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  1. .godot/exported/133200997/export-013a0ba1f1fdb71b574ef7b36fdde25a-ColorRoom.scn +0 -0
  2. .godot/exported/133200997/export-1222b1ceeacbc57c3f8fe0e4235d9be0-ExampleRaycastSensor3D.scn +0 -0
  3. .godot/exported/133200997/export-1cc1ad7ce1f98ed0c4cee4b060bc26fd-RaycastSensor3D.scn +0 -0
  4. .godot/exported/133200997/export-3f529fed70430038310ab41ff1962c78-Robot.scn +0 -0
  5. .godot/exported/133200997/export-5127fc3fc2907f1e87ac8e869558593d-ExampleRaycastSensor2D.scn +0 -0
  6. .godot/exported/133200997/export-68e5bc47c3f04dcb0c57656d5bbefcb7-VirtualCamera.scn +0 -0
  7. .godot/exported/133200997/export-7454c66d21916090bf5dc7766fa8629a-RaycastSensor2D.scn +0 -0
  8. .godot/exported/133200997/export-7cf3fd67ad9f55210191d77b582b8209-default_env.res +0 -0
  9. .godot/exported/133200997/export-90e1ff3baa03524a506ff0f7a9d78dcf-Player.scn +0 -0
  10. .godot/exported/133200997/export-d1d9cc1906d18d9a32f853b74a4d90f4-RGBCameraSensor3D.scn +0 -0
  11. .godot/exported/133200997/export-d2281d20f16239d336bf933e5fe6cd34-Env2.scn +0 -0
  12. .godot/exported/133200997/export-dcee5a5a254d02ce44ac991a3244aeb2-Env.scn +0 -0
  13. .godot/exported/133200997/file_cache +0 -12
  14. .import/.gdignore +0 -1
  15. .import/icon.png-45a871b53434e556222f5901d598ab34.md5 +0 -3
  16. .import/icon.png-45a871b53434e556222f5901d598ab34.stex +0 -0
  17. .import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 +0 -3
  18. .import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex +0 -0
  19. ColorRoom.tscn +0 -118
  20. Env.tscn +0 -62
  21. Env2.tscn +0 -17
  22. Model.tscn +0 -5
  23. Player.gd +0 -218
  24. Player.tscn +0 -34
  25. README.md +0 -25
  26. Robot.gd +0 -20
  27. Robot.tscn +0 -0
  28. VirtualCamera.gd +0 -26
  29. VirtualCamera.tscn +0 -42
  30. addons/godot_rl_agents/godot_rl_agents.gd +0 -16
  31. addons/godot_rl_agents/icon.png +0 -3
  32. addons/godot_rl_agents/icon.png.import +0 -34
  33. addons/godot_rl_agents/plugin.cfg +0 -7
  34. addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +0 -48
  35. addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +0 -20
  36. addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +0 -94
  37. addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +0 -6
  38. addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +0 -6
  39. addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +0 -20
  40. addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +0 -11
  41. addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +0 -42
  42. addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +0 -162
  43. addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +0 -49
  44. addons/godot_rl_agents/sync.gd +0 -295
  45. bin/VirtualCamera.pck +0 -0
  46. bin/VirtualCamera.x86_64 +0 -3
  47. default_env.tres +0 -7
  48. .godot/uid_cache.bin → edbeeching--godot_rl_VirtualCamera/imagefolder-train.parquet +2 -2
  49. export_presets.cfg +0 -24
  50. icon.png +0 -3
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- transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
62
- current = true
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Env2.tscn DELETED
@@ -1,17 +0,0 @@
1
- [gd_scene load_steps=3 format=2]
2
-
3
- [ext_resource path="res://ColorRoom.tscn" type="PackedScene" id=1]
4
- [ext_resource path="res://addons/godot_rl_agents/sync.gd" type="Script" id=2]
5
-
6
- [node name="Env" type="Spatial"]
7
-
8
- [node name="T-Maze" parent="." instance=ExtResource( 1 )]
9
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25 )
10
-
11
- [node name="Sync" type="Node" parent="."]
12
- process_priority = -1
13
- script = ExtResource( 2 )
14
-
15
- [node name="Camera" type="Camera" parent="."]
