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@@ -10,7 +10,8 @@ viewer: false
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  # Multi-Drive World Model Data
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- Action-conditioned driving gameplay from multiple racing games, grouped by visual theme, for training a multi-game world model. 1,073,248 frames across 155 clips. Commercial-game clips (realistic, arcade) are filtered to gameplay only (menus, results, loading, and non-game screens removed via a CLIP content classifier + motion).
 
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  | theme | source games | clips | frames |
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  |---|---|---|---|
@@ -18,9 +19,104 @@ Action-conditioned driving gameplay from multiple racing games, grouped by visua
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  | realistic | forza-horizon, need-for-speed | 27 | 340,722 |
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  | arcade | asphalt-9 | 10 | 142,966 |
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- ## Format
 
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- - **Frames:** 384×216 RGB JPEG.
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- - **Actions:** one per frame, 5-dim binary multi-hot `[accelerate, brake, left, right, drift]`.
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- - **Layout:** each `data/<theme>/<clip>.tar` unpacks to `<clip>/frames/frame_*.jpg` and `<clip>/actions.jsonl` (one JSON line per frame: `{frame_file, actions, theme, game}`).
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- - **`metadata.jsonl`:** clip index, one line per clip: `{clip, theme, game, n_frames, path}`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  # Multi-Drive World Model Data
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+ Action-conditioned driving gameplay from multiple racing games, grouped by visual **theme**, for
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+ training a single multi-game world model. 1,073,248 frames across 155 clips.
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  | theme | source games | clips | frames |
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  |---|---|---|---|
 
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  | realistic | forza-horizon, need-for-speed | 27 | 340,722 |
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  | arcade | asphalt-9 | 10 | 142,966 |
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+ - **Frames:** 384x216 RGB JPEG.
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+ - **`metadata.jsonl`:** one line per clip — `{clip, theme, game, n_frames, path}`.
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+ ## Why tar files (and why the dataset viewer is off)
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+
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+ The `.tar` files are **not a WebDataset**. Each tar holds ordered directories, one per contiguous
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+ gameplay run:
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+
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+ ```
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+ <run>/frames/frame_000000.jpg
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+ <run>/frames/frame_000001.jpg
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+ ...
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+ <run>/actions.jsonl # one JSON line per frame, same order as the frames
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+ ```
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+
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+ Three reasons for this layout:
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+
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+ 1. **A world model trains on contiguous sequences, not independent samples.** The unit of training
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+ is a window of N consecutive frames plus the actions taken across them. WebDataset's flat
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+ `key.jpg` / `key.json` pairing has no way to express "these frames are consecutive and ordered",
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+ and the viewer would shuffle them — which is meaningless for video.
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+ 2. **File count.** Stored as loose files this would be millions of objects in one repo, which makes
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+ listing, cloning and LFS painful. Tars keep it to a few hundred objects.
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+ 3. **Sequential reads.** Training reads neighbouring frames together; a tar keeps them adjacent
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+ rather than scattered across a bucket.
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+
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+ Because the layout is deliberately not WebDataset, HF's auto-detection cannot parse it and the
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+ dataset viewer is disabled (`viewer: false`). Load the tars directly with the snippets below.
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+
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+ ## Loading
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+
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+ ```python
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+ import json, tarfile, glob, os
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+ from huggingface_hub import hf_hub_download
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+
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+ REPO = "codelion/multi-drive-model-data"
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+
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+ # the index: one line per run -> pick what you want without downloading everything
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+ meta = [json.loads(l) for l in
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+ open(hf_hub_download(REPO, "metadata.jsonl", repo_type="dataset")) if l.strip()]
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+ print(len(meta), "runs")
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+
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+ # fetch and unpack one tar
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+ tar = hf_hub_download(REPO, meta[0]["path"] if "path" in meta[0]
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+ else f"data/{meta[0]['shard']}.tar", repo_type="dataset")
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+ with tarfile.open(tar) as tf:
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+ tf.extractall("work")
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+ ```
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+
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+ Each tar unpacks to a single `<clip>/` directory.
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+
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+ ## Building training sequences
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+
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+ Frames and action records are index-aligned, so a training window is just a slice:
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+
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+ ```python
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+ import numpy as np
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+ from PIL import Image
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+
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+ def load_run(run_dir):
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+ frames = sorted(glob.glob(os.path.join(run_dir, "frames", "*.jpg")))
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+ recs = [json.loads(l) for l in open(os.path.join(run_dir, "actions.jsonl")) if l.strip()]
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+ n = min(len(frames), len(recs)) # always slice to the shorter of the two
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+ actions = np.array([r["actions"] for r in recs[:n]], np.float32) # [n, 7]
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+ return frames[:n], actions
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+
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+ def windows(frames, actions, seq_len=16, stride=8):
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+ """contiguous (frames, actions) windows — the unit a world model trains on"""
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+ for s in range(0, len(frames) - seq_len + 1, stride):
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+ imgs = np.stack([np.asarray(Image.open(f).convert("RGB"), np.float32) / 255.0
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+ for f in frames[s:s + seq_len]]) # [seq,H,W,3]
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+ yield imgs, actions[s:s + seq_len] # [seq,7]
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+ ```
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+
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+ Themes are the conditioning label used by the model (game names stay in the metadata).
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+
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+ ## Actions (7-dim)
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+
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+ | idx | field | type | notes |
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+ |---|---|---|---|
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+ | 0-4 | `accel, brake, left, right, drift` | binary | key presses = the player's *intent* |
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+ | 5 | `speed` | float [-1,1] | measured forward expansion, **negative when reversing** |
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+ | 6 | `turn_rate` | float [-1,1] | measured horizontal flow |
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+
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+ Indices 0-4 are what the player pressed; 5-6 measure what the world actually did (optical flow).
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+ Both are included deliberately: key presses alone are a weak conditioning signal here, because
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+ `accel` is held in 73-88% of frames — a near-constant bit carries almost no information, and a
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+ model trained on it alone ignores the throttle entirely.
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+
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+ Normalisation: `speed /= 1.266`, `turn_rate /= 1.559` (p95 of |value|), then clipped to [-1,1].
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+ Note `turn_rate` is a *measurement*, so it lags the key press by ~6 frames (~0.4 s) — the car's
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+ visual response to steering, not the input event.
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+
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+
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+ ## Curation
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+
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+ 1. Gameplay-only filtering of commercial-game screen recordings: a CLIP content classifier removes
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+ menus, car-select, results/reward screens, loading, and non-game content (browsers, streams)
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+ present in the source captures; near-static frames are dropped by a motion floor. ~45% of the
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+ raw recordings were not gameplay.
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+ 2. Ego-motion measured per frame with optical flow and appended to the action vector.