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"""Generate SyncLight relighting pairs from the per-light base files.
Every scene in the dataset was rendered (Infinigen, BlenderKit) or photographed (real)
once per light source. Because light is additive, the image of the scene under any
combination of lights, intensities and colours is a weighted sum of those per-light
images:
image(state) = tonemap( sum_i intensity_i * colour_i * light_i )
This script samples pairs of light states that differ in exactly one light (the
"edit"), renders them for every camera of a rig, and writes them in the layout the
SyncLight training code reads:
<output>/<scene>/<output_subdir>/
cam_<rig>_<cam>_<idx>_{0,1}_guide.png reference view, before / after the edit
cam_<rig>_<cam>_<idx>_{0,1}.png every other view of the rig, before / after
cam_<rig>_<cam>_<idx>_0_to_1_lightmap.png the edit, drawn in the reference view
cam_<rig>_<cam>_<idx>_1_to_0_lightmap.png the reverse edit (when stored)
transforms.json list of pairs + relative camera poses
All sampling and rendering options live in a YAML config (see configs/). Every
option can also be overridden on the command line with --set key=value.
Usage:
python synclight_generate.py --config configs/infinigen.yaml \
--input synclight_raw/infinigen/train --output synclight_pairs/infinigen/train --workers 8
# count what a config would produce without rendering anything
python synclight_generate.py --config configs/blenderkit.yaml --input ... --dry-run
# more colourful edits, 10 samples per light
python synclight_generate.py --config configs/blenderkit.yaml --input ... --output ... \
--set colors.palette=colorful pairs.per_light=10
"""
import argparse
import colorsys
import copy
import json
import os
import re
import sys
import time
import zlib
from concurrent.futures import ProcessPoolExecutor, as_completed
from glob import glob
os.environ.setdefault("OMP_NUM_THREADS", "1")
import cv2 # noqa: E402
import numpy as np # noqa: E402
import yaml # noqa: E402
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from lightmap_io import encode_lightmap_png_bytes # noqa: E402
# --------------------------------------------------------------------------------------
# Configuration
# --------------------------------------------------------------------------------------
DEFAULTS = {
"source": "infinigen", # infinigen | blenderkit | real
"output_subdir": "png_simple", # folder written inside each output scene folder
"seed": 0,
"pairs": {
"per_light": 5, # random-combination samples per editable light, per reference camera
"max_per_scene": None, # cap on pairs per scene; samples are randomly dropped to fit (null = no cap)
"reverse": True, # also store the reverse edit (after -> before) of random samples
"target_views": "all", # other views rendered per sample: "all" or an integer
"min_cameras": 2, # rigs with fewer cameras are skipped (no other view to propagate to)
},
"solo_sweep": { # each visible light alone over the ambient light, in a fixed list of colours
"enabled": True,
"vivid": ["red", "orange", "yellow", "green", "cyan", "blue", "purple", "magenta"],
"n_temperatures": 5, # plus this many colour temperatures drawn from `temperatures`
"temperatures": [2700, 3000, 3500, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7500],
"intensity": 1.0,
"reverse_first": 3, # only the first N colours of each light also store the reverse pair
},
"lights": { # random 'before' state
"p_ambient_on": 0.8, # each ambient (never visible) light
"p_visible_on": 0.6, # each light visible from some camera
"on_intensity": [0.4, 1.0], # uniform range for lights that are on
},
"edits": { # what happens to the edited light; weights are normalised
"toggle": 0.7, # on -> off, or off -> on at full intensity
"intensity": 0.3, # bright -> dim, dim -> bright, or off -> partially on
"color": 0.0, # new colour (switching the light on if it was off)
"dim_to": [0.2, 0.5],
"brighten_to": [0.7, 1.0],
"partial_on": [0.5, 1.0],
"bright_threshold": 0.6, # lights above this intensity get dimmed, below it brightened
},
"colors": {
"palette": None, # optional preset (see PALETTES) applied before the fields below
"scene": {"white": 0.7, "temperature": 0.18, "vivid": 0.12}, # colour shared by all lights in a sample
"per_light": False, # true: every light draws its own colour instead of sharing one
"edit": {"white": 0.0, "temperature": 0.7, "vivid": 0.3}, # new colour for 'color' edits
"temperatures": [2700, 3000, 3500, 4000, 5000, 5500, 6500, 7500], # Kelvin values to pick from...
