreate bloom and dispose old as this setting is not dynamic
var oldBloom = this.bloom;
this.bloom = new BloomEffect(this._scene, this.bloomScale, this.bloomKernel, this._defaultPipelineTextureType);
for (var i = 0; i < this._cameras.length; i++) {
... | <mask> this._bloomScale = value;
<mask>
<mask> this._buildPipeline();
<mask> }
<mask>
<mask> @serialize()
<mask> public get bloomScale(): number {
</s> handle bloom disposal/state
Former-commit-id: 95449961f10b89901bfd3a90305d8dacc3b8c577 </s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
this.bloom = new BloomEffect(this._scene, this.bloomScale, this.bloomKernel, this._defaultPipelineTextureType, true);
| <mask> this._sharpenEffect = new PostProcessRenderEffect(engine, this.SharpenPostProcessId, () => { return this.sharpen; }, true);
<mask>
<mask> this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, true);
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
if(!this.bloom._isReady()){
this.bloom._updateEffects();
}
| <mask> this._setAutoClearAndTextureSharing(this.depthOfField._depthOfFieldMerge);
<mask> }
<mask>
<mask> if (this.bloomEnabled) {
<mask> this.bloom = new BloomEffect(this._scene, this.bloomScale, this.bloomKernel);
<mask> this.addEffect(this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
if(this.bloom){
this.bloom.disposeEffects(camera);
}
| <mask>
<mask> if(this.depthOfField){
<mask> this.depthOfField.disposeEffects(camera);
<mask> }
<mask>
<mask> if(this.chromaticAberration){
<mask> this.chromaticAberration.dispose(camera);
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
(<any>this.bloom) = null;
| <mask> if(disposeNonRecreated){
<mask> (<any>this.sharpen) = null;
<mask> (<any>this.depthOfField) = null;
<mask> (<any>this.chromaticAberration) = null;
<mask> }
<mask> }
<mask>
</s> handle bloom disposal/state
Former-commit-id... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/RenderPipeline/Pipelines/babylon.defaultRenderingPipeline.ts |
private blurX:BlurPostProcess;
private blurY:BlurPostProcess;
| <mask> export class BloomEffect extends PostProcessRenderEffect{
<mask> private _effects: Array<PostProcess> = [];
<mask> public _merge:DepthOfFieldMergePostProcess;
<mask>
<mask> /**
<mask> * Creates a new instance of @see BloomEffect
</s> handle bloom disposal/state
Form... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.bloomEffect.ts |
this.blurX = new BlurPostProcess("horizontal blur", new Vector2(1.0, 0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, undefined, blockCompilation);
this.blurX.alwaysForcePOT = true;
this.blurX.onActivateObservable.add(() => {... | <mask> super(scene.getEngine(), "depth of field", ()=>{
<mask> return this._effects;
<mask> }, true);
<mask>
<mask> var blurX = new BlurPostProcess("horizontal blur", new Vector2(1.0, 0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.g... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.bloomEffect.ts |
this.blurY = new BlurPostProcess("vertical blur", new Vector2(0, 1.0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, undefined, blockCompilation);
this.blurY.alwaysForcePOT = true;
this.blurY.autoClear = false;
th... | <mask> let dw = blurX.width / scene.getEngine().getRenderWidth(true);
<mask> blurX.kernel = bloomKernel * dw;
<mask> });
<mask>
<mask> var blurY = new BlurPostProcess("vertical blur", new Vector2(0, 1.0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.bloomEffect.ts |
this._merge = new DepthOfFieldMergePostProcess("depthOfFieldMerge", {originalFromInput: this.blurX, bloom: {blurred: this.blurY, weight: 0}}, 1, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, blockCompilation);
| <mask> let dh = blurY.height / scene.getEngine().getRenderHeight(true);
<mask> blurY.kernel = bloomKernel * dh;
<mask> });
<mask>
<mask> this._merge = new DepthOfFieldMergePostProcess("depthOfFieldMerge", {originalFromInput: blurX, bloom: {blurre... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.bloomEffect.ts |
this._effects = [this.blurX, this.blurY, this._merge]
}
/**
* Disposes each of the internal effects for a given camera.
* @param camera The camera to dispose the effect on.
*/
public disposeEffects(camera:Camera){
this.blurX.dispose(cam... | <mask>
<mask> this._merge = new DepthOfFieldMergePostProcess("depthOfFieldMerge", {originalFromInput: blurX, bloom: {blurred: blurY, weight: 0}}, 1, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, blockCompilation);
<mask> this._merge.a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.bloomEffect.ts |
this.blockCompilation = false;
| <mask> }
<mask>
<mask> super.updateEffect(defines, null, null, {
<mask> varyingCount: varyingCount,
<mask> depCount: depCount
<mask> }, onCompiled, onError);
<mask> }
<mask>
</s> handle bloom disposal/state
Former-commit-id: 95449961f10b89901bfd3a90305d8dacc3b8c577 </s> re... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ab90cf1202446d3d2a1bc49166aa6e2f30e69d25 | src/PostProcess/babylon.blurPostProcess.ts |
/** @hidden */
public _initialSize: number;
| <mask> public _initialDirection: Nullable<Vector3>;
<mask>
<mask> /**
<mask> * Creates a new instance Particle
<mask> * @param particleSystem the particle system the particle belongs to
<mask> */
</s> Added particle size gradients
Former-commit-id: 6aced62d809b2935d7... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particle.ts |
/** @hidden */
class FactorGradient implements IValueGradient {
public gradient: number;
public factor: number;
}
| <mask> public color: Color4;
<mask> }
<mask>
<mask> /**
<mask> * This represents a particle system in Babylon.
