repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
PerezEnric/Hydro-Engine | Hydro-Engine/Component_Mesh.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include "Component.h"
#include "Globals.h"
#include <string>
#include "Component_Texture.h"
#include "btPrimitive.h"
#include "Glew/include/glew.h"
#include "MathGeoLib/include/Geometry/AABB.h"
class Resource;
class ResourceMesh;
class PhysBody;
class Component_Mesh :... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelConfig.h | #pragma once
#include "Panel.h"
#include <vector>
#include "Json/json.hpp"
#include <fstream>
class PanelConfig :public Panel
{
public:
PanelConfig();
~PanelConfig();
bool Update() override;
void ConfigApplication();
void WindowSettings();
void RenderSettings();
void HardwareInfo();
void InputInfo();
voi... |
PerezEnric/Hydro-Engine | Hydro-Engine/Primitive.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include "glmath.h"
#include "Color.h"
#include "ParShapes/par_shapes.h"
#include "MathGeoLib/include/MathGeoLib.h"
#include "MathGeoLib/include/MathBuildConfig.h"
#include "MathGeoLib/include/MathGeoLibFwd.h"
class Component_Mesh;
enum PrimitiveTypes
{
P_PLANE,
P_CU... |
PerezEnric/Hydro-Engine | Hydro-Engine/Resource.h | <filename>Hydro-Engine/Resource.h
#pragma once
#include "Globals.h"
#include <string>
enum RESOURCE_TYPE
{
R_MESH,
R_TEXTURE,
R_ERROR
};
class Resource
{
public:
Resource(uint uuid, RESOURCE_TYPE type);
~Resource();
//This function will return the type of the current resource
RESOURCE_TYPE GetType();
//... |
PerezEnric/Hydro-Engine | Hydro-Engine/Component_Texture.h | #pragma once
#include "Component.h"
#include "Globals.h"
#include <string>
class ResourceTexture;
class Component_Texture : public Component
{
public:
Component_Texture(GameObject* GO, COMPONENT_TYPE type, bool _empty);
Component_Texture();
void Load_Texture();
Component_Texture* GetThis();
void ShowInfo();... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleUI.h | <gh_stars>1-10
#ifndef __ModuleUI_H__
#define __ModuleUI_H__
#include "Module.h"
#include "Primitive.h"
#include "PanelConfig.h"
#include "PanelAbout.h"
#include "PanelConsole.h"
#include "PanelShapes.h"
#include "PanelHierarchy.h"
#include "PanelInspector.h"
#include "PanelSaveAndLoad.h"
#include "PanelGame.h"
#inclu... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleRenderer3D.h | <filename>Hydro-Engine/ModuleRenderer3D.h<gh_stars>1-10
#pragma once
#include "Module.h"
#include "Globals.h"
#include "glmath.h"
#include "Light.h"
#define MAX_LIGHTS 8
class ModuleRenderer3D : public Module
{
public:
ModuleRenderer3D(Application* app, bool start_enabled = true);
~ModuleRenderer3D();
bool Init()... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelInspector.h | #pragma once
#include "Panel.h"
class Component_Mesh;
class Component_Transform;
class Component_Texture;
class PanelInspector :public Panel
{
public:
PanelInspector();
~PanelInspector();
void TransformWindow();
void MeshWindow();
void TextureWindow();
void FrustumWindow();
bool Update() override;
public:
... |
PerezEnric/Hydro-Engine | Hydro-Engine/GameObject.h | #pragma once
#include "Globals.h"
#include "Component.h"
#include "Primitive.h"
#include "Component_Mesh.h"
#include "Component_Transform.h"
#include "Component_Camera.h"
#include "ModuleSceneIntro.h"
#include "Json/json.hpp"
#include <string>
#include <vector>
class Component_Texture;
class Component_Mesh;
class Co... |
PerezEnric/Hydro-Engine | Hydro-Engine/ResourceMesh.h | #pragma once
#include "Resource.h"
#include "Globals.h"
class Component_Mesh;
class ResourceMesh : public Resource
{
public:
ResourceMesh(uint uuid, RESOURCE_TYPE type);
~ResourceMesh();
bool LoadToMemory();
void NotReference();
bool UnLoadFromMemory();
void CleanUp();
public:
Component_Mesh* my_mesh = nullp... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleResourceManager.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include "Module.h"
#include "Globals.h"
#include "Resource.h"
#include <map>
class Application;
class GameObject;
class ResourceMesh;
class ResourceTexture;
class ResourceManager : public Module
{
public:
ResourceManager(Application* app, bool start_enabled = true)... |
PerezEnric/Hydro-Engine | Hydro-Engine/QuadTree.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include <vector>
#include "MathGeoLib/include/Geometry/AABB.h"
#include "MathGeoLib/include/Math/float3.h"
class GameObject;
// Quad Tree Node abreviated.
