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| // FCS Glass - src/core/atlas.cpp. See atlas.h. | |
| namespace fcs { | |
| namespace core { | |
| ShelfPacker::ShelfPacker(int width, int max_height, int padding) | |
| : width_(width < 1 ? 1 : width), | |
| max_height_(max_height < 1 ? 1 : max_height), | |
| padding_(padding < 0 ? 0 : padding) {} | |
| void ShelfPacker::Reset() { | |
| shelves_.clear(); | |
| next_y_ = 0; | |
| } | |
| void ShelfPacker::SetMaxHeight(int max_height) { | |
| if (max_height > max_height_) max_height_ = max_height; | |
| } | |
| bool ShelfPacker::Pack(int w, int h, AtlasRect* out) { | |
| if (out == nullptr) return false; | |
| *out = AtlasRect(); | |
| if (w <= 0 || h <= 0) return true; // nothing to store | |
| // Compare before adding the padding so a huge w cannot overflow. | |
| if (w > width_ - 2 * padding_ || h > max_height_ - 2 * padding_) return false; | |
| const int ow = w + 2 * padding_; | |
| const int oh = h + 2 * padding_; | |
| // Best fit: the shortest existing shelf that is tall enough and has room. | |
| int best = -1; | |
| for (int i = 0; i < static_cast<int>(shelves_.size()); ++i) { | |
| const Shelf& s = shelves_[static_cast<size_t>(i)]; | |
| if (s.h >= oh && s.x + ow <= width_ && | |
| (best < 0 || s.h < shelves_[static_cast<size_t>(best)].h)) { | |
| best = i; | |
| } | |
| } | |
| int cell_x = 0; | |
| int cell_y = 0; | |
| if (best >= 0) { | |
| Shelf& s = shelves_[static_cast<size_t>(best)]; | |
| cell_x = s.x; | |
| cell_y = s.y; | |
| s.x += ow; | |
| } else { | |
| if (next_y_ + oh > max_height_) return false; | |
| Shelf s; | |
| s.y = next_y_; | |
| s.h = oh; | |
| s.x = ow; | |
| shelves_.push_back(s); | |
| cell_x = 0; | |
| cell_y = next_y_; | |
| next_y_ += oh; | |
| } | |
| out->x = cell_x + padding_; | |
| out->y = cell_y + padding_; | |
| out->w = w; | |
| out->h = h; | |
| return true; | |
| } | |
| } // namespace core | |
| } // namespace fcs | |