repo_name stringlengths 6 97 | path stringlengths 3 341 | text stringlengths 8 1.02M |
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Drengr-Engine/Drengr | Engine/src/core/graphics/cameras/Camera.h | #pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include <glm/gtx/vector_angle.hpp>
#include "../assets/Shader.h"
namespace Drengr {
class Camera
{
public:
// Stores th... |
Drengr-Engine/Drengr | Engine/src/core/windows/ui/UI.h | <filename>Engine/src/core/windows/ui/UI.h
#pragma once
#include "../Window.h"
#include "UiWindows.h"
#include <imgui/imgui_internal.h>
#include <core/graphics/assets/Texture.h>
#include <fstream>
#include <vector>
namespace Drengr {
namespace UI {
class UIManager {
public:
UIManager();
virtual ~UIManag... |
Drengr-Engine/Drengr | Engine/src/core/windows/Window.h | #pragma once
#include <debug/Debugger.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace Drengr{
class Window
{
public:
Window();
~Window();
static bool Create(const char* windowTitle, int m_width, int m_height, bool maximized = true);
static bool ShouldClose();
static void SwapBuffers();
st... |
Drengr-Engine/Drengr | Engine/src/core/windows/ui/EditorWindow.h | <filename>Engine/src/core/windows/ui/EditorWindow.h
#pragma once
#include "UiWindow.h"
namespace Drengr {
namespace UI {
class EditorWindow : public UIWindow
{
// Inherited via UIWindow
virtual void Draw() override;
};
}
}
|
Drengr-Engine/Drengr | Engine/src/core/graphics/assets/Texture.h | #pragma once
#include "Shader.h"
#include "stbi_image/stbi_image.h"
namespace Drengr {
class Texture {
public:
Texture(const char* img_filePath, const char* textureType, unsigned int insertSlot, GLenum format = GL_RGBA, GLenum pixelFormat = GL_UNSIGNED_BYTE);
void AssignTextureUnit(Shader& shader, const char* u... |
Drengr-Engine/Drengr | Engine/src/core/graphics/assets/Mesh.h | #pragma once
#include "../buffers/VertexArrayObject.h"
#include "../buffers/ElementBuffer.h"
#include "../cameras/Camera.h"
#include "Texture.h"
namespace Drengr {
class Mesh
{
public:
Mesh(std::vector<Vertex>& vertices, std::vector<unsigned int>& indices, std::vector<Texture>& textures);
VertexArrayObject v... |
Drengr-Engine/Drengr | Engine/src/data structures/Vector.h | #pragma once
namespace Drengr {
// basic vector implementation
template<typename T>
class Vector
{
public:
Vector(int capacity = 0) : m_capacity(0), m_size(0), m_data(nullptr), b_ptr(0), f_ptr(0) { if (capacity != 0)Resize(capacity); }
Vector& operator[](int& offset){
return m_data[offset];
}
virtual ... |
Drengr-Engine/Drengr | Engine/src/core/graphics/assets/Shader.h | <filename>Engine/src/core/graphics/assets/Shader.h
#pragma once
#include <glad/glad.h>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace Drengr {
class Shader
{
public:
Shader(const char* v_path, const c... |
Drengr-Engine/Drengr | Engine/src/core/graphics/buffers/ElementBuffer.h | #pragma once
#include <glad/glad.h>
#include <vector>
namespace Drengr {
class ElementBuffer
{
public:
ElementBuffer(std::vector<unsigned int> indices);
void Bind();
void Unbind();
void Delete();
private:
unsigned int m_ID;
};
}
|
Drengr-Engine/Drengr | Engine/src/core/windows/ui/UIWindows.h | <reponame>Drengr-Engine/Drengr
#pragma once
// -- STOP --
// THIS FILE SHOULD ONLY INCLUDE WINDOWS TO INCLUDE TO THE
// UI MANAGER SO THAT THEY CAN BE SAFELY USED
#include "UiWindow.h"
#include "EditorWindow.h"
#include "InspectorWindow.h" |
Drengr-Engine/Drengr | Engine/src/debug/Debugger.h | <gh_stars>0
#pragma once
#include <iostream>
#include <string>
#include <sstream>
namespace Drengr {
enum class LogPriority
{
INFO, // normal logs
WARNING, // compiler warnings to be sent to the developer
CRITICAL, // could be breaking
FATAL // need to be breaking
};
class Debugger
{
public:
s... |
fed-v/HarvardX_CS50x3 | pset1/mario.c | <reponame>fed-v/HarvardX_CS50x3
#include <cs50.h>
#include <stdio.h>
int main(void){
// INIT VARIABLES
int flag = 1;
int height = 0;
printf("Height: ");
height = GetInt();
//GET PYRAMID HEIGHT FROM USER
do{
// CONTROL EXIT CODE OF 0
if(height==0){
... |
fed-v/HarvardX_CS50x3 | pset3/pset4/breakout.c | <gh_stars>0
//
// breakout.c
//
// Computer Science 50
// Problem Set 4
//
// standard libraries
#define _XOPEN_SOURCE
