Download scripts/imitation_learning/locomanipulation_sdg/generate_data.py from gerlachje/ConstructTraining: direct link, hf CLI and curl.
- Browser
- Download file 29.7 kB
-
https://huggingface.co/datasets/gerlachje/ConstructTraining/resolve/main/scripts/imitation_learning/locomanipulation_sdg/generate_data.py
- Command line
-
hf download hf://datasets/gerlachje/ConstructTraining/scripts/imitation_learning/locomanipulation_sdg/generate_data.py
-
curl -L -o generate_data.py https://huggingface.co/datasets/gerlachje/ConstructTraining/resolve/main/scripts/imitation_learning/locomanipulation_sdg/generate_data.py
29.7 kB
| # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). | |
| # All rights reserved. | |
| # | |
| # SPDX-License-Identifier: BSD-3-Clause | |
| """Script to replay demonstrations with Isaac Lab environments.""" | |
| """Launch Isaac Sim Simulator first.""" | |
| import argparse | |
| import os | |
| from isaaclab.app import AppLauncher | |
| # Launch Isaac Lab | |
| parser = argparse.ArgumentParser(description="Locomanipulation SDG") | |
| parser.add_argument("--task", type=str, help="The Isaac Lab locomanipulation SDG task to load for data generation.") | |
| parser.add_argument("--dataset", type=str, help="The static manipulation dataset recorded via teleoperation.") | |
| parser.add_argument("--output_file", type=str, help="The file name for the generated output dataset.") | |
| parser.add_argument( | |
| "--lift_step", | |
| type=int, | |
| help=( | |
| "The step index in the input recording where the robot is ready to lift the object. Aka, where the grasp is" | |
| " finished." | |
| ), | |
| ) | |
| parser.add_argument( | |
| "--navigate_step", | |
| type=int, | |
| help=( | |
| "The step index in the input recording where the robot is ready to navigate. Aka, where it has finished" | |
| " lifting the object" | |
| ), | |
| ) | |
| parser.add_argument("--demo", type=str, default=None, help="The demo in the input dataset to use.") | |
| parser.add_argument("--num_runs", type=int, default=1, help="The number of trajectories to generate.") | |
| parser.add_argument( | |
| "--draw_visualization", type=bool, default=False, help="Draw the occupancy map and path planning visualization." | |
| ) | |
| parser.add_argument( | |
| "--angular_gain", | |
| type=float, | |
| default=2.0, | |
| help=( | |
| "The angular gain to use for determining an angular control velocity when driving the robot during navigation." | |
| ), | |
| ) | |
| parser.add_argument( | |
| "--linear_gain", | |
| type=float, | |
| default=1.0, | |
| help="The linear gain to use for determining the linear control velocity when driving the robot during navigation.", | |
| ) | |
| parser.add_argument( | |
| "--linear_max", type=float, default=1.0, help="The maximum linear control velocity allowable during navigation." | |
| ) | |
| parser.add_argument( | |
| "--distance_threshold", | |
| type=float, | |
| default=0.2, | |
| help="The distance threshold in meters to perform state transitions between navigation and manipulation tasks.", | |
| ) | |
| parser.add_argument( | |
| "--following_offset", | |
| type=float, | |
| default=0.6, | |
| help=( | |
| "The target point offset distance used for local path following during navigation. A larger value will result" | |
| " in smoother trajectories, but may cut path corners." | |
| ), | |
| ) | |
| parser.add_argument( | |
| "--angle_threshold", | |
| type=float, | |
| default=0.2, | |
| help=( | |
| "The angle threshold in radians to determine when the robot can move forward or transition between navigation" | |
| " and manipulation tasks." | |
| ), | |
| ) | |
| parser.add_argument( | |
| "--approach_distance", | |
| type=float, | |
| default=0.5, | |
| help="An offset distance added to the destination to allow a buffer zone for reliably approaching the goal.", | |
| ) | |
| parser.add_argument( | |
| "--randomize_placement", | |
| type=bool, | |
| default=True, | |
| help="Whether or not to randomize the placement of fixtures in the scene upon environment initialization.", | |
| ) | |
| parser.add_argument( | |
| "--enable_pinocchio", | |
| action="store_true", | |
