Download tools/logic_tests_m2m4.cpp from fava21/hf_repo4: direct link, hf CLI and curl.
- Browser
- Download file 19.1 kB
-
https://huggingface.co/datasets/fava21/hf_repo4/resolve/main/tools/logic_tests_m2m4.cpp
- Command line
-
hf download hf://datasets/fava21/hf_repo4/tools/logic_tests_m2m4.cpp
-
curl -L -o logic_tests_m2m4.cpp https://huggingface.co/datasets/fava21/hf_repo4/resolve/main/tools/logic_tests_m2m4.cpp
19.1 kB
| // FCS Glass - tools/logic_tests_m2m4.cpp | |
| // | |
| // Tests for src/core/{spring,atlas,glyph_cache,sdf}. Compiles against the REAL headers | |
| // (the B-06 route), so there is no extraction step and the same file builds under MSVC | |
| // and gcc. Windows-free by construction. | |
| // | |
| // Linux: c++ -std=c++17 -I src tools/logic_tests_m2m4.cpp src/core/spring.cpp | |
| // src/core/atlas.cpp src/core/glyph_cache.cpp -o /tmp/t && /tmp/t | |
| // MSVC: cl /std:c++17 /W4 /EHsc /I src tools\logic_tests_m2m4.cpp src\core\spring.cpp | |
| // src\core\atlas.cpp src\core\glyph_cache.cpp | |
| // | |
| // Falsify-first: each group names the mutation that must break it (see the review note). | |
| using namespace fcs::core; | |
| static int g_pass = 0; | |
| static int g_fail = 0; | |
| do { \ | |
| if (cond) { \ | |
| ++g_pass; \ | |
| } else { \ | |
| ++g_fail; \ | |
| std::printf("FAIL %s:%d %s\n", __FILE__, __LINE__, | |
| } \ | |
| } while (0) | |
| namespace { | |
| const SpringRest kNoRest = {0.0, 0.0}; // never snaps: lets a test see the raw trajectory | |
| Spring Make(double zeta, double freq, double x0, double target, double v0, bool no_rest) { | |
| Spring s(x0); | |
| SpringParams p; | |
| p.freq_hz = freq; | |
| p.damping = zeta; | |
| s.SetParams(p); | |
| if (no_rest) s.SetRest(kNoRest); | |
| s.SetTarget(target); | |
| if (v0 != 0.0) s.Kick(v0); | |
| return s; | |
| } | |
| // Independent reference: RK4 on d'' = -2 z w d' - w^2 d, fine fixed step. | |
| void Rk4(double z, double freq, double d0, double v0, double t_end, double* d_out, double* v_out) { | |
| const double w = 2.0 * 3.14159265358979323846 * freq; | |
| double d = d0; | |
| double v = v0; | |
| const double h = 1e-5; | |
| const long n = static_cast<long>(t_end / h + 0.5); | |
| auto acc = [&](double dd, double vv) { return -2.0 * z * w * vv - w * w * dd; }; | |
| for (long i = 0; i < n; ++i) { | |
| const double k1d = v, k1v = acc(d, v); | |
| const double k2d = v + 0.5 * h * k1v, k2v = acc(d + 0.5 * h * k1d, v + 0.5 * h * k1v); | |
| const double k3d = v + 0.5 * h * k2v, k3v = acc(d + 0.5 * h * k2d, v + 0.5 * h * k2v); | |
| const double k4d = v + h * k3v, k4v = acc(d + h * k3d, v + h * k3v); | |
| d += h / 6.0 * (k1d + 2 * k2d + 2 * k3d + k4d); | |
| v += h / 6.0 * (k1v + 2 * k2v + 2 * k3v + k4v); | |
| } | |
| *d_out = d; | |
| *v_out = v; | |
| } | |
| void TestSpring() { | |
| // S1: critical damping from rest never overshoots and never moves backwards. | |
| { | |
| Spring s = Make(1.0, 4.0, 0.0, 1.0, 0.0, true); | |
| double prev = s.value(); | |
| bool mono = true; | |
| bool under = true; | |
| for (int i = 0; i < 480; ++i) { | |
| s.Step(1.0 / 240.0); | |
| if (s.value() < prev - 1e-12) mono = false; | |
| if (s.value() > 1.0 + 1e-12) under = false; | |