16
- transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
17
- current = true
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Model.tscn DELETED
@@ -1,5 +0,0 @@
1
- [gd_scene load_steps=2 format=2]
2
-
3
- [ext_resource path="res://90s_dad/scene.gltf" type="PackedScene" id=1]
4
-
5
- [node name="Model" instance=ExtResource( 1 )]
 
 
 
 
 
 
Player.gd DELETED
@@ -1,218 +0,0 @@
1
- extends KinematicBody
2
- class_name Player
3
- const MOVE_SPEED = 12
4
- const JUMP_FORCE = 30
5
- const GRAVITY = 0.98
6
- const MAX_FALL_SPEED = 30
7
- const TURN_SENS = 2.0
8
- const MAX_STEPS = 10000
9
-
10
- onready var cam = $Camera
11
- var move_vec = Vector3()
12
- var y_velo = 0
13
-
14
- # RL related variables
15
- onready var robot = $Robot
16
- onready var virtual_camera = $RGBCameraSensor3D
17
-
18
- var next = 1
19
- var done = false
20
- var needs_reset = false
21
- var just_reached_negative = false
22
- var just_reached_positive = false
23
- var just_fell_off = false
24
- var best_goal_distance := 10000.0
25
- var grounded := false
26
- var _heuristic := "player"
27
- var move_action := 0.0
28
- var turn_action := 0.0
29
- var jump_action := false
30
- var n_steps = 0
31
-
32
- var reward = 0.0
33
-
34
- func _ready():
35
- return
36
- #reset()
37
-
38
- func _physics_process(_delta):
39
-
40
- n_steps +=1
41
- if n_steps >= MAX_STEPS:
42
- done = true
43
- needs_reset = true
44
-
45
- if needs_reset:
46
- needs_reset = false
47
- reset()
48
- return
49
-
50
- move_vec *= 0
51
- move_vec = get_move_vec()
52
- #move_vec = move_vec.normalized()
53
-
54
- move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
55
- move_vec *= MOVE_SPEED
56
- move_vec.y = y_velo
57
- move_and_slide(move_vec, Vector3(0, 1, 0))
58
-
59
- # turning
60
-
61
- var turn_vec = get_turn_vec()
62
- rotation_degrees.y += turn_vec*TURN_SENS
63
-
64
- grounded = is_on_floor()
65
-
66
- y_velo -= GRAVITY
67
- var just_jumped = false
68
-
69
- if grounded and y_velo <= 0:
70
- y_velo = -0.1
71
- if y_velo < -MAX_FALL_SPEED:
72
- y_velo = -MAX_FALL_SPEED
73
-
74
- if y_velo < 0 and !grounded :
75
- robot.set_animation("falling-cycle")
76
-
77
- var horizontal_speed = Vector2(move_vec.x, move_vec.z)
78
- if horizontal_speed.length() < 0.1 and grounded:
79
- robot.set_animation("idle")
80
- elif horizontal_speed.length() >=1.0 and grounded:
81
- robot.set_animation("walk-cycle")
82
- # elif horizontal_speed.length() >= 1.0 and grounded:
83
- # robot.set_animation("run-cycle")
84
-
85
- update_reward()
86
-
87
- if Input.is_action_just_pressed("r_key"):
88
- reset()
89
-
90
-
91
- func get_move_vec() -> Vector3:
92
- if done:
93
- move_vec = Vector3.ZERO
94
- return move_vec
95
-
96
- if _heuristic == "model":
97
- return Vector3(
98
- 0,
99
- 0,
100
- clamp(move_action, -1.0, 0.5)
101
- )
102
-
103
- var move_vec := Vector3(
104
- 0,
105
- 0,
106
- clamp(Input.get_action_strength("move_backwards") - Input.get_action_strength("move_forwards"),-1.0, 0.5)
107
-
108
- )
109
- return move_vec
110
-
111
- func get_turn_vec() -> float:
112
- if _heuristic == "model":
113
- return turn_action
114
- var rotation_amount = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right")
115
-
116
- return rotation_amount
117
-
118
-
119
- func reset():
120
- needs_reset = false
121
- next = 1
122
- n_steps = 0
123
- #done = false
124
- just_reached_negative = false
125
- just_reached_positive = false
126
- jump_action = false
127
- # Replace with function body.
128
- set_translation(Vector3(0,1.5,0))
129
- rotation_degrees.y = rand_range(-180,180)
130
- y_velo = 0.1
131
-
132
- func set_action(action):
133
- move_action = action["move"][0]
134
- turn_action = action["turn"][0]
135
-
136
- func reset_if_done():
137
- if done:
138
- reset()
139
-
140
- func get_obs():
141
- #print(virtual_camera.get_camera_pixel_encoding())
142
- return {
143
- "camera_2d": virtual_camera.get_camera_pixel_encoding(),
144
- }
145
-
146
- func get_obs_space():
147
- # typs of obs space: box, discrete, repeated
148
- return {
149
- "camera_2d":{
150
- "size": virtual_camera.get_camera_shape(),
151
- "space":"box"
152
- },
153
- }
154
-
155
-
156
- func update_reward():
157
- reward -= 0.01 # step penalty
158
- reward += shaping_reward()
159
-
160
-
161
-
162
- func get_reward():
163
- return reward
164
-
165
- func zero_reward():
166
- reward = 0.0
167
-
168
- func shaping_reward():
169
- var s_reward = 0.0
170
- return s_reward
171
-
172
-
173
- func set_heuristic(heuristic):
174
- self._heuristic = heuristic
175
-
176
- func get_obs_size():
177
- return len(get_obs())
178
-
179
- func get_action_space():
180
- return {
181
- "move" : {
182
- "size": 1,
183
- "action_type": "continuous"
184
- },
185
- "turn" : {
186
- "size": 1,
187
- "action_type": "continuous"
188
- }
189
- }
190
-
191
- func get_done():
192
- return done
193
-
194
- func set_done_false():
195
- done = false
196
-
197
-
198
- func calculate_translation(other_pad_translation : Vector3) -> Vector3:
199
- var new_translation := Vector3.ZERO
200
- var distance = rand_range(12,16)
201
- var angle = rand_range(-180,180)
202
- new_translation.z = other_pad_translation.z + sin(deg2rad(angle))*distance
203
- new_translation.x = other_pad_translation.x + cos(deg2rad(angle))*distance
204
-
205
- return new_translation
206
-
207
-
208
-
209
- func _on_NegativeGoal_body_entered(body: Node) -> void:
210
- reward -= 1.0
211
- done = true
212
- reset()
213
-
214
-
215
- func _on_PositiveGoal_body_entered(body: Node) -> void:
216
- reward += 1.0
217
- done = true
218
- reset()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Player.tscn DELETED
@@ -1,34 +0,0 @@
1
- [gd_scene load_steps=7 format=2]
2
-
3
- [ext_resource path="res://Player.gd" type="Script" id=1]
4
- [ext_resource path="res://Robot.tscn" type="PackedScene" id=2]
5
- [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn" type="PackedScene" id=3]
6
-
7
- [sub_resource type="CapsuleShape" id=1]
8
- radius = 1.6
9
-
10
- [sub_resource type="CapsuleMesh" id=2]
11
-
12
- [sub_resource type="SpatialMaterial" id=3]
13
- albedo_color = Color( 0.109804, 0.317647, 0.458824, 1 )
14
-
15
- [node name="Player" type="KinematicBody" groups=["AGENT"]]
16
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
17
- collision_mask = 0
18
- script = ExtResource( 1 )
19
-
20
- [node name="CollisionShape" type="CollisionShape" parent="."]