struct QTN
{
//Constructor (0 game objects by now)
QTN(AABB bound_limits);
~QTN();
// With this function we... |
PerezEnric/Hydro-Engine | Hydro-Engine/Vehicle.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include "PhysBody.h"
#include "MathGeoLib/include/MathGeoLib.h"
class btRaycastVehicle;
struct PhysBody;
struct car_wheel
{
float3 connection;
float3 direction;
float3 axis;
float suspensionRestLength;
float radius;
float width;
bool front;
bool drive;
bool ... |
PerezEnric/Hydro-Engine | Hydro-Engine/WindowsItem.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include <windows.h>
#include <shobjidl.h>
#include <string>
std::string openFileWID()
{
std::string ret;
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
if (SUCCEEDED(hr))
{
IFileOpenDialog *pFileOpen;
// Create the FileO... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleCamera3D.h | #pragma once
#include "Module.h"
#include "Globals.h"
#include "glmath.h"
#include "Component_Camera.h"
class Component_Camera;
class ModuleCamera3D : public Module
{
public:
ModuleCamera3D(Application* app, bool start_enabled = true);
~ModuleCamera3D();
bool Start();
update_status Update(float dt);
bool CleanU... |
PerezEnric/Hydro-Engine | Hydro-Engine/Component_Transform.h | <reponame>PerezEnric/Hydro-Engine<filename>Hydro-Engine/Component_Transform.h
#pragma once
#include "Component.h"
#include "MathGeoLib/include/MathGeoLib.h"
class Component_Transform : public Component
{
public:
Component_Transform(GameObject* GO, COMPONENT_TYPE type, bool _empty);
Component_Transform();
float3 ... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleVehicle.h | #pragma once
#include "Module.h"
#include "Globals.h"
#include "MathGeoLib/include/MathGeoLib.h"
#define MAX_ACCELERATION 1000.0f
#define TURN_DEGREES 15.0f * DEGTORAD
struct Vehicle;
class ModuleVehicle : public Module
{
public:
ModuleVehicle(Application* app, bool start_enabled = true);
virtual ~ModuleVehicle(... |
PerezEnric/Hydro-Engine | Hydro-Engine/Application.h | <reponame>PerezEnric/Hydro-Engine
#pragma once
#include "Globals.h"
#include "Timer.h"
#include "Module.h"
#include "ModuleWindow.h"
#include "ModuleInput.h"
#include "ModuleSceneIntro.h"
#include "ModuleRenderer3D.h"
#include "ModuleCamera3D.h"
#include "ModuleUI.h"
#include "ModuleFileSystem.h"
#include "ModuleImpor... |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleSceneIntro.h | <filename>Hydro-Engine/ModuleSceneIntro.h
#pragma once
#include "Module.h"
#include "Globals.h"
#include "Primitive.h"
#include "btPrimitive.h"
#include "GameTimer.h"
#include "Glew/include/glew.h"
#include "Json/json.hpp"
#include <queue>
#include <string>
#define MAX_SNAKE 8
class GameObject;
class btCube;
class b... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelHierarchy.h | <gh_stars>1-10
#pragma once
#include "Panel.h"
class PanelHierarchy : public Panel
{
public:
PanelHierarchy();
~PanelHierarchy();
bool Update() override;
void CreateNode();
public:
bool show_hierarchy = true;
int node_clicked = -1;
}; |
PerezEnric/Hydro-Engine | Hydro-Engine/btPrimitive.h | #pragma once
#include "MathGeoLib/include/MathGeoLib.h"
#include "Color.h"
#include "PhysBody.h"
enum class PrimitiveT
{
PRIM_POINT,
PRIM_LINE,
PRIM_CUBE,
PRIM_SPHERE,
PRIM_CYLINDER,
PRIM_CAPSULE
};
class btPrimitive
{
public:
btPrimitive();
virtual void Render() const;
virtual void InnerRender() const;
v... |
PerezEnric/Hydro-Engine | Hydro-Engine/PhysBody.h | #pragma once
#include <list>
#include "MathGeoLib/include/MathGeoLib.h"
class btRigidBody;
class Module;
struct PhysBody
{
friend class ModulePhysics;
public:
PhysBody(btRigidBody* body);
~PhysBody();
void Push(float x, float y, float z);
void GetTransform(float* matrix) const;
void SetTransform(const float* ... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelCamera.h | <gh_stars>1-10
#pragma once
#include "Panel.h"
class PanelCamera: public Panel
{
public:
PanelCamera();
virtual ~PanelCamera();
bool Update() override;
private:
public:
bool show_panelcam = true;
};
|
PerezEnric/Hydro-Engine | Hydro-Engine/PanelAbout.h | #pragma once
#include "Panel.h"
#include "Json/json.hpp"
#include <fstream>
struct AboutFeatures
{
std::string engine_name;
std::string description;
std::string authors;
std::string libraries;
std::string license;
std::string org;
};
class PanelAbout :public Panel
{
public:
PanelAbout();
~PanelAbout();
bo... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelSaveAndLoad.h | #pragma once
