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creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/BallBoss.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "NiagaraSystem.h" #include "Engine/TriggerVolume.h" #include "BallBoss.generated.h" USTRUCT() struct FShamanEffect { GENERATED_BODY() public: // Niagara Effe...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/BTService_PlayerLocationIfSeen.h
<gh_stars>0 // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraAIController.h" #include "BehaviorTree/Services/BTService_BlackboardBase.h" #include "BTService_PlayerLocationIfSeen.generated.h" UCLASS() class RETURNOFTHEGORM_API UBTSer...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/FireObstacle.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "FireObstacleSpawner.h" #include "GameFramework/Actor.h" #include "NiagaraComponent.h" #include "FireObstacle.generated.h" class UActorMovement; class AContraCharacter; UCLASS() class RETURN...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/OpenDoor.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "OpenDoor.generated.h" class AContraCharacter; UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent)) class RETURNOFTHEGORM_API UOpenDoor : pu...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/ContraAIController.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "AIController.h" #include "ContraAIController.generated.h" UCLASS() class RETURNOFTHEGORM_API AContraAIController : public AAIController { GENERATED_BODY() private: UPROPERTY(EditAnywhere)...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/HealthBox.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "HealthBox.generated.h" UCLASS() class RETURNOFTHEGORM_API AHealthBox : public AActor { GENERATED_BODY() public: // Sets default values for this actor's pr...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/ElecticShock.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "NiagaraComponent.h" #include "Engine/TriggerVolume.h" #include "ElecticShock.generated.h" class AContraCharacter; UCLASS() class RETURNOFTHEGORM_API AElectic...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/DynamicTurret.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraCharacter.h" #include "PawnBase.h" #include "DynamicTurret.generated.h" UCLASS() class RETURNOFTHEGORM_API ADynamicTurret : public APawnBase { GENERATED_BODY() public: // Sets defa...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/PawnBase.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "PawnBase.generated.h" class UCapsuleComponent; class AProjectileBase; class AKillEmAllGameMode; UCLASS() class RETURNOFTHEGORM_API APawnBase : public APawn {...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/HoverBoss.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraCharacter.h" #include "Engine/TriggerVolume.h" #include "GameFramework/Pawn.h" #include "HoverBoss.generated.h" class AKillEmAllGameMode; UCLASS() class RETURNOFTHEGORM_API AHoverBoss...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/RobotBoss.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "Engine/TriggerVolume.h" #include "RobotBoss.generated.h" class UCapsuleComponent; class AProjectileBase; class AKillEmAllGameMode; class AContraCharacter; UC...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/FireObstacleSpawner.h
<reponame>creosB/Return-Of-the-Gorm // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "Engine/TriggerVolume.h" #include "FireObstacleSpawner.generated.h" // Direction Choice UENUM(BlueprintType) enum ESpawnDir...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/Spawner.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/TriggerVolume.h" #include "GameFramework/Actor.h" #include "Spawner.generated.h" class UActorMovement; UCLASS() class RETURNOFTHEGORM_API ASpawner : public AActor { GENERATED_BODY(...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/PawnTurret.h
<reponame>creosB/Return-Of-the-Gorm<filename>Source Code/Source/ReturnoftheGorm/PawnTurret.h // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraCharacter.h" #include "PawnBase.h" #include "PawnTurret.generated.h" UENUM() enum EGunType ...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/Boomer.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Enemy.h" #include "GameFramework/Actor.h" #include "Boomer.generated.h" UCLASS() class RETURNOFTHEGORM_API ABoomer : public AActor { GENERATED_BODY() public: // Sets default values for t...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/FireBridge.h
<reponame>creosB/Return-Of-the-Gorm // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Components/AudioComponent.h" #include "FireBridge.generated.h" class UBoxComponent; UCLASS() class RETURNOFTHEGORM_API A...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/Gun.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Gun.generated.h" class AProjectileBase; UCLASS() class RETURNOFTHEGORM_API AGun : public AActor { GENERATED_BODY() public: // Sets default values for thi...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/DestroyerRobot.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "FireObstacle.h" #include "ProjectileBase.h" #include "Engine/TriggerVolume.h" #include "GameFramework/Pawn.h" #include "Components/PoseableMeshComponent.h" #include "DestroyerRobot.generated...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/HoverMini.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraCharacter.h" #include "HoverBoss.h" #include "GameFramework/Pawn.h" #include "HoverMini.generated.h" UCLASS() class RETURNOFTHEGORM_API AHoverMini : public APawn { GENERATED_BODY() p...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/ContraPlayerController.h
<filename>Source Code/Source/ReturnoftheGorm/ContraPlayerController.h // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "ContraPlayerController.generated.h" /** * */ UCLASS() class RETURNOFTHEGO...
