repo_name stringlengths 6 97 | path stringlengths 3 341 | text stringlengths 8 1.02M |
|---|---|---|
altalk23/gd.h | layers_scenes_transitions_nodes/GJGarageLayer.h | <filename>layers_scenes_transitions_nodes/GJGarageLayer.h
#ifndef __GJGARAGELAYER_H__
#define __GJGARAGELAYER_H__
#include <gd.h>
class GJGarageLayer : public cocos2d::CCLayer,
TextInputDelegate,
FLAlertLayerProtocol,
GameRateDelegate,
ListButtonBarDelegate,
DialogDelegate
{
public:
PAD(0x28)
... |
altalk23/gd.h | layers_scenes_transitions_nodes/GJSpecialColorSelect.h | #ifndef __GJSPECIALCOLORSELECT_H__
#define __GJSPECIALCOLORSELECT_H__
#include <gd.h>
class GJSpecialColorSelect : public gd::FLAlertLayer {
// todo
};
#endif
|
altalk23/gd.h | other_nodes/CheckpointObject.h | #ifndef __CHECKPOINTOBJECT_H__
#define __CHECKPOINTOBJECT_H__
#include <gd.h>
class GameObject;
class PlayerCheckpoint;
class CheckpointObject : public cocos2d::CCNode {
public:
GameObject* m_gameObject; // 0x120
PlayerCheckpoint* m_player1; // 0x128
Play... |
altalk23/gd.h | layers_scenes_transitions_nodes/GJBaseGameLayer.h | <reponame>altalk23/gd.h
#ifndef __GJBASEGAMELAYER_H__
#define __GJBASEGAMELAYER_H__
#include <gd.h>
class OBB2D;
class GJEffectManager;
class CCNodeContainer;
class LevelSettingsObject;
class PlayerObject;
class GJBaseGameLayer /* 0x2cc */ : public cocos2d::CCLayer /* 0x11c */ {
public:
PAD(0x4)
OBB2D* m_pOBB2D; ... |
altalk23/gd.h | sprite_nodes/GameObject.h | #ifndef __GAMEOBJECT_H__
#define __GAMEOBJECT_H__
#include <gd.h>
class CCSpritePlus;
// jesus fucking christ (painfully written by @hjfod)
enum GameObjectType {
kGameObjectTypeSolid = 0,
kGameObjectTypeHazard = 2,
kGameObjectTypeInverseGravityPortal = 3,
kGameObjectTypeNormalGravityPortal = 4,
kGameObjectType... |
altalk23/gd.h | manager_nodes/GJAccountManager.h | <gh_stars>0
#ifndef __GJACCOUNTMANAGER_H__
#define __GJACCOUNTMANAGER_H__
#include <gd.h>
class GJAccountManager : public cocos2d::CCNode {
public:
PAD(0x4)
std::string m_sPassword;
std::string m_sUsername;
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/PlayLayer.h | #ifndef __PLAYLAYER_H__
#define __PLAYLAYER_H__
#include <gd.h>
class GJBaseGameLayer;
class CCCircleWaveDelegate;
class GameObject;
// class EndPortalObject;
using EndPortalObject = GameObject;
// class AudioEffectsLayer;
using AudioEffectsLayer = cocos2d::CCLayerColor;
// class GJGroundLayer;
class GJGroundLayer :... |
altalk23/gd.h | manager_nodes/LocalLevelManager.h | #ifndef __LOCALLEVELMANAGER_H__
#define __LOCALLEVELMANAGER_H__
#include <gd.h>
class LocalLevelManager : public cocos2d::CCNode {
public:
PAD(0x1C);
cocos2d::CCDictionary* m_loadData; // seems to be just LoadData.plist
cocos2d::CCDictionary* m_levelData; // level strings for all the main levels
coco... |
altalk23/gd.h | sprite_nodes/CCSpritePlus.h | #ifndef __CCSPRITEPLUS_H__
#define __CCSPRITEPLUS_H__
#include <gd.h>
//credit to zmx (https://github.com/kyurime)
class CCSpritePlus : public cocos2d::CCSprite {
public:
cocos2d::CCArray* m_pFollowers;
CCSpritePlus* m_pFollowing;
bool m_bHasFollowers;
bool m_bScaleFollowers;
bool m_bFlipFollowers;
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/GJScaleControl.h | <filename>layers_scenes_transitions_nodes/GJScaleControl.h<gh_stars>0
#ifndef __GJSCALECONTROL_H__
#define __GJSCALECONTROL_H__
#include <gd.h>
class Slider;
class GJScaleControlDelegate;
class GJScaleControl : public cocos2d::CCLayer {
public:
gd::Slider* m_pSlider;
unsigned int m_nTouchID;
... |
altalk23/gd.h | layers_scenes_transitions_nodes/MenuLayer.h | <filename>layers_scenes_transitions_nodes/MenuLayer.h
#ifndef __MENULAYER_H__
#define __MENULAYER_H__
#include <gd.h>
class FLAlertLayerProtocol;
class MenuLayer : public cocos2d::CCLayer, public FLAlertLayerProtocol, public GooglePlayDelegate {
public:
};
#endif
|
altalk23/gd.h | manager_nodes/ObjectToolbox.h | #ifndef __OBJECTTOOLBOX_H__
#define __OBJECTTOOLBOX_H__
#include <gd.h>
class ObjectToolbox : public cocos2d::CCNode {
public:
cocos2d::CCDictionary* m_frameToKey;
cocos2d::CCDictionary* m_keyToFrame;
PAD(4);
};
#endif
|
altalk23/gd.h | sprite_nodes/GJSpiderSprite.h | #ifndef __GJSPIDERSPRITE_H__
#define __GJSPIDERSPRITE_H__
#include <gd.h>
class GJRobotSprite;
class GJSpiderSprite : public GJRobotSprite {
};
#endif
|
