percypeng5221 commited on
Commit
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1 Parent(s): f1c8990

Add SimReady package: DR02-std

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Files changed (27) hide show
  1. .gitattributes +4 -0
  2. DR02-std/.metadata/DR02-std_benchmark.json +0 -0
  3. DR02-std/.metadata/DR02-std_validation.json +238 -0
  4. DR02-std/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
  5. DR02-std/.metadata/com.nvidia.simready.packaging.bom.json +177 -0
  6. DR02-std/com.nvidia.simready.packaging.json +31 -0
  7. DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd.png +3 -0
  8. DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd_light.png +3 -0
  9. DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd_transparent.png +3 -0
  10. DR02-std/simready_usd/DR02-std.usd +0 -0
  11. DR02-std/simready_usd/SOURCE_LICENSE.txt +28 -0
  12. DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd.png +3 -0
  13. DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd_light.png +3 -0
  14. DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd_transparent.png +3 -0
  15. DR02-std/simready_usd/alternatives/original/DR02-std.usd +0 -0
  16. DR02-std/simready_usd/alternatives/original/SOURCE_LICENSE.txt +28 -0
  17. DR02-std/simready_usd/alternatives/original/payloads/Physics/mujoco.usda +337 -0
  18. DR02-std/simready_usd/alternatives/original/payloads/Physics/physics.usda +865 -0
  19. DR02-std/simready_usd/alternatives/original/payloads/Physics/physx.usda +148 -0
  20. DR02-std/simready_usd/alternatives/original/payloads/base.usda +0 -0
  21. DR02-std/simready_usd/alternatives/original/payloads/geometries.usd +3 -0
  22. DR02-std/simready_usd/alternatives/original/payloads/instances.usda +0 -0
  23. DR02-std/simready_usd/alternatives/original/payloads/materials.usda +417 -0
  24. DR02-std/simready_usd/alternatives/original/payloads/robot.usda +325 -0
  25. DR02-std/simready_usd/payloads/flat-mujoco.usdc +3 -0
  26. DR02-std/simready_usd/payloads/flat-physics.usdc +3 -0
  27. DR02-std/simready_usd/payloads/flat-physx.usdc +3 -0
.gitattributes CHANGED
@@ -76,3 +76,7 @@ S10/simready_usd/configuration/S10_base.usd filter=lfs diff=lfs merge=lfs -text
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  M20_Piper/simready_usd/M20_Piper.usd filter=lfs diff=lfs merge=lfs -text
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  M20_Piper/simready_usd/configuration/M20_Piper_base.usd filter=lfs diff=lfs merge=lfs -text
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  M20_Piper/simready_usd/configuration/M20_Piper_physics.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
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  M20_Piper/simready_usd/M20_Piper.usd filter=lfs diff=lfs merge=lfs -text
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  M20_Piper/simready_usd/configuration/M20_Piper_base.usd filter=lfs diff=lfs merge=lfs -text
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  M20_Piper/simready_usd/configuration/M20_Piper_physics.usd filter=lfs diff=lfs merge=lfs -text
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+ DR02-std/simready_usd/alternatives/original/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ DR02-std/simready_usd/payloads/flat-mujoco.usdc filter=lfs diff=lfs merge=lfs -text
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+ DR02-std/simready_usd/payloads/flat-physics.usdc filter=lfs diff=lfs merge=lfs -text
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+ DR02-std/simready_usd/payloads/flat-physx.usdc filter=lfs diff=lfs merge=lfs -text
DR02-std/.metadata/DR02-std_benchmark.json ADDED
The diff for this file is too large to render. See raw diff
 
DR02-std/.metadata/DR02-std_validation.json ADDED
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+ "FET_004_ROBOT_MUJOCO": {
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+ "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
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+ "sha256-flat-1mb": "43ea543b7e2b12d8f81dfc57c7edc055b9b99b4756e6f231237c6c7d4e8ac0b8",
97
+ "sha256": "d09912de8c8d57794c74a894ccb1abb3c9220e55667405b9f04fc7cd7a740a64"
98
+ }
99
+ },
100
+ {
101
+ "relative_path": "simready_usd/alternatives/original/payloads/Physics/physx.usda",
102
+ "size": 2830,
103
+ "hash": {
104
+ "sha256-flat-1mb": "61b966e94bd2e01c6ba2210c214a21f14836c8fc0af555dfb94406d0d7f6c15d",
105
+ "sha256": "334d8a1a6bc4621164859bd3a4195eab7f97fa44e0e3d912ef6a2aec3506e085"
106
+ }
107
+ },
108
+ {
109
+ "relative_path": "simready_usd/alternatives/original/payloads/base.usda",
110
+ "size": 246038,
111
+ "hash": {
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+ "sha256-flat-1mb": "36b4e80ccfd9b6721e925a81021c72c1d4159251d7577f8ca067ed300670fdb8",
113
+ "sha256": "6c919e120d945d5b395affe0f6d2974477752dfffa3a571060ecf51ce2d3733c"
114
+ }
115
+ },
116
+ {
117
+ "relative_path": "simready_usd/alternatives/original/payloads/geometries.usd",
118
+ "size": 28564892,
119
+ "hash": {
120
+ "sha256-flat-1mb": "db7eb4c63a6a7a0f729fd68b12de0e726ab5a196779f5c07abfab4ac8abb17cc",
121
+ "sha256": "5575ac21ee7b74e7de041fc7dfc63d5e5c1857f2549a4c509963d144c21dc892",
122
+ "sha256-first1m": "9eec72500804b93d220434b0a4a6b13f719500790ab1c77e5b5740d7dc045a4b"
123
+ }
124
+ },
125
+ {
126
+ "relative_path": "simready_usd/alternatives/original/payloads/instances.usda",
127
+ "size": 194066,
128
+ "hash": {
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+ "sha256-flat-1mb": "8211c93b07482d973fb287d9c47f912fa7006d918b9b04bd141c76d39856d9a7",
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+ "sha256": "6ceb35c5db9d6c340ba76e372b9ff6c3ee4802893a4347a37bf0613646433375"
131
+ }
132
+ },
133
+ {
134
+ "relative_path": "simready_usd/alternatives/original/payloads/materials.usda",
135
+ "size": 18993,
136
+ "hash": {
137
+ "sha256-flat-1mb": "8dae1d162431aefaecf8d856281c2345d6db90b078052ca304f7ad16124e05b9",
138
+ "sha256": "fa4379a4edcea7659d4c2cb7cb34fe1320933614dd4aedf431a1490a2cee836e"
139
+ }
140
+ },
141
+ {
142
+ "relative_path": "simready_usd/alternatives/original/payloads/robot.usda",
143
+ "size": 10557,
144
+ "hash": {
145
+ "sha256-flat-1mb": "76a54befbed8d62f719b6bff1cf327061ae84dd2e8fded293499560df7e278ba",
146
+ "sha256": "fca70065df06b96086fc53af96c835871ec8392b70835fcd2227811972718a9c"
147
+ }
148
+ },
149
+ {
150
+ "relative_path": "simready_usd/payloads/flat-mujoco.usdc",
151
+ "size": 28587659,
152
+ "hash": {
153
+ "sha256-flat-1mb": "e5cb751c2fb1801706f3fc36fa08ce7dc346c1833fbcbc1df65800e32a4e2dd5",
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+ "sha256": "491a298d18e0aba6c0fff2cfc151cadd811f15e201b2431217999964035c7eb4",
155
+ "sha256-first1m": "7d32e2367164307c3c920453b23b8393929ea13653c7802d6b6ef1a617bd6e31"
156
+ }
157
+ },
158
+ {
159
+ "relative_path": "simready_usd/payloads/flat-physics.usdc",
160
+ "size": 28586261,
161
+ "hash": {
162
+ "sha256-flat-1mb": "d158f22d0b6b5a63980cb4ba003e0ecebeb6a84bf152cc336d90c1d6a400a69b",
163
+ "sha256": "a5bd622623d3160e5bf15a2680d44d84140e8590a43e6befa71c5e11001c43d9",
164
+ "sha256-first1m": "5400be10f7bedf06bf2777009700e952f8c1276268e4e05b518f5009df3e5efe"
165
+ }
166
+ },
167
+ {
168
+ "relative_path": "simready_usd/payloads/flat-physx.usdc",
169
+ "size": 28586434,
170
+ "hash": {
171
+ "sha256-flat-1mb": "ef40e87bdea99e9c797a491c3c464ac4ff8c50123e13345183080c8927b61ebf",
172
+ "sha256": "f0311255a6a6a23937db908d1345020bd9fae86974ec4abeb92069e6e13b1417",
173
+ "sha256-first1m": "6ca9587a58abbc8e58b92b215a3a51c2b9063232b3ccd0b6bed54f031d82cb68"
174
+ }
175
+ }
176
+ ]
177
+ }
DR02-std/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "simready.hf.deeproboticslab.simready-assets.DR02-std.2026.10.22_00",
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+ "license": "cc-by-4.0",
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+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "3560a5dcf37812c324851f1633581165aadbb523cfcc180d718370ceb945b573"
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+ }
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+ },
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+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "ef60ce3ed6eb528988c584ff5a95c8fc6b3ae9b8d3a4da4f931d8c13cf72cb11"
16
+ }
17
+ },
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+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
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+ "sha256": "04965a67afec0acffbfc13f81ed73461963389fdeb34ed2711e95cae6ba8ed96"
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+ }
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+ }
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+ ],
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+ "content_hash": {
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+ "sha256": "58e8b53f77908d1eb7a012b5923f083d9d06c8d89148b7347756d07159aeffaa"
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+ },
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+ "package_hash": {
29
+ "sha256": "a0f2c8da27183bc8051c7f46bc7242e6b48eabbea6f5871fa6b89072de8d915c"
30
+ }
31
+ }
DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 473 kB
DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd_light.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 416 kB
DR02-std/simready_usd/.thumbs/256x256/DR02-std.usd_transparent.png ADDED

Git LFS Details

  • SHA256: d05717f11578cb5502b8ae2bcf6d0af6a94af10c306d0cfc5b7c4bc26fe732b3
  • Pointer size: 131 Bytes
  • Size of remote file: 253 kB
DR02-std/simready_usd/DR02-std.usd ADDED
Binary file (5.48 kB). View file
 
DR02-std/simready_usd/SOURCE_LICENSE.txt ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ BSD 3-Clause License
2
+
3
+ Copyright (c) 2024, DeepRoboticsLab
4
+
5
+ Redistribution and use in source and binary forms, with or without
6
+ modification, are permitted provided that the following conditions are met:
7
+
8
+ 1. Redistributions of source code must retain the above copyright notice, this
9
+ list of conditions and the following disclaimer.
10
+
11
+ 2. Redistributions in binary form must reproduce the above copyright notice,
12
+ this list of conditions and the following disclaimer in the documentation
13
+ and/or other materials provided with the distribution.
14
+
15
+ 3. Neither the name of the copyright holder nor the names of its
16
+ contributors may be used to endorse or promote products derived from
17
+ this software without specific prior written permission.
