repo_name stringlengths 6 97 | path stringlengths 3 341 | text stringlengths 8 1.02M |
|---|---|---|
donqustix/colvox-cpp | src/config_block.h | #ifndef CONFIGBLOCK_H
#define CONFIGBLOCK_H
#include <string>
#include <map>
namespace minecpp
{
struct ConfigBlock
{
std::map<std::string, std::string> data;
std::map<std::string, ConfigBlock> blocks;
};
}
#endif
|
donqustix/colvox-cpp | src/shader_program.h | <gh_stars>0
#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H
#include "resource.h"
#include <GL/glew.h>
#include <utility>
#include <vector>
#include <string>
namespace minecpp
{
class ShaderProgram : public Resource
{
std::vector<GLuint> shaders;
GLuint handle;
void deleteShaders() ... |
donqustix/colvox-cpp | src/service.h | #ifndef SERVICE_H
#define SERVICE_H
#include <condition_variable>
#include <mutex>
namespace minecpp
{
class Service
{
protected:
std::condition_variable cv;
std::mutex mx;
private:
bool running = true;
bool done = false;
protected:
virtual void working() ... |
donqustix/colvox-cpp | src/resource.h | <gh_stars>0
#ifndef RESOURCE_H
#define RESOURCE_H
namespace minecpp
{
struct Resource
{
virtual ~Resource() = default;
};
}
#endif
|
donqustix/colvox-cpp | src/gaussian_blur_post_processing.h | <gh_stars>0
#ifndef GAUSSIANBLURPOSTPROCESSING_H
#define GAUSSIANBLURPOSTPROCESSING_H
#include <memory>
namespace minecpp
{
class Framebuffer;
class Texture;
class ShaderProgram;
class ResourceContainer;
class RenderData;
class GaussianBlurPostProcessing
{
std::unique_ptr<Framebuf... |
donqustix/colvox-cpp | src/chunk_generator.h | <filename>src/chunk_generator.h
#ifndef CHUNKGENERATOR_H
#define CHUNKGENERATOR_H
namespace minecpp
{
class ChunkLocation;
class Chunk;
class ResourceContainer;
struct ChunkGenerator
{
virtual ~ChunkGenerator() = default;
virtual Chunk* generate(const ChunkLocation& chunkLocaton, R... |
donqustix/colvox-cpp | src/application.h | <gh_stars>0
#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
namespace minecpp
{
class Window;
class ResourceContainer;
class Application
{
struct SDL;
std::unique_ptr<SDL> sdl;
std::unique_ptr<Window> window;
class GLContext;
std::unique_ptr<GLC... |
donqustix/colvox-cpp | src/raw_shader_data.h | #ifndef RAWSHADERDATA_H
#define RAWSHADERDATA_H
#include <utility>
#include <GL/glew.h>
namespace minecpp
{
class RawShaderData
{
GLuint vao;
GLuint vbo;
protected:
virtual void fillBuffer() noexcept = 0;
virtual void bindAttributePointers() noexcept = 0;
public:
... |
donqustix/colvox-cpp | src/chunk_update_service.h | #ifndef CHUNKUPDATESERVICE_H
#define CHUNKUPDATESERVICE_H
#include "mesh_chunk_vertices.h"
#include "voxel_update.h"
#include "service.h"
#include <queue>
namespace minecpp
{
class Chunk;
class MeshChunkBuilder;
class ChunkUpdateService : public Service
{
public:
struct ChunkUpdate
... |
donqustix/colvox-cpp | src/chunk_load_service.h | <gh_stars>0
#ifndef CHUNKLOADSERVICE_H
#define CHUNKLOADSERVICE_H
#include "chunk_location.h"
#include "service.h"
#include <memory>
#include <queue>
namespace minecpp
{
class ChunkGenerator;
class Chunk;
class ResourceContainer;
class ChunkLoadService : public Service
{
std::queue<Chunk... |
donqustix/colvox-cpp | src/voxel_update.h | <gh_stars>0
#ifndef VOXELUPDATE_H
#define VOXELUPDATE_H
#include <cstddef>
namespace minecpp
{
struct VoxelUpdate
{
ptrdiff_t index;
unsigned voxel;
};
}
#endif
|
donqustix/colvox-cpp | src/player.h | <gh_stars>0
#ifndef PLAYER_H
#define PLAYER_H
#include <glm/vec3.hpp>
#include <memory>
namespace minecpp
{
class Camera;
class Player
{
std::unique_ptr<Camera> camera;
public:
explicit Player(const glm::vec3& position) noexcept;
Player(Player&&) noexcept;
~Player();... |
donqustix/colvox-cpp | src/chunk_default_generator.h | <reponame>donqustix/colvox-cpp
#ifndef CHUNKDEFAULTGENERATOR_H
#define CHUNKDEFAULTGENERATOR_H
#include "chunk_generator.h"
#include "constants.h"
namespace minecpp
{
class ChunkDefaultGenerator : public ChunkGenerator
{
public:
Chunk* generate(const ChunkLocation& chunkLocaton, ResourceContainer&... |
donqustix/colvox-cpp | src/mesh_chunk_vertices.h | #ifndef MESHCHUNKVERTICES_H
#define MESHCHUNKVERTICES_H
#include "vertices.h"
#include <vector>
namespace minecpp
{
struct MeshChunkVertices
{
std::vector<VertexP3FRGBA8> v_default;
};
}
#endif
|
donqustix/colvox-cpp | src/chunk_model.h | #ifndef CHUNKMODEL_H
#define CHUNKMODEL_H
#include "chunk_model_part.h"
#include <glm/mat4x4.hpp>
namespace minecpp
{
struct MeshChunkVertices;
class ResourceContainer;