#include "Panel.h"
class PanelSaveAndLoad : public Panel
{
public:
PanelSaveAndLoad();
~PanelSaveAndLoad();
bool Update() override;
void SaveScene();
void LoadScene(std::string path);
char str1[128] = "";
public:
bool saving = false;
}; |
PerezEnric/Hydro-Engine | Hydro-Engine/ModuleInput.h | #pragma once
#include "Module.h"
#include "Globals.h"
#define MAX_MOUSE_BUTTONS 5
enum KEY_STATE
{
KEY_IDLE = 0,
KEY_DOWN,
KEY_REPEAT,
KEY_UP
};
class ModuleInput : public Module
{
public:
ModuleInput(Application* app, bool start_enabled = true);
~ModuleInput();
bool Init();
update_status PreUpdate(float ... |
PerezEnric/Hydro-Engine | Hydro-Engine/Component_Collider.h | <reponame>PerezEnric/Hydro-Engine<filename>Hydro-Engine/Component_Collider.h
#pragma once
#include "Component.h"
struct PhysBody;
class Component_Collider : public Component
{
Component_Collider(GameObject* GO, COMPONENT_TYPE type, bool _empty);
Component_Collider();
void ShowInfo();
void CleanUp();
bool Upd... |
PerezEnric/Hydro-Engine | Hydro-Engine/GameTimer.h | #pragma once
#include "Timer.h"
class GameTimer
{
public:
GameTimer();
~GameTimer();
void Start();
void PlayGame();
void PauseGame();
void ResumeGame();
void StopGame();
float ReadSecGame();
public:
Timer game_timer;
float delta_time; // last frame time expressed in seconds
float time_scale; // scale at ... |
PerezEnric/Hydro-Engine | Hydro-Engine/PanelGame.h | <filename>Hydro-Engine/PanelGame.h
#pragma once
#include "Panel.h"
class PanelGame : public Panel
{
public:
PanelGame();
~PanelGame();
bool Update() override;
public:
//bool is_active = true;
bool show_panelgame = false;
};
|
PerezEnric/Hydro-Engine | Hydro-Engine/Component.h | #pragma once
#include "MathGeoLib/include/Geometry/AABB.h"
#include "MathGeoLib/include/Geometry/OBB.h"
#include "Json/json.hpp"
class GameObject;
enum COMPONENT_TYPE
{
MESH,
TEXTURE,
TRANSFORM,
CAMERA,
COLLIDER,
NONE
};
NLOHMANN_JSON_SERIALIZE_ENUM(COMPONENT_TYPE, {
{MESH, "c_mesh"},
{TEXTURE, "c_textur... |
likebot0/waltz-lang | src/std/shim/posix/open/.h | <filename>src/std/shim/posix/open/.h
#include <sys/stat.h>
#include <fcntl.h>
|
BigETI/ConstexprMandelbrot | ConstexprMandelbrot/Mandelbrot.h | <filename>ConstexprMandelbrot/Mandelbrot.h
#ifndef __CONSTEXPR_MANDELBROT_MANDELBROT_H__
# define __CONSTEXPR_MANDELBROT_MANDELBROT_H__
# include <array>
# include <cstdint>
# include <cmath>
# include "Complex.h"
# include "Color.h"
/// <summary>
/// constexpr mandelbrot namespace
/// </summary>
namespace ConstexprM... |
BigETI/ConstexprMandelbrot | ConstexprMandelbrot/Color.h | <filename>ConstexprMandelbrot/Color.h<gh_stars>1-10
#ifndef __COLOR_H__
# define __COLOR_H__
#include <array>
/// <summary>
/// Color structure
/// </summary>
template <typename T, size_t RedIndex, size_t GreenIndex, size_t BlueIndex, size_t AlphaIndex>
struct Color : std::array<T, 4>
{
/// <summary>
/// Transparen... |
BigETI/ConstexprMandelbrot | ConstexprMandelbrot/stb_image_write.c | <filename>ConstexprMandelbrot/stb_image_write.c
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "lib/stb_image_write.h" |
BigETI/ConstexprMandelbrot | ConstexprMandelbrot/Complex.h | #ifndef __COMPLEX_H__
# define __COMPLEX_H__
/// <summary>
/// Complex number structure
/// </summary>
template <typename T>
struct Complex
{
/// <summary>
/// Real part
/// </summary>
T real;
/// <summary>
/// Imaginary part
/// </summary>
T imaginary;
/// <summary>
/// Get magnitude squared
/// </summar... |
thaeseler-amd/renderdoc-1 | renderdoc/data/resource.h | <reponame>thaeseler-amd/renderdoc-1
// clang-format off
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by renderdoc.rc
//
#define TYPE_EMBED 256
#define RESOURCE_misc_hlsl 101
#define RESOURCE_text_hlsl 102
#define RESOURCE_hlsl_cbuffers_h 103
#def... |
thaeseler-amd/renderdoc-1 | renderdoc/maths/formatpacking.h | /******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 <NAME>
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Softw... |
zhangxin0518/oRB-SLAM2 | include/Initializer.h | /**
* This file is part of ORB-SLAM2.
* 单目相机初始化
* 基础矩阵F(随机采样序列 8点法求解) 和 单应矩阵计算( 采用归一化的直接线性变换(normalized DLT)) 相机运动
* 用于平面场景的单应性矩阵H和用于非平面场景的基础矩阵F,
* 然后通过一个评分规则来选择合适的模型,恢复相机的旋转矩阵R和平移向量t。
*
*/
#ifndef INITIALIZER_H
#define INITIALIZER_H
#include<opencv2/opencv.hpp>
#include "Frame.h"
namespace ORB_SLAM2
{
// THIS ... |
zhangxin0518/oRB-SLAM2 | include/FrameDrawer.h | <gh_stars>1-10
/**
* This file is part of ORB-SLAM2.
