Datasets:
Encode geometry at meshopt high level: 4.0 GB to 3.2 GB, same look (part 8)
Browse files- README.md +7 -4
- glb/Xray_machine_HVgenerator_a01.glb +2 -2
- glb/Xray_machine_XrayArmRack_a01.glb +2 -2
- glb/Xray_machine_buckyStand_a01.glb +2 -2
- glb/Xray_machine_buckyTable_a01.glb +2 -2
- glb/ventilation_exhaustExtractor_portable_a01.glb +2 -2
- glb/video_system_a01.glb +2 -2
- glb/warehouse_barrel_plastic_a01.glb +2 -2
- glb/warehouse_box_cube_a07.glb +2 -2
- glb/warehouse_box_cube_a10.glb +2 -2
- glb/warehouse_chair_office_amf_black_a01.glb +2 -2
- glb/warehouse_computer_keyboard_a01.glb +2 -2
- glb/warehouse_fireAlarm_wallSwitch_a01.glb +2 -2
- glb/warehouse_h10m_corner_in_a01.glb +2 -2
- glb/warehouse_h10m_straight_90_a04.glb +2 -2
- glb/warehouse_h10m_straight_a04.glb +2 -2
- glb/warmer_infusion_a01.glb +2 -2
- glb/washBasin_a01.glb +2 -2
- glb/washBasin_long_a01.glb +2 -2
- glb/wasteManagement_oilyWasteCan_fireSafe_a01.glb +2 -2
- glb/wasteManagement_oilyWasteCan_metal_a01.glb +2 -2
- glb/wasteManagement_recyclingBin_multiStream_a01.glb +2 -2
- glb/wasteManagement_trashBin_wheeled_a01.glb +2 -2
- glb/wasteManagement_trashCan_roundPlastic_a01.glb +2 -2
- glb/waste_recycling_container_a01.glb +2 -2
- glb/waste_recycling_container_b01.glb +2 -2
- glb/waste_recycling_container_c01.glb +2 -2
- glb/water_cooler_a01.glb +2 -2
- glb/wheelAssembly_tire_a01.glb +2 -2
- glb/wheelAssembly_tire_b01.glb +2 -2
- glb/wheelAssembly_tire_c01.glb +2 -2
- glb/wheelAssembly_tire_d01.glb +2 -2
- glb/wheelAssembly_wheel_rim_a01.glb +2 -2
- glb/wheelAssembly_wheel_rim_c01.glb +2 -2
- glb/wheelAssembly_wheel_rim_d01.glb +2 -2
- glb/wheelAssembly_wheel_rim_e01.glb +2 -2
- glb/wheelAssembly_wheel_rim_f01.glb +2 -2
- glb/wheelChair_c01.glb +2 -2
- glb/wire_machineGuard_a01.glb +2 -2
- glb/wire_machineGuard_a02.glb +2 -2
- glb/wire_machineGuard_a03.glb +2 -2
- glb/wire_machineGuard_a04.glb +2 -2
- glb/wire_securityRoom_b01.glb +2 -2
- glb/wire_securityRoom_b03.glb +2 -2
- glb/workshopSystem_scheduleBoard_service_a01.glb +2 -2
- glb/workstation_factory_a01.glb +2 -2
- thumbs/metadata.jsonl +0 -0
README.md
CHANGED
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@@ -37,12 +37,12 @@ they show. If you use these files, credit NVIDIA as the original author and link
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| | Blender export | This dataset |
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|---|---|---|
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| Assets | 2,595 | 2,595 |
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-
| Total size | 228.1 GB |
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| Triangles | 821M | 415M |
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| Largest texture edge | 4096 px | 1024 px |
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Example: the V8 engine (`engineAssembly_v8_engine_a01`) is an 888 MB glb out of Blender and
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-
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## What is in it
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## Download
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All files, about
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```bash
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hf download codepawl/simready-glb --repo-type dataset --local-dir simready-glb
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original textures.
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4. Optimize with glTF Transform 4.5. Remove the USD instance prototypes Blender brings in next to the placed parts,
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remove duplicate mesh instances, then dedup, prune and weld.
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-
5. Resize textures to 1024 px as WebP. Compress geometry with meshopt
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Assets with UDIM textures have each tile split into its own material before the export, with its UVs moved into 0-1.
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Blender's own UDIM handling in the glTF exporter drops the faces of some tiles.
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## Changelog
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- 2026-10-29: 52 files with UDIM textures were missing geometry, because Blender's glTF exporter dropped
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the faces of some texture tiles (for example crate_plywood_b01 kept only its metal frame). They are exported again
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with the tiles split before the export.
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| | Blender export | This dataset |
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|---|---|---|
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| Assets | 2,595 | 2,595 |
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+
| Total size | 228.1 GB | 3.2 GB |
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| Triangles | 821M | 415M |
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| 42 |
| Largest texture edge | 4096 px | 1024 px |
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Example: the V8 engine (`engineAssembly_v8_engine_a01`) is an 888 MB glb out of Blender and
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+
7.4 MB here. Its first frame in Chrome took 9.4 s before and 0.57 s after.
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## What is in it
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## Download
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+
All files, about 3.2 GB:
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```bash
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hf download codepawl/simready-glb --repo-type dataset --local-dir simready-glb
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original textures.
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4. Optimize with glTF Transform 4.5. Remove the USD instance prototypes Blender brings in next to the placed parts,
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| 97 |
remove duplicate mesh instances, then dedup, prune and weld.
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| 98 |
+
5. Resize textures to 1024 px as WebP. Compress geometry with meshopt at its high level
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+
(`EXT_meshopt_compression` with octahedral normals and quantized attributes).
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| 100 |
|
| 101 |
Assets with UDIM textures have each tile split into its own material before the export, with its UVs moved into 0-1.
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Blender's own UDIM handling in the glTF exporter drops the faces of some tiles.
|
|
|
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| 113 |
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| 114 |
## Changelog
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|
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+
- 2026-10-29: Geometry is encoded at meshopt's high level. The set went from 4.0 GB to 3.2 GB with the same
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+
triangles and no visible change in any of the 2,595 thumbnails.
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- 2026-10-29: 52 files with UDIM textures were missing geometry, because Blender's glTF exporter dropped
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| 119 |
the faces of some texture tiles (for example crate_plywood_b01 kept only its metal frame). They are exported again
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| 120 |
with the tiles split before the export.
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glb/Xray_machine_HVgenerator_a01.glb
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