<mask> * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
private _sizeGradients: Nullable<Array<FactorGradient>> = null;
| <mask>
<mask> private _colorGradients: Nullable<Array<ColorGradient>> = null;
<mask>
<mask> /**
<mask> * Random direction of each particle after it has been emitted, between direction1 and direction2 vectors.
<mask> * This only works when particleEmitterTyps is a BoxParticleEmit... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
let ratio = particle.age / particle.lifeTime;
| <mask> index--;
<mask> continue;
<mask> }
<mask> else {
<mask> if (this._colorGradients && this._colorGradients.length > 0) {
<mask> let ratio = particle.age / particle.lifeT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
// Color
if (this._colorGradients && this._colorGradients.length > 0) {
this._getCurrentGradient(ratio, this._colorGradients, (currentGradient, nextGradient, scale) => {
Color4.LerpToRef((<ColorGradient>curren... | <mask> else {
<mask> if (this._colorGradients && this._colorGradients.length > 0) {
<mask> let ratio = particle.age / particle.lifeTime;
<mask>
<mask> for (var gradientIndex = 0; gradientIndex < this._colorGradient... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
// Gradient
if (this._sizeGradients && this._sizeGradients.length > 0) {
this._getCurrentGradient(ratio, this._sizeGradients, (currentGradient, nextGradient, scale) => {
particle.size = particle._initialSize *... | <mask>
<mask> this.gravity.scaleToRef(this._scaledUpdateSpeed, this._scaledGravity);
<mask> particle.direction.addInPlace(this._scaledGravity);
<mask>
<mask> if (this._isAnimationSheetEnabled) {
<mask> particle.u... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
particle._initialSize = particle.size;
| <mask>
<mask> particle.size = Scalar.RandomRange(this.minSize, this.maxSize);
<mask> particle.scale.copyFromFloats(Scalar.RandomRange(this.minScaleX, this.maxScaleX), Scalar.RandomRange(this.minScaleY, this.maxScaleY));
<mask> particle.angularSpeed = Scalar.RandomRan... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ac6a829821eee6b3b91bd22018c74aba9ef5d43a | src/Particles/babylon.particleSystem.ts |
private _disposeList: (Texture | DynamicTexture)[];
| <mask> /** The Container array for the frames that are generated */
<mask> public frames: TexturePackerFrame[];
<mask>
<mask> /** The List of textures to purge from memory after compilation */
<mask> private _disposeList: Texture[];
<mask>
<mask> /** The padding value from Math.ceil(frameSi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ad4ee81f88ba430cd1410c8561e56e8bc91bd1d7 | src/Materials/Textures/Packer/packer.ts |
let t: (Texture | DynamicTexture) = (mat as any)[index];
| <mask> //Check Status of all Textures on all meshes, till they are ready.
<mask> if (this.options.map) {
<mask> for (let j = 0; j < this.options.map.length; j++) {
<mask> let index: string = this.options.map[j];
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ad4ee81f88ba430cd1410c8561e56e8bc91bd1d7 | src/Materials/Textures/Packer/packer.ts |
let setTexture = (mat as any)[setName];
let img = new Image();
if(setTexture instanceof DynamicTexture){
img.src = setTexture.getContext().canvas.toDataURL("image/png");
... | <mask>
<mask> updateDt();
<mask>
<mask> }else {
<mask> let img = new Image();
<mask> img.src = (mat as any)[setName]!.url;
<mask> img.onload = () => {
<mask> tcx.fillStyle = 'rgba(0,0,0,0)';... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ad4ee81f88ba430cd1410c8561e56e8bc91bd1d7 | src/Materials/Textures/Packer/packer.ts |
@instanceData()
get superSampleFactor(): number {
return null;
}
| <mask> get color(): Color4 {
<mask> return null;
<mask> }
<mask> }
<mask>
<mask> @className("Text2D")
<mask> /**
<mask> * Primitive that render text using a specific font
</s> FontTexture & Canvas2D
Adding the superSample setting to FontTexture to double the store... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
this._fontTexture = FontTexture.GetCachedFontTexture(this.owner.scene, this.fontName, this._fontSuperSample);
| <mask> if (this._fontTexture) {
<mask> return this._fontTexture;
<mask> }
<mask>
<mask> this._fontTexture = FontTexture.GetCachedFontTexture(this.owner.scene, this.fontName);
<mask> return this._fontTexture;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
FontTexture.ReleaseCachedFontTexture(this.owner.scene, this.fontName, this._fontSuperSample);
| <mask> return false;
<mask> }
<mask>
<mask> if (this._fontTexture) {
<mask> FontTexture.ReleaseCachedFontTexture(this.owner.scene, this.fontName);
<mask> this._fontTexture = null;
<mask> }
<mask>
<mask> return tru... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
* - fontSuperSample: if true the text will be rendered with a superSampled font (the font is twice the given size). Use this settings if the text lies in world space or if it's scaled in.