| default=False, | |
| help="Enable Pinocchio.", | |
| ) | |
| AppLauncher.add_app_launcher_args(parser) | |
| args_cli = parser.parse_args() | |
| if args_cli.enable_pinocchio: | |
| # Import pinocchio before AppLauncher to force the use of the version | |
| # installed by IsaacLab and not the one installed by Isaac Sim. | |
| # pinocchio is required by the Pink IK controllers and the GR1T2 retargeter | |
| import pinocchio # noqa: F401 | |
| app_launcher = AppLauncher(args_cli) | |
| simulation_app = app_launcher.app | |
| import enum | |
| import random | |
| import gymnasium as gym | |
| import torch | |
| import omni.kit | |
| from isaaclab.utils import configclass | |
| from isaaclab.utils.datasets import EpisodeData, HDF5DatasetFileHandler | |
| import isaaclab_mimic.locomanipulation_sdg.envs # noqa: F401 | |
| from isaaclab_mimic.locomanipulation_sdg.data_classes import LocomanipulationSDGOutputData | |
| from isaaclab_mimic.locomanipulation_sdg.envs.locomanipulation_sdg_env import LocomanipulationSDGEnv | |
| from isaaclab_mimic.locomanipulation_sdg.occupancy_map_utils import ( | |
| OccupancyMap, | |
| merge_occupancy_maps, | |
| occupancy_map_add_to_stage, | |
| ) | |
| from isaaclab_mimic.locomanipulation_sdg.path_utils import ParameterizedPath, plan_path | |
| from isaaclab_mimic.locomanipulation_sdg.scene_utils import RelativePose, place_randomly | |
| from isaaclab_mimic.locomanipulation_sdg.transform_utils import transform_inv, transform_mul, transform_relative_pose | |
| from isaaclab_tasks.utils import parse_env_cfg | |
| class LocomanipulationSDGDataGenerationState(enum.IntEnum): | |
| """States for the locomanipulation SDG data generation state machine.""" | |
| GRASP_OBJECT = 0 | |
| """Robot grasps object at start position""" | |
| LIFT_OBJECT = 1 | |
| """Robot lifts object while stationary""" | |
| NAVIGATE = 2 | |
| """Robot navigates to approach position with object""" | |
| APPROACH = 3 | |
| """Robot approaches final goal position""" | |
| DROP_OFF_OBJECT = 4 | |
| """Robot places object at end position""" | |
| DONE = 5 | |
| """Task completed""" | |
| class LocomanipulationSDGControlConfig: | |
| """Configuration for navigation control parameters.""" | |
| angular_gain: float = 2.0 | |
| """Proportional gain for angular velocity control""" | |
| linear_gain: float = 1.0 | |
| """Proportional gain for linear velocity control""" | |
| linear_max: float = 1.0 | |
| """Maximum allowed linear velocity (m/s)""" | |
| distance_threshold: float = 0.1 | |
| """Distance threshold for state transitions (m)""" | |
| following_offset: float = 0.6 | |
| """Look-ahead distance for path following (m)""" | |
| angle_threshold: float = 0.2 | |
| """Angular threshold for orientation control (rad)""" | |
| approach_distance: float = 1.0 | |
| """Buffer distance from final goal (m)""" | |
| def compute_navigation_velocity( | |
| current_pose: torch.Tensor, target_xy: torch.Tensor, config: LocomanipulationSDGControlConfig | |
| ) -> tuple[torch.Tensor, torch.Tensor]: | |
| """Compute linear and angular velocities for navigation control. | |
| Args: | |
| current_pose: Current robot pose [x, y, yaw] | |
| target_xy: Target position [x, y] | |
| config: Navigation control configuration | |
| Returns: | |
| Tuple of (linear_velocity, angular_velocity) | |
| """ | |
| current_xy = current_pose[:2] | |
| current_yaw = current_pose[2] | |
| # Compute position and orientation errors | |
| delta_xy = target_xy - current_xy | |
| delta_distance = torch.sqrt(torch.sum(delta_xy**2)) | |
| target_yaw = torch.arctan2(delta_xy[1], delta_xy[0]) | |
| delta_yaw = target_yaw - current_yaw | |
| # Normalize angle to [-π, π] | |
| delta_yaw = (delta_yaw + torch.pi) % (2 * torch.pi) - torch.pi | |
| # Compute control commands | |
| angular_velocity = config.angular_gain * delta_yaw | |
| linear_velocity = torch.clip(config.linear_gain * delta_distance, 0.0, config.linear_max) / ( | |
| 1 + torch.abs(angular_velocity) | |
| ) | |
| return linear_velocity, angular_velocity | |
| def load_and_transform_recording_data( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| reference_pose: torch.Tensor, | |
