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GongChuanZan/JSOCInteraction
JSOCInteractionDemo/JSOCInteractionDemo/SecondViewController.h
// // SecondViewController.h // JSOCInteractionDemo // // Created by gongcz on 15/10/9. // Copyright © 2015年 gongcz. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController @end
GongChuanZan/JSOCInteraction
JSOCInteractionDemo/JSOCInteractionDemo/JSOCInteraction/JSOCInteraction.h
<gh_stars>1-10 // // JSOCInteraction.h // JSOCInteractionDemo // // Created by gongcz on 16/5/10. // Copyright © 2016年 gongcz. All rights reserved. // /* 注意:该类所有函数都必须写在webViewDidFinishLoad代理内即加载完毕后调用。 */ #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> // framework #import <JavaScriptCore/JavaScriptCor...
mjoldfield/morsetool
c-test/main.c
#include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <stdbool.h> #include <math.h> #include "tinywav.h" #include "morseout.h" const uint32_t f_sample = 48000; // Hz const uint32_t f_tone = 800; // Hz const uint32_t t_dit = 50; // in ms : NOTE NOT s int main(int argc, char *argv[]) { print...
lucianvasai05/NetworkScann
headers extract linux!/proiect.c
#include<pcap.h> #include<stdio.h> #include<stdlib.h> #include<string.h> #include<sys/socket.h> #include<arpa/inet.h> #include<net/ethernet.h> #include<netinet/ip_icmp.h> #include<netinet/udp.h> #include<netinet/tcp.h> #include<netinet/ip.h> void process_packet(u_char *, const struct pcap_pkthdr *, cons...
tonyw/antares
engine/device-stub/include/cuda.h
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #ifndef __ANTARES_CUDA_STUB__ #define __ANTARES_CUDA_STUB__ #include <assert.h> typedef void* cudaEvent_t; typedef void* cudaStream_t; typedef void* CUfunction; typedef void* CUmodule; typedef void* CUstream; typedef void* nvrtcProgram; type...
tonyw/antares
public/cuda11prof/cuda_main.h
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. CUresult cuGetErrorString(CUresult error, const char **pStr) { LOAD_DLSYM(); return __func(error, pStr); } CUresult cuGetErrorName(CUresult error, const char **pStr) { LOAD_DLSYM(); return __func(error, pStr); } CUresult cuInit(unsigned...
tonyw/antares
engine/device-stub/include/nvrtc.h
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #ifndef __ANTARES_CUDA_STUB__ #define __ANTARES_CUDA_STUB__ #include <assert.h> typedef void* cudaEvent_t; typedef void* cudaStream_t; typedef void* CUfunction; typedef void* CUmodule; typedef void* CUstream; typedef void* nvrtcProgram; type...
tonyw/antares
platforms/c-hlsl/evaluator/AntaresHlslLib/D3D12APIWrapper.h
<reponame>tonyw/antares<gh_stars>1-10 // Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #ifndef __ANTARES_D3D12_WRAPPER__ #define __ANTARES_D3D12_WRAPPER__ #define __EXPORT__ extern "C" __declspec(dllexport) __EXPORT__ int dxInit(int flags); __EXPORT__ void* dxStreamCreate(); ...
MasterMenOfficial/CSPSP-Client
src/BuyMenu.h
#ifndef _BUYMENU_H_ #define _BUYMENU_H_ #include "JGE.h" #include "JRenderer.h" #include "JGui.h" #include "MenuItem.h" #include "Person.h" #include "GunObject.h" #include "SfxManager.h" #include "Menu.h" #define MAIN 0 #define PISTOLS 1 #define SHOTGUNS 2 #define SMG 3 #define RIFLES 4 #define MACHINEGUNS 5 #define ...
MasterMenOfficial/CSPSP-Client
src/Wlan.h
<reponame>MasterMenOfficial/CSPSP-Client #ifndef _WLAN_H_ #define _WLAN_H_ #ifdef WIN32 #include "JGE.h" #include <stdio.h> // For perror() call #include <stdlib.h> // For exit() call #include <windows.h> #include <winsock.h> // Include Winsock Library #include <iostream> #define bzero(p, l) memset(p, 0, l) #define b...
MasterMenOfficial/CSPSP-Client
src/Packet.h
<filename>src/Packet.h #ifndef _PACKET_H_ #define _PACKET_H_ #include <vector> #include <string.h> #include <stdio.h> class Packet { private: std::vector<char> data; int index; int id; float time; protected: public: Packet(); Packet(char* buffer, int size); ~Packet(); char* Data(); int Length(); int Ind...
MasterMenOfficial/CSPSP-Client
src/SfxManager.h
<gh_stars>1-10 #ifndef _SFXMANAGER_H_ #define _SFXMANAGER_H_ #include "JSoundSystem.h" #include "JGE.h" //------------------------------------------------------------------------------------------------ class SfxManager { private: static JSoundSystem* mSoundSystem; protected: public: float mX; float mY; SfxMan...