creosB/Return-Of-the-Gorm
Source Code/Source/ReturnoftheGorm/Enemy.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ContraCharacter.h" #include "Spawner.h" #include "GameFramework/Character.h" #include "Enemy.generated.h" class UBoxComponent; UCLASS() class RETURNOFTHEGORM_API AEnemy : public AContraCha...
dsapandora/SystemMonitor
client/processes_count.h
<reponame>dsapandora/SystemMonitor #ifdef __linux__ #include <sys/sysinfo.h> #elif defined(__APPLE__) #include <sys/sysctl.h> #elif defined(WIN32) #include <Psapi.h> #endif int GetTotalNumProcesses() { #if defined(__linux__) struct sysinfo si; return (sysinfo(&si) == 0) ? (int)si.procs : (int)-1; #elif defined(__A...
dsapandora/SystemMonitor
client/cpu_usage.h
#ifdef _WIN32 #include "TCHAR.h" #include "pdh.h" #include "windows.h" static PDH_HQUERY cpuQuery; static PDH_HCOUNTER cpuTotal; #else #include "stdio.h" #include "stdlib.h" #include "string.h" static unsigned long long lastTotalUser, lastTotalUserLow, lastTotalSys, lastTotalIdle; #endif double cpu() { #if defin...
dsapandora/SystemMonitor
models/client.h
<gh_stars>0 #include <iostream> #include <string> #pragma once using namespace std; class Client { public: string machine; string token; Client(); Client(string machine, string token); void createClient(); static Client *searchClient(string machine, string token); };
dsapandora/SystemMonitor
models/data.h
<reponame>dsapandora/SystemMonitor #include <iostream> #include <string> #pragma once using namespace std; class Data { public: string machine; string token; double cpu_usage; double memory_usage; double disk_usage; int process_count; Data(); Data(string machine, string token, double cpu_usage, doubl...
dsapandora/SystemMonitor
helpers/send_email.h
<reponame>dsapandora/SystemMonitor #include "../models/data.h" #include <Poco/Net/HTTPClientSession.h> #include <Poco/Net/HTTPRequest.h> #include <Poco/Net/HTTPResponse.h> #include <Poco/Net/MailMessage.h> #include <Poco/Net/MailRecipient.h> #include <Poco/Net/NetException.h> #include <Poco/Net/SMTPClientSession.h> #in...
dsapandora/SystemMonitor
client/memory_usage.h
<gh_stars>0 #ifdef _WIN32 #include "windows.h" #else #include "sys/sysinfo.h" #include "sys/types.h" struct sysinfo memInfo; #endif double memory() { #if defined(WIN32) PROCESS_MEMORY_COUNTERS_EX pmc; GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)); SIZE_T virtualMemUsedByMe = pmc.PrivateUsage; D...
daniel-kelley/libriffr
riffr_get_chunk_type.c
/* riffr_get_chunk_type.c Copyright (c) 2021 by <NAME> */ #include "riffr.h" #include "riffr_internal.h" #define CHAR_AT(c, bitpos) (((c) >> (bitpos)) & 0xff) int riffr_get_chunk_type(struct riffr *handle, uint32_t chunk_id, struct riffr_chunk_type *type) { ...
daniel-kelley/libriffr
riffr-info.c
/* riffr-info.c Copyright (c) 2021 by <NAME> */ #include <stdio.h> #include <string.h> #include <errno.h> #include <stddef.h> #include "riffr.h" static int is_wave_fmt(const char *form_str, const char *chunk_str) { return !strcmp(form_str, "WAVE") && !strcmp(chunk_str, "fmt "); } ...