"temperature_range": None, # ...or a continuous [min, max] range in Kelvin
"vivid": {
"mode": "jitter", # named: exact named hues | jitter: hue/sat/value ranges per name | any: any hue
"names": ["red", "orange", "yellow", "green", "cyan", "blue", "purple", "magenta"],
"saturation": [0.7, 1.0], # used by mode 'any'
"value": [0.7, 1.0], # used by mode 'any'
},
},
"tonemap": {
"operator": "reinhard", # reinhard | reinhard_white | aces | hable | clip
"white": 4.0, # white point of reinhard_white
"exposure": 1.0, # multiplier applied to linear radiance before the operator
"auto_exposure": None, # {percentile: 99, target: 0.9}: per-sample exposure from the reference 'before' image
"gamma": 2.2, # display gamma, or "srgb"
"quantize": "floor", # floor (as in the original release) | round
},
"output": {
"max_side": None, # downscale outputs so the longest side is at most this (null = native)
"resize_inputs": False, # downscale base images before mixing (much faster for RAW; small differences at bright edges)
"lightmap": "png16", # png16 (16-bit RGBA, see lightmap_io.py) | npy (float32, original format)
"lightmap_size": "image", # image: same size as the output images | native: size of the light-position maps
"lightmap_threshold": 0.098, # light-position map value above which a pixel belongs to the light
"png_compression": 3,
"precision": "float32", # float32 (fast) | float64 (bit-exact with the original scripts)
},
}
PALETTES = {
# Mostly white and natural colour temperatures; no saturated colours.
"neutral": {"scene": {"white": 0.5, "temperature": 0.5, "vivid": 0.0},
"edit": {"white": 0.2, "temperature": 0.8, "vivid": 0.0},
"temperature_range": [3000, 6500], "temperatures": None},
# Warm (tungsten) light only.
"warm": {"scene": {"white": 0.2, "temperature": 0.8, "vivid": 0.0},
"edit": {"white": 0.0, "temperature": 1.0, "vivid": 0.0},
"temperature_range": [2200, 4000], "temperatures": None},
# Cool (daylight / fluorescent) light only.
"cool": {"scene": {"white": 0.2, "temperature": 0.8, "vivid": 0.0},
"edit": {"white": 0.0, "temperature": 1.0, "vivid": 0.0},
"temperature_range": [5000, 9000], "temperatures": None},
# More saturated colours, still anchored on the 8 named hues.
"colorful": {"scene": {"white": 0.4, "temperature": 0.3, "vivid": 0.3},
"edit": {"white": 0.0, "temperature": 0.4, "vivid": 0.6},
"vivid": {"mode": "jitter"}},
# Any hue, every light its own colour.
"wild": {"scene": {"white": 0.1, "temperature": 0.2, "vivid": 0.7},
"edit": {"white": 0.0, "temperature": 0.1, "vivid": 0.9},
"per_light": True,
"vivid": {"mode": "any", "saturation": [0.6, 1.0], "value": [0.6, 1.0]}},
}
VIVID_NAMED = { # exact hues used by the solo sweep and by mode 'named'
"red": (0.0, 0.9, 0.9), "orange": (0.08, 0.9, 0.9), "yellow": (0.15, 0.85, 0.95),
"green": (0.33, 0.85, 0.8), "cyan": (0.5, 0.85, 0.85), "blue": (0.6, 0.9, 0.8),
"purple": (0.75, 0.8, 0.8), "magenta": (0.88, 0.85, 0.85),
}
VIVID_RANGES = { # hue / saturation / value ranges used by mode 'jitter'
"red": ((0.0, 0.05), (0.8, 1.0), (0.8, 1.0)), "orange": ((0.05, 0.12), (0.8, 1.0), (0.8, 1.0)),
"yellow": ((0.12, 0.18), (0.7, 1.0), (0.9, 1.0)), "green": ((0.25, 0.40), (0.7, 1.0), (0.7, 1.0)),
"cyan": ((0.45, 0.55), (0.7, 1.0), (0.8, 1.0)), "blue": ((0.55, 0.65), (0.8, 1.0), (0.7, 1.0)),
"purple": ((0.70, 0.80), (0.7, 1.0), (0.7, 1.0)), "magenta": ((0.80, 0.95), (0.8, 1.0), (0.8, 1.0)),
}
def deep_update(base, upd):
for k, v in upd.items():
if isinstance(v, dict) and isinstance(base.get(k), dict):
deep_update(base[k], v)
else:
base[k] = v
return base
def load_config(path, overrides):
cfg = copy.deepcopy(DEFAULTS)
if path:
with open(path) as f:
deep_update(cfg, yaml.safe_load(f) or {})
sets = {}
for item in overrides or []:
key, _, val = item.partition("=")
node = sets
*parents, leaf = key.split(".")