| prev = s.value(); | |
| } | |
| CHECK(mono); | |
| CHECK(under); | |
| CHECK(s.value() > 0.999999); | |
| } | |
| // S2: under-damped overshoots by the textbook amount, exp(-pi z / sqrt(1 - z^2)). | |
| { | |
| const double z = 0.3; | |
| Spring s = Make(z, 4.0, 0.0, 1.0, 0.0, true); | |
| double peak = 0.0; | |
| for (int i = 0; i < 6000; ++i) { | |
| s.Step(1.0 / 4000.0); | |
| if (s.value() > peak) peak = s.value(); | |
| } | |
| const double expect = 1.0 + std::exp(-3.14159265358979323846 * z / std::sqrt(1.0 - z * z)); | |
| CHECK_NEAR(peak, expect, 1e-3); | |
| } | |
| // S3: over-damped never overshoots and is slower than critical at the same instant. | |
| { | |
| Spring over = Make(2.0, 4.0, 0.0, 1.0, 0.0, true); | |
| Spring crit = Make(1.0, 4.0, 0.0, 1.0, 0.0, true); | |
| bool no_over = true; | |
| for (int i = 0; i < 120; ++i) { | |
| over.Step(1.0 / 240.0); | |
| crit.Step(1.0 / 240.0); | |
| if (over.value() > 1.0 + 1e-12) no_over = false; | |
| } | |
| CHECK(no_over); | |
| CHECK(over.value() < crit.value()); | |
| } | |
| // S4: path independence. Ten small steps equal one big step, in every regime, with a | |
| // non-zero initial velocity. (A semi-implicit Euler step fails this.) | |
| { | |
| const double zs[] = {0.3, 1.0, 2.5}; | |
| for (double z : zs) { | |
| Spring a = Make(z, 3.0, 0.0, 2.0, 3.0, true); | |
| Spring b = Make(z, 3.0, 0.0, 2.0, 3.0, true); | |
| for (int i = 0; i < 10; ++i) a.Step(0.016); | |
| b.Step(0.16); | |
| CHECK_NEAR(a.value(), b.value(), 1e-9); | |
| CHECK_NEAR(a.velocity(), b.velocity(), 1e-8); | |
| } | |
| } | |
| // S5: agrees with an independent RK4 integration, in every regime. | |
| { | |
| const double zs[] = {0.3, 1.0, 2.5}; | |
| for (double z : zs) { | |
| Spring s = Make(z, 3.0, 0.0, 2.0, 3.0, true); | |
| s.Step(0.7); | |
| double d = 0.0; | |
| double v = 0.0; | |
| Rk4(z, 3.0, -2.0, 3.0, 0.7, &d, &v); | |
| CHECK_NEAR(s.value() - 2.0, d, 1e-7); | |
| CHECK_NEAR(s.velocity(), v, 1e-6); | |
| } | |
| } | |
| // S6: a spring settles EXACTLY on its target and reports it (R6 depends on this). | |
| { | |
| const double zs[] = {0.3, 1.0, 2.5}; | |
| for (double z : zs) { | |
| Spring s = Make(z, 4.0, 0.0, 100.0, 0.0, false); | |
| CHECK(s.Active()); | |
| s.Step(10.0); | |
| CHECK(!s.Active()); | |
| CHECK(s.value() == 100.0); | |
| CHECK(s.velocity() == 0.0); | |
| } | |
| } | |
| // S7: waking. Re-aiming at the same target does not wake a settled spring; a new one does. | |
| { | |
| Spring s = Make(1.0, 4.0, 0.0, 100.0, 0.0, false); | |
| s.Step(10.0); | |
| s.SetTarget(100.0); | |
| CHECK(!s.Active()); | |
| s.SetTarget(101.0); | |
| CHECK(s.Active()); | |
| s.Reset(5.0); | |
| CHECK(!s.Active() && s.value() == 5.0 && s.target() == 5.0); | |
| } | |
| // S8: a bad clock cannot corrupt state. | |
| { | |
| Spring s = Make(0.5, 4.0, 0.0, 1.0, 0.0, false); | |
| s.Step(0.05); | |
| const double x = s.value(); | |
| const double v = s.velocity(); | |
| const double bad[] = {0.0, -1.0, std::numeric_limits<double>::quiet_NaN(), | |
| std::numeric_limits<double>::infinity()}; | |
| for (double dt : bad) { | |
| s.Step(dt); | |
| CHECK(s.value() == x && s.velocity() == v && s.Active()); | |
| } | |
| } | |