altalk23/gd.h | level_nodes/PulseEffectAction.h | #ifndef __PULSEEFFECTACTION_H__
#define __PULSEEFFECTACTION_H__
#include <gd.h>
class PulseEffectAction : public cocos2d::CCNode {
public:
PADX(0x10);
int m_group;
};
#endif
|
altalk23/gd.h | sprite_nodes/ColorActionSprite.h | #ifndef __COLORACTIONSPRITE_H__
#define __COLORACTIONSPRITE_H__
#include <gd.h>
class ColorActionSprite : public cocos2d::CCNode {
public:
};
#endif
|
altalk23/gd.h | manager_nodes/GameManager.h | #ifndef __GAMEMANAGER_H__
#define __GAMEMANAGER_H__
#include <gd.h>
#define PLAYER_ICON_FUNC(x) void setPlayer##x(int v) { m_nPlayer##x = v; __STR_CAT__(m_nPlayer##x,Rand1) = v + __STR_CAT__(m_nPlayer##x,Rand2); }
enum IconType {
kIconTypeCube = 0,
kIconTypeShip = 1,
kIconTypeBall = ... |
altalk23/gd.h | manager_nodes/GameSoundManager.h | <gh_stars>0
#ifndef __GAMESOUNDMANAGER_H__
#define __GAMESOUNDMANAGER_H__
#include <gd.h>
#include <filesystem>
class GameSoundManager : public cocos2d::CCNode {
public:
cocos2d::CCDictionary* m_pDictionary1;
cocos2d::CCDictionary* m_pDictionary2;
PAD(12);
bool m_bPreloaded;
PAD(4);
std::string m_sFilePath;
};
... |
altalk23/gd.h | scroll_nodes/TableView.h | #ifndef __TABLEVIEW_H__
#define __TABLEVIEW_H__
#include <gd.h>
class CCScrollLayerExt;
class CCScrollLayerExtDelegate;
class CCIndexPath;
typedef enum {
//idk what goes here
} TableViewCellEditingStyle;
class TableView : public CCScrollLayerExt, public CCScrollLayerExtDelegate {
//lol i kinda just gave up i dont... |
altalk23/gd.h | menu_nodes/CCMenuItemToggler.h | #ifndef __CCMENUITEMTOGGLER_H__
#define __CCMENUITEMTOGGLER_H__
#include <gd.h>
class CCMenuItemSpriteExtra;
class CCMenuItemToggler : public cocos2d::CCMenuItem {
public:
CCMenuItemSpriteExtra* m_pOnButton;
CCMenuItemSpriteExtra* m_pOffButton;
bool m_bOn;
bool m_bNotClickable;
};
#endif
|
altalk23/gd.h | include/GDProtocols.h | <reponame>altalk23/gd.h
#ifndef __GDPROTOCOLS_H__
#define __GDPROTOCOLS_H__
#include <gd.h>
class FLAlertLayer;
class FLAlertLayerProtocol {
public:
virtual void FLAlert_Clicked(gd::FLAlertLayer*, bool btn2) {};
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/LoadingLayer.h | <filename>layers_scenes_transitions_nodes/LoadingLayer.h
#ifndef __LOADINGLAYER_H__
#define __LOADINGLAYER_H__
#include <gd.h>
class LoadingLayer : public cocos2d::CCLayer {
public:
PAD(4);
int m_nLoadIndex;
cocos2d::CCLabelBMFont* m_pCaption;
PAD(4);
//artifacts of rob debugging something
cocos2d::CCSprite* m_... |
altalk23/gd.h | layers_scenes_transitions_nodes/TextAlertPopup.h | #ifndef __TEXTALERTPOPUP_H__
#define __TEXTALERTPOPUP_H__
#include <gd.h>
class TextAlertPopup : public cocos2d::CCNode {
public:
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/PauseLayer.h | <filename>layers_scenes_transitions_nodes/PauseLayer.h
#ifndef __PAUSELAYER_H__
#define __PAUSELAYER_H__
#include <gd.h>
class CCBlockLayer;
class PauseLayer : public CCBlockLayer {
public:
bool m_bUnknown;
bool m_bUnknown2;
};
#endif
|
altalk23/gd.h | cell_nodes/GJComment.h | <reponame>altalk23/gd.h<gh_stars>0
#ifndef __GJCOMMENT_H__
#define __GJCOMMENT_H__
#include <gd.h>
class TableViewCell;
class GJComment : public cocos2d::CCNode {
public:
std::string m_sCommentString;
PAD(0x18)
int m_nCommentID;
PAD(4)
int m_nLikeCount;
PAD(8)
int m_nAccountID;
std::s... |
altalk23/gd.h | sprite_nodes/HardStreak.h | <reponame>altalk23/gd.h
#ifndef __HARDSTREAK_H__
#define __HARDSTREAK_H__
#include <gd.h>
class HardStreak : public cocos2d::CCDrawNode {
public:
cocos2d::CCArray* m_pointsArr; // 0x011C
cocos2d::CCPoint m_currentPoint; // 0x0120 where the wave is at rn
float m_waveSize; // 0x0128 bad name but its 1.0 for... |
altalk23/gd.h | layers_scenes_transitions_nodes/CustomizeObjectLayer.h | <filename>layers_scenes_transitions_nodes/CustomizeObjectLayer.h
#ifndef __CUSTOMIZEOBJECTLAYER_H__
#define __CUSTOMIZEOBJECTLAYER_H__
#include <gd.h>
class CustomizeObjectLayer :
public FLAlertLayer,
public TextInputDelegate,
public HSVWidgetPopupDelegate,
public ColorSelectDelegate,
public Color... |
altalk23/gd.h | sprite_nodes/GJItemIcon.h | #ifndef __GJITEMICON_H__
#define __GJITEMICON_H__
#include <gd.h>
class GJItemIcon : public cocos2d::CCSprite {
public:
};
#endif
|
altalk23/gd.h | sprite_nodes/ButtonSprite.h | #ifndef __BUTTONSPRITE_H__
#define __BUTTONSPRITE_H__
#include <gd.h>