class ChunkLocation;
class RenderData;
class ChunkModel
{
ChunkModelPart modelPartDefault;
glm::mat4 model... |
donqustix/colvox-cpp | src/constants.h | #ifndef CONSTANTS_H
#define CONSTANTS_H
namespace minecpp
{
namespace constants
{
constexpr int BLOCK_SIZE = 64;
constexpr int CHUNK_WIDTH = 16;
constexpr int CHUNK_HEIGHT = 256;
constexpr int MAX_LIGHT_LEVEL = 15;
constexpr float PLAYER_MOVEMEN... |
donqustix/colvox-cpp | src/mesh_chunk_builder.h | <reponame>donqustix/colvox-cpp<filename>src/mesh_chunk_builder.h<gh_stars>0
#ifndef MESHCHUNKBUILDER_H
#define MESHCHUNKBUILDER_H
#include <cstddef>
#include <vector>
#include <queue>
namespace minecpp
{
struct MeshChunkVertices;
struct VertexP3FRGBA8;
struct RGBA8;
class Chunk;
class MeshChunkB... |
donqustix/colvox-cpp | src/renderbuffer.h | <gh_stars>0
#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
#include <GL/glew.h>
#include <utility>
namespace minecpp
{
class Renderbuffer
{
GLuint handle;
public:
friend void swap(Renderbuffer& renderbuffer1, Renderbuffer& renderbuffer2) noexcept
{
using std::swap;
... |
donqustix/colvox-cpp | src/vertices.h | #ifndef VERTICES_H
#define VERTICES_H
#include <GL/glew.h>
namespace minecpp
{
struct RGBA8
{
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
};
struct RGB8
{
GLubyte r;
GLubyte g;
GLubyte b;
};
struct UV8
{
GLubyte u;
... |
donqustix/colvox-cpp | src/chunk_model_part.h | <filename>src/chunk_model_part.h
#ifndef CHUNKMODELPART_H
#define CHUNKMODELPART_H
//#include "mesh.h"
//#include "shader_program.h"
#include <memory>
namespace minecpp
{
template<typename T>
class Mesh;
class ShaderProgram;
struct VertexP3FRGBA8;
struct ChunkModelPart
{
std::uniqu... |
donqustix/colvox-cpp | src/window.h | #ifndef WINDOW_H
#define WINDOW_H
#include <SDL2/SDL_video.h>
#include <utility>
#include <string>
namespace minecpp
{
class Window
{
SDL_Window* handle;
int width;
int height;
public:
friend void swap(Window& window1, Window& window2) noexcept
{
using... |
donqustix/colvox-cpp | src/framebuffer.h | <filename>src/framebuffer.h
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
#include <GL/glew.h>
#include <utility>
namespace minecpp
{
class Framebuffer
{
GLuint handle;
public:
friend void swap(Framebuffer& framebuffer1, Framebuffer& framebuffer2) noexcept
{
using std::... |
donqustix/colvox-cpp | src/textured_rect_mesh.h | #ifndef TEXTUREDRECTMESH_H
#define TEXTUREDRECTMESH_H
#include "mesh.h"
namespace minecpp
{
class TexturedRectMesh : public Mesh<VertexP2BUV8>
{
public:
TexturedRectMesh() noexcept;
};
}
#endif
|
donqustix/colvox-cpp | src/chunk.h | <filename>src/chunk.h
#ifndef CHUNK_H
#define CHUNK_H
#include "chunk_location.h"
#include "constants.h"
#include "voxel_update.h"
#include <utility>
#include <memory>
#include <vector>
namespace minecpp
{
class ResourceContainer;
class ChunkModel;
class Chunk
{
public:
struct Neightbors... |
donqustix/colvox-cpp | src/texture.h | <filename>src/texture.h
#ifndef TEXTURE_H
#define TEXTURE_H
#include <GL/glew.h>
#include <utility>
namespace minecpp
{
class Texture
{
GLuint handle;
public:
friend void swap(Texture& texture1, Texture& texture2) noexcept
{
using std::swap;
swap(texture1... |
donqustix/colvox-cpp | src/render_data.h | <filename>src/render_data.h
#ifndef RENDERDATA_H
#define RENDERDATA_H
#include <glm/mat4x4.hpp>
#include <memory>
namespace minecpp
{
class TexturedRectMesh;
class RenderData
{
std::unique_ptr<TexturedRectMesh> texturedRectMesh;
glm::mat4 projectionMatrix;
glm::mat4 viewMatrix;
... |
donqustix/colvox-cpp | src/post_processing.h | <filename>src/post_processing.h
#ifndef POSTPROCESSING_H
#define POSTPROCESSING_H
#include <memory>
namespace minecpp
{
class ResourceContainer;
class Texture;
class RenderData;
class HdrPostProcessing;
class ExtractBrightsPostProcessing;
class GaussianBlurPostProcessing;
class PostProces... |
donqustix/colvox-cpp | src/voxel.h | <reponame>donqustix/colvox-cpp<filename>src/voxel.h
#ifndef VOXEL_H
#define VOXEL_H
namespace minecpp
{
namespace voxel
{
enum Types
{
AIR = 0,
DEFAULT = 1,
LIGHT = 2,
NUM_TYPES
};
constexpr unsigned get... |
donqustix/colvox-cpp | src/camera.h | <reponame>donqustix/colvox-cpp
#ifndef CAMERA_H
#define CAMERA_H
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
namespace minecpp
{
class Camera
{
public:
struct Basis
{
glm::vec3 right;
glm::vec3 up;
glm::vec3 forward;
static Basis creat... |
studyinfoyht/MsgSent | MsgSent/ABC_Class/B.h | <gh_stars>0
//
// B.h
// Test
//
// Created by Michael on 2018/4/19.