daniel-kelley/libriffr
riffr_close.c
<filename>riffr_close.c /* riffr_close.c Copyright (c) 2021 by <NAME> */ #include <stdlib.h> #include <string.h> #include "riffr_internal.h" int riffr_close(struct riffr *handle) { int rc = 0; if (handle) { fclose(handle->f); memset(handle, 0, sizeof(*handle)); free(handle); ...
daniel-kelley/libriffr
riffr_read_chunk_body.c
/* riffr_read_chunk_body.c Copyright (c) 2021 by <NAME> */ #include <stdio.h> #include "riffr.h" #include "riffr_internal.h" int riffr_read_chunk_body(struct riffr *handle, size_t size, void *buffer) { int err = -1; if (handle) { if (buffer)...
daniel-kelley/libriffr
riffr_read_data.c
/* riffr_read_data.c Copyright (c) 2021 by <NAME> */ #include <stdio.h> #include "riffr.h" #include "riffr_internal.h" static int riffr_read_dword_internal(struct riffr *handle, size_t *length, void **buffer, ...
daniel-kelley/libriffr
riffr_read_chunk_header.c
/* riffr_read_chunk_header.c Copyright (c) 2021 by <NAME> */ #include "riffr.h" #include "riffr_internal.h" int riffr_read_chunk_header(struct riffr *handle, struct riffr_chunk_header *header) { int err = -1; int rc; do { if (!handle || !header) { ...
daniel-kelley/libriffr
riffr_internal.h
/* riffr_internal.h Copyright (c) 2021 by <NAME> See http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html */ #ifndef RIFFR_INTERNAL_H_ #define RIFFR_INTERNAL_H_ #include <stdio.h> #include <inttypes.h> #include "riffr.h" #define RIFFR_RIFF_TAG 0x46464952 /* handle */ struct riffr { ...
daniel-kelley/libriffr
riffr.h
/* riffr.h Copyright (c) 2021 by <NAME> RIFF file reader. */ #ifndef RIFFR_H_ #define RIFFR_H_ #include <stdio.h> #include <inttypes.h> struct riffr; struct riffr_chunk_header { uint32_t id; /* Chunk ID */ uint32_t size; /* Size in bytes */ }; #define RIFFR_TYPE_...
daniel-kelley/libriffr
riffr_filename.c
<reponame>daniel-kelley/libriffr /* riffr_filename.c Copyright (c) 2021 by <NAME> */ #include "riffr.h" #include "riffr_internal.h" const char *riffr_filename(const struct riffr *handle) { return handle->filename; }
daniel-kelley/libriffr
riffr_open.c
/* riffr_open.c Copyright (c) 2021 by <NAME> */ #define _DEFAULT_SOURCE #include <stdio.h> #include <string.h> #include <stdlib.h> #include <errno.h> #include <endian.h> #include "riffr_internal.h" static uint16_t riffr_le16toh(uint16_t data) { return le16toh(data); } static uint32_t riffr_le32toh(uint32...
silan-liu/ManageLocalCode
ManageLocalCode/Test.h
// // Test.h // ManageLocalCode // // Created by silan on 16/4/15. // Copyright © 2016年 summer-liu. All rights reserved. // #import <Foundation/Foundation.h> @interface Test : NSObject - (void)test; @end
Ostrea/SDL-2D-Game
contentmanager.h
#ifndef CONTENTMANAGER_H #define CONTENTMANAGER_H #include "SDL/SDL.h" class ContentManager { public: void loadContent(); void unloadContent(); SDL_Surface *getBackground() const { return background; } SDL_Surface *getAnimal() const { return animal; } SDL_Surface *getB...
Ostrea/SDL-2D-Game
enternamescreen.h
<gh_stars>0 #ifndef ENTERNAMESCREEN_H #define ENTERNAMESCREEN_H #include "gamescreen.h" #include <vector> class EnterNameScreen : public GameScreen { public: EnterNameScreen(); virtual void loadContent(); virtual void unloadContent(); virtual void handleInput(const SDL_Event &event); virtual ...
Ostrea/SDL-2D-Game
constants.h
#ifndef CONSTANTS_H #define CONSTANTS_H enum class ScreenState{ ACTIVE, HIDDEN, }; #endif // CONSTANTS_H
Ostrea/SDL-2D-Game
helpscreen.h
#ifndef HELPSCREEN_H #define HELPSCREEN_H #include "gamescreen.h" class HelpScreen : public GameScreen { public: HelpScreen() { popup = true; } virtual void loadContent() override; virtual void unloadContent() override; virtual void handleInput(const SDL_Event &event) override; vi...
