Datasets:
Download render.py from duckduckplz/Mobjaverse: direct link, hf CLI and curl.
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- Download file 12.1 kB
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https://huggingface.co/datasets/duckduckplz/Mobjaverse/resolve/main/render.py
- Command line
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hf download hf://datasets/duckduckplz/Mobjaverse/render.py
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curl -L -o render.py https://huggingface.co/datasets/duckduckplz/Mobjaverse/resolve/main/render.py
12.1 kB
| import platform | |
| import os | |
| if platform.system() == "Linux": | |
| os.environ['PYOPENGL_PLATFORM'] = 'egl' | |
| RENDER_ENV = "egl" | |
| from dataclasses import dataclass | |
| from numpy import ndarray | |
| from PIL import Image | |
| from typing import List, Tuple, Dict | |
| from src.rig_package.info.asset import Asset | |
| import imageio | |
| import math | |
| import numpy as np | |
| import pyrender | |
| import random | |
| import trimesh | |
| class Scene(): | |
| lens: float # camera's lens | |
| dis: float # distance from camera to origin | |
| theta: float # polar angle, start from -y(0) and go to +z(pi/2) in blender | |
| phi: float # azimuth angle, start from -y(0) and go to +x(pi/2) in blender | |
| sensor_size: float=36.0 | |
| frame: int=0 | |
| image: ndarray|None=None | |
| depth: ndarray|None=None | |
| def fov(self) -> float: | |
| return 2 * math.atan(self.sensor_size/(2*self.lens)) | |
| def camera(self) -> ndarray: | |
| dis = self.dis | |
| theta = self.theta | |
| phi = self.phi | |
| cth = math.cos(theta) | |
| sth = math.sin(theta) | |
| cph = math.cos(phi) | |
| sph = math.sin(phi) | |
| return np.array([ | |
| [cph, -sth*sph, sph*cth, cth*sph*dis], | |
| [sph, sth*cph, -cph*cth, -cth*cph*dis], | |
| [0, cth, sth, sth*dis], | |
| [0, 0, 0, 1], | |
| ], dtype=np.float32) | |
| def yfov(self) -> float: | |
| return math.atan(self.sensor_size/(self.lens*2))*2 | |
| def get_visibility( | |
| self, | |
| vertices: ndarray, | |
| ) -> ndarray: | |
| assert self.depth is not None | |
| camera_pose = self.camera | |
| yfov = self.yfov | |
| N = vertices.shape[0] | |
| # world → cam | |
| T_cw = np.linalg.inv(camera_pose) | |
| V_h = np.concatenate([vertices, np.ones((N,1))], axis=1) | |
| V_cam = (T_cw @ V_h.T).T[:, :3] | |
| z_cam = -V_cam[:,2] | |
| valid = z_cam > 0 | |
| # intrinsics | |
| H = self.depth.shape[0] | |
| W = self.depth.shape[1] | |
| fy = 0.5 * H / np.tan(yfov / 2) | |
| fx = fy * (W / H) | |
| cx, cy = W / 2, H / 2 | |
| u = fx * (V_cam[:,0] / -V_cam[:,2]) + cx | |
| v = fy * (V_cam[:,1] / -V_cam[:,2]) + cy | |
| v = H - v | |
| inside = (u >= 0) & (u < W) & (v >= 0) & (v < H) | |
| ui = np.round(np.clip(u, 0, W-1)).astype(int) | |
| vi = np.round(np.clip(v, 0, H-1)).astype(int) | |
| offsets = np.array([ | |
| [ 0, 0], | |
| [-1, 0], | |
| [ 1, 0], | |
| [ 0, -1], | |
| [ 0, 1], | |
| [-1, -1], | |
| [ 1, -1], | |
| [-1, 1], | |
| [ 1, 1], | |
| ]) | |
| eps = 0.02 | |
| visible = np.zeros(N, dtype=bool) | |
| for du, dv in offsets: | |
| u_n = np.clip(ui+du, 0, W-1) | |
| v_n = np.clip(vi+dv, 0, H-1) | |
| depth_n = self.depth[v_n, u_n] | |
| visible |= (depth_n > 0) & (z_cam <= depth_n + eps) | |
| visible &= valid & inside | |
| return visible | |
| class Renderer(): | |
| resolution: int=512 | |
| views: int=1 | |
| fixed_views: List[Tuple[float, float]]|None=None | |
| dis: float=3.0 | |
| lens: float=32.0 | |
| sensor_size: float=36.0 | |
| def get_vertex_group(self, asset: Asset) -> Dict[str, ndarray]: | |
| dis = self.dis | |
| lens = self.lens | |
| sensor_size = self.sensor_size | |
| array_scenes = [] | |