// Copyright © 2018年 michaelyht. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface B : NSObject
@end
|
studyinfoyht/MsgSent | MsgSent/ABC_Class/C.h | //
// C.h
// Test
//
// Created by Michael on 2018/4/19.
// Copyright © 2018年 michaelyht. All rights reserved.
//
#import "A.h"
@interface C : A
- (void)sleepA;
@end
|
studyinfoyht/MsgSent | MsgSent/ABC_Class/A.h | <reponame>studyinfoyht/MsgSent
//
// A.h
// Test
//
// Created by Michael on 2018/4/19.
// Copyright © 2018年 michaelyht. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface A : NSObject
- (void)eat;
@end
|
VictorMNA/LiquidMVC | LiquidMVC.h | <filename>LiquidMVC.h<gh_stars>0
/*
Design and created by Blascarr
EncoderMe
Name : Blascarr
Description: EncoderMenu.h
version : 1.0
Blascarr invests time and resources providing this open source code like some other libraries, please
respect the job and support open-source software.
Wr... |
VictorMNA/LiquidMVC | MenuController.h | // TODO: add header
#ifndef MENUCONTROLLER_H
#define MENUCONTROLLER_H
class MenuController
{
public:
enum class Event
{
NONE,
SELECT,
PREV,
NEXT
};
virtual void Init(void);
virtual MenuController::Event Read(void);
};
#endif
|
VictorMNA/LiquidMVC | MenuControllerEncoder.h | // TODO: add header
#ifndef MENUCONTROLLERENCODER_H
#define MENUCONTROLLERENCODER_H
#include "MenuController.h"
#include "EncoderMenu.h"
class MenuControllerEncoder: public MenuController
{
public:
MenuControllerEncoder(uint8_t pinA, uint8_t pinB, uint8_t pinSW, bool clockwise = true, bool pullup = false);
... |
VictorMNA/LiquidMVC | examples/LiquidMVC_Encoder_UserRenderer/OledEasing.h | <gh_stars>0
// TODO: add header
#ifndef OLEDEASING_H
#define OLEDEASING_H
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "MenuRenderer.h"
class OledEasing: public MenuRenderer
{
public:
OledEasing(Adafruit_SSD1306 &oled_object, int x_pixels, int y_pixels, int font_height);
void Init(void... |
VictorMNA/LiquidMVC | MenuRendererLcd.h | <reponame>VictorMNA/LiquidMVC
// TODO: add header
#ifndef MENURENDERERLCD_H
#define MENURENDERERLCD_H
#include <LiquidCrystal.h>
#include "MenuRenderer.h"
class MenuRendererLcd: public MenuRenderer
{
public:
MenuRendererLcd(LiquidCrystal &lcd_object, int cols, int rows);
void Init(void) override {};
v... |
VictorMNA/LiquidMVC | MenuRenderer.h | // TODO: add header
#ifndef MENURENDERER_H
#define MENURENDERER_H
#include <Vector.h>
class MenuRenderer
{
public:
virtual void Init(void);
virtual void Render(const Vector<MenuOption*>& array, const int& selected, const bool& editing);
};
#endif
|
VictorMNA/LiquidMVC | MenuOption.h | // TODO: add header
#ifndef MENUOPTION_H
#define MENUOPTION_H
#include <limits.h>
#include <Vector.h>
typedef void (*CallbackFunction)(void);
class MenuOption
{
public:
enum class Type
{
NONE,
INT_VALUE,
ACTION,
SUBMENU
};
MenuOption(String name, Type type = Ty... |
VictorMNA/LiquidMVC | MenuRendererSerial.h | // TODO: add header
#ifndef MENURENDERERSERIAL_H
#define MENURENDERERSERIAL_H
#include "MenuRenderer.h"
class MenuRendererSerial: public MenuRenderer
{
public:
MenuRendererSerial(Stream& stream);
void Init(void) override;
void Render(const Vector<MenuOption*>& array, const int& selected, const bool& edi... |
VictorMNA/LiquidMVC | MenuControllerSerial.h | // TODO: add header
#ifndef MENUCONTROLLERSERIAL_H
#define MENUCONTROLLERSERIAL_H
#include "MenuController.h"
class MenuControllerSerial: public MenuController
{
public:
MenuControllerSerial(Stream& Stream);
void Init(void) override;
MenuController::Event Read(void) override;
private:
enum clas... |
VictorMNA/LiquidMVC | MenuRendererOled.h | // TODO: add header
#ifndef MENURENDEREROLED_H
#define MENURENDEREROLED_H
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "MenuRenderer.h"
class MenuRendererOled: public MenuRenderer
{
public:
MenuRendererOled(Adafruit_SSD1306 &oled_object, int x_pixels, int y_pixels, int font_height);
vo... |
Saruul-Ulzii/DeckTransition | Example/Pods/Target Support Files/Pods-DeckTransition_Tests/Pods-DeckTransition_Tests-umbrella.h | <reponame>Saruul-Ulzii/DeckTransition
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#endif
FOUNDATION_EXPORT double Pods_DeckTransition_TestsVersionNumber;
FOUNDATION_EXPORT const unsigned char Pods_DeckTransition_TestsVersionString[];
|