* 关键帧显示
*/
#ifndef FRAMEDRAWER_H
#define FRAMEDRAWER_H
#include "Tracking.h"
#include "MapPoint.h"
#include "Map.h"
#include<opencv2/core/core.hpp>
#include<opencv2/features2d/features2d.hpp>
#include<mutex>
namespace ORB_SLAM2
{
class Tracking;
class Viewer;
... |
zhangxin0518/oRB-SLAM2 | include/System.h | /**
* This file is part of ORB-SLAM2.
*
*/
#ifndef SYSTEM_H
#define SYSTEM_H
#include<string> //字符串
#include<thread> // 线程
#include<opencv2/core/core.hpp> // opencv
// user
#include "Tracking.h"
#include "FrameDrawer.h"
#include "MapDrawer.h"
#include "Map.h"
#include "LocalMapping.h"
#include "LoopClosing.h... |
zhangxin0518/oRB-SLAM2 | include/Map.h | /**
* This file is part of ORB-SLAM2.
*
*/
#ifndef MAP_H
#define MAP_H
#include "MapPoint.h"
#include "KeyFrame.h"
#include <set>
#include <mutex>
namespace ORB_SLAM2
{
class MapPoint;
class KeyFrame;
class Map
{
public:
Map();
void AddKeyFrame(KeyFrame* pKF);
void AddMapPoint(MapPoint* pMP);
v... |
frankyliu-maxwin/NR5BLEReceiver_verify | NR5BLEReceiver.framework/Headers/NR5BLEReceiver.h | <reponame>frankyliu-maxwin/NR5BLEReceiver_verify<gh_stars>0
//
// NR5BLEReceiver.h
// NR5BLEReceiver
//
// Created by Yume on 2018/5/22.
// Copyright © 2018年 Yume. All rights reserved.
//
//#import <UIKit/UIKit.h>
//! Project version number for NR5BLEReceiver.
extern double NR5BLEReceiverVersionNumber;
//! Proje... |
pmeerw/Triton | src/samples/ir_test_suite/ir.c | // Test cases for Triton
// gcc -O0 -masm=intel ./ir.c -o ir
void init(int *tab1, int *tab2, int *tab3, int *tab4) {
tab1[0] = 0x11111111;
tab1[1] = 0x22222222;
tab1[2] = 0x33333333;
tab1[3] = 0x44444444;
tab2[0] = 0xd1d1d1d1;
tab2[1] = 0xffffffff;
tab2[2] = 0x55555555;
tab2[3] = 0x44444444;
tab3[0... |
blockcig/slate | src/chainparamsseeds.h | <filename>src/chainparamsseeds.h
#ifndef SLATE_CHAINPARAMSSEEDS_H
#define SLATE_CHAINPARAMSSEEDS_H
/**
* List of fixed seed nodes for the slate network
* AUTOGENERATED by contrib/seeds/generate-seeds.py
*
* Each line contains a 16-byte IPv6 address and a port.
* IPv4 as well as onion addresses are wrapped inside a... |
qi123456/com | mainwindow.h | #ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtCore>
#include <QMessageBox>
#include <QFile>
#include <QInputDialog>
#include <QFileDialog>
#include <QTextStream>
#include "qextserial/qextserialport.h"
#include "aboutdialog.h"
//延时,TIME_OUT是串口读写的延时 actionOpen
#define TIME_OUT 10
//连续... |
qi123456/com | aboutdialog.h | #ifndef ABOUTDIALOG_H
#define ABOUTDIALOG_H
#include <QDialog>
namespace Ui {
class AboutDialog;
}
class AboutDialog : public QDialog {
Q_OBJECT
public:
AboutDialog(QWidget *parent = 0);
~AboutDialog();
protected:
void changeEvent(QEvent *e);
private:
Ui::AboutDialog *ui;
private slots:
... |
uael/ush | src/reader.c | <gh_stars>0
/*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In... |
uael/ush | include/ush/tokenizer.h | /*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictio... |
maxitg/LibraryLinkUtilities | include/LLU/WSTP/Strings.h | /**
* @file Strings.h
* @date Mar 22, 2018
* @author <NAME> <<EMAIL>>
* @brief Definitions of multiple structures and type aliases related to string handling in WSTP
*/
#ifndef LLU_WSTP_STRINGS_H_
#define LLU_WSTP_STRINGS_H_
#include <algorithm>
#include <functional>
#include <memory>
#include "wstp.h"
#include... |
maxitg/LibraryLinkUtilities | include/LLU/FileUtilities.h | <reponame>maxitg/LibraryLinkUtilities<filename>include/LLU/FileUtilities.h
/**
* @file FileUtilities.h
* @author <NAME> <<EMAIL>>
* @brief
*/
#ifndef LLU_FILEUTILITIES_H
#define LLU_FILEUTILITIES_H
#include <codecvt>
#include <cstdio>
#include <fstream>
#include <ios>
#include <locale>
#include <memory>
#include <... |
maxitg/LibraryLinkUtilities | include/LLU/LibraryData.h | /**
* @file
* Definition of the LibraryData class.
