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@@ -16,13 +16,13 @@ configs:
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  # QR Scan Difficulty: synthetic codes
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  The QR codes made for the QR Scan Difficulty page, which measures how many QR codes the scanners in phones can read,
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- from clean prints to hard real-world codes. Every image is a synthetic camera picture of a printed code, so its
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- content and every condition that shaped it are known exactly.
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  - **tiers**: 1,400 codes in three sets, clean (200), everyday (600) and tough (600), each with its difficulty on
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  the page's scale and which of eight scanners read it at seven image sizes.
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- - **ladders**: 12,560 codes for the page's "What makes a code hard to read": one code changed one step at a
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- time, 16 factors, 80 codes per step, each with which scanners read it at 1280 px.
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  ## How the images were made
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@@ -33,7 +33,9 @@ digits, filling about 90% of the code's capacity.
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  Ladders start from one easy code that every scanner reads (version 3, 8 camera pixels per square, sharp, nearly
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  head-on) and change a single factor. A seed is the same code in the same scene at every step, so a step changes only
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- its factor.
 
 
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  ## Fields
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  # QR Scan Difficulty: synthetic codes
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  The QR codes made for the QR Scan Difficulty page, which measures how many QR codes the scanners in phones can read,
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+ on these simulated prints and on codes from four research datasets. Every image is a synthetic camera picture of a
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+ printed code, so its content and every condition that shaped it are known exactly.
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  - **tiers**: 1,400 codes in three sets, clean (200), everyday (600) and tough (600), each with its difficulty on
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  the page's scale and which of eight scanners read it at seven image sizes.
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+ - **ladders**: 13,520 codes for the page's "What makes a code hard to read": one code changed one step at a
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+ time, 17 factors, 80 codes per step, each with which scanners read it at 1280 px.
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  ## How the images were made
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  Ladders start from one easy code that every scanner reads (version 3, 8 camera pixels per square, sharp, nearly
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  head-on) and change a single factor. A seed is the same code in the same scene at every step, so a step changes only
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+ its factor. `version` keeps the printed size, so its squares shrink as the data grows; `version_big` takes the very
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+ same codes and scenes and prints them bigger, so every square keeps 6 camera pixels (up to version 21, the largest
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+ that fits a 1280 × 960 picture at every angle).
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  ## Fields
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