MasterMenOfficial/CSPSP-Client
src/Node.h
#ifndef _NODE_H_ #define _NODE_H_ #include <vector> //------------------------------------------------------------------------------------------------ class Node { private: protected: public: int mX; int mY; int mNumConnections; std::vector<Node*> mConnections; //for pathfinding Node* mParent; int F; in...
MasterMenOfficial/CSPSP-Client
src/Grenade.h
<gh_stars>1-10 #ifndef _GRENADE_H_ #define _GRENADE_H_ #include "Bullet.h" #define FLASH 0 #define HE 1 #define SMOKE 2 //------------------------------------------------------------------------------------------------ class Grenade : public Bullet { private: protected: float mSpinAngle; public: float mTimer; i...
MasterMenOfficial/CSPSP-Client
src/AI.h
#ifndef _AI_H_ #define _AI_H_ #include "Person.h" #include "TileMap.h" #include "Collision.h" #include "AStar.h" #include "Grid.h" #define NONE -1 #define T 0 #define CT 1 #define AI_IDLE 0 #define AI_RANDOM 1 #define AI_SEARCHING 2 #define AI_ATTACKING 3 #define AI_FLASHED 4 //--------------------------------------...
MasterMenOfficial/CSPSP-Client
src/ParticleEngine.h
//------------------------------------------------------------------------------------- // // This is part of JGE++, a hardware accelerated 2D game engine for PSP/Windows. // // Copyright (C) 2006 <NAME> (a.k.a. Dr.Watson) // // This program is free software; you can redistribute it and/or modify it // under the term...
MasterMenOfficial/CSPSP-Client
src/AStar.h
<reponame>MasterMenOfficial/CSPSP-Client #ifndef _ASTAR_H_ #define _ASTAR_H_ #ifdef WIN32 #include <math.h> #else #include <fastmath.h> #endif #include <vector> #include <algorithm> #include "Node.h" #include "TileMap.h" #include "Person.h" #include "Collision.h" #include "Grid.h" struct SortByF { bool operator()(N...
MasterMenOfficial/CSPSP-Client
src/Game.h
<gh_stars>1-10 #ifndef _GAME_H_ #define _GAME_H_ #pragma warning(disable: 4996) #include <vector> #include <algorithm> #include "Person.h" #include "PersonOnline.h" #include "TileMap.h" #include "Bullet.h" #include "GunObject.h" #include "Camera.h" #include "Collision.h" #include "Globals.h" #include "GameState.h" #i...
MasterMenOfficial/CSPSP-Client
src/Grid.h
<gh_stars>1-10 #ifndef _GRID_H_ #define _GRID_H_ #include <vector> #include "Person.h" #include "GunObject.h" #include "Person.h" #include "TileMap.h" #include "Collision.h" struct Cell { std::vector<CollisionLine*> mCollisionLines; std::vector<Person*> mPeople; std::vector<GunObject*> mGunObjects; std::vector<Bu...
MasterMenOfficial/CSPSP-Client
src/GameStateMenu.h
//------------------------------------------------------------------------------------- // // This is part of StarBugz, a Space Invader clone developed with JGE++. // // Version: 0.0.1 (Prototype) // // Released Date: 5th December 2005 // // Copyright (C) 2005 <NAME> (a.k.a. Dr.Watson) // // This program is free softwa...
MasterMenOfficial/CSPSP-Client
src/gun2.h
#ifndef _GUN_H_ #define _GUN_H_ #define PRIMARY 0 #define SECONDARY 1 #define KNIFE 2 #define BOMB 4 #include "JSoundSystem.h" //------------------------------------------------------------------------------------------------ class Gun { private: static JSoundSystem* mSoundSystem; protected: public: JQuad* mHandQ...
MasterMenOfficial/CSPSP-Client
src/idstorage.c
<gh_stars>1-10 int ReadKey(int key, char *buffer);
MasterMenOfficial/CSPSP-Client
src/GameStateUpdate.h
#ifndef _GAME_STATE_UPDATE_H_ #define _GAME_STATE_UPDATE_H_ #include "JGui.h" #include "GameState.h" #include "MenuItem.h" #include <vector> #include "Wlan.h" #include "ListBox.h" #define TRUE 1 #define FALSE 0 #define STAGE_GETVERSIONS 0 #define STAGE_GETFILES 1 #define STAGE_GETTEXT 2 #define STAGE_TEXT 3 #define S...
MasterMenOfficial/CSPSP-Client
src/Camera.h
#ifndef __CAMERA_H__ #define __CAMERA_H__ #include "JGE.h" #include "Collision.h" #ifdef WIN32 #include <math.h> #else #include <fastmath.h> #endif class Camera { private: public: float mX; float mY; float mTX; float mTY; float mA; float mMinX; float mMinY; float mMaxX; float mMaxY; float mShakeX; floa...
MasterMenOfficial/CSPSP-Client
src/prof.h
#include <stdlib.h> #include <malloc.h> #include <stdio.h> #include <string.h> #define GMON_PROF_ON 0 #define GMON_PROF_BUSY 1 #define GMON_PROF_ERROR 2 #define GMON_PROF_OFF 3 #define GMONVERSION 0x00051879 #include <pspthreadman.h> /** gmon.out file header */ struct gmonhdr { char cookie[4]; char ...
