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vmm_fast route: native shard transport wrapper (compressed DMA + in-place GPU decode + Event fence)
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"""SplitZip support for the ``vmm_fast`` route (native DLL allocator).
Target: ``dynamic_offload.py::_prepare_vmm_fast_runtime`` where
``attach_model_linear_modules(...)`` (ddo-vmm-allocator, ``model_arena_adapter.py``)
returns a ``ModelArenaWeightStore`` whose native shard transport reads EXACTLY
``binding.nbytes`` raw bytes from the safetensors shard straight into the VMM
arena. Python never stages per-weight bytes on that path, so the staging-pool
interception (``splitzip_staging.py``) never sees it.
The seams that make a Python-only integration possible (verified against
ddo-vmm-allocator @ 70802e1, ``model_arena_adapter.py``):
1. All uploads are enqueued on a Python-owned stream:
``self._upload_stream = torch.cuda.Stream(device=device_ordinal)``.
2. ``native.copy_from_host_async(arena_offset, source, stream=...)`` is the
Python-visible DMA used for CPU-source uploads — it copies exactly
``source.nbytes``, so a compressed payload can be DMA'd if it arrives as a
pinned tensor of that size.
3. ``wait_for_compute(ready_event)`` accepts polymorphic tokens, including a
plain ``torch.cuda.Event`` — a decode enqueued after the DMA on the upload
stream is fenced correctly by returning an event recorded after it.
Strategy: replace ``store._native_shard_transport`` with
``SplitZipNativeShardTransport`` AFTER ``attach_model_linear_modules`` returns.
Per compressed binding we read the blob into a persistent pinned buffer, DMA it
into the arena range, decode the full BF16 weight in place on the upload
stream, and return a torch Event. Raw (uncached) bindings are delegated to the
inner transport unchanged. The native DLL is NOT modified.
Because native-shard bindings may carry no retained CPU tensor, cache entries
are additionally aliased to their safetensor slice identity at attach time
(``bind_slice_aliases``) and resolved at fault time via ``binding.file_slice``.
Hardware-verification points are listed in docs/developer/splitzip.md.
"""
from __future__ import annotations
from pathlib import Path
from typing import Any, Callable
import torch
from .splitzip_codec import GpuSplitZipDecoder, PayloadMeta, triton_available
from .splitzip_shard_cache import SplitZipShardCache
# A resolved cache entry: (blob_path, meta, codebook)
_CacheHit = tuple[Any, PayloadMeta, Any]
def _resolve_arena_view(store: Any) -> Callable[[Any, int, int], torch.Tensor]:
"""Find a callable that yields a torch view over arena device memory.
Tries the store, then the native handle. If your build names it
differently, pass ``arena_view_fn`` to :func:`enable_splitzip_fast_transport`.
"""
candidates = []
for owner in (store, getattr(store, "native", None)):
for name in ("arena_view", "arena_view_bytes", "view_arena", "arena_tensor_view"):
fn = getattr(owner, name, None)
if callable(fn):
candidates.append(fn)
if not candidates:
raise RuntimeError(
"SplitZip fast transport could not resolve an arena-view helper on the "
"ModelArenaWeightStore or its native handle. Pass arena_view_fn=... to "
"enable_splitzip_fast_transport (signature: (native, arena_offset, nbytes) "
"-> contiguous torch.uint8 CUDA tensor)."
)
first = candidates[0]
def arena_view_fn(native: Any, arena_offset: int, nbytes: int) -> torch.Tensor:
view = first(native, arena_offset, nbytes)
if not (torch.is_tensor(view) and view.is_cuda and view.is_contiguous()):
raise RuntimeError("arena_view helper returned a non-CUDA or non-contiguous tensor")
return view.reshape(-1) if view.dtype is torch.uint8 else view.reshape(-1).view(torch.uint8)
return arena_view_fn
class SplitZipNativeShardTransport:
"""Wraps the store's ``_NativeShardTransport``; overrides ``upload_batch``.