| target_pose: torch.Tensor, | |
| ) -> tuple[torch.Tensor, torch.Tensor]: | |
| """Load recording data and transform hand targets to current reference frame. | |
| Args: | |
| env: The locomanipulation SDG environment | |
| input_episode_data: Input episode data from static manipulation | |
| recording_step: Current step in the recording | |
| reference_pose: Original reference pose for the hand targets | |
| target_pose: Current target pose to transform to | |
| Returns: | |
| Tuple of transformed (left_hand_pose, right_hand_pose) | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| if recording_item is None: | |
| return None, None | |
| left_hand_pose = transform_relative_pose(recording_item.left_hand_pose_target, reference_pose, target_pose)[0] | |
| right_hand_pose = transform_relative_pose(recording_item.right_hand_pose_target, reference_pose, target_pose)[0] | |
| return left_hand_pose, right_hand_pose | |
| def setup_navigation_scene( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| approach_distance: float, | |
| randomize_placement: bool = True, | |
| ) -> tuple[OccupancyMap, ParameterizedPath, RelativePose, RelativePose]: | |
| """Set up the navigation scene with occupancy map and path planning. | |
| Args: | |
| env: The locomanipulation SDG environment | |
| input_episode_data: Input episode data | |
| approach_distance: Buffer distance from final goal | |
| randomize_placement: Whether to randomize fixture placement | |
| Returns: | |
| Tuple of (occupancy_map, path_helper, base_goal, base_goal_approach) | |
| """ | |
| # Create base occupancy map | |
| occupancy_map = merge_occupancy_maps( | |
| [ | |
| OccupancyMap.make_empty(start=(-7, -7), end=(7, 7), resolution=0.05), | |
| env.get_start_fixture().get_occupancy_map(), | |
| ] | |
| ) | |
| # Randomize fixture placement if enabled | |
| if randomize_placement: | |
| fixtures = [env.get_end_fixture()] + env.get_obstacle_fixtures() | |
| for fixture in fixtures: | |
| place_randomly(fixture, occupancy_map.buffered_meters(1.0)) | |
| occupancy_map = merge_occupancy_maps([occupancy_map, fixture.get_occupancy_map()]) | |
| # Compute goal poses from initial state | |
| initial_state = env.load_input_data(input_episode_data, 0) | |
| base_goal = RelativePose( | |
| relative_pose=transform_mul(transform_inv(initial_state.fixture_pose), initial_state.base_pose), | |
| parent=env.get_end_fixture(), | |
| ) | |
| base_goal_approach = RelativePose( | |
| relative_pose=torch.tensor([-approach_distance, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0]), parent=base_goal | |
| ) | |
| # Plan navigation path | |
| base_path = plan_path( | |
| start=env.get_base(), end=base_goal_approach, occupancy_map=occupancy_map.buffered_meters(0.15) | |
| ) | |
| base_path_helper = ParameterizedPath(base_path) | |
| return occupancy_map, base_path_helper, base_goal, base_goal_approach | |
| def handle_grasp_state( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| lift_step: int, | |
| output_data: LocomanipulationSDGOutputData, | |
| ) -> tuple[int, LocomanipulationSDGDataGenerationState]: | |
| """Handle the GRASP_OBJECT state logic. | |
| Args: | |
| env: The environment | |
| input_episode_data: Input episode data | |
| recording_step: Current recording step | |
| lift_step: Step to transition to lift phase | |
| output_data: Output data to populate | |
| Returns: | |
| Tuple of (next_recording_step, next_state) | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| # Set control targets - robot stays stationary during grasping | |
| output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.GRASP_OBJECT) | |
| output_data.recording_step = recording_step | |
| output_data.base_velocity_target = torch.tensor([0.0, 0.0, 0.0]) | |
| # Transform hand poses relative to object | |
| output_data.left_hand_pose_target = transform_relative_pose( | |
| recording_item.left_hand_pose_target, recording_item.object_pose, env.get_object().get_pose() | |
| )[0] | |
| output_data.right_hand_pose_target = transform_relative_pose( | |
| recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target | |
| output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target | |