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
// Stanford Portable Library
#include "gevents.h"
#include "gobjects.h"
#include "gwindow.h"
// height and width of game'... |
fed-v/HarvardX_CS50x3 | pset2/caesar.c | #include <cs50.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
int main(int argc, string argv[]){
//ERROR CONTROL
if(argc != 2 )
{
printf("Please include one and only one positive int\nafter calling ceasar!\n");
return 1;
}
... |
fed-v/HarvardX_CS50x3 | pset2/vigenere.c | <reponame>fed-v/HarvardX_CS50x3
#include <cs50.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
int main(int argc, string argv[]){
//ERROR CONTROL
if(argc != 2 )
{
printf("Please include one and only one string key!\n");
return 1;
}
//GET KEY
... |
fed-v/HarvardX_CS50x3 | pset1/greedy.c | <gh_stars>0
#include <cs50.h>
#include <stdio.h>
#include <math.h>
float change;
int coins=0;
int main(void){
//INITIALIZE FUNCTION & PROMPT CHANGE
void countCoins(int cents);
printf("How much is your change?\n ");
change = GetFloat();
//CONTROL CHANGE IS VALID
do{
if(... |
fed-v/HarvardX_CS50x3 | pset2/initials.c | #include <cs50.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
int main()
{
//printf("What is you name?");
string name = GetString();
printf("%c", toupper(name[0]));
for(int i=0; i<strlen(name); i++)
{
if(name[i] == ' ')
{
if(name[i+1]... |
Goyaya/GYComponents | GYComponents/Foundation/NSTimer+GYKit.h | <reponame>Goyaya/GYComponents
//
// NSTimer+GYComponent.h
//
//
// Created by 高洋 on 2018/5/12.
// Copyright © 2018年 gaoyang. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
typedef void(^GYTimerBlock) (void);
/// timer--strong-->middleRole--weak-->target
/// ensure your target... |
Goyaya/GYComponents | Example/Pods/Target Support Files/GYComponents/GYComponents-umbrella.h | #ifdef __OBJC__
#import <UIKit/UIKit.h>
#else
#ifndef FOUNDATION_EXPORT
#if defined(__cplusplus)
#define FOUNDATION_EXPORT extern "C"
#else
#define FOUNDATION_EXPORT extern
#endif
#endif
#endif
#import "GYComponentsHeader.h"
#import "GYRunLoopObserver.h"
#import "NSTimer+GYKit.h"
#import "GYAVPlayController.h"
#import... |
Goyaya/GYComponents | Example/GYComponents/GYLifeCycleViewController.h | <reponame>Goyaya/GYComponents<gh_stars>0
//
// GYLifeCycleViewController.h
// GYComponents_Example
//
// Created by gaoyang on 2019/10/28.
// Copyright © 2019 goyaya. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface GYLifeCycleViewController : UIViewController
@end
NS_ASSUME_N... |
Goyaya/GYComponents | GYComponents/Foundation/GYRunLoopObserver.h | //
// GYRunLoopObserver.h
//
//
// Created by 高洋 on 2019/5/31.
// Copyright © 2019 Zhibai. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@class GYRunLoopObserver;
typedef void(^GYRunLoopObserverCallback)(GYRunLoopObserver *observer, CFRunLoopActivity activity);
@interface GYR... |
Goyaya/GYComponents | Example/GYComponents/GYCollectionViewDivisionLayoutViewController.h | //
// GYCollectionViewDivisionLayoutViewController.h
// GYComponents_Example
//
// Created by 高洋 on 2019/9/11.
// Copyright © 2019 goyaya. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface GYCollectionViewDivisionLayoutViewController : UIViewController
@end
NS_ASSUME_NONNULL_EN... |
Goyaya/GYComponents | GYComponents/UI/GYCollectionViewDivisionLayout.h | //
// GYCollectionViewDivisionLayout.h
// iOS Knowledge Architecture
//
// Created by 高洋 on 2019/8/13.
// Copyright © 2019 Gaoyang. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@class GYCollectionViewDivisionLayout;
@protocol GYCollectionViewDivisionLayoutDataSource <UICollectionViewD... |
Goyaya/GYComponents | Example/GYComponents/GYFeaturesTableViewController.h | //
// GYFeaturesTableViewController.h
// GYComponents_Example
//
// Created by 高洋 on 2019/9/10.
// Copyright © 2019 goyaya. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface GYFeaturesTableViewController : UITableViewController
@end
NS_ASSUME_NONNULL_END
|
Goyaya/GYComponents | GYComponents/Dependence/GYComponentsHeader.h | <filename>GYComponents/Dependence/GYComponentsHeader.h
//
// GYComponentsHeader.h
// GYComponents
//
// Created by 高洋 on 2019/7/28.
//
#ifndef GYComponentsHeader_h
#define GYComponentsHeader_h
/** frome YYKit!