| matrix_basis = asset.matrix_basis | |
| faces = asset.faces | |
| assert faces is not None | |
| vertex_colors = asset.vertex_colors | |
| texture = asset.texture # make sure vertex_colors is merged into texture in the dataset | |
| uvs = asset.uvs.copy() if asset.uvs is not None else None | |
| if uvs is not None: | |
| uvs[:, 1] = 1 - uvs[:, 1] | |
| resolution = self.resolution | |
| r = pyrender.OffscreenRenderer(viewport_width=resolution, viewport_height=resolution) | |
| if texture is not None and (texture.shape[0]==0 or texture.shape[1]==0): | |
| texture = None | |
| material = None | |
| new_texture = None | |
| new_uvs = None | |
| inverse_indices = None | |
| unique_indices = None | |
| # different intensity | |
| intensity = 1.5 if texture is None else 7.5 | |
| for frame, pose in enumerate(matrix_basis): | |
| vertices = asset.vertices_with_pose(matrix_basis=pose, inplace=False, dqs=False) | |
| if texture is not None and uvs is not None: | |
| mesh, material, new_texture, new_uvs, inverse_indices, unique_indices = make_textured_mesh( | |
| vertices=vertices, | |
| faces=faces, | |
| texture=texture, | |
| uvs=uvs, | |
| new_uvs=new_uvs, | |
| new_texture=new_texture, | |
| inverse_indices=inverse_indices, | |
| unique_indices=unique_indices, | |
| cached_material=material, | |
| ) | |
| else: | |
| mesh = trimesh.Trimesh( | |
| vertices=vertices, | |
| faces=faces, | |
| vertex_colors=vertex_colors, | |
| process=False, | |
| ) | |
| material = None | |
| mesh = pyrender.Mesh.from_trimesh(mesh, smooth=True, material=material) | |
| scene = pyrender.Scene() | |
| scene.add(mesh) | |
| scenes = {} | |
| if self.fixed_views is not None: | |
| for i, (theta, phi) in enumerate(self.fixed_views): | |
| theta = theta / 180.0 * math.pi | |
| phi = phi / 180.0 * math.pi | |
| scenes[i] = Scene( | |
| lens=lens, | |
| dis=dis, | |
| theta=theta, | |
| phi=phi, | |
| sensor_size=sensor_size, | |
| ) | |
| else: | |
| views = np.random.randint(1, self.views+1) | |
| for i in range(views): | |
| if i == 0: # main view | |
| theta = 0.0 | |
| phi = 0.0 | |
| else: | |
| theta = random.uniform(-math.pi/2, math.pi/2) | |
| phi = random.uniform(0, 2*math.pi) | |
| scenes[i] = Scene( | |
| lens=lens, | |
| dis=dis, | |
| theta=theta, | |
| phi=phi, | |
| sensor_size=sensor_size, | |
| ) | |
| yfov = math.atan(sensor_size/(lens*2))*2 | |
| color = np.ones(3) | |
| # render !!! | |
| light = pyrender.DirectionalLight(color=color, intensity=intensity) | |
| light_node = scene.add(light) | |
| for id, s in scenes.items(): | |
| camera = pyrender.PerspectiveCamera(yfov=yfov) | |
| scene.add(camera, name=f"{id}", pose=s.camera) | |
| camera_nodes = [node for node in scene.get_nodes() if isinstance(node, pyrender.Node) and node.camera is not None] | |
| for cam_node in camera_nodes: | |
| scene.main_camera_node = cam_node | |
| name = cam_node.name | |
| light_node.matrix = cam_node.matrix | |
| if RENDER_ENV == "osmesa": | |
| color, depth = r.render(scene) | |
| else: | |
| color, depth = r.render(scene, flags=pyrender.constants.RenderFlags.OFFSCREEN) | |
| scenes[int(name)].image = color | |
| scenes[int(name)].depth = depth | |
| scenes[int(name)].frame = frame | |
| for id in range(len(scenes)): | |
| array_scenes.append(scenes[id]) | |
| r.delete() | |
| if asset.meta is None: | |
| asset.meta = {} | |
| asset.meta['render'] = array_scenes | |
| return {} | |
| def make_textured_mesh( | |
| vertices: ndarray, | |
| faces: ndarray, | |
| texture: ndarray, | |
| uvs: ndarray, | |
| new_texture=None, | |
| new_uvs=None, | |
| inverse_indices=None, | |
| unique_indices=None, | |
| cached_material=None, | |
| ): | |
| unrolled_vertices = vertices[faces.flatten()] # (F*3, 3) | |