Ostrea/SDL-2D-Game
backgroundscreen.h
<reponame>Ostrea/SDL-2D-Game #ifndef BACKGROUND_H #define BACKGROUND_H #include "gamescreen.h" class BackgroundScreen : public GameScreen { public: virtual void loadContent() override; virtual void unloadContent() override; virtual void handleInput(const SDL_Event &event) override; virtual void dr...
Ostrea/SDL-2D-Game
animal.h
<gh_stars>0 #ifndef ANIMAL_H #define ANIMAL_H #include "drawableelement.h" #include "controllableelement.h" #include "movableelement.h" #include "contentmanager.h" #include "collideableelement.h" #include <memory> class Bullet; class Animal : public DrawableElement, public MovableElement, public CollideableElement {...
Ostrea/SDL-2D-Game
screenmanager.h
#ifndef SCREENMANAGER_H #define SCREENMANAGER_H #include <memory> #include <list> #include <SDL/SDL_events.h> #include <SDL/SDL_ttf.h> #include <vector> class GameScreen; class ScreenManager { public: void loadContent(); void unloadContent(); void handleEvents(const SDL_Event &event); void update...
Ostrea/SDL-2D-Game
collideableelement.h
#ifndef COLLIDEABLEELEMENT_H #define COLLIDEABLEELEMENT_H #include <memory> #include "SDL/SDL.h" class CollideableElement { public: virtual bool hasCollided(std::shared_ptr<CollideableElement> anotherElement) = 0; virtual SDL_Rect getCollisionRectangle() const = 0; virtual ~CollideableElement() {} }; #e...
Ostrea/SDL-2D-Game
timer.h
<reponame>Ostrea/SDL-2D-Game<filename>timer.h #ifndef TIMER_H #define TIMER_H class Timer { public: Timer(); void start(); Uint32 getTicks(); void pause(); void unpause(); private: Uint32 startTicks; Uint32 pausedTicks; bool running; }; #endif // TIMER_H
Ostrea/SDL-2D-Game
background.h
<gh_stars>0 #ifndef BACKGROUND_H #define BACKGROUND_H #include "drawableelement.h" #include "contentmanager.h" class Background : public DrawableElement { public: Background(int x, int y, ContentManager const &contentManager); virtual bool initialize() override; virtual void update() override; private...
Ostrea/SDL-2D-Game
controllableelement.h
#ifndef CONTROLLABLEELEMENT_H #define CONTROLLABLEELEMENT_H #include "SDL/SDL.h" class ControllableElement { public: virtual void handleInput(SDL_Event const &event) = 0; virtual ~ControllableElement() {} }; #endif // CONTROLLABLEELEMENT_H
Ostrea/SDL-2D-Game
player.h
<filename>player.h #ifndef PLAYER_H #define PLAYER_H #include "controllableelement.h" #include "drawableelement.h" #include "bullet.h" #include <list> #include <memory> class Player : public ControllableElement, public DrawableElement, public MovableElement { public: Player(int x, int y, ContentManager const &co...
Ostrea/SDL-2D-Game
mainmenuscreen.h
#ifndef MAINMENUSCREEN_H #define MAINMENUSCREEN_H #include "menuscreen.h" class MainMenuScreen : public MenuScreen { public: MainMenuScreen() { popup = true; } virtual void loadContent() override; virtual void unloadContent() override; virtual void draw() override; private: SDL_Su...
Ostrea/SDL-2D-Game
menuscreen.h
<reponame>Ostrea/SDL-2D-Game<filename>menuscreen.h #ifndef MENUSCREEN_H #define MENUSCREEN_H #include "gamescreen.h" #include <vector> #include "menuentry.h" class MenuScreen : public GameScreen { public: virtual void handleInput(const SDL_Event &event) override; virtual void draw() override; protected: ...
Ostrea/SDL-2D-Game
bullet.h
#ifndef BULLET_H #define BULLET_H #include "drawableelement.h" #include "controllableelement.h" #include "movableelement.h" #include "contentmanager.h" #include "collideableelement.h" class Animal; class Bullet : public DrawableElement, public MovableElement, public CollideableElement { public: Bullet(int x, in...