MasterMenOfficial/CSPSP-Client
src/Particle.h
//------------------------------------------------------------------------------------- // // This is part of JGE++, a hardware accelerated 2D game engine for PSP/Windows. // // Copyright (C) 2006 <NAME> (a.k.a. Dr.Watson) // // This program is free software; you can redistribute it and/or modify it // under the term...
MasterMenOfficial/CSPSP-Client
src/GameApp.h
<reponame>MasterMenOfficial/CSPSP-Client //------------------------------------------------------------------------------------- // // JGE++ is a hardware accelerated 2D game SDK for PSP/Windows. // // Licensed under the BSD license, see LICENSE in JGE root for details. // // Copyright (c) 2007 <NAME> (a.k.a. Dr.Watso...
MasterMenOfficial/CSPSP-Client
src/GameStatePlay.h
<reponame>MasterMenOfficial/CSPSP-Client #ifndef _GAME_STATE_PLAY_H_ #define _GAME_STATE_PLAY_H_ #include "GameState.h" #include "GameApp.h" #include <time.h> #include <vector> #include "Person.h" #include "AI.h" #include "TileMap.h" #include "ParticleEngine.h" #include "SfxManager.h" #include "Bullet.h" #include "G...
MasterMenOfficial/CSPSP-Client
src/MeshEffect.h
//------------------------------------------------------------------------------------- // // This is part of MarioDemo, a platformer demo for JGE++ // // Copyright (C) 2006 <NAME> (a.k.a. Dr.Watson) // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Pu...
MasterMenOfficial/CSPSP-Client
src/Hud.h
#ifndef __HUD_H__ #define __HUD_H__ #include <vector> #include "JRenderer.h" #include "JLBFont.h" #include "Person.h" #include "PersonOnline.h" #include "SfxManager.h" #define SERVER -2 #define NONE -1 #define T 0 #define CT 1 #define MESSAGEEVENT 0 #define CHATEVENT 1 struct ChatEvent { char name[32]; char string...
MasterMenOfficial/CSPSP-Client
src/Animation.h
#ifndef __ANIMATION_H__ #define __ANIMATION_H__ #include <vector> #include "JGE.h" struct KeyFrame { float angles[6]; float duration; }; struct KeyFrameAnim { char mName[64]; std::vector<KeyFrame> mKeyFrames; }; class Animation { private: KeyFrameAnim* mKeyFrameAnim; float mTimer; int mIndex; float mSpeed...
MasterMenOfficial/CSPSP-Client
rapmetprx/main.c
/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Simple PRX example. * * Copyright (c) 2005 <NAME> <<EMAIL>> * * $Id: main.c 1531 2005-12-07 ...
MasterMenOfficial/CSPSP-Client
src/GameStateLoading.h
#ifndef _GAME_STATE_LOADING_H_ #define _GAME_STATE_LOADING_H_ #include "GameState.h" #include "Game.h" class GameStateLoading: public GameState { private: int mStage; public: GameStateLoading(GameApp* parent); ~GameStateLoading(); int MusicType; void Start(); void End(); void Update(float dt); void Rende...
MasterMenOfficial/CSPSP-Client
src/GameState.h
<gh_stars>1-10 //------------------------------------------------------------------------------------- // // This is part of StarBugz, a Space Invader clone developed with JGE++. // // Version: 0.0.1 (Prototype) // // Released Date: 5th December 2005 // // Copyright (C) 2005 <NAME> (a.k.a. Dr.Watson) // // This progr...
MasterMenOfficial/CSPSP-Client
src/UdpManager.h
#ifndef _UDPMANAGER_H_ #define _UDPMANAGER_H_ #include "Wlan.h" #include "Packet.h" #include <vector> enum { GAMEINFO = 0, GAMEINFOEND, GUNINFO, NEWMAP, NEWPLAYER, REMOVEPLAYER, CONNECT, SWITCHTEAM, PLAYERMOVE, RESPAWN, MOVE, SWITCHGUN, SPAWNGUN, PICKUPGUN, DROPGUN, DROPGUNDEAD, NEWGUN, MOVEGUN, ST...
MasterMenOfficial/CSPSP-Client
src/TileMap.h
<gh_stars>1-10 #ifndef _TILEMAP_H_ #define _TILEMAP_H_ #include "JRenderer.h" #include "Node.h" #include "GunObject.h" #include "Collision.h" #define MAXDECALS 50 #define DECAL_BLOOD 0 #define DECAL_EXPLOSION 1 #define TEAM 0 #define FFA 1 #define CTF 2 #define ZM 3 struct CollisionPoint { float x; float y; bool...
MasterMenOfficial/CSPSP-Client
src/GameStateSplash.h
//------------------------------------------------------------------------------------- // // This is part of StarBugz, a Space Invader clone developed with JGE++. // // Version: 0.0.1 (Prototype) // // Released Date: 5th December 2005 // // Copyright (C) 2005 <NAME> (a.k.a. Dr.Watson) // // This program is free soft...