| combined = np.hstack((unrolled_vertices, uvs)) | |
| if inverse_indices is None or unique_indices is None: | |
| unique_combined, unique_indices, inverse_indices = np.unique(combined, axis=0, return_index=True, return_inverse=True) | |
| else: | |
| unique_combined = combined[unique_indices] | |
| new_vertices = unique_combined[:, :3] | |
| new_faces = inverse_indices.reshape(-1, 3) # (F, 3) | |
| if new_texture is None: | |
| new_uvs = unique_combined[:, 3:] | |
| if texture.dtype != np.uint8: | |
| texture_uint8 = (np.clip(texture, 0, 1) * 255).astype(np.uint8) | |
| else: | |
| texture_uint8 = texture | |
| h, w = texture_uint8.shape[0], texture_uint8.shape[1] | |
| num_images = w // h | |
| cols = int(math.ceil(math.sqrt(num_images))) | |
| if num_images == cols: | |
| rows = (num_images + cols - 1) // cols | |
| atlas = np.zeros((rows*h, cols*h, 3), dtype=np.uint8) | |
| for i in range(num_images): | |
| row = num_images//cols - i//cols - 1 | |
| col = i % cols | |
| src_x0 = i * h | |
| src_x1 = (i + 1) * h | |
| dst_y0 = row * h | |
| dst_y1 = (row + 1) * h | |
| dst_x0 = col * h | |
| dst_x1 = (col + 1) * h | |
| atlas[dst_y0:dst_y1, dst_x0:dst_x1] = texture_uint8[:, src_x0:src_x1] | |
| texture_uint8 = atlas | |
| uvs_new = new_uvs.copy() | |
| v = uvs_new[:, 1] | |
| u = uvs_new[:, 0] | |
| tile_id = np.floor(u * num_images).astype(int) | |
| tile_id = np.clip(tile_id, 0, num_images - 1) | |
| local_u = u * num_images - tile_id | |
| row = tile_id // cols | |
| col = tile_id % cols | |
| uvs_new[:, 1] = (row + v) / rows | |
| uvs_new[:, 0] = (col + local_u) / cols | |
| new_uvs = uvs_new | |
| else: | |
| pass | |
| new_texture = Image.fromarray(texture_uint8).resize((512, 512)) # downsample to speed up | |
| if cached_material is None: | |
| material = pyrender.MetallicRoughnessMaterial( | |
| baseColorTexture=pyrender.Texture(source=new_texture, source_channels='RGB'), | |
| doubleSided=True, | |
| alphaMode='OPAQUE', | |
| ) | |
| else: | |
| material = cached_material | |
| visuals = trimesh.visual.TextureVisuals(uv=new_uvs, image=new_texture) | |
| mesh = trimesh.Trimesh( | |
| vertices=new_vertices, | |
| faces=new_faces, | |
| visual=visuals, | |
| process=False, | |
| ) | |
| return mesh, material, new_texture, new_uvs, inverse_indices, unique_indices | |
| def save_color_video( | |
| colors, | |
| path: str, | |
| fps: int=30, | |
| s: float=1.0, | |
| normalize: bool=False, | |
| ): | |
| assert len(colors) > 0, "empty list" | |
| frames = [] | |
| for color in colors: | |
| if normalize: | |
| color = (color-color.min()) / (color.max()-color.min()+1e-8) | |
| color = np.clip(color*s, 0, 255).astype(np.uint8) | |
| frames.append(color) | |
| if os.path.dirname(path) != "": | |
| os.makedirs(os.path.dirname(path), exist_ok=True) | |
| imageio.mimsave( | |
| path, | |
| frames, | |
| fps=fps, | |
| codec="libx264", | |
| quality=5, | |
| macro_block_size=None, | |
| ) | |
| def main(): | |
| renderer = Renderer() | |
| data = np.load("mobjaverse/004444/raw_data.npz", allow_pickle=True) | |
| # unwrap None object to None | |
| def unwrap(x): | |
| if isinstance(x, ndarray) and x.shape==() and x.dtype==object: | |
| return x.item() | |
| return x | |
| data = {k: unwrap(v) for k, v in data.items()} | |
| asset = Asset(**data) | |
| assert asset.matrix_basis is not None | |
| asset.matrix_basis[:, 0, :3, 3] = 0 # remove root translation | |
| asset.normalize_vertices((-1.0, 1.0)) | |
| _ = renderer.get_vertex_group(asset) | |
| images = [] | |
| assert asset.meta is not None | |
| for scene in asset.meta['render']: | |
| images.append(scene.image) | |
| save_color_video(images, "res.mp4", fps=30) | |
| if __name__ == "__main__": | |
| main() | |