for p in parents:
node = node.setdefault(p, {})
node[leaf] = yaml.safe_load(val)
deep_update(cfg, sets)
palette = cfg["colors"].get("palette")
if palette:
if palette not in PALETTES:
raise SystemExit(f"unknown palette {palette}; choose from {sorted(PALETTES)}")
colors = copy.deepcopy(cfg["colors"])
deep_update(colors, copy.deepcopy(PALETTES[palette]))
# explicit --set colors.* values still win over the preset
deep_update(colors, sets.get("colors", {}))
cfg["colors"] = colors
return cfg
# --------------------------------------------------------------------------------------
# Colours
# --------------------------------------------------------------------------------------
def kelvin_to_rgb(temp_k):
"""Approximate RGB in [0, 1] of a black body at temp_k (Tanner Helland's fit)."""
t = temp_k / 100.0
r = 1.0 if t <= 66 else np.clip(1.292936186 * ((t - 60) ** -0.1332047592), 0, 1)
if t <= 66:
g = np.clip(0.39008157876 * np.log(t) - 0.631841444, 0, 1)
else:
g = np.clip(1.129890861 * ((t - 60) ** -0.0755148492), 0, 1)
if t >= 66:
b = 1.0
elif t <= 19:
b = 0.0
else:
b = np.clip(0.543206789 * np.log(t - 10) - 1.196254089, 0, 1)
return np.array([r, g, b], dtype=np.float64)
def hsv(h, s, v):
return np.array(colorsys.hsv_to_rgb(h, s, v), dtype=np.float64)
class ColorSampler:
def __init__(self, ccfg, rng):
self.c, self.rng = ccfg, rng
def temperature(self):
rng_k = self.c.get("temperature_range")
if rng_k:
return kelvin_to_rgb(self.rng.uniform(*rng_k))
return kelvin_to_rgb(self.rng.choice(self.c["temperatures"]))
def vivid(self):
v = self.c["vivid"]
if v["mode"] == "any":
return hsv(self.rng.uniform(0, 1), self.rng.uniform(*v["saturation"]), self.rng.uniform(*v["value"]))
name = self.rng.choice(v["names"])
if v["mode"] == "named":
return hsv(*VIVID_NAMED[name])
(h, s, val) = VIVID_RANGES[name]
return hsv(self.rng.uniform(*h), self.rng.uniform(*s), self.rng.uniform(*val))
def draw(self, weights):
kinds = [k for k in ("white", "temperature", "vivid") if weights.get(k, 0) > 0]
p = np.array([weights[k] for k in kinds], dtype=np.float64)
kind = kinds[self.rng.choice(len(kinds), p=p / p.sum())]
return np.ones(3) if kind == "white" else self.temperature() if kind == "temperature" else self.vivid()
# --------------------------------------------------------------------------------------
# Light-state sampling
# --------------------------------------------------------------------------------------
def solo_sweep(vis, cfg, rng):
"""Each visible light alone (over the ambient lights) in a fixed list of colours."""
sc = cfg["solo_sweep"]
nonvis = [i for i, v in enumerate(vis) if v == "nonvis"]
camvis = [i for i, v in enumerate(vis) if v == "camvis"]
if not sc["enabled"] or not nonvis:
return []
colours = [hsv(*VIVID_NAMED[n]) for n in sc["vivid"]]
if sc["n_temperatures"]:
temps = rng.choice(sc["temperatures"], size=sc["n_temperatures"], replace=False)
colours += [kelvin_to_rgb(t) for t in temps]
n = len(vis)
out = []
for light in camvis:
for k, col in enumerate(colours):
i_in, c_in = np.zeros(n), np.ones((n, 3))
i_in[nonvis] = 1.0
i_out, c_out = i_in.copy(), c_in.copy()
i_out[light], c_out[light] = sc["intensity"], col
out.append((i_in, i_out, c_in, c_out, k < sc["reverse_first"]))
return out
def random_combinations(vis, cfg, rng):
"""Random 'before' states; the 'after' state changes exactly one camera-visible light."""
