Datasets:
Commit ·
8852d05
1
Parent(s): c21eb24
Update parquet files
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- .godot/exported/133200997/export-013a0ba1f1fdb71b574ef7b36fdde25a-ColorRoom.scn +0 -0
- .godot/exported/133200997/export-1222b1ceeacbc57c3f8fe0e4235d9be0-ExampleRaycastSensor3D.scn +0 -0
- .godot/exported/133200997/export-1cc1ad7ce1f98ed0c4cee4b060bc26fd-RaycastSensor3D.scn +0 -0
- .godot/exported/133200997/export-3f529fed70430038310ab41ff1962c78-Robot.scn +0 -0
- .godot/exported/133200997/export-5127fc3fc2907f1e87ac8e869558593d-ExampleRaycastSensor2D.scn +0 -0
- .godot/exported/133200997/export-68e5bc47c3f04dcb0c57656d5bbefcb7-VirtualCamera.scn +0 -0
- .godot/exported/133200997/export-7454c66d21916090bf5dc7766fa8629a-RaycastSensor2D.scn +0 -0
- .godot/exported/133200997/export-7cf3fd67ad9f55210191d77b582b8209-default_env.res +0 -0
- .godot/exported/133200997/export-90e1ff3baa03524a506ff0f7a9d78dcf-Player.scn +0 -0
- .godot/exported/133200997/export-d1d9cc1906d18d9a32f853b74a4d90f4-RGBCameraSensor3D.scn +0 -0
- .godot/exported/133200997/export-d2281d20f16239d336bf933e5fe6cd34-Env2.scn +0 -0
- .godot/exported/133200997/export-dcee5a5a254d02ce44ac991a3244aeb2-Env.scn +0 -0
- .godot/exported/133200997/file_cache +0 -12
- .import/.gdignore +0 -1
- .import/icon.png-45a871b53434e556222f5901d598ab34.md5 +0 -3
- .import/icon.png-45a871b53434e556222f5901d598ab34.stex +0 -0
- .import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 +0 -3
- .import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex +0 -0
- ColorRoom.tscn +0 -118
- Env.tscn +0 -62
- Env2.tscn +0 -17
- Model.tscn +0 -5
- Player.gd +0 -218
- Player.tscn +0 -34
- README.md +0 -25
- Robot.gd +0 -20
- Robot.tscn +0 -0
- VirtualCamera.gd +0 -26
- VirtualCamera.tscn +0 -42
- addons/godot_rl_agents/godot_rl_agents.gd +0 -16
- addons/godot_rl_agents/icon.png +0 -3
- addons/godot_rl_agents/icon.png.import +0 -34
- addons/godot_rl_agents/plugin.cfg +0 -7
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +0 -48
- addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +0 -20
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +0 -94
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +0 -6
- addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +0 -6
- addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +0 -20
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +0 -11
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +0 -42
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +0 -162
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +0 -49
- addons/godot_rl_agents/sync.gd +0 -295
- bin/VirtualCamera.pck +0 -0
- bin/VirtualCamera.x86_64 +0 -3
- default_env.tres +0 -7
- .godot/uid_cache.bin → edbeeching--godot_rl_VirtualCamera/imagefolder-train.parquet +2 -2
- export_presets.cfg +0 -24
- icon.png +0 -3
.godot/exported/133200997/export-013a0ba1f1fdb71b574ef7b36fdde25a-ColorRoom.scn
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.godot/exported/133200997/export-5127fc3fc2907f1e87ac8e869558593d-ExampleRaycastSensor2D.scn
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.godot/exported/133200997/export-68e5bc47c3f04dcb0c57656d5bbefcb7-VirtualCamera.scn
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.godot/exported/133200997/export-7454c66d21916090bf5dc7766fa8629a-RaycastSensor2D.scn
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.godot/exported/133200997/export-7cf3fd67ad9f55210191d77b582b8209-default_env.res
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.godot/exported/133200997/export-90e1ff3baa03524a506ff0f7a9d78dcf-Player.scn
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.godot/exported/133200997/export-d1d9cc1906d18d9a32f853b74a4d90f4-RGBCameraSensor3D.scn
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.godot/exported/133200997/file_cache
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res://addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn::633a89120f47fd16d8509d7bf62bdcc6::1667837398::res://.godot/exported/133200997/export-5127fc3fc2907f1e87ac8e869558593d-ExampleRaycastSensor2D.scn
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res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn::47f05d8501daa604d78b8ed9fcacbae5::1667837398::res://.godot/exported/133200997/export-7454c66d21916090bf5dc7766fa8629a-RaycastSensor2D.scn
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res://addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn::5132e3ace4e34f1809af5ab3b83b467f::1671457020::res://.godot/exported/133200997/export-1222b1ceeacbc57c3f8fe0e4235d9be0-ExampleRaycastSensor3D.scn
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res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn::00bc7933716a6fae1ba344bbd9a386a2::1667837398::res://.godot/exported/133200997/export-d1d9cc1906d18d9a32f853b74a4d90f4-RGBCameraSensor3D.scn
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res://default_env.tres::756de160834ef7cc033c2a79cd80f338::1652447337::res://.godot/exported/133200997/export-7cf3fd67ad9f55210191d77b582b8209-default_env.res
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res://Robot.tscn::3fb37de53f67855ead9b5c6d1ef4c68d::1652445904::res://.godot/exported/133200997/export-3f529fed70430038310ab41ff1962c78-Robot.scn
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.import/.gdignore
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.import/icon.png-45a871b53434e556222f5901d598ab34.md5
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ColorRoom.tscn
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 20, 0.1, 20 )
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.145098, 0.145098, 0.145098, 1 )
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[sub_resource type="ConcavePolygonShape" id=2]
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 20, 5, 2 )
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[sub_resource type="SpatialMaterial" id=8]
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albedo_color = Color( 0.541176, 0.247059, 0.760784, 1 )
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[sub_resource type="ConcavePolygonShape" id=4]
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data = PoolVector3Array( -10, 2.5, 1, 10, 2.5, 1, -10, -2.5, 1, 10, 2.5, 1, 10, -2.5, 1, -10, -2.5, 1, 10, 2.5, -1, -10, 2.5, -1, 10, -2.5, -1, -10, 2.5, -1, -10, -2.5, -1, 10, -2.5, -1, 10, 2.5, 1, 10, 2.5, -1, 10, -2.5, 1, 10, 2.5, -1, 10, -2.5, -1, 10, -2.5, 1, -10, 2.5, -1, -10, 2.5, 1, -10, -2.5, -1, -10, 2.5, 1, -10, -2.5, 1, -10, -2.5, -1, 10, 2.5, 1, -10, 2.5, 1, 10, 2.5, -1, -10, 2.5, 1, -10, 2.5, -1, 10, 2.5, -1, -10, -2.5, 1, 10, -2.5, 1, -10, -2.5, -1, 10, -2.5, 1, 10, -2.5, -1, -10, -2.5, -1 )
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[sub_resource type="SpatialMaterial" id=7]
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albedo_color = Color( 0.0627451, 0.670588, 0.215686, 1 )
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[sub_resource type="SpatialMaterial" id=6]
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albedo_color = Color( 0.137255, 0.34902, 0.909804, 1 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.784314, 0.129412, 0.129412, 1 )
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[sub_resource type="BoxShape" id=10]
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extents = Vector3( 0.4, 1, 8.97105 )
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[node name="ColorRoom" type="Spatial"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="Camera" type="Camera" parent="Player"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, -0.199591 )
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[node name="Walls" type="Spatial" parent="."]
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[node name="MeshInstance" type="MeshInstance" parent="Walls"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 9 )
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[node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance/StaticBody"]
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shape = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="Walls"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -11 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 8 )
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[node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance2"]
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[node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance2/StaticBody"]
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shape = SubResource( 4 )
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[node name="MeshInstance3" type="MeshInstance" parent="Walls"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance3"]
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[node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance3/StaticBody"]
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shape = SubResource( 4 )
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[node name="MeshInstance4" type="MeshInstance" parent="Walls"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 11, 2.5, 0 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 6 )
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[node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance4"]
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[node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance4/StaticBody"]
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shape = SubResource( 4 )
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[node name="MeshInstance5" type="MeshInstance" parent="Walls"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -11, 2.5, 0 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Walls/MeshInstance5"]
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[node name="CollisionShape" type="CollisionShape" parent="Walls/MeshInstance5/StaticBody"]
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shape = SubResource( 4 )
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[node name="Goals" type="Spatial" parent="."]
