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"""Writes one convex hull collider per object: collision/<id>/<id>_collision.glb, plain glTF, no compression.

Usage: hulls.py <jobs.json> <raw_folder> <collision_folder> [--max-points 64]

The hull is taken over every mesh of the raw GLB in world space, then cut down to at most --max-points vertices by
farthest-point picking and hulled again, so PhysX, Unity (255 vertex cap), Rapier and Jolt take it as one convex
collider. The node carries extras.collision = {"shape": "convex_mesh", "points": n}. Prints one JSON line per object.
Run with python -I; needs trimesh, scipy and numpy.
"""
import json
import sys
from pathlib import Path

import numpy as np
import trimesh

FLAT_THRESHOLD_METRES = 1e-4
SLAB_METRES = 0.01


def farthest_points(points, count):
    if len(points) <= count:
        return points
    chosen = [int(np.argmax(np.linalg.norm(points - points.mean(axis=0), axis=1)))]
    distances = np.linalg.norm(points - points[chosen[0]], axis=1)
    while len(chosen) < count:
        next_index = int(np.argmax(distances))
        chosen.append(next_index)
        distances = np.minimum(distances, np.linalg.norm(points - points[next_index], axis=1))
    return points[chosen]


def hull_for(raw_path, max_points):
    scene = trimesh.load(raw_path, force="scene")
    meshes = scene.dump(concatenate=False) if isinstance(scene, trimesh.Scene) else [scene]
    points = np.concatenate([mesh.vertices for mesh in meshes if len(mesh.vertices)])
    extents = points.max(axis=0) - points.min(axis=0)
    thin_axis = int(np.argmin(extents))
    if extents[thin_axis] < FLAT_THRESHOLD_METRES:
        # A flat object (a scanned surface or decal plane) has no volume to hull: give it a slab below its face.
        offset = np.zeros(3)
        offset[thin_axis] = -SLAB_METRES
        points = np.concatenate([points, points + offset])
    hull = trimesh.convex.convex_hull(points)
    reduced = trimesh.convex.convex_hull(farthest_points(np.asarray(hull.vertices), max_points))
    return reduced


def main():
    sys.stdout.reconfigure(encoding="utf-8", errors="replace")
    jobs_path, raw_folder, collision_folder = sys.argv[1], Path(sys.argv[2]), Path(sys.argv[3])
    max_points = int(sys.argv[sys.argv.index("--max-points") + 1]) if "--max-points" in sys.argv else 64
    for item in json.loads(Path(jobs_path).read_text(encoding="utf-8")):
        output_path = collision_folder / item["id"] / f"{item['id']}_collision.glb"
        try:
            hull = hull_for(raw_folder / f"{item['id']}.glb", max_points)
            output_path.parent.mkdir(parents=True, exist_ok=True)
            scene = trimesh.Scene()
            scene.add_geometry(hull, node_name=f"{item['id']}_collision", geom_name=f"{item['id']}_hull")
            scene.metadata["extras"] = {"collision": {"shape": "convex_mesh", "points": int(len(hull.vertices))}}
            scene.export(output_path)
            record = {"id": item["id"], "ok": True, "bytes": output_path.stat().st_size, "points": int(len(hull.vertices)), "volume_m3": float(hull.volume)}
        except Exception as error:  # one broken mesh must not stop the rest
            record = {"id": item["id"], "ok": False, "reason": f"{type(error).__name__}: {str(error)[:300]}"}
        print(json.dumps(record), flush=True)


if __name__ == "__main__":
    main()