Download README.md from dCoder30/RSIGame-sft-data: direct link, hf CLI and curl.
- Browser
- Download file 4.16 kB
-
https://huggingface.co/datasets/dCoder30/RSIGame-sft-data/resolve/main/README.md
- Command line
-
hf download hf://datasets/dCoder30/RSIGame-sft-data/README.md
-
curl -L -o README.md https://huggingface.co/datasets/dCoder30/RSIGame-sft-data/resolve/main/README.md
license: other
task_categories:
- text-generation
tags:
- agentic-sft
- tool-use
- code-generation
EvoGame agentic-SFT corpora
Training corpora for a three-stage agentic-SFT ablation on Qwen3.8-27B. Each row
is one multi-turn agent trajectory in messages form, with tool calls and tool
results, distilled from a stronger teacher building browser games.
Files
| file | rows | what it is |
|---|---|---|
basegen_agentic_128k_v3.jsonl |
409 | gen — build a whole game from a brief |
plan.jsonl |
454 | plan — write the plan before building |
repair.jsonl |
145 | repair — fix a broken game |
repair_negatives.jsonl |
96 | repair negatives |
stage2_gen_plan.jsonl |
863 | stage-2 v1 = gen + plan |
stage2_gen_plan_rw.jsonl |
525 | stage-2 reweighted = 409 gen + 116 plan |
stage3_gen_plan_repair.jsonl |
1,008 | stage-3 v1 = gen + plan + repair |
stage3_gen_plan_repair_rw.jsonl |
572 | stage-3 reweighted = 409 + 116 + 47 |
v1 vs reweighted
Same examples, different frequency. Plan and repair are subsampled to 25%, stratified by archetype and task, seed 42. Step share in stage 2:
| v1 | reweighted | |
|---|---|---|
| gen | 409/863 = 47.4% | 409/525 = 77.9% |
| plan | 454/863 = 52.6% | 116/525 = 22.1% |
Row schema
task, model, n_tool_calls, n_sessions_in_file, n_sessions_dropped,
todo_calls_dropped, incomplete_calls_dropped, success, session_terminated,
stopped_by, wall_ms, messages, game_dir, n_tokens
messages is the trained field. Everything else is provenance kept so any row can
be traced back to the trajectory it came from.
How trajectories became rows
The transform (traj_to_sft_v2.py in evogame-sft-pipeline/) is not a flatten — several
rules exist because the naive version teaches the wrong thing:
- Session selection. A trajectory file holds several sessions. Kept: the last
session that made tool calls, and only if
dist/index.htmlexists. Success is judged by the artefact, not by asuccessflag. - Pair tool results on
id, never on position. A result can arrive after the next call has started. - Consecutive tool calls collapse into ONE assistant message with multiple
tool_calls, matching how the model is served. - Unanswered tool calls are dropped. Keeping them teaches a call answered by silence.
- Oversized results are truncated head+tail (1,200 / 800 chars), shell output
capped at 2,000. Late
todo_writecalls are dropped and acknowledged with a placeholder. - Trajectories under 10 KiB are discarded.
Only assistant turns are supervised.
Two hypotheses that were tested and rejected
Worth recording so nobody re-derives them:
- Leaked absolute paths. Suspected that trajectories taught host-specific
paths. Probed both models directly: both emit
{"path": "src"}. No leak. - Past-tense plan targets. Suspected that plan rows described work already done, from selecting the wrong session. Measured: single-session 95.6% past-tense vs multi-session 97.4% — session choice was never the cause. A re-extraction that demanded forward-looking plans salvaged 7 rows of 454, which would have destroyed the corpus rather than fixed it.
Neither was changed. Reweighting is the only difference between v1 and rw.
Provenance and licence
Trajectories are model-generated (teacher outputs), not scraped or human-authored. Redistribution terms follow whatever governs the teacher model's outputs and the originating project; treat as internal unless cleared otherwise.
Pipeline code, reports and scores: WenyiWU0111/OpenGame-reproduce · evogame-sft-pipeline/ · evogame-data-pipeline/
Companion repos: adapters · training data · eval results