class ButtonSprite : public cocos2d::CCSprite {
public:
PAD(48)
cocos2d::CCPoint m_obSpritePosition;
};
#endif
|
altalk23/gd.h | scroll_nodes/ScrollingLayer.h | <reponame>altalk23/gd.h<gh_stars>0
#ifndef __SCROLLINGLAYER_H__
#define __SCROLLINGLAYER_H__
#include <gd.h>
class ScrollingLayer : public cocos2d::CCLayerColor {
public:
PAD(0x28)
float m_fLayerHeight;
PAD(0x4)
cocos2d::CCLayer * m_pScrollLayer;
cocos2d::CCNode* m_pParent;
};
#endif
|
altalk23/gd.h | achievement_nodes/AchievementBar.h | #ifndef __ACHIEVEMENTBAR_H__
#define __ACHIEVEMENTBAR_H__
#include <gd.h>
class AchievementBar : public cocos2d::CCNodeRGBA {
public:
PAD(0x24);
};
#endif
|
altalk23/gd.h | other_nodes/PlayerCheckpoint.h | <reponame>altalk23/gd.h
#ifndef __PLAYERCHECKPOINT_H__
#define __PLAYERCHECKPOINT_H__
#include <gd.h>
class PlayerCheckpoint : public cocos2d::CCNode {
public:
cocos2d::CCPoint m_position;
float m_yAccel; // 0x0F4
bool m_isUpsideDown; // 0x0F8
bool m_isShip; // 0x0F9
... |
altalk23/gd.h | sprite_nodes/PlayerObject.h | <filename>sprite_nodes/PlayerObject.h
#ifndef __PLAYEROBJECT_H__
#define __PLAYEROBJECT_H__
#include <gd.h>
class GameObject;
class AnimatedSpriteDelegate;
class GJRobotSprite;
class GJSpiderSprite;
class HardStreak;
class GhostTrailEffect;
class PlayerObject : public GameObject, public AnimatedSpriteDelegate {
publ... |
altalk23/gd.h | scroll_nodes/CCIndexPath.h | #ifndef __CCINDEXPATH_H__
#define __CCINDEXPATH_H__
#include <gd.h>
class CCIndexPath : public cocos2d::CCObject {
public:
int m_nUnknown1;
int m_nUnknown2;
};
#endif
|
altalk23/gd.h | menu_nodes/Slider.h | #ifndef SLIDER_H
#define SLIDER_H
#include <gd.h>
class Slider;
class SliderThumb : public cocos2d::CCMenuItemImage {
public:
float m_fLength;
bool m_bVertical;
};
class SliderTouchLogic : public cocos2d::CCMenu {
public:
PAD(0x4)
float m_fLength;
SliderThumb* m_pThumb;
Slider* m_pSlider;
... |
altalk23/gd.h | scroll_nodes/CCScrollLayerExt.h | <filename>scroll_nodes/CCScrollLayerExt.h
#ifndef __CCSCROLLLAYEREXT_H__
#define __CCSCROLLLAYEREXT_H__
#include <gd.h>
class CCContentLayer;
class CCScrollLayerExt : public cocos2d::CCLayer {
public:
PAD(4);
cocos2d::CCPoint m_obUnknown1;
cocos2d::CCPoint m_obUnknown2;
PAD(8);
bool m_bUnknown1;
bool m_bUnknow... |
altalk23/gd.h | audio_nodes/FMODSound.h | <filename>audio_nodes/FMODSound.h
#ifndef __FMODSOUND_H__
#define __FMODSOUND_H__
#include <gd.h>
class FMODSound : public cocos2d::CCNode {
public:
FMOD::Sound* m_pSound;
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/GaragePage.h | #ifndef __GARAGEPAGE_H__
#define __GARAGEPAGE_H__
#include <gd.h>
class GJGarageLayer;
class GaragePage : public cocos2d::CCLayer, ListButtonBarDelegate {
public:
GJGarageLayer* m_pGarage;
cocos2d::SEL_MenuHandler m_pHandler;
cocos2d::CCSprite* m_pSelectSprite;
CCMenuItemSpriteExtra* m_pUnkNode0x12c;... |
altalk23/gd.h | sprite_nodes/GJRobotSprite.h | <reponame>altalk23/gd.h<gh_stars>0
#ifndef __GJROBOTSPRITE_H__
#define __GJROBOTSPRITE_H__
#include <gd.h>
class CCAnimatedSprite;
class GJRobotSprite : public CCAnimatedSprite {
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/SetGroupIDLayer.h | <gh_stars>0
#ifndef __SETGROUPIDLAYER_H__
#define __SETGROUPIDLAYER_H__
#include <gd.h>
class SetGroupIDLayer : public gd::FLAlertLayer, public gd::TextInputDelegate {
public:
gd::GameObject* m_pObj;
PAD(0x4)
cocos2d::CCArray* m_pArray0;
cocos2d::CCArray* m_pArray1;
cocos2d::CCLabelBMFont* m_pEdit... |
altalk23/gd.h | menu_nodes/CCMenuItemSpriteExtra.h | <gh_stars>0
#ifndef __CCMENUITEMSPRITEEXTRA_H__
#define __CCMENUITEMSPRITEEXTRA_H__
#include <gd.h>
enum MenuAnimationType {
kMenuAnimationTypeScale = 0,
kMenuAnimationTypeMove = 1,
};
class CCMenuItemSpriteExtra : public cocos2d::CCMenuItemSprite {
public:
float m_fScaleMultiplier; // 0x118
float m_fBaseScale;... |
altalk23/gd.h | layers_scenes_transitions_nodes/LoadingCircle.h | #ifndef __LOADINGCIRCLE_H__
#define __LOADINGCIRCLE_H__
#include <gd.h>
class LoadingCircle : public cocos2d::CCLayerColor {
public:
cocos2d::CCSprite* m_pSprite;
cocos2d::CCLayer* m_pParentLayer;
bool m_bFade;
};
#endif
|
altalk23/gd.h | scroll_nodes/CCContentLayer.h | <reponame>altalk23/gd.h
#ifndef __CCCONTENTLAYER_H__
#define __CCCONTENTLAYER_H__
#include <gd.h>
class CCContentLayer : public cocos2d::CCLayerColor {
//no members
public:
