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README.md
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@@ -13,6 +13,10 @@ each of 10 maps), played headless on the real deterministic game engine
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([openfrontio/OpenFrontIO](https://github.com/openfrontio/OpenFrontIO)) and
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snapshotted every 10 ticks / 1s of game time (~375k snapshots total).
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**Format v3**: every snapshot captures the *complete* game state — the tile
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grid plus all entities (players, diplomacy, units, attacks in flight) — so a
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single snapshot is enough to reconstruct everything an agent could observe.
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([openfrontio/OpenFrontIO](https://github.com/openfrontio/OpenFrontIO)) and
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snapshotted every 10 ticks / 1s of game time (~375k snapshots total).
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Generated by and documented at
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**[github.com/djmango/openfront-ai](https://github.com/djmango/openfront-ai)** —
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see the repo for loaders, training code, and results.
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**Format v3**: every snapshot captures the *complete* game state — the tile
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grid plus all entities (players, diplomacy, units, attacks in flight) — so a
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single snapshot is enough to reconstruct everything an agent could observe.
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