MasterMenOfficial/CSPSP-Client
src/Menu.h
<gh_stars>1-10 #ifndef _MENU_H_ #define _MENU_H_ struct Button { Button(int _id, char* _name) { id = _id; strcpy(name,_name); }; int id; char name[256]; }; struct Category { int id; std::vector<Button> buttons; }; #endif
MasterMenOfficial/CSPSP-Client
src/GunObjectOnline.h
#ifndef _GunObjectOnline_H_ #define _GunObjectOnline_H_ #include "GunObject.h" //------------------------------------------------------------------------------------------------ class GunObjectOnline : public GunObject { private: protected: public: int mId; float mSX; float mSY; float mSAngle; GunObjectOnlin...
MasterMenOfficial/CSPSP-Client
src/MenuItem.h
//------------------------------------------------------------------------------------- // // This is part of StarBugz, a Space Invader clone developed with JGE++. // // Version: 0.0.1 (Prototype) // // Released Date: 5th December 2005 // // Copyright (C) 2005 <NAME> (a.k.a. Dr.Watson) // // This program is free soft...
MasterMenOfficial/CSPSP-Client
src/ListBox.h
<gh_stars>1-10 #ifndef _LISTBOX_H_ #define _LISTBOX_H_ #include <vector> #include <algorithm> #include "JGE.h" #include "JRenderer.h" #include "Globals.h" //------------------------------------------------------------------------------------------------ #define TYPE_LIST 0 #define TYPE_TEXT 1 class ListItem { publi...
MasterMenOfficial/CSPSP-Client
src/Globals.h
<gh_stars>1-10 #ifndef _GLOBALS_H_ #define _GLOBALS_H_ #include "JGE.h" #include "JLBFont.h" #include <time.h> #include <vector> #include "Person.h" #include "AI.h" #include "TileMap.h" #include "ParticleEngine.h" #include "SfxManager.h" #include "Bullet.h" #include "GunObject.h" #include "BuyMenu.h" #include "Camera....
MasterMenOfficial/CSPSP-Client
src/prof.c
/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate the profiler * * Copyright (c) 2005 urchin <<EMAIL>> * * $Id: *...
MasterMenOfficial/CSPSP-Client
src/GameStateOptions.h
<filename>src/GameStateOptions.h #ifndef _GAME_STATE_OPTIONS_H_ #define _GAME_STATE_OPTIONS_H_ #include "JGui.h" #include "GameState.h" #include "MenuItem.h" #include <vector> #ifdef WIN32 #else #include <psputility.h> #endif #define GENERAL 0 #define GAME 1 #define CONTROLS 2 #define NUMCONFIGS 7 #define RELATIVE...
MasterMenOfficial/CSPSP-Client
src/BulletOnline.h
<gh_stars>1-10 #ifndef _BULLETONLINE_H_ #define _BULLETONLINE_H_ #include "Bullet.h" //------------------------------------------------------------------------------------------------ class BulletOnline : public Bullet { private: protected: public: float mSX; float mSY; BulletOnline(float x, float y, float px, ...
MasterMenOfficial/CSPSP-Client
src/PersonOnline.h
#ifndef _PersonOnline_H_ #define _PersonOnline_H_ #include "Person.h" //#include "UdpManager.h" #define NORMAL2 0 #define ATTACKING2 1 struct Input { int x; int y; float facingangle; }; struct State { float x; float y; float speed; float angle; }; struct Move { Input input; State state; float time; }; //...
MasterMenOfficial/CSPSP-Client
src/HttpManager.h
<filename>src/HttpManager.h #ifndef _HTTPMANAGER_H_ #define _HTTPMANAGER_H_ #include "Wlan.h" #include <deque> #include <string> #include <string.h> #define CONTENT_UNKNOWN 0 #define CONTENT_CHUNKED 1 #define CONTENT_NORMAL 2 #define REQUEST_GET 0 #define REQUEST_POST 1 struct Request { int type; char page[4096];...
MasterMenOfficial/CSPSP-Client
src/TeamMenu.h
#ifndef _TEAMMENU_H_ #define _TEAMMENU_H_ #include "JGE.h" #include "JRenderer.h" #include "JGui.h" #include "MenuItem.h" #include "Person.h" #include "Menu.h" #define MAIN1 2 #define NONE -1 #define T 0 #define CT 1 #define CANCEL 2 //-------------------------------------------------------------------------------...
MasterMenOfficial/CSPSP-Client
src/GameStateConnect.h
<reponame>MasterMenOfficial/CSPSP-Client #ifndef _GAME_STATE_CONNECT_H_ #define _GAME_STATE_CONNECT_H_ #include "JGui.h" #include "GameState.h" #include <vector> #include "Wlan.h" #include "ListBox.h" #ifdef WIN32 #else #include <malloc.h> #include <pspdisplay.h> #include <pspkernel.h> #include <dirent.h> #include <u...
MasterMenOfficial/CSPSP-Client
src/easyconnect.h
/* * File: easyconnect.h * Author: joris * * Created on 15 augustus 2009, 19:58 * */ /* EasyConnect is a class which enables you to use the PSP NetConf Dialog to * connect to an access point. * * * If you already set up the GU the minimal code would be: * * #include "easyconnect.h" * ... * ...