| // S9: no restoring force (zero or NaN frequency) arrives at once instead of hanging. | |
| { | |
| Spring z0 = Make(1.0, 0.0, 0.0, 5.0, 0.0, false); | |
| z0.Step(0.016); | |
| CHECK(!z0.Active() && z0.value() == 5.0); | |
| Spring zn = Make(1.0, std::numeric_limits<double>::quiet_NaN(), 0.0, 5.0, 0.0, false); | |
| zn.Step(0.016); | |
| CHECK(!zn.Active() && zn.value() == 5.0); | |
| } | |
| // S10: no numerical blow-up next to critical damping. | |
| { | |
| Spring ref = Make(1.0, 3.0, 0.0, 2.0, 3.0, true); | |
| ref.Step(0.3); | |
| const double zs[] = {1.0 - 1e-7, 1.0 + 1e-7, 1.0 + 1e-5, 1.0 - 1e-5}; | |
| const double tol[] = {1e-6, 1e-6, 1e-3, 1e-3}; | |
| for (int i = 0; i < 4; ++i) { | |
| Spring s = Make(zs[i], 3.0, 0.0, 2.0, 3.0, true); | |
| s.Step(0.3); | |
| CHECK(std::isfinite(s.value())); | |
| CHECK_NEAR(s.value(), ref.value(), tol[i]); | |
| } | |
| } | |
| // S11: a bad damping value cannot make a perpetual oscillator (idle loop must be able to sleep). | |
| { | |
| const double bad[] = {0.0, -3.0, std::numeric_limits<double>::quiet_NaN()}; | |
| for (double zd : bad) { | |
| Spring s = Make(zd, 4.0, 0.0, 1.0, 0.0, false); | |
| int steps = 0; | |
| while (s.Active() && steps < 3600) { | |
| s.Step(1.0 / 60.0); | |
| ++steps; | |
| } | |
| CHECK(!s.Active()); | |
| CHECK(s.value() == 1.0); | |
| } | |
| } | |
| // S12: while far from the target it stays active (it must keep asking for frames). | |
| { | |
| Spring s = Make(1.0, 4.0, 0.0, 100.0, 0.0, false); | |
| s.Step(1.0 / 60.0); | |
| CHECK(s.Active() && s.value() > 0.0 && s.value() < 100.0); | |
| } | |
| } | |
| // --------------------------------------------------------------------------------------- | |
| bool Disjoint(const AtlasRect& a, const AtlasRect& b, int grow) { | |
| return a.x - grow >= b.x + b.w + grow || b.x - grow >= a.x + a.w + grow || | |
| a.y - grow >= b.y + b.h + grow || b.y - grow >= a.y + a.h + grow; | |
| } | |
| void TestAtlas() { | |
| // A1: many random sizes: all inside the atlas, none overlapping, padding respected. | |
| { | |
| const int W = 512, H = 512, P = 1; | |
| ShelfPacker pk(W, H, P); | |
| std::vector<AtlasRect> rects; | |
| std::uint32_t seed = 12345u; | |
| auto rnd = [&seed](int lo, int hi) { | |
| seed = seed * 1664525u + 1013904223u; | |
| return lo + static_cast<int>((seed >> 8) % static_cast<std::uint32_t>(hi - lo + 1)); | |
| }; | |
| long inner_area = 0; | |
| for (int i = 0; i < 5000; ++i) { | |
| AtlasRect r; | |
| const int w = rnd(4, 40), h = rnd(8, 36); | |
| if (!pk.Pack(w, h, &r)) break; | |
| rects.push_back(r); | |
| inner_area += static_cast<long>(w) * h; | |
| } | |
| CHECK(rects.size() > 100); | |
| bool inside = true; | |
| bool apart = true; | |
| for (size_t i = 0; i < rects.size(); ++i) { | |
| const AtlasRect& a = rects[i]; | |
| if (a.x < P || a.y < P || a.x + a.w > W - P || a.y + a.h > H - P) inside = false; | |
| for (size_t j = i + 1; j < rects.size(); ++j) | |
| if (!Disjoint(a, rects[j], P)) apart = false; // each grown by P: padded cells never touch | |
| } | |
| CHECK(inside); | |
| CHECK(apart); | |
| CHECK(pk.used_height() <= H); | |
| std::printf(" info: atlas utilisation, synthetic 4-40 x 8-36 mix: %zu rects, %.1f%% of %dx%d\n", | |