18
+
19
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd.png ADDED

Git LFS Details

  • SHA256: b6a2713392c370ffad8811c231c5e4347df91dafdd2f8fa85ee07c33772c79a2
  • Pointer size: 131 Bytes
  • Size of remote file: 473 kB
DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd_light.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 416 kB
DR02-std/simready_usd/alternatives/original/.thumbs/256x256/DR02-std.usd_transparent.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 253 kB
DR02-std/simready_usd/alternatives/original/DR02-std.usd ADDED
Binary file (2.22 kB). View file
 
DR02-std/simready_usd/alternatives/original/SOURCE_LICENSE.txt ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ BSD 3-Clause License
2
+
3
+ Copyright (c) 2024, DeepRoboticsLab
4
+
5
+ Redistribution and use in source and binary forms, with or without
6
+ modification, are permitted provided that the following conditions are met:
7
+
8
+ 1. Redistributions of source code must retain the above copyright notice, this
9
+ list of conditions and the following disclaimer.
10
+
11
+ 2. Redistributions in binary form must reproduce the above copyright notice,
12
+ this list of conditions and the following disclaimer in the documentation
13
+ and/or other materials provided with the distribution.
14
+
15
+ 3. Neither the name of the copyright holder nor the names of its
16
+ contributors may be used to endorse or promote products derived from
17
+ this software without specific prior written permission.
18
+
19
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
DR02-std/simready_usd/alternatives/original/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,337 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "tn__DR02STD_sA"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ subLayers = [
12
+ @./physics.usda@
13
+ ]
14
+ upAxis = "Z"
15
+ )
16
+
17
+ over "tn__DR02STD_sA"
18
+ {
19
+ over "Physics"
20
+ {
21
+ over "waist_z_joint" (
22
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
23
+ prepend apiSchemas = ["MjcJointAPI"]
24
+ )
25
+ {
26
+ }
27
+
28
+ over "left_shoulder_y_joint" (
29
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
30
+ prepend apiSchemas = ["MjcJointAPI"]
31
+ )
32
+ {
33
+ }
34
+
35
+ over "left_shoulder_x_joint" (
36
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
37
+ prepend apiSchemas = ["MjcJointAPI"]
38
+ )
39
+ {
40
+ }
41
+
42
+ over "left_shoulder_z_joint" (
43
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
44
+ prepend apiSchemas = ["MjcJointAPI"]
45
+ )
46
+ {
47
+ }
48
+
49
+ over "left_elbow_joint" (
50
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
51
+ prepend apiSchemas = ["MjcJointAPI"]
52
+ )
53
+ {
54
+ }
55
+
56
+ over "right_shoulder_y_joint" (
57
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
58
+ prepend apiSchemas = ["MjcJointAPI"]
59
+ )
60
+ {
61
+ }
62
+
63
+ over "right_shoulder_x_joint" (
64
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
65
+ prepend apiSchemas = ["MjcJointAPI"]
66
+ )
67
+ {
68
+ }
69
+
70
+ over "right_shoulder_z_joint" (
71
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
72
+ prepend apiSchemas = ["MjcJointAPI"]
73
+ )
74
+ {
75
+ }
76
+
77
+ over "right_elbow_joint" (
78
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
79
+ prepend apiSchemas = ["MjcJointAPI"]
80
+ )
81
+ {
82
+ }
83
+
84
+ over "left_hip_y_joint" (
85
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
86
+ prepend apiSchemas = ["MjcJointAPI"]
87
+ )
88
+ {
89
+ }
90
+
91
+ over "left_hip_x_joint" (
92
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
93
+ prepend apiSchemas = ["MjcJointAPI"]
94
+ )
95
+ {
96
+ }
97
+
98
+ over "left_hip_z_joint" (
99
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
100
+ prepend apiSchemas = ["MjcJointAPI"]
101
+ )
102
+ {
103
+ }
104
+
105
+ over "left_knee_joint" (
106
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
107
+ prepend apiSchemas = ["MjcJointAPI"]
108
+ )
109
+ {
110
+ }
111
+
112
+ over "left_ankle_y_joint" (
113
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
114
+ prepend apiSchemas = ["MjcJointAPI"]
115
+ )
116
+ {
117
+ }
118
+
119
+ over "left_ankle_x_joint" (
120
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
121
+ prepend apiSchemas = ["MjcJointAPI"]
122
+ )
123
+ {
124
+ }
125
+
126
+ over "right_hip_y_joint" (
127
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
128
+ prepend apiSchemas = ["MjcJointAPI"]
129
+ )
130
+ {
131
+ }
132
+
133
+ over "right_hip_x_joint" (
134
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
135
+ prepend apiSchemas = ["MjcJointAPI"]
136
+ )
137
+ {
138
+ }
139
+
140
+ over "right_hip_z_joint" (
141
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
142
+ prepend apiSchemas = ["MjcJointAPI"]
143
+ )
144
+ {
145
+ }
146
+
147
+ over "right_knee_joint" (
148
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
149
+ prepend apiSchemas = ["MjcJointAPI"]
150
+ )
151
+ {
152
+ }
153
+
154
+ over "right_ankle_y_joint" (
155
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
156
+ prepend apiSchemas = ["MjcJointAPI"]
157
+ )
158
+ {
159
+ }
160
+
161
+ over "right_ankle_x_joint" (
162
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
163
+ prepend apiSchemas = ["MjcJointAPI"]
164
+ )
165
+ {
166
+ }
167
+
168
+ def MjcActuator "waist_z_joint_actuator"
169
+ {
170
+ uniform double mjc:forceRange:max = 137
171
+ uniform double mjc:forceRange:min = -137
172
+ custom rel mjc:target
173
+ append rel mjc:target = </tn__DR02STD_sA/Physics/waist_z_joint>
174
+ }
175
+
176
+ def MjcActuator "left_shoulder_y_joint_actuator"
177
+ {
178
+ uniform double mjc:forceRange:max = 137
179
+ uniform double mjc:forceRange:min = -137
180
+ custom rel mjc:target
181
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_shoulder_y_joint>
182
+ }
183
+
184
+ def MjcActuator "left_shoulder_x_joint_actuator"
185
+ {
186
+ uniform double mjc:forceRange:max = 137
187
+ uniform double mjc:forceRange:min = -137
188
+ custom rel mjc:target
189
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_shoulder_x_joint>
190
+ }
191
+
192
+ def MjcActuator "left_shoulder_z_joint_actuator"
193
+ {
194
+ uniform double mjc:forceRange:max = 137
195
+ uniform double mjc:forceRange:min = -137
196
+ custom rel mjc:target
197
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_shoulder_z_joint>
198
+ }
199
+
200
+ def MjcActuator "left_elbow_joint_actuator"
201
+ {
202
+ uniform double mjc:forceRange:max = 137
203
+ uniform double mjc:forceRange:min = -137
204
+ custom rel mjc:target
205
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_elbow_joint>
206
+ }
207
+
208
+ def MjcActuator "right_shoulder_y_joint_actuator"
209
+ {
210
+ uniform double mjc:forceRange:max = 137
211
+ uniform double mjc:forceRange:min = -137
212
+ custom rel mjc:target
213
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_shoulder_y_joint>
214
+ }
215
+
216
+ def MjcActuator "right_shoulder_x_joint_actuator"
217
+ {
218
+ uniform double mjc:forceRange:max = 137
219
+ uniform double mjc:forceRange:min = -137
220
+ custom rel mjc:target
221
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_shoulder_x_joint>
222
+ }
223
+
224
+ def MjcActuator "right_shoulder_z_joint_actuator"
225
+ {
226
+ uniform double mjc:forceRange:max = 137
227
+ uniform double mjc:forceRange:min = -137
228
+ custom rel mjc:target
229
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_shoulder_z_joint>
230
+ }
231
+
232
+ def MjcActuator "right_elbow_joint_actuator"
233
+ {
234
+ uniform double mjc:forceRange:max = 137
235
+ uniform double mjc:forceRange:min = -137
236
+ custom rel mjc:target
237
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_elbow_joint>
238
+ }
239
+
240
+ def MjcActuator "left_hip_y_joint_actuator"
241
+ {
242
+ uniform double mjc:forceRange:max = 363
243
+ uniform double mjc:forceRange:min = -363
244
+ custom rel mjc:target
245
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_hip_y_joint>
246
+ }
247
+
248
+ def MjcActuator "left_hip_x_joint_actuator"
249
+ {
250
+ uniform double mjc:forceRange:max = 363
251
+ uniform double mjc:forceRange:min = -363
252
+ custom rel mjc:target
253
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_hip_x_joint>
254
+ }
255
+
256
+ def MjcActuator "left_hip_z_joint_actuator"
257
+ {
258
+ uniform double mjc:forceRange:max = 137
259
+ uniform double mjc:forceRange:min = -137
260
+ custom rel mjc:target
261
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_hip_z_joint>
262
+ }
263
+
264
+ def MjcActuator "left_knee_joint_actuator"
265
+ {
266
+ uniform double mjc:forceRange:max = 363
267
+ uniform double mjc:forceRange:min = -363
268
+ custom rel mjc:target
269
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_knee_joint>
270
+ }
271
+
272
+ def MjcActuator "left_ankle_y_joint_actuator"
273
+ {
274
+ uniform double mjc:forceRange:max = 137
275
+ uniform double mjc:forceRange:min = -137
276
+ custom rel mjc:target
277
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_ankle_y_joint>
278
+ }
279
+
280
+ def MjcActuator "left_ankle_x_joint_actuator"
281
+ {
282
+ uniform double mjc:forceRange:max = 50
283
+ uniform double mjc:forceRange:min = -50
284
+ custom rel mjc:target
285
+ append rel mjc:target = </tn__DR02STD_sA/Physics/left_ankle_x_joint>
286
+ }
287
+
288
+ def MjcActuator "right_hip_y_joint_actuator"
289
+ {
290
+ uniform double mjc:forceRange:max = 363
291
+ uniform double mjc:forceRange:min = -363
292
+ custom rel mjc:target
293
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_hip_y_joint>
294
+ }
295
+
296
+ def MjcActuator "right_hip_x_joint_actuator"
297
+ {
298
+ uniform double mjc:forceRange:max = 363
299
+ uniform double mjc:forceRange:min = -363
300
+ custom rel mjc:target
301
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_hip_x_joint>