21
- transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
22
- shape = SubResource( 1 )
23
-
24
- [node name="MeshInstance" type="MeshInstance" parent="."]
25
- transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
26
- visible = false
27
- mesh = SubResource( 2 )
28
- material/0 = SubResource( 3 )
29
-
30
- [node name="Robot" parent="." instance=ExtResource( 2 )]
31
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.43952, 0.0576344 )
32
-
33
- [node name="RGBCameraSensor3D" parent="." instance=ExtResource( 3 )]
34
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1 )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
README.md DELETED
@@ -1,25 +0,0 @@
1
- ---
2
- library_name: godot-rl
3
- tags:
4
- - deep-reinforcement-learning
5
- - reinforcement-learning
6
- - godot-rl
7
- - environments
8
- - video-games
9
- ---
10
-
11
- A RL environment called VirtualCamera for the Godot Game Engine.
12
-
13
- This environment was created with: https://github.com/edbeeching/godot_rl_agents
14
-
15
-
16
- ## Downloading the environment
17
-
18
- After installing Godot RL Agents, download the environment with:
19
-
20
- ```
21
- gdrl.env_from_hub -r edbeeching/godot_rl_VirtualCamera
22
- ```
23
-
24
-
25
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Robot.gd DELETED
@@ -1,20 +0,0 @@
1
- extends Spatial
2
-
3
-
4
- # Declare member variables here. Examples:
5
- # var a = 2
6
- # var b = "text"
7
-
8
- onready var player = $AnimationPlayer
9
-
10
- # Called when the node enters the scene tree for the first time.
11
- func _ready():
12
- pass # Replace with function body.
13
-
14
-
15
-
16
- func set_animation(anim):
17
- if player.current_animation == anim:
18
- return
19
-
20
- player.play(anim)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Robot.tscn DELETED
The diff for this file is too large to render. See raw diff
 
VirtualCamera.gd DELETED
@@ -1,26 +0,0 @@
1
- extends Spatial
2
-
3
-
4
- var steps = 0
5
- var camera_pixels = null
6
-
7
- onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite
8
- onready var viewport := $Viewport
9
-
10
- func get_camera_pixel_encoding():
11
- return camera_texture.get_texture().get_data().data["data"].hex_encode()
12
-
13
- func get_camera_shape()-> Array:
14
- return [viewport.size[0], viewport.size[1], 4]
15
-
16
- func _physics_process(delta):
17
- steps += 1
18
- # if steps % 120:
19
- # print(camera_texture.get_texture().get_data().data.format)
20
- # print(camera_texture.get_texture().get_data().data.keys(),
21
- # len(camera_texture.get_texture().get_data().data["data"]), " ",
22
- # camera_texture.get_texture().get_data().data["data"],
23
- # camera_texture.get_texture().get_data().data["data"].hex_encode()
24
- #
25
- # )
26
- #camera_pixels = camera_texture.get_texture().get_data().data["data"].hex_encode()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
VirtualCamera.tscn DELETED
@@ -1,42 +0,0 @@
1
- [gd_scene load_steps=3 format=2]
2
-
3
- [ext_resource path="res://VirtualCamera.gd" type="Script" id=1]
4
-
5
- [sub_resource type="ViewportTexture" id=1]
6
- viewport_path = NodePath("Viewport")
7
-
8
- [node name="VirtualCamera" type="Spatial"]
9
- script = ExtResource( 1 )
10
-
11
- [node name="RemoteTransform" type="RemoteTransform" parent="."]
12
- remote_path = NodePath("../Viewport/Camera")
13
-
14
- [node name="Viewport" type="Viewport" parent="."]
15
- size = Vector2( 16, 16 )
16
- render_target_update_mode = 3
17
-
18
- [node name="Camera" type="Camera" parent="Viewport"]
19
- near = 0.5
20
-
21
- [node name="Control" type="Control" parent="."]