| rects.size(), 100.0 * static_cast<double>(inner_area) / (static_cast<double>(W) * H), W, H); | |
| } | |
| // A2: full is reported, out is zeroed. | |
| { | |
| ShelfPacker pk(20, 20, 1); | |
| AtlasRect r; | |
| CHECK(pk.Pack(18, 18, &r)); | |
| CHECK(r.x == 1 && r.y == 1 && r.w == 18 && r.h == 18); | |
| r.x = 99; | |
| CHECK(!pk.Pack(1, 1, &r)); | |
| CHECK(r.x == 0 && r.y == 0 && r.w == 0 && r.h == 0); | |
| } | |
| // A3: a blank glyph consumes nothing. | |
| { | |
| ShelfPacker pk(64, 64, 1); | |
| AtlasRect r; | |
| r.x = 7; | |
| CHECK(pk.Pack(0, 5, &r)); | |
| CHECK(r.w == 0 && r.h == 0 && pk.used_height() == 0); | |
| CHECK(pk.Pack(5, -1, &r) && pk.used_height() == 0); | |
| } | |
| // A4: too wide or too tall for the atlas is refused, not wrapped or clipped. | |
| { | |
| ShelfPacker pk(20, 20, 1); | |
| AtlasRect r; | |
| CHECK(!pk.Pack(19, 5, &r)); | |
| CHECK(!pk.Pack(5, 19, &r)); | |
| CHECK(!pk.Pack(2000000000, 5, &r)); | |
| CHECK(pk.Pack(18, 5, &r)); | |
| } | |
| // A5: Reset starts over at the top left. | |
| { | |
| ShelfPacker pk(64, 64, 1); | |
| AtlasRect r; | |
| pk.Pack(10, 10, &r); | |
| pk.Pack(10, 10, &r); | |
| pk.Reset(); | |
| CHECK(pk.Pack(10, 10, &r) && r.x == 1 && r.y == 1 && pk.used_height() == 12); | |
| } | |
| // A6: growing the height lets a refused bitmap in; it never shrinks, and old rects stay put. | |
| { | |
| ShelfPacker pk(20, 20, 1); | |
| AtlasRect first, second; | |
| CHECK(pk.Pack(18, 18, &first)); | |
| CHECK(!pk.Pack(18, 18, &second)); | |
| pk.SetMaxHeight(40); | |
| CHECK(pk.Pack(18, 18, &second) && second.y == 21); | |
| pk.SetMaxHeight(10); | |
| CHECK(pk.max_height() == 40); | |
| CHECK(first.x == 1 && first.y == 1); | |
| } | |
| // A7: a short bitmap reuses an existing tall shelf instead of opening a new one. | |
| { | |
| ShelfPacker pk(100, 100, 1); | |
| AtlasRect tall, shorter; | |
| CHECK(pk.Pack(10, 20, &tall)); | |
| CHECK(pk.Pack(10, 8, &shorter)); | |
| CHECK(shorter.y == tall.y && shorter.x == 13); | |
| CHECK(pk.used_height() == 22); | |
| } | |
| } | |
| // --------------------------------------------------------------------------------------- | |
| GlyphKey Key(std::uint32_t face, std::uint32_t glyph, double em = 14.0, double scale = 1.5) { | |
| GlyphKey k; | |
| k.face = face; | |
| k.glyph = glyph; | |
| k.em_q = QuantizeEm(em); | |
| k.scale_q = QuantizeScale(scale); | |
| return k; | |
| } | |
| void TestGlyphCache() { | |
| // G1: insert, find, insert again returns the same slot without packing twice. | |
| { | |
| GlyphCache c(256, 256, 1); | |
| const GlyphSlot* a = c.Insert(Key(1, 65), 10, 12, 1, 11, 9); | |
| CHECK(a != nullptr && c.Find(Key(1, 65)) == a); | |
| CHECK(a->rect.w == 10 && a->rect.h == 12 && a->bearing_y == 11 && a->advance_px == 9); | |
| const int used = c.packer().used_height(); | |
| CHECK(c.Insert(Key(1, 65), 10, 12, 1, 11, 9) == a); | |
| CHECK(c.size() == 1 && c.packer().used_height() == used); | |
| CHECK(c.Find(Key(1, 66)) == nullptr); | |
| } | |
| // G1b: a duplicate insert packs NOTHING. Width 14 holds exactly one padded 12 px cell per | |
| // shelf, so a wrongly re-packed duplicate would open a second shelf and the height would double. | |
| { | |