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[node name="NegativeGoal" type="Area" parent="Goals"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.71839, 0.0416299, -0.292424 )
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collision_layer = 0
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-
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[node name="CollisionShape" type="CollisionShape" parent="Goals/NegativeGoal"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 )
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shape = SubResource( 10 )
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-
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[node name="PositiveGoal" type="Area" parent="Goals"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.93574, -0.068549, -0.292424 )
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collision_layer = 0
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-
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| 113 |
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[node name="CollisionShape" type="CollisionShape" parent="Goals/PositiveGoal"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0 )
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shape = SubResource( 10 )
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[connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"]
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[connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]
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Env.tscn
DELETED
|
@@ -1,62 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=3 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://ColorRoom.tscn" type="PackedScene" id=1]
|
| 4 |
-
[ext_resource path="res://addons/godot_rl_agents/sync.gd" type="Script" id=2]
|
| 5 |
-
|
| 6 |
-
[node name="Env" type="Spatial"]
|
| 7 |
-
|
| 8 |
-
[node name="ColorRoom" parent="." instance=ExtResource( 1 )]
|
| 9 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25 )
|
| 10 |
-
|
| 11 |
-
[node name="ColorRoom2" parent="." instance=ExtResource( 1 )]
|
| 12 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0 )
|
| 13 |
-
|
| 14 |
-
[node name="ColorRoom3" parent="." instance=ExtResource( 1 )]
|
| 15 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -25 )
|
| 16 |
-
|
| 17 |
-
[node name="ColorRoom4" parent="." instance=ExtResource( 1 )]
|
| 18 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -50 )
|
| 19 |
-
|
| 20 |
-
[node name="ColorRoom5" parent="." instance=ExtResource( 1 )]
|
| 21 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 25 )
|
| 22 |
-
|
| 23 |
-
[node name="ColorRoom6" parent="." instance=ExtResource( 1 )]
|
| 24 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 0 )
|
| 25 |
-
|
| 26 |
-
[node name="ColorRoom7" parent="." instance=ExtResource( 1 )]
|
| 27 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -25 )
|
| 28 |
-
|
| 29 |
-
[node name="ColorRoom8" parent="." instance=ExtResource( 1 )]
|
| 30 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -50 )
|
| 31 |
-
|
| 32 |
-
[node name="ColorRoom9" parent="." instance=ExtResource( 1 )]
|
| 33 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 25 )
|
| 34 |
-
|
| 35 |
-
[node name="ColorRoom10" parent="." instance=ExtResource( 1 )]
|
| 36 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 0 )
|
| 37 |
-
|
| 38 |
-
[node name="ColorRoom11" parent="." instance=ExtResource( 1 )]
|
| 39 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -25 )
|
| 40 |
-
|
| 41 |
-
[node name="ColorRoom12" parent="." instance=ExtResource( 1 )]
|
| 42 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -50 )
|
| 43 |
-
|
| 44 |
-
[node name="ColorRoom13" parent="." instance=ExtResource( 1 )]
|
| 45 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 25 )
|
| 46 |
-
|
| 47 |
-
[node name="ColorRoom14" parent="." instance=ExtResource( 1 )]
|
| 48 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 0 )
|
| 49 |
-
|
| 50 |
-
[node name="ColorRoom15" parent="." instance=ExtResource( 1 )]
|
| 51 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -25 )
|
| 52 |
-
|
| 53 |
-
[node name="ColorRoom16" parent="." instance=ExtResource( 1 )]
|
| 54 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -50 )
|
| 55 |
-
|
| 56 |
-
[node name="Sync" type="Node" parent="."]
|
| 57 |
-
process_priority = -1
|
| 58 |
-
script = ExtResource( 2 )
|
| 59 |
-
|
| 60 |
-
[node name="Camera" type="Camera" parent="."]
|
| 61 |
-
transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
|
| 62 |
-
current = true
|
|
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|
Env2.tscn
DELETED
|
@@ -1,17 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=3 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://ColorRoom.tscn" type="PackedScene" id=1]
|
| 4 |
-
[ext_resource path="res://addons/godot_rl_agents/sync.gd" type="Script" id=2]
|
| 5 |
-
|
| 6 |
-
[node name="Env" type="Spatial"]
|
| 7 |
-
|
| 8 |
-
[node name="T-Maze" parent="." instance=ExtResource( 1 )]
|
| 9 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25 )
|
| 10 |
-
|
| 11 |
-
[node name="Sync" type="Node" parent="."]
|
| 12 |
-
process_priority = -1
|
| 13 |
-
script = ExtResource( 2 )
|
| 14 |
-
|
| 15 |
-
[node name="Camera" type="Camera" parent="."]
|
| 16 |
-
transform = Transform( 1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795 )
|
| 17 |
-
current = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Model.tscn
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=2 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://90s_dad/scene.gltf" type="PackedScene" id=1]
|
| 4 |
-
|
| 5 |
-
[node name="Model" instance=ExtResource( 1 )]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Player.gd
DELETED
|
@@ -1,218 +0,0 @@
|
|
| 1 |
-
extends KinematicBody
|
| 2 |
-
class_name Player
|
| 3 |
-
const MOVE_SPEED = 12
|
| 4 |
-
const JUMP_FORCE = 30
|
| 5 |
-
const GRAVITY = 0.98
|
| 6 |
-
const MAX_FALL_SPEED = 30
|
| 7 |
-
const TURN_SENS = 2.0
|
| 8 |
-
const MAX_STEPS = 10000
|
| 9 |
-
|
| 10 |
-
onready var cam = $Camera
|
| 11 |
-
var move_vec = Vector3()
|
| 12 |
-
var y_velo = 0
|
| 13 |
-
|
| 14 |
-
# RL related variables
|
| 15 |
-
onready var robot = $Robot
|
| 16 |
-
onready var virtual_camera = $RGBCameraSensor3D
|
| 17 |
-
|
| 18 |
-
var next = 1
|
| 19 |
-
var done = false
|
| 20 |
-
var needs_reset = false
|
| 21 |
-
var just_reached_negative = false
|
| 22 |
-
var just_reached_positive = false
|
| 23 |
-
var just_fell_off = false
|
| 24 |
-
var best_goal_distance := 10000.0
|
| 25 |
-
var grounded := false
|
| 26 |
-
var _heuristic := "player"
|
| 27 |
-
var move_action := 0.0
|
| 28 |
-
var turn_action := 0.0
|
| 29 |
-
var jump_action := false
|
| 30 |
-
var n_steps = 0
|
| 31 |
-
|
| 32 |
-
var reward = 0.0
|
| 33 |
-
|
| 34 |
-
func _ready():
|
| 35 |
-
return
|
| 36 |
-
#reset()
|
| 37 |
-
|
| 38 |
-
func _physics_process(_delta):
|
| 39 |
-
|
| 40 |
-
n_steps +=1
|
| 41 |
-
if n_steps >= MAX_STEPS:
|
| 42 |
-
done = true
|
| 43 |
-
needs_reset = true
|
| 44 |
-
|
| 45 |
-
if needs_reset:
|
| 46 |
-
needs_reset = false
|
| 47 |
-
reset()
|
| 48 |
-
return
|
| 49 |
-
|
| 50 |
-
move_vec *= 0
|
| 51 |
-
move_vec = get_move_vec()
|
| 52 |
-
#move_vec = move_vec.normalized()
|
| 53 |
-
|
| 54 |
-
move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
|
| 55 |
-
move_vec *= MOVE_SPEED
|
| 56 |
-
move_vec.y = y_velo
|
| 57 |
-
move_and_slide(move_vec, Vector3(0, 1, 0))
|
| 58 |
-
|
| 59 |
-
# turning
|
| 60 |
-
|
| 61 |
-
var turn_vec = get_turn_vec()
|
| 62 |
-
rotation_degrees.y += turn_vec*TURN_SENS
|
| 63 |
-
|
| 64 |
-
grounded = is_on_floor()
|
| 65 |
-
|
| 66 |
-
y_velo -= GRAVITY
|
| 67 |
-
var just_jumped = false
|
| 68 |
-
|
| 69 |
-
if grounded and y_velo <= 0:
|
| 70 |
-
y_velo = -0.1
|
| 71 |
-
if y_velo < -MAX_FALL_SPEED:
|
| 72 |
-
y_velo = -MAX_FALL_SPEED
|
| 73 |
-
|
| 74 |
-
if y_velo < 0 and !grounded :
|
| 75 |
-
robot.set_animation("falling-cycle")
|
| 76 |
-
|
| 77 |
-
var horizontal_speed = Vector2(move_vec.x, move_vec.z)
|
| 78 |
-
if horizontal_speed.length() < 0.1 and grounded:
|
| 79 |
-
robot.set_animation("idle")
|
| 80 |
-
elif horizontal_speed.length() >=1.0 and grounded:
|
| 81 |
-
robot.set_animation("walk-cycle")
|
| 82 |
-
# elif horizontal_speed.length() >= 1.0 and grounded:
|
| 83 |
-
# robot.set_animation("run-cycle")
|
| 84 |
-
|
| 85 |
-
update_reward()
|
| 86 |
-
|
| 87 |
-
if Input.is_action_just_pressed("r_key"):
|
| 88 |
-
reset()
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
func get_move_vec() -> Vector3:
|
| 92 |
-
if done:
|
| 93 |
-
move_vec = Vector3.ZERO
|
| 94 |
-
return move_vec
|
| 95 |
-
|
| 96 |
-
if _heuristic == "model":
|
| 97 |
-
return Vector3(
|
| 98 |
-
0,
|
| 99 |
-
0,
|
| 100 |
-
clamp(move_action, -1.0, 0.5)
|
| 101 |
-
)
|
| 102 |
-
|
| 103 |
-
var move_vec := Vector3(
|
| 104 |
-
0,
|
| 105 |
-
0,
|
| 106 |
-
clamp(Input.get_action_strength("move_backwards") - Input.get_action_strength("move_forwards"),-1.0, 0.5)
|
| 107 |
-
|
| 108 |
-
)
|
| 109 |
-
return move_vec
|
| 110 |
-
|
| 111 |
-
func get_turn_vec() -> float:
|
| 112 |
-
if _heuristic == "model":
|
| 113 |
-
return turn_action
|
| 114 |
-
var rotation_amount = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right")
|
| 115 |
-
|
| 116 |
-
return rotation_amount
|
| 117 |
-
|
| 118 |
-
|
| 119 |
-
func reset():