22
- anchor_right = 1.0
23
- anchor_bottom = 1.0
24
- __meta__ = {
25
- "_edit_use_anchors_": false
26
- }
27
-
28
- [node name="TextureRect" type="ColorRect" parent="Control"]
29
- margin_left = 1096.0
30
- margin_top = 534.0
31
- margin_right = 1114.0
32
- margin_bottom = 552.0
33
- rect_scale = Vector2( 10, 10 )
34
- color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
35
- __meta__ = {
36
- "_edit_use_anchors_": false
37
- }
38
-
39
- [node name="CameraTexture" type="Sprite" parent="Control/TextureRect"]
40
- texture = SubResource( 1 )
41
- offset = Vector2( 9, 9 )
42
- flip_v = true
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/godot_rl_agents.gd DELETED
@@ -1,16 +0,0 @@
1
- @tool
2
- extends EditorPlugin
3
-
4
-
5
- func _enter_tree():
6
- # Initialization of the plugin goes here.
7
- # Add the new type with a name, a parent type, a script and an icon.
8
- add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
9
- #add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
10
-
11
-
12
- func _exit_tree():
13
- # Clean-up of the plugin goes here.
14
- # Always remember to remove it from the engine when deactivated.
15
- remove_custom_type("Sync")
16
- #remove_custom_type("RaycastSensor2D2")
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/icon.png DELETED

Git LFS Details

  • SHA256: e3a8bc372d3313ce1ede4e7554472e37b322178b9488bfb709e296585abd3c44
  • Pointer size: 128 Bytes
  • Size of remote file: 198 Bytes
addons/godot_rl_agents/icon.png.import DELETED
@@ -1,34 +0,0 @@
1
- [remap]
2
-
3
- importer="texture"
4
- type="CompressedTexture2D"
5
- uid="uid://b7lwg3uk8v3pr"
6
- path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
7
- metadata={
8
- "vram_texture": false
9
- }
10
-
11
- [deps]
12
-
13
- source_file="res://addons/godot_rl_agents/icon.png"
14
- dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
15
-
16
- [params]
17
-
18
- compress/mode=0
19
- compress/lossy_quality=0.7
20
- compress/hdr_compression=1
21
- compress/bptc_ldr=0
22
- compress/normal_map=0
23
- compress/channel_pack=0
24
- mipmaps/generate=false
25
- mipmaps/limit=-1
26
- roughness/mode=0
27
- roughness/src_normal=""
28
- process/fix_alpha_border=true
29
- process/premult_alpha=false
30
- process/normal_map_invert_y=false
31
- process/hdr_as_srgb=false
32
- process/hdr_clamp_exposure=false
33
- process/size_limit=0
34
- detect_3d/compress_to=1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/plugin.cfg DELETED
@@ -1,7 +0,0 @@
1
- [plugin]
2
-
3
- name="GodotRLAgents"
4
- description="Custom nodes for the godot rl agents toolkit "
5
- author="Edward Beeching"
6
- version="0.1"
7
- script="godot_rl_agents.gd"
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn DELETED
@@ -1,48 +0,0 @@
1
- [gd_scene load_steps=5 format=2]
2
-
3
- [ext_resource path="res://sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
4
-
5
- [sub_resource type="GDScript" id=2]
6
- script/source = "extends Node2D
7
-
8
-
9
-
10
- func _physics_process(delta: float) -> void:
11
- print(\"step start\")
12
-
13
- "
14
-
15
- [sub_resource type="GDScript" id=1]
16
- script/source = "extends RayCast2D
17
-
18
- var steps = 1
19
-
20
- func _physics_process(delta: float) -> void:
21
- print(\"processing raycast\")
22
- steps += 1
23
- if steps % 2:
24
- force_raycast_update()
25
-
26
- print(is_colliding())
27
- "
28
-
29
- [sub_resource type="CircleShape2D" id=3]
30
-
31
- [node name="ExampleRaycastSensor2D" type="Node2D"]
32
- script = SubResource( 2 )
33
-
34
- [node name="ExampleAgent" type="Node2D" parent="."]
35
- position = Vector2( 573, 314 )
36
- rotation = 0.286234
37
-
38
- [node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
39
- script = ExtResource( 1 )
40
-
41
- [node name="TestRayCast2D" type="RayCast2D" parent="."]
42
- script = SubResource( 1 )
43
-
44
- [node name="StaticBody2D" type="StaticBody2D" parent="."]