Saruul-Ulzii/DeckTransition | Example/Pods/Target Support Files/DeckTransition/DeckTransition-umbrella.h | <reponame>Saruul-Ulzii/DeckTransition
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#endif
FOUNDATION_EXPORT double DeckTransitionVersionNumber;
FOUNDATION_EXPORT const unsigned char DeckTransitionVersionString[];
|
Saruul-Ulzii/DeckTransition | Example/Pods/Target Support Files/Pods-DeckTransition_Example/Pods-DeckTransition_Example-umbrella.h | <gh_stars>1-10
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#endif
FOUNDATION_EXPORT double Pods_DeckTransition_ExampleVersionNumber;
FOUNDATION_EXPORT const unsigned char Pods_DeckTransition_ExampleVersionString[];
|
PinkHappyBear/C_lab | lab01/main.c | #include<stdio.h>
#include<math.h>
#include <stdlib.h>
main() {
double a, x, G, F, Y;
printf("Enter a:");
scanf("%lf", &a);
printf("Enter x:");
scanf("%lf", &x);
G = (9 * (20 * pow(a, 2) - 31 * a * x + 12 * pow(x, 2))) / (10 * pow(a, 2) - 17 * a * x + 6 * pow(x, 2));
printf("result:");
... |
PinkHappyBear/C_lab | lab03/main.c | #include <stdio.h>
#include<math.h>
#include <stdlib.h>
int main()
{
double a, x, G, F, Y;
int q;
printf("Добро пожаловать в lab03\n");
do
{
printf("Для выхода из программы нажмите 0\n");
printf("Для рассчёта формулы G нажмите 1\n");
printf("Для рассчёта формулы F нажми... |
vi/ldb | ldb.h | #ifndef LDB_H_
#define LDB_H_
#include <iostream>
#include <iomanip>
#include <sstream>
#include <string>
#include <vector>
#include <map>
#include <regex>
#include <getopt.h>
#include <sys/ioctl.h>
#define LDB_VERSION "0.0.2"
extern "C" {
#include "deps/linenoise/linenoise.h"
}
#include "leveldb/db.h"
using nam... |
baldengineers/mod-1 | mp/src/game/client/ISoundPanel.h | <gh_stars>0
class ISoundPanel
{
public:
virtual void Create(vgui::VPANEL parent) = 0;
virtual void Destroy(void) = 0;
virtual void Activate(void) = 0;
};
extern ISoundPanel* soundpanel; |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/Payload.h | <filename>src/SingleThreaded/Payload.h
#pragma once
#include <set>
class Payload
{
public:
Payload() = default;
~Payload() = default;
Payload(const Payload &) = delete;
Payload(Payload &&) = delete;
Payload& operator=(const Payload &) = delete;
Payload& operator=(Payload &&) = delete;
void add(int v... |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/CallbackPayload.h | <gh_stars>1-10
#pragma once
#include <functional>
class CallbackPayload
{
public:
CallbackPayload() = default;
~CallbackPayload() = default;
CallbackPayload(const CallbackPayload &) = delete;
CallbackPayload(CallbackPayload &&) = delete;
CallbackPayload& operator=(const CallbackPayload &) = delete;
Cal... |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/SingletonWeak.h | #pragma once
#include <memory>
#include <iostream>
template<typename T>
class SingletonWeak : public T
{
public:
~SingletonWeak()
{
std::cout << "~SingletonWeak()" << std::endl;
}
SingletonWeak(const SingletonWeak &) = delete;
SingletonWeak(SingletonWeak &&) = delete;
SingletonWeak& operator=(const... |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/SingletonShared.h | #pragma once
#include <memory>
#include <iostream>
template<typename T>
class SingletonShared : public T
{
public:
~SingletonShared()
{
std::cout << "~SingletonShared()" << std::endl;
}
SingletonShared(const SingletonShared &) = delete;
SingletonShared(SingletonShared &&) = delete;
SingletonShared&... |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/SingletonClassic.h | #pragma once
#include <iostream>
template<typename T>
class SingletonClassic : public T
{
public:
~SingletonClassic()
{
std::cout << "~SingletonClassic()" << std::endl;
}
SingletonClassic(const SingletonClassic &) = delete;
SingletonClassic(SingletonClassic &&) = delete;
SingletonClassic& operator=... |
ADDubovik/SmartSingletone-concept | src/SingleThreaded/SomethingWithVeryImportantDestructor.h | <gh_stars>1-10
#pragma once
#include <iostream>
class SomethingWithVeryImportantDestructor
{
public:
SomethingWithVeryImportantDestructor()
{
std::cout << "SomethingWithVeryImportantDestructor()" << std::endl;
}
~SomethingWithVeryImportantDestructor()
{
std::cout << "~SomethingWithVeryImportantDest... |
xls/resharper-code-analysis-action | test/sample/sample/benchmark.h | <filename>test/sample/sample/benchmark.h
/*
* Benchmark tool, for Win32/POSIX, fully C89 compliant.