Add this macro before each category implementation, so we don't have to use
-all_load or -force_load ... |
Goyaya/GYComponents | Example/GYComponents/GYAppDelegate.h | <gh_stars>0
//
// GYAppDelegate.h
// GYComponents
//
// Created by goyaya on 07/28/2019.
// Copyright (c) 2019 goyaya. All rights reserved.
//
@import UIKit;
@interface GYAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
|
Goyaya/GYComponents | GYComponents/Media/GYAVPlayController.h | <reponame>Goyaya/GYComponents
//
// GYAVPlayController.h
// GYComponents
//
// Created by gaoyang on 2019/10/18.
//
#import <Foundation/Foundation.h>
#import <CoreMedia/CMTime.h>
NS_ASSUME_NONNULL_BEGIN
@class GYAVPlayController, AVPlayerItem, AVAsset;
@protocol GYAVPlayControllerDelegate <NSObject>
@optional
/... |
Goyaya/GYComponents | GYComponents/UI/GYPageViewController.h | <reponame>Goyaya/GYComponents<gh_stars>0
//
// GYPageViewController.h
// iOS Knowledge Architecture
//
// Created by 高洋 on 2019/7/29.
// Copyright © 2019 Gaoyang. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@class GYPageViewController;
/**
scroll direction
*/
typedef NS_ENUM(int, G... |
Yu2erer/Memory_Pool | YY_Allocator.h | //
// Created by Yuerer on 2019/11/7.
//
#ifndef YY_ALLOCATOR_H
#define YY_ALLOCATOR_H
namespace YY {
static const int ALIGN = 8;
static const int MAX_BYTES = 128;
static const int FREE_LIST_NUMS = MAX_BYTES / ALIGN; // 16
class Alloc {
public:
static void *allocate(size_t n) {
... |
sabersensen/Aspects | Aspects.h | <filename>Aspects.h
//
// Aspects.h
// Aspects - A delightful, simple library for aspect oriented programming.
//
// Copyright (c) 2014 <NAME>. Licensed under the MIT license.
// Aspects 主要是给view controller 使用 而不是用于高频率hook 比如每秒1000次
#import <Foundation/Foundation.h>
/**
hook执行时期
- AspectPositionAfter: 原方法执行完之... |
amrshennawi/fbthrift | thrift/lib/cpp2/protocol/BinaryProtocol-inl.h | /*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applic... |
amrshennawi/fbthrift | thrift/lib/py3/tablebased/Serializer.h | <gh_stars>0
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless requir... |
amrshennawi/fbthrift | thrift/lib/cpp2/transport/rocket/framing/Parser.h | <reponame>amrshennawi/fbthrift
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
... |
amrshennawi/fbthrift | thrift/lib/cpp2/transport/rocket/framing/Parser-inl.h | <filename>thrift/lib/cpp2/transport/rocket/framing/Parser-inl.h<gh_stars>1-10
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* ... |
amrshennawi/fbthrift | thrift/lib/cpp2/Adapt.h | /*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applic... |
amrshennawi/fbthrift | thrift/lib/cpp2/transport/rocket/client/RocketClient.h | /*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applic... |
amrshennawi/fbthrift | thrift/compiler/test/fixtures/doctext/gen-cpp2/module_constants.h | <reponame>amrshennawi/fbthrift
/**
* Autogenerated by Thrift for src/module.thrift
*
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* @generated @nocommit
*/
#pragma once
#include <thrift/lib/cpp2/gen/module_constants_h.h>
#include "thrift/compiler/test/fixtures/doctext/gen-cpp2/module_types... |
amrshennawi/fbthrift | thrift/compiler/test/fixtures/frozen-struct/gen-cpp2/module_types.h | /**
* Autogenerated by Thrift for src/module.thrift
*
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* @generated @nocommit
*/
#pragma once
#include <thrift/lib/cpp2/gen/module_types_h.h>
#include "thrift/compiler/test/fixtures/frozen-struct/gen-cpp2/include1_types.h"
#include "thrift/compi... |
amrshennawi/fbthrift | thrift/compiler/test/fixtures/adapter/gen-cpp2/module_for_each_field.h | /**
* Autogenerated by Thrift for src/module.thrift
*
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* @generated @nocommit
*/
#pragma once
#include "thrift/compiler/test/fixtures/adapter/gen-cpp2/module_metadata.h"
#include <thrift/lib/cpp2/visitation/for_each.h>
namespace apache {
namespac... |
amrshennawi/fbthrift | thrift/compiler/test/fixtures/visitation/gen-cpp2/module_constants.h | <reponame>amrshennawi/fbthrift
/**
* Autogenerated by Thrift for src/module.thrift
*
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* @generated @nocommit
*/
#pragma once
#include <thrift/lib/cpp2/gen/module_constants_h.h>
#include "thrift/compiler/test/fixtures/visitation/gen-cpp2/module_ty... |
fatdrop/cordova-kuya-download | src/ios/KuyaDownload.h | #import <Cordova/CDVPlugin.h>
#import <Cordova/CDVPluginResult.h>
#import <Foundation/Foundation.h>
#import "ASIHTTPRequestDelegate.h"
#import "ASIProgressDelegate.h"
@interface KuyaDownload : CDVPlugin
{
NSMutableDictionary* delegates;
int download_id;