lc, ec, pc = cfg["lights"], cfg["edits"], cfg["pairs"]
colors = ColorSampler(cfg["colors"], rng)
n = len(vis)
camvis = [i for i, v in enumerate(vis) if v == "camvis"]
visible = [i for i, v in enumerate(vis) if v in ("camvis", "rigvis")]
nonvis = [i for i, v in enumerate(vis) if v == "nonvis"]
kinds = [k for k in ("toggle", "intensity", "color") if ec[k] > 0]
pk = np.array([ec[k] for k in kinds], dtype=np.float64)
pk /= pk.sum()
out = []
for target in camvis:
for _ in range(pc["per_light"]):
if cfg["colors"]["per_light"]:
c_in = np.stack([colors.draw(cfg["colors"]["scene"]) for _ in range(n)])
else:
c_in = np.tile(colors.draw(cfg["colors"]["scene"]), (n, 1))
i_in = np.zeros(n)
for i in nonvis:
if rng.random() < lc["p_ambient_on"]:
i_in[i] = 1.0
for i in visible:
if rng.random() < lc["p_visible_on"]:
i_in[i] = rng.uniform(*lc["on_intensity"])
if i_in.sum() == 0:
i_in[rng.choice(nonvis or visible)] = 1.0
i_out, c_out = i_in.copy(), c_in.copy()
cur = i_in[target]
kind = kinds[rng.choice(len(kinds), p=pk)]
if kind == "toggle":
i_out[target] = 0.0 if cur > 0 else 1.0
elif kind == "intensity":
if cur > 0:
i_out[target] = rng.uniform(*(ec["dim_to"] if cur > ec["bright_threshold"] else ec["brighten_to"]))
else:
i_out[target] = rng.uniform(*ec["partial_on"])
else:
if cur == 0:
i_out[target] = 1.0
c_out[target] = colors.draw(cfg["colors"]["edit"])
out.append((i_in, i_out, c_in, c_out, bool(pc["reverse"])))
return out
def valid(sample):
i_in, i_out, c_in, c_out, _ = sample
if np.allclose(i_in, i_out) and np.allclose(c_in, c_out):
return False
return not np.all(i_out == 0)
# --------------------------------------------------------------------------------------
# Lightmaps
# --------------------------------------------------------------------------------------
def rgb_to_lab_normalized(rgb):
"""sRGB colour in [0, 1] -> (L, a, b) with every channel scaled to [-1, 1]."""
rgb = np.asarray(rgb, dtype=np.float64)
lin = np.where(rgb > 0.04045, ((rgb + 0.055) / 1.055) ** 2.4, rgb / 12.92)
m = np.array([[0.4124564, 0.3575761, 0.1804375],
[0.2126729, 0.7151522, 0.0721750],
[0.0193339, 0.1191920, 0.9503041]])
xyz = lin @ m.T / np.array([0.95047, 1.0, 1.08883])
d = 6 / 29
f = np.where(xyz > d ** 3, xyz ** (1 / 3), xyz / (3 * d ** 2) + 4 / 29)
L, a, b = 116 * f[1] - 16, 500 * (f[0] - f[1]), 200 * (f[1] - f[2])
return np.array([L / 50 - 1, np.clip(a / 128, -1, 1), np.clip(b / 128, -1, 1)])
def differential_lightmap(masks, vis, i_in, i_out, c_in, c_out):
"""(H, W, 4) map of the edit: [activation, L, a, b]; see lightmap_io.py for the encoding."""