302
+ }
303
+
304
+ def MjcActuator "right_hip_z_joint_actuator"
305
+ {
306
+ uniform double mjc:forceRange:max = 137
307
+ uniform double mjc:forceRange:min = -137
308
+ custom rel mjc:target
309
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_hip_z_joint>
310
+ }
311
+
312
+ def MjcActuator "right_knee_joint_actuator"
313
+ {
314
+ uniform double mjc:forceRange:max = 363
315
+ uniform double mjc:forceRange:min = -363
316
+ custom rel mjc:target
317
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_knee_joint>
318
+ }
319
+
320
+ def MjcActuator "right_ankle_y_joint_actuator"
321
+ {
322
+ uniform double mjc:forceRange:max = 137
323
+ uniform double mjc:forceRange:min = -137
324
+ custom rel mjc:target
325
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_ankle_y_joint>
326
+ }
327
+
328
+ def MjcActuator "right_ankle_x_joint_actuator"
329
+ {
330
+ uniform double mjc:forceRange:max = 50
331
+ uniform double mjc:forceRange:min = -50
332
+ custom rel mjc:target
333
+ append rel mjc:target = </tn__DR02STD_sA/Physics/right_ankle_x_joint>
334
+ }
335
+ }
336
+ }
337
+
DR02-std/simready_usd/alternatives/original/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,865 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "tn__DR02STD_sA"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "tn__DR02STD_sA"
15
+ {
16
+ over "Geometry"
17
+ {
18
+ over "base_link" (
19
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsArticulationRootAPI", "NewtonArticulationRootAPI", "PhysicsMassAPI", "NewtonMassAPI"]
20
+ )
21
+ {
22
+ double[] newton:inertia = [0.047801, 0.034616, 0.038003, 0.000012, -0.000497, -0.000003]
23
+ bool newton:selfCollisionEnabled = 0
24
+ point3f physics:centerOfMass = (0.000093, 0.000006, 0.013442)
25
+ float3 physics:diagonalInertia = (0.034615986, 0.037977856, 0.047826156)
26
+ float physics:mass = 8.06269
27
+ quatf physics:principalAxes = (0.48679492, 0.51243526, 0.5125186, 0.48761207)
28
+
29
+ over "body" (
30
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
31
+ )
32
+ {
33
+ double[] newton:inertia = [0.556188, 0.598136, 0.184687, 0.001211, 0.007316, -0.007763]
34
+ point3f physics:centerOfMass = (-0.02277, 0.004208, 0.185037)
35
+ float3 physics:diagonalInertia = (0.18439649, 0.55630535, 0.59830916)
36
+ float physics:mass = 21.33722
37
+ quatf physics:principalAxes = (-0.48393583, 0.5059054, 0.503203, 0.5066089)
38
+
39
+ over "left_shoulder_y_link" (
40
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
41
+ )
42
+ {
43
+ double[] newton:inertia = [0.001991, 0.001019, 0.001997, 0.000033, 0.000001, -0.000002]
44
+ point3f physics:centerOfMass = (0.001479, -0.014833, 0.000165)
45
+ float3 physics:diagonalInertia = (0.0010178767, 0.0019919474, 0.0019971759)
46
+ float physics:mass = 1.400436
47
+ quatf physics:principalAxes = (-0.06396946, 0.69207, 0.7160743, -0.06468832)
48
+
49
+ over "left_shoulder_x_link" (
50
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
51
+ )
52
+ {
53
+ double[] newton:inertia = [0.001572, 0.002243, 0.001601, 0, -0.000004, 0]
54
+ point3f physics:centerOfMass = (0.000432, 0, -0.048362)
55
+ float3 physics:diagonalInertia = (0.0015714584, 0.0016015416, 0.002243)
56
+ float physics:mass = 0.697075
57
+ quatf physics:principalAxes = (0.70550644, 0.70550644, -0.047546636, 0.047546636)
58
+
59
+ over "left_shoulder_z_link" (
60
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
61
+ )
62
+ {
63
+ double[] newton:inertia = [0.00612, 0.005808, 0.001952, 0.000004, 0.000286, 0.000054]
64
+ point3f physics:centerOfMass = (-0.00426, -0.0003, 0.094408)
65
+ float3 physics:diagonalInertia = (0.0019317255, 0.0058085634, 0.006139711)
66
+ float physics:mass = 1.720926
67
+ quatf physics:principalAxes = (-0.6824795, -0.0129593, 0.73078024, -0.0037465312)
68
+
69
+ over "left_elbow_link" (
70
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
71
+ )
72
+ {
73
+ double[] newton:inertia = [0.035402, 0.035398, 0.001296, 0.000012, 0.000011, 0.000089]
74
+ point3f physics:centerOfMass = (0.000055, 0.000466, -0.101685)
75
+ float3 physics:diagonalInertia = (0.0012957642, 0.03538794, 0.035412293)
76
+ float physics:mass = 1.710969
77
+ quatf physics:principalAxes = (-0.6628776, -0.24583016, 0.6637303, -0.24417794)
78
+
79
+ over "cylinder" (
80
+ prepend apiSchemas = ["NewtonCollisionAPI"]
81
+ )
82
+ {
83
+ }
84
+
85
+ over "cylinder_1" (
86
+ prepend apiSchemas = ["NewtonCollisionAPI"]
87
+ )
88
+ {
89
+ }
90
+
91
+ over "sphere" (
92
+ prepend apiSchemas = ["NewtonCollisionAPI"]
93
+ )
94
+ {
95
+ }
96
+ }
97
+
98
+ over "cylinder" (
99
+ prepend apiSchemas = ["NewtonCollisionAPI"]
100
+ )
101
+ {
102
+ }
103
+ }
104
+
105
+ over "cylinder" (
106
+ prepend apiSchemas = ["NewtonCollisionAPI"]
107
+ )
108
+ {
109
+ }
110
+
111
+ over "cylinder_1" (
112
+ prepend apiSchemas = ["NewtonCollisionAPI"]
113
+ )
114
+ {
115
+ }
116
+ }
117
+ }
118
+
119
+ over "right_shoulder_y_link" (
120
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
121
+ )
122
+ {
123
+ double[] newton:inertia = [0.001991, 0.001019, 0.001997, -0.000033, -0.000001, -0.000002]
124
+ point3f physics:centerOfMass = (0.001479, 0.014833, -0.000165)
125
+ float3 physics:diagonalInertia = (0.0010178767, 0.0019919474, 0.0019971759)
126
+ float physics:mass = 1.400436
127
+ quatf physics:principalAxes = (0.06468832, 0.7160743, 0.69207, 0.06396946)
128
+
129
+ over "right_shoulder_x_link" (
130
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
131
+ )
132
+ {
133
+ double[] newton:inertia = [0.001572, 0.002243, 0.001601, 0, -0.000004, 0]
134
+ point3f physics:centerOfMass = (0.000432, 0, -0.048362)
135
+ float3 physics:diagonalInertia = (0.0015714584, 0.0016015416, 0.002243)
136
+ float physics:mass = 0.697075
137
+ quatf physics:principalAxes = (0.70550644, 0.70550644, -0.047546636, 0.047546636)
138
+
139
+ over "right_shoulder_z_link" (
140
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
141
+ )
142
+ {
143
+ double[] newton:inertia = [0.00612, 0.005808, 0.001952, 0.000004, 0.000286, 0.000054]
144
+ point3f physics:centerOfMass = (-0.00426, -0.0003, 0.094408)
145
+ float3 physics:diagonalInertia = (0.0019317255, 0.0058085634, 0.006139711)
146
+ float physics:mass = 1.720926
147
+ quatf physics:principalAxes = (-0.6824795, -0.0129593, 0.73078024, -0.0037465312)
148
+
149
+ over "right_elbow_link" (
150
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
151
+ )
152
+ {
153
+ double[] newton:inertia = [0.035402, 0.035398, 0.001296, 0.000012, 0.000011, 0.000089]
154
+ point3f physics:centerOfMass = (0.000055, 0.000466, -0.101685)
155
+ float3 physics:diagonalInertia = (0.0012957642, 0.03538794, 0.035412293)
156
+ float physics:mass = 1.710969
157
+ quatf physics:principalAxes = (-0.6628776, -0.24583016, 0.6637303, -0.24417794)
158
+
159
+ over "cylinder" (
160
+ prepend apiSchemas = ["NewtonCollisionAPI"]
161
+ )
162
+ {
163
+ }
164
+
165
+ over "cylinder_1" (
166
+ prepend apiSchemas = ["NewtonCollisionAPI"]
167
+ )
168
+ {
169
+ }
170
+
171
+ over "sphere" (
172
+ prepend apiSchemas = ["NewtonCollisionAPI"]
173
+ )
174
+ {
175
+ }
176
+ }
177
+
178
+ over "cylinder" (
179
+ prepend apiSchemas = ["NewtonCollisionAPI"]
180
+ )
181
+ {
182
+ }
183
+ }
184
+
185
+ over "cylinder" (
186
+ prepend apiSchemas = ["NewtonCollisionAPI"]
187
+ )
188
+ {
189
+ }
190
+
191
+ over "cylinder_1" (
192
+ prepend apiSchemas = ["NewtonCollisionAPI"]
193
+ )
194
+ {
195
+ }
196
+ }
197
+ }
198
+
199
+ over "box" (
200
+ prepend apiSchemas = ["NewtonCollisionAPI"]
201
+ )
202
+ {
203
+ }
204
+
205
+ over "box_1" (
206
+ prepend apiSchemas = ["NewtonCollisionAPI"]
207
+ )
208
+ {
209
+ }
210
+
211
+ over "box_2" (
212
+ prepend apiSchemas = ["NewtonCollisionAPI"]
213
+ )
214
+ {
215
+ }
216
+
217
+ over "cylinder" (
218
+ prepend apiSchemas = ["NewtonCollisionAPI"]
219
+ )
220
+ {
221
+ }
222
+
223
+ over "sphere" (
224
+ prepend apiSchemas = ["NewtonCollisionAPI"]
225
+ )
226
+ {
227
+ }
228
+ }
229
+
230
+ over "left_hip_y_link" (
231
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
232
+ )
233
+ {
234
+ double[] newton:inertia = [0.005574, 0.005409, 0.005665, 0.000149, -0.000057, -0.000149]
235
+ point3f physics:centerOfMass = (0.004243, -0.007887, 0.001484)
236
+ float3 physics:diagonalInertia = (0.0052913753, 0.0055575455, 0.005799079)
237
+ float physics:mass = 2.633192
238
+ quatf physics:principalAxes = (0.06933423, 0.5427859, 0.755698, 0.35985652)
239
+
240
+ over "left_hip_x_link" (
241
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
242
+ )
243
+ {
244
+ double[] newton:inertia = [0.004145, 0.005869, 0.003914, 0.00001, 0.000131, -0.000028]
245
+ point3f physics:centerOfMass = (0.001042, 0.00317, -0.074161)
246
+ float3 physics:diagonalInertia = (0.003854418, 0.0042041424, 0.0058694393)
247
+ float physics:mass = 1.131509
248
+ quatf physics:principalAxes = (-0.3795003, 0.38768357, 0.597245, 0.5907448)
249
+
250
+ over "left_hip_z_link" (
251
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
252
+ )
253
+ {
254
+ double[] newton:inertia = [0.030123, 0.028514, 0.007636, 0.000088, -0.001323, 0.001236]
255
+ point3f physics:centerOfMass = (0.008747, -0.002664, -0.111374)
256
+ float3 physics:diagonalInertia = (0.0074854246, 0.028586857, 0.030200718)
257
+ float physics:mass = 2.684372
258
+ quatf physics:principalAxes = (0.7271001, 0.023674263, -0.685884, -0.018115632)
259
+
260
+ over "left_knee_link" (
261
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
262
+ )
263
+ {
264
+ double[] newton:inertia = [0.087826, 0.087013, 0.009313, 0.000053, 0.002385, -0.001498]
265
+ point3f physics:centerOfMass = (-0.004924, -0.001316, -0.092649)
266
+ float3 physics:diagonalInertia = (0.0092117395, 0.08704181, 0.08789845)
267
+ float physics:mass = 4.246652
268