45
- position = Vector2( 1, 52 )
46
-
47
- [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
48
- shape = SubResource( 3 )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd DELETED
@@ -1,20 +0,0 @@
1
- extends Node2D
2
- class_name ISensor2D
3
-
4
- var _obs : Array
5
- var _active := false
6
-
7
- func get_observation():
8
- pass
9
-
10
- func activate():
11
- _active = true
12
-
13
- func deactivate():
14
- _active = false
15
-
16
- func _update_observation():
17
- pass
18
-
19
- func reset():
20
- pass
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd DELETED
@@ -1,94 +0,0 @@
1
- extends ISensor2D
2
- class_name RaycastSensor2D
3
- @tool
4
-
5
- @export var n_rays := 16.0:
6
- get: return n_rays
7
- set(value):
8
- n_rays = value
9
- _update()
10
-
11
- @export var ray_length := 200:# (float,5,200,5.0)
12
- get: return ray_length
13
- set(value):
14
- ray_length = value
15
- _update()
16
- @export var cone_width := 360.0:# (float,5,360,5.0)
17
- get: return cone_width
18
- set(value):
19
- cone_width = value
20
- _update()
21
-
22
- @export var debug_draw := false :
23
- get: return debug_draw
24
- set(value):
25
- debug_draw = value
26
- _update()
27
-
28
-
29
- var _angles = []
30
- var rays := []
31
-
32
- func _update():
33
- if Engine.is_editor_hint():
34
- _spawn_nodes()
35
-
36
- func _ready() -> void:
37
- _spawn_nodes()
38
-
39
-
40
- func _spawn_nodes():
41
- for ray in rays:
42
- ray.queue_free()
43
- rays = []
44
-
45
- _angles = []
46
- var step = cone_width / (n_rays)
47
- var start = step/2 - cone_width/2
48
-
49
- for i in n_rays:
50
- var angle = start + i * step
51
- var ray = RayCast2D.new()
52
- ray.set_target_position(Vector2(
53
- ray_length*cos(deg_to_rad(angle)),
54
- ray_length*sin(deg_to_rad(angle))
55
- ))
56
- ray.set_name("node_"+str(i))
57
- ray.enabled = true
58
- ray.collide_with_areas = true
59
- add_child(ray)
60
- rays.append(ray)
61
-
62
-
63
- _angles.append(start + i * step)
64
-
65
-
66
- func _physics_process(delta: float) -> void:
67
- if self._active:
68
- self._obs = calculate_raycasts()
69
-
70
- func get_observation() -> Array:
71
- if len(self._obs) == 0:
72
- print("obs was null, forcing raycast update")
73
- return self.calculate_raycasts()
74
- return self._obs
75
-
76
-
77
- func calculate_raycasts() -> Array:
78
- var result = []
79
- for ray in rays:
80
- ray.force_raycast_update()
81
- var distance = _get_raycast_distance(ray)
82
- result.append(distance)
83
- return result
84
-
85
- func _get_raycast_distance(ray : RayCast2D) -> float :
86
- if !ray.is_colliding():
87
- return 0.0
88
-
89
- var distance = (global_position - ray.get_collision_point()).length()
90
- distance = clamp(distance, 0.0, ray_length)
91
- return (ray_length - distance) / ray_length
92
-
93
-
94
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn DELETED
@@ -1,6 +0,0 @@
1
- [gd_scene load_steps=2 format=2]
2
-
3
- [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
4
-
5
- [node name="RaycastSensor2D" type="Node2D"]
6
- script = ExtResource( 1 )
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn DELETED
@@ -1,6 +0,0 @@
1
- [gd_scene format=3 uid="uid://biu787qh4woik"]
2
-
3
- [node name="ExampleRaycastSensor3D" type="Node3D"]
4
-
5
- [node name="Camera3D" type="Camera3D" parent="."]
6
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd DELETED
@@ -1,20 +0,0 @@
1
- extends Node3D
2
- class_name ISensor3D
3
-
4
- var _obs : Array
5
- var _active := false
6
-
7
- func get_observation():
8
- pass
9
-
10
- func activate():
11
- _active = true
12
-
13
- func deactivate():
14
- _active = false
15
-
16
- func _update_observation():
17
- pass
18
-
19
- func reset():
20
- pass
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd DELETED
@@ -1,11 +0,0 @@
1
- extends Node3D
2
- class_name RGBCameraSensor3D
3
- var camera_pixels = null
4
-
5
- @onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
6
-
7
- func get_camera_pixel_encoding():
8
- return camera_texture.get_texture().get_data().data["data"].hex_encode()
9
-
10
- func get_camera_shape()-> Array:
11
- return [$SubViewport.size[0], $SubViewport.size[1], 4]
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn DELETED
@@ -1,42 +0,0 @@
1
- [gd_scene load_steps=3 format=2]
2
-
3
- [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1]
4
-
5
- [sub_resource type="ViewportTexture" id=1]
6
- viewport_path = NodePath("SubViewport")
7
-
8
- [node name="RGBCameraSensor3D" type="Node3D"]
9
- script = ExtResource( 1 )
10
-
11
- [node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
12
- remote_path = NodePath("../SubViewport/Camera3D")
13
-
14
- [node name="SubViewport" type="SubViewport" parent="."]
15
- size = Vector2( 32, 32 )
16
- render_target_update_mode = 3
17
-
18
- [node name="Camera3D" type="Camera3D" parent="SubViewport"]
19
- near = 0.5
20
-
21
- [node name="Control" type="Control" parent="."]