MasterMenOfficial/CSPSP-Client
src/Person.h
#ifndef _PERSON_H_ #define _PERSON_H_ #include "JRenderer.h" #include "JSoundSystem.h" #include "Bullet.h" #include "Grenade.h" #include "GunObject.h" #include "SfxManager.h" #include <vector> #include "Node.h" #include "GunObjectOnline.h" #include "Animation.h" #define RELATIVE1 0 #define ABSOLUTE1 1 #define MOVING...
MasterMenOfficial/CSPSP-Client
src/Danzeff.h
#ifndef INCLUDED_KEYBOARDS_DANZEFF_H #define INCLUDED_KEYBOARDS_DANZEFF_H //danzeff is BSD licensed, if you do make a new renderer then please share it back and I can add it //to the original distribution. //Set which renderer target to build for /* #define DANZEFF_SDL */ /* #define DANZEFF_SCEGU */ #include "JGE.h"...
MasterMenOfficial/CSPSP-Client
src/GunObject.h
<gh_stars>1-10 #ifndef _GUNOBJECT_H_ #define _GUNOBJECT_H_ #include "JGE.h" #include "JRenderer.h" #include "JSoundSystem.h" #include <vector> struct Gun { JQuad* mHandQuad; JQuad* mGroundQuad; int mId; int mDelay; int mDamage; float mSpread; int mClip; int mNumClips; int mReloadDelay; float mSpeed; float ...
MasterMenOfficial/CSPSP-Client
src/GameStateOnline.h
#ifndef _GAME_STATE_ONLINE_H_ #define _GAME_STATE_ONLINE_H_ #ifdef WIN32 #include <direct.h> #else #include <sys/types.h> #include <sys/stat.h> #endif #include "GameState.h" #include "GameApp.h" #include <time.h> #include <vector> #include <map> #include "Person.h" #include "AI.h" #include "TileMap.h" #include "Parti...
MasterMenOfficial/CSPSP-Client
src/Bullet.h
<reponame>MasterMenOfficial/CSPSP-Client<gh_stars>1-10 #ifndef _BULLET_H_ #define _BULLET_H_ #ifdef WIN32 #include <math.h> #else #include <fastmath.h> #endif #include "JRenderer.h" #include "GunObject.h" #define TYPE_BULLET 0 #define TYPE_GRENADE 1 #define BULLET_DEAD 5 //-------------------------------------------...
MasterMenOfficial/CSPSP-Client
src/GameStateLobby.h
#ifndef _GAME_STATE_LOBBY_H_ #define _GAME_STATE_LOBBY_H_ #include <string> #include <vector> #include "JGui.h" #include "GameState.h" #include "MenuItem.h" #include "Wlan.h" #include "UdpManager.h" #include "ListBox.h" #ifdef WIN32 #else #include <malloc.h> #include <pspdisplay.h> #include <pspkernel.h> #include <di...
MasterMenOfficial/CSPSP-Client
src/Collision.h
#ifndef _COLLISION_H_ #define _COLLISION_H_ #include "JGE.h" #include "Person.h" #include <vector> #ifdef WIN32 #include <math.h> #else #include <fastmath.h> #endif #define max2(a,b) (((a) > (b)) ? (a) : (b)) #define min2(a,b) (((a) < (b)) ? (a) : (b)) #define EPSILON 0.000001f struct Line...
MasterMenOfficial/CSPSP-Client
src/GameStateNewGame.h
#ifndef _GAME_STATE_NEW_GAME_H_ #define _GAME_STATE_NEW_GAME_H_ #include <vector> #include <algorithm> #include "GameState.h" #include "MenuItem.h" #include "ListBox.h" #ifdef WIN32 #else #include <malloc.h> #include <pspdisplay.h> #include <pspkernel.h> #include <dirent.h> #include <unistd.h> #define TDM 0 #define C...
le1ca/useless-continuation
src/future.h
#ifndef future_h_ #define future_h_ #include <memory> #include <functional> #include <type_traits> #include <condition_variable> #include <mutex> /** Recursive form: * This future promises a value of type T, and has a continuation chain * in which the next future produces type U. */ template <typename T, typenam...
luigifcruz/Convert-It
Convert It/AppDelegate.h
<reponame>luigifcruz/Convert-It<filename>Convert It/AppDelegate.h<gh_stars>1-10 // // AppDelegate.h // Convert It // // Created by <NAME> on 2/7/14. // Copyright (c) 2014 <NAME>. All rights reserved. // #import <Cocoa/Cocoa.h> #include <stdio.h> @interface AppDelegate : NSObject <NSApplicationDelegate> @proper...
jeanleflambeur/silkopter
silkopter/libs/utils/comms/RCP_Channel.h
<gh_stars>10-100 #pragma once #include <boost/optional.hpp> #include "utils/Serialization.h" #include "RCP.h" namespace util { namespace comms { template<class MESSAGE_SIZE_T> class RCP_Channel : q::util::Noncopyable { static const size_t SIZE_OFFSET = 0; static const size_t HEADER_SIZE = SIZE...