Contract with ``ModelArenaWeightStore.fault_and_copy_if_needed`` (the only
consumer): called as ``upload_batch([binding], native, upload_stream)`` and
its return value is handed to ``wait_for_compute``. We keep that contract —
including the observed single-binding call pattern. For a mixed multi-
binding batch we raise, because one return token cannot fence both the
inner ring path and our decode; split the batch instead.
"""
def __init__(
self,
inner: Any,
shard_cache: SplitZipShardCache,
store: Any,
*,
arena_view_fn: Callable[[Any, int, int], torch.Tensor] | None = None,
) -> None:
if not triton_available():
raise RuntimeError(
"SplitZip fast transport requires the vendored Triton codec "
"(_splitzip_vendor.codec_gpu); on Windows use the staging-pool route."
)
self._inner = inner
self._shard_cache = shard_cache
self._store = store
self._device_id = getattr(store, "_device_ordinal", 0)
self._decoder = GpuSplitZipDecoder(device_id=self._device_id)
self._arena_view_fn = arena_view_fn or _resolve_arena_view(store)
self._pinned: torch.Tensor | None = None # persistent pinned staging, uint8
self._dec_lut: dict[int, torch.Tensor] = {} # id(codebook) -> GPU dec_lut
self.stats = {"compressed_uploads": 0, "delegated_uploads": 0, "comp_bytes": 0, "raw_bytes": 0}
# Everything except upload_batch delegates to the inner transport (ring
# prefetch, slot management, ...). Prefetched raw reads for compressed
# bindings are wasted work until the adapter learns to skip them; they are
# harmless (the prefetch target is simply not consumed for those bindings).
def __getattr__(self, name: str) -> Any:
return getattr(self._inner, name)
# -- cache lookup -------------------------------------------------------
def _hit_for(self, binding: Any) -> _CacheHit | None:
source = getattr(binding, "source", None)
if source is not None:
hit = self._shard_cache.lookup(source)
if hit is not None:
return hit
# Preferred on the native-shard path: bindings may carry no retained
# CPU tensor, so resolve via the safetensor slice identity aliased at
# attach time (aliasing uses DDO's own offset convention).
file_slice = getattr(binding, "file_slice", None)
if file_slice is not None:
return self._shard_cache.lookup_by_slice(
Path(file_slice.path).name, file_slice.offset_bytes, file_slice.size_bytes
)
return None
def _dec_lut_for(self, codebook: Any, device: torch.device) -> torch.Tensor:
key = id(codebook)
lut = self._dec_lut.get(key)
if lut is None or lut.device != device:
lut = codebook.dec_lut.to(device)
self._dec_lut[key] = lut
return lut
def _pinned_for(self, nbytes: int) -> torch.Tensor:
if self._pinned is None or self._pinned.numel() < nbytes:
self._pinned = torch.empty(nbytes, dtype=torch.uint8, pin_memory=True)
return self._pinned
# -- the seam -----------------------------------------------------------
def upload_batch(self, bindings: list[Any], native: Any, stream: Any) -> Any:
hits = [(b, self._hit_for(b)) for b in bindings]
if not any(hit is not None for _b, hit in hits):
self.stats["delegated_uploads"] += len(bindings)
return self._inner.upload_batch(bindings, native, stream)
if len(bindings) > 1:
raise NotImplementedError(
"SplitZipNativeShardTransport observed a multi-binding upload_batch with "
"compressed content. The adapter's known call pattern is one binding per "
"call; either split the batch or extend this wrapper."