22
- anchor_right = 1.0
23
- anchor_bottom = 1.0
24
- __meta__ = {
25
- "_edit_use_anchors_": false
26
- }
27
-
28
- [node name="TextureRect" type="ColorRect" parent="Control"]
29
- offset_left = 1096.0
30
- offset_top = 534.0
31
- offset_right = 1114.0
32
- offset_bottom = 552.0
33
- scale = Vector2( 10, 10 )
34
- color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
35
- __meta__ = {
36
- "_edit_use_anchors_": false
37
- }
38
-
39
- [node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
40
- texture = SubResource( 1 )
41
- offset = Vector2( 9, 9 )
42
- flip_v = true
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd DELETED
@@ -1,162 +0,0 @@
1
- extends ISensor3D
2
- class_name RayCastSensor3D
3
- @tool
4
- @export_flags_3d_physics var collision_mask = 1:
5
- get: return collision_mask
6
- set(value):
7
- collision_mask = value
8
- _update()
9
- @export_flags_3d_physics var boolean_class_mask = 1:
10
- get: return boolean_class_mask
11
- set(value):
12
- boolean_class_mask = value
13
- _update()
14
-
15
- @export var n_rays_width := 6.0:
16
- get: return n_rays_width
17
- set(value):
18
- n_rays_width = value
19
- _update()
20
-
21
- @export var n_rays_height := 6.0:
22
- get: return n_rays_height
23
- set(value):
24
- n_rays_height = value
25
- _update()
26
-
27
- @export var ray_length := 10.0:
28
- get: return ray_length
29
- set(value):
30
- ray_length = value
31
- _update()
32
-
33
- @export var cone_width := 60.0:
34
- get: return cone_width
35
- set(value):
36
- cone_width = value
37
- _update()
38
-
39
- @export var cone_height := 60.0:
40
- get: return cone_height
41
- set(value):
42
- cone_height = value
43
- _update()
44
-
45
- @export var collide_with_bodies := true:
46
- get: return collide_with_bodies
47
- set(value):
48
- collide_with_bodies = value
49
- _update()
50
-
51
- @export var collide_with_areas := false:
52
- get: return collide_with_areas
53
- set(value):
54
- collide_with_areas = value
55
- _update()
56
-
57
- @export var class_sensor := false
58
-
59
- var rays := []
60
- var geo = null
61
-
62
- func _update():
63
- if Engine.is_editor_hint():
64
- _spawn_nodes()
65
-
66
-
67
- func _ready() -> void:
68
- _spawn_nodes()
69
-
70
- func _spawn_nodes():
71
- print("spawning nodes")
72
- for ray in get_children():
73
- ray.queue_free()
74
- if geo:
75
- geo.clear()
76
- #$Lines.remove_points()
77
- rays = []
78
-
79
- var horizontal_step = cone_width / (n_rays_width)
80
- var vertical_step = cone_height / (n_rays_height)
81
-
82
- var horizontal_start = horizontal_step/2 - cone_width/2
83
- var vertical_start = vertical_step/2 - cone_height/2
84
-
85
- var points = []
86
-
87
- for i in n_rays_width:
88
- for j in n_rays_height:
89
- var angle_w = horizontal_start + i * horizontal_step
90
- var angle_h = vertical_start + j * vertical_step
91
- #angle_h = 0.0
92
- var ray = RayCast3D.new()
93
- var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
94
- ray.set_target_position(cast_to)
95
-
96
- points.append(cast_to)
97
-
98
- ray.set_name("node_"+str(i)+" "+str(j))
99
- ray.enabled = true
100
- ray.collide_with_bodies = collide_with_bodies
101
- ray.collide_with_areas = collide_with_areas
102
- ray.collision_mask = collision_mask
103
- add_child(ray)
104
- ray.set_owner(get_tree().edited_scene_root)
105
- rays.append(ray)
106
- ray.force_raycast_update()
107
-
108
- # if Engine.editor_hint:
109
- # _create_debug_lines(points)
110
-
111
- func _create_debug_lines(points):
112
- if not geo:
113
- geo = ImmediateMesh.new()
114
- add_child(geo)
115
-
116
- geo.clear()
117
- geo.begin(Mesh.PRIMITIVE_LINES)
118
- for point in points:
119
- geo.set_color(Color.AQUA)
120
- geo.add_vertex(Vector3.ZERO)
121
- geo.add_vertex(point)
122
- geo.end()
123
-
124
- func display():
125
- if geo:
126
- geo.display()
127
-
128
- func to_spherical_coords(r, inc, azimuth) -> Vector3:
129
- return Vector3(
130
- r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
131
- r*sin(deg_to_rad(azimuth)),
132
- r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
133
- )
134
-
135
- func get_observation() -> Array:
136
- return self.calculate_raycasts()
137
-
138
- func calculate_raycasts() -> Array:
139
- var result = []
140
- for ray in rays:
141
- ray.set_enabled(true)
142
- ray.force_raycast_update()
143
- var distance = _get_raycast_distance(ray)
144
-
145
- result.append(distance)
146
- if class_sensor:
147
- var hit_class = 0
148
- if ray.get_collider():
149
- var hit_collision_layer = ray.get_collider().collision_layer
150
- hit_collision_layer = hit_collision_layer & collision_mask
151
- hit_class = (hit_collision_layer & boolean_class_mask) > 0
152
- result.append(hit_class)
153
- ray.set_enabled(false)
154
- return result
155
-
156
- func _get_raycast_distance(ray : RayCast3D) -> float :
157
- if !ray.is_colliding():
158
- return 0.0
159
-
160
- var distance = (global_transform.origin - ray.get_collision_point()).length()
161
- distance = clamp(distance, 0.0, ray_length)
162
- return (ray_length - distance) / ray_length
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn DELETED
@@ -1,49 +0,0 @@
1
- [gd_scene load_steps=2 format=2]
2
-
3
- [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" type="Script" id=1]
4
-
5
- [node name="RaycastSensor3D" type="Node3D"]
6
- script = ExtResource( 1 )
7
- n_rays_width = 4.0
8
- n_rays_height = 2.0
9
- ray_length = 11.0
10
-
11
- [node name="node_0 2" type="RayCast3D" parent="."]
12
- enabled = true
13
- cast_to = Vector3( -4.06608, -2.84701, 9.81639 )
14
- collide_with_areas = true
15
-
16
- [node name="node_0 3" type="RayCast3D" parent="."]