* This file is the only place in LLU where LibraryLink header files are included. It is done this way to solve the include order dependency issue which was
* present in LibraryLink before WL version 12.1.
*/
#ifndef LLU_LIBRARYDATA_H
#define LLU_LIBRARYDATA_H
#in... |
maxitg/LibraryLinkUtilities | include/LLU/Async/ThreadPool.h | <gh_stars>10-100
/**
* @file
* @author <NAME> <<EMAIL>>
* @brief Definitions of two thread pool classes: basic with a single queue for all threads and more advanced one with local queues and work stealing.
*/
#ifndef LLU_ASYNC_THREADPOOL_H
#define LLU_ASYNC_THREADPOOL_H
#include <atomic>
#include <deque>
#inclu... |
maxitg/LibraryLinkUtilities | include/LLU/Containers/NumericArray.h | <gh_stars>10-100
/**
* @file NumericArray.h
* @author <NAME> <<EMAIL>>
* @date 6/07/2017
*
* @brief Templated C++ wrapper for MNumericArray
*
*/
#ifndef LLU_CONTAINERS_NUMERICARRAY_H_
#define LLU_CONTAINERS_NUMERICARRAY_H_
#include <initializer_list>
#include <type_traits>
#include "LLU/Containers/Generic/Nume... |
maxitg/LibraryLinkUtilities | include/LLU/Containers/Interfaces.h | <gh_stars>10-100
/**
* @file Interfaces.h
* @author <NAME> <<EMAIL>>
* @date November 28, 2019
* @brief
*/
#ifndef LLU_CONTAINERS_INTERFACES_H
#define LLU_CONTAINERS_INTERFACES_H
#include "LLU/LibraryData.h"
namespace LLU {
/**
* @brief Abstract class that defines a basic set of operations on an image
*/
... |
maxitg/LibraryLinkUtilities | include/LLU/Async/WorkStealingQueue.h | /**
* @file WorkStealingQueue.h
* @author <NAME> <<EMAIL>>
* @brief Definition and implementation of a thread-safe queue, taken from A. Williams "C++ Concurrency in Action" 2nd Edition, chapter 6.
*/
#ifndef LLU_ASYNC_WORKSTEALINGQUEUE_H
#define LLU_ASYNC_WORKSTEALINGQUEUE_H
#include <mutex>
namespace LLU::Asyn... |
maxitg/LibraryLinkUtilities | include/LLU/ProgressMonitor.h | /**
* @file ProgressMonitor.h
* @author <NAME> <<EMAIL>>
* @brief Definition of ProgressMonitor class
*/
#ifndef LLU_PROGRESSMONITOR_H
#define LLU_PROGRESSMONITOR_H
#include "LLU/Containers/Tensor.h"
namespace LLU {
/**
* @brief Stores and updates current progress of computation in a location shared between t... |
maxitg/LibraryLinkUtilities | include/LLU/WSTP/Release.h | /**
* @file Release.h
* @date Nov 28, 2017
* @author <NAME> <<EMAIL>>
* @brief Header file with classes responsible for releasing memory allocated by WSTP when receiving data.
*/
#ifndef LLU_WSTP_RELEASE_H_
#define LLU_WSTP_RELEASE_H_
#include <functional>
#include "wstp.h"
#include "LLU/Utilities.hpp"
namespa... |
maxitg/LibraryLinkUtilities | include/LLU/LibraryLinkFunctionMacro.h | <reponame>maxitg/LibraryLinkUtilities<gh_stars>10-100
/**
* @file LibraryLinkFunctionMacro.h
* @author <NAME> <<EMAIL>>
* @date 10/08/2017
*
* @brief Small collection of macros designed to reduce the amount of boilerplate code and to work around certain MSVC bug.
* Defined in a separate header file to limit th... |
maxitg/LibraryLinkUtilities | include/LLU/Async/Utilities.h | <reponame>maxitg/LibraryLinkUtilities
/**
* @file Utilities.h
* @author <NAME> <<EMAIL>>
* @brief Set of small utility classes and functions used in the Async part of LLU.
*/
#ifndef LLU_ASYNC_UTILITIES_H
#define LLU_ASYNC_UTILITIES_H
#include <functional>
#include <future>
#include <memory>
#include <thread>
#i... |
maxitg/LibraryLinkUtilities | include/LLU/Async/Queue.h | /**
* @file
* @author <NAME> <<EMAIL>>
* @brief Definition and implementation of a thread-safe queue, taken from A. Williams "C++ Concurrency in Action" 2nd Edition, chapter 6.