lm = np.zeros(masks.shape[1:] + (4,), dtype=np.float32)
for k, mask in enumerate(masks):
if vis[k] != "camvis" or not mask.any():
continue
on_in, on_out = i_in[k] > 0, i_out[k] > 0
if not on_in and not on_out:
continue
if on_in and not on_out:
lm[mask] = (-1.0, 0.0, 0.0, 0.0)
elif (not on_in) or not np.isclose(i_in[k], i_out[k], atol=1e-6) or not np.allclose(c_in[k], c_out[k], atol=1e-6):
lab = rgb_to_lab_normalized(c_out[k])
lm[mask] = (1.0, i_out[k] * 2 - 1, lab[1], lab[2])
return lm
# --------------------------------------------------------------------------------------
# Rendering
# --------------------------------------------------------------------------------------
def tonemap(x, tc, exposure):
x = np.maximum(x * exposure, 0)
op = tc["operator"]
if op == "reinhard":
y = x / (1 + x)
elif op == "reinhard_white":
w2 = tc["white"] ** 2
y = x * (1 + x / w2) / (1 + x)
elif op == "aces": # Narkowicz 2015 fit of the ACES filmic curve
y = (x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14)
elif op == "hable": # Uncharted 2 filmic curve, white point 11.2
def h(v):
A, B, C, D, E, F = 0.15, 0.50, 0.10, 0.20, 0.02, 0.30
return ((v * (A * v + C * B) + D * E) / (v * (A * v + B) + D * F)) - E / F
y = h(2 * x) / h(11.2)
elif op == "clip":
y = x
else:
raise ValueError(f"unknown tone-mapping operator {op}")
y = np.clip(y, 0, 1)
if tc["gamma"] == "srgb":
y = np.where(y <= 0.0031308, 12.92 * y, 1.055 * np.power(y, 1 / 2.4) - 0.055)
else:
y = np.power(y, 1.0 / float(tc["gamma"]))
y = y * 255
y = np.floor(y) if tc["quantize"] == "floor" else np.round(y)
return np.clip(y, 0, 255).astype(np.uint8)
def auto_exposure(linear, tc):
ae = tc["auto_exposure"]
lum = linear @ np.array([0.2126, 0.7152, 0.0722], dtype=linear.dtype)
p = float(np.percentile(lum, ae.get("percentile", 99)))
return tc["exposure"] * (ae.get("target", 0.9) / p if p > 0 else 1.0)
def mix(stack, intensities, colours, dtype):
"""stack: (L, H, W, 3) per-light linear images -> (H, W, 3) image of one light state."""
w = (np.asarray(intensities, dtype=np.float64)[:, None] * np.asarray(colours, dtype=np.float64)).astype(dtype)
if dtype == np.float64: # same order of operations as the original scripts (bit-exact)
out = np.zeros(stack.shape[1:], dtype=np.float64)
for k in range(len(w)):
out = out + w[k][None, None, :] * stack[k]
return out
return np.einsum("lhwc,lc->hwc", stack, w, optimize=True)
def resize_max_side(img, max_side, interp):
if not max_side:
return img
h, w = img.shape[:2]
if max(h, w) <= max_side:
return img
size = (int(w * max_side / h), max_side) if h > w else (max_side, int(h * max_side / w))
return cv2.resize(img, size, interpolation=interp)
def resize_uint8_lanczos(img, max_side):
"""Resize a tone-mapped image the way the original real-image script did (PIL Lanczos)."""
if not max_side or max(img.shape[:2]) <= max_side:
return img
from PIL import Image
h, w = img.shape[:2]
size = (int(w * max_side / h), max_side) if h > w else (max_side, int(h * max_side / w))
return np.array(Image.fromarray(img).resize(size, Image.LANCZOS))
# --------------------------------------------------------------------------------------
# Scene loading
# --------------------------------------------------------------------------------------
SYN_RE = re.compile(r"camera_(\d+)_(\d+)_(\d+)_([a-z]+)\.exr$")
REAL_RE = re.compile(r"(scene\d+)_(\d+)_(\d+)_([a-z]+)\.(dng|cr2)$", re.I)
VIS_ALIASES = {"camvis": "camvis", "rigvis": "rigvis", "nonvis": "nonvis", "ambient": "nonvis"}
def find_scenes(root, source):
sub = "captured" if source == "real" else "rendered"
hits = sorted(set(glob(os.path.join(root, "*", sub)) + glob(os.path.join(root, "*", "*", sub))))
return [os.path.relpath(os.path.dirname(h), root) for h in hits]
def scene_layout(scene_dir, source):
"""{rig: {cam: [(light_id, vis, image_path, light_map_path), ...]}} from file names only."""