17
- enabled = true
18
- cast_to = Vector3( -4.06608, 2.84701, 9.81639 )
19
- collide_with_areas = true
20
-
21
- [node name="node_1 0" type="RayCast3D" parent="."]
22
- enabled = true
23
- cast_to = Vector3( -1.38686, -2.84701, 10.5343 )
24
- collide_with_areas = true
25
-
26
- [node name="node_1 1" type="RayCast3D" parent="."]
27
- enabled = true
28
- cast_to = Vector3( -1.38686, 2.84701, 10.5343 )
29
- collide_with_areas = true
30
-
31
- [node name="node_2 0" type="RayCast3D" parent="."]
32
- enabled = true
33
- cast_to = Vector3( 1.38686, -2.84701, 10.5343 )
34
- collide_with_areas = true
35
-
36
- [node name="node_2 1" type="RayCast3D" parent="."]
37
- enabled = true
38
- cast_to = Vector3( 1.38686, 2.84701, 10.5343 )
39
- collide_with_areas = true
40
-
41
- [node name="node_3 0" type="RayCast3D" parent="."]
42
- enabled = true
43
- cast_to = Vector3( 4.06608, -2.84701, 9.81639 )
44
- collide_with_areas = true
45
-
46
- [node name="node_3 1" type="RayCast3D" parent="."]
47
- enabled = true
48
- cast_to = Vector3( 4.06608, 2.84701, 9.81639 )
49
- collide_with_areas = true
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
addons/godot_rl_agents/sync.gd DELETED
@@ -1,295 +0,0 @@
1
- extends Node
2
- # --fixed-fps 2000 --disable-render-loop
3
- @export var action_repeat := 8
4
- @export var speed_up = 1
5
- var n_action_steps = 0
6
-
7
- const MAJOR_VERSION := "0"
8
- const MINOR_VERSION := "3"
9
- const DEFAULT_PORT := "11008"
10
- const DEFAULT_SEED := "1"
11
- const DEFAULT_ACTION_REPEAT := "8"
12
- var stream : StreamPeerTCP = null
13
- var connected = false
14
- var message_center
15
- var should_connect = true
16
- var agents
17
- var need_to_send_obs = false
18
- var args = null
19
- @onready var start_time = Time.get_ticks_msec()
20
- var initialized = false
21
- var just_reset = false
22
-
23
-
24
- # Called when the node enters the scene tree for the first time.
25
-
26
- func _ready():
27
-
28
- await get_tree().root.ready
29
- get_tree().set_pause(true)
30
- _initialize()
31
- await get_tree().create_timer(1.0).timeout
32
- get_tree().set_pause(false)
33
-
34
- func _get_agents():
35
- agents = get_tree().get_nodes_in_group("AGENT")
36
-
37
- func _set_heuristic(heuristic):
38
- for agent in agents:
39
- agent.set_heuristic(heuristic)
40
-
41
- func _handshake():
42
- print("performing handshake")
43
-
44
- var json_dict = _get_dict_json_message()
45
- assert(json_dict["type"] == "handshake")
46
- var major_version = json_dict["major_version"]
47
- var minor_version = json_dict["minor_version"]
48
- if major_version != MAJOR_VERSION:
49
- print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
50
- if minor_version != MINOR_VERSION:
51
- print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
52
-
53
- print("handshake complete")
54
-
55
- func _get_dict_json_message():
56
- # returns a dictionary from of the most recent message
57
- # this is not waiting
58
- while stream.get_available_bytes() == 0:
59
- stream.poll()
60
- if stream.get_status() != 2:
61
- print("server disconnected status, closing")
62
- get_tree().quit()
63
- return null
64
-
65
- OS.delay_usec(10)
66
-
67
- var message = stream.get_string()
68
- var json_data = JSON.parse_string(message)
69
-
70
- return json_data
71
-
72
- func _send_dict_as_json_message(dict):
73
- stream.put_string(JSON.stringify(dict))
74
-
75
- func _send_env_info():
76
- var json_dict = _get_dict_json_message()
77
- assert(json_dict["type"] == "env_info")
78
-
79
- var message = {
80
- "type" : "env_info",
81
- #"obs_size": agents[0].get_obs_size(),
82
- "observation_space": agents[0].get_obs_space(),
83
- "action_space":agents[0].get_action_space(),
84
- "n_agents": len(agents)
85
- }
86
- _send_dict_as_json_message(message)
87
-
88
-
89
- func connect_to_server():
90
- print("Waiting for one second to allow server to start")
91
- OS.delay_msec(1000)
92
- print("trying to connect to server")
93
- stream = StreamPeerTCP.new()
94
-
95
- # "localhost" was not working on windows VM, had to use the IP
96
- var ip = "127.0.0.1"
97
- var port = _get_port()
98
- var connect = stream.connect_to_host(ip, port)
99
- stream.set_no_delay(true) # TODO check if this improves performance or not
100
- stream.poll()
101
- return stream.get_status() == 2
102
-
103
- func _get_args():
104
- print("getting command line arguments")
105
- # var arguments = {}
106
- # for argument in OS.get_cmdline_args():
107
- # # Parse valid command-line arguments into a dictionary
108
- # if argument.find("=") > -1:
109
- # var key_value = argument.split("=")
110
- # arguments[key_value[0].lstrip("--")] = key_value[1]
111
-
112
- var arguments = {}
113
- for argument in OS.get_cmdline_args():
114
- print(argument)
115
- if argument.find("=") > -1:
116
- var key_value = argument.split("=")
117
- arguments[key_value[0].lstrip("--")] = key_value[1]
118
- else:
119
- # Options without an argument will be present in the dictionary,
120
- # with the value set to an empty string.