*/
#ifndef BENCHMARK_H_DEFINED
#define BENCHMARK_H_DEFINED
//#ifdef __cplusplus
//extern "C" {
//#endif
#include <functional>
/**
* Benchmark what is done in the function passed on the first parameter.
* @param fu... |
0xdw/dbn-compiler | src/constants.h | #ifndef CONSTANTS_H
#define CONSTANTS_H
#define EXIT system("pause"); exit(1);
#define DRAWING "Drawing"
#define CALL_EXPRESSION "CallExpression"
#define NUMBER_LITERAL "NumberLiteral"
#define NEW_LINE "NEW_LINE"
// XML namespaces
#define NS_XMLNS "http://www.w3.org/2000/svg" // Required for image/svg+xml files.
#def... |
0xdw/dbn-compiler | src/syntax_analyzer.h | #ifndef SYNTAX_ANALYZER_H
#define SYNTAX_ANALYZER_H
#include "exception.h"
#include "utils.h"
class SyntaxAnalyzer: public Exception {
public:
SyntaxAnalyzer();
~SyntaxAnalyzer();
int column = 1;
int line = 1;
void analyze_char(const char chr);
void analyze... |
0xdw/dbn-compiler | src/transformer.h | #ifndef TRANSFORMER_H
#define TRANSFORMER_H
#include <vector>
#include <string>
#include "syntax_analyzer.h"
#include "parser.h"
#include "lexer.h"
class Transformer: public SyntaxAnalyzer {
public:
Transformer();
~Transformer();
struct SVG_AST {
std::string tag;
s... |
0xdw/dbn-compiler | src/lexer.h | #ifndef LEXER_H
#define LEXER_H
#include <string>
#include <vector>
#include "syntax_analyzer.h"
class Lexer : public SyntaxAnalyzer {
public:
Lexer();
~Lexer();
struct Token {
const char* type;
std::string value;
};
std::vector<T... |
0xdw/dbn-compiler | src/code_generator.h | <filename>src/code_generator.h
#ifndef CODE_GENERATOR_H
#define CODE_GENERATOR_H
#include <string>
#include "transformer.h"
class CodeGenerator {
public:
CodeGenerator();
~CodeGenerator();
std::string generate(Transformer::SVG_AST ast);
};
#endif // CODE_GENERATOR_H
|
0xdw/dbn-compiler | src/compiler.h | <filename>src/compiler.h
#ifndef COMPILER_H
#define COMPILER_H
#include <string>
#include "lexer.h"
#include "parser.h"
#include "transformer.h"
#include "code_generator.h"
#include "file.h"
class DBNCompiler: public Lexer, public Parser, public Transformer, public CodeGenerator {
public:
DBNCompiler();
... |
0xdw/dbn-compiler | src/code_optimizer.h | #ifndef CODE_OPTIMIZER_H
#define CODE_OPTIMIZER_H
#include <vector>
#include "lexer.h"
class CodeOptimizer {
public:
CodeOptimizer();
~CodeOptimizer();
void optimize_tokens(std::vector<Lexer::Token>& tokens);
};
#endif // CODE_OPTIMIZER_H
|
0xdw/dbn-compiler | src/exception.h | #ifndef EXCEPTION_H
#define EXCEPTION_H
#include <iostream>
#include "constants.h"
class Exception {
public:
Exception();
~Exception();
void parse_error(const char* msg);
void range_error(const char* kwd, const char* msg);
template <class T>
void syntax_error(cons... |
0xdw/dbn-compiler | src/utils.h | <gh_stars>0
#ifndef UTILS_H
#define UTILS_H
namespace Utils {
bool is_alpha(const char& chr);
bool is_digit(const char& chr);
bool is_space(const char& chr);
const char* lookahead(const char* src);
const char* is_delimiter(const char* src);
const char* end_of_line(const char* src);
te... |
0xdw/dbn-compiler | src/file.h | #ifndef FILE_H
#define FILE_H
const std::string get_file_content(const char* file_name);
void write_file(std::string source, const char* file_name);
#endif // FILE_H
|
0xdw/dbn-compiler | src/parser.h | #ifndef PARSER_H
#define PARSER_H
#include <string>
#include <vector>
#include "exception.h"
#include "syntax_analyzer.h"
#include "code_optimizer.h"
#include "lexer.h"
typedef std::vector<Lexer::Token> token_stream;
class Parser: public SyntaxAnalyzer, public CodeOptimizer {
public:
Parser();
~P... |
nacker/SegmentPageController | LZSegmentPageController/Classes/LZPageViewController.h | <filename>LZSegmentPageController/Classes/LZPageViewController.h
//
// LZPageViewController.h
// LZSegmentPageController
//
// Created by nacker on 16/3/25.