)
binding, hit = hits[0]
return self._upload_compressed(binding, hit, native, stream)
def _upload_compressed(self, binding: Any, hit: _CacheHit, native: Any, stream: Any) -> torch.cuda.Event:
blob_path, meta, codebook = hit
comp = meta.comp_bytes
raw_bytes = meta.n * 2
if comp > raw_bytes:
raise RuntimeError(
f"SplitZip payload exceeds the binding's arena range "
f"({comp} > {raw_bytes}); the coverage gate should have skipped this tensor"
)
pinned = self._pinned_for(comp)
with open(blob_path, "rb", buffering=0) as handle:
read = handle.readinto(memoryview(pinned.numpy()).cast("B")[:comp])
if read != comp:
raise OSError(f"Short SplitZip blob read from {blob_path}: expected {comp}, got {read}")
arena_offset = binding.offset # verified: passed to native.copy_from_host_async
with torch.cuda.stream(stream):
# 1) DMA the compressed payload into the arena range (comp bytes).
native.copy_from_host_async(arena_offset, pinned[:comp], stream=stream)
# 2) Expand bitwise over the same range on the upload stream: the
# decoder first stashes arena[offset:offset+comp] to GPU scratch,
# then writes the full BF16 weight over the arena range.
arena_u8 = self._arena_view_fn(native, arena_offset, raw_bytes)
slot_bf16 = arena_u8.view(torch.bfloat16)
self._decoder.decode_slot_into(
slot_bf16, meta, self._dec_lut_for(codebook, arena_u8.device), stream=stream
)
# 3) Fence: wait_for_compute accepts a plain torch event; it must be
# recorded AFTER the decode so compute never sees compressed bytes.
ready = torch.cuda.Event()
ready.record(stream)
self.stats["compressed_uploads"] += 1
self.stats["comp_bytes"] += comp
self.stats["raw_bytes"] += raw_bytes
return ready
def bind_slice_aliases(root: Any, shard_cache: SplitZipShardCache) -> int:
"""Alias cached content keys to safetensor slice identities, attach time only.
Walks ``root``'s parameters while the loader CPU tensors are alive, reads
each one's ``SafetensorFileSlice`` from the registry DDO bound as
``module._ddo_safetensor_slices``, and records the
(shard name, offset_bytes, size_bytes) triple next to the content key.
After this, ``SplitZipNativeShardTransport`` can resolve compressed
bindings that carry no retained CPU tensor.
Call BEFORE loader tensors are released (i.e. during/just after attach);
returns the number of aliases created.
"""
registry = getattr(root, "_ddo_safetensor_slices", None)
if registry is None:
return 0
lookup = getattr(registry, "lookup", None)
if not callable(lookup):
return 0
aliases = 0
for _name, parameter in root.named_parameters(remove_duplicate=False):
tensor = parameter.data
if tensor is None or tensor.device.type != "cpu":
continue
file_slice = lookup(tensor)
if file_slice is None:
continue
if shard_cache.alias_slice(
tensor, Path(file_slice.path).name, file_slice.offset_bytes, file_slice.size_bytes
):
aliases += 1
return aliases
def enable_splitzip_fast_transport(
store: Any,
shard_cache: SplitZipShardCache,
*,
arena_view_fn: Callable[[Any, int, int], torch.Tensor] | None = None,
) -> SplitZipNativeShardTransport:
"""Swap SplitZip into a ``ModelArenaWeightStore``'s native shard transport.
Call right after ``report, store = attach_model_linear_modules(...)`` in
``_prepare_vmm_fast_runtime`` when ``native_transport_kwargs`` is non-empty
(i.e. the native DLL transport is active), and after
:func:`bind_slice_aliases` while the loader tensors are still alive.
Requires the vendored Triton codec; raises otherwise (the CPU fallback
cannot run on this path because Python never stages per-weight bytes here).
The native DLL is unchanged; this only re-routes file reads for compressed
bindings through the Python-visible DMA seam and adds an in-place GPU
decode on the upload stream.
"""
inner = getattr(store, "_native_shard_transport", None)
if inner is None:
raise RuntimeError(
"store has no _native_shard_transport: native transport is not active. "
"Enable vmm_native_transport, or use the SplitZipStagingPool route instead."
)
wrapper = SplitZipNativeShardTransport(inner, shard_cache, store, arena_view_fn=arena_view_fn)
store._native_shard_transport = wrapper
return wrapper