| # Update state | |
| next_recording_step = recording_step + 1 | |
| next_state = ( | |
| LocomanipulationSDGDataGenerationState.LIFT_OBJECT | |
| if next_recording_step > lift_step | |
| else LocomanipulationSDGDataGenerationState.GRASP_OBJECT | |
| ) | |
| return next_recording_step, next_state | |
| def handle_lift_state( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| navigate_step: int, | |
| output_data: LocomanipulationSDGOutputData, | |
| ) -> tuple[int, LocomanipulationSDGDataGenerationState]: | |
| """Handle the LIFT_OBJECT state logic. | |
| Args: | |
| env: The environment | |
| input_episode_data: Input episode data | |
| recording_step: Current recording step | |
| navigate_step: Step to transition to navigation phase | |
| output_data: Output data to populate | |
| Returns: | |
| Tuple of (next_recording_step, next_state) | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| # Set control targets - robot stays stationary during lifting | |
| output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.LIFT_OBJECT) | |
| output_data.recording_step = recording_step | |
| output_data.base_velocity_target = torch.tensor([0.0, 0.0, 0.0]) | |
| # Transform hand poses relative to base | |
| output_data.left_hand_pose_target = transform_relative_pose( | |
| recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.right_hand_pose_target = transform_relative_pose( | |
| recording_item.right_hand_pose_target, recording_item.object_pose, env.get_object().get_pose() | |
| )[0] | |
| output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target | |
| output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target | |
| # Update state | |
| next_recording_step = recording_step + 1 | |
| next_state = ( | |
| LocomanipulationSDGDataGenerationState.NAVIGATE | |
| if next_recording_step > navigate_step | |
| else LocomanipulationSDGDataGenerationState.LIFT_OBJECT | |
| ) | |
| return next_recording_step, next_state | |
| def handle_navigate_state( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| base_path_helper: ParameterizedPath, | |
| base_goal_approach: RelativePose, | |
| config: LocomanipulationSDGControlConfig, | |
| output_data: LocomanipulationSDGOutputData, | |
| ) -> LocomanipulationSDGDataGenerationState: | |
| """Handle the NAVIGATE state logic. | |
| Args: | |
| env: The environment | |
| input_episode_data: Input episode data | |
| recording_step: Current recording step | |
| base_path_helper: Parameterized path for navigation | |
| base_goal_approach: Approach pose goal | |
| config: Navigation control configuration | |
| output_data: Output data to populate | |
| Returns: | |
| Next state | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| current_pose = env.get_base().get_pose_2d()[0] | |
| # Find target point along path using pure pursuit algorithm | |
| _, nearest_path_length, _, _ = base_path_helper.find_nearest(current_pose[:2]) | |
| target_xy = base_path_helper.get_point_by_distance(distance=nearest_path_length + config.following_offset) | |
| # Compute navigation velocities | |
| linear_velocity, angular_velocity = compute_navigation_velocity(current_pose, target_xy, config) | |
| # Set control targets | |
| output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.NAVIGATE) | |
| output_data.recording_step = recording_step | |
| output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity]) | |
| # Transform hand poses relative to base | |
| output_data.left_hand_pose_target = transform_relative_pose( | |
| recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.right_hand_pose_target = transform_relative_pose( | |
| recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target | |
| output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target | |
| # Check if close enough to approach goal to transition | |
| goal_xy = base_goal_approach.get_pose_2d()[0, :2] | |
| distance_to_goal = torch.sqrt(torch.sum((current_pose[:2] - goal_xy) ** 2)) | |
| return ( | |
| LocomanipulationSDGDataGenerationState.APPROACH | |
| if distance_to_goal < config.distance_threshold | |
| else LocomanipulationSDGDataGenerationState.NAVIGATE | |