};
#endif
|
altalk23/gd.h | actions/CCCircleWave.h | #ifndef __CCCIRCLEWAVE_H__
#define __CCCIRCLEWAVE_H__
#include <gd.h>
class CCCircleWave : public cocos2d::CCNode {
public:
cocos2d::CCArray* m_array; //idk what this is tho
PAD2(4, 4);
float m_from1; //?
float m_from2; //?
cocos2d::ccColor3B m_color;
cocos2d::CCPoint m_unknown;
//more that im too lazy to figu... |
altalk23/gd.h | sprite_nodes/EffectGameObject.h | #ifndef __EFFECTGAMEOBJECT_H__
#define __EFFECTGAMEOBJECT_H__
#include <gd.h>
class EffectGameObject : public GameObject {
public:
PAD(12)
int m_nTargetGroupID; // 0x0474
int m_nCenterGroupID; // 0x0478
PAD(0x98)
int m_nTargetCount; // 0x0514
PAD(20)
int m_nTargetItemID; //0x052c
};
#endi... |
altalk23/gd.h | include/GameToolbox.h | <filename>include/GameToolbox.h<gh_stars>0
#ifndef __GAMETOOLBOX_H__
#define __GAMETOOLBOX_H__
#include <gd.h>
namespace GameToolbox {
}
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/CreateGuidelinesLayer.h | <gh_stars>0
#ifndef __CREATEGUIDELINESLAYER_H__
#define __CREATEGUIDELINESLAYER_H__
#include <gd.h>
class CreateGuidelinesLayer : public FLAlertLayer, FLAlertLayerProtocol {
public:
PAD(36)
std::string m_sGuidelineString;
};
#endif
|
altalk23/gd.h | audio_nodes/FMODAudioEngine.h | #ifndef __FMODAUDIOENGINE_H__
#define __FMODAUDIOENGINE_H__
#include <gd.h>
class FMODAudioEngine : public cocos2d::CCNode {
public:
cocos2d::CCDictionary* m_pDictionary;
std::string m_sFilePath;
float m_fBackgroundMusicVolume;
float m_fEffectsVolume;
float m_fPulse1;
float m_fPulse2;
float m_fPulse3;
int m_n... |
altalk23/gd.h | layers_scenes_transitions_nodes/ListButtonBar.h | #ifndef __LISTBUTTONBAR_H__
#define __LISTBUTTONBAR_H__
#include <gd.h>
class ListButtonBar : public cocos2d::CCNode {
// TODO
};
#endif
|
altalk23/gd.h | layers_scenes_transitions_nodes/GJListLayer.h | <reponame>altalk23/gd.h<filename>layers_scenes_transitions_nodes/GJListLayer.h<gh_stars>0
#ifndef __GJLISTLAYER_H__
#define __GJLISTLAYER_H__
#include "gd.h"
class GJListLayer : public cocos2d::CCLayerColor {
public:
CCObject* m_pTarget;
};
#endif
|
altalk23/gd.h | level_nodes/LevelSettingsObject.h | <filename>level_nodes/LevelSettingsObject.h<gh_stars>0
#ifndef __LEVELSETTINGSOBJECT_H__
#define __LEVELSETTINGSOBJECT_H__
#include <gd.h>
class GJEffectManager;
class GJGameLevel;
class LevelSettingsObject : public cocos2d::CCNode {
public:
GJEffectManager* m_effectManager;
int m_gamemode; // 0x128
int ... |
altalk23/gd.h | scroll_nodes/CustomListView.h | <filename>scroll_nodes/CustomListView.h<gh_stars>0
#ifndef __CUSTOMLISTVIEW_H__
#define __CUSTOMLISTVIEW_H__
#include <gd.h>
class BoomListView;
class CustomListView : public BoomListView {
//no members
};
#endif
|
grisu48/Templates | Templates/C and Cpp/io/mysql/version.c |
/* ==== MYSQL trivial implementation ===========================================
*
*
*
* Compile with
* - gcc -c -I/usr/include/mysql -Wall -Werror -pedantic -std=c99 version.c -o
* version.obj
* - gcc version.obj -L/usr/lib/mysql -lmysqlclient -o version
*
*
*
*
* =============================... |
grisu48/Templates | Templates/C and Cpp/Hello_c.c | /* =============================================================================
*
* Title:
* Author: <NAME>
* License: Copyright (c), 2021 <NAME>
* MIT license (http://opensource.org/licenses/MIT)
* GPLv3 license (https://www.gnu.org/licenses/gpl-3.0.en.html)
... |
hui520/WGWeibo | Weibo/Weibo/ViewController.h | //
// ViewController.h
// Weibo
//
// Created by workuy on 2020/12/9.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
|
hui520/WGWeibo | Weibo/Weibo/AppDelegate.h | <reponame>hui520/WGWeibo
//
// AppDelegate.h
// Weibo
//
// Created by workuy on 2020/12/9.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@end
|
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Coin.h | #ifndef _j1Coin_H__
#define __j1Coin_H__
#include "PugiXml/src/pugixml.hpp"
#include "p2Point.h"
#include "p2Animations.h"
#include "p2DynArray.h"
#include "j1Entity.h"
class j1Coin : public j1Entity
{
public:
j1Coin(int x, int y, entitytypes type);
virtual ~j1Coin();
bool Start();
bool Update(float dt);
boo... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Collisions.h | <filename>Bobobo_Adventure/Motor2D/j1Collisions.h<gh_stars>0
#pragma once
#ifndef __MODULECOLLISIONS_H__