+ quatf physics:principalAxes = (-0.6962898, 0.0038519087, 0.7176827, -0.009861928)
269
+
270
+ over "left_ankle_y_link" (
271
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
272
+ )
273
+ {
274
+ double[] newton:inertia = [0.001529, 0.001772, 0.001906, -0.000012, 0.000002, -0.000003]
275
+ point3f physics:centerOfMass = (0.000479, 0.003282, 0.000327)
276
+ float3 physics:diagonalInertia = (0.0015283998, 0.0017725194, 0.0019060808)
277
+ float physics:mass = 1.377835
278
+ quatf physics:principalAxes = (0.9996285, 0.011525436, 0.0027338045, 0.024547908)
279
+
280
+ over "left_ankle_x_link" (
281
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
282
+ )
283
+ {
284
+ double[] newton:inertia = [0.002428, 0.008621, 0.008077, 0.000004, 0.000496, 0.000002]
285
+ point3f physics:centerOfMass = (0.046836, 0.000068, -0.032705)
286
+ float3 physics:diagonalInertia = (0.0023847779, 0.008120209, 0.008621014)
287
+ float physics:mass = 1.484752
288
+ quatf physics:principalAxes = (0.7047964, 0.708078, 0.0304318, -0.031007063)
289
+
290
+ over "box" (
291
+ prepend apiSchemas = ["NewtonCollisionAPI"]
292
+ )
293
+ {
294
+ }
295
+ }
296
+
297
+ over "cylinder" (
298
+ prepend apiSchemas = ["NewtonCollisionAPI"]
299
+ )
300
+ {
301
+ }
302
+ }
303
+
304
+ over "cylinder" (
305
+ prepend apiSchemas = ["NewtonCollisionAPI"]
306
+ )
307
+ {
308
+ }
309
+
310
+ over "cylinder_1" (
311
+ prepend apiSchemas = ["NewtonCollisionAPI"]
312
+ )
313
+ {
314
+ }
315
+ }
316
+
317
+ over "cylinder" (
318
+ prepend apiSchemas = ["NewtonCollisionAPI"]
319
+ )
320
+ {
321
+ }
322
+ }
323
+ }
324
+
325
+ over "cylinder" (
326
+ prepend apiSchemas = ["NewtonCollisionAPI"]
327
+ )
328
+ {
329
+ }
330
+ }
331
+
332
+ over "right_hip_y_link" (
333
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
334
+ )
335
+ {
336
+ double[] newton:inertia = [0.005574, 0.005409, 0.005665, 0.000149, 0.000057, 0.000149]
337
+ point3f physics:centerOfMass = (-0.004243, 0.007887, 0.001484)
338
+ float3 physics:diagonalInertia = (0.0052913753, 0.0055575455, 0.005799079)
339
+ float physics:mass = 2.633192
340
+ quatf physics:principalAxes = (-0.06933423, 0.5427859, 0.755698, -0.35985652)
341
+
342
+ over "right_hip_x_link" (
343
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
344
+ )
345
+ {
346
+ double[] newton:inertia = [0.004145, 0.005869, 0.003914, 0.00001, -0.000131, 0.000028]
347
+ point3f physics:centerOfMass = (-0.001042, -0.00317, -0.074161)
348
+ float3 physics:diagonalInertia = (0.003854418, 0.0042041424, 0.0058694393)
349
+ float physics:mass = 1.131509
350
+ quatf physics:principalAxes = (0.597245, -0.5907448, -0.3795003, -0.38768357)
351
+
352
+ over "right_hip_z_link" (
353
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
354
+ )
355
+ {
356
+ double[] newton:inertia = [0.030123, 0.028514, 0.007636, 0.000088, -0.001323, 0.001236]
357
+ point3f physics:centerOfMass = (0.008747, -0.002664, -0.111374)
358
+ float3 physics:diagonalInertia = (0.0074854246, 0.028586857, 0.030200718)
359
+ float physics:mass = 2.684372
360
+ quatf physics:principalAxes = (0.7271001, 0.023674263, -0.685884, -0.018115632)
361
+
362
+ over "right_knee_link" (
363
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
364
+ )
365
+ {
366
+ double[] newton:inertia = [0.087826, 0.087013, 0.009313, 0.000053, 0.002385, -0.001498]
367
+ point3f physics:centerOfMass = (-0.004924, -0.001316, -0.092649)
368
+ float3 physics:diagonalInertia = (0.0092117395, 0.08704181, 0.08789845)
369
+ float physics:mass = 4.246652
370
+ quatf physics:principalAxes = (-0.6962898, 0.0038519087, 0.7176827, -0.009861928)
371
+
372
+ over "right_ankle_y_link" (
373
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
374
+ )
375
+ {
376
+ double[] newton:inertia = [0.001529, 0.001772, 0.001906, -0.000012, 0.000002, -0.000003]
377
+ point3f physics:centerOfMass = (0.000479, 0.003282, 0.000327)
378
+ float3 physics:diagonalInertia = (0.0015283998, 0.0017725194, 0.0019060808)
379
+ float physics:mass = 1.377835
380
+ quatf physics:principalAxes = (0.9996285, 0.011525436, 0.0027338045, 0.024547908)
381
+
382
+ over "right_ankle_x_link" (
383
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "NewtonMassAPI"]
384
+ )
385
+ {
386
+ double[] newton:inertia = [0.002428, 0.008621, 0.008077, 0.000004, 0.000496, 0.000002]
387
+ point3f physics:centerOfMass = (0.046836, 0.000068, -0.032705)
388
+ float3 physics:diagonalInertia = (0.0023847779, 0.008120209, 0.008621014)
389
+ float physics:mass = 1.484752
390
+ quatf physics:principalAxes = (0.7047964, 0.708078, 0.0304318, -0.031007063)
391
+
392
+ over "box" (
393
+ prepend apiSchemas = ["NewtonCollisionAPI"]
394
+ )
395
+ {
396
+ }
397
+ }
398
+
399
+ over "cylinder" (
400
+ prepend apiSchemas = ["NewtonCollisionAPI"]
401
+ )
402
+ {
403
+ }
404
+ }
405
+
406
+ over "cylinder" (
407
+ prepend apiSchemas = ["NewtonCollisionAPI"]
408
+ )
409
+ {
410
+ }
411
+
412
+ over "cylinder_1" (
413
+ prepend apiSchemas = ["NewtonCollisionAPI"]
414
+ )
415
+ {
416
+ }
417
+ }
418
+
419
+ over "cylinder" (
420
+ prepend apiSchemas = ["NewtonCollisionAPI"]
421
+ )
422
+ {
423
+ }
424
+ }
425
+ }
426
+
427
+ over "cylinder" (
428
+ prepend apiSchemas = ["NewtonCollisionAPI"]
429
+ )
430
+ {
431
+ }
432
+ }
433
+
434
+ over "cylinder" (
435
+ prepend apiSchemas = ["NewtonCollisionAPI"]
436
+ )
437
+ {
438
+ }
439
+ }
440
+ }
441
+
442
+ over "Physics"
443
+ {
444
+ def PhysicsRevoluteJoint "waist_z_joint" (
445
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
446
+ )
447
+ {
448
+ float drive:angular:physics:maxForce = 137
449
+ float newton:velocityLimit = 1110.3922
450
+ uniform token physics:axis = "Z"
451
+ custom rel physics:body0
452
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link>
453
+ custom rel physics:body1
454
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body>
455
+ point3f physics:localPos0 = (0, 0, 0.29)
456
+ point3f physics:localPos1 = (0, 0, 0)
457
+ quatf physics:localRot0 = (1, 0, 0, 0)
458
+ quatf physics:localRot1 = (1, 0, 0, 0)
459
+ float physics:lowerLimit = -99.99832
460
+ float physics:upperLimit = 210.00049
461
+ custom float urdf:limit:effort = 137
462
+ }
463
+
464
+ def PhysicsRevoluteJoint "left_shoulder_y_joint" (
465
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
466
+ )
467
+ {
468
+ float drive:angular:physics:maxForce = 137
469
+ float newton:velocityLimit = 1110.3922
470
+ uniform token physics:axis = "Y"
471
+ custom rel physics:body0
472
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body>
473
+ custom rel physics:body1
474
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link>
475
+ point3f physics:localPos0 = (-0.02, 0.22315, 0.2349)
476
+ point3f physics:localPos1 = (0, 0, 0)
477
+ quatf physics:localRot0 = (1, 0, 0, 0)
478
+ quatf physics:localRot1 = (1, 0, 0, 0)
479
+ float physics:lowerLimit = -219.99861
480
+ float physics:upperLimit = 90.00021
481
+ custom float urdf:limit:effort = 137
482
+ }
483
+
484
+ def PhysicsRevoluteJoint "left_shoulder_x_joint" (
485
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
486
+ )
487
+ {
488
+ float drive:angular:physics:maxForce = 137
489
+ float newton:velocityLimit = 1110.3922
490
+ uniform token physics:axis = "X"
491
+ custom rel physics:body0
492
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link>
493
+ custom rel physics:body1
494
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link>
495
+ point3f physics:localPos0 = (0, 0, 0)
496
+ point3f physics:localPos1 = (0, 0, 0)
497
+ quatf physics:localRot0 = (1, 0, 0, 0)
498
+ quatf physics:localRot1 = (1, 0, 0, 0)
499
+ float physics:lowerLimit = -20.000008
500
+ float physics:upperLimit = 200.00009
501
+ custom float urdf:limit:effort = 137
502
+ }
503
+
504
+ def PhysicsRevoluteJoint "left_shoulder_z_joint" (
505
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
506
+ )
507
+ {
508
+ float drive:angular:physics:maxForce = 137
509
+ float newton:velocityLimit = 1110.3922
510
+ uniform token physics:axis = "Z"
511
+ custom rel physics:body0
512
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link>
513
+ custom rel physics:body1
514
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link/left_shoulder_z_link>
515
+ point3f physics:localPos0 = (0, 0, -0.265)
516
+ point3f physics:localPos1 = (0, 0, 0)
517
+ quatf physics:localRot0 = (1, 0, 0, 0)
518
+ quatf physics:localRot1 = (1, 0, 0, 0)
519
+ float physics:lowerLimit = -170.0023
520
+ float physics:upperLimit = 170.0023
521
+ custom float urdf:limit:effort = 137
522
+ }
523
+
524
+ def PhysicsRevoluteJoint "left_elbow_joint" (
525
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
526
+ )
527
+ {
528
+ float drive:angular:physics:maxForce = 137
529
+ float newton:velocityLimit = 1110.3922
530
+ uniform token physics:axis = "Y"
531
+ custom rel physics:body0
532
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link/left_shoulder_z_link>
533
+ custom rel physics:body1
534
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link/left_shoulder_z_link/left_elbow_link>
535
+ point3f physics:localPos0 = (0, 0, 0)
536
+ point3f physics:localPos1 = (0, 0, 0)
537
+ quatf physics:localRot0 = (-0.70710546, 0, 0.7071081, 0)
538
+ quatf physics:localRot1 = (1, 0, 0, 0)
539
+ float physics:lowerLimit = -44.000008
540
+ float physics:upperLimit = 100.000046
541
+ custom float urdf:limit:effort = 137
542
+ }
543
+
544
+ def PhysicsRevoluteJoint "right_shoulder_y_joint" (
545
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
546
+ )
547
+ {
548
+ float drive:angular:physics:maxForce = 137
549
+ float newton:velocityLimit = 1110.3922
550
+ uniform token physics:axis = "Y"
551
+ custom rel physics:body0
552
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body>
553
+ custom rel physics:body1
554
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link>
555