|
| 120 |
-
needs_reset = false
|
| 121 |
-
next = 1
|
| 122 |
-
n_steps = 0
|
| 123 |
-
#done = false
|
| 124 |
-
just_reached_negative = false
|
| 125 |
-
just_reached_positive = false
|
| 126 |
-
jump_action = false
|
| 127 |
-
# Replace with function body.
|
| 128 |
-
set_translation(Vector3(0,1.5,0))
|
| 129 |
-
rotation_degrees.y = rand_range(-180,180)
|
| 130 |
-
y_velo = 0.1
|
| 131 |
-
|
| 132 |
-
func set_action(action):
|
| 133 |
-
move_action = action["move"][0]
|
| 134 |
-
turn_action = action["turn"][0]
|
| 135 |
-
|
| 136 |
-
func reset_if_done():
|
| 137 |
-
if done:
|
| 138 |
-
reset()
|
| 139 |
-
|
| 140 |
-
func get_obs():
|
| 141 |
-
#print(virtual_camera.get_camera_pixel_encoding())
|
| 142 |
-
return {
|
| 143 |
-
"camera_2d": virtual_camera.get_camera_pixel_encoding(),
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
func get_obs_space():
|
| 147 |
-
# typs of obs space: box, discrete, repeated
|
| 148 |
-
return {
|
| 149 |
-
"camera_2d":{
|
| 150 |
-
"size": virtual_camera.get_camera_shape(),
|
| 151 |
-
"space":"box"
|
| 152 |
-
},
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
func update_reward():
|
| 157 |
-
reward -= 0.01 # step penalty
|
| 158 |
-
reward += shaping_reward()
|
| 159 |
-
|
| 160 |
-
|
| 161 |
-
|
| 162 |
-
func get_reward():
|
| 163 |
-
return reward
|
| 164 |
-
|
| 165 |
-
func zero_reward():
|
| 166 |
-
reward = 0.0
|
| 167 |
-
|
| 168 |
-
func shaping_reward():
|
| 169 |
-
var s_reward = 0.0
|
| 170 |
-
return s_reward
|
| 171 |
-
|
| 172 |
-
|
| 173 |
-
func set_heuristic(heuristic):
|
| 174 |
-
self._heuristic = heuristic
|
| 175 |
-
|
| 176 |
-
func get_obs_size():
|
| 177 |
-
return len(get_obs())
|
| 178 |
-
|
| 179 |
-
func get_action_space():
|
| 180 |
-
return {
|
| 181 |
-
"move" : {
|
| 182 |
-
"size": 1,
|
| 183 |
-
"action_type": "continuous"
|
| 184 |
-
},
|
| 185 |
-
"turn" : {
|
| 186 |
-
"size": 1,
|
| 187 |
-
"action_type": "continuous"
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
func get_done():
|
| 192 |
-
return done
|
| 193 |
-
|
| 194 |
-
func set_done_false():
|
| 195 |
-
done = false
|
| 196 |
-
|
| 197 |
-
|
| 198 |
-
func calculate_translation(other_pad_translation : Vector3) -> Vector3:
|
| 199 |
-
var new_translation := Vector3.ZERO
|
| 200 |
-
var distance = rand_range(12,16)
|
| 201 |
-
var angle = rand_range(-180,180)
|
| 202 |
-
new_translation.z = other_pad_translation.z + sin(deg2rad(angle))*distance
|
| 203 |
-
new_translation.x = other_pad_translation.x + cos(deg2rad(angle))*distance
|
| 204 |
-
|
| 205 |
-
return new_translation
|
| 206 |
-
|
| 207 |
-
|
| 208 |
-
|
| 209 |
-
func _on_NegativeGoal_body_entered(body: Node) -> void:
|
| 210 |
-
reward -= 1.0
|
| 211 |
-
done = true
|
| 212 |
-
reset()
|
| 213 |
-
|
| 214 |
-
|
| 215 |
-
func _on_PositiveGoal_body_entered(body: Node) -> void:
|
| 216 |
-
reward += 1.0
|
| 217 |
-
done = true
|
| 218 |
-
reset()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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Player.tscn
DELETED
|
@@ -1,34 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=7 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://Player.gd" type="Script" id=1]
|
| 4 |
-
[ext_resource path="res://Robot.tscn" type="PackedScene" id=2]
|
| 5 |
-
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn" type="PackedScene" id=3]
|
| 6 |
-
|
| 7 |
-
[sub_resource type="CapsuleShape" id=1]
|
| 8 |
-
radius = 1.6
|
| 9 |
-
|
| 10 |
-
[sub_resource type="CapsuleMesh" id=2]
|
| 11 |
-
|
| 12 |
-
[sub_resource type="SpatialMaterial" id=3]
|
| 13 |
-
albedo_color = Color( 0.109804, 0.317647, 0.458824, 1 )
|
| 14 |
-
|
| 15 |
-
[node name="Player" type="KinematicBody" groups=["AGENT"]]
|
| 16 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
|
| 17 |
-
collision_mask = 0
|
| 18 |
-
script = ExtResource( 1 )
|
| 19 |
-
|
| 20 |
-
[node name="CollisionShape" type="CollisionShape" parent="."]
|
| 21 |
-
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
| 22 |
-
shape = SubResource( 1 )
|
| 23 |
-
|
| 24 |
-
[node name="MeshInstance" type="MeshInstance" parent="."]
|
| 25 |
-
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
| 26 |
-
visible = false
|
| 27 |
-
mesh = SubResource( 2 )
|
| 28 |
-
material/0 = SubResource( 3 )
|
| 29 |
-
|
| 30 |
-
[node name="Robot" parent="." instance=ExtResource( 2 )]
|
| 31 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.43952, 0.0576344 )
|
| 32 |
-
|
| 33 |
-
[node name="RGBCameraSensor3D" parent="." instance=ExtResource( 3 )]
|
| 34 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1 )
|
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|
README.md
DELETED
|
@@ -1,25 +0,0 @@
|
|
| 1 |
-
---
|
| 2 |
-
library_name: godot-rl
|
| 3 |
-
tags:
|
| 4 |
-
- deep-reinforcement-learning
|
| 5 |
-
- reinforcement-learning
|
| 6 |
-
- godot-rl
|
| 7 |
-
- environments
|
| 8 |
-
- video-games
|
| 9 |
-
---
|
| 10 |
-
|
| 11 |
-
A RL environment called VirtualCamera for the Godot Game Engine.
|
| 12 |
-
|
| 13 |
-
This environment was created with: https://github.com/edbeeching/godot_rl_agents
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
## Downloading the environment
|
| 17 |
-
|
| 18 |
-
After installing Godot RL Agents, download the environment with:
|
| 19 |
-
|
| 20 |
-
```
|
| 21 |
-
gdrl.env_from_hub -r edbeeching/godot_rl_VirtualCamera
|
| 22 |
-
```
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
|
|
|
|
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|
|
Robot.gd
DELETED
|
@@ -1,20 +0,0 @@
|
|
| 1 |
-
extends Spatial
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
# Declare member variables here. Examples:
|
| 5 |
-
# var a = 2
|
| 6 |
-
# var b = "text"
|
| 7 |
-
|
| 8 |
-
onready var player = $AnimationPlayer
|
| 9 |
-
|
| 10 |
-
# Called when the node enters the scene tree for the first time.
|
| 11 |
-
func _ready():
|
| 12 |
-
pass # Replace with function body.