jeanleflambeur/silkopter
qdata/include/data/Sub_Source.h
#pragma once namespace q { namespace data { class Sub_Source : public Source { public: Sub_Source(Source_uptr source, size_t start, size_t size); virtual ~Sub_Source(); virtual size_t read(uint8_t* buffer, size_t size); virtual size_t get_size() const; virtual size_t get_off...
jeanleflambeur/silkopter
silkopter/fc/src/bus/UART_Linux_Bus.h
#pragma once #include "common/bus/IUART.h" #include "utils/hw/UART_Dev.h" namespace silk { namespace hal { struct UART_Linux_Descriptor; } } namespace silk { namespace bus { class UART_Linux_Bus : public IUART_Bus { public: UART_Linux_Bus(); ~UART_Linux_Bus(); ts::Result<void> init(hal::IBus_Descriptor...
jeanleflambeur/silkopter
silkopter/libs/common/bus/IUART.h
#pragma once #include "IBus.h" #include "utils/hw/IUART.h" namespace silk { namespace bus { class IUART_Bus: public IBus { public: virtual ~IUART_Bus() = default; virtual util::hw::IUART& get_uart() = 0; }; } }
jeanleflambeur/silkopter
qdata/include/util/Stream_Encoder.h
<filename>qdata/include/util/Stream_Encoder.h<gh_stars>10-100 #pragma once namespace q { namespace util { void encode_base_64(data::Sink& sink, data::Source& source); void decode_base_64(data::Sink& sink, data::Source& source); } }
jeanleflambeur/silkopter
qdata/include/data/Sink.h
<reponame>jeanleflambeur/silkopter #pragma once namespace q { namespace data { class Sink : util::Noncopyable { public: virtual ~Sink() {} //Serial interface virtual size_t write(uint8_t const* buffer, size_t size) = 0; virtual size_t get_size() const = 0; //returns the sourc...
jeanleflambeur/silkopter
q/include/video/GLES/GLES_Buffer_Impl.h
<gh_stars>10-100 #pragma once #include "video/Buffer.h" #include "video/GLES/GLES_Interface.h" #include <atomic> namespace q { namespace video { class GLES_Buffer_Impl : public util::Noncopyable { public: enum class Type { INDEX, VERTEX, UNIFORM }; GLES_Buffer_Impl(Type type...
jeanleflambeur/silkopter
q/include/video/Post_FX.h
<filename>q/include/video/Post_FX.h<gh_stars>10-100 #pragma once namespace q { namespace video { class Post_Fx { public: void set_material(Material const& material); Material const& get_material() const; private: Material m_material; }; ///////////////////////////////////////////////...
jeanleflambeur/silkopter
silkopter/libs/utils/hw/ISPI.h
<filename>silkopter/libs/utils/hw/ISPI.h #pragma once #include "utils/Clock.h" namespace util { namespace hw { class ISPI { public: virtual ~ISPI() = default; virtual bool transfer(void const* tx_data, void* rx_data, size_t size, uint32_t speed = 0) = 0; virtual bool transfer_register(uint8_t reg, void ...
jeanleflambeur/silkopter
silkopter/rc/src/IHaptic.h
#pragma once #include "IInput_Device.h" #include "utils/Clock.h" namespace silk { class IHaptic : public virtual IInput_Device { public: virtual ~IHaptic() = default; struct Note { uint32_t frequency; //zero means no vibration Clock::duration duration; }; virtual void vibrate(st...
jeanleflambeur/silkopter
qmath/include/qmath/rect.h
<filename>qmath/include/qmath/rect.h #pragma once namespace math { /* * Rectangle template. * Mostly used by 2D GUI elements and for 2D drawing methods. * It has 2 positions instead of position and dimension and a fast * method for collision detection with other rectangles and points. * * BEWARE: *...
jeanleflambeur/silkopter
silkopter/gs/src/calibration/Angular_Velocity_Calibration_Wizard.h
#pragma once #include <QDialog> #include "Comms.h" class Angular_Velocity_Calibration_Wizard : public QDialog { public: Angular_Velocity_Calibration_Wizard(silk::Comms& comms, std::string const& node_name, std::string const& stream_name, ...
jeanleflambeur/silkopter
def_lang/include/def_lang/impl/String_Type.h
<filename>def_lang/include/def_lang/impl/String_Type.h #include "def_lang/IString_Type.h" #include "def_lang/ep/Type_Template_EP.h" namespace ts { class IString_Value; class String_Value; class String_Type; struct String_Type_Traits : IString_Type::traits { typedef String_Value value_implementation; typedef ...
jeanleflambeur/silkopter
def_lang/include/def_lang/Mapper.h
#pragma once #include "IValue.h" #include "Result.h" #include "Value_Selector.h" #include "All_INumeric_Values.h" #include "IVector_Value.h" #include "IString_Value.h" #include "IBool_Value.h" #include "IPoly_Value.h" namespace ts { namespace mapper { template<typename T> Result<void> get(IValue const& src, T& dst);...