}
@property int download_id;
@property (retain) NSMutabl... |
masterwebdev/cordova-plugin-camera-video | src/ios/VideoTemperatureAndTint.h | <reponame>masterwebdev/cordova-plugin-camera-video
#import <AVFoundation/AVFoundation.h>
@interface VideoTemperatureAndTint: NSObject
@property (nonatomic) NSString* mode;
@property (nonatomic) float minTemperature;
@property (nonatomic) float maxTemperature;
@property (nonatomic) float tint;
@end
|
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/Controller/ZQSearchNormalViewController.h | <filename>ZQSearchController/Classes/ZQSearch/Controller/ZQSearchNormalViewController.h
//
// ZQSearchNormalViewController.h
// ZQSearchController
//
// Created by zzq on 2018/9/25.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "ZQSearchConst.h"
@interface ZQSearchNormalViewCon... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/View/ZQSearchEditBaseCell.h | //
// ZQSearchEditBaseCell.h
// ZQSearchController
//
// Created by zzq on 2018/9/26.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "ZQSearchConst.h"
@protocol searchEditCellProtocol<NSObject>
- (void)uploadCellWithData:(id)data;
@end
@interface ZQSearchEditBaseCell : UITabl... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/ZQSearchConst.h | <filename>ZQSearchController/Classes/ZQSearch/ZQSearchConst.h
//
// ZQSearchConst.h
// ZQSearchController
//
// Created by zzq on 2018/9/26.
// Copyright © 2018年 zzq. All rights reserved.
//
#ifndef ZQSearchConst_h
#define ZQSearchConst_h
#import <UIKit/UIKit.h>
static NSString *ZQSearchHistorys = @"ZQSearchHist... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/View/ZQSearchNormalCell.h | //
// ZQSearchNormalCell.h
// ZQSearchController
//
// Created by zzq on 2018/9/25.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ZQSearchNormalCell : UICollectionViewCell
@property (nonatomic, assign) BOOL heightLight;
@property (nonatomic, copy) NSString *title;
@end
|
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/Controller/ZQSearchViewController.h | //
// ZQSearchViewController.h
// ZQSearchController
//
// Created by zzq on 2018/9/20.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "ZQSearchConst.h"
typedef NS_ENUM(NSUInteger, ZQSearchBarStyle) {
ZQSearchBarStyleNone,
ZQSearchBarStyleCannel,
ZQSearchBarStyleBack... |
rabbitmouse/ZQSearchController | Example/Demo/searchEditModel.h | //
// searchEditModel.h
// ZQSearchController
//
// Created by zzq on 2018/9/26.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "ZQSearchConst.h"
@interface searchEditModel : NSObject<ZQSearchData>
@property (nonatomic, assign) SearchEditType editType;
@property (non... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/View/ZQSearchEditNormalCell.h | //
// ZQSearchEditNormalCell.h
// ZQSearchController
//
// Created by zzq on 2018/9/26.
// Copyright © 2018年 zzq. All rights reserved.
//
#import "ZQSearchEditBaseCell.h"
#import "ZQSearchConst.h"
@interface ZQSearchEditNormalCell : ZQSearchEditBaseCell
@end
|
rabbitmouse/ZQSearchController | Example/Demo/ResultFuzzyViewController.h | //
// ResultFuzzyViewController.h
// ZQSearchController
//
// Created by zzq on 2018/9/28.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ResultFuzzyViewController : UIViewController
@end
|
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/Controller/ZQSearchEditViewController.h | <gh_stars>100-1000
//
// ZQSearchEditViewController.h
// ZQSearchController
//
// Created by zzq on 2018/9/26.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "ZQSearchConst.h"
@interface ZQSearchEditViewController : UIViewController
@property (nonatomic, strong) NSArray<ZQSearc... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/View/ZQSearchCollectionReusableView.h | <reponame>rabbitmouse/ZQSearchController
//
// ZQSearchCollectionReusableView.h
// ZQSearchController
//
// Created by zzq on 2018/9/25.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
typedef void(^emptyBlock)(void);
@interface ZQSearchCollectionReusableView : UICollectionReusableView
... |
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/Layout/ZQSearchNormalLayout.h | //
// ZQSearchNormalLayout.h
// ZQSearchController
//
// Created by zzq on 2018/9/25.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ZQSearchNormalLayout : UICollectionViewFlowLayout
@property (nonatomic) CGFloat maximumInteritemSpacing;
@end
|
rabbitmouse/ZQSearchController | ZQSearchController/Classes/ZQSearch/Category/UIColor+ZQSearch.h | <filename>ZQSearchController/Classes/ZQSearch/Category/UIColor+ZQSearch.h
//
// UIColor+ZQSearch.h
// ZQSearchController
//
// Created by zzq on 2018/9/25.