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
func set_animation(anim):
|
| 17 |
-
if player.current_animation == anim:
|
| 18 |
-
return
|
| 19 |
-
|
| 20 |
-
player.play(anim)
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
Robot.tscn
DELETED
|
The diff for this file is too large to render.
See raw diff
|
|
|
VirtualCamera.gd
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
extends Spatial
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
var steps = 0
|
| 5 |
-
var camera_pixels = null
|
| 6 |
-
|
| 7 |
-
onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite
|
| 8 |
-
onready var viewport := $Viewport
|
| 9 |
-
|
| 10 |
-
func get_camera_pixel_encoding():
|
| 11 |
-
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
| 12 |
-
|
| 13 |
-
func get_camera_shape()-> Array:
|
| 14 |
-
return [viewport.size[0], viewport.size[1], 4]
|
| 15 |
-
|
| 16 |
-
func _physics_process(delta):
|
| 17 |
-
steps += 1
|
| 18 |
-
# if steps % 120:
|
| 19 |
-
# print(camera_texture.get_texture().get_data().data.format)
|
| 20 |
-
# print(camera_texture.get_texture().get_data().data.keys(),
|
| 21 |
-
# len(camera_texture.get_texture().get_data().data["data"]), " ",
|
| 22 |
-
# camera_texture.get_texture().get_data().data["data"],
|
| 23 |
-
# camera_texture.get_texture().get_data().data["data"].hex_encode()
|
| 24 |
-
#
|
| 25 |
-
# )
|
| 26 |
-
#camera_pixels = camera_texture.get_texture().get_data().data["data"].hex_encode()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
VirtualCamera.tscn
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=3 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://VirtualCamera.gd" type="Script" id=1]
|
| 4 |
-
|
| 5 |
-
[sub_resource type="ViewportTexture" id=1]
|
| 6 |
-
viewport_path = NodePath("Viewport")
|
| 7 |
-
|
| 8 |
-
[node name="VirtualCamera" type="Spatial"]
|
| 9 |
-
script = ExtResource( 1 )
|
| 10 |
-
|
| 11 |
-
[node name="RemoteTransform" type="RemoteTransform" parent="."]
|
| 12 |
-
remote_path = NodePath("../Viewport/Camera")
|
| 13 |
-
|
| 14 |
-
[node name="Viewport" type="Viewport" parent="."]
|
| 15 |
-
size = Vector2( 16, 16 )
|
| 16 |
-
render_target_update_mode = 3
|
| 17 |
-
|
| 18 |
-
[node name="Camera" type="Camera" parent="Viewport"]
|
| 19 |
-
near = 0.5
|
| 20 |
-
|
| 21 |
-
[node name="Control" type="Control" parent="."]
|
| 22 |
-
anchor_right = 1.0
|
| 23 |
-
anchor_bottom = 1.0
|
| 24 |
-
__meta__ = {
|
| 25 |
-
"_edit_use_anchors_": false
|
| 26 |
-
}
|
| 27 |
-
|
| 28 |
-
[node name="TextureRect" type="ColorRect" parent="Control"]
|
| 29 |
-
margin_left = 1096.0
|
| 30 |
-
margin_top = 534.0
|
| 31 |
-
margin_right = 1114.0
|
| 32 |
-
margin_bottom = 552.0
|
| 33 |
-
rect_scale = Vector2( 10, 10 )
|
| 34 |
-
color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
|
| 35 |
-
__meta__ = {
|
| 36 |
-
"_edit_use_anchors_": false
|
| 37 |
-
}
|
| 38 |
-
|
| 39 |
-
[node name="CameraTexture" type="Sprite" parent="Control/TextureRect"]
|
| 40 |
-
texture = SubResource( 1 )
|
| 41 |
-
offset = Vector2( 9, 9 )
|
| 42 |
-
flip_v = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
addons/godot_rl_agents/godot_rl_agents.gd
DELETED
|
@@ -1,16 +0,0 @@
|
|
| 1 |
-
@tool
|
| 2 |
-
extends EditorPlugin
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
func _enter_tree():
|
| 6 |
-
# Initialization of the plugin goes here.
|
| 7 |
-
# Add the new type with a name, a parent type, a script and an icon.
|
| 8 |
-
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
| 9 |
-
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
func _exit_tree():
|
| 13 |
-
# Clean-up of the plugin goes here.
|
| 14 |
-
# Always remember to remove it from the engine when deactivated.
|
| 15 |
-
remove_custom_type("Sync")
|
| 16 |
-
#remove_custom_type("RaycastSensor2D2")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
addons/godot_rl_agents/icon.png
DELETED
Git LFS Details
|
addons/godot_rl_agents/icon.png.import
DELETED
|
@@ -1,34 +0,0 @@
|
|
| 1 |
-
[remap]
|
| 2 |
-
|
| 3 |
-
importer="texture"
|
| 4 |
-
type="CompressedTexture2D"
|
| 5 |
-
uid="uid://b7lwg3uk8v3pr"
|
| 6 |
-
path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
|
| 7 |
-
metadata={
|
| 8 |
-
"vram_texture": false
|
| 9 |
-
}
|
| 10 |
-
|
| 11 |
-
[deps]
|
| 12 |
-
|
| 13 |
-
source_file="res://addons/godot_rl_agents/icon.png"
|
| 14 |
-
dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
|
| 15 |
-
|
| 16 |
-
[params]
|
| 17 |
-
|
| 18 |
-
compress/mode=0
|
| 19 |
-
compress/lossy_quality=0.7
|
| 20 |
-
compress/hdr_compression=1
|
| 21 |
-
compress/bptc_ldr=0
|
| 22 |
-
compress/normal_map=0
|
| 23 |
-
compress/channel_pack=0
|
| 24 |
-
mipmaps/generate=false
|
| 25 |
-
mipmaps/limit=-1
|
| 26 |
-
roughness/mode=0
|
| 27 |
-
roughness/src_normal=""
|
| 28 |
-
process/fix_alpha_border=true
|
| 29 |
-
process/premult_alpha=false
|
| 30 |
-
process/normal_map_invert_y=false
|
| 31 |
-
process/hdr_as_srgb=false
|
| 32 |
-
process/hdr_clamp_exposure=false
|
| 33 |
-
process/size_limit=0
|
| 34 |
-
detect_3d/compress_to=1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
addons/godot_rl_agents/plugin.cfg
DELETED
|
@@ -1,7 +0,0 @@
|
|
| 1 |
-
[plugin]
|
| 2 |
-
|
| 3 |
-
name="GodotRLAgents"
|
| 4 |
-
description="Custom nodes for the godot rl agents toolkit "
|
| 5 |
-
author="Edward Beeching"
|
| 6 |
-
version="0.1"
|
| 7 |
-
script="godot_rl_agents.gd"
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addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
DELETED
|
@@ -1,48 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=5 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
|
| 4 |
-
|
| 5 |
-
[sub_resource type="GDScript" id=2]
|
| 6 |
-
script/source = "extends Node2D
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
func _physics_process(delta: float) -> void:
|
| 11 |
-
print(\"step start\")
|
| 12 |
-
|
| 13 |
-
"
|
| 14 |
-
|
| 15 |
-
[sub_resource type="GDScript" id=1]
|
| 16 |
-
script/source = "extends RayCast2D
|
| 17 |
-
|
| 18 |
-
var steps = 1
|
| 19 |
-
|
| 20 |
-
func _physics_process(delta: float) -> void:
|
| 21 |
-
print(\"processing raycast\")
|
| 22 |
-
steps += 1
|
| 23 |
-
if steps % 2:
|
| 24 |
-
force_raycast_update()
|
| 25 |
-
|
| 26 |
-
print(is_colliding())
|
| 27 |
-
"
|
| 28 |
-
|
| 29 |
-
[sub_resource type="CircleShape2D" id=3]
|
| 30 |
-
|
| 31 |
-
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
| 32 |
-
script = SubResource( 2 )
|
| 33 |
-
|
| 34 |
-
[node name="ExampleAgent" type="Node2D" parent="."]
