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Update README: EvoGame naming, round-2 (v2) section
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README.md
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- phaser
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#
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908 plan-stage SFT rows distilled from **finished games** — 832 Godot, 76 web —
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across 17 archetype families. Each row is `brief -> file-level implementation
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**Pipeline code:** [WenyiWU0111/OpenGame-reproduce · `
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**Companion repos:** [adapters](https://huggingface.co/dCoder30/
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- phaser
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# EvoGame plan corpus, distilled from finished games
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908 plan-stage SFT rows distilled from **finished games** — 832 Godot, 76 web —
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across 17 archetype families. Each row is `brief -> file-level implementation
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---
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**Pipeline code:** [WenyiWU0111/OpenGame-reproduce · `evogame-sft-pipeline/`](https://github.com/WenyiWU0111/OpenGame-reproduce/tree/d3-mechanic-runtime/evogame-sft-pipeline) · [`evogame-data-pipeline/`](https://github.com/WenyiWU0111/OpenGame-reproduce/tree/d3-mechanic-runtime/evogame-data-pipeline)
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**Companion repos:** [adapters](https://huggingface.co/dCoder30/evogame-qwen38-adapters) · [training corpora](https://huggingface.co/datasets/dCoder30/evogame-sft-data) · [eval results](https://huggingface.co/datasets/dCoder30/evogame-eval) · [raw trajectories](https://huggingface.co/datasets/dCoder30/evogame-raw-trajectories)
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