// Copyright © 2018年 zzq. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIColor (ZQSearch)
+ (UIColor *)colorWithHexString:(NSString *)color alp... |
Krozark/lab | ideas/shadows/Constructs.h | <reponame>Krozark/lab
#ifndef CONSTRUCTS_H
#define CONSTRUCTS_H
#include <iostream>
class Point2i
{
public:
int x, y;
Point2i(const int &X, const int &Y);
Point2i();
bool operator==(Point2i &other) const;
};
class Point2f
{
public:
float x, y;
... |
Krozark/lab | ideas/shadows/AllInclude.h | #ifndef ALL_INCLUDE
#define ALL_INCLUDE
#include "SFMLOpenGL.h"
#include "Utilities.h"
#include "Light.h"
#include "LightSystem.h"
#include "ConvexHull.h"
#endif
|
Krozark/lab | ideas/shadows/Utilities.h | <reponame>Krozark/lab<gh_stars>0
#ifndef UTILITIES_H
#define UTILITIES_H
#include <fstream>
#include <sstream>
const float PI = 3.14159265f;
template <class T> std::string toString(const T& t);
// NOTE: You should probably do some checks to ensure that
// this string contains only numbers. If the string... |
Krozark/lab | ideas/shadows/ConvexHull.h | <filename>ideas/shadows/ConvexHull.h
#ifndef CONVEX_HULL_H
#define CONVEX_HULL_H
#include "SFMLOpenGL.h"
#include "Utilities.h"
#include "Constructs.h"
#include <vector>
struct ConvexHullVertex
{
Point2f position;
// Other information can be added later
};
class ConvexHull
{
public:
std::vecto... |
Krozark/lab | ideas/shadows/SFMLOpenGL.h | #ifndef SDLOPENGL
#define SDLOPENGL
#include <SFML/OpenGL.hpp>
#include <GL/glu.h>
#include <SFML/Graphics.hpp>
#include "Constructs.h"
extern unsigned int window_width, window_height, window_bpp;
struct TextureDesc
{
int width, height;
GLuint hTexture;
~TextureDesc()
{
glDele... |
Krozark/lab | ideas/python-android/stt/data/vosk/vosk_api.h | # 1 "data/vosk/vosk_api.h"
# 1 "<built-in>"
# 1 "<command-line>"
# 31 "<command-line>"
# 1 "/usr/include/stdc-predef.h" 1 3 4
# 32 "<command-line>" 2
# 1 "data/vosk/vosk_api.h"
# 27 "data/vosk/vosk_api.h"
typedef struct VoskModel VoskModel;
typedef struct VoskSpkModel VoskSpkModel;
typedef struct VoskRecogni... |
Krozark/lab | ideas/shadows/Light.h | #ifndef LIGHT_H
#define LIGHT_H
#include "SFMLOpenGL.h"
#include "Utilities.h"
#include "Constructs.h"
const float ambientLight = 0.3f;
class Light
{
public:
float intensity;
float radius;
float depth;
Vec2f center;
Light();
~Light();
void renderLightAlpha();
};
#endif
|
Krozark/lab | ideas/shadows/LightSystem.h | #ifndef LIGHTSYSTEM_H
#define LIGHTSYSTEM_H
#include "Light.h"
#include "ConvexHull.h"
#include <vector>
void MaskShadow(Light* light, ConvexHull* convexHull, float depth);
class LightSystem
{
private:
std::vector<Light*> lights;
std::vector<ConvexHull*> convexHulls;
bool enabled;
public:
Lig... |
JetLennit/Othello | include/game.h | <filename>include/game.h<gh_stars>1-10
#ifndef GAME_H
#define GAME_H
#include "SDL.h"
#include "board.h"
const int X_OFFSET = 0;
const int Y_OFFSET = 20;
const int SCALE = 80;
class Game {
public:
bool checkInput();
void update();
void draw();
bool checkInputSDL(int x, int y);
... |
JetLennit/Othello | include/board.h | <reponame>JetLennit/Othello
#ifndef BOARD_H
#define BOARD_H
#include <vector>
const int DIRECTIONS[8][2] = {
{-1, -1},
{ 0, -1},
{ 1, -1},
{-1, 0},
{ 1, 0},
{-1, 1},
{ 0, 1},
{ 1, 1}
};
struct legal_play {
int x = 0;
int y = 0;
bool directions[8] = {};
};
class Board... |
ofbear/source_guard | source_guard/source_guard.c | <reponame>ofbear/source_guard
/*
+----------------------------------------------------------------------+