// Copyright © 2016年 帶頭二哥 QQ:648959. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface LZPageViewController : UIViewController
- (instancetype)init... |
nacker/SegmentPageController | LZSegmentPageController/PageCell2Controller.h | <filename>LZSegmentPageController/PageCell2Controller.h
//
// PageCell2Controller.h
// LZSegmentPageController
//
// Created by nacker on 16/3/25.
// Copyright © 2016年 帶頭二哥 QQ:648959. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface PageCell2Controller : UITableViewController
@end
|
nacker/SegmentPageController | LZSegmentPageController/Classes/LZPageMainCell.h | <reponame>nacker/SegmentPageController
//
// LZPageMainCell.h
// HXClient
//
// Created by nacker on 16/3/23.
// Copyright © 2016年 帶頭二哥 QQ:648959. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface LZPageMainCell : UICollectionViewCell
@property (nonatomic,strong) UIViewController *indexController;
@end... |
nacker/SegmentPageController | LZSegmentPageController/PageCell1Controller.h | <reponame>nacker/SegmentPageController<gh_stars>10-100
//
// PageCell1Controller.h
// LZSegmentPageController
//
// Created by nacker on 16/3/25.
// Copyright © 2016年 帶頭二哥 QQ:648959. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface PageCell1Controller : UITableViewController
@end
|
nacker/SegmentPageController | LZSegmentPageController/Classes/LZPageContentView.h | <reponame>nacker/SegmentPageController
//
// LZPageContentView.h
// HXClient
//
// Created by nacker on 16/3/23.
// Copyright © 2016年 帶頭二哥 QQ:648959. All rights reserved.
//
#import <UIKit/UIKit.h>
@class LZPageContentView;
@protocol LZPageContentViewDelegate <NSObject>
@optional
- (void)pageContentView:(LZPag... |
northsydneybears/Swift-JWK-to-PEM | Sources/CJWKPEMOpenSSL/include/c_jwkpem_openssl.h | <filename>Sources/CJWKPEMOpenSSL/include/c_jwkpem_openssl.h
#ifndef C_JWKPEM_OPENSSL_H
#define C_JWKPEM_OPENSSL_H
#include <openssl/conf.h>
#include <openssl/evp.h>
#include <openssl/err.h>
#include <openssl/bio.h>
#include <openssl/ssl.h>
#include <openssl/md4.h>
#include <openssl/md5.h>
#include <openssl/sha.h>
#inc... |
miunau/lame-wasm | src/lame_native_bindings.c | // bindings to expose lame library as wasm module
// credits to https://github.com/Kagami/vmsg/blob/master/vmsg.c
// modified for streamed encoding
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <lame/lame.h>
#define WASM_EXPORT __attribute__((visibility("default")))
#define MAX_SAMPLES 65536
#... |
francesco-source/TESI_TRIENNALE | Feb2021/analisiFoot.h | <reponame>francesco-source/TESI_TRIENNALE
//////////////////////////////////////////////////////////
// This class has been automatically generated on
// Wed Mar 2 13:01:09 2022 by ROOT version 6.20/02
// from TTree Tree/Tree
// found on file: tree4306_newgeom_FEB2021.root
/////////////////////////////////////////////... |
Hayabusa6863/T-motor_controller | motor_status/motor_status.h | #ifndef MOTOR_STATUS_H_
#define MOTOR_STATUS_H_
#include "mbed.h"
#include <cstdint>
class Motor_Status{
private:
uint8_t can_id; // モータのCAN_ID
float position; // 現在位置
float velocity; // 現在速度
float effort; // 現在トルク
float effort_ref; // 指令トルク
public:
Motor_Status(uint8_t... |
Hayabusa6863/T-motor_controller | torque_step_command_withoutClass.cpp.h | <filename>torque_step_command_withoutClass.cpp.h<gh_stars>0
// T-motorをトルク指令で制御するプログラム
// ROSを使うと通信速度がボトルネックになるのでマイコンで実装.