+ point3f physics:localPos0 = (-0.02, -0.22315, 0.2349)
556
+ point3f physics:localPos1 = (0, 0, 0)
557
+ quatf physics:localRot0 = (1, 0, 0, 0)
558
+ quatf physics:localRot1 = (1, 0, 0, 0)
559
+ float physics:lowerLimit = -219.99861
560
+ float physics:upperLimit = 90.00021
561
+ custom float urdf:limit:effort = 137
562
+ }
563
+
564
+ def PhysicsRevoluteJoint "right_shoulder_x_joint" (
565
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
566
+ )
567
+ {
568
+ float drive:angular:physics:maxForce = 137
569
+ float newton:velocityLimit = 1110.3922
570
+ uniform token physics:axis = "X"
571
+ custom rel physics:body0
572
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link>
573
+ custom rel physics:body1
574
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link>
575
+ point3f physics:localPos0 = (0, 0, 0)
576
+ point3f physics:localPos1 = (0, 0, 0)
577
+ quatf physics:localRot0 = (1, 0, 0, 0)
578
+ quatf physics:localRot1 = (1, 0, 0, 0)
579
+ float physics:lowerLimit = -200.00009
580
+ float physics:upperLimit = 20.000008
581
+ custom float urdf:limit:effort = 137
582
+ }
583
+
584
+ def PhysicsRevoluteJoint "right_shoulder_z_joint" (
585
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
586
+ )
587
+ {
588
+ float drive:angular:physics:maxForce = 137
589
+ float newton:velocityLimit = 1110.3922
590
+ uniform token physics:axis = "Z"
591
+ custom rel physics:body0
592
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link>
593
+ custom rel physics:body1
594
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link/right_shoulder_z_link>
595
+ point3f physics:localPos0 = (0, 0, -0.265)
596
+ point3f physics:localPos1 = (0, 0, 0)
597
+ quatf physics:localRot0 = (1, 0, 0, 0)
598
+ quatf physics:localRot1 = (1, 0, 0, 0)
599
+ float physics:lowerLimit = -170.0023
600
+ float physics:upperLimit = 170.0023
601
+ custom float urdf:limit:effort = 137
602
+ }
603
+
604
+ def PhysicsRevoluteJoint "right_elbow_joint" (
605
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
606
+ )
607
+ {
608
+ float drive:angular:physics:maxForce = 137
609
+ float newton:velocityLimit = 1110.3922
610
+ uniform token physics:axis = "Y"
611
+ custom rel physics:body0
612
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link/right_shoulder_z_link>
613
+ custom rel physics:body1
614
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link/right_shoulder_z_link/right_elbow_link>
615
+ point3f physics:localPos0 = (0, 0, 0)
616
+ point3f physics:localPos1 = (0, 0, 0)
617
+ quatf physics:localRot0 = (-0.70710546, 0, 0.7071081, 0)
618
+ quatf physics:localRot1 = (1, 0, 0, 0)
619
+ float physics:lowerLimit = -44.000008
620
+ float physics:upperLimit = 100.000046
621
+ custom float urdf:limit:effort = 137
622
+ }
623
+
624
+ def PhysicsRevoluteJoint "left_hip_y_joint" (
625
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
626
+ )
627
+ {
628
+ float drive:angular:physics:maxForce = 363
629
+ float newton:velocityLimit = 1145.9156
630
+ uniform token physics:axis = "Y"
631
+ custom rel physics:body0
632
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link>
633
+ custom rel physics:body1
634
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link>
635
+ point3f physics:localPos0 = (0, 0.1614, 0)
636
+ point3f physics:localPos1 = (0, 0, 0)
637
+ quatf physics:localRot0 = (1, 0, 0, 0)
638
+ quatf physics:localRot1 = (1, 0, 0, 0)
639
+ float physics:lowerLimit = -159.99846
640
+ float physics:upperLimit = 90.00021
641
+ custom float urdf:limit:effort = 363
642
+ }
643
+
644
+ def PhysicsRevoluteJoint "left_hip_x_joint" (
645
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
646
+ )
647
+ {
648
+ float drive:angular:physics:maxForce = 363
649
+ float newton:velocityLimit = 1145.9156
650
+ uniform token physics:axis = "X"
651
+ custom rel physics:body0
652
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link>
653
+ custom rel physics:body1
654
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link>
655
+ point3f physics:localPos0 = (0, 0, 0)
656
+ point3f physics:localPos1 = (0, 0, 0)
657
+ quatf physics:localRot0 = (1, 0, 0, 0)
658
+ quatf physics:localRot1 = (1, 0, 0, 0)
659
+ float physics:lowerLimit = -20.000008
660
+ float physics:upperLimit = 150.00035
661
+ custom float urdf:limit:effort = 363
662
+ }
663
+
664
+ def PhysicsRevoluteJoint "left_hip_z_joint" (
665
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
666
+ )
667
+ {
668
+ float drive:angular:physics:maxForce = 137
669
+ float newton:velocityLimit = 1110.3922
670
+ uniform token physics:axis = "Z"
671
+ custom rel physics:body0
672
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link>
673
+ custom rel physics:body1
674
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link>
675
+ point3f physics:localPos0 = (0, 0, -0.1282)
676
+ point3f physics:localPos1 = (0, 0, 0)
677
+ quatf physics:localRot0 = (1, 0, 0, 0)
678
+ quatf physics:localRot1 = (1, 0, 0, 0)
679
+ float physics:lowerLimit = -30.00007
680
+ float physics:upperLimit = 210.00049
681
+ custom float urdf:limit:effort = 137
682
+ }
683
+
684
+ def PhysicsRevoluteJoint "left_knee_joint" (
685
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
686
+ )
687
+ {
688
+ float drive:angular:physics:maxForce = 363
689
+ float newton:velocityLimit = 1145.9156
690
+ uniform token physics:axis = "Y"
691
+ custom rel physics:body0
692
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link>
693
+ custom rel physics:body1
694
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link>
695
+ point3f physics:localPos0 = (0, 0, -0.2912)
696
+ point3f physics:localPos1 = (0, 0, 0)
697
+ quatf physics:localRot0 = (1, 0, 0, 0)
698
+ quatf physics:localRot1 = (1, 0, 0, 0)
699
+ float physics:lowerLimit = -9.999832
700
+ float physics:upperLimit = 142.99881
701
+ custom float urdf:limit:effort = 363
702
+ }
703
+
704
+ def PhysicsRevoluteJoint "left_ankle_y_joint" (
705
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
706
+ )
707
+ {
708
+ float drive:angular:physics:maxForce = 137
709
+ float newton:velocityLimit = 1110.3922
710
+ uniform token physics:axis = "Y"
711
+ custom rel physics:body0
712
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link>
713
+ custom rel physics:body1
714
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link/left_ankle_y_link>
715
+ point3f physics:localPos0 = (0, 0, -0.41)
716
+ point3f physics:localPos1 = (0, 0, 0)
717
+ quatf physics:localRot0 = (1, 0, 0, 0)
718
+ quatf physics:localRot1 = (1, 0, 0, 0)
719
+ float physics:lowerLimit = -60.00014
720
+ float physics:upperLimit = 45.000107
721
+ custom float urdf:limit:effort = 137
722
+ }
723
+
724
+ def PhysicsRevoluteJoint "left_ankle_x_joint" (
725
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
726
+ )
727
+ {
728
+ float drive:angular:physics:maxForce = 50
729
+ float newton:velocityLimit = 1361.3478
730
+ uniform token physics:axis = "X"
731
+ custom rel physics:body0
732
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link/left_ankle_y_link>
733
+ custom rel physics:body1
734
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link/left_ankle_y_link/left_ankle_x_link>
735
+ point3f physics:localPos0 = (0, 0, 0)
736
+ point3f physics:localPos1 = (0, 0, 0)
737
+ quatf physics:localRot0 = (1, 0, 0, 0)
738
+ quatf physics:localRot1 = (1, 0, 0, 0)
739
+ float physics:lowerLimit = -35.000275
740
+ float physics:upperLimit = 35.000275
741
+ custom float urdf:limit:effort = 50
742
+ }
743
+
744
+ def PhysicsRevoluteJoint "right_hip_y_joint" (
745
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
746
+ )
747
+ {
748
+ float drive:angular:physics:maxForce = 363
749
+ float newton:velocityLimit = 1145.9156
750
+ uniform token physics:axis = "Y"
751
+ custom rel physics:body0
752
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link>
753
+ custom rel physics:body1
754
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link>
755
+ point3f physics:localPos0 = (0, -0.1614, 0)
756
+ point3f physics:localPos1 = (0, 0, 0)
757
+ quatf physics:localRot0 = (1, 0, 0, 0)
758
+ quatf physics:localRot1 = (1, 0, 0, 0)
759
+ float physics:lowerLimit = -159.99846
760
+ float physics:upperLimit = 90.00021
761
+ custom float urdf:limit:effort = 363
762
+ }
763
+
764
+ def PhysicsRevoluteJoint "right_hip_x_joint" (
765
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
766
+ )
767
+ {
768
+ float drive:angular:physics:maxForce = 363
769
+ float newton:velocityLimit = 1145.9156
770
+ uniform token physics:axis = "X"
771
+ custom rel physics:body0
772
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link>
773
+ custom rel physics:body1
774
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link>
775
+ point3f physics:localPos0 = (0, 0, 0)
776
+ point3f physics:localPos1 = (0, 0, 0)
777
+ quatf physics:localRot0 = (1, 0, 0, 0)
778
+ quatf physics:localRot1 = (1, 0, 0, 0)
779
+ float physics:lowerLimit = -150.00035
780
+ float physics:upperLimit = 20.000008
781
+ custom float urdf:limit:effort = 363
782
+ }
783
+
784
+ def PhysicsRevoluteJoint "right_hip_z_joint" (
785
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
786
+ )
787
+ {
788
+ float drive:angular:physics:maxForce = 137
789
+ float newton:velocityLimit = 1110.3922
790
+ uniform token physics:axis = "Z"
791
+ custom rel physics:body0
792
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link>
793
+ custom rel physics:body1
794
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link>
795
+ point3f physics:localPos0 = (0, 0, -0.1282)
796
+ point3f physics:localPos1 = (0, 0, 0)
797
+ quatf physics:localRot0 = (1, 0, 0, 0)
798
+ quatf physics:localRot1 = (1, 0, 0, 0)
799
+ float physics:lowerLimit = -210.00049
800
+ float physics:upperLimit = 30.00007
801
+ custom float urdf:limit:effort = 137
802
+ }
803
+
804
+ def PhysicsRevoluteJoint "right_knee_joint" (
805