#define __MODULECOLLISIONS_H__
#include "j1Module.h"
#include "p2Point.h"
#include "SDL\include\SDL_rect.h"
#define MAX_NUM_COLLIDERS 800
enum COLLIDER_TYPE
{
NO_COLLIDER = 0,
PLAYER_COLLIDER,
GROUND_COLLIDER,... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/LabelUI.h | <gh_stars>0
#ifndef __LABELUI_H__
#define __LABELUI_H__
#include "j1UIItems.h"
#include "SDL_TTF\include\SDL_ttf.h"
class LabelUI : public j1UIItems
{
public:
LabelUI(Position ali = NO_POSITIONING);
virtual ~LabelUI();
bool Start() override;
bool CleanUp() override;
bool Update(float dt) override;
void Creat... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Scene.h | <reponame>sherzock/Bobobo-s-adventure
#ifndef __j1SCENE_H__
#define __j1SCENE_H__
#include "j1Module.h"
#include "j1Timer.h"
struct SDL_Texture;
class WindowUI;
class ButtonUI;
class LabelUI;
class ImageUI;
class SliderUI;
class j1Scene : public j1Module
{
public:
j1Scene();
// Destructor
virtual ~j1Scene();
... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/SliderUI.h | #ifndef __SLIDERUI_H__
#define __SLIDERUI_H__
#include "j1UIItems.h"
class ButtonUI;
class ImageUI;
class SliderUI : public j1UIItems
{
public:
SliderUI(Position alignment = NO_POSITIONING);
virtual ~SliderUI();
bool Start();
bool CleanUp();
bool Update(float dt);
bool PostUpdate();
void MouseInput(Input s... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Timer.h | <reponame>sherzock/Bobobo-s-adventure
#ifndef __j1TIMER_H__
#define __j1TIMER_H__
#include "p2Defs.h"
class j1Timer
{
public:
// Constructor
j1Timer();
void Start();
uint32 Read() const;
float ReadSec() const;
public:
uint32 started_at;
};
#endif //__j1TIMER_H__ |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1MainMenuScene.h | <reponame>sherzock/Bobobo-s-adventure
#ifndef __j1MAINMENUSCENE_H__
#define __j1MAINMENUSCENE_H__
#include "j1Module.h"
#include "PugiXml\src\pugixml.hpp"
struct SDL_Texture;
class WindowUI;
class ButtonUI;
class LabelUI;
class ImageUI;
class SliderUI;
class j1MainMenuScene : public j1Module
{
public:
j1MainMenuS... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Player.h | #ifndef __j1PLAYER_H__
#define __j1PLAYER_H__
#include "PugiXml/src/pugixml.hpp"
#include "p2Point.h"
#include "j1Module.h"
#include "p2Animations.h"
#include "j1Entity.h"
struct SDL_Texture;
class j1PlayerUI;
class j1Player : public j1Entity
{
public:
j1Player(int x, int y, entitytypes type);
//Collider* pl... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/ImageUI.h | <reponame>sherzock/Bobobo-s-adventure
#ifndef __IMAGEUI_H__
#define __IMAGEUI_H__
#include "j1UIItems.h"
class ImageUI : public j1UIItems
{
public:
ImageUI(Position ali = NO_POSITIONING);
virtual ~ImageUI();
bool Start();
bool Update(float dt);
bool CleanUp();
void Move(iPoint Movement);
};
#endif // __IMAG... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Gui.h | #ifndef __j1GUI_H__
#define __j1GUI_H__
#include "j1Module.h"
#include "p2List.h"
#include "j1UIItems.h"
#include "LabelUI.h"
#include "ImageUI.h"
#include "ButtonUI.h"
#include "WindowUI.h"
#include "SliderUI.h"
class j1Gui : public j1Module
{
public:
j1Gui();
virtual ~j1Gui();
bool Awake(pugi::xml_node&);
bo... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1PlayerUI.h | <reponame>sherzock/Bobobo-s-adventure<gh_stars>0
#ifndef __j1PLAYERUI_H__
#define __j1PLAYERUI_H__
#include "j1Player.h"
#include "j1Timer.h"
class ImageUI;
class LabelUI;
class WindowUI;
class ButtonUI;
class j1PlayerUI
{
public:
j1PlayerUI();
~j1PlayerUI();
bool Start();
bool Update(float dt);
bool CleanUp(... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1UIItems.h | #ifndef __j1UIITEMS_H__
#define __j1UIITEMS_H__
#include "j1Module.h"
#include "SDL\include\SDL_rect.h"
#include "p2Point.h"
struct SDL_Texture;
enum Position { NO_POSITIONING, POSITION_LEFT = 1, POSITION_CENTER, POSITION_RIGHT };
enum Input { IDLE = 0, HOVER, PRESSED_R, UP_R, PRESSED_L, UP_L, DISABLED };
enum Event... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/WindowUI.h | <filename>Bobobo_Adventure/Motor2D/WindowUI.h
#ifndef __WINDOWUI_H__
#define __WINDOWUI_H__
#include "j1UIItems.h"
#include "p2List.h"
#include "p2SString.h"
class j1UIItems;
class LabelUI;
class ButtonUI;
class WindowUI : public j1UIItems
{
public:
WindowUI(Position ali = NO_POSITIONING);
virtual ~WindowUI();
... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/ButtonUI.h | #ifndef __ButtonUI_H__
#define __ButtonUI_H__
#include "j1UIItems.h"
class LabelUI;
class ButtonUI : public j1UIItems
{
public:
ButtonUI(Position alignment = NO_POSITIONING);
virtual ~ButtonUI();
bool Start();
bool CleanUp();
bool Update(float dt);
void MouseInput(Input state);
void ChangeEvent(j1UIItems* ... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1Entity.h | #ifndef __J1ENTITY_H__
#define __J1ENTITY_H__
#include "j1Module.h"
#include "p2Point.h"
#include "p2Animations.h"
#include "j1Collisions.h"
#include "j1EntityManager.h"
#include "j1Audio.h"
#include "p2DynArray.h"
#include "p2Log.h"
#define GRAVITY 1
//struct Collider;
struct SDL_Texture;
//struct Animation;
enum... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1FlyingEnemy.h | <reponame>sherzock/Bobobo-s-adventure<filename>Bobobo_Adventure/Motor2D/j1FlyingEnemy.h
#ifndef _j1FlyingEnemy_H__
#define __j1FlyingEnemy_H__
#include "PugiXml/src/pugixml.hpp"
#include "p2Point.h"
#include "p2Animations.h"
#include "p2DynArray.h"
#include "j1Pathfinding.h"
#include "j1Entity.h"
class j1FlyingEnemy ... |
sherzock/Bobobo-s-adventure | Bobobo_Adventure/Motor2D/j1EntityManager.h | #ifndef __J1ENEMIES_H__
#define __J1ENEMIES_H__
#include "j1Module.h"
#include "p2Defs.h"
#include "p2List.h"
#include "p2Point.h"
#include "j1Entity.h"
#include "j1Collisions.h"
#define MAX_ENEMIES 50
class j1Entity;
class j1Player;
struct SDL_Texture;
enum entitytypes
{
NO_TYPE,
PLAYER,
FLYINGENEMY,
WALKING... |
tommishe/buildnumber | examples/hellobuild.c/hellobuild.c | <reponame>tommishe/buildnumber
/* HelloBuild example
See README.TXT for documentation of BuildNumber
Licensed under the BSD license. See LICENSE.TXT for terms.
BuildNumber (c) 2006 <NAME>. All rights reserved.
*/
#include <stdio.h>
/* note that buildnumber.h does not have to exist before make
is exec... |
tommishe/buildnumber | buildnumber.h | /* Generated by BuildNumber Version 0.8 */
#ifndef BUILD_NUMBER_H_
#define BUILD_NUMBER_H_
#define BUILDNUMBER 100
#define BUILDNUMBER_STR "100"
#endif /* BUILD_NUMBER_H_ */
|
PRDeving/TheWatchman | serverside/src/tools.h | #ifndef TOOLS_H
#define TOOLS_H
#include <time.h>
#include <string>
#include <sys/stat.h>
using namespace std;
inline bool fileExists (const std::string& name) {
struct stat buffer;
return (stat (name.c_str(), &buffer) == 0);
}
string getCurrentTime(){
time_t rawtime;
struct tm * timeinfo;
tim... |
PRDeving/TheWatchman | serverside/src/logger.h | <filename>serverside/src/logger.h
#ifndef LOGGER_H
#define LOGGER_H
#include <iostream>
#include <fstream>
#include <queue>
#include <string>
using namespace std;
class Logger{
public:
Logger(string LOG_FILE);
~Logger();
void write(string msn);
void pull();
private:
fstr... |
AD1024/tvm | src/tir/schedule/primitive.h | /*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you ... |
ilonajulczuk/robocar | ultrasonic_sensor.h | #ifndef ULTRASONIC_H
#define ULTRASONIC_H
#include <avr/io.h>
#include <util/delay.h>
#define US_PORT PORTD
#define US_PIN PIND
#define US_DDR DDRD
#define US_POS PD0 //PORTD0
#define US_TRIG PD7
/********************************************************************
This function measurers the width of hig... |
ilonajulczuk/robocar | ultrasonic_sensor.c | <gh_stars>0
#include "ultrasonic_sensor.h"
uint16_t get_pulse_width() {
uint32_t i;
uint32_t result;
// Wait for the rising edge
for(i = 0; i < TIMEOUT; i++)
{
if(!(US_PIN & (1<<US_POS))) continue; else break;
}
if(i == TIMEOUT)
return 0xffff; //Indicates time out
//... |
ilonajulczuk/robocar | main.c | <reponame>ilonajulczuk/robocar<filename>main.c
#include <avr/io.h>
#include <util/delay.h>
#include <avr/interrupt.h>
#include "ultrasonic_sensor.h"
#define MODE PD3
#define MOTOR_1_PHASE PD1
#define MOTOR_2_PHASE PD2
#define MAX_SPEED 255
#define MIN_SPEED 0
uint16_t duty_motor_1 = 165;
uint16_t duty_motor_2 = 165;... |
PaulaPerdomo/vtr-verilog-to-routing | vpr/src/base/partition_region.h | #ifndef PARTITION_REGIONS_H
#define PARTITION_REGIONS_H
#include "region.h"
#include "atom_netlist_fwd.h"
#include "vpr_types.h"
/**
* @file
* @brief This file defines the PartitionRegion class. The PartitionRegion class is used to store the union
* of regions that a partition can be placed in.