#include "PinNames.h"
#include "mbed.h"
#include "basic_op.h"
#include "motor_config.h"
#include <cstdint>
#if !DEVICE_CAN
#error [NOT_SUPPORTED] CAN not supported for this target
# endif
// Pin ... |
Hayabusa6863/T-motor_controller | motor_config.h | <reponame>Hayabusa6863/T-motor_controller<gh_stars>0
#ifndef MOTOR_CONFIG_H_
#define MOTOR_CONFIG_H_
#define P_MIN -12.5f
#define P_MAX 12.5f
#define V_MIN -45.0f
#define V_MAX 45.0f
#define T_MIN -18.0f
#define T_MAX 18.0f
#define KP_MIN 0.0f
#define KP_MAX 500.0f
#define KD_MIN 0.0f
#de... |
Hayabusa6863/T-motor_controller | Position_PD_controller.cpp.h | <filename>Position_PD_controller.cpp.h
// Position PD controller
// トルク制御による位置PD制御
#include "T-motor_controller.h"
class Position_PD_controller : public T_motor_controller{
private:
const float Kp = 1.0;
const float Kd = 0.5;
// トルクに関する制御式
virtual void control(void) override{
float tau_ref = ... |
Hayabusa6863/T-motor_controller | T-motor_controller/T-motor_controller.h | <filename>T-motor_controller/T-motor_controller.h
#ifndef T_MOTOR_CONTROLLER_H_
#define T_MOTOR_CONTROLLER_H_
#include <cstdint>
#include <utility>
#include <map>
#include <vector>
#include "can_com.h"
#include "motor_status.h"
#include "basic_op.h"
// 動かしたいモータの配列
const uint8_t motor_to_control[] = {CAN_M... |
Hayabusa6863/T-motor_controller | basic_op/basic_op.h | #ifndef BASIC_OP_H_
#define BASIC_OP_H_
#include <cmath>
//float fmaxf(float x, float y);
//float fminf(float x, float y);
int float_to_uint(float x, float x_min, float x_max, int bits);
float uint_to_float(int x_int, float x_min, float x_max, int bits);
#endif |
Hayabusa6863/T-motor_controller | mbed-os_baremetal.cpp.h | // mbed-os_baremetal.cpp
#include "mbed.h"
CAN can(PD_0, PD_1);
DigitalOut pin(PG_0);
CANMessage msg;
Ticker ticker;
void send(void);
int main(void){
printf("mbed-os-periodic-task-%s %s\r\n", __DATE__, __TIME__);
printf("OS_STACK_SIZE:%d\r\n", OS_STACK_SIZE);
ticker.attach(callback(send)... |
Hayabusa6863/T-motor_controller | can_com/can_com.h | #ifndef CAN_COM_H_
#define CAN_COM_H_
#include "mbed.h"
#include "basic_op.h"
#include "motor_status.h"
#include "motor_config.h"
#include <cstdint>
// CAN_ID設定
#define CAN_HOST_ID 0
#define CAN_MOTOR_ID 1
#define CAN_DATA_LENGTH 8
class CAN_com{
private:
CAN *can;
const... |
SimonLo/PublicInfo | PublicInfoApp/PublicInfoApp/Dog.h | <gh_stars>0
//
// Dog.h
// PublicInfoApp
//
// Created by SimonLo on 3/3/16.
// Copyright © 2016年 SimonLo. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface Dog : NSObject
@end
|
SimonLo/PublicInfo | PublicInfoApp/PublicInfoApp/ViewController.h | <reponame>SimonLo/PublicInfo
//
// ViewController.h
// PublicInfoApp
//
// Created by SimonLo on 3/3/16.
// Copyright © 2016年 SimonLo. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
|
suxx/FFSpecialKit | FFSpecialKit/Classes/Target_special.h | <filename>FFSpecialKit/Classes/Target_special.h
//
// Target_special.h
// AFNetworking
//
// Created by suxx on 2018/11/21.
//
#import <Foundation/Foundation.h>
@class APIRequest;
NS_ASSUME_NONNULL_BEGIN
@interface Target_special : NSObject
- (UIViewController*)Action_specialDetailViewController:(NSDictionary*)p... |
suxx/FFSpecialKit | FFSpecialKit/Classes/FFSpecialKit.h | //
// Header.h
// Pods
//
// Created by suxx on 2018/11/19.