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
806
+ )
807
+ {
808
+ float drive:angular:physics:maxForce = 363
809
+ float newton:velocityLimit = 1145.9156
810
+ uniform token physics:axis = "Y"
811
+ custom rel physics:body0
812
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link>
813
+ custom rel physics:body1
814
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link>
815
+ point3f physics:localPos0 = (0, 0, -0.2912)
816
+ point3f physics:localPos1 = (0, 0, 0)
817
+ quatf physics:localRot0 = (1, 0, 0, 0)
818
+ quatf physics:localRot1 = (1, 0, 0, 0)
819
+ float physics:lowerLimit = -9.999832
820
+ float physics:upperLimit = 142.99881
821
+ custom float urdf:limit:effort = 363
822
+ }
823
+
824
+ def PhysicsRevoluteJoint "right_ankle_y_joint" (
825
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
826
+ )
827
+ {
828
+ float drive:angular:physics:maxForce = 137
829
+ float newton:velocityLimit = 1110.3922
830
+ uniform token physics:axis = "Y"
831
+ custom rel physics:body0
832
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link>
833
+ custom rel physics:body1
834
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link/right_ankle_y_link>
835
+ point3f physics:localPos0 = (0, 0, -0.41)
836
+ point3f physics:localPos1 = (0, 0, 0)
837
+ quatf physics:localRot0 = (1, 0, 0, 0)
838
+ quatf physics:localRot1 = (1, 0, 0, 0)
839
+ float physics:lowerLimit = -60.00014
840
+ float physics:upperLimit = 45.000107
841
+ custom float urdf:limit:effort = 137
842
+ }
843
+
844
+ def PhysicsRevoluteJoint "right_ankle_x_joint" (
845
+ prepend apiSchemas = ["NewtonJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
846
+ )
847
+ {
848
+ float drive:angular:physics:maxForce = 50
849
+ float newton:velocityLimit = 1361.3478
850
+ uniform token physics:axis = "X"
851
+ custom rel physics:body0
852
+ append rel physics:body0 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link/right_ankle_y_link>
853
+ custom rel physics:body1
854
+ append rel physics:body1 = </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link/right_ankle_y_link/right_ankle_x_link>
855
+ point3f physics:localPos0 = (0, 0, 0)
856
+ point3f physics:localPos1 = (0, 0, 0)
857
+ quatf physics:localRot0 = (1, 0, 0, 0)
858
+ quatf physics:localRot1 = (1, 0, 0, 0)
859
+ float physics:lowerLimit = -35.000275
860
+ float physics:upperLimit = 35.000275
861
+ custom float urdf:limit:effort = 50
862
+ }
863
+ }
864
+ }
865
+
DR02-std/simready_usd/alternatives/original/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,148 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "tn__DR02STD_sA"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ subLayers = [
12
+ @./physics.usda@
13
+ ]
14
+ upAxis = "Z"
15
+ )
16
+
17
+ over "tn__DR02STD_sA"
18
+ {
19
+ over "Physics"
20
+ {
21
+ over "waist_z_joint" (
22
+ prepend apiSchemas = ["PhysxJointAPI"]
23
+ )
24
+ {
25
+ }
26
+
27
+ over "left_shoulder_y_joint" (
28
+ prepend apiSchemas = ["PhysxJointAPI"]
29
+ )
30
+ {
31
+ }
32
+
33
+ over "left_shoulder_x_joint" (
34
+ prepend apiSchemas = ["PhysxJointAPI"]
35
+ )
36
+ {
37
+ }
38
+
39
+ over "left_shoulder_z_joint" (
40
+ prepend apiSchemas = ["PhysxJointAPI"]
41
+ )
42
+ {
43
+ }
44
+
45
+ over "left_elbow_joint" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ }
50
+
51
+ over "right_shoulder_y_joint" (
52
+ prepend apiSchemas = ["PhysxJointAPI"]
53
+ )
54
+ {
55
+ }
56
+
57
+ over "right_shoulder_x_joint" (
58
+ prepend apiSchemas = ["PhysxJointAPI"]
59
+ )
60
+ {
61
+ }
62
+
63
+ over "right_shoulder_z_joint" (
64
+ prepend apiSchemas = ["PhysxJointAPI"]
65
+ )
66
+ {
67
+ }
68
+
69
+ over "right_elbow_joint" (
70
+ prepend apiSchemas = ["PhysxJointAPI"]
71
+ )
72
+ {
73
+ }
74
+
75
+ over "left_hip_y_joint" (
76
+ prepend apiSchemas = ["PhysxJointAPI"]
77
+ )
78
+ {
79
+ }
80
+
81
+ over "left_hip_x_joint" (
82
+ prepend apiSchemas = ["PhysxJointAPI"]
83
+ )
84
+ {
85
+ }
86
+
87
+ over "left_hip_z_joint" (
88
+ prepend apiSchemas = ["PhysxJointAPI"]
89
+ )
90
+ {
91
+ }
92
+
93
+ over "left_knee_joint" (
94
+ prepend apiSchemas = ["PhysxJointAPI"]
95
+ )
96
+ {
97
+ }
98
+
99
+ over "left_ankle_y_joint" (
100
+ prepend apiSchemas = ["PhysxJointAPI"]
101
+ )
102
+ {
103
+ }
104
+
105
+ over "left_ankle_x_joint" (
106
+ prepend apiSchemas = ["PhysxJointAPI"]
107
+ )
108
+ {
109
+ }
110
+
111
+ over "right_hip_y_joint" (
112
+ prepend apiSchemas = ["PhysxJointAPI"]
113
+ )
114
+ {
115
+ }
116
+
117
+ over "right_hip_x_joint" (
118
+ prepend apiSchemas = ["PhysxJointAPI"]
119
+ )
120
+ {
121
+ }
122
+
123
+ over "right_hip_z_joint" (
124
+ prepend apiSchemas = ["PhysxJointAPI"]
125
+ )
126
+ {
127
+ }
128
+
129
+ over "right_knee_joint" (
130
+ prepend apiSchemas = ["PhysxJointAPI"]
131
+ )
132
+ {
133
+ }
134
+
135
+ over "right_ankle_y_joint" (
136
+ prepend apiSchemas = ["PhysxJointAPI"]
137
+ )
138
+ {
139
+ }
140
+
141
+ over "right_ankle_x_joint" (
142
+ prepend apiSchemas = ["PhysxJointAPI"]
143
+ )
144
+ {
145
+ }
146
+ }
147
+ }
148
+
DR02-std/simready_usd/alternatives/original/payloads/base.usda ADDED
The diff for this file is too large to render. See raw diff
 
DR02-std/simready_usd/alternatives/original/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5575ac21ee7b74e7de041fc7dfc63d5e5c1857f2549a4c509963d144c21dc892
3
+ size 28564892
DR02-std/simready_usd/alternatives/original/payloads/instances.usda ADDED
The diff for this file is too large to render. See raw diff
 
DR02-std/simready_usd/alternatives/original/payloads/materials.usda ADDED
@@ -0,0 +1,417 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ endTimeCode = 1000000
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = 0
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Scope "Materials"
14
+ {
15
+ def Material "material_1"
16
+ {
17
+ color3f inputs:diffuseColor = (0.5271134, 0.5271134, 0.5271134)
18
+ float inputs:metallic = 0
19
+ float inputs:opacity = 1
20
+ float inputs:roughness = 0.5
21
+ token inputs:wrapMode = "repeat"
22
+ token outputs:displacement (
23
+ displayGroup = "Outputs"
24
+ )
25
+ prepend token outputs:displacement.connect = </Materials/material_1/PreviewSurface.outputs:displacement>
26
+ token outputs:surface (
27
+ displayGroup = "Outputs"
28
+ )
29
+ prepend token outputs:surface.connect = </Materials/material_1/PreviewSurface.outputs:surface>
30
+ token outputs:volume (
31
+ displayGroup = "Outputs"
32
+ )
33
+
34
+ def Shader "PreviewSurface" (
35
+ apiSchemas = ["NodeDefAPI"]
36
+ )
37
+ {
38
+ token info:id = "UsdPreviewSurface"
39
+ prepend color3f inputs:diffuseColor.connect = </Materials/material_1.inputs:diffuseColor>
40
+ prepend float inputs:metallic.connect = </Materials/material_1.inputs:metallic>
41
+ prepend float inputs:opacity.connect = </Materials/material_1.inputs:opacity>
42
+ prepend float inputs:roughness.connect = </Materials/material_1.inputs:roughness>
43
+ token outputs:displacement
44
+ token outputs:surface
45
+ }
46
+ }
47
+
48
+ def Material "material_8"
49
+ {
50
+ color3f inputs:diffuseColor = (0.5271152, 0.5271152, 0.5271152)
51
+ float inputs:metallic = 0
52
+ float inputs:opacity = 1
53
+ float inputs:roughness = 0.5
54
+ token inputs:wrapMode = "repeat"
55
+ token outputs:displacement (
56
+ displayGroup = "Outputs"
57
+ )
58
+ prepend token outputs:displacement.connect = </Materials/material_8/PreviewSurface.outputs:displacement>
59
+ token outputs:surface (
60
+ displayGroup = "Outputs"
61
+ )
62
+ prepend token outputs:surface.connect = </Materials/material_8/PreviewSurface.outputs:surface>
63
+ token outputs:volume (
64
+ displayGroup = "Outputs"
65
+ )
66
+
67
+ def Shader "PreviewSurface" (
68
+ apiSchemas = ["NodeDefAPI"]
69
+ )
70
+ {
71
+ token info:id = "UsdPreviewSurface"
72
+ prepend color3f inputs:diffuseColor.connect = </Materials/material_8.inputs:diffuseColor>
73
+ prepend float inputs:metallic.connect = </Materials/material_8.inputs:metallic>
74
+ prepend float inputs:opacity.connect = </Materials/material_8.inputs:opacity>
75
+ prepend float inputs:roughness.connect = </Materials/material_8.inputs:roughness>
76
+ token outputs:displacement
77
+ token outputs:surface
78
+ }
79
+ }
80
+
81
+ def Material "tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN"
82
+ {
83
+ color3f inputs:diffuseColor = (0.078187466, 0.1094618, 0.14702739)
84
+ float inputs:metallic = 0
85
+ float inputs:opacity = 1
86
+ float inputs:roughness = 0.5
87
+ token inputs:wrapMode = "repeat"
88
+ token outputs:displacement (
89
+ displayGroup = "Outputs"
90
+ )
91
+ prepend token outputs:displacement.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN/PreviewSurface.outputs:displacement>
92
+ token outputs:surface (
93
+ displayGroup = "Outputs"
94
+ )
95
+ prepend token outputs:surface.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN/PreviewSurface.outputs:surface>
96
+ token outputs:volume (
97
+ displayGroup = "Outputs"
98
+ )
99
+
100
+ def Shader "PreviewSurface" (
101
+ apiSchemas = ["NodeDefAPI"]
102
+ )
103
+ {
104
+ token info:id = "UsdPreviewSurface"
105
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN.inputs:diffuseColor>
106
+ prepend float inputs:metallic.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN.inputs:metallic>
107
+ prepend float inputs:opacity.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN.inputs:opacity>
108
+ prepend float inputs:roughness.connect = </Materials/tn__dbee04a4f8c9453fa529089126e4bc37_al0DIN.inputs:roughness>
109
+ token outputs:displacement
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ def Material "tn__af6876042c7b44f793ff9914118aa853_al0DIN"
115
+ {
116
+ color3f inputs:diffuseColor = (0.046665203, 0.06847814, 0.09305903)
117
+ float inputs:metallic = 0
118
+ float inputs:opacity = 1
119
+ float inputs:roughness = 0.5
120
+ token inputs:wrapMode = "repeat"