rigs = {}
if source == "real":
for f in sorted(os.listdir(os.path.join(scene_dir, "captured"))):
m = REAL_RE.match(f)
if not m:
continue
_, cam, light, vis = m.group(1), m.group(2), int(m.group(3)), m.group(4).lower()
base = os.path.join(scene_dir, "captured", f)
lm = os.path.join(scene_dir, "captured", f.rsplit(".", 1)[0] + "_light_map.png")
rigs.setdefault("0", {}).setdefault(cam, []).append((light, VIS_ALIASES.get(vis, "camvis"), base, lm))
else:
for f in sorted(os.listdir(os.path.join(scene_dir, "rendered"))):
m = SYN_RE.match(f)
if not m:
continue
rig, cam, light, vis = m.group(1), m.group(2), int(m.group(3)), m.group(4)
base = os.path.join(scene_dir, "rendered", f)
lm = os.path.join(scene_dir, "rendered", f"camera_{rig}_{cam}_{m.group(3)}_light_map.png")
rigs.setdefault(rig, {}).setdefault(cam, []).append((light, VIS_ALIASES.get(vis, "camvis"), base, lm))
for cams in rigs.values():
for c in cams:
cams[c].sort(key=lambda t: t[0])
return rigs
def load_exr_rgb(path):
import OpenEXR
with OpenEXR.File(path) as f:
ch = f.channels()
for k in ("RGB", "RGBA", "ViewLayer.Combined", "View Layer.Combined", "Combined"):
if k in ch:
return np.ascontiguousarray(ch[k].pixels[..., :3], dtype=np.float32)
raise ValueError(f"no RGB channels in {path}")
def load_raw_rgb(path):
import rawpy
with rawpy.imread(path) as raw:
rgb = raw.postprocess(use_camera_wb=True, half_size=False, no_auto_bright=True, output_bps=16,
gamma=(1, 1), output_color=rawpy.ColorSpace.sRGB)
return rgb.astype(np.float32) / 65535.0
def load_light_mask(path, shape, threshold):
if not os.path.exists(path):
return np.zeros(shape, dtype=bool)
m = cv2.imread(path, cv2.IMREAD_GRAYSCALE).astype(np.float32) / 255.0
if m.shape != shape:
m = cv2.resize(m, (shape[1], shape[0]), interpolation=cv2.INTER_AREA)
return m > threshold
def relative_pose(transforms, rig, cam_ref, cam_other):
if not transforms or f"rig_{rig}" not in transforms:
return [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0, 0, 0, 0]
from scipy.spatial.transform import Rotation
r = transforms[f"rig_{rig}"]
a, b = r.get(f"camera_{rig}_{cam_ref}"), r.get(f"camera_{rig}_{cam_other}")
if not a or not b:
return [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0, 0, 0, 0]
R1, R2 = (Rotation.from_euler("xyz", x["rotation"]).as_matrix() for x in (a, b))
t1, t2 = (np.array(x["translation"]).reshape(3, 1) for x in (a, b))
R = R2 @ R1.T
t = t2 - R @ t1
return Rotation.from_matrix(R).as_euler("xyz").tolist(), t.flatten().tolist(), b.get("intrinsics", [0, 0, 0, 0])
# --------------------------------------------------------------------------------------
# Planning (cheap: file names + sampling only, no images)
# --------------------------------------------------------------------------------------
def job_rng(cfg, scene, rig, cam):
return np.random.default_rng([int(cfg["seed"]), zlib.crc32(scene.encode()), int(rig), int(cam)])
def plan_rig(cfg, scene, rig, cams):
"""Samples per reference camera for one rig, before the per-scene cap."""
plans = {}
for cam, lights in cams.items():
vis = [v for _, v, _, _ in lights]
if "camvis" not in vis:
continue
rng = job_rng(cfg, scene, rig, cam)
samples = [s for s in solo_sweep(vis, cfg, rng) + random_combinations(vis, cfg, rng) if valid(s)]
plans[cam] = samples
return plans
def n_targets(cfg, n_cams):
tv = cfg["pairs"]["target_views"]
return n_cams - 1 if tv == "all" else min(int(tv), n_cams - 1)
def plan_scene(cfg, input_root, scene):
rigs = scene_layout(os.path.join(input_root, scene), cfg["source"])
plan = {}
for rig, cams in sorted(rigs.items()):
if len(cams) < cfg["pairs"]["min_cameras"]:
continue
counts = [len(v) for v in cams.values()]
if len(set(counts)) != 1:
print(f"warning: {scene} rig {rig}: cameras see different numbers of lights {counts}, skipping rig")
continue
plan[rig] = plan_rig(cfg, scene, rig, cams)