*/
#ifndef LLU_ASYNC_QUEUE_H
#define LLU_ASYNC_QUEUE_H
#include <condition_variable>
#include <memory>
#include <mutex>
namespace LLU::... |
maxitg/LibraryLinkUtilities | include/LLU/WSTP/Utilities.h | /**
* @file Utilities.h
* @date Nov 26, 2017
* @author <NAME> <<EMAIL>>
* @brief Header file with miscellaneous utilities used throughout the WSTP-related part of LibraryLinkUtilities
*/
#ifndef LLU_WSTP_UTILITIES_H_
#define LLU_WSTP_UTILITIES_H_
#include <cstring>
#include <string>
#include "wstp.h"
#include "... |
maxitg/LibraryLinkUtilities | include/LLU/MArgument.h | <filename>include/LLU/MArgument.h
/**
* @file MArgument.h
* @author <NAME> <<EMAIL>>
* @date September 01, 2018
* @brief Template class and utilities to work with MArgument in type-safe manner.
*/
#ifndef LLU_MARGUMENT_H
#define LLU_MARGUMENT_H
#include <string>
#include <variant>
#include "LLU/LibraryData.h"
#... |
maxitg/LibraryLinkUtilities | include/LLU/WSTP/Put.h | /**
* @file Put.h
* @date Nov 28, 2017
* @author <NAME> <<EMAIL>>
* @brief Header file with classes related to sending data through WSTP.
*/
#ifndef LLU_WSTP_PUT_H_
#define LLU_WSTP_PUT_H_
#include <functional>
#include "wstp.h"
#include "LLU/ErrorLog/Errors.h"
#include "LLU/Utilities.hpp"
#include "LLU/WSTP/Ut... |
maxitg/LibraryLinkUtilities | include/LLU/ErrorLog/LibraryLinkError.h | <reponame>maxitg/LibraryLinkUtilities
/**
* @file LibraryLinkError.h
* @author <NAME> <<EMAIL>>
*
* @brief Error class and error codes used by LibraryLink Utilities classes
*
*/
#ifndef LLU_ERRORLOG_LIBRARYLINKERROR_H_
#define LLU_ERRORLOG_LIBRARYLINKERROR_H_
#include <stdexcept>
#include <string>
#include "LLU... |
maxitg/LibraryLinkUtilities | include/LLU/Containers/DataList.h | /**
* @file DataList.h
* @author <NAME> <<EMAIL>>
* @date September 01, 2018
* @brief Definition of templated DataStore wrapper called DataList.
*/
#ifndef LLU_CONTAINERS_DATALIST_H
#define LLU_CONTAINERS_DATALIST_H
#include <initializer_list>
#include <string>
#include <string_view>
#include <utility>
#include ... |
maxitg/LibraryLinkUtilities | include/LLU/TypedMArgument.h | <filename>include/LLU/TypedMArgument.h
/**
* @file TypedMArgument.h
* @author <NAME> <<EMAIL>>
* @date April 28, 2020
* @brief
*/
#ifndef LLU_TYPEDMARGUMENT_H
#define LLU_TYPEDMARGUMENT_H
#include <complex>
#include <string_view>
#include <variant>
#include "LLU/Containers/Generic/Image.hpp"
#include "LLU/Contai... |
maxitg/LibraryLinkUtilities | include/LLU/Containers/Image.h | /**
* @file Image.h
* @author <NAME> <<EMAIL>>
* @date 18/04/2017
*
* @brief Templated C++ wrapper for MImage
*
*/
#ifndef LLU_CONTAINERS_IMAGE_H_
#define LLU_CONTAINERS_IMAGE_H_
#include <array>
#include "LLU/Containers/Generic/Image.hpp"
#include "LLU/Containers/MArray.hpp"
namespace LLU {
/**
* @brief... |
maxitg/LibraryLinkUtilities | include/LLU/Containers/Tensor.h | <gh_stars>10-100
/**
* @file Tensor.h
* @author <NAME> <<EMAIL>>
* @date 6/07/2017
*
* @brief Templated C++ wrapper for MTensor
*
*/
#ifndef LLU_CONTAINERS_TENSOR_H_
#define LLU_CONTAINERS_TENSOR_H_
#include <initializer_list>
#include <type_traits>
#include "LLU/Containers/Generic/Tensor.hpp"
#include "LLU/Co... |
maxitg/LibraryLinkUtilities | include/LLU/NoMinMaxWindows.h | <gh_stars>10-100
/**
* @file NoMinMaxWindows.h
* @author <NAME> <<EMAIL>>
* @date 3/10/2017
*
* @brief Include windows.h without \c min and \c max macros
*
*/
#ifndef LLU_NOMINMAXWINDOWS_H
#define LLU_NOMINMAXWINDOWS_H
#ifdef _WIN32
/* Prevent windows.h from defining max and min macros. They collide with std::... |
maxitg/LibraryLinkUtilities | include/LLU/WSTP/Get.h | <filename>include/LLU/WSTP/Get.h
/**
* @file Get.h
* @date Nov 28, 2017
* @author <NAME> <<EMAIL>>
* @brief Header file with classes related to reading data from WSTP.
*/
#ifndef LLU_WSTP_GET_H_
#define LLU_WSTP_GET_H_
#include <functional>
#include <memory>
#include <string>
#include "wstp.h"
#include "LLU/Err... |
maxitg/LibraryLinkUtilities | include/LLU/ErrorLog/Logger.h | <gh_stars>10-100
/**
* @file Logger.h
* @author <NAME> <<EMAIL>>
* @brief Define Logger namespace containing logging related declarations and convenience macros.