//
#ifndef Header_h
#define Header_h
//#import <F>
#import <Masonry/Masonry.h>
#import <FFAPIsKit/FFAPIsKit-umbrella.h>
#import <FFToolsKit/FFToolsKit-umbrella.h>
#import <FFConfigsKit/FFConfigsKit-umbrella.h>
#import <FFCategoryKit/FFCategoryKit-umbrella... |
mes51/VolumetricFractalNoise | VolumetricFractalNoise_Strings.h | <reponame>mes51/VolumetricFractalNoise
#pragma once
typedef enum {
StrID_NONE,
StrID_Name,
StrID_Description,
// noise properties
StrID_Noise_Param_Group_Name,
StrID_Noise_Color_Param_Name,
StrID_Noise_Contrast_Param_Name,
StrID_Noise_Density_Param_Name,
StrID_Noise_Tr... |
mes51/VolumetricFractalNoise | Util.h | #ifndef VFN_UTIL_H
#define VFN_UTIL_H
#include <Windows.h>
template <typename T> inline void ClearStructure(T& v)
{
::SecureZeroMemory(&v, sizeof(T));
}
#endif // VFN_UTIL_H |
mes51/VolumetricFractalNoise | HiddenWindow.h | #ifndef HIDDEN_WINDOW_H
#define HIDDEN_WINDOW_H
#include <windows.h>
#include <string>
class HiddenWindow
{
public:
HWND hWnd;
HiddenWindow();
~HiddenWindow();
private:
std::string className;
WNDCLASSEX windowClass;
};
#endif // HIDDEN_WINDOW_H |
mes51/VolumetricFractalNoise | GLContext.h | #ifndef GL_CONTEXT_H
#define GL_CONTEXT_H
#include <Windows.h>
#include <stdlib.h>
#include <stdint.h>
#if (_MSC_VER >= 1400)
#define THREAD_LOCAL __declspec(thread)
#endif
#include <memory>
#include <string>
#include <set>
#include <stdexcept>
#include <glbinding/gl33core/gl.h>
#include "HiddenW... |
mes51/VolumetricFractalNoise | GLRendererManager.h | <reponame>mes51/VolumetricFractalNoise
#ifndef VFN_GL_RENDERER_MANAGER_H
#define VFN_GL_RENDERER_MANAGER_H
#include <memory>
#include <map>
#include <typeinfo>
#include <thread>
#include "GLContext.h"
#include "GLRenderer.h"
class GLRendererManager
{
public:
GLRendererManager(std::string fragmentSh... |
mes51/VolumetricFractalNoise | ShaderCodes.h | <filename>ShaderCodes.h<gh_stars>1-10
#ifndef VFN_SHADER_CODES_H
#define VFN_SHADER_CODES_H
#define FRAGMENT_SHADER R"#(#version 400
in vec4 position;
in vec2 uv;
out vec4 color;
uniform dmat4 modelView;
uniform vec2 resolution;
uniform float fov;
// noise properties
uniform vec3 noiseColor;
uniform fl... |
mes51/VolumetricFractalNoise | GLRenderer.h | #ifndef VFN_GL_RENDERER_H
#define VFN_GL_RENDERER_H
#include <memory>
#include <glbinding/gl33core/gl.h>
#include "GLContext.h"
#include "GLShaderProgram.h"
class GLRenderer
{
public:
std::shared_ptr<GLContext> context;
std::shared_ptr<GLShaderProgram> shader;
GLRenderer(std::shared_ptr... |
mes51/VolumetricFractalNoise | glbinding_generated_header/glbinding/glbinding_api.h | <filename>glbinding_generated_header/glbinding/glbinding_api.h
#ifndef GLBINDING_API_H
#define GLBINDING_API_H
#ifdef GLBINDING_STATIC_DEFINE
# define GLBINDING_API
# define GLBINDING_NO_EXPORT
#else
# ifndef GLBINDING_API
# ifdef glbinding_EXPORTS
/* We are building this library */
# de... |
mes51/VolumetricFractalNoise | VolumetricFractalNoise_pch.h | #include "AE_Effect.h"
#include "AEConfig.h"
#include <windows.h>
#include <stdlib.h>
#include <stdint.h>
#if (_MSC_VER >= 1400)
#define THREAD_LOCAL __declspec(thread)
#endif
#include <string>
#include <memory>
#include <set>
#include <atomic> |
mes51/VolumetricFractalNoise | ParamScoper.h | <gh_stars>1-10
#ifndef PARAM_SCOPER_H
#define PARAM_SCOPER_H
#include <AE_Effect.h>
#include <AE_EffectCB.h>
#include <SPBasic.h>
#include <SPSuites.h>
#include <glm/glm.hpp>
class ParamScoper
{
public:
ParamScoper(const PF_InData* inData, PF_ParamIndex index, A_long time, A_long timeStep, A_u_long ... |
mes51/VolumetricFractalNoise | GLShaderProgram.h | #ifndef GL_SHADER_PROGRAM_H
#define GL_SHADER_PROGRAM_H
#include <Windows.h>
#include <string>
#include <glbinding/gl33core/gl.h>
#include <glm/glm.hpp>
class GLShaderProgram
{
public:
gl::GLuint programObject;
GLShaderProgram(const char *vertexShaderCode, const char *fragmentShaderCode);
... |
mes51/VolumetricFractalNoise | glbinding_generated_header/glbinding/glbinding-version.h | <gh_stars>1-10
#define GLBINDING_PROJECT_NAME "glbinding"
#define GLBINDING_PROJECT_DESCRIPTION "A C++ binding for the OpenGL API, generated using the gl.xml specification."
#define GLBINDING_AUTHOR_ORGANIZATION "CG Internals GmbH"
#define GLBINDING_AUTHOR_DOMAIN "https://github.com/cginternals/glbi... |
mes51/VolumetricFractalNoise | VolumetricFractalNoise.h | <gh_stars>1-10
#ifndef VFN_H
#define VFN_H
typedef unsigned char u_char;
typedef unsigned short u_short;
typedef unsigned short u_int16;
typedef unsigned long u_long;
typedef short int int16;
typedef float fpshort;
#define PF_TABLE_BITS 12
#define PF_TABLE_SZ_16 4096
#define PF_DEEP_COLOR_AWARE 1
#in... |
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