121
+ token outputs:displacement (
122
+ displayGroup = "Outputs"
123
+ )
124
+ prepend token outputs:displacement.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN/PreviewSurface.outputs:displacement>
125
+ token outputs:surface (
126
+ displayGroup = "Outputs"
127
+ )
128
+ prepend token outputs:surface.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN/PreviewSurface.outputs:surface>
129
+ token outputs:volume (
130
+ displayGroup = "Outputs"
131
+ )
132
+
133
+ def Shader "PreviewSurface" (
134
+ apiSchemas = ["NodeDefAPI"]
135
+ )
136
+ {
137
+ token info:id = "UsdPreviewSurface"
138
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN.inputs:diffuseColor>
139
+ prepend float inputs:metallic.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN.inputs:metallic>
140
+ prepend float inputs:opacity.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN.inputs:opacity>
141
+ prepend float inputs:roughness.connect = </Materials/tn__af6876042c7b44f793ff9914118aa853_al0DIN.inputs:roughness>
142
+ token outputs:displacement
143
+ token outputs:surface
144
+ }
145
+ }
146
+
147
+ def Material "tn__aa589af066ca4eebb167784af01b98f6_al0DIN"
148
+ {
149
+ color3f inputs:diffuseColor = (0, 0, 0)
150
+ color3f inputs:emissiveColor = (0.7454036, 0.21223061, 0.045186155)
151
+ float inputs:metallic = 0
152
+ float inputs:opacity = 1
153
+ float inputs:roughness = 0.5
154
+ token inputs:wrapMode = "repeat"
155
+ token outputs:displacement (
156
+ displayGroup = "Outputs"
157
+ )
158
+ prepend token outputs:displacement.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN/PreviewSurface.outputs:displacement>
159
+ token outputs:surface (
160
+ displayGroup = "Outputs"
161
+ )
162
+ prepend token outputs:surface.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN/PreviewSurface.outputs:surface>
163
+ token outputs:volume (
164
+ displayGroup = "Outputs"
165
+ )
166
+
167
+ def Shader "PreviewSurface" (
168
+ apiSchemas = ["NodeDefAPI"]
169
+ )
170
+ {
171
+ token info:id = "UsdPreviewSurface"
172
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN.inputs:diffuseColor>
173
+ prepend color3f inputs:emissiveColor.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN.inputs:emissiveColor>
174
+ prepend float inputs:metallic.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN.inputs:metallic>
175
+ prepend float inputs:opacity.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN.inputs:opacity>
176
+ prepend float inputs:roughness.connect = </Materials/tn__aa589af066ca4eebb167784af01b98f6_al0DIN.inputs:roughness>
177
+ token outputs:displacement
178
+ token outputs:surface
179
+ }
180
+ }
181
+
182
+ def Material "tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN"
183
+ {
184
+ color3f inputs:diffuseColor = (0.70110214, 0.6938711, 0.7454036)
185
+ float inputs:metallic = 0
186
+ float inputs:opacity = 1
187
+ float inputs:roughness = 0.5
188
+ token inputs:wrapMode = "repeat"
189
+ token outputs:displacement (
190
+ displayGroup = "Outputs"
191
+ )
192
+ prepend token outputs:displacement.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN/PreviewSurface.outputs:displacement>
193
+ token outputs:surface (
194
+ displayGroup = "Outputs"
195
+ )
196
+ prepend token outputs:surface.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN/PreviewSurface.outputs:surface>
197
+ token outputs:volume (
198
+ displayGroup = "Outputs"
199
+ )
200
+
201
+ def Shader "PreviewSurface" (
202
+ apiSchemas = ["NodeDefAPI"]
203
+ )
204
+ {
205
+ token info:id = "UsdPreviewSurface"
206
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN.inputs:diffuseColor>
207
+ prepend float inputs:metallic.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN.inputs:metallic>
208
+ prepend float inputs:opacity.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN.inputs:opacity>
209
+ prepend float inputs:roughness.connect = </Materials/tn__a3033b20194e4e65b2243409c75fb4e3_al0DIN.inputs:roughness>
210
+ token outputs:displacement
211
+ token outputs:surface
212
+ }
213
+ }
214
+
215
+ def Material "tn__a0000000000000000000000000000000_al0DIN"
216
+ {
217
+ color3f inputs:diffuseColor = (0.95597297, 0.95597297, 0.95597297)
218
+ float inputs:metallic = 0
219
+ float inputs:opacity = 1
220
+ float inputs:roughness = 0.5
221
+ token inputs:wrapMode = "repeat"
222
+ token outputs:displacement (
223
+ displayGroup = "Outputs"
224
+ )
225
+ prepend token outputs:displacement.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN/PreviewSurface.outputs:displacement>
226
+ token outputs:surface (
227
+ displayGroup = "Outputs"
228
+ )
229
+ prepend token outputs:surface.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN/PreviewSurface.outputs:surface>
230
+ token outputs:volume (
231
+ displayGroup = "Outputs"
232
+ )
233
+
234
+ def Shader "PreviewSurface" (
235
+ apiSchemas = ["NodeDefAPI"]
236
+ )
237
+ {
238
+ token info:id = "UsdPreviewSurface"
239
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN.inputs:diffuseColor>
240
+ prepend float inputs:metallic.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN.inputs:metallic>
241
+ prepend float inputs:opacity.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN.inputs:opacity>
242
+ prepend float inputs:roughness.connect = </Materials/tn__a0000000000000000000000000000000_al0DIN.inputs:roughness>
243
+ token outputs:displacement
244
+ token outputs:surface
245
+ }
246
+ }
247
+
248
+ def Material "tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN"
249
+ {
250
+ color3f inputs:diffuseColor = (0, 0, 0)
251
+ color3f inputs:emissiveColor = (0, 0.16826953, 0.6172064)
252
+ float inputs:metallic = 0
253
+ float inputs:opacity = 1
254
+ float inputs:roughness = 0.5
255
+ token inputs:wrapMode = "repeat"
256
+ token outputs:displacement (
257
+ displayGroup = "Outputs"
258
+ )
259
+ prepend token outputs:displacement.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN/PreviewSurface.outputs:displacement>
260
+ token outputs:surface (
261
+ displayGroup = "Outputs"
262
+ )
263
+ prepend token outputs:surface.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN/PreviewSurface.outputs:surface>
264
+ token outputs:volume (
265
+ displayGroup = "Outputs"
266
+ )
267
+
268
+ def Shader "PreviewSurface" (
269
+ apiSchemas = ["NodeDefAPI"]
270
+ )
271
+ {
272
+ token info:id = "UsdPreviewSurface"
273
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN.inputs:diffuseColor>
274
+ prepend color3f inputs:emissiveColor.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN.inputs:emissiveColor>
275
+ prepend float inputs:metallic.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN.inputs:metallic>
276
+ prepend float inputs:opacity.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN.inputs:opacity>
277
+ prepend float inputs:roughness.connect = </Materials/tn__aeb942ccada043f4bbd549d24bd1ff9a_al0DIN.inputs:roughness>
278
+ token outputs:displacement
279
+ token outputs:surface
280
+ }
281
+ }
282
+
283
+ def Material "tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN"
284
+ {
285
+ color3f inputs:diffuseColor = (0, 0, 0)
286
+ float inputs:metallic = 0
287
+ float inputs:opacity = 1
288
+ float inputs:roughness = 0.5
289
+ token inputs:wrapMode = "repeat"
290
+ token outputs:displacement (
291
+ displayGroup = "Outputs"
292
+ )
293
+ prepend token outputs:displacement.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN/PreviewSurface.outputs:displacement>
294
+ token outputs:surface (
295
+ displayGroup = "Outputs"
296
+ )
297
+ prepend token outputs:surface.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN/PreviewSurface.outputs:surface>
298
+ token outputs:volume (
299
+ displayGroup = "Outputs"
300
+ )
301
+
302
+ def Shader "PreviewSurface" (
303
+ apiSchemas = ["NodeDefAPI"]
304
+ )
305
+ {
306
+ token info:id = "UsdPreviewSurface"
307
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN.inputs:diffuseColor>
308
+ prepend float inputs:metallic.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN.inputs:metallic>
309
+ prepend float inputs:opacity.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN.inputs:opacity>
310
+ prepend float inputs:roughness.connect = </Materials/tn__b4f92e2119de4a3ab1e5d5c07f5a88da_al0DIN.inputs:roughness>
311
+ token outputs:displacement
312
+ token outputs:surface
313
+ }
314
+ }
315
+
316
+ def Material "tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN"
317
+ {
318
+ color3f inputs:diffuseColor = (0.6444791, 0.6444791, 0.6583757)
319
+ float inputs:metallic = 0
320
+ float inputs:opacity = 1
321
+ float inputs:roughness = 0.5
322
+ token inputs:wrapMode = "repeat"
323
+ token outputs:displacement (
324
+ displayGroup = "Outputs"
325
+ )
326
+ prepend token outputs:displacement.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN/PreviewSurface.outputs:displacement>
327
+ token outputs:surface (
328
+ displayGroup = "Outputs"
329
+ )
330
+ prepend token outputs:surface.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN/PreviewSurface.outputs:surface>
331
+ token outputs:volume (
332
+ displayGroup = "Outputs"
333
+ )
334
+
335
+ def Shader "PreviewSurface" (
336
+ apiSchemas = ["NodeDefAPI"]
337
+ )
338
+ {
339
+ token info:id = "UsdPreviewSurface"
340
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN.inputs:diffuseColor>
341
+ prepend float inputs:metallic.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN.inputs:metallic>
342
+ prepend float inputs:opacity.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN.inputs:opacity>
343
+ prepend float inputs:roughness.connect = </Materials/tn__e0f24eee2d6346a79fbfb4dc6e415617_al0DIN.inputs:roughness>
344
+ token outputs:displacement
345
+ token outputs:surface
346
+ }
347
+ }
348
+
349
+ def Material "tn__bae46850908a486085f9a3fcdaac48fb_al0DIN"
350
+ {
351