*
* For more deta... |
PaulaPerdomo/vtr-verilog-to-routing | vpr/src/place/place_constraints.h | /*
* place_constraints.h
*
*
* Created on: Mar. 1, 2021
* Author: khalid88
*/
#ifndef VPR_SRC_PLACE_PLACE_CONSTRAINTS_H_
#define VPR_SRC_PLACE_PLACE_CONSTRAINTS_H_
/*
* Check that placement of each block is within the floorplan constraint region of that block (if the block has any constraints).
* Return... |
tlalarus/opencv-cpp-for-xeus-cling | notebook/xeus-cling-includeLib.h | #pragma cling add_library_path("/usr/local/lib")
#pragma cling add_include_path("/usr/local/include")
#pragma cling add_include_path("/usr/local/include/opencv2")
#pragma cling load("/usr/local/lib/libopencv_highgui.so.3.4.6")
#pragma cling load("/usr/local/lib/libopencv_core.so.3.4.6")
#pragma cling load("/usr/local/... |
darcros/polimi-082746-fondamenti-informatica | esercizi/strecursivecmp/strecursivecmp.c | #include <stdio.h>
#include <string.h>
int strecursivecmp(char* s1, char* s2) {
if (*s1 < *s2)
return -1;
if (*s1 > *s2)
return 1;
// a questo punto s1 è uguale a s2, non serve controllare entrambi
if (*s1 == '\0')
return 0;
return strecursivecmp(s1 + 1, s2 + 1);
}
int main() {
int x, r;
... |
darcros/polimi-082746-fondamenti-informatica | esercizi/parole/parole.c | <reponame>darcros/polimi-082746-fondamenti-informatica
#include <ctype.h>
#include <stdio.h>
#include <string.h>
int is_whitespace(char c) {
return c == ' ' || c == '\n';
}
char* find_start(char* s) {
while (*s != '\0' && is_whitespace(*s)) {
s++;
}
return s;
}
char* find_end(char* s) {
while (*s != '... |
darcros/polimi-082746-fondamenti-informatica | esercizi/mie-liste/mie-liste-main.c | <filename>esercizi/mie-liste/mie-liste-main.c
#include <stdio.h>
#include "./mie-liste.h"
int ric = 0;
char menu() {
char x;
printf("\n");
printf("\n 0 : cambia modo (ora: %s)",
ric ? "ricorsivo" : "iterativo");
printf("\n 1 : inserisci in testa");
printf("\n 2 : inserisci in coda");
pri... |
darcros/polimi-082746-fondamenti-informatica | esercizi/is-power/is-power.c | #include <stdio.h>
int is_power(int n, int b) {
// 1 è potenza di tutti i numeri perchè qualsiasi numero elevato a 0 fa 1
if (n == 1)
return 1;
// nessun numero (tranne 1, ma lo abbiamo già controllato) è potenza di 1
if (b == 1)
return 0;
if (n == 0 && b == 0)
return 1;
if (n == 0 || b == 0... |
darcros/polimi-082746-fondamenti-informatica | esercizi/cesare/cesare.c | <reponame>darcros/polimi-082746-fondamenti-informatica
#include <stdio.h>
/*
Si scriva un programma C che legge da stdin un intero k e una sequenza di
caratteri di lunghezza arbitraria, e stampa su stdout la sequenza cifrata con la
"chiave" k (per brevità e semplicità, si considerino solo i caratteri
minuscoli).