jeanleflambeur/silkopter
def_lang/include/def_lang/IVector_Type.h
<reponame>jeanleflambeur/silkopter #pragma once #include "ITemplated_Type.h" namespace ts { class IVector_Value; class Qualified_Type; class IVector_Type : virtual public ITemplated_Type { public: virtual ~IVector_Type() = default; typedef IVector_Value value_type; virtual std::shared_ptr<const IType>...
jeanleflambeur/silkopter
silkopter/libs/utils/hw/UART_BB.h
<reponame>jeanleflambeur/silkopter #pragma once #include "IUART.h" #include <string> #include <vector> #include <atomic> namespace util { namespace hw { class UART_BB : public IUART { public: UART_BB(); ~UART_BB(); ts::Result<void> init(uint32_t rx_gpio, uint32_t baud, bool inverted_signalling); si...
jeanleflambeur/silkopter
qdata/include/QDataStdAfx.h
#include "QBase.h" namespace q { namespace data { class Source; DECLARE_CLASS_PTR(Source); class Sub_Source; DECLARE_CLASS_PTR(Sub_Source); class Sink; DECLARE_CLASS_PTR(Sink); class File_System; DECLARE_CLASS_PTR(File_System); class File_Source; DECLARE_CLASS_PTR(File_Source); cla...
jeanleflambeur/silkopter
q/include/video/Buffer.h
#pragma once namespace q { namespace video { class Buffer : public util::Noncopyable { public: virtual ~Buffer() {} enum class Usage : uint8_t { STATIC, //rarely updated STREAM, //updated often }; //Reallocated the buffer with the size and usage specified //Calling with...
jeanleflambeur/silkopter
qmath/include/qmath/func_interp.h
#pragma once namespace math { ////////////////////////////////////////////////////////////////////////// // mixing values based on a weight. // lerp(a, b, t): // return a*(t-1) + b*t template<class T, class Policy = standard> T lerp(T const& a, T const& b, float t); //does simple linear interpolati...
jeanleflambeur/silkopter
q/include/video/Technique.h
#pragma once #include "res/Resource.h" #include "video/Pass.h" namespace q { namespace video { class Technique : public res::Resource { public: Technique(Path const& path); virtual ~Technique(); virtual void unload(); virtual bool is_valid() const; void add_pass(Pass const...
jeanleflambeur/silkopter
def_lang/include/def_lang/IEnum_Value.h
#pragma once #include "IValue.h" namespace ts { class IEnum_Type; class IEnum_Item; class IEnum_Value : virtual public IValue { public: virtual ~IEnum_Value() = default; virtual std::shared_ptr<IEnum_Type const> get_specialized_type() const = 0; virtual Result<void> set_value(std::shared_ptr<const IEn...
jeanleflambeur/silkopter
qdata/include/data/Source.h
<reponame>jeanleflambeur/silkopter #pragma once #include "mem/auto_buffer.h" namespace q { namespace data { class Source; DECLARE_CLASS_PTR(Source); class Source : util::Noncopyable { public: virtual ~Source() {} //tries to read size bytes into the destination pointer. Returns the actual n...
jeanleflambeur/silkopter
q/include/video/GLES/GLES_Command_Stream.h
#pragma once #include "scene/Camera.h" #include "video/Material.h" #include "video/Uniform.h" namespace q { namespace video { namespace gles { class Interface; } class GLES_Renderer; class GLES_Shader; class GLES_Fbo_Wrapper; class Command_Stream { friend GLES_Renderer; friend ...
jeanleflambeur/silkopter
silkopter/gs/src/value_editors/Value_Editor_Factory.h
#pragma once #include "IValue_Editor.h" #include <unordered_map> #include <memory> class Value_Editor_Factory : public std::enable_shared_from_this<Value_Editor_Factory> { public: Value_Editor_Factory(); void register_standard_editors(); std::shared_ptr<IValue_Editor> create_editor(std::share...
jeanleflambeur/silkopter
silkopter/gs_old/src/Attitude.h
#pragma once #include "Render_Widget.h" #include "Camera_Controller3D.h" namespace silk { class Comms; } class Attitude : public QWidget { public: Attitude(QWidget* parent = 0); ~Attitude(); void init(); void render(silk::Comms& comms); private: void mousePressEvent(QMouseEvent* event...
jeanleflambeur/silkopter
def_lang/include/def_lang/impl/Initializer_List.h
#pragma once #include <memory> #include <vector> #include "def_lang/IInitializer_List.h" namespace ts { class Initializer_List final : public virtual IInitializer_List { public: Initializer_List(std::vector<std::shared_ptr<const IInitializer>> initializers); size_t get_initializer_count() const override; ...
jeanleflambeur/silkopter
silkopter/fc/src/source/MaxSonar.h
<filename>silkopter/fc/src/source/MaxSonar.h #pragma once #include "HAL.h" #include "common/node/ISource.h" #include "common/stream/IDistance.h" #include "common/bus/IUART.h" #include "Basic_Output_Stream.h" namespace silk { namespace hal { struct MaxSonar_Descriptor; struct MaxSonar_Config; } } namespace silk { ...