| GlyphCache c(14, 100, 1); | |
| CHECK(c.Insert(Key(1, 65), 12, 12, 0, 0, 12) != nullptr); | |
| CHECK(c.packer().used_height() == 14); | |
| CHECK(c.Insert(Key(1, 65), 12, 12, 0, 0, 12) != nullptr); | |
| CHECK(c.packer().used_height() == 14); | |
| CHECK(c.Insert(Key(1, 66), 12, 12, 0, 0, 12) != nullptr); | |
| CHECK(c.packer().used_height() == 28); | |
| } | |
| // G2: the hash is order dependent (a plain xor would collide on this swap). | |
| { | |
| GlyphKeyHash h; | |
| CHECK(h(Key(1, 2)) != h(Key(2, 1))); | |
| CHECK(h(Key(1, 2, 14.0, 1.5)) != h(Key(1, 2, 14.0, 2.0))); | |
| CHECK(h(Key(1, 2, 14.0, 1.5)) != h(Key(1, 2, 16.0, 1.5))); | |
| GlyphKey sub = Key(1, 2); | |
| sub.subpx = 1; | |
| CHECK(h(sub) != h(Key(1, 2))); | |
| std::unordered_set<std::size_t> seen; | |
| for (std::uint32_t f = 0; f < 4; ++f) | |
| for (std::uint32_t g = 0; g < 5000; ++g) seen.insert(h(Key(f, g))); | |
| CHECK(seen.size() >= 20000 - 2); | |
| } | |
| // G3: quantization keeps the spec's scales exact and absorbs float noise. | |
| { | |
| CHECK(QuantizeScale(1.0) == 256 && QuantizeScale(1.25) == 320 && QuantizeScale(1.5) == 384); | |
| CHECK(QuantizeScale(1.75) == 448 && QuantizeScale(2.0) == 512 && QuantizeScale(2.5) == 640); | |
| CHECK(QuantizeScale(1.5000001) == 384 && QuantizeScale(1.4999999) == 384); | |
| CHECK(QuantizeEm(14.0) == 224 && QuantizeEm(12.0) == 192); | |
| CHECK(QuantizeScale(0.0) == 1 && QuantizeScale(-2.0) == 1); | |
| CHECK(QuantizeScale(std::numeric_limits<double>::quiet_NaN()) == 1); | |
| CHECK(QuantizeScale(1e9) == 65535 && QuantizeEm(1e9) == 65535); | |
| } | |
| // G4: a full atlas reports, keeps earlier slots valid, and recovers on Flush. | |
| { | |
| GlyphCache c(64, 64, 1); | |
| const GlyphSlot* first = c.Insert(Key(1, 0), 12, 12, 0, 0, 12); | |
| CHECK(first != nullptr); | |
| const AtlasRect first_rect = first->rect; | |
| int ok = 1; | |
| std::uint32_t g = 1; | |
| while (c.Insert(Key(1, g), 12, 12, 0, 0, 12) != nullptr && g < 100) { | |
| ++ok; | |
| ++g; | |
| } | |
| CHECK(ok == 16); // four 14 px cells per shelf, four shelves | |
| CHECK(c.overflowed()); | |
| CHECK(c.Find(Key(1, 0)) == first); // pointer still valid after many inserts | |
| CHECK(first->rect.x == first_rect.x && first->rect.y == first_rect.y); | |
| const unsigned gen = c.generation(); | |
| c.Flush(); | |
| CHECK(c.size() == 0 && !c.overflowed() && c.generation() == gen + 1); | |
| CHECK(c.Find(Key(1, 0)) == nullptr); | |
| CHECK(c.Insert(Key(1, 0), 12, 12, 0, 0, 12) != nullptr); | |
| } | |
| // G5: a blank glyph is cached with its advance and costs no atlas space. | |
| { | |
| GlyphCache c(64, 64, 1); | |
| const GlyphSlot* sp = c.Insert(Key(1, 32), 0, 0, 0, 0, 7); | |
| CHECK(sp != nullptr && sp->rect.w == 0 && sp->rect.h == 0 && sp->advance_px == 7); | |
| CHECK(c.packer().used_height() == 0 && !c.overflowed()); | |
| } | |
| } | |
| // --------------------------------------------------------------------------------------- | |
| void TestSdf() { | |
| const float hx = 50.0f, hy = 30.0f, r = 8.0f, bw = 1.0f; | |
| PremulColor fill; | |
| fill.a = 0.35f; | |
| PremulColor border; | |
| border.r = border.g = border.b = 0.10f; | |
| border.a = 0.10f; | |