Ostrea/SDL-2D-Game
game.h
<reponame>Ostrea/SDL-2D-Game<gh_stars>0 #ifndef GAME_H #define GAME_H #include "SDL/SDL.h" #include "background.h" #include "player.h" #include "animal.h" #include <list> #include <memory> #include "contentmanager.h" class Game { public: Game(); int run(); private: bool running; SDL_Surface *canvas...
Ostrea/SDL-2D-Game
gameplayscreen.h
<reponame>Ostrea/SDL-2D-Game #ifndef PLAYSCREEN_H #define PLAYSCREEN_H #include "gamescreen.h" #include "drawableelement.h" #include "bullet.h" #include "player.h" #include <memory> #include <list> #include "contentmanager.h" #include "timer.h" #include "SDL/SDL.h" class GameplayScreen : public GameScreen { public: ...
Ostrea/SDL-2D-Game
pausemenuscreen.h
<filename>pausemenuscreen.h #ifndef PAUSEMENUSCREEN_H #define PAUSEMENUSCREEN_H #include "menuscreen.h" class PauseMenuScreen : public MenuScreen { public: PauseMenuScreen(Timer &gameTimer) : gameTimer(gameTimer) { } virtual void loadContent() override; virtual void unloadContent() override; priva...
Ostrea/SDL-2D-Game
menuentry.h
#ifndef MENUENTRY_H #define MENUENTRY_H #include <string> #include "gameplayscreen.h" class ScreenManager; class MenuEntry { public: MenuEntry(std::string text, TTF_Font *font, int x, int y, std::function<void(void)> actionOnSelection); void onSelect(); void draw(bool selected); private: ...
Ostrea/SDL-2D-Game
gamescreen.h
<gh_stars>0 #ifndef GAMESCREEN_H #define GAMESCREEN_H #include "SDL/SDL.h" #include "screenmanager.h" #include "constants.h" class ScreenManager; class GameScreen { public: GameScreen(); virtual void loadContent() = 0; virtual void unloadContent() = 0; virtual void handleInput(const SDL_Event &ev...
Ostrea/SDL-2D-Game
drawableelement.h
<gh_stars>0 #ifndef DRAWABLEELEMENT_H #define DRAWABLEELEMENT_H #include "SDL/SDL.h" class DrawableElement { public: DrawableElement(int x, int y); virtual ~DrawableElement(); virtual void draw() const; virtual bool initialize() = 0; virtual void update() = 0; virtual bool isAlive() cons...
Ostrea/SDL-2D-Game
gametemp.h
#ifndef GAMETEMP_H #define GAMETEMP_H #include "SDL/SDL.h" #include "contentmanager.h" #include "screenmanager.h" class Game { public: Game(); int run(); private: bool running; SDL_Surface *canvas; ScreenManager screenManager; // константы const int SCREEN_WIDTH = 800; const int SC...
Ostrea/SDL-2D-Game
functions.h
<filename>functions.h #ifndef FUNCTIONS_H #define FUNCTIONS_H #include "SDL/SDL.h" #include <string> SDL_Surface *loadImage(std::string fileName); void applySurface(int x, int y, SDL_Surface *source, SDL_Surface *destination, SDL_Rect *clip = nullptr); #endif // FUNCTIONS_H
Ostrea/SDL-2D-Game
movableelement.h
<gh_stars>0 #ifndef MOVABLEELEMENT_H #define MOVABLEELEMENT_H class MovableElement { public: virtual ~MovableElement() {} protected: MovableElement() {} }; #endif // MOVABLEELEMENT_H
Ostrea/SDL-2D-Game
highscoresscreen.h
<filename>highscoresscreen.h #ifndef HIGHSCORESSCREEN_H #define HIGHSCORESSCREEN_H #include <vector> #include "gamescreen.h" class HighScoresScreen : public GameScreen { public: HighScoresScreen(); HighScoresScreen(int currentScores) ; virtual void loadContent(); virtual void unloadContent(); ...