121
- arguments[argument.lstrip("--")] = ""
122
-
123
- return arguments
124
-
125
- func _get_speedup():
126
- print(args)
127
- return args.get("speedup", str(speed_up)).to_int()
128
-
129
- func _get_port():
130
- return args.get("port", DEFAULT_PORT).to_int()
131
-
132
- func _set_seed():
133
- var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
134
- seed(_seed)
135
-
136
- func _set_action_repeat():
137
- action_repeat = args.get("action_repeat", DEFAULT_ACTION_REPEAT).to_int()
138
-
139
- func disconnect_from_server():
140
- stream.disconnect_from_host()
141
-
142
- func _initialize():
143
- _get_agents()
144
-
145
- args = _get_args()
146
- Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
147
- Engine.time_scale = _get_speedup() * 1.0
148
- prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
149
-
150
- connected = connect_to_server()
151
- if connected:
152
- _set_heuristic("model")
153
- _handshake()
154
- _send_env_info()
155
- else:
156
- _set_heuristic("human")
157
-
158
- _set_seed()
159
- _set_action_repeat()
160
- initialized = true
161
-
162
- func _physics_process(delta):
163
- # two modes, human control, agent control
164
- # pause tree, send obs, get actions, set actions, unpause tree
165
- if n_action_steps % action_repeat != 0:
166
- n_action_steps += 1
167
- return
168
-
169
- n_action_steps += 1
170
-
171
- if connected:
172
- get_tree().set_pause(true)
173
-
174
- if just_reset:
175
- just_reset = false
176
- var obs = _get_obs_from_agents()
177
-
178
- var reply = {
179
- "type": "reset",
180
- "obs": obs
181
- }
182
- _send_dict_as_json_message(reply)
183
- # this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
184
- get_tree().set_pause(false)
185
- return
186
-
187
- if need_to_send_obs:
188
- need_to_send_obs = false
189
- var reward = _get_reward_from_agents()
190
- var done = _get_done_from_agents()
191
- #_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
192
-
193
- var obs = _get_obs_from_agents()
194
-
195
- var reply = {
196
- "type": "step",
197
- "obs": obs,
198
- "reward": reward,
199
- "done": done
200
- }
201
- _send_dict_as_json_message(reply)
202
-
203
- var handled = handle_message()
204
- else:
205
- _reset_agents_if_done()
206
-
207
- func handle_message() -> bool:
208
- # get json message: reset, step, close
209
- var message = _get_dict_json_message()
210
- if message["type"] == "close":
211
- print("received close message, closing game")
212
- get_tree().quit()
213
- get_tree().set_pause(false)
214
- return true
215
-
216
- if message["type"] == "reset":
217
- print("resetting all agents")
218
- _reset_all_agents()
219
- just_reset = true
220
- get_tree().set_pause(false)
221
- #print("resetting forcing draw")
222
- # RenderingServer.force_draw()
223
- # var obs = _get_obs_from_agents()
224
- # print("obs ", obs)
225
- # var reply = {
226
- # "type": "reset",
227
- # "obs": obs
228
- # }
229
- # _send_dict_as_json_message(reply)
230
- return true
231
-
232
- if message["type"] == "call":
233
- var method = message["method"]
234
- var returns = _call_method_on_agents(method)
235
- var reply = {
236
- "type": "call",
237
- "returns": returns
238
- }
239
- print("calling method from Python")
240
- _send_dict_as_json_message(reply)
241
- return handle_message()
242
-
243
- if message["type"] == "action":
244
- var action = message["action"]
245
- _set_agent_actions(action)
246
- need_to_send_obs = true
247
- get_tree().set_pause(false)
248
- return true
249
-
250
- print("message was not handled")
251
- return false
252
-
253
- func _call_method_on_agents(method):
254
- var returns = []
255
- for agent in agents:
256
- returns.append(agent.call(method))
257
-
258
- return returns
259
-
260
-
261
- func _reset_agents_if_done():
262
- for agent in agents:
263
- if agent.get_done():
264
- agent.set_done_false()
265
-
266
- func _reset_all_agents():
267
- for agent in agents:
268
- agent.needs_reset = true
269
- #agent.reset()
270
-
271
- func _get_obs_from_agents():
272
- var obs = []
273
- for agent in agents:
274
- obs.append(agent.get_obs())
275
- return obs
276
-
277
- func _get_reward_from_agents():
278
- var rewards = []
279
- for agent in agents:
280
- rewards.append(agent.get_reward())
281
- agent.zero_reward()
282
- return rewards
283
-
284
- func _get_done_from_agents():
285
- var dones = []
286
- for agent in agents:
287
- var done = agent.get_done()
288
- if done: agent.set_done_false()
289
- dones.append(done)
290
- return dones
291
-
292
- func _set_agent_actions(actions):
293
- for i in range(len(actions)):
294
- agents[i].set_action(actions[i])
295
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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