| ) | |
| def handle_approach_state( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| base_goal: RelativePose, | |
| config: LocomanipulationSDGControlConfig, | |
| output_data: LocomanipulationSDGOutputData, | |
| ) -> LocomanipulationSDGDataGenerationState: | |
| """Handle the APPROACH state logic. | |
| Args: | |
| env: The environment | |
| input_episode_data: Input episode data | |
| recording_step: Current recording step | |
| base_goal: Final goal pose | |
| config: Navigation control configuration | |
| output_data: Output data to populate | |
| Returns: | |
| Next state | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| current_pose = env.get_base().get_pose_2d()[0] | |
| # Navigate directly to final goal position | |
| goal_xy = base_goal.get_pose_2d()[0, :2] | |
| linear_velocity, angular_velocity = compute_navigation_velocity(current_pose, goal_xy, config) | |
| # Set control targets | |
| output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.APPROACH) | |
| output_data.recording_step = recording_step | |
| output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity]) | |
| # Transform hand poses relative to base | |
| output_data.left_hand_pose_target = transform_relative_pose( | |
| recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.right_hand_pose_target = transform_relative_pose( | |
| recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose() | |
| )[0] | |
| output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target | |
| output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target | |
| # Check if close enough to final goal to start drop-off | |
| distance_to_goal = torch.sqrt(torch.sum((current_pose[:2] - goal_xy) ** 2)) | |
| return ( | |
| LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT | |
| if distance_to_goal < config.distance_threshold | |
| else LocomanipulationSDGDataGenerationState.APPROACH | |
| ) | |
| def handle_drop_off_state( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| recording_step: int, | |
| base_goal: RelativePose, | |
| config: LocomanipulationSDGControlConfig, | |
| output_data: LocomanipulationSDGOutputData, | |
| ) -> tuple[int, LocomanipulationSDGDataGenerationState | None]: | |
| """Handle the DROP_OFF_OBJECT state logic. | |
| Args: | |
| env: The environment | |
| input_episode_data: Input episode data | |
| recording_step: Current recording step | |
| base_goal: Final goal pose | |
| config: Navigation control configuration | |
| output_data: Output data to populate | |
| Returns: | |
| Tuple of (next_recording_step, next_state) | |
| """ | |
| recording_item = env.load_input_data(input_episode_data, recording_step) | |
| if recording_item is None: | |
| return recording_step, None | |
| # Compute orientation control to face target orientation | |
| current_pose = env.get_base().get_pose_2d()[0] | |
| target_pose = base_goal.get_pose_2d()[0] | |
| current_yaw = current_pose[2] | |
| target_yaw = target_pose[2] | |
| delta_yaw = target_yaw - current_yaw | |
| delta_yaw = (delta_yaw + torch.pi) % (2 * torch.pi) - torch.pi | |
| angular_velocity = config.angular_gain * delta_yaw | |
| linear_velocity = 0.0 # Stay in place while orienting | |
| # Set control targets | |
| output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT) | |
| output_data.recording_step = recording_step | |
| output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity]) | |
| # Transform hand poses relative to end fixture | |
| output_data.left_hand_pose_target = transform_relative_pose( | |
| recording_item.left_hand_pose_target, | |
| recording_item.fixture_pose, | |
| env.get_end_fixture().get_pose(), | |
| )[0] | |
| output_data.right_hand_pose_target = transform_relative_pose( | |
| recording_item.right_hand_pose_target, | |
| recording_item.fixture_pose, | |
| env.get_end_fixture().get_pose(), | |
| )[0] | |
| output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target | |
| output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target | |
| # Continue playback if orientation is within threshold | |
| next_recording_step = recording_step + 1 if abs(delta_yaw) < config.angle_threshold else recording_step | |