Mr-Solution/CPL
list/linkedlist_test.c
<filename>list/linkedlist_test.c /************************************************************************* > File Name: linkedlist_test.c > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月10日 星期二 19时17分26秒 ************************************************************************/ #include <stdio.h> #inclu...
Mr-Solution/CPL
evaluation/P3/sqtest.c
<gh_stars>1-10 #include "sequentialStack.h" int main() { char testdata[] = "helloworldthisisatestprogram"; printf("sizeof testdata is %d\n",sizeof(testdata)); SqStack *s = (SqStack *)malloc(sizeof(SqStack)); InitStack(s); for (int i=0; i<100; ++i) { if(Push(s, testdata[i])) prin...
Mr-Solution/CPL
stack/sqstack.c
<reponame>Mr-Solution/CPL /************************************************************************* > File Name: sqstack.c > Description: linear stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 16时19分58秒 ************************************************************************/ #includ...
Mr-Solution/CPL
evaluation/P2/expressionEvaluation.h
/************************************************************************* > File Name: expressionEvaluation.h > Author: reeves > Mail: <EMAIL> > Created Time: 16/07/2018 - 16:49 ************************************************************************/ #ifndef EXPRESSIONEVALUATION_H_ #define EXPRESSIONEVALUATION...
Mr-Solution/CPL
evaluation/P2/sequentialStack.c
<filename>evaluation/P2/sequentialStack.c /************************************************************************* > File Name: sqstack.c > Description: linear stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 16时19分58秒 ******************************************************************...
Mr-Solution/CPL
evaluation/sequentialStack.h
/************************************************************************* > File Name: sequentialStack.h > Description: linear stack > Author: libo > Mail: <EMAIL> > Created Time: 09/07/2018 - 15:47 ************************************************************************/ #ifndef SQSTACK_H_ #define SQSTACK_...
Mr-Solution/CPL
evaluation/P2/c99.c
/************************************************************************* > File Name: c99.c > Author: reeves > Mail: <EMAIL> > Created Time: 26/07/2018 - 16:29 ************************************************************************/ #include <stdio.h> int main() { #ifdef __STDC__ printf("%s\n"...
Mr-Solution/CPL
stack/lstack.h
/************************************************************************* > File Name: lstack.h > Description: linked stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 20时42分24秒 ************************************************************************/ #ifndef LSTACK_H_ #define LSTACK_H_ ...
Mr-Solution/CPL
stack/lstack.c
/************************************************************************* > File Name: lstack.c > Description: linked stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 20时51分06秒 ************************************************************************/ #include <stdio.h> #include <stdlib.h...
Mr-Solution/CPL
evaluation/P3/sequentialStack.c
<reponame>Mr-Solution/CPL<filename>evaluation/P3/sequentialStack.c /************************************************************************* > File Name: sequentialStack.c > Author: libo > Mail: <EMAIL> > Created Time: 30/07/2018 - 18:55 ***************************************************************...
Mr-Solution/CPL
evaluation/expressionEvaluation.c
<gh_stars>1-10 /************************************************************************* > File Name: expressionEvaluation.h > Author: reeves > Mail: <EMAIL> > Created Time: 16/07/2018 - 16:49 ************************************************************************/ #include "expressionEvaluation.h" #include "s...
Mr-Solution/CPL
stack/sqstack_test.c
/************************************************************************* > File Name: main.c > Description: linear stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 19时31分15秒 ************************************************************************/ #include <stdio.h> #include "sqstack...
Mr-Solution/CPL
list/sqlist_test.c
/************************************************************************* > File Name: sqlist_test.c > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 11时17分45秒 ************************************************************************/ #include <stdio.h> #include "sqlist.h" int main() { SqLis...
Mr-Solution/CPL
list/linkedlist.c
<reponame>Mr-Solution/CPL /************************************************************************* > File Name: linkedlist.c > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月10日 星期二 16时34分52秒 ************************************************************************/ #include <stdio.h> #include <stdlib.h...
Mr-Solution/CPL
exer1part1/seqstack.c
#include <stdio.h> #include <stdlib.h> #include "seqstack.h" Stack *resize(Stack* stack) { printf("the capacity of the stack is %d and the stack is full! \n", getSize(stack)); printf("now resize the stack, the new capacity is %d\n", 2*stack->capacity); stack->capacity *= 2; void* new = malloc(sizeof(stack->data...