|
| 35 |
-
position = Vector2( 573, 314 )
|
| 36 |
-
rotation = 0.286234
|
| 37 |
-
|
| 38 |
-
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
| 39 |
-
script = ExtResource( 1 )
|
| 40 |
-
|
| 41 |
-
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
| 42 |
-
script = SubResource( 1 )
|
| 43 |
-
|
| 44 |
-
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
| 45 |
-
position = Vector2( 1, 52 )
|
| 46 |
-
|
| 47 |
-
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
| 48 |
-
shape = SubResource( 3 )
|
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addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
DELETED
|
@@ -1,20 +0,0 @@
|
|
| 1 |
-
extends Node2D
|
| 2 |
-
class_name ISensor2D
|
| 3 |
-
|
| 4 |
-
var _obs : Array
|
| 5 |
-
var _active := false
|
| 6 |
-
|
| 7 |
-
func get_observation():
|
| 8 |
-
pass
|
| 9 |
-
|
| 10 |
-
func activate():
|
| 11 |
-
_active = true
|
| 12 |
-
|
| 13 |
-
func deactivate():
|
| 14 |
-
_active = false
|
| 15 |
-
|
| 16 |
-
func _update_observation():
|
| 17 |
-
pass
|
| 18 |
-
|
| 19 |
-
func reset():
|
| 20 |
-
pass
|
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addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
DELETED
|
@@ -1,94 +0,0 @@
|
|
| 1 |
-
extends ISensor2D
|
| 2 |
-
class_name RaycastSensor2D
|
| 3 |
-
@tool
|
| 4 |
-
|
| 5 |
-
@export var n_rays := 16.0:
|
| 6 |
-
get: return n_rays
|
| 7 |
-
set(value):
|
| 8 |
-
n_rays = value
|
| 9 |
-
_update()
|
| 10 |
-
|
| 11 |
-
@export var ray_length := 200:# (float,5,200,5.0)
|
| 12 |
-
get: return ray_length
|
| 13 |
-
set(value):
|
| 14 |
-
ray_length = value
|
| 15 |
-
_update()
|
| 16 |
-
@export var cone_width := 360.0:# (float,5,360,5.0)
|
| 17 |
-
get: return cone_width
|
| 18 |
-
set(value):
|
| 19 |
-
cone_width = value
|
| 20 |
-
_update()
|
| 21 |
-
|
| 22 |
-
@export var debug_draw := false :
|
| 23 |
-
get: return debug_draw
|
| 24 |
-
set(value):
|
| 25 |
-
debug_draw = value
|
| 26 |
-
_update()
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
var _angles = []
|
| 30 |
-
var rays := []
|
| 31 |
-
|
| 32 |
-
func _update():
|
| 33 |
-
if Engine.is_editor_hint():
|
| 34 |
-
_spawn_nodes()
|
| 35 |
-
|
| 36 |
-
func _ready() -> void:
|
| 37 |
-
_spawn_nodes()
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
func _spawn_nodes():
|
| 41 |
-
for ray in rays:
|
| 42 |
-
ray.queue_free()
|
| 43 |
-
rays = []
|
| 44 |
-
|
| 45 |
-
_angles = []
|
| 46 |
-
var step = cone_width / (n_rays)
|
| 47 |
-
var start = step/2 - cone_width/2
|
| 48 |
-
|
| 49 |
-
for i in n_rays:
|
| 50 |
-
var angle = start + i * step
|
| 51 |
-
var ray = RayCast2D.new()
|
| 52 |
-
ray.set_target_position(Vector2(
|
| 53 |
-
ray_length*cos(deg_to_rad(angle)),
|
| 54 |
-
ray_length*sin(deg_to_rad(angle))
|
| 55 |
-
))
|
| 56 |
-
ray.set_name("node_"+str(i))
|
| 57 |
-
ray.enabled = true
|
| 58 |
-
ray.collide_with_areas = true
|
| 59 |
-
add_child(ray)
|
| 60 |
-
rays.append(ray)
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
_angles.append(start + i * step)
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
func _physics_process(delta: float) -> void:
|
| 67 |
-
if self._active:
|
| 68 |
-
self._obs = calculate_raycasts()
|
| 69 |
-
|
| 70 |
-
func get_observation() -> Array:
|
| 71 |
-
if len(self._obs) == 0:
|
| 72 |
-
print("obs was null, forcing raycast update")
|
| 73 |
-
return self.calculate_raycasts()
|
| 74 |
-
return self._obs
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
func calculate_raycasts() -> Array:
|
| 78 |
-
var result = []
|
| 79 |
-
for ray in rays:
|
| 80 |
-
ray.force_raycast_update()
|
| 81 |
-
var distance = _get_raycast_distance(ray)
|
| 82 |
-
result.append(distance)
|
| 83 |
-
return result
|
| 84 |
-
|
| 85 |
-
func _get_raycast_distance(ray : RayCast2D) -> float :
|
| 86 |
-
if !ray.is_colliding():
|
| 87 |
-
return 0.0
|
| 88 |
-
|
| 89 |
-
var distance = (global_position - ray.get_collision_point()).length()
|
| 90 |
-
distance = clamp(distance, 0.0, ray_length)
|
| 91 |
-
return (ray_length - distance) / ray_length
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
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|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
DELETED
|
@@ -1,6 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=2 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" type="Script" id=1]
|
| 4 |
-
|
| 5 |
-
[node name="RaycastSensor2D" type="Node2D"]
|
| 6 |
-
script = ExtResource( 1 )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
DELETED
|
@@ -1,6 +0,0 @@
|
|
| 1 |
-
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
| 2 |
-
|
| 3 |
-
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
| 4 |
-
|
| 5 |
-
[node name="Camera3D" type="Camera3D" parent="."]
|
| 6 |
-
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
DELETED
|
@@ -1,20 +0,0 @@
|
|
| 1 |
-
extends Node3D
|
| 2 |
-
class_name ISensor3D
|
| 3 |
-
|
| 4 |
-
var _obs : Array
|
| 5 |
-
var _active := false
|
| 6 |
-
|
| 7 |
-
func get_observation():
|
| 8 |
-
pass
|
| 9 |
-
|
| 10 |
-
func activate():
|
| 11 |
-
_active = true
|
| 12 |
-
|
| 13 |
-
func deactivate():
|
| 14 |
-
_active = false
|
| 15 |
-
|
| 16 |
-
func _update_observation():
|
| 17 |
-
pass
|
| 18 |
-
|
| 19 |
-
func reset():
|
| 20 |
-
pass
|
|
|
|
|
|
|
|
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|
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|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
DELETED
|
@@ -1,11 +0,0 @@
|
|
| 1 |
-
extends Node3D
|
| 2 |
-
class_name RGBCameraSensor3D
|
| 3 |
-
var camera_pixels = null
|
| 4 |
-
|
| 5 |
-
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
| 6 |
-
|
| 7 |
-
func get_camera_pixel_encoding():
|
| 8 |
-
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
| 9 |
-
|
| 10 |
-
func get_camera_shape()-> Array:
|
| 11 |
-
return [$SubViewport.size[0], $SubViewport.size[1], 4]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=3 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1]
|
| 4 |
-
|
| 5 |
-
[sub_resource type="ViewportTexture" id=1]
|
| 6 |
-
viewport_path = NodePath("SubViewport")
|
| 7 |
-
|
| 8 |
-
[node name="RGBCameraSensor3D" type="Node3D"]
|
| 9 |
-
script = ExtResource( 1 )
|
| 10 |
-
|
| 11 |
-
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
| 12 |
-
remote_path = NodePath("../SubViewport/Camera3D")
|
| 13 |
-
|
| 14 |
-
[node name="SubViewport" type="SubViewport" parent="."]
|
| 15 |
-
size = Vector2( 32, 32 )
|
| 16 |
-
render_target_update_mode = 3
|
| 17 |
-
|
| 18 |
-
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
| 19 |
-
near = 0.5
|
| 20 |
-
|
| 21 |
-
[node name="Control" type="Control" parent="."]