*/
#ifndef LLU_ERRORLOG_LOGGER_H
#define LLU_ERRORLOG_LOGGER_H
#include <initializer_list>
#include <mutex>
#include <string>
#include <utility>
#includ... |
maxitg/LibraryLinkUtilities | include/LLU/ErrorLog/ErrorManager.h | <gh_stars>10-100
/**
* @file ErrorManager.h
* @author <NAME> <<EMAIL>>
* @date March 21, 2019
* @brief Definition of the ErrorManager class responsible for error registration and throwing.
*/
#ifndef LLU_ERRORLOG_ERRORMANAGER_H
#define LLU_ERRORLOG_ERRORMANAGER_H
#include <algorithm>
#include <initializer_list>
#... |
philwinn/lis302dlh-i2c-driver | lis302dlh.h | <filename>lis302dlh.h
#pragma once
#include <stdint.h>
static const uint8_t E_LIS_302_DLH_I2C_START = 1U;
static const uint8_t E_LIS_302_DLH_I2C_WRITE = 2U;
static const uint8_t E_LIS_302_DLH_I2C_REP_START = 3U;
typedef struct lis302dlh_data
{
int16_t x;
int16_t y;
int16_t z;
} lis302dlh_data_t;
... |
philwinn/lis302dlh-i2c-driver | lis302dlh.c | #include "lis302dlh.h"
#include "i2cmaster.h"
#include "CException.h"
/* I2C device slave adddress of LIS302DLH: */
static const uint8_t lis302dlh_addr = 0x30u;
static const uint8_t reg_who_am_i = 0x0fu;
static const uint8_t reg_ctrl_reg1 = 0x20u;
static const uint8_t reg_ctrl_reg2 = 0x21u;
static ... |
cst0/discretized_movement | include/discretized_movement/Standard_Parameter_Names.h | <filename>include/discretized_movement/Standard_Parameter_Names.h<gh_stars>1-10
#ifndef STANDARD_PARAMETER_NAME_H
#define STANDARD_PARAMETER_NAME_H
#define ROSPARAM_NAME_STEP_SIZE_X "step_size_x"
#define ROSPARAM_NAME_STEP_SIZE_Y "step_size_y"
#define ROSPARAM_NAME_MAX_X "max_x"
... |
lourencotadeu/ReservaPoltrona | poltrona-cinema.c | #define filas 21
#define poltro 30
#define dias 2
char a[filas][poltro][dias],op;
int i,j,k,cont=0;
int main(){
for(i=0;i<filas;i++){
for(j=0;j<poltro;j++){
for(k=0;k<dias;k++){
a[i][j][k]='D';
}
}
}
printf("BEM VINDO AO CEFET CINEMAS\nTEMOS APENAS UM FILME POR SEMANA\nE UMA SESSAO EM CADA DIA DO FINAL D... |
mgcsweek/petarv-world | probe.h | #ifndef __PROBE
#define __PROBE
void on_write(long long address, int value);
void write(long long address, int value);
#endif
|
rfuzzo/TexconvLib | Source/texconv.h | <filename>Source/texconv.h
//
// Created by moritz.baron on 28/01/2022.
//
#pragma once
#ifdef _MSC_VER
#include <SDKDDKVer.h>
#endif
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <stdint.h>
#include <limits.h>
#if defined(_MSC_VER)
#includ... |
rfuzzo/TexconvLib | Source/DirectXTexEnums.h | #pragma once
namespace DirectXTexSharp {
enum class DDSFLAGS : unsigned long
{
DDS_FLAGS_NONE = 0x0,
DDS_FLAGS_LEGACY_DWORD = 0x1,
// Assume pitch is DWORD aligned instead of BYTE aligned (used by some legacy DDS files)
DDS_FLAGS_NO_LEGACY_EXPANSION = 0x2,
// Do not i... |
ayushgargdroid/amcl3d | amcl3d/include/amcl3d/KdTreeNanoPclWrapper.h | /*
* NOTICE: This software source code and any of its derivatives are the
* confidential and proprietary information of Vecna Technologies,
* Inc. (such source and its derivatives are hereinafter referred to as
* "Confidential Information"). The Confidential Information is intended
* to be used exclus... |
ayushgargdroid/amcl3d | amcl3d/include/amcl3d/KdTreeNanoSearchPclWrapper.h | <filename>amcl3d/include/amcl3d/KdTreeNanoSearchPclWrapper.h
/*
* NOTICE: This software source code and any of its derivatives are the
* confidential and proprietary information of Vecna Technologies,
* Inc. (such source and its derivatives are hereinafter referred to as
* "Confidential Information"). Th... |
ayushgargdroid/amcl3d | amcl3d/src/Parameters.h | /*!
* @file Parameters.h
* @copyright Copyright (c) 2019, FADA-CATEC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless re... |
ayushgargdroid/amcl3d | amcl3d/src/PointCloudTools.h | /*!