Mr-Solution/CPL
stack/lstack_test.c
<filename>stack/lstack_test.c<gh_stars>1-10 /************************************************************************* > File Name: lstack_test.c > Description: linked stack test > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 22时15分45秒 **********************************************************...
Mr-Solution/CPL
evaluation/expressionEvaluation.h
/************************************************************************* > File Name: expressionEvaluation.h > Author: reeves > Mail: <EMAIL> > Created Time: 16/07/2018 - 16:49 ************************************************************************/ #ifndef EXPRESSIONEVALUATION_H_ #define EXPRESSIONEVALUATION...
Mr-Solution/CPL
list/linkedlist.h
/************************************************************************* > File Name: linkedlist.h > Description: 链接表 > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月10日 星期二 16时04分36秒 ************************************************************************/ #ifndef LINKEDLIST_H_ #define LINKEDLIST...
Mr-Solution/CPL
evaluation/P3/expressionEvaluation.c
/************************************************************************* > File Name: expressionEvaluation.c > Author: libo > Mail: <EMAIL> > Created Time: 30/07/2018 - 18:54 ************************************************************************/ #include "expressionEvaluation.h" #include <ctype....
Mr-Solution/CPL
seqstack_new/seqstack.h
<<<<<<< HEAD #include <string.h> // typedef int Element; typedef struct Stack{ size_t data_size; void *data; ======= typedef int Element; typedef struct Stack{ Element *data; >>>>>>> 2a749424c409a67c24a882ef72d453108ef1863c int capacity; /* */ int top; /* index the top always have number */ }Stack; #define IN...
Mr-Solution/CPL
list/sqlist.c
/************************************************************************* > File Name: sqlist.c > Description: 线性表的顺序存储 > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 10时55分48秒 ************************************************************************/ #include <stdio.h> #include <stdlib.h> ...
Mr-Solution/CPL
exer1part1/main.c
<reponame>Mr-Solution/CPL // // main.c // InfixToPostfixV1 // // Created by williamzhuuestc on 2018/7/3. // Copyright © 2018年 williamzhuuestc. All rights reserved. // #include "expressionEvaluation.h" // #include "linkedstack.h" #include <stdio.h> #include <stdlib.h> #include <ctype.h> #define testNumbers 7 #de...
Mr-Solution/CPL
stack/sqstack.h
/************************************************************************* > File Name: sqstack.h > Description: linear stack > Author: libo > Mail: <EMAIL> > Created Time: 2018年07月09日 星期一 15时47分15秒 ************************************************************************/ #ifndef SQSTACK_H_ #define SQSTACK_H...
Mr-Solution/CPL
list/sqlist.h
/************************************************************************* > File Name: sqlist.h > Description: 线性表的顺序存储 > Author: reeves > Mail: <EMAIL> > Created Time: 2018年07月07日 星期六 21时40分40秒 ************************************************************************/ #ifndef SQLIST_H_ #define SQLIST_H_ ty...
Mr-Solution/CPL
evaluation/P2/expressionEvaluation.c
/************************************************************************* > File Name: expressionEvaluation.h > Author: reeves > Mail: <EMAIL> > Created Time: 16/07/2018 - 16:49 ************************************************************************/ #include "expressionEvaluation.h" #include "sequentialStack....
ChimeHQ/ContainedDocument
ContainedDocument/ContainedDocument.h
<reponame>ChimeHQ/ContainedDocument // // ContainedDocument.h // ContainedDocument // // Created by <NAME> on 2021-02-16. // #import <Foundation/Foundation.h> //! Project version number for ContainedDocument. FOUNDATION_EXPORT double ContainedDocumentVersionNumber; //! Project version string for ContainedDocument...
MarioSomodi/VMSTI-Gradnja
VSMTI_Gradnja_d.o.o/Dokument.h
<filename>VSMTI_Gradnja_d.o.o/Dokument.h #pragma once #include <vector> #include "Artikl.h" #include "tinyxml2.h" #include <iostream> using namespace std; class Dokument { public: Dokument(); Dokument(string tD, string dD, double iU, double iI, int sOA); ~Dokument(); string VratiTip(); string VratiDatum(); doubl...