jeanleflambeur/silkopter
silkopter/libs/common/stream/IPosition.h
#pragma once #include "Stream_Base.h" #include "utils/Butterworth.h" #include "utils/Coordinates.h" namespace silk { namespace stream { class IECEF_Position : public ISpatial_Stream<Semantic::POSITION, Space::ECEF> { public: typedef std::true_type can_be_filtered_t; typedef util::coordinates::ECEF Value; //...
jeanleflambeur/silkopter
q/include/anim/Pose.h
<gh_stars>10-100 #pragma once namespace q { namespace anim { class Pose { public: struct Data { math::vec4f data; //float f[4]; //add more if needed }; public: Pose(); Pose(Pose&& other); Pose(Pose const&) = default; Pose& operator=(Pose const&) = def...
jeanleflambeur/silkopter
silkopter/rc/src/IGimbal_Control.h
<gh_stars>10-100 #pragma once #include "IInput_Device.h" namespace silk { class IGimbal_Control : public IInput_Device { public: virtual ~IGimbal_Control() = default; virtual float get_raw_pitch() const = 0; virtual float get_pitch() const = 0; virtual void set_pitch_calibration(float min, float cen...
jeanleflambeur/silkopter
silkopter/gs/src/stream_viewers/Multirotor_State_Stream_Viewer_Widget.h
<filename>silkopter/gs/src/stream_viewers/Multirotor_State_Stream_Viewer_Widget.h #pragma once #include "IStream_Viewer_Widget.h" #include "boost/signals2.hpp" namespace silk { class Comms; } class Multirotor_State_Stream_Viewer_Widget : public IStream_Viewer_Widget { public: Multirotor_State_Stream_Viewer_Widge...
jeanleflambeur/silkopter
q/include/video/Pass.h
<filename>q/include/video/Pass.h<gh_stars>10-100 #pragma once #include "video/Uniform_Def.h" #include "video/Sampler_Def.h" #include "video/Attribute_Def.h" #include "video/Render_State.h" #include "video/Uber_Shader.h" #include "video/Render_State_Def.h" #include "video/Render_Target.h" namespace q { nam...
jeanleflambeur/silkopter
q/include/scene/Model.h
<gh_stars>10-100 #pragma once #include "scene/Scene_Node.h" #include "scene/Skeleton.h" #include "Ptr_Fw_Declaration.h" #include "anim/Pose.h" namespace q { namespace scene { class Model : public Scene_Node { friend class Model_Base; public: ~Model(); auto get_base() const -> Model_Base_...
jeanleflambeur/silkopter
qbase/include/util/File_System_Utils.h
#pragma once #include "Path.h" namespace q { namespace util { namespace fs { auto get_file_time(Path const& path) -> time_t; auto set_file_time(Path const& path, time_t time) -> bool; auto get_file_size(Path const& path) -> size_t; auto delete_file(Path const& path) -> bool; auto get_curr...
jeanleflambeur/silkopter
silkopter/libs/common/node/ICombiner.h
<gh_stars>10-100 #pragma once #include "common/node/INode.h" namespace silk { namespace node { class ICombiner : public Node_Base<Type::COMBINER> { public: }; } }
jeanleflambeur/silkopter
q/include/anim/Animation.h
<reponame>jeanleflambeur/silkopter<gh_stars>10-100 #pragma once #include "res/Resource.h" #include "Pose.h" #include "Animation_Node.h" namespace q { namespace anim { class Animation : public res::Resource, public Animation_Node { public: Animation(Path const& path); virtual ~Animation(); ...
jeanleflambeur/silkopter
silkopter/fc/src/uav_properties/IUAV_Properties.h
<reponame>jeanleflambeur/silkopter #pragma once namespace silk { class IUAV_Properties { public: virtual ~IUAV_Properties() = default; virtual float get_mass() const = 0; virtual float get_moment_of_inertia() const = 0; }; }
jeanleflambeur/silkopter
silkopter/rc/src/IHAL.h
#pragma once #include "Comms.h" #include "def_lang/Result.h" namespace silk { namespace settings { class Settings; } class IHAL { public: virtual ~IHAL() = default; virtual ts::Result<void> init() = 0; virtual void shutdown() = 0; virtual Comms& get_comms() = 0; virtual math::vec2u32 get_disp...
jeanleflambeur/silkopter
def_lang/include/def_lang/IPoly_Type.h
#pragma once #include "ITemplated_Type.h" namespace ts { class IStruct_Type; class IPoly_Value; class IPoly_Type; class Qualified_Type; struct IPtr_Traits { typedef IPoly_Value value_interface; typedef IPoly_Type type_interface; typedef std::shared_ptr<IValue> fundamental_type; }; class IPoly_Type : vi...
jeanleflambeur/silkopter
qbase/include/util/Util.h
#pragma once namespace q { namespace util { extern void memcpy(uint8_t* dst, size_t dstStrideBytes, uint8_t const* src, size_t srcStrideBytes, size_t elementSizeBytes, size_t count); template<class T> std::pair<size_t, size_t> find_line_char_by_offset(T const& str, size_t off) { size_t line = 1; s...