| return next_recording_step, LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT | |
| def populate_output_data( | |
| env: LocomanipulationSDGEnv, | |
| output_data: LocomanipulationSDGOutputData, | |
| base_goal: RelativePose, | |
| base_goal_approach: RelativePose, | |
| base_path: torch.Tensor, | |
| ) -> None: | |
| """Populate remaining output data fields. | |
| Args: | |
| env: The environment | |
| output_data: Output data to populate | |
| base_goal: Final goal pose | |
| base_goal_approach: Approach goal pose | |
| base_path: Planned navigation path | |
| """ | |
| output_data.base_pose = env.get_base().get_pose() | |
| output_data.object_pose = env.get_object().get_pose() | |
| output_data.start_fixture_pose = env.get_start_fixture().get_pose() | |
| output_data.end_fixture_pose = env.get_end_fixture().get_pose() | |
| output_data.base_goal_pose = base_goal.get_pose() | |
| output_data.base_goal_approach_pose = base_goal_approach.get_pose() | |
| output_data.base_path = base_path | |
| # Collect obstacle poses | |
| obstacle_poses = [] | |
| for obstacle in env.get_obstacle_fixtures(): | |
| obstacle_poses.append(obstacle.get_pose()) | |
| if obstacle_poses: | |
| output_data.obstacle_fixture_poses = torch.cat(obstacle_poses, dim=0)[None, :] | |
| else: | |
| output_data.obstacle_fixture_poses = torch.empty((1, 0, 7)) # Empty tensor with correct shape | |
| def replay( | |
| env: LocomanipulationSDGEnv, | |
| input_episode_data: EpisodeData, | |
| lift_step: int, | |
| navigate_step: int, | |
| draw_visualization: bool = False, | |
| angular_gain: float = 2.0, | |
| linear_gain: float = 1.0, | |
| linear_max: float = 1.0, | |
| distance_threshold: float = 0.1, | |
| following_offset: float = 0.6, | |
| angle_threshold: float = 0.2, | |
| approach_distance: float = 1.0, | |
| randomize_placement: bool = True, | |
| ) -> None: | |
| """Replay a locomanipulation SDG episode with state machine control. | |
| This function implements a state machine for locomanipulation SDG, where the robot: | |
| 1. Grasps an object at the start position | |
| 2. Lifts the object while stationary | |
| 3. Navigates with the object to an approach position | |
| 4. Approaches the final goal position | |
| 5. Places the object at the end position | |
| Args: | |
| env: The locomanipulation SDG environment | |
| input_episode_data: Static manipulation episode data to replay | |
| lift_step: Recording step where lifting phase begins | |
| navigate_step: Recording step where navigation phase begins | |
| draw_visualization: Whether to visualize occupancy map and path | |
| angular_gain: Proportional gain for angular velocity control | |
| linear_gain: Proportional gain for linear velocity control | |
| linear_max: Maximum linear velocity (m/s) | |
| distance_threshold: Distance threshold for state transitions (m) | |
| following_offset: Look-ahead distance for path following (m) | |
| angle_threshold: Angular threshold for orientation control (rad) | |
| approach_distance: Buffer distance from final goal (m) | |
| randomize_placement: Whether to randomize obstacle placement | |
| """ | |
| # Initialize environment to starting state | |
| env.reset_to(state=input_episode_data.get_initial_state(), env_ids=torch.tensor([0]), is_relative=True) | |
| # Create navigation control configuration | |
| config = LocomanipulationSDGControlConfig( | |
| angular_gain=angular_gain, | |
| linear_gain=linear_gain, | |
| linear_max=linear_max, | |
| distance_threshold=distance_threshold, | |
| following_offset=following_offset, | |
| angle_threshold=angle_threshold, | |
| approach_distance=approach_distance, | |
| ) | |
| # Set up navigation scene and path planning | |
| occupancy_map, base_path_helper, base_goal, base_goal_approach = setup_navigation_scene( | |
| env, input_episode_data, approach_distance, randomize_placement | |
| ) | |
| # Visualize occupancy map and path if requested | |
| if draw_visualization: | |
| occupancy_map_add_to_stage( | |
| occupancy_map, | |
| stage=omni.usd.get_context().get_stage(), | |
| path="/OccupancyMap", | |
| z_offset=0.01, | |