|
| 22 |
-
anchor_right = 1.0
|
| 23 |
-
anchor_bottom = 1.0
|
| 24 |
-
__meta__ = {
|
| 25 |
-
"_edit_use_anchors_": false
|
| 26 |
-
}
|
| 27 |
-
|
| 28 |
-
[node name="TextureRect" type="ColorRect" parent="Control"]
|
| 29 |
-
offset_left = 1096.0
|
| 30 |
-
offset_top = 534.0
|
| 31 |
-
offset_right = 1114.0
|
| 32 |
-
offset_bottom = 552.0
|
| 33 |
-
scale = Vector2( 10, 10 )
|
| 34 |
-
color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
|
| 35 |
-
__meta__ = {
|
| 36 |
-
"_edit_use_anchors_": false
|
| 37 |
-
}
|
| 38 |
-
|
| 39 |
-
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
| 40 |
-
texture = SubResource( 1 )
|
| 41 |
-
offset = Vector2( 9, 9 )
|
| 42 |
-
flip_v = true
|
|
|
|
|
|
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|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
DELETED
|
@@ -1,162 +0,0 @@
|
|
| 1 |
-
extends ISensor3D
|
| 2 |
-
class_name RayCastSensor3D
|
| 3 |
-
@tool
|
| 4 |
-
@export_flags_3d_physics var collision_mask = 1:
|
| 5 |
-
get: return collision_mask
|
| 6 |
-
set(value):
|
| 7 |
-
collision_mask = value
|
| 8 |
-
_update()
|
| 9 |
-
@export_flags_3d_physics var boolean_class_mask = 1:
|
| 10 |
-
get: return boolean_class_mask
|
| 11 |
-
set(value):
|
| 12 |
-
boolean_class_mask = value
|
| 13 |
-
_update()
|
| 14 |
-
|
| 15 |
-
@export var n_rays_width := 6.0:
|
| 16 |
-
get: return n_rays_width
|
| 17 |
-
set(value):
|
| 18 |
-
n_rays_width = value
|
| 19 |
-
_update()
|
| 20 |
-
|
| 21 |
-
@export var n_rays_height := 6.0:
|
| 22 |
-
get: return n_rays_height
|
| 23 |
-
set(value):
|
| 24 |
-
n_rays_height = value
|
| 25 |
-
_update()
|
| 26 |
-
|
| 27 |
-
@export var ray_length := 10.0:
|
| 28 |
-
get: return ray_length
|
| 29 |
-
set(value):
|
| 30 |
-
ray_length = value
|
| 31 |
-
_update()
|
| 32 |
-
|
| 33 |
-
@export var cone_width := 60.0:
|
| 34 |
-
get: return cone_width
|
| 35 |
-
set(value):
|
| 36 |
-
cone_width = value
|
| 37 |
-
_update()
|
| 38 |
-
|
| 39 |
-
@export var cone_height := 60.0:
|
| 40 |
-
get: return cone_height
|
| 41 |
-
set(value):
|
| 42 |
-
cone_height = value
|
| 43 |
-
_update()
|
| 44 |
-
|
| 45 |
-
@export var collide_with_bodies := true:
|
| 46 |
-
get: return collide_with_bodies
|
| 47 |
-
set(value):
|
| 48 |
-
collide_with_bodies = value
|
| 49 |
-
_update()
|
| 50 |
-
|
| 51 |
-
@export var collide_with_areas := false:
|
| 52 |
-
get: return collide_with_areas
|
| 53 |
-
set(value):
|
| 54 |
-
collide_with_areas = value
|
| 55 |
-
_update()
|
| 56 |
-
|
| 57 |
-
@export var class_sensor := false
|
| 58 |
-
|
| 59 |
-
var rays := []
|
| 60 |
-
var geo = null
|
| 61 |
-
|
| 62 |
-
func _update():
|
| 63 |
-
if Engine.is_editor_hint():
|
| 64 |
-
_spawn_nodes()
|
| 65 |
-
|
| 66 |
-
|
| 67 |
-
func _ready() -> void:
|
| 68 |
-
_spawn_nodes()
|
| 69 |
-
|
| 70 |
-
func _spawn_nodes():
|
| 71 |
-
print("spawning nodes")
|
| 72 |
-
for ray in get_children():
|
| 73 |
-
ray.queue_free()
|
| 74 |
-
if geo:
|
| 75 |
-
geo.clear()
|
| 76 |
-
#$Lines.remove_points()
|
| 77 |
-
rays = []
|
| 78 |
-
|
| 79 |
-
var horizontal_step = cone_width / (n_rays_width)
|
| 80 |
-
var vertical_step = cone_height / (n_rays_height)
|
| 81 |
-
|
| 82 |
-
var horizontal_start = horizontal_step/2 - cone_width/2
|
| 83 |
-
var vertical_start = vertical_step/2 - cone_height/2
|
| 84 |
-
|
| 85 |
-
var points = []
|
| 86 |
-
|
| 87 |
-
for i in n_rays_width:
|
| 88 |
-
for j in n_rays_height:
|
| 89 |
-
var angle_w = horizontal_start + i * horizontal_step
|
| 90 |
-
var angle_h = vertical_start + j * vertical_step
|
| 91 |
-
#angle_h = 0.0
|
| 92 |
-
var ray = RayCast3D.new()
|
| 93 |
-
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
| 94 |
-
ray.set_target_position(cast_to)
|
| 95 |
-
|
| 96 |
-
points.append(cast_to)
|
| 97 |
-
|
| 98 |
-
ray.set_name("node_"+str(i)+" "+str(j))
|
| 99 |
-
ray.enabled = true
|
| 100 |
-
ray.collide_with_bodies = collide_with_bodies
|
| 101 |
-
ray.collide_with_areas = collide_with_areas
|
| 102 |
-
ray.collision_mask = collision_mask
|
| 103 |
-
add_child(ray)
|
| 104 |
-
ray.set_owner(get_tree().edited_scene_root)
|
| 105 |
-
rays.append(ray)
|
| 106 |
-
ray.force_raycast_update()
|
| 107 |
-
|
| 108 |
-
# if Engine.editor_hint:
|
| 109 |
-
# _create_debug_lines(points)
|
| 110 |
-
|
| 111 |
-
func _create_debug_lines(points):
|
| 112 |
-
if not geo:
|
| 113 |
-
geo = ImmediateMesh.new()
|
| 114 |
-
add_child(geo)
|
| 115 |
-
|
| 116 |
-
geo.clear()
|
| 117 |
-
geo.begin(Mesh.PRIMITIVE_LINES)
|
| 118 |
-
for point in points:
|
| 119 |
-
geo.set_color(Color.AQUA)
|
| 120 |
-
geo.add_vertex(Vector3.ZERO)
|
| 121 |
-
geo.add_vertex(point)
|
| 122 |
-
geo.end()
|
| 123 |
-
|
| 124 |
-
func display():
|
| 125 |
-
if geo:
|
| 126 |
-
geo.display()
|
| 127 |
-
|
| 128 |
-
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
| 129 |
-
return Vector3(
|
| 130 |
-
r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
|
| 131 |
-
r*sin(deg_to_rad(azimuth)),
|
| 132 |
-
r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
|
| 133 |
-
)
|
| 134 |
-
|
| 135 |
-
func get_observation() -> Array:
|
| 136 |
-
return self.calculate_raycasts()
|
| 137 |
-
|
| 138 |
-
func calculate_raycasts() -> Array:
|
| 139 |
-
var result = []
|
| 140 |
-
for ray in rays:
|
| 141 |
-
ray.set_enabled(true)
|
| 142 |
-
ray.force_raycast_update()
|
| 143 |
-
var distance = _get_raycast_distance(ray)
|
| 144 |
-
|
| 145 |
-
result.append(distance)
|
| 146 |
-
if class_sensor:
|
| 147 |
-
var hit_class = 0
|
| 148 |
-
if ray.get_collider():
|
| 149 |
-
var hit_collision_layer = ray.get_collider().collision_layer
|
| 150 |
-
hit_collision_layer = hit_collision_layer & collision_mask
|
| 151 |
-
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
| 152 |
-
result.append(hit_class)
|
| 153 |
-
ray.set_enabled(false)
|
| 154 |
-
return result
|
| 155 |
-
|
| 156 |
-
func _get_raycast_distance(ray : RayCast3D) -> float :
|
| 157 |
-
if !ray.is_colliding():
|
| 158 |
-
return 0.0
|
| 159 |
-
|
| 160 |
-
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
| 161 |
-
distance = clamp(distance, 0.0, ray_length)
|
| 162 |
-
return (ray_length - distance) / ray_length
|
|
|
|
|
|
|
|
|
|
|
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|
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
DELETED
|
@@ -1,49 +0,0 @@
|
|
| 1 |
-
[gd_scene load_steps=2 format=2]
|
| 2 |
-
|
| 3 |
-
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" type="Script" id=1]
|
| 4 |
-
|
| 5 |
-
[node name="RaycastSensor3D" type="Node3D"]
|
| 6 |
-
script = ExtResource( 1 )
|
| 7 |
-
n_rays_width = 4.0
|
| 8 |
-
n_rays_height = 2.0
|
| 9 |
-
ray_length = 11.0
|
| 10 |
-
|
| 11 |
-
[node name="node_0 2" type="RayCast3D" parent="."]
|
| 12 |
-
enabled = true
|
| 13 |
-
cast_to = Vector3( -4.06608, -2.84701, 9.81639 )
|
| 14 |
-
collide_with_areas = true
|
| 15 |
-
|
| 16 |
-
[node name="node_0 3" type="RayCast3D" parent="."]
|
| 17 |
-
enabled = true
|
| 18 |
-
cast_to = Vector3( -4.06608, 2.84701, 9.81639 )
|
| 19 |
-
collide_with_areas = true
|
| 20 |
-
|
| 21 |
-
[node name="node_1 0" type="RayCast3D" parent="."]
|
| 22 |
-
enabled = true
|
| 23 |
-
cast_to = Vector3( -1.38686, -2.84701, 10.5343 )
|
| 24 |
-
collide_with_areas = true
|
| 25 |
-
|
| 26 |
-
[node name="node_1 1" type="RayCast3D" parent="."]