* @file PointCloudTools.h
* @copyright Copyright (c) 2019, FADA-CATEC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unle... |
yogiz/ESP32cam-RoboCar | camera_class.h | //#include "esp_camera.h"
//#include <ESPAsyncWebServer.h>
#define PART_BOUNDARY "123456789000000000000987654321"
static const char* STREAM_CONTENT_TYPE = "multipart/x-mixed-replace;boundary=" PART_BOUNDARY;
static const char* STREAM_BOUNDARY = "\r\n--" PART_BOUNDARY "\r\n";
static const char* STREAM_PART = "Content-... |
lyctw/capstone | tests/test_yc.c | <reponame>lyctw/capstone
/* test1.c */
#include <stdio.h>
#include <inttypes.h>
#include <capstone/capstone.h>
// little endian (same memory order printed by GDB)
//#define CODE "\x33\x07\xa6\x00"
#define CODE "\x4d\x5a\x6f\x10\xf0\x7f"
int main(void)
{
csh handle;
cs_insn *insn;
size_t count;
if (cs_open(CS... |
kublish/libft | ft_strtol.c | /* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_strtol.c :+: :+: :+: ... |
kublish/libft | ft_lstnew.c | <reponame>kublish/libft
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_lstnew.c ... |
kublish/libft | ft_gcf.c | <gh_stars>0
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_gcf.c :+: ... |
kublish/libft | ft_strsplit.c | <filename>ft_strsplit.c
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_strsplit.c ... |
kublish/libft | ft_lstcontain.c | /* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_lstcontain.c :+: :+: :+: ... |
blueskyson/lab0-c | queue.c | #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "harness.h"
#include "queue.h"
/* Notice: sometimes, Cppcheck would find the potential NULL pointer bugs,
* but some of them cannot occur. You can suppress them by adding the
* following line.
* cppcheck-suppress nullPointer
*/
/*
* Create em... |
angelcamach0/CS278 | lab7/main.c | #include <stdio.h>
// I apologize I know i did really bad on this lab it just broke and I couldt work on it any more.
int main(void) {
char p,q,r ;
int i = 0;int j = 0;int k = 0;
int input = 0;
printf( "truth table\n" );
printf( "P \t Q \t R \t | f (p,q,r)\n" );
printf( "--------------------------\n");
for (i... |
QetriX/Objective-C | DataStores/FileSystem.h | <reponame>QetriX/Objective-C<filename>DataStores/FileSystem.h
//
// FileSystem.h
//
// Created by QetriX on 25/04/14.
// Copyright (c) 2015 QetriX. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "Util.h"
@interface FileSystem : NSObject
@property (strong, nonatomic) NSString *host;
@property (s... |
QetriX/Objective-C | libs/util.h | <filename>libs/util.h
//
// Util.h
//
// Created by QetriX on 25/04/14.
// Copyright (c) 2015 QetriX. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface Util : NSObject
- (NSString *)UrlEncode:(NSString *)value;
- (NSString *)UrlDecode:(NSString *)value;
@end
|
rlatkddn212/rts-project | RTSProject/RTSProject/Building.h | <filename>RTSProject/RTSProject/Building.h
#pragma once
#include "BuildingMesh.h"
#include "Terrain.h"
#include "RTSObject.h"
class Building : public RTSObject
{
public:
Building(){}
Building(int type);
virtual ~Building();
void MakeModel(int type);
virtual void Rend... |
rlatkddn212/rts-project | RTSProject/RTSProject/MapObject.h | #pragma once
#include "RTSObject.h"
#include "StaticMesh.h"
#include "RenderManager.h"
class MapObject : public RTSObject
{
public:
MapObject() {}
MapObject(int type);
virtual ~MapObject();
void MakeModel(int type);
virtual void Update(float deltaTime);
virtual void... |
rlatkddn212/rts-project | RTSProject/RTSProject/ShadowMap.h | <gh_stars>0
#pragma once
#include "Texture.h"
class ShadowMap
{
public:
ShadowMap();
~ShadowMap();
bool Initialize(int width, int height);
void Terminate();
unsigned int GetFrameBufferID() const { return mFramebuffer; }
void SetActive(int pos);
protected:
... |
rlatkddn212/rts-project | RTSProject/RTSProject/VertexArray.h | <reponame>rlatkddn212/rts-project<filename>RTSProject/RTSProject/VertexArray.h<gh_stars>0
/**
* VertexArray
*/
#pragma once
class VertexArray
{
public:
VertexArray(const float* verts, unsigned int numVerts,
const unsigned int* indices, unsigned int numIndices);
~VertexArray();
vo... |
rlatkddn212/rts-project | RTSProject/RTSProject/GBuffer.h | #pragma once
#include "Texture.h"
#include <vector>
class GBuffer
{
public:
enum Type
{
EDiffuse = 0,
ENormal,
EWorldPos,
NUM_GBUFFER_TEXTURES
};
GBuffer();
~GBuffer();
bool Initialize(int width, int height);
void Terminate();
std::shared_ptr<Texture> GetTexture(Typ... |
rlatkddn212/rts-project | RTSProject/RTSProject/Player.h | <gh_stars>0
#pragma once
#include "Precompiled.h"
#include "Building.h"
#include "Unit.h"
#include "Camera.h"
class GameStage;
class Player
{
public:
Player();
virtual ~Player();
virtual void Initialize(std::shared_ptr<Terrain> terrain, int w, int h);
virtual void Terminate();
vir... |
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