+ color3f inputs:diffuseColor = (0.6583757, 0.028426114, 0.023153396)
352
+ float inputs:metallic = 0
353
+ float inputs:opacity = 1
354
+ float inputs:roughness = 0.5
355
+ token inputs:wrapMode = "repeat"
356
+ token outputs:displacement (
357
+ displayGroup = "Outputs"
358
+ )
359
+ prepend token outputs:displacement.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN/PreviewSurface.outputs:displacement>
360
+ token outputs:surface (
361
+ displayGroup = "Outputs"
362
+ )
363
+ prepend token outputs:surface.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN/PreviewSurface.outputs:surface>
364
+ token outputs:volume (
365
+ displayGroup = "Outputs"
366
+ )
367
+
368
+ def Shader "PreviewSurface" (
369
+ apiSchemas = ["NodeDefAPI"]
370
+ )
371
+ {
372
+ token info:id = "UsdPreviewSurface"
373
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN.inputs:diffuseColor>
374
+ prepend float inputs:metallic.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN.inputs:metallic>
375
+ prepend float inputs:opacity.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN.inputs:opacity>
376
+ prepend float inputs:roughness.connect = </Materials/tn__bae46850908a486085f9a3fcdaac48fb_al0DIN.inputs:roughness>
377
+ token outputs:displacement
378
+ token outputs:surface
379
+ }
380
+ }
381
+
382
+ def Material "tn__b91991b3179349829d9bb187d6a98c35_al0DIN"
383
+ {
384
+ color3f inputs:diffuseColor = (0, 0, 0)
385
+ color3f inputs:emissiveColor = (0.07618522, 0.28744084, 0.7230557)
386
+ float inputs:metallic = 0
387
+ float inputs:opacity = 1
388
+ float inputs:roughness = 0.5
389
+ token inputs:wrapMode = "repeat"
390
+ token outputs:displacement (
391
+ displayGroup = "Outputs"
392
+ )
393
+ prepend token outputs:displacement.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN/PreviewSurface.outputs:displacement>
394
+ token outputs:surface (
395
+ displayGroup = "Outputs"
396
+ )
397
+ prepend token outputs:surface.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN/PreviewSurface.outputs:surface>
398
+ token outputs:volume (
399
+ displayGroup = "Outputs"
400
+ )
401
+
402
+ def Shader "PreviewSurface" (
403
+ apiSchemas = ["NodeDefAPI"]
404
+ )
405
+ {
406
+ token info:id = "UsdPreviewSurface"
407
+ prepend color3f inputs:diffuseColor.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN.inputs:diffuseColor>
408
+ prepend color3f inputs:emissiveColor.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN.inputs:emissiveColor>
409
+ prepend float inputs:metallic.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN.inputs:metallic>
410
+ prepend float inputs:opacity.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN.inputs:opacity>
411
+ prepend float inputs:roughness.connect = </Materials/tn__b91991b3179349829d9bb187d6a98c35_al0DIN.inputs:roughness>
412
+ token outputs:displacement
413
+ token outputs:surface
414
+ }
415
+ }
416
+ }
417
+
DR02-std/simready_usd/alternatives/original/payloads/robot.usda ADDED
@@ -0,0 +1,325 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string creator = "URDF USD Converter v0.3.2"
5
+ }
6
+ defaultPrim = "tn__DR02STD_sA"
7
+ endTimeCode = 1000000
8
+ kilogramsPerUnit = 1
9
+ metersPerUnit = 1
10
+ startTimeCode = 0
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "tn__DR02STD_sA" (
15
+ prepend apiSchemas = ["IsaacRobotAPI"]
16
+ )
17
+ {
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </tn__DR02STD_sA/Physics/waist_z_joint>,
20
+ </tn__DR02STD_sA/Physics/left_hip_y_joint>,
21
+ </tn__DR02STD_sA/Physics/right_hip_y_joint>,
22
+ </tn__DR02STD_sA/Physics/left_shoulder_y_joint>,
23
+ </tn__DR02STD_sA/Physics/right_shoulder_y_joint>,
24
+ </tn__DR02STD_sA/Physics/left_shoulder_x_joint>,
25
+ </tn__DR02STD_sA/Physics/left_shoulder_z_joint>,
26
+ </tn__DR02STD_sA/Physics/left_elbow_joint>,
27
+ </tn__DR02STD_sA/Physics/right_shoulder_x_joint>,
28
+ </tn__DR02STD_sA/Physics/right_shoulder_z_joint>,
29
+ </tn__DR02STD_sA/Physics/right_elbow_joint>,
30
+ </tn__DR02STD_sA/Physics/left_hip_x_joint>,
31
+ </tn__DR02STD_sA/Physics/left_hip_z_joint>,
32
+ </tn__DR02STD_sA/Physics/left_knee_joint>,
33
+ </tn__DR02STD_sA/Physics/left_ankle_y_joint>,
34
+ </tn__DR02STD_sA/Physics/left_ankle_x_joint>,
35
+ </tn__DR02STD_sA/Physics/right_hip_x_joint>,
36
+ </tn__DR02STD_sA/Physics/right_hip_z_joint>,
37
+ </tn__DR02STD_sA/Physics/right_knee_joint>,
38
+ </tn__DR02STD_sA/Physics/right_ankle_y_joint>,
39
+ </tn__DR02STD_sA/Physics/right_ankle_x_joint>,
40
+ ]
41
+ prepend rel isaac:physics:robotLinks = [
42
+ </tn__DR02STD_sA/Geometry/base_link>,
43
+ </tn__DR02STD_sA/Geometry/base_link/body>,
44
+ </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link>,
45
+ </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link>,
46
+ </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link/left_shoulder_z_link>,
47
+ </tn__DR02STD_sA/Geometry/base_link/body/left_shoulder_y_link/left_shoulder_x_link/left_shoulder_z_link/left_elbow_link>,
48
+ </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link>,
49
+ </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link>,
50
+ </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link/right_shoulder_z_link>,
51
+ </tn__DR02STD_sA/Geometry/base_link/body/right_shoulder_y_link/right_shoulder_x_link/right_shoulder_z_link/right_elbow_link>,
52
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link>,
53
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link>,
54
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link>,
55
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link>,
56
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link/left_ankle_y_link>,
57
+ </tn__DR02STD_sA/Geometry/base_link/left_hip_y_link/left_hip_x_link/left_hip_z_link/left_knee_link/left_ankle_y_link/left_ankle_x_link>,
58
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link>,
59
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link>,
60
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link>,
61
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link>,
62
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link/right_ankle_y_link>,
63
+ </tn__DR02STD_sA/Geometry/base_link/right_hip_y_link/right_hip_x_link/right_hip_z_link/right_knee_link/right_ankle_y_link/right_ankle_x_link>,
64
+ ]
65
+ token isaac:robotType = "Humanoid"
66
+
67
+ over "Geometry"
68
+ {
69
+ over "base_link" (
70
+ prepend apiSchemas = ["IsaacLinkAPI"]
71
+ )
72
+ {
73
+ over "body" (
74
+ prepend apiSchemas = ["IsaacLinkAPI"]
75
+ )
76
+ {
77
+ over "left_shoulder_y_link" (
78
+ prepend apiSchemas = ["IsaacLinkAPI"]
79
+ )
80
+ {
81
+ over "left_shoulder_x_link" (
82
+ prepend apiSchemas = ["IsaacLinkAPI"]
83
+ )
84
+ {
85
+ over "left_shoulder_z_link" (
86
+ prepend apiSchemas = ["IsaacLinkAPI"]
87
+ )
88
+ {
89
+ over "left_elbow_link" (
90
+ prepend apiSchemas = ["IsaacLinkAPI"]
91
+ )
92
+ {
93
+ }
94
+ }
95
+ }
96
+ }
97
+
98
+ over "right_shoulder_y_link" (
99
+ prepend apiSchemas = ["IsaacLinkAPI"]
100
+ )
101
+ {
102
+ over "right_shoulder_x_link" (
103
+ prepend apiSchemas = ["IsaacLinkAPI"]
104
+ )
105
+ {
106
+ over "right_shoulder_z_link" (
107
+ prepend apiSchemas = ["IsaacLinkAPI"]
108
+ )
109
+ {
110
+ over "right_elbow_link" (
111
+ prepend apiSchemas = ["IsaacLinkAPI"]
112
+ )
113
+ {
114
+ }
115
+ }
116
+ }
117
+ }
118
+
119
+ over "imu_head_link" (
120
+ prepend apiSchemas = ["IsaacSiteAPI"]
121
+ )
122
+ {
123
+ }
124
+
125
+ over "imu_base_link" (
126
+ prepend apiSchemas = ["IsaacSiteAPI"]
127
+ )
128
+ {
129
+ }
130
+ }
131
+
132
+ over "left_hip_y_link" (
133
+ prepend apiSchemas = ["IsaacLinkAPI"]
134
+ )
135
+ {
136
+ over "left_hip_x_link" (
137
+ prepend apiSchemas = ["IsaacLinkAPI"]
138
+ )
139
+ {
140
+ over "left_hip_z_link" (
141
+ prepend apiSchemas = ["IsaacLinkAPI"]
142
+ )
143
+ {
144
+ over "left_knee_link" (
145
+ prepend apiSchemas = ["IsaacLinkAPI"]
146
+ )
147
+ {
148
+ over "left_ankle_y_link" (
149
+ prepend apiSchemas = ["IsaacLinkAPI"]
150
+ )
151
+ {
152
+ over "left_ankle_x_link" (
153
+ prepend apiSchemas = ["IsaacLinkAPI"]
154
+ )
155
+ {
156
+ }
157
+ }
158
+ }
159
+ }
160
+ }
161
+ }
162
+
163
+ over "right_hip_y_link" (
164
+ prepend apiSchemas = ["IsaacLinkAPI"]
165
+ )
166
+ {
167
+ over "right_hip_x_link" (
168
+ prepend apiSchemas = ["IsaacLinkAPI"]
169
+ )
170
+ {
171
+ over "right_hip_z_link" (
172
+ prepend apiSchemas = ["IsaacLinkAPI"]
173
+ )
174
+ {
175
+ over "right_knee_link" (
176
+ prepend apiSchemas = ["IsaacLinkAPI"]
177
+ )
178
+ {
179
+ over "right_ankle_y_link" (
180
+ prepend apiSchemas = ["IsaacLinkAPI"]
181
+ )
182
+ {
183
+ over "right_ankle_x_link" (
184
+ prepend apiSchemas = ["IsaacLinkAPI"]
185
+ )
186
+ {
187
+ }
188
+ }
189
+ }
190
+ }
191
+ }
192
+ }
193
+ }
194
+ }
195
+
196
+ over "Physics"
197
+ {
198
+ over "waist_z_joint" (
199
+ prepend apiSchemas = ["IsaacJointAPI"]
200
+ )
201
+ {
202
+ }
203
+
204
+ over "left_shoulder_y_joint" (
205
+ prepend apiSchemas = ["IsaacJointAPI"]
206
+ )
207
+ {
208
+ }
209
+
210
+ over "left_shoulder_x_joint" (
211
+ prepend apiSchemas = ["IsaacJointAPI"]
212
+ )
213
+ {
214
+ }
215
+
216
+ over "left_shoulder_z_joint" (
217
+ prepend apiSchemas = ["IsaacJointAPI"]
218
+ )
219
+ {
220
+ }
221
+
222
+ over "left_elbow_joint" (
223
+ prepend apiSchemas = ["IsaacJointAPI"]
224
+ )
225
+ {
226
+ }
227
+
228
+ over "right_shoulder_y_joint" (
229
+ prepend apiSchemas = ["IsaacJointAPI"]
230
+ )
231
+ {
232
+ }
233
+
234
+ over "right_shoulder_x_joint" (
235
+ prepend apiSchemas = ["IsaacJointAPI"]
236
+ )
237
+ {
238
+ }
239
+
240
+ over "right_shoulder_z_joint" (
241
+ prepend apiSchemas = ["IsaacJointAPI"]
242
+ )
243
+ {
244
+ }
245
+
246
+ over "right_elbow_joint" (
247
+ prepend apiSchemas = ["IsaacJointAPI"]
248
+ )
249
+ {
250
+ }
251
+
252
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