| PHP Version 7 |
+----------------------------------------------------------------------+
| Copyright (c) 1997-2018 The PHP Group ... |
ofbear/source_guard | source_guard/php_source_guard.h | /*
+----------------------------------------------------------------------+
| PHP Version 7 |
+----------------------------------------------------------------------+
| Copyright (c) 1997-2018 The PHP Group |
+--------------... |
weebcyberpunk/tictactoe | bot_l_patterns.c | #include<stdio.h>
int bot_l_patterns(char game[9]) {
/*
* A quick explain: L pattern is how I call
* something like this:
*
* _/O/_
* _/_/O
* _/_/_
*
* The problem is that if O puts on 3, it'll
* have two ways to win. Bot should avoid that
*/
// again, if 10 no l pattern
int house = 10;
// w... |
weebcyberpunk/tictactoe | tictacbot.c | <filename>tictacbot.c<gh_stars>0
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
int print_game(char game[9]);
char finish(char game[9]);
int bot(char game[9], int bot_game[9], int round);
int tictacbot() {
char game[9] = { 'b', 'b', 'b', 'b', 'b', 'b', 'b', 'b', 'b' };
int bot_game[9];
char player = 'O';... |
weebcyberpunk/tictactoe | bot.c | #include<stdio.h>
#include<stdlib.h>
int bot_search_won(char game[9]);
int bot_search_player_won(char game[9]);
int bot_think(char game[9]);
int bot_horse_patterns(char game[9]);
int bot_l_patterns(char game[9]);
int bot_diagonals(char game[9]);
int bot_attack(char game[9]);
int bot(char game[9], int bot_game[9], int... |
weebcyberpunk/tictactoe | print_game.c | #include<stdio.h>
int print_game(char game[9]) {
char view[9] = { '_', '_', '_', '_', '_', '_', '_', '_', '_' };
char num[9] = { '1', '2', '3', '4', '5', '6', '7', '8', '9' };
// if house is dialed
for(int control = 0; control < 9; control++) {
if (game[control] != 'b') {
view[control] = game[control];
nu... |
weebcyberpunk/tictactoe | bot_search_won.c | #include<stdio.h>
int bot_search_won(char game[9]) {
// if house == 10 no won
int house = 10;
// with 0
if (game[0] == 'X') {
// 0-1-2
if ((game[1] == 'X') && (game[2] == 'b')) house = 2;
if ((game[2] == 'X') && (game[1] == 'b')) house = 1;
// 0-4-8
if ((game[4] == 'X') && (game[8] == 'b')) house = 8... |
weebcyberpunk/tictactoe | bot_horse_patterns.c | <reponame>weebcyberpunk/tictactoe
#include<stdio.h>
int bot_horse_patterns(char game[9]) {
/*
* A quick explain: horse patterns are what I call when
* the O puts the pieces like this:
*
* O/_/_
* _/_/O
* _/_/_
*
* The problem is that, in this example, if O puts on 3,
* it'll have two options to win... |
weebcyberpunk/tictactoe | bot_attack.c | #include<stdio.h>
int bot_attack(char game[9]) {
int house = 10;
if (game[4] == 'X') {
if (game[0] == 'b') house = 0;
else if (game[2] == 'b') house = 2;
else if (game[6] == 'b') house = 6;
else if (game[8] == 'b') house = 8;
}
return(house);
}
|
weebcyberpunk/tictactoe | finish.c | #include<stdio.h>
char finish(char game[9]) {
// if b no one won, if won so x or o, for each player. If t, tie
char finish = 'b';
// test for finish in 0-1-2, 0-3-6 and 0-4-8
if (game[0] != 'b') {
if (
((game[0] == game[1]) && (game[0] == game[2])) ||
((game[0] == game[3]) && (game[0] == game[6])) ||
... |
weebcyberpunk/tictactoe | bot_diagonals.c | <reponame>weebcyberpunk/tictactoe
#include<stdio.h>
int bot_diagonals(char game[9]) {
/*
* Quick explain: diagonals are like this:
*
* O/_/_
* _/_/_
* _/_/O
*
* The problem is that if the player dial
* 2 or 6 he'll have two ways to win.