| draw_path=base_path_helper.points, | |
| ) | |
| # Initialize state machine | |
| output_data = LocomanipulationSDGOutputData() | |
| current_state = LocomanipulationSDGDataGenerationState.GRASP_OBJECT | |
| recording_step = 0 | |
| # Main simulation loop with state machine | |
| while simulation_app.is_running() and not simulation_app.is_exiting(): | |
| print(f"Current state: {current_state.name}, Recording step: {recording_step}") | |
| # Execute state-specific logic using helper functions | |
| if current_state == LocomanipulationSDGDataGenerationState.GRASP_OBJECT: | |
| recording_step, current_state = handle_grasp_state( | |
| env, input_episode_data, recording_step, lift_step, output_data | |
| ) | |
| elif current_state == LocomanipulationSDGDataGenerationState.LIFT_OBJECT: | |
| recording_step, current_state = handle_lift_state( | |
| env, input_episode_data, recording_step, navigate_step, output_data | |
| ) | |
| elif current_state == LocomanipulationSDGDataGenerationState.NAVIGATE: | |
| current_state = handle_navigate_state( | |
| env, input_episode_data, recording_step, base_path_helper, base_goal_approach, config, output_data | |
| ) | |
| elif current_state == LocomanipulationSDGDataGenerationState.APPROACH: | |
| current_state = handle_approach_state( | |
| env, input_episode_data, recording_step, base_goal, config, output_data | |
| ) | |
| elif current_state == LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT: | |
| recording_step, next_state = handle_drop_off_state( | |
| env, input_episode_data, recording_step, base_goal, config, output_data | |
| ) | |
| if next_state is None: # End of episode data | |
| break | |
| current_state = next_state | |
| # Populate additional output data fields | |
| populate_output_data(env, output_data, base_goal, base_goal_approach, base_path_helper.points) | |
| # Attach output data to environment for recording | |
| env._locomanipulation_sdg_output_data = output_data | |
| # Build and execute action | |
| action = env.build_action_vector( | |
| base_velocity_target=output_data.base_velocity_target, | |
| left_hand_joint_positions_target=output_data.left_hand_joint_positions_target, | |
| right_hand_joint_positions_target=output_data.right_hand_joint_positions_target, | |
| left_hand_pose_target=output_data.left_hand_pose_target, | |
| right_hand_pose_target=output_data.right_hand_pose_target, | |
| ) | |
| env.step(action) | |
| if __name__ == "__main__": | |
| with torch.no_grad(): | |
| # Create environment | |
| if args_cli.task is not None: | |
| env_name = args_cli.task.split(":")[-1] | |
| if env_name is None: | |
| raise ValueError("Task/env name was not specified nor found in the dataset.") | |
| env_cfg = parse_env_cfg(env_name, device=args_cli.device, num_envs=1) | |
| env_cfg.sim.device = "cpu" | |
| env_cfg.recorders.dataset_export_dir_path = os.path.dirname(args_cli.output_file) | |
| env_cfg.recorders.dataset_filename = os.path.basename(args_cli.output_file) | |
| env = gym.make(args_cli.task, cfg=env_cfg).unwrapped | |
| # Load input data | |
| input_dataset_file_handler = HDF5DatasetFileHandler() | |
| input_dataset_file_handler.open(args_cli.dataset) | |
| for i in range(args_cli.num_runs): | |
| if args_cli.demo is None: | |
| demo = random.choice(list(input_dataset_file_handler.get_episode_names())) | |
| else: | |
| demo = args_cli.demo | |
| input_episode_data = input_dataset_file_handler.load_episode(demo, args_cli.device) | |
| replay( | |
| env=env, | |
| input_episode_data=input_episode_data, | |
| lift_step=args_cli.lift_step, | |
| navigate_step=args_cli.navigate_step, | |
| draw_visualization=args_cli.draw_visualization, | |
| angular_gain=args_cli.angular_gain, | |
| linear_gain=args_cli.linear_gain, | |
| linear_max=args_cli.linear_max, | |
| distance_threshold=args_cli.distance_threshold, | |
| following_offset=args_cli.following_offset, | |
| angle_threshold=args_cli.angle_threshold, | |
| approach_distance=args_cli.approach_distance, | |
| randomize_placement=args_cli.randomize_placement, | |
| ) | |
| env.reset() # FIXME: hack to handle missing final recording | |
| env.close() | |
| simulation_app.close() | |