| <mask> * - rotation: the initial rotation (in radian) of the primitive. default is 0
<mask> * - scale: the initial scale of the primitive. default is 1
<mask> * - origin: define the normalized origin point location, default [0.5;0.5]
<mask> * - fontName: the name/size/style o... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
fontSuperSample ?: boolean,
| <mask> rotation ?: number,
<mask> scale ?: number,
<mask> origin ?: Vector2,
<mask> fontName ?: string,
<mask> defaultFontColor ?: Color4,
<mask> size ?: Size,
<mask> tabulationSiz... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
this.fontName = (settings.fontName==null) ? "12pt Arial" : settings.fontName;
this._fontSuperSample = (settings.fontSuperSample!=null && settings.fontSuperSample);
| <mask> }
<mask>
<mask> super(settings);
<mask>
<mask> this.fontName = (settings.fontName==null) ? "12pt Arial" : settings.fontName;
<mask> this.defaultFontColor = (settings.defaultFontColor==null) ? new Color4(1,1,1,1) : settings.defaultFont... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
let superSampleFactor = texture.isSuperSampled ? 0.5 : 1;
| <mask> if (part.id === Text2D.TEXT2D_MAINPARTID) {
<mask> let d = <Text2DInstanceData>part;
<mask> let texture = this.fontTexture;
<mask> let ts = texture.getSize();
<mask> let offset = Vector2.Zero();
<mask> let lh = this... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
d.superSampleFactor = superSampleFactor;
| <mask> d.sizeUV = suv;
<mask> d.textureSize = new Vector2(ts.width, ts.height);
<mask> d.color = this.defaultFontColor;
<mask>
<mask> ++d.curElement;
<mask> }
<mask> }
<mask> return true;
</... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
private _fontSuperSample: boolean;
| <mask> private _charCount: number;
<mask> private _fontName: string;
<mask> private _defaultFontColor: Color4;
<mask> private _text: string;
<mask> private _textSize: Size;
<mask> }
</s> FontTexture & Canvas2D
Adding the superSample setting to FontTexture to double th... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Canvas2d/babylon.text2d.ts |
private _lineHeightSuper: number;
| <mask> export class FontTexture extends Texture {
<mask> private _canvas: HTMLCanvasElement;
<mask> private _context: CanvasRenderingContext2D;
<mask> private _lineHeight: number;
<mask> private _offset: number;
<mask> private _currentFreePosition: Vector2;
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
private _spaceWidthSuper;
| <mask> private _charInfos: ICharInfoMap = {};
<mask> private _curCharCount = 0;
<mask> private _lastUpdateCharCount = -1;
<mask> private _spaceWidth;
<mask> private _usedCounter = 1;
<mask> private _superSample: boolean;
<mask>
<mask> public get isSuperSa... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
private _superSample: boolean;
public get isSuperSampled(): boolean {
return this._superSample;
}
| <mask> private _spaceWidth;
<mask> private _spaceWidthSuper;
<mask> private _usedCounter = 1;
<mask>
<mask> public get spaceWidth(): number {
<mask> return this._spaceWidth;
<mask> }
</s> FontTexture & Canvas2D
Adding the superSample setting to FontTexture t... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
public static GetCachedFontTexture(scene: Scene, fontName: string, supersample: boolean = false) {
| <mask> public get lineHeight(): number {
<mask> return this._lineHeight;
<mask> }
<mask>
<mask> public static GetCachedFontTexture(scene: Scene, fontName: string) {
<mask> let s = <any>scene;
<mask> if (!s.__fontTextureCache__) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
let lfn = fontName.toLocaleLowerCase() + (supersample ? "_+SS" : "_-SS");
| <mask> }
<mask>
<mask> let dic = <StringDictionary<FontTexture>>s.__fontTextureCache__;
<mask>
<mask> let lfn = fontName.toLocaleLowerCase();
<mask> let ft = dic.get(lfn);
<mask> if (ft) {
<mask> ++ft._usedCounter;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
ft = new FontTexture(null, fontName, scene, supersample ? 100 : 200, Texture.BILINEAR_SAMPLINGMODE, supersample);
| <mask> ++ft._usedCounter;
<mask> return ft;
<mask> }
<mask>
<mask> ft = new FontTexture(null, lfn, scene, 200, Texture.NEAREST_SAMPLINGMODE);
<mask> dic.add(lfn, ft);
<mask>
<mask> return ft;
<mask> }
<mask>
</s> FontT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/adde3b37f0c7a9ec79bd84e109e5d868fdd8d4f4 | src/Materials/Textures/babylon.fontTexture.ts |
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