# Per-scene cap: keep the same random fraction of samples in every camera.
cap = cfg["pairs"]["max_per_scene"]
total = count_pairs(cfg, rigs, plan)[0]
if cap and total > cap:
ratio = cap / total
for r, cams in plan.items():
for c, s in cams.items():
keep = max(1, int(len(s) * ratio))
idx = sorted(job_rng(cfg, scene, r, c).choice(len(s), keep, replace=False))
cams[c] = [s[i] for i in idx]
return rigs, plan
def count_pairs(cfg, rigs, plan):
pairs = images = 0
for r, cams in plan.items():
nt = n_targets(cfg, len(rigs[r]))
for s in cams.values():
pairs += sum(nt * (1 + x[4]) for x in s)
images += len(s) * 2 * (1 + nt)
return pairs, images
# --------------------------------------------------------------------------------------
# Rendering a rig
# --------------------------------------------------------------------------------------
def render_rig(cfg, input_root, output_root, scene, rig, cams, plan):
oc, tc = cfg["output"], cfg["tonemap"]
dtype = np.float64 if oc["precision"] == "float64" else np.float32
out_dir = os.path.join(output_root, scene, cfg["output_subdir"])
os.makedirs(out_dir, exist_ok=True)
scene_dir = os.path.join(input_root, scene)
tf_path = os.path.join(scene_dir, "rendered", "camera_transforms.json")
transforms = json.load(open(tf_path)) if os.path.exists(tf_path) else None
is_real = cfg["source"] == "real"
exact_real = is_real and not oc["resize_inputs"]
stacks, masks, vis = {}, {}, {}
for cam, lights in cams.items():
imgs = []
for _, _, path, _ in lights:
img = load_raw_rgb(path) if is_real else load_exr_rgb(path)
if oc["resize_inputs"]:
img = resize_max_side(img, oc["max_side"], cv2.INTER_AREA)
imgs.append(img)
stacks[cam] = np.stack(imgs).astype(dtype)
native = stacks[cam].shape[1:3]
masks[cam] = np.stack([load_light_mask(lm, native, oc["lightmap_threshold"]) for _, _, _, lm in lights])
vis[cam] = [v for _, v, _, _ in lights]
def finish(img_u8):
if exact_real:
return resize_uint8_lanczos(img_u8, oc["max_side"])
if oc["resize_inputs"]:
return img_u8
return resize_max_side(img_u8, oc["max_side"], cv2.INTER_AREA)
def save_png(name, img_u8):
cv2.imwrite(os.path.join(out_dir, name), cv2.cvtColor(img_u8, cv2.COLOR_RGB2BGR),
[cv2.IMWRITE_PNG_COMPRESSION, oc["png_compression"]])
def save_lightmap(stem, lm, size_hw):
if oc["lightmap_size"] == "image" and lm.shape[:2] != size_hw:
lm = cv2.resize(lm, (size_hw[1], size_hw[0]), interpolation=cv2.INTER_NEAREST)
if oc["lightmap"] == "npy":
name = stem + ".npy"
np.save(os.path.join(out_dir, name), lm)
else:
name = stem + ".png"
with open(os.path.join(out_dir, name), "wb") as f:
f.write(encode_lightmap_png_bytes(lm))
return name
entries, idx = [], 0
cam_ids = list(cams)
for cam, samples in plan.items():
others = [c for c in cam_ids if c != cam][: n_targets(cfg, len(cam_ids))]
for i_in, i_out, c_in, c_out, rev in samples:
lin_in = mix(stacks[cam], i_in, c_in, dtype)
exposure = auto_exposure(lin_in, tc) if tc.get("auto_exposure") else tc["exposure"]
g_in = finish(tonemap(lin_in, tc, exposure))
g_out = finish(tonemap(mix(stacks[cam], i_out, c_out, dtype), tc, exposure))
stem = f"cam_{rig}_{cam}_{idx:05d}"
save_png(f"{stem}_0_guide.png", g_in)
save_png(f"{stem}_1_guide.png", g_out)
lm_fwd = save_lightmap(f"{stem}_0_to_1_lightmap",
differential_lightmap(masks[cam], vis[cam], i_in, i_out, c_in, c_out), g_in.shape[:2])
lm_rev = None
if rev:
lm_rev = save_lightmap(f"{stem}_1_to_0_lightmap",
differential_lightmap(masks[cam], vis[cam], i_out, i_in, c_out, c_in), g_in.shape[:2])
for other in others:
o_stem = f"cam_{rig}_{other}_{idx:05d}"
save_png(f"{o_stem}_0.png", finish(tonemap(mix(stacks[other], i_in, c_in, dtype), tc, exposure)))