*
* Avoiding this is more complicated. Any
* game situatio... |
weebcyberpunk/tictactoe | help.c | <filename>help.c
#include<stdio.h>
int help() {
FILE *help;
help = fopen("/usr/share/tictactoe/help.txt", "r");
if (help == NULL) {
printf("no help file on /usr/share/tictactoe/help.txt\n");
return(1);
}
for (;;) {
char c = getc(help);
if (c == EOF) break;
printf("%c", c);
}
printf("\n");
fcl... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/binary-heap-layout/bhlkdtree.h | <reponame>rahulyesantharao/batch-dynamic-kdtree
#ifndef BHLKDTREE_H
#define BHLKDTREE_H
#include "parlay/parallel.h"
#include "parlay/sequence.h"
#include "../shared/kdnode.h"
#include "../shared/kdtree.h"
#include "../shared/utils.h"
#include "../shared/macro.h"
inline bool buildInParallel(size_t num_points) { ret... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/shared/knnbuffer.h | <filename>include/kdtree/shared/knnbuffer.h
#ifndef KDTREE_SHARED_KNNBUFFER_H
#define KDTREE_SHARED_KNNBUFFER_H
// TAKEN with slight modifications FROM
// https://github.mit.edu/yiqiuw/pargeo/blob/master/knnSearch/kdTree/kdtKnn.h Later, need to merge +
// refer to that rather than copying here
#include <common/geometr... |
rahulyesantharao/batch-dynamic-kdtree | test/log-tree/LT2DDeleteTest.h | #ifndef TEST_LOGTREE_LT2DDELETETEST_H
#define TEST_LOGTREE_LT2DDELETETEST_H
#include <gtest/gtest.h>
#include "common/geometryIO.h"
#include <kdtree/log-tree/logtree.h>
class Bulk {
public:
static constexpr bool bulk = true;
};
class NotBulk {
public:
static constexpr bool bulk = false;
};
typedef point<2> poi... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/shared/bloom.h | #ifndef KDTREE_SHARED_BLOOM_H
#define KDTREE_SHARED_BLOOM_H
#define XXH_PRIVATE_API
#include <common/geometry.h>
#include <parlay/parallel.h>
#include <parlay/sequence.h>
#include <xxHash/xxhash.h>
#define ATOMIC_BUCKETS
//#define BIT_VECTOR
template <int dim>
class BloomFilter {
static constexpr int NUM_ARRAYS = ... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/shared/dual.h | <reponame>rahulyesantharao/batch-dynamic-kdtree
#ifndef DUAL_H
#define DUAL_H
#include "../cache-oblivious/cokdtree.h"
#include "../log-tree/logtree.h"
#ifdef PRINT_DKNN_TIMINGS
#include "common/get_time.h"
#endif
// Top-level wrappers for calling dual knn
template <int dim, class objT, bool parallel, bool coarsen>
... |
rahulyesantharao/batch-dynamic-kdtree | test/log-tree/LT2DStructureTest.h | #ifndef TEST_LOGTREE_LT2DSTRUCTURETEST_H
#define TEST_LOGTREE_LT2DSTRUCTURETEST_H
#include <gtest/gtest.h>
#include "common/geometryIO.h"
#include <kdtree/log-tree/logtree.h>
typedef point<2> pointT;
pointT constructPoint(double d) {
constexpr int dim = 2;
double point_buf[dim];
for (int k = 0; k < dim; k++) {... |
rahulyesantharao/batch-dynamic-kdtree | benchmark/utils.h | #ifndef BENCHMARK_UTILS_H
#define BENCHMARK_UTILS_H
#include "parlay/random.h"
#include <random>
// --- Taken from parlaylib ---
// Use this macro to avoid accidentally timing the destructors
// of the output produced by algorithms that return data
//
// The expression e is evaluated as if written in the context
// a... |
rahulyesantharao/batch-dynamic-kdtree | utils/external/old_pargeo/include/common/IO.h | <filename>utils/external/old_pargeo/include/common/IO.h<gh_stars>1-10
// This code is part of the Problem Based Benchmark Suite (PBBS)
// Copyright (c) 2011 <NAME> and the PBBS team
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files ... |
rahulyesantharao/batch-dynamic-kdtree | test/binary-heap-layout/BHL2DStructureTest.h | #ifndef TEST_BINARYHEAPLAYOUT_BHLSTRUCTURE2D_H
#define TEST_BINARYHEAPLAYOUT_BHLSTRUCTURE2D_H
#include <gtest/gtest.h>
#include "common/geometryIO.h"
#include <kdtree/binary-heap-layout/bhlkdtree.h>
#include <kdtree/shared/macro.h>
#include "../shared/BasicStructure.h"
template <typename Tree>
class BHL2DStructureT... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/cache-oblivious/utils.h | <filename>include/kdtree/cache-oblivious/utils.h
#ifndef COKD_UTILS_H
#define COKD_UTILS_H
#include "parlay/parallel.h"
#include "parlay/sequence.h"
#include "parlay/primitives.h"
#include "../shared/utils.h"
void funnelSort() {
// TODO: cache-oblivious sorting
}
// kd-tree structure
template <bool coarsen>
inline... |
rahulyesantharao/batch-dynamic-kdtree | test/shared/BasicStructure.h | #ifndef TEST_SHARED_BASICSTRUCTURE2D_H
#define TEST_SHARED_BASICSTRUCTURE2D_H
#include <gtest/gtest.h>
#include "common/geometryIO.h"
template <class T>
static auto KEEP_EVEN(const parlay::sequence<T>& seq) {