MarioSomodi/VMSTI-Gradnja
VSMTI_Gradnja_d.o.o/Primka.h
<reponame>MarioSomodi/VMSTI-Gradnja #pragma once #include "Dokument.h" class Primka : public Dokument { public: Primka(string tD, string dD, double iU, double iI, int sOA); ~Primka(); };
MarioSomodi/VMSTI-Gradnja
VSMTI_Gradnja_d.o.o/Artikl.h
<gh_stars>0 #pragma once #include <vector> #include <string> using namespace std; class Artikl { public: Artikl(int sA, string nA, string JMJ, double cA); ~Artikl(); int VratiSifru(); string VratiNaziv(); string VratiJMJ(); double VratiCijenu(); private: int m_nSifraArtikla; string m_sNazivArtikla; string m_...
MarioSomodi/VMSTI-Gradnja
VSMTI_Gradnja_d.o.o/Izdatnica.h
<gh_stars>0 #pragma once #include "Dokument.h" class Izdatnica : public Dokument { public: Izdatnica(string tD, string dD, double iU, double iI, int sOA); ~Izdatnica(); };
MarioSomodi/VMSTI-Gradnja
VSMTI_Gradnja_d.o.o/Skladiste.h
<gh_stars>0 #pragma once #include "Dokument.h" #include <iostream> #include <string> #include "Izdatnica.h" #include "Primka.h" #include <vector> #include <ctime> #define NOMINMAX #include <Windows.h> #include <ctype.h> #include <sstream> #include "tinyxml2.h" using namespace tinyxml2; using namespace std; class Skl...
jamiejones85/ESP32-BMS
include/Shunt.h
#ifndef Shunt_H #define Shunt_H #include "BmsCan.h" #include "Config.h" typedef struct ShuntData { signed long voltage1, voltage2, voltage3; double amphours, kilowatthours, kilowatts; int32_t milliamps; }; class Shunt { public: void resetCounters(BMS_CAN_MESSAGE &msg, BmsCan &bmscan, const EEPROMSet...
jamiejones85/ESP32-BMS
include/OutlanderCharger.h
#ifndef OUTLANDER_CHARGER_H #define OUTLANDER_CHARGER_H #include <Arduino.h> #include "BmsCan.h" #include "Config.h" #include "BMSModuleManager.h" class OutlanderCharger { public: void processMessage(BMS_CAN_MESSAGE &inMsg); void doCharge(const EEPROMSettings &settings, BMSModuleManager& bmsModuleManager, BM...
jamiejones85/ESP32-BMS
include/BMSModuleManager.h
#ifndef BMS_MODULE_MANAGER_H #define BMS_MODULE_MANAGER_H #define CONTROLID 0x0BA; #include "config.h" #include "BMSModule.h" #include "BMSCan.h" #include "ArduinoJson.h" class BMSModuleManager { public: BMSModuleManager(); int seriescells(); void clearmodules(); void decodecan(BMS_CAN_MESSAGE &msg...
jamiejones85/ESP32-BMS
include/BMSWebServer.h
<gh_stars>0 #ifndef BMS_WEB_SERVER_H #define BMS_WEB_SERVER_H #include "ESPAsyncWebServer.h" #include "AsyncJson.h" #include "ArduinoJson.h" #include "Config.h" #include "Bms.h" class BMSWebServer { public: void setup(EEPROMSettings &settings, Config &config, Bms &bms); void execute(); void broadcast(con...
jamiejones85/ESP32-BMS
include/Config.h
#ifndef CONFIG_H #define CONFIG_H #define MAX_MODULE_ADDR 0x3E #define EEPROM_VERSION 0x03 //update any time EEPROM struct below is changed. #include "ArduinoJson.h" typedef struct EEPROMSettings { int version; //can settings int carCanIndex; int firstBatteryCanIndex; int secondBatteryCanIndex; ...
jamiejones85/ESP32-BMS
include/Bms.h
#ifndef BMS_H #define BMS_H #include <Arduino.h> #include "BMSModuleManager.h" #include "OutlanderCharger.h" #include "Config.h" #include "IO.h" #include "ArduinoJson.h" #include "Shunt.h" #define Boot 0 #define Ready 1 #define Drive 2 #define Charge 3 #define Precharge 4 #define Error 5 class Bms { public: Bm...