save_png(f"{o_stem}_1.png", finish(tonemap(mix(stacks[other], i_out, c_out, dtype), tc, exposure)))
rot, trans, intr = relative_pose(transforms, rig, cam, other)
entries.append({"input_image": f"{o_stem}_0.png", "target": f"{o_stem}_1.png",
"input_guide": f"{stem}_0_guide.png", "target_guide": f"{stem}_1_guide.png",
"lightmap": lm_fwd, "relative_rotation": rot, "relative_translation": trans,
"intrinsics": intr})
if rev:
entries.append({"input_image": f"{o_stem}_1.png", "target": f"{o_stem}_0.png",
"input_guide": f"{stem}_1_guide.png", "target_guide": f"{stem}_0_guide.png",
"lightmap": lm_rev, "relative_rotation": [-v for v in rot],
"relative_translation": [-v for v in trans], "intrinsics": intr})
idx += 1
return entries
def render_scene(cfg, input_root, output_root, scene):
t0 = time.time()
rigs, plan = plan_scene(cfg, input_root, scene)
entries, cameras = [], []
for rig in sorted(plan):
cameras.append({rig: sorted(rigs[rig])})
entries += render_rig(cfg, input_root, output_root, scene, rig, rigs[rig], plan[rig])
out_dir = os.path.join(output_root, scene, cfg["output_subdir"])
os.makedirs(out_dir, exist_ok=True)
with open(os.path.join(out_dir, "transforms.json"), "w") as f:
json.dump({"images": entries, "cameras": cameras}, f, indent=1)
with open(os.path.join(out_dir, "generation_config.yaml"), "w") as f:
yaml.safe_dump(cfg, f, sort_keys=False)
return scene, len(entries), time.time() - t0
# --------------------------------------------------------------------------------------
# CLI
# --------------------------------------------------------------------------------------
def main():
ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("--config", help="YAML config (see configs/)")
ap.add_argument("--input", required=True, help="split folder with the extracted base files, e.g. synclight_raw/infinigen/train")
ap.add_argument("--output", help="where to write the pairs (mirrors the scene folders of --input)")
ap.add_argument("--set", nargs="*", default=[], metavar="KEY=VALUE", help="override config values, e.g. pairs.per_light=10")
ap.add_argument("--scenes", nargs="*", help="only these scenes (relative paths, e.g. Bathroom/10)")
ap.add_argument("--workers", type=int, default=4)
ap.add_argument("--dry-run", action="store_true", help="only count the pairs/images each scene would get")
ap.add_argument("--overwrite", action="store_true", help="regenerate scenes that already have a transforms.json")
args = ap.parse_args()
cfg = load_config(args.config, args.set)
scenes = find_scenes(args.input, cfg["source"])
if args.scenes:
scenes = [s for s in scenes if s in args.scenes]
if not scenes:
raise SystemExit(f"no {cfg['source']} scenes found in {args.input}")
if args.dry_run:
tp = ti = 0
for s in scenes:
rigs, plan = plan_scene(cfg, args.input, s)
p, i = count_pairs(cfg, rigs, plan)
tp, ti = tp + p, ti + i
print(f"{s}: {p} pairs, {i} images")
print(f"total: {len(scenes)} scenes, {tp} pairs, {ti} images")
return
if not args.output:
raise SystemExit("--output is required unless --dry-run")
todo = [s for s in scenes if args.overwrite or not os.path.exists(
os.path.join(args.output, s, cfg["output_subdir"], "transforms.json"))]
print(f"{len(scenes)} scenes, {len(scenes) - len(todo)} already done, generating {len(todo)}", flush=True)
with ProcessPoolExecutor(args.workers) as ex:
futs = {ex.submit(render_scene, cfg, args.input, args.output, s): s for s in todo}
for k, fut in enumerate(as_completed(futs), 1):
try:
s, n, dt = fut.result()
print(f"[{k}/{len(todo)}] {s}: {n} pairs in {dt:.0f}s", flush=True)
except Exception as e:
print(f"[{k}/{len(todo)}] {futs[fut]}: FAILED {e!r}", flush=True)
if __name__ == "__main__":
main()
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