*/
i... |
darcros/polimi-082746-fondamenti-informatica | esercizi/vettori-ciclici-ricorsivo/vettori-ciclici-ricorsivo.c | #include <stdio.h>
#define N 8
#define K 4
int ciclico(int*, int);
/* Questa funzione è giusta "per decreto"
(l'esercizio era già stato assegnato in un lab precedente) */
int ciclicoIterativoGiustoPerDecreto(int v[], int dim) {
int posizione = 0, passi = 0;
while (posizione >= 0 && posizione < dim && passi <= ... |
darcros/polimi-082746-fondamenti-informatica | esercizi/allaccia-parole-b/allaccia-parole-b.c | #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define OVERLAPMINIMO 1
/* Restituisce 0 se l'overlap è nullo o inferiore a OVERLAPMINIMO,
altrimenti restituisce la misura dell'overlap **massimo** tra p e q */
int misuraoverlap(char*, char*);
/* FUNZIONE IN OMAGGIO - implementata in fondo */
/* Stampa... |
darcros/polimi-082746-fondamenti-informatica | esercizi/numeri-affiatati/numeri-affiatati-b/numeri-affiatati-b.c | #include <stdbool.h>
#include <stdio.h>
int digit_product(int n) {
int product = 1;
do {
int digit = n % 10;
product *= digit;
n /= 10;
} while (n > 0);
return product;
}
// migliorabile usando il setaccio di Eratostene
bool is_prime(int n) {
for (int i = 2; i < n; i++) {
if (n % i == 0) {... |
darcros/polimi-082746-fondamenti-informatica | esercizi/primi/primi.c | #include <stdio.h>
/*
Esercizio: Scrivere un programma che legge un numero intero positivo e controlla
se è primo o no.
*/
int main() {
int n;
printf("inserisci un numero: ");
scanf("%d", &n);
for (int i = 2; i < n; i++) {
if (n % i == 0) {
printf("Non si tratta di un numero primo\n");
return... |
darcros/polimi-082746-fondamenti-informatica | esercizi/vettori-ciclici/vettori-ciclici.c | #include <stdbool.h>
#include <stdio.h>
#define N 8
bool isCyclical(int arr[N]) {
int mask[N] = {0};
int i = 0;
while (true) {
// siamo usciti dall'array: non è ciclico
if (i < 0 || i >= N) {
return false;
}
// siamo tornati in un posto già visitato: è ciclico
if (mask[i]) {
re... |
darcros/polimi-082746-fondamenti-informatica | esercizi/linea-spezzata-baricentro/linea-spezzata-baricentro.c | #include <stdio.h>
#include <stdlib.h>
typedef struct {
float x;
float y;
} Punto;
typedef struct ND {
Punto P;
struct ND* next;
} Nodo;
typedef Nodo* Linea;
Linea insTesta(Linea l, Punto p) {
Linea h = (Linea)malloc(sizeof(Nodo));
h->P = p;
h->next = l;
return h;
}
void dealloca(Linea l) {
if (l... |
darcros/polimi-082746-fondamenti-informatica | esercizi/rimozione-caratteri/rimozione-caratteri.c | #include <stdio.h>
#include <stdlib.h>
#include <string.h>
char* rimuovi(char*, char);
int main() {
char p[] = "Esercizio semplice", q[] = "Esercizio SEMPLICE", frase[100];
char c;
char* nuova;
c = 's';
printf("\n Rimuovo '%c' da \"%s\" : ", c, p);
nuova = rimuovi(p, c);
printf("\"%s\"\n", nuova);
fr... |
darcros/polimi-082746-fondamenti-informatica | esercizi/matrice-impazzita/matrice-impazzita.c | <filename>esercizi/matrice-impazzita/matrice-impazzita.c
#include <stdio.h>
#define N 5
// void printMat(int mat[N][N]) {
// for (int i = 0; i < N; i++) {
// for (int j = 0; j < N; j++) {
// printf("%3d ", mat[i][j]);
// }
// printf("\n\n");
// }
// }
void printMat(int mat[N][N]) {
// stampa ... |
darcros/polimi-082746-fondamenti-informatica | esercizi/mazzo-carte/mazzo-carte.c | #include <stdio.h>
#include <stdlib.h>
/*
Un mazzo completo di carte da gioco francesi contiene 52 carte, di 4 semi
distinti.
Rappresentiamo le carte con un valore v, compreso tra 1 e 13 (asso,
due ... dieci ... donna, re), e un seme s (1=picche, 2=fiori, 3=quadri,
4=cuori).
Un file di testo pu`o descrivere un insieme... |
darcros/polimi-082746-fondamenti-informatica | esercizi/merge-sort/merge-sort.c | #include <stdio.h>
#define ARR_SIZE 9
void sort(int* arr, int start, int end);
void merge(int* arr, int start, int middle, int end);
void print(int arr[], int len);
void swap(int* a, int* b);
int main() {
int arr[ARR_SIZE] = {10, 9, 0, 1, -5, -1, 23, 14, -2};
printf("Array originale: ");
print(arr, ARR_SIZE);
... |
darcros/polimi-082746-fondamenti-informatica | esercizi/raddoppio-caratteri-vettore-stringhe/raddoppio-caratteri-vettore-stringhe.c | <gh_stars>0
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define N 4
char* raddoppia_singolo(char* s, char c) {
int newLen = 0;
int i = 0;
while (s[i] != '\0') {
newLen += s[i] != c ? 1 : 2;
i++;
}
newLen++; // spazio per '\n'
char* raddoppiato = (char*)malloc(newLen);
i = 0;
i... |
darcros/polimi-082746-fondamenti-informatica | esercizi/file-list/file-list.c | <reponame>darcros/polimi-082746-fondamenti-informatica<gh_stars>0
#include <stdio.h>
#include <stdlib.h>
#define SIZE_D 100
#define SIZE_V 10
typedef struct t_el {
struct {
int day;
int month;
int year;
} data;
float temperature;
char description[SIZE_D];
int vettore[SIZE_V];
} Tipo;
typedef st... |
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