|
| 27 |
-
enabled = true
|
| 28 |
-
cast_to = Vector3( -1.38686, 2.84701, 10.5343 )
|
| 29 |
-
collide_with_areas = true
|
| 30 |
-
|
| 31 |
-
[node name="node_2 0" type="RayCast3D" parent="."]
|
| 32 |
-
enabled = true
|
| 33 |
-
cast_to = Vector3( 1.38686, -2.84701, 10.5343 )
|
| 34 |
-
collide_with_areas = true
|
| 35 |
-
|
| 36 |
-
[node name="node_2 1" type="RayCast3D" parent="."]
|
| 37 |
-
enabled = true
|
| 38 |
-
cast_to = Vector3( 1.38686, 2.84701, 10.5343 )
|
| 39 |
-
collide_with_areas = true
|
| 40 |
-
|
| 41 |
-
[node name="node_3 0" type="RayCast3D" parent="."]
|
| 42 |
-
enabled = true
|
| 43 |
-
cast_to = Vector3( 4.06608, -2.84701, 9.81639 )
|
| 44 |
-
collide_with_areas = true
|
| 45 |
-
|
| 46 |
-
[node name="node_3 1" type="RayCast3D" parent="."]
|
| 47 |
-
enabled = true
|
| 48 |
-
cast_to = Vector3( 4.06608, 2.84701, 9.81639 )
|
| 49 |
-
collide_with_areas = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
addons/godot_rl_agents/sync.gd
DELETED
|
@@ -1,295 +0,0 @@
|
|
| 1 |
-
extends Node
|
| 2 |
-
# --fixed-fps 2000 --disable-render-loop
|
| 3 |
-
@export var action_repeat := 8
|
| 4 |
-
@export var speed_up = 1
|
| 5 |
-
var n_action_steps = 0
|
| 6 |
-
|
| 7 |
-
const MAJOR_VERSION := "0"
|
| 8 |
-
const MINOR_VERSION := "3"
|
| 9 |
-
const DEFAULT_PORT := "11008"
|
| 10 |
-
const DEFAULT_SEED := "1"
|
| 11 |
-
const DEFAULT_ACTION_REPEAT := "8"
|
| 12 |
-
var stream : StreamPeerTCP = null
|
| 13 |
-
var connected = false
|
| 14 |
-
var message_center
|
| 15 |
-
var should_connect = true
|
| 16 |
-
var agents
|
| 17 |
-
var need_to_send_obs = false
|
| 18 |
-
var args = null
|
| 19 |
-
@onready var start_time = Time.get_ticks_msec()
|
| 20 |
-
var initialized = false
|
| 21 |
-
var just_reset = false
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
# Called when the node enters the scene tree for the first time.
|
| 25 |
-
|
| 26 |
-
func _ready():
|
| 27 |
-
|
| 28 |
-
await get_tree().root.ready
|
| 29 |
-
get_tree().set_pause(true)
|
| 30 |
-
_initialize()
|
| 31 |
-
await get_tree().create_timer(1.0).timeout
|
| 32 |
-
get_tree().set_pause(false)
|
| 33 |
-
|
| 34 |
-
func _get_agents():
|
| 35 |
-
agents = get_tree().get_nodes_in_group("AGENT")
|
| 36 |
-
|
| 37 |
-
func _set_heuristic(heuristic):
|
| 38 |
-
for agent in agents:
|
| 39 |
-
agent.set_heuristic(heuristic)
|
| 40 |
-
|
| 41 |
-
func _handshake():
|
| 42 |
-
print("performing handshake")
|
| 43 |
-
|
| 44 |
-
var json_dict = _get_dict_json_message()
|
| 45 |
-
assert(json_dict["type"] == "handshake")
|
| 46 |
-
var major_version = json_dict["major_version"]
|
| 47 |
-
var minor_version = json_dict["minor_version"]
|
| 48 |
-
if major_version != MAJOR_VERSION:
|
| 49 |
-
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
| 50 |
-
if minor_version != MINOR_VERSION:
|
| 51 |
-
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
| 52 |
-
|
| 53 |
-
print("handshake complete")
|
| 54 |
-
|
| 55 |
-
func _get_dict_json_message():
|
| 56 |
-
# returns a dictionary from of the most recent message
|
| 57 |
-
# this is not waiting
|
| 58 |
-
while stream.get_available_bytes() == 0:
|
| 59 |
-
stream.poll()
|
| 60 |
-
if stream.get_status() != 2:
|
| 61 |
-
print("server disconnected status, closing")
|
| 62 |
-
get_tree().quit()
|
| 63 |
-
return null
|
| 64 |
-
|
| 65 |
-
OS.delay_usec(10)
|
| 66 |
-
|
| 67 |
-
var message = stream.get_string()
|
| 68 |
-
var json_data = JSON.parse_string(message)
|
| 69 |
-
|
| 70 |
-
return json_data
|
| 71 |
-
|
| 72 |
-
func _send_dict_as_json_message(dict):
|
| 73 |
-
stream.put_string(JSON.stringify(dict))
|
| 74 |
-
|
| 75 |
-
func _send_env_info():
|
| 76 |
-
var json_dict = _get_dict_json_message()
|
| 77 |
-
assert(json_dict["type"] == "env_info")
|
| 78 |
-
|
| 79 |
-
var message = {
|
| 80 |
-
"type" : "env_info",
|
| 81 |
-
#"obs_size": agents[0].get_obs_size(),
|
| 82 |
-
"observation_space": agents[0].get_obs_space(),
|
| 83 |
-
"action_space":agents[0].get_action_space(),
|
| 84 |
-
"n_agents": len(agents)
|
| 85 |
-
}
|
| 86 |
-
_send_dict_as_json_message(message)
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
func connect_to_server():
|
| 90 |
-
print("Waiting for one second to allow server to start")
|
| 91 |
-
OS.delay_msec(1000)
|
| 92 |
-
print("trying to connect to server")
|
| 93 |
-
stream = StreamPeerTCP.new()
|
| 94 |
-
|
| 95 |
-
# "localhost" was not working on windows VM, had to use the IP
|
| 96 |
-
var ip = "127.0.0.1"
|
| 97 |
-
var port = _get_port()
|
| 98 |
-
var connect = stream.connect_to_host(ip, port)
|
| 99 |
-
stream.set_no_delay(true) # TODO check if this improves performance or not
|
| 100 |
-
stream.poll()
|
| 101 |
-
return stream.get_status() == 2
|
| 102 |
-
|
| 103 |
-
func _get_args():
|
| 104 |
-
print("getting command line arguments")
|
| 105 |
-
# var arguments = {}
|
| 106 |
-
# for argument in OS.get_cmdline_args():
|
| 107 |
-
# # Parse valid command-line arguments into a dictionary
|
| 108 |
-
# if argument.find("=") > -1:
|
| 109 |
-
# var key_value = argument.split("=")
|
| 110 |
-
# arguments[key_value[0].lstrip("--")] = key_value[1]
|
| 111 |
-
|
| 112 |
-
var arguments = {}
|
| 113 |
-
for argument in OS.get_cmdline_args():
|
| 114 |
-
print(argument)
|
| 115 |
-
if argument.find("=") > -1:
|
| 116 |
-
var key_value = argument.split("=")
|
| 117 |
-
arguments[key_value[0].lstrip("--")] = key_value[1]
|
| 118 |
-
else:
|
| 119 |
-
# Options without an argument will be present in the dictionary,
|
| 120 |
-
# with the value set to an empty string.
|
| 121 |
-
arguments[argument.lstrip("--")] = ""
|
| 122 |
-
|
| 123 |
-
return arguments
|
| 124 |
-
|
| 125 |
-
func _get_speedup():
|
| 126 |
-
print(args)
|
| 127 |
-
return args.get("speedup", str(speed_up)).to_int()
|
| 128 |
-
|
| 129 |
-
func _get_port():
|
| 130 |
-
return args.get("port", DEFAULT_PORT).to_int()
|
| 131 |
-
|
| 132 |
-
func _set_seed():
|
| 133 |
-
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
| 134 |
-
seed(_seed)
|
| 135 |
-
|
| 136 |
-
func _set_action_repeat():
|
| 137 |
-
action_repeat = args.get("action_repeat", DEFAULT_ACTION_REPEAT).to_int()
|
| 138 |
-
|
| 139 |
-
func disconnect_from_server():
|
| 140 |
-
stream.disconnect_from_host()
|
| 141 |
-
|
| 142 |
-
func _initialize():
|
| 143 |
-
_get_agents()
|
| 144 |
-
|
| 145 |
-
args = _get_args()
|
| 146 |
-
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
| 147 |
-
Engine.time_scale = _get_speedup() * 1.0
|
| 148 |
-
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
| 149 |
-
|
| 150 |
-
connected = connect_to_server()
|
| 151 |
-
if connected:
|
| 152 |
-
_set_heuristic("model")
|
| 153 |
-
_handshake()
|
| 154 |
-
_send_env_info()
|
| 155 |
-
else:
|
| 156 |
-
_set_heuristic("human")
|
| 157 |
-
|
| 158 |
-
_set_seed()
|
| 159 |
-
_set_action_repeat()
|
| 160 |
-
initialized = true
|
| 161 |
-
|
| 162 |
-
func _physics_process(delta):
|
| 163 |
-
# two modes, human control, agent control
|
| 164 |
-
# pause tree, send obs, get actions, set actions, unpause tree
|
| 165 |
-
if n_action_steps % action_repeat != 0:
|
| 166 |
-
n_action_steps += 1
|
| 167 |
-
return
|
| 168 |
-
|
| 169 |
-
n_action_steps += 1
|
| 170 |
-
|
| 171 |
-
if connected:
|
| 172 |
-
get_tree().set_pause(true)
|
| 173 |
-
|
| 174 |
-
if just_reset:
|
| 175 |
-
just_reset = false
|
| 176 |
-
var obs = _get_obs_from_agents()
|
| 177 |
-
|
| 178 |
-
var reply = {
|
| 179 |
-
"type": "reset",
|
| 180 |
-
"obs": obs
|
| 181 |
-
}
|
| 182 |
-
_send_dict_as_json_message(reply)
|
| 183 |
-
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
| 184 |
-
get_tree().set_pause(false)
|
| 185 |
-
return
|
| 186 |
-
|
| 187 |
-
if need_to_send_obs:
|
| 188 |
-
need_to_send_obs = false
|
| 189 |
-
var reward = _get_reward_from_agents()
|
| 190 |
-
var done = _get_done_from_agents()
|
| 191 |
-
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
| 192 |
-
|
| 193 |
-
var obs = _get_obs_from_agents()
|
| 194 |
-
|
| 195 |
-
var reply = {
|
| 196 |
-
"type": "step",
|
| 197 |
-
"obs": obs,
|
| 198 |
-
"reward": reward,
|
| 199 |
-
"done": done
|
| 200 |
-
}
|
| 201 |
-
_send_dict_as_json_message(reply)
|
| 202 |
-
|
| 203 |
-
var handled = handle_message()
|
| 204 |
-
else:
|
| 205 |
-
_reset_agents_if_done()
|
| 206 |
-
|
| 207 |
-
func handle_message() -> bool:
|
| 208 |
-
# get json message: reset, step, close
|
| 209 |
-
var message = _get_dict_json_message()
|
| 210 |
-
if message["type"] == "close":
|
| 211 |
-
print("received close message, closing game")
|
| 212 |
-
get_tree().quit()
|
| 213 |
-
get_tree().set_pause(false)
|
| 214 |
-
return true
|
| 215 |
-
|
| 216 |
-
if message["type"] == "reset":
|
| 217 |
-
print("resetting all agents")
|
| 218 |
-
_reset_all_agents()
|
| 219 |
-
just_reset = true
|
| 220 |
-
get_tree().set_pause(false)
|
| 221 |
-
#print("resetting forcing draw")
|
| 222 |
-
# RenderingServer.force_draw()
|
| 223 |
-
# var obs = _get_obs_from_agents()
|
| 224 |
-
# print("obs ", obs)
|
| 225 |
-
# var reply = {
|
| 226 |
-
# "type": "reset",
|
| 227 |
-
# "obs": obs
|
| 228 |
-
# }
|
| 229 |
-
# _send_dict_as_json_message(reply)
|
| 230 |
-
return true
|
| 231 |
-
|
| 232 |
-
if message["type"] == "call":
|
| 233 |
-
var method = message["method"]
|
| 234 |
-
var returns = _call_method_on_agents(method)
|
| 235 |
-
var reply = {
|
| 236 |
-
"type": "call",
|
| 237 |
-
"returns": returns
|
| 238 |
-
}
|
| 239 |
-
print("calling method from Python")
|
| 240 |
-
_send_dict_as_json_message(reply)
|
| 241 |
-
return handle_message()
|
| 242 |
-
|
| 243 |
-
if message["type"] == "action":
|
| 244 |
-
var action = message["action"]
|
| 245 |
-
_set_agent_actions(action)
|
| 246 |
-
need_to_send_obs = true
|
| 247 |
-
get_tree().set_pause(false)
|
| 248 |
-
return true
|
| 249 |
-
|
| 250 |
-
print("message was not handled")
|
| 251 |
-
return false
|
| 252 |
-
|
| 253 |
-
func _call_method_on_agents(method):
|
| 254 |
-
var returns = []
|
| 255 |
-
for agent in agents:
|
| 256 |
-
returns.append(agent.call(method))
|
| 257 |
-
|
| 258 |
-
return returns
|
| 259 |
-
|
| 260 |
-
|
| 261 |
-
func _reset_agents_if_done():
|
| 262 |
-
for agent in agents:
|
| 263 |
-
if agent.get_done():
|
| 264 |
-
agent.set_done_false()
|
| 265 |
-
|
| 266 |
-
func _reset_all_agents():
|
| 267 |
-
for agent in agents:
|
| 268 |
-
agent.needs_reset = true
|
| 269 |
-
#agent.reset()
|
| 270 |
-
|
| 271 |
-
func _get_obs_from_agents():
|
| 272 |
-
var obs = []
|
| 273 |
-
for agent in agents:
|
| 274 |
-
obs.append(agent.get_obs())
|
| 275 |
-
return obs
|
| 276 |
-
|
| 277 |
-
func _get_reward_from_agents():
|
| 278 |
-
var rewards = []
|
| 279 |
-
for agent in agents:
|
| 280 |
-
rewards.append(agent.get_reward())
|
| 281 |
-
agent.zero_reward()
|
| 282 |
-
return rewards
|
| 283 |
-
|
| 284 |
-
func _get_done_from_agents():
|
| 285 |
-
var dones = []
|
| 286 |
-
for agent in agents:
|
| 287 |
-
var done = agent.get_done()
|
| 288 |
-
if done: agent.set_done_false()
|
| 289 |
-
dones.append(done)
|
| 290 |
-
return dones
|
| 291 |
-
|
| 292 |
-
func _set_agent_actions(actions):
|
| 293 |
-
for i in range(len(actions)):
|
| 294 |
-
agents[i].set_action(actions[i])
|
| 295 |
-
|
|
|
|
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|
bin/VirtualCamera.pck
DELETED
|
Binary file (121 kB)
|
|
|
bin/VirtualCamera.x86_64
DELETED
|
@@ -1,3 +0,0 @@
|
|
| 1 |
-
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:ed68d749a5bc6e3e78fdf5764fcbf5493e8b9ebdb629f470be3c64c1f205b58f
|
| 3 |
-
size 64865512
|
|
|
|
|
|
|
|
|
|
|
|
default_env.tres
DELETED
|
@@ -1,7 +0,0 @@
|
|
| 1 |
-
[gd_resource type="Environment" load_steps=2 format=2]
|
| 2 |
-
|
| 3 |
-
[sub_resource type="ProceduralSky" id=1]
|
| 4 |
-
|
| 5 |
-
[resource]
|
| 6 |
-
background_mode = 2
|
| 7 |
-
background_sky = SubResource( 1 )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.godot/uid_cache.bin → edbeeching--godot_rl_VirtualCamera/imagefolder-train.parquet
RENAMED
|
@@ -1,3 +1,3 @@
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:
|
| 3 |
-
size
|
|
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d449f2ca721821926c3371612180a39f2ad194b03d21074ac6d76b6753a64ef3
|
| 3 |
+
size 15545
|
export_presets.cfg
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
[preset.0]
|
| 2 |
-
|
| 3 |
-
name="Linux/X11"
|
| 4 |
-
platform="Linux/X11"
|
| 5 |
-
runnable=true
|
| 6 |
-
custom_features=""
|
| 7 |
-
export_filter="all_resources"
|
| 8 |
-
include_filter=""
|
| 9 |
-
exclude_filter=""
|
| 10 |
-
export_path="../../builds/VirtualCamera/virtual_camera.x86_64"
|
| 11 |
-
script_export_mode=1
|
| 12 |
-
script_encryption_key=""
|
| 13 |
-
|
| 14 |
-
[preset.0.options]
|
| 15 |
-
|
| 16 |
-
custom_template/debug=""
|
| 17 |
-
custom_template/release=""
|
| 18 |
-
binary_format/64_bits=true
|
| 19 |
-
binary_format/embed_pck=false
|
| 20 |
-
texture_format/bptc=false
|
| 21 |
-
texture_format/s3tc=true
|
| 22 |
-
texture_format/etc=false
|
| 23 |
-
texture_format/etc2=false
|
| 24 |
-
texture_format/no_bptc_fallbacks=true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
icon.png
DELETED
Git LFS Details
|