| // D1: distance values at known points. | |
| CHECK_NEAR(SdRoundRect(0, 0, hx, hy, r), -30.0f, 1e-5f); | |
| CHECK_NEAR(SdRoundRect(50, 0, hx, hy, r), 0.0f, 1e-5f); | |
| CHECK_NEAR(SdRoundRect(0, 30, hx, hy, r), 0.0f, 1e-5f); | |
| const float arc = 0.70710678f * r; | |
| CHECK_NEAR(SdRoundRect(hx - r + arc, hy - r + arc, hx, hy, r), 0.0f, 1e-5f); // on the arc | |
| CHECK_NEAR(SdRoundRect(50, 30, hx, hy, r), r * (1.41421356f - 1.0f), 1e-4f); // sharp corner is outside | |
| // D2: symmetric in both axes. | |
| CHECK_NEAR(SdRoundRect(13, 7, hx, hy, r), SdRoundRect(-13, 7, hx, hy, r), 1e-6f); | |
| CHECK_NEAR(SdRoundRect(13, 7, hx, hy, r), SdRoundRect(13, -7, hx, hy, r), 1e-6f); | |
| CHECK_NEAR(SdRoundRect(13, 7, hx, hy, r), SdRoundRect(-13, -7, hx, hy, r), 1e-6f); | |
| // D3: an oversized radius degrades to a pill; the edge stays an edge. | |
| CHECK_NEAR(SdRoundRect(0, 0, hx, hy, 1000.0f), -30.0f, 1e-5f); | |
| CHECK_NEAR(SdRoundRect(50, 0, hx, hy, 1000.0f), 0.0f, 1e-5f); | |
| CHECK_NEAR(SdRoundRect(0, 0, hx, hy, -5.0f), -30.0f, 1e-5f); // negative radius = square corners | |
| // D4: distance grows monotonically walking out along +x. | |
| { | |
| bool mono = true; | |
| float prev = SdRoundRect(0, 0, hx, hy, r); | |
| for (int i = 1; i <= 70; ++i) { | |
| const float d = SdRoundRect(static_cast<float>(i), 0, hx, hy, r); | |
| if (d < prev) mono = false; | |
| prev = d; | |
| } | |
| CHECK(mono); | |
| } | |
| // D5: panel colours at the pixel offsets that matter. | |
| { | |
| const PremulColor mid = PanelColor(-30.0f, bw, fill, border); // deep inside: pure fill | |
| CHECK_NEAR(mid.a, 0.35f, 1e-6f); | |
| const PremulColor edge = PanelColor(0.0f, bw, fill, border); // on the edge: half the border | |
| CHECK_NEAR(edge.a, 0.05f, 1e-6f); | |
| const PremulColor ring = PanelColor(-0.5f, bw, fill, border); // centre of a 1 px ring: pure border | |
| CHECK_NEAR(ring.a, 0.10f, 1e-6f); | |
| CHECK_NEAR(ring.r, 0.10f, 1e-6f); | |
| const PremulColor inner = PanelColor(-1.0f, bw, fill, border); // inner edge of the ring: half and half | |
| CHECK_NEAR(inner.a, 0.5f * 0.35f + 0.5f * 0.10f, 1e-6f); | |
| const PremulColor out = PanelColor(0.5f, bw, fill, border); // just outside: nothing | |
| CHECK(out.a == 0.0f && out.r == 0.0f); | |
| const PremulColor far = PanelColor(5.0f, bw, fill, border); | |
| CHECK(far.a == 0.0f); | |
| } | |
| // D6: the output stays a valid premultiplied colour everywhere (rgb <= a, a in 0..1). | |
| { | |
| bool valid = true; | |
| for (int i = -4000; i <= 500; ++i) { | |
| const PremulColor c = PanelColor(static_cast<float>(i) * 0.01f, bw, fill, border); | |
| if (c.a < 0.0f || c.a > 1.0f || c.r > c.a + 1e-6f || c.g > c.a + 1e-6f || c.b > c.a + 1e-6f) | |
| valid = false; | |
| } | |
| CHECK(valid); | |
| } | |
| // D7: a wider ring keeps its width: at d = -(bw/2) the ring is fully covered for any bw >= 1. | |
| { | |
| const PremulColor c = PanelColor(-1.5f, 3.0f, fill, border); | |
| CHECK_NEAR(c.a, 0.10f, 1e-6f); | |
| } | |
| } | |
| } // namespace | |
| int main() { | |
| TestSpring(); | |
| TestAtlas(); | |
| TestGlyphCache(); | |
| TestSdf(); | |
| std::printf("m2m4 core: %d PASS / %d FAIL\n", g_pass, g_fail); | |
| return g_fail == 0 ? 0 : 1; | |
| } | |