// construct the points to delete
auto num_even = (seq.size() + 1) / 2;
parlay::sequence<T> to_remove(n... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/shared/macro.h | <reponame>rahulyesantharao/batch-dynamic-kdtree<gh_stars>1-10
#ifndef KDTREE_SHARED_MACRO_H
#define KDTREE_SHARED_MACRO_H
//#define PRINT_CONFIG
//#define PRINT_LOGTREE_TIMINGS
//#define PRINT_DKNN_TIMINGS
//#define PRINT_INSERT_TIMINGS
//#define PRINT_DELETE_TIMINGS
//#define PRINT_KDTREE_TIMINGS
//#define PRINT_COKD... |
rahulyesantharao/batch-dynamic-kdtree | include/kdtree/shared/utils.h | #ifndef KDTREE_SHARED_UTILS_H
#define KDTREE_SHARED_UTILS_H
#include "parlay/parallel.h"
#include "parlay/sequence.h"
#include "parlay/primitives.h"
#include "parlay/monoid.h"
#include "parlay/delayed_sequence.h"
#include "macro.h"
#ifdef DEBUG
#define DEBUG_MSG(str) \
do { ... |
valandro/pdp-ufrgs | ex03/pi.c | #include <omp.h>
#include <stdio.h>
#include <stdlib.h>
#define MAX_THREADS 4
static long steps = 1000000000;
double step;
int main (int argc, const char *argv[]) {
int i,j;
double x;
double pi, sum = 0.0;
double start, delta;
step = 1.0/(double) steps;
for (j=1; j<= MAX_THREADS; j++) {
... |
valandro/pdp-ufrgs | ex03/matrix.c | #include <stdio.h>
#include <stdlib.h>
#include <omp.h>
#define MAX_THREADS 3
void mm_omp(double *A, double *B, double *C, int n)
{
{
int i, j, k;
#pragma omp parallel for private(i,j,k) shared(A,B,C)
for (i = 0; i < n; i++) {
for (j = 0; j < n; j++) {
double dot = 0;
#pragma omp parallel f... |
framefreeze/HangDriver | GUI_Qt/mainwindow.h | <reponame>framefreeze/HangDriver
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPaintEvent>
#include <QTimer>
#include <QPainter>
#include <QPixmap>
#include <QLabel>
#include <QImage>
#include <opencv2/opencv.hpp>
using namespace cv;
namespace Ui {
class MainWindow;
}
class MainWindow ... |
ChenThree/GraspNetReal | pointnet2/_ext_src/include/cylinder_query.h | <gh_stars>1-10
// Author: chenxi-wang
#pragma once
#include <torch/extension.h>
at::Tensor cylinder_query(at::Tensor new_xyz, at::Tensor xyz, at::Tensor rot, const float radius, const float hmin, const float hmax,
const int nsample);
|
ChenThree/GraspNetReal | knn/src/cpu/vision.h | #pragma once
#include <torch/extension.h>
void knn_cpu(float* ref_dev, int ref_width,
float* query_dev, int query_width,
int height, int k, float* dist_dev, long* ind_dev, long* ind_buf);
|
ng-labo/sqlite-maxminddb | sqlite3_maxminddb.c | <reponame>ng-labo/sqlite-maxminddb
/*
**
** This SQLite extension implements asn(), org(), cc() functions.
**
** ipmask(), ip6mask() help you translate to prefixes easily.
*/
#include <sqlite3ext.h>
SQLITE_EXTENSION_INIT1
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#ifdef _WIN32
#define HOMEENVNAME "H... |
RonxBulld/anvm | src/Cpu.h | #pragma once
#include "String.h"
class Cpu
{
private:
unsigned int rp, rf, rs, rb, r0, r1, r2, r3;
unsigned int *(regs[8]);
unsigned char *vmem;
StringManager *StrMan;
unsigned int DataPtr;
void CoreDump();
bool GetFlag(unsigned char Flag);
void PutFlag(unsigned char Flag);
bool RunUnit();
void CoreCrash(co... |
RonxBulld/anvm | src/Screen.h | #pragma once
typedef struct Point
{
int x;
int y;
} Point;
typedef struct Rect
{
int x;
int y;
int w;
int h;
} Rect;
typedef uint32_t Uint32;
typedef uint8_t Uint8;
struct SDL_Window;
struct SDL_Surface;
struct SDL_Point;
struct SDL_Renderer;
struct SDL_PixelFormat;
struct SDL_RWops;
class Screen
{
private:
... |
RonxBulld/anvm | src/anvm.h | <gh_stars>1-10
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#define MEMSIZE (2*1024*1024)
#define VERSION "anvm 0.03 [by:Rex]"
#define DEFAULTBIN "test.bin"
#include "Cpu.h"
#include "Screen.h"
#include "Input.h"
#include "Gpu.h"
#include "Storage.h"
#include "ErrorLog.... |
RonxBulld/anvm | src/Input.h | <gh_stars>1-10
#pragma once
#include <string>
#include <vector>
class Line
{
public:
Point PrintPosition;
string LineText;
};
class Keyboard
{
private:
unsigned char *GetKeyString();
vector<Line*> *InputBuffer;
int InputNewline(Point Ptr, int ScnWidth, int CharWidth);
public:
Keyboard();
~Keyboard();
unsigne... |
RonxBulld/anvm | src/String.h | #pragma once
#include <vector>
#include <list>
#include <string>
using namespace std;
class StringManager
{
private:
string **StringPool;
unsigned int PoolSize;
inline bool EffectiveHandle(unsigned int Handle);
public:
StringManager();
~StringManager();
unsigned int CreateString();